game-data-packager (44) unstable; urgency=medium

  New game support:

  [ Alexandre Detiste ]
  * Enemy Territory: Quake Wars, using the proprietary x86 binaries
  * ScummVM games:
    - Amazon: Guardians of Eden
    - Beavis and Butthead in Virtual Stupidity
    - The Bizarre Adventures of Woodruff and the Schnibble
    - Conquests of Camelot: The Search for the Grail
    - Conquests of the Longbow: The Legend of Robin Hood
    - Freddy Pharkas: Frontier Pharmacist
    - Hoyle's Official Book of Games
    - Jones in the Fast Lane
    - Leather Goddesses of Phobos 2
    - Mixed-Up Mother Goose
    - Nippon Safes Inc.
    - Once Upon A Time: Little Red Riding Hood
    - Pajama Sam series
    - Rex Nebular and the Cosmic Gender Bender
    - Ringworld 1 & 2
    - Rodney's Funscreen
    - The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
    - Simon the Sorcerer's Puzzle Pack
    - Tony Tough and the Night of Roasted Moths
    - Touché: The Adventures of the Fifth Musketeer
    - Troll's Tale
    - Urban Runner
    - Ween: The Prophecy
    - Winnie the Pooh in the Hundred Acre Wood
  * Douglas Adams's "Bureaucracy" text game
  * The Elder Scrolls III: Morrowind (Closes: #776541)
  * Ultima VII (Closes: #784733)

  [ Stephen Kitt ]
  * Infocom games:
    - A Mind Forever Voyaging
    - Ballyhoo
    - Border Zone
    - Cutthroats
    - Deadline
    - Enchanter
    - Hollywood Hijinx
    - Infidel
    - Leather Goddesses of Phobos
    - The Lurking Horror
    - Moonmist
    - Nord and Bert Couldn't Make Head or Tail of It
    - Plundered Hearts
    - Seastalker
    - Sherlock: The Riddle of the Crown Jewels
    - Sorcerer
    - Spellbreaker
    - Starcross
    - Stationfall
    - Suspect
    - Suspended
    - Trinity
    - Wishbringer
    - Witness

  [ Simon McVittie ]
  * Unreal (classic or Gold), using the proprietary x86 binaries

  Support for new languages and versions:

  [ Alexandre Detiste ]
  * Discworld 1: add de/fr/es/it floppy version
  * RTCW: add Italian version, Thanks to iortcw upstream

  [ Stephen Kitt ]
  * Cruise for a Corpse: add French CD version
  * The Dig: add English CD version

  Enhancements and bug fixes:

  [ Alexandre Detiste ]
  * fix en_GB auto-detection
  * fix autodownloading of GrimFandango Italian demo
  * fix 'gog', 'atlantis' & 'baldurs-gate-2' targets (Closes: #804804)
  * use steamcmd to download Linux & Windows game assets (Closes: #775365)
  * re-add Doom 2 - MasterLevels launcher icon that got lost in v42 or v43

  [ Simon McVittie ]
  * runtime: add a generic Gtk launcher, initially for Unreal
  * Add an experimental AppArmor profile for the non-free Unreal binaries,
    to protect the rest of the system from any exploits

  [ Stephen Kitt ]
  * Update the GOG installer for The Dig (English).
  * Add Sam & Max CD manual.

  Internal changes:

  [ Alexandre Detiste ]
  * fedora: prepare initial release
  * make install: fix inclusion of game_data_packager/unpack in .deb
  * man pages: install man pages in Makefile
  * refactor packaging for various games
  * avoid computing known md5 again in our dh_md5sums implementation
  * steam: semi-automatically tag remaining native games

  [ Simon McVittie ]
  * quake, quake2: make aliases consistently strings
  * Always build vfs.zip, and optionally use it even when uninstalled
  * to_yaml: turn sets into sorted lists, and output more fields
  * Add a test that various forms of the game data are equivalent
  * GameData: do not crash if _iter_expand_groups changes self.files
  * build: allow tar.* as an unpacker format
  * build: add support for xdelta version 1 patches
  * Add an abstraction and limited auto-detection for archive unpacking
  * Add library code to extract Unreal mods and installers
  * make-template: always capture SHA1 and SHA256: we can edit them out
    later if desired, but if the g-d-p maintainers don't own a particular
    game, more information is better than less
  * make-template: use groups
  * make-template: refactor to support auto-detection and recursion into
    (some) archives
  * make-template: preserve case for files from InnoExtract
  * make-template: preserve full name of license files
  * Add support for forcing a package's short and long description
  * Allow packages to be marked as deliberately empty
  * Generalize support for $install_to in symlinks to cover $assets, etc.
  * Allow any file to be made executable by the installation process
  * Do not try to obtain non-preferred alternatives for files
  * Accept $GDP_DEBUG as a synonym for $DEBUG
  * Switch Vcs-Git to https (see #810378)

 -- Simon McVittie <smcv@debian.org>  Fri, 22 Jan 2016 23:01:25 +0000

game-data-packager (43) unstable; urgency=medium

  New game support:

