Battalion was a game written in 1994 on a Silicon Graphics Indy in GL for the IndiZone contest. This version also ran in the CAVE(tm) as a virtual reality game at the EVE 4 art show in May 1995. The GL version won 'best indy software' and is available on the Indizone3 CDROM. It was then converted to OpenGL (with several enhancements) and modified in late 1996 to work with the Mesa graphics library. In 1997 it won the Hot Mix 17 game contest from SGI, and was available on the Hot Mix 17 CDROM. Here is the description of battalion from the Silicon Graphics homepage in Japan. Battalion wa 'kaiju ga bakuhatsu, hakai' wo kuri-kaesu game desu. Battalion is a game where 'A monster blows up, destroys' repeats. ... pretty much says it all ...
Binary packages can be installed with the high-level tool pkgin (which can be installed with pkg_add) or pkg_add(1) (installed by default). The NetBSD packages collection is also designed to permit easy installation from source.
The pkg_admin audit command locates any installed package which has been mentioned in security advisories as having vulnerabilities.
Please note the vulnerabilities database might not be fully accurate, and not every bug is exploitable with every configuration.
Problem reports, updates or suggestions for this package should be reported with send-pr.