
  Here's some of the stuff I want to do for Firepower.  Suggestions
and discussion are encouraged.  Code is welcome, but check with me
first to make sure I don't have plans on how to do whatever it is your
interested in.  I used to have a rather ominous sounding bit here
about retaining total control over the code.  Really though I'd be
happy with any contributions at all, provided the author realizes
their code will become freely available to everyone.  At one time I
was thinking about making Firepower shareware, but I've since changed
my mind.  It is free, and it will always be free.

  Some of this stuff is from Bolo, some is my own.  Some are my own
ideas that happen to be in Bolo too.  I've never played Bolo, just
read the FAQ.

(*) marks things I've done now

o (*)Mines (hidden - become visible one square away)
o Bases - bolo apparently has you run them over to capture (after
    first damaging them with shells.  I want to have soliders instead)
    Note that base games and capture the flag games will be entirely
    separate.  Base games will be something like netrek - take over
    all the bases to win.
o Uhh, soldiers - SPLAT! SPLAT! SPLAT!  (<-- see original Firepower)
o More terrain types -  Pixmaps gladly accepted! (any format is fine)
o Pillboxes - start out neutral(shoot at everyone)?  Moveable (by
    tank) or stationary?  On second thought, start out however the
    person making the map wants them to.  Could implement these as
    a special kind of tank, but they would take up player slots (not
    that we've even had a 16 player game yet, much less the full 32)
o (*)Armor/damage affects max warp^H^H^H^Hspeed :) (done, values may need
    tweaking)
o (*)Limited ammo, reload at bases only
o (*)limited fuel - either blow up when you run out or be reduced to
    speed 1.
o fuel/ammo depots - blow one up and get refueled.
o For capture the flag games, perhaps allow players with x kills to
    carry their own team's flags (at the cost of those kills? and for a
    limited distance?)
o (*)building roads (by moving trees around)
o Helicopters?? (One per team at a time, rebuild time, can't carry
    flags/trees/anything, can't take over bases.   IE Like a netrek SB
    on speed.)  [distant future I imagine]
o (*)improved messaging - obviously need team messages at least.
    Probably a full scale netrek type system eventually.
o map editor - not hard, but the maps are (for now?) just plain ascii,
    easy to make in any text editor.
o Bolo type little green men?  Doesn't appeal to me, but maybe I'll
    change my mind.  I'd rather have each player have just their tank
    I think.
o general user-friendliness in the client - (*)config file, (*)menus, etc.
o (*) Save stats between sessions, passwords
o Windoze client.  ick.  ick.  ick.  ick. [when hell drops to room temperature]
o Limited visibility - by range and by obstruction.  fsg's suggestion,
  I want to hold off on it until lots of people are playing.  For now I'd rather
  encourage combat.