  [ Alexandre Detiste ]
  * X-COM: UFO Defense (Closes: #793017)
  * ScummVM games:
    - 3 Skulls of the Toltecs
    - Bargon Attack
    - The Black Cauldron
    - Blue Force
    - Castle of Dr. Brain & The Island of Dr. Brain
    - Chivalry is Not Dead
    - Codename: ICEMAN
    - Cruise for a Corpse
    - EcoQuest 1 & 2
    - Enclosure (fan-made game)
    - Eye of the Beholder 1 & 2
    - The Feeble Files
    - Future Wars (English version)
    - Gold Rush!
    - Hank's Quest (fan-made game)
    - Hopkins FBI
    - Hugo's House of Horrors and its two sequels
    - Lands of Lore: The Throne of Chaos
    - Laura Bow 1 & 2
    - The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
       (support for this game is currently being added to scummvm)
    - Lost in Time
    - Manhunter 1 & 2
    - The Manhole
    - The Neverhood
    - Personal Nightmare
    - Slater & Charlie Go Camping
    - Toonstruck

  [ Markus Koschany ]
  * Wolfenstein: Enemy Territory, for the etlegacy engine (Closes: #780446)
  * Baldur's Gate - The Original Saga (GOG.com English Linux installer)
    for the gemrb engine (Closes: #776540)
  * Baldur's Gate 2 (GOG.com English Linux installer) for the gemrb engine
    (Closes: #800712)
  * Icewind Dale (GOG.com English Windows installer) (Closes: #800713)
  * Icewind Dale 2 (GOG.com English Windows installer) (Closes: #800714)
  * Planescape: Torment (GOG.com English Windows installer) (Closes: #800715)

  [ Stephen Kitt ]
  * ScummVM games:
    - Indiana Jones and the Last Crusade
    - Discworld (CD version)
    - Discworld II: Missing Presumed...!? (UK version)

  [ Simon McVittie ]
  * Quake 4, using the proprietary x86 binaries

  Support for new languages and versions:

  [ Alexandre Detiste ]
  * Day Of The Tentacle: French, Italian, Spanish
  * Doom packages from GOG.com (Closes: #796995)
  * Grim Fandango: French, Brazilian, Spanish, Italian;
    English, French, Italian demos
  * Legend of Kyrandia 1: English floppy disk version
  * Leisure Suit Larry 5: French
  * Maniac Mansion: Italian, Spanish
  * Quake 1: partial support (no music) for the gog.com version
    (partially addresses Bug #798816)
  * Quake 3: support the GOG.com version (Closes: #801671)
    The 'quake3-data' package now includes the HTML documentation
    if available.
  * RTCW: German, Spanish
  * Space Quest 4 and 5: French

  [ Stephen Kitt ]
  * The 7th Guest: Steam version
  * Loom: Steam version, EGA version
  * Future Wars: French PC and English Amiga versions

  Other changes:

  [ Alexandre Detiste ]
  * Add myself to Uploaders
  * Add support for more miscellaneous shop URLs
  * Fix speech alternatives in Broken Sword 1 (Closes: #795624)
  * Use apt-get 1.1 instead of dpkg to install local .deb if available;
    this will automatically pull recommended engine
  * Add "game-data-packager steam" mode
  * make-template mode: check innoextract version (Closes: #797550)
  * Call 'lgogdownloader' automatically (Closes: #782205)
  * Fix Quake2 expansions "Ground Zero" and "Reckoning", and name the .deb
    with the correct architecture, not "all"
  * Display messages about "not building X because Y is better"
    by default, not just in debug mode
  * Make it less likely that unnecessary files are downloaded
  * Don't warn if doom-wad-shareware is installed
  * Search for Steam at the root of a disk, since C:\ on SSD and
    D:\Steam on HDD is a somewhat popular setup
  * Pack game data into a zip file for faster startup when installed
  * RTCW: fix mission 1 French & Spanish briefing (Closes: #803128)

  [ Markus Koschany ]
  * Vcs-Browser: Use cgit and https.

  [ Simon McVittie ]
  * Use debian.debian_support.Version to compare version numbers
  * yaml2json: specifically work on one file at a time
  * Move steam and gog modes to their own modules
  * Separate GameData (static information about the game) from
    PackagingTask (the actual game-data-packaging)
  * Move detailed information about files to be packaged into separate JSON
    and *sums files, which are loaded lazily. This speeds up
    "game-data-packager --help" considerably. (Continuation of #779937)
  * Add configurable installation method instead of always using dpkg or apt
  * Add configurable privilege-gaining method instead of always using su,
    defaulting to pkexec if available, or sudo if available and the user
    is in a privileged group, or su
  * Update metadata for yquake2 mod code
    - The Reckoning (xatrix) 2.03 (Closes: #799954)
    - Ground Zero (rogue) 2.02 (Closes: #799955)
  * quake2: mention in the package descriptions and help text that we are
    using the yquake2 game-code
  * quake2: mark videos as optional (Closes: #800575)
  * Enable parallel build
  * Log external commands at debug level before we run them
  * Never try to unpack an archive more than once
  * Warn if we unpack an archive and it doesn't contain everything that
    our metadata says it should
  * rtcw: add Replaces, so that dpkg will automatically replace rtcw-data
    with language-specific packages like rtcw-en-data
  * Add --debug command-line option, more discoverable than DEBUG=1
  * Make GOG search-paths more declarative
  * quake3-team-arena-data: remove colliding symlink
  * quake3: always install the Index.html from the Linux or Windows
    full version, not the one from the demo if found
  * quake3: look for foo.htm as matching any version of foo.html where there
    are multiple versions

