SOUND.txt

Description of sound
For X-Bomber v. 0.8

by Bill Kendrick
kendrick@zippy.sonoma.edu

New Breed Software
http://zippy.sonoma.edu/kendrick/nbs/

June 20, 1998


WHAT'S THIS ALL ABOUT?

  This document tells you how to tweak the sounds used by X-Bomber when
  you use the "-sound" switch.


SOUND EFFECT FILES:

  There are a number of "AU" audio files stored in the "sounds/" directory.
  
    explode.au ----- Played when a bomb goes off
    got.au --------- Played when a player grabs an upgrade
    invert.au ------ Played when an Invert is activated
    kicker.au ------ Played when a player kicks a bomb
    laugh.au ------- Death's entrance laugh
    levelend1.au ---  /
    levelend2.au --- {  Played at th end of a level
    levelend3.au --- {
    levelend4.au ---  \
    old_laugh.au --- Original, unenhanced version of Death's laugh
    ouch1.au -------  /
    ouch2.au ------- {  Played when a player dies
    ouch3.au -------  \
    pusher.au ------ Played when a player pushes a block
    warp.au -------- Played when a player warps

  All of these sounds and their files are described in "xbomber.c" at the
  top, similar to how graphics files are described (see "GRAPHICS.txt").


LEVEL SOUND FILES:

  There are also a collection of number sounds (created by "rsynth", I
  believe it was called) which are played at the beginning of levels.
  They are stored in the "sounds/numbers/" directory.

  These files are also described at the top of "xbomber.c".
