<library>
    <meshfact name="genWalls">
        <plugin>genmeshfact</plugin>
        <zuse />
        <params>
            <renderbuffer name="position" checkelementcount="no" file="bindata/genWalls_v" />
            <renderbuffer name="normal" file="bindata/genWalls_n" />
            <renderbuffer name="texture coordinate 0" file="bindata/genWalls_tc" />
            <material>castlefloorupperfloor01.png</material>
            <mixmode>
                <copy />
            </mixmode>
            <submesh name="castleedgestonescastlestrip02.png">
                <material>castleedgestonescastlestrip02.png</material>
                <indexbuffer file="bindata/genWalls_i0" />
            </submesh>
            <submesh name="castlefloorupperfloor01.png">
                <material>castlefloorupperfloor01.png</material>
                <indexbuffer file="bindata/genWalls_i1" />
            </submesh>
            <submesh name="castleroofroof_old_rounded_colo">
                <material>castleroofroof_old_rounded_colo</material>
                <indexbuffer file="bindata/genWalls_i2" />
            </submesh>
            <submesh name="castlewall_1anvilstone03.png">
                <material>castlewall_1anvilstone03.png</material>
                <indexbuffer file="bindata/genWalls_i3" />
            </submesh>
            <submesh name="stone_tiles_4_256x.pn">
                <material>stone_tiles_4_256x.pn</material>
                <indexbuffer file="bindata/genWalls_i4" />
            </submesh>
        </params>
    </meshfact>
</library>