 -- Simon McVittie <smcv@debian.org>  Sun, 01 Nov 2015 00:58:11 +0000

game-data-packager (42) unstable; urgency=medium

  [ Alexandre Detiste ]
  * add support for many ScummVM games:
    - The 7th Guest
    - The Dig
    - Dračí Historie GPL'ed game (Closes: #783914)
    - Elvira 1 and 2
    - Gobliiins 1 to 3
    - Indiana Jones and the Fate of Atlantis
      (en/de/fr/es/it languages, most CD & floppy versions)
    - Inherit the Earth
    - King's Quest 1 to 6
    - Legend of Kyrandia 1 to 3
    - Leisure Suit Larry 1, 2, 3, 5 and 6
    - Loom
    - Police Quest 2 and 3
    - Quest for Glory 1, 2 & 3
    - Sam & Max Hit the Road
    - Simon the Sorcerer 1 and 2
    - Space Quest 1 to 5
    - TeenAgent (Closes: #783921)
    - Waxworks
    - Zak McKracken and the Alien Mindbenders
    - Zork series: Return to Zork, Zork Nemesis, Zork Grand Inquisitor
      (Closes: #792017)
  * replace non-ASCII characters with closest ASCII character
    when displaying help screen with LANG=C (Closes: #784330)
  * Heroes 3: don't package HiScore.dat (Closes: #784995)
  * add support for Compet-N mods for Doom and Doom II (Closes: #776061)
  * only load actually needed YAML files (Closes: #779937)
  * improve 'GDP $game --help' (Closes: #784563)
  * use custom HTTP User-Agent (Closes: #784957)
  * add support for Dune 2
  * add support for Super 3D Noah's Ark (Closes: #788061)

  [ Fabian Greffrath ]
  * provide information about patches needes by various
    Doom-engine games: Chex Quest, TNT, Compet-N

  [ Patrick Bottelberger ]
  * add German version for Day Of The Tentacle,
    Maniac Mansion, Curse of Monkey Island, Grim Fandango
  * remove extraneous files in Doom 3 BFG (Closes: #787510)

  [ Simon McVittie ]
  * Generate debian/copyright from debian/copyright.{in,py}
  * Include full license text for CC-BY-SA-3.0-US
  * Correctly credit Sri Kadimisetty for lantern icon (Zork Inquisitor)
    and theSquid.ink for rocket icon (Space Quest), not the other
    way round
  * Add a SVG version of the lantern icon
  * Sort Build-Depends
  * Include full license text for CC-BY-3.0-US, and distinguish
    between that and the other CC-BY-3.0 flavours
  * Include full license text for CC-BY-3.0-Unported, and
    distinguish between that and the other CC-BY-3.0 flavours
  * debian/copyright: document provenance of Tango-derived PD icons
  * Move the "m" and "II" of the Memento Mori (II) logo SVG into layers
  * Build-depend on Inkscape and use it to generate Memento Mori icons
    with/without the "II" part
  * Do not generate a .svgz icon from memento-mori-2.svg, which uses
    relatively complex SVG features that librsvg cannot render
  * Where SVG icons exist, generate PNGs from those, not XPM icons
  * Where SVG icons exist, strip Inkscape-specific code for the
    installed .svgz version
  * chex.svg: make the icon square
  * blakestone: re-word help
  * Make out/game-data-packager executable
  * ecwolf_common: fix installation of icon
  * Install bash completion to the desired location with dh_install
    instead of using dh_bash-completion (works around #668254, #785271)
  * For games that recently gained multilingual packages, also try repacking
    files from the non-language-specific location
  * hexen2-data Conflicts and Replaces hexen2-demo-data, hopefully this will
    give dpkg a hint that it is the better version
  * freespace2-data Conflicts and Replaces the versions built by scripts
    shipped with fs2-open
  * wolf3d-v*-data Conflicts and Replaces wolf3d-full-data

