#define DarkEarth_width 24
#define DarkEarth_height 24
static char DarkEarth_bits[] = {
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f,
   0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f,
   0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f,
   0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f,
   0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f,
   0xfc, 0xff, 0x3f, 0xfc, 0xff, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
