/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ENGINE_PARALLEL_KEY_NODE_FACTORY
#define OSGEARTH_ENGINE_PARALLEL_KEY_NODE_FACTORY 1

#include "Common"
#include "SerialKeyNodeFactory"

namespace osgEarth_engine_osgterrain
{
    using namespace osgEarth;

    class ParallelKeyNodeFactory : public SerialKeyNodeFactory
    {
    public:
        ParallelKeyNodeFactory(
            TileBuilder*             builder,
            const OSGTerrainOptions& options,
            const MapInfo&           mapInfo,
            TerrainNode*             terrain,
            UID                      engineUID );

        /** dtor */
        virtual ~ParallelKeyNodeFactory() { }

        osg::Node* createRootNode( const TileKey& key );
        osg::Node* createNode( const TileKey& key );
    };

} // namespace osgEarth_engine_osgterrain

#endif // OSGEARTH_ENGINE_PARALLEL_KEY_NODE_FACTORY