 -- Simon McVittie <smcv@debian.org>  Wed, 15 Jul 2015 10:48:23 +0100

game-data-packager (41) unstable; urgency=medium

  [ Alexandre Detiste ]
  * fix LGeneral
  * fix Descent 1 Demo download, add assert
  * recommends gargoyle-free | frotz for Z-code text games
  * add new 'doom2-masterlevels' utility,
    a GUI launcher for use with doom2-masterlevels-wad (Closes: #776279)
  * add support for demo of Curse Of Monkey Island & Full Throttle
  * add support for Transport Tycoon Deluxe (Closes: #776543)
  * add support for FreeSpace 2 (Closes: #776542)
  * add support for Arx Fatalis (Closes: #782204)
  * add support for Duke Nukem 3D (full or shareware), for use with eduke32
  * add support for Heroes of Might & Magic III (Closes: #782202)
  * add support for Broken Sword 1
  * add support for Dreamweb (freeware)
  * add support for Sfinx (freeware)
  * add support for Soltys (freeware)
  * add support for Police Quest 1
  * add abbreviated YAML syntax for license files
  * improve support for games with multiple language variants, such as Soltys
    and Broken Sword
  * rename various generated packages to remove unnecessary -full- infix
  * add support for more unpackers: cabextract, unace-nonfree, unrar-nonfree,
    unshield (including multi-part archives), arj (including multi-part
    archives)
  * recurse into arbitrary zip files if given
  * produce progress indicators less frequently to reduce terminal emulator
    load

  [ Simon McVittie ]
  * review & disable non-working Jedi Academy demo
  * adjust Jedi Academy paths for versions >= 0~20150420
  * add Provides/Conflicts/Replaces for renamed packages
  * upload to unstable

 -- Simon McVittie <smcv@debian.org>  Thu, 30 Apr 2015 10:41:15 +0100

game-data-packager (40) experimental; urgency=medium

  [ Alexandre Detiste ]
  * wolf3d: if both v1.0-v1.2 and v1.4 are available, always build v1.4
    - add "better_version" package field to implement this
  * theme-hospital: add support (Closes: #776150); the engine corsix-th
    still needs to be packaged (RFP: #610087)
  * add Descent 1 & 2; demo & full versions (Closes: #775442)
  * add support for Hexen II demo (Closes: #775484)
  * add support for "Doom 2 : No Rest for the Living" (Closes: #776280)
  * add support for the Grim Fandango demo, and ResidualVM games in general
    (Closes: #776545)
  * add support for a rare French version of Doom II
  * add support for Maniac Mansion, English and French versions,
    and ScummVM games in general (Closes: #776544)
  * add support for Day Of the Tentacle
  * add support for Chex Quest 1&2 (Closes: #775494)
  * add support for Strife (Closes: #775492)
  * add support for HacX (Closes: #775493)
  * add support for Syndicate, needs freesynd engine
  * add support for Zork I,II,III
  * add support for The HitchHiker Guide to the Galaxy text game
  * improve documentation
  * improve make_template mode
  * change default install_to to omit trailing -data if any
  * reduce duplication by auto-generating more of the data
  * add genre information
  * look for Steam under Program Files/Steam on FAT and NTFS partitions

  [ Simon McVittie ]
  * quake3: install symlinks in /usr/lib/quake3 too, so src:quake can use
    updated native-code game modules
  * quake3: experimental support for packaging the demo, with bits of
    the full game's patch thrown in to make it work on
    ioquake3 (Closes: #775485)
  * quake3: look in /usr/local/games/quake3
  * quake3: list Steam installation path in help text
  * theme-hospital: add support for the gog.com version
    - add support for unpacking InnoSetup installers with innoextract
  * quake2: support an alternative version of pak0.pk3 (Closes: #776059)
  * quake2: make videos optional (also part of #776059)
  * quake2: add optional DM maps match1, base64, city64 and sewer64,
    and CTF map q2ctf4a (also part of #776059)
  * quake2: support some alternative versions of documentation (also #776059)
  * quake2: remove reference to /etc/game-data-packager/quake2-mirrors
    which we have never actually shipped. In versions < 39 it was silently
    ignored, in versions >= 39 it prints an error message.
    /etc/game-data-packager/idstuff-mirrors is sufficient.
  * Estimate Installed-Size with the algorithm planned for dpkg 1.18,
    rather than using du which is filesystem-dependent
  * Add support for non-default compression algorithms
  * Add support for the Grim Fandango full version
    - put the full and demo versions in /u/s/g/grimfandango{,-demo}-data
      so they can coexist
  * Add more ScummVM games:
    - Full Throttle
    - The Curse of Monkey Island
  * Use the nicer scalable icon for ScummVM and ResidualVM games
  * Translate source YAML files into JSON during build, for a significant
    startup performance increase (mitigates: #779937)
  * debian/control: update list of games, and abbreviate it a bit

  [ Tobias Frost ]
  * Add game support for dhewm3
    (Doom 3 and its expansion pack Resurrection of Evil)
  * Add game support for Doom3 BFG Edition (Closes: #777338)

 -- Simon McVittie <smcv@debian.org>  Sat, 14 Mar 2015 18:04:03 +0000

game-data-packager (39) experimental; urgency=low

  Game support and other features:

  [ Alexandre Detiste ]
  * Add game Spear Of Destiny, demo & full version
  * Add game Rise of the Triad: Dark War (rott-registered-data)
    (floppy, CD and site-license versions are supported)
  * Add Wolfenstein 3D: full version (wolf3d-full-v14-data or
    wolf3d-full-v12-data), Closes: #745081
  * Add bash completion

