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| Interface Summary | |
| Model | An interface for models. |
| Class Summary | |
| Joint | A Joint stores everything about an animated bone (a joint that knows about its parent joint - the two endpoints make up a bone). |
| Keyframe | A Keyframe is a point in time which defines when a joint will reach a certain rotation or translation. |
| Material | A Material is a texture map in MS3D. |
| Mesh | A Mesh is a group of related triangles in MS3D. |
| Triangle | A Triangle is a polygon in MD3D. |
| Vertex | A Vertex is a 3D point (x,y,z) along with a 2D texture map point (u,v). |
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