  [ Simon McVittie ]
  * Add support for Hexen II's Portal of Praevus expansion and
    HexenWorld addon (Closes: #733751)
  * Add support for Hexen: Deathkings of the Dark Citadel,
    loosely based on patches by Johey Shmit (Closes: #737137)
  * Add support for Hexen demo (Closes: #775483)
  * Add support for Heretic shareware
  * Always search the installed directory for game files (like the
    --repack argument in version 38) unless disabled with --no-search
  * For games distributed via Steam, search various likely locations
    for Steam files (Wine, winetricks, PlayOnLinux or native Linux)
    unless disabled with --no-search
  * Add --demo option to all games with a demo/shareware version,
    which will download/create the demo even if the full game is available
  * Show help after failing to build a package, since it often has
    hints on the data files that are required
  * New command-line options for all games:
    - --search, --no-search
    - --download, --no-download
    - --save-downloads
    - --package=PACKAGE (repeatable)

  Bug fixes:

  [ Alexandre Detiste ]
  * rtcw-data should recommend rtcw (ITP #773742), not rtcw-sp
  * make_template: strip trailing '/' from directories to be searched
  * Give hexen2-data and quake3-data a Suggests on their expansions, to
    keep deborphan happy; add that policy to the documentation
  * Install documentation to $docdir now the code supports that
  * Recommend installation of an engine if necessary

  [ Simon McVittie ]
  * Search /usr/share/games/quake3 for Quake III Arena data
  * Normalize permissions on packaged files to 0644, 0755
  * Switch Doom packages' icons to .png, GNOME Shell doesn't like .xpm
  * Redo logic for files with alternatives to avoid unnecessary warnings
    (Closes: #775152)
  * Install Heretic and Hexen to /usr/share/games/doom again
  * Automatically exclude __pycache__ from tarball
  * All games are now done in Python/YAML so all $@ vs. $* issues
    should have gone away (Closes: #742849)
  * Upgrade game code for Quake II mission packs to latest version

  Internal changes:

  [ Alexandre Detiste ]
  * Convert tyrian, wolf3d to YAML style
  * Add 'make manual-check' which tests some common code paths using
    a local mirror of some freely downloadable games
  * generate control files automatically
  * Add 'unzip' compression method, for old zip files using the 'implode'
    encoding, which can be decompressed by unzip(1) but not by Python

  [ Simon McVittie ]
  * Do all .deb building and installation in Python, not shell
    - depend on python3-debian
  * Improve help text
  * Switch all remaining games to YAML style (Closes: #775081, #775082, #775083)
    - add support for ripping CD audio (Closes: #775078)
    - allow games to have a Python subclass of GameData to customize
      their behaviour, and use that to implement some games'
      historical command-line options
    - add support for flagging files in YAML as known-but-unsuitable,
      and use it for older versions of various .wad files
  * Add myself and Alexandre to debian/copyright
  * Check for id-shr-extract, lgc-pg, lha tools before use

 -- Simon McVittie <smcv@debian.org>  Thu, 22 Jan 2015 12:25:21 +0000

game-data-packager (38) experimental; urgency=low

  [ Fabian Greffrath ]
  * Add Multi-Arch: foreign fields to all Architecture: all packages.
  * Prefer chocolate-doom over other engines providing doom-engine,
    heretic engine or hexen-engine, respectively. Add Breaks against
    versions of chocolate-doom not providing hertic-engine or hexen-engine.
  * Start heretic and hexen by calling the binaries of the same names in the
    respective desktop files.

  [ Simon McVittie ]
  * Add a prototype of data-driven packaging using Python 3 and YAML
  * Convert quake3-data to YAML style
  * quake3: add Team Arena patch files to quake3-data, and add support
    for generating quake3-team-arena-data
  * Add support for gathering PK3 files for Star Wars Jedi Knight II:
    Jedi Outcast and its sequel Star Wars Jedi Knight: Jedi Academy,
    for use with the OpenJK engine. A fully patched installation using
    Windows or Wine is required: we do not know how to extract files
    from the patches.
  * Add support for gathering PK3 and related files from Return to
    Castle Wolfenstein (English or French language). An installation
    using Windows or Wine is required, but it does not have to be fully
    patched.
  * Standards-Version: 3.9.6
  * Bump debhelper compat to 9 for better Python 3 handling
  * Avoid including a timestamp in generated packages' changelog.gz
  * Apply patches from Dwayne Litzenberger for a different
    edition of the Quake CD-ROM (Closes: #718688)
  * Fix non-existent suggested package (Closes: #742383)
  * Add the ability for a game to produce and install more than one .deb
    at a time, and use it for Quake III Arena to produce quake3-data.deb
    and quake3-team-arena.deb simultaneously if it finds both (e.g. in
    an installation on Windows)

  [ Alexandre Detiste ]
  * Add support for Tyrian, closes: #739486.
  * Fix missing ${python3:Depends}
  * Convert rott-data to YAML style

 -- Simon McVittie <smcv@debian.org>  Sun, 04 Jan 2015 22:13:31 +0000

game-data-packager (37) unstable; urgency=low

  * q2rogue, q2xatrix: Correctly remove source tarballs when
    cleaning up.
  * Remove some stray placeholder targets that got into the last
    upload by accident.
  * Upload to unstable.

 -- Jonathan Dowland <jmtd@debian.org>  Mon, 18 Nov 2013 21:20:50 +0000

game-data-packager (36) experimental; urgency=low

  * Add support for Quake 2 Mission Pack: The Reckoning and
    Quake 2 Mission Pack: Ground Zero.
  * Tweak long description a bit.

 -- Jonathan Dowland <jmtd@debian.org>  Wed, 23 Oct 2013 21:43:17 +0100

game-data-packager (35) unstable; urgency=low

  * Stop conflict/providing/replacing "doom-package": the old one
    is pre-oldstable now.
  * fix test_slipstream
  * document why we suggest/recommend various packages (which targets
    they are for)
  * Mention quake mission pack support in the quake long-name
  * mention the compress/nocompress options in --help
  * start tracking our TODOs
  * fix a bug with hexen2 and paths

 -- Jonathan Dowland <jmtd@debian.org>  Sun, 13 Oct 2013 22:17:02 +0100

game-data-packager (34) experimental; urgency=low

  [ Fabian Greffrath ]
  * Reset grep options that could affect output.
  * Only parse dpkg-parsechangelog in g-d-p's own source directory.
  * Make the generated package file name better double-click-selectable [tm].
  * Force lower case for *.wad files in doom-common.
  * In quake, link pak[01].pak to absolute paths.

  [ Stephen Kitt ]
  * quake: Fix ifind usage in guess_method in cases where the file is absent

  [ Simon McVittie ]
  * Canonicalize Vcs-Git, Vcs-Browser
  * Add a check that we don't try to build a source package containing *.deb
  * slipstream_dir: cope with files whose names contain spaces
  * Add support for not compressing the .deb, and by default don't compress
    it if we're just going to install and delete it (this is much faster)
  * Add support for auto-downloading the Quake 1 1.06 shareware zip file,
    either for quake-shareware or as a way to upgrade quake-registered
    to version 1.06 (pak0.pak is identical in either case)
  * Add support for packaging Quake 1 music from the CD audio tracks,
    based on patches by Stephen Kitt
  * Add support for Quake II (demo and full version) data
  * Add support for packaging Quake II music from the CD audio tracks
  * Add support for auto-downloading the Quake III Arena patch
  * Ensure that LIBDIR, DATADIR are absolute
  * Upload to experimental

 -- Simon McVittie <smcv@debian.org>  Sun, 29 Sep 2013 14:51:01 +0100

game-data-packager (33) unstable; urgency=low

  [ Jonathan Dowland ]
  * Remove deprecated dm-upload-allowed field from control file.
  * add doc/why.mdwn: why add your game/thing to game-data-packager?
  * new support for lgeneral. Closes: #693930.

  [ Fabian Greffrath ]
  * Correctly substitute the LONG name in debian/control
    for the Doom games family.

 -- Jonathan Dowland <jmtd@debian.org>  Wed, 22 May 2013 17:03:19 +0100

game-data-packager (32) experimental; urgency=low

  * hexen2: don't install strings.txt, progs.dat or progs2.dat;
    they're carried by the uhexen2 package. Thanks Gustavo Panizzo.

 -- Jon Dowland <jmtd@debian.org>  Wed, 26 Sep 2012 22:04:45 +0100

game-data-packager (31) experimental; urgency=low

  * Initial Hexen 2 support.
  * An initial regression test suite in the source.
  * Fixup 'slipstream' and adjust callers in Doom, Quake and
    Quake 3.
  * Some Quake tweaks to make e.g. building a 1.01 package from
    a directory or a 1.06 shareware package possible.
  * Re-Add myself to uploaders.
  * Bump standards version.

 -- Jon Dowland <jmtd@debian.org>  Tue, 11 Sep 2012 22:00:44 +0100

game-data-packager (30) unstable; urgency=low

  * Add support for ID Anthology's Final Doom (different
    sums).  Thanks to Simon Howard.
  * Remove myself from uploaders.
  * Fixed 'clean' target in Makefile
  * Thanks to Joey Schmit:
    * Rewrote debian/rules to use new style debhelper
    * Bump standards version.
    * Update debhelper Build-Depends
    * Changed GAME for Heretic to 'doom' (Closes: #640372)
    * Add Hexen support
  * Support using 'lhasa' as an lha implementation.

 -- Jon Dowland <jmtd@debian.org>  Tue, 19 Jun 2012 08:59:11 +0100

game-data-packager (29) unstable; urgency=low

  [ Simon McVittie ]
  * Allow Quake mission packs to have any of several known md5sums
    - add new function verify_md5sum_alternatives, and a regression test
  * Allow Quake 1.01 CDs' LHA archives to contain upper-case filenames
    (jlha seems to produce upper-case from my CD)
  * Add a dummy shell script to each of quake-armagon and quake-dissolution,
    which the corresponding .desktop files can use as their TryExec field
    to hide uninstalled mission packs

  [ Jon Dowland ]
  * remove any ./*deb files in clean.  They might be left behind if one
    was created in a branch, and someone switches branches before running
    clean.

 -- Jon Dowland <jmtd@debian.org>  Thu, 14 Jul 2011 14:37:26 +0100

game-data-packager (28) unstable; urgency=low

  * correct spelling of "Stephen" in the changelog. Sorry, Stephen!

 -- Jon Dowland <jmtd@debian.org>  Sat, 30 Apr 2011 20:04:10 +0100

game-data-packager (27) unstable; urgency=low

  [ Stephen Kitt ]
  * Add support for Quake mission packs (Scourge of Armagon and
    Dissolution of Eternity).

  [ Jon Dowland ]
  * Add wolf3d support, Limited to shareware data. Closes: #610388.

 -- Jon Dowland <jmtd@debian.org>  Sat, 30 Apr 2011 19:39:08 +0100

game-data-packager (26) unstable; urgency=low

  * Add Heretic support.
  * Add Quake support.

 -- Jon Dowland <jmtd@debian.org>  Thu, 07 Apr 2011 22:32:22 +0100

game-data-packager (25) unstable; urgency=low

  [ Jon Dowland ]
  * Improve documentation

  [ Simon McVittie ]
  * Upload to unstable/contrib, so we can put quake3 there too

 -- Simon McVittie <smcv@debian.org>  Wed, 16 Mar 2011 15:50:36 +0000

game-data-packager (24) experimental; urgency=low

  * add Homepage: to control file
  * Add Rise of the Triad support

 -- Jon Dowland <jmtd@debian.org>  Mon, 17 Jan 2011 00:04:01 +0000

game-data-packager (23) experimental; urgency=low

  [ Jon Dowland ]
  * Update VCS control fields to reflect moving the packaging to git.
  * bump standards version.

  [ Paul Wise ]
  * Drop empty menu file (Closes: #573458)

  [ Simon McVittie ]
  * Merge support for collecting Quake III Arena pk3 files into
    quake3-data_*_all.deb, based on Jon's earlier code
  * Add myself to Uploaders

 -- Simon McVittie <smcv@debian.org>  Fri, 22 Oct 2010 20:57:40 +0100

game-data-packager (22) unstable; urgency=low

  * don't mask non-zero exit status of dpkg-deb.
    Thanks Frédéric Brière. Closes: #532817.
  * shift '--' off the argument stack when encountered.
    Thanks Frédéric Brière. Closes: #532812.
  * Update my e-mail address in control.
  * dh_prep -> dh_clean (debhelper 7 changes)
  * bump standards version.
  * removing doom2.wad alternatives transition:
    + don't bother registering alternatives anymore, install
      IWADs direct to /usr/share/games/doom
    + remove older alternatives in preinst upgrade
    + doom packages built with g-d-p now conflict with
      freedoom/freedm < 0.6.4-4 (the version where freedoom
      transitioned away from alternatives)

 -- Jon Dowland <jmtd@debian.org>  Sat, 11 Jul 2009 13:06:18 +0100

game-data-packager (21) unstable; urgency=low

  * Upload to unstable.

 -- Jon Dowland <jon@alcopop.org>  Sun, 15 Mar 2009 19:25:38 +0000

game-data-packager (20) experimental; urgency=low

  * Remove debconf remnant. Closes: #500951. Thanks Frédéric Brière.
  * Remove useless menu. Closes: #500948. Thanks Frédéric Brière.
  * Update debhelper Build-Depends:. Closes: #500947. Thanks Frédéric Brière.

 -- Jon Dowland <jon@alcopop.org>  Sun, 18 Jan 2009 17:30:20 +0000

game-data-packager (19) unstable; urgency=low

  [ Gonéri Le Bouder ]
  * fix bashism, thanks Andres Mejia (Closes: #501173)  

 -- Jon Dowland <jon@alcopop.org>  Sun, 11 Jan 2009 17:17:42 +0100

game-data-packager (18) unstable; urgency=low

  * Provides: doom-package.

 -- Jon Dowland <jon@alcopop.org>  Wed, 06 Aug 2008 19:30:33 +0100

game-data-packager (17) unstable; urgency=low

  [ Jon Dowland ]
  * add a generic game-package binary
  * rename (again) to game-package

  [ Eddy Petrișor ]
  * add missing Vcs-Svn headers

  [ Jon Dowland ]
  * add support for (ultimate) doom
  * remove make-wad-package and references to it
  * remove (unfinished; not working) quake3 support
  * Stop maintaining an "internal" .deb version for
    the slipstream files, and instead install the
    game-package changelog into the .debs that that
    are built.
  * adjust priorities of official IWADs to conform to
    the doom packaging guidelines
  * clean up the tempdir used by the slipstream functions
  * rename (again again) to game-data-packager
  * fix debug() method so it does nothing if DEBUG is undefined
  * generalize entirely the *-wad directories to doom-common

 -- Jon Dowland <jon@alcopop.org>  Fri, 18 Jul 2008 01:35:52 +0100

games-package (16) unstable; urgency=low

  * side-work to develop something for quake3
  * renamed to games-package
  * quake3-data support

 -- Jon Dowland <jon@alcopop.org>  Sun, 18 Mar 2007 17:33:01 +0000

doom-package (15) unstable; urgency=low

  * Initial upload. Closes: #280045,  #326813.
  * update comments in make-wad-package (thanks Ben Hutchings)
  * remove dummy md5sum and doom2.wad file from package
    (thanks Ben Hutchings)
  * auto-generate md5sums in the doom2-wad .deb on build
  * remove binutils dependency
  * use Build-Depends, not -Indep (thanks Ben Hutchings)
  * make-wad-package is a bash script (not sh, yet)
  * clarify copyright (GPL-2)
  * use fakeroot again (or doom2-wad will unpack with the wrong uid)
  * manually adjust perms in doom2-wad (unpacked source might be mangled)

 -- Jon Dowland <jon@alcopop.org>  Sun,  1 Oct 2006 21:07:31 +0100
 
doom-package (14) unstable; urgency=low

  * restructure internal package to use dpkg-deb
    rather than dpkg-buildpackage (similar to the
    internal work on make-wad-package)
  * ensure doom2-wad .deb is in section non-free
  * clarify copyright in doom2-wad

 -- Jon Dowland <jon@alcopop.org>  Sun,  1 Oct 2006 17:20:35 +0100

doom-package (13) unstable; urgency=low

  * big restructuring: use dpkg-deb a lot
  * calculate correct Installed-Size

 -- Jon Dowland <jon@alcopop.org>  Sat, 30 Sep 2006 19:06:28 +0100

doom-package (12) unstable; urgency=low

  * do not invoke dpkg, save deb in CWD instead
  * thus, do not check for or require root
  * quote a few more variables
  * change maintainer
  * update version of internal package
  * make BINDIR /usr/games

 -- Jon Dowland <jon@alcopop.org>  Sat, 30 Sep 2006 18:30:48 +0100

doom-package (11) unstable; urgency=low

  * fix "doom-data" in doom2-wad postinst

 -- Jon Dowland <jon@alcopop.org>  Thu, 29 Jun 2006 09:06:38 +0100

doom-package (10) unstable; urgency=low

  * do not use a zero-file to pad .deb for file-size reasons
  * update doom2-wad version in Makefile
  * a few further maintainer changes
  * fix references to "doom-data" in make-wad-package
  * put manpage in section 6 (in-line with other doom packages)
  * menu-entry: Games/Arcade (in-line with other doom packages)
  * parameterize (slightly) doom2-wad package version

 -- Jon Dowland <jon@alcopop.org>  Tue, 16 May 2006 22:15:37 +0100

doom-package (9) unstable; urgency=low

  * package renamed from doom-data to doom-package
  * updated maintainer field
  * moved to contrib

 -- Jon Dowland <jon@alcopop.org>  Tue,  3 Jan 2006 21:19:13 +0000

doom-data (8) unstable; urgency=low

  * reformat ./debian/copyright for line length. (thanks Stephen Quinney)
  * DH_COMPAT -> ./debian/compat; synchronize level (4) with Depends:
    (thanks Stephen Quinney)

 -- Jon Dowland <jon@dowland.name>  Wed, 14 Dec 2005 16:18:32 +0000

doom-data (7) unstable; urgency=low

  * we now provide the source to the doom2-wad deb and build it during the
    package's build stage
  * add a menu-entry
  * debhelper 4 compatible (in _both_ rules files!)
    (thanks Moritz Muehlenhoff)
  * reflects policy 3.6.2 (thanks Moritz Muehlenhoff)
  * non package-specific changes to changelog rather than debian/changelog

 -- Jon Dowland <jon@dowland.name>  Sat,  5 Nov 2005 16:48:16 +0000

doom-data (6) unstable; urgency=low

  * remove fakeroot dependency (not needed for now)
  * manpage,control file: remove reference to floppy disks (we don't handle
    them yet)
  * control file: acknowledge that we generate a .deb for the IWAD
  * make-wad-package: update usage instructions to reflect new name

 -- Jon Dowland <jon@dowland.name>  Sun, 16 Oct 2005 22:00:22 +0100

doom-data (5) unstable; urgency=low

  * quote arguments, for filenames with spaces
  * fix echo command to honour escape characters
  * renamed `doom-data' binary to `make-wad-package'
  * added a manpage for make-wad-package

 -- Jon Dowland <jon@dowland.name>  Wed, 12 Oct 2005 20:42:36 +0100

doom-data (4) unstable; urgency=low

  * move away from using debconf and postinst stages for installing
    the IWAD data

 -- Jon Dowland <jon@dowland.name>  Thu,  6 Oct 2005 20:06:23 +0100

doom-data (3) unstable; urgency=low

  * Minor spelling correction in postinst

 -- Jon Dowland <jon@dowland.name>  Tue,  4 Oct 2005 17:37:00 +0100

doom-data (2) unstable; urgency=low

  * Provides: doom-wad, so that it can be used to install a doom engine

 -- Jon Dowland <jon@dowland.name>  Tue,  4 Oct 2005 17:20:53 +0100

doom-data (1) unstable; urgency=low

  * Initial package, heavily influenced by quake2-data

 -- Jon Dowland <jon@dowland.name>  Thu, 29 Sep 2005 19:19:21 +0100

