[
  {
    "id": "mon_zombie_scientist",
    "type": "MONSTER",
    "name": { "str": "zombie scientist" },
    "description": "Apart from the jet-black eyes, this zombie looks less decomposed and inhuman than most.  Clad in a tattered lab coat, it seems to have a glimmer of awareness - not a human awareness, but something more sinister.  As you watch it, its movements look almost marionette-like.",
    "default_faction": "science",
    "bodytype": "human",
    "//": "zombie scientists are recognised as friendly by the lab's defense system",
    "categories": [ "CLASSIC" ],
    "species": [ "ZOMBIE", "HUMAN" ],
    "volume": "62500 ml",
    "weight": "81500 g",
    "hp": 80,
    "speed": 75,
    "material": [ "flesh" ],
    "symbol": "Z",
    "color": "white_cyan",
    "aggression": 100,
    "morale": 100,
    "melee_skill": 3,
    "melee_dice": 2,
    "melee_dice_sides": 4,
    "melee_cut": 2,
    "dodge": 1,
    "vision_day": 50,
    "vision_night": 3,
    "harvest": "CBM_SCI",
    "path_settings": { "max_dist": 5 },
    "special_attacks": [ [ "scratch", 20 ] ],
    "death_drops": "mon_zombie_scientist_death_drops",
    "death_function": [ "NORMAL" ],
    "burn_into": "mon_zombie_scorched",
    "upgrades": { "half_life": 28, "into_group": "GROUP_ZOMBIE_UPGRADE" },
    "flags": [
      "SEES",
      "HEARS",
      "SMELLS",
      "STUMBLES",
      "WARM",
      "BASHES",
      "POISON",
      "ACIDPROOF",
      "NO_BREATHE",
      "REVIVES",
      "PUSH_MON",
      "PATH_AVOID_DANGER_1",
      "PRIORITIZE_TARGETS",
      "FILTHY"
    ]
  },
  {
    "id": "mon_zombie_labsecurity",
    "type": "MONSTER",
    "name": { "str": "zombie security guard" },
    "description": "A shambling human corpse wearing a gray uniform and bulletproof vest with \"SECURITY\" emblazoned across the front.  It looks like the guard was quite physically fit before its death; it moves quickly and powerfully, albeit clumsily.",
    "default_faction": "science",
    "//": "guards are recognised as friendly by the lab's defense system",
    "categories": [ "CLASSIC" ],
    "bodytype": "human",
    "species": [ "ZOMBIE", "HUMAN" ],
    "volume": "62500 ml",
    "weight": "81500 g",
    "hp": 100,
    "speed": 85,
    "material": [ "flesh" ],
    "symbol": "Z",
    "color": "blue",
    "aggression": 100,
    "morale": 100,
    "melee_skill": 5,
    "melee_dice": 2,
    "melee_dice_sides": 4,
    "melee_cut": 0,
    "armor_bash": 4,
    "armor_cut": 6,
    "armor_bullet": 4,
    "armor_stab": 4,
    "vision_day": 30,
    "vision_night": 3,
    "harvest": "zombie",
    "special_attacks": [ [ "GRAB", 10 ], [ "scratch", 10 ] ],
    "death_drops": "mon_zombie_labsecurity_death_drops",
    "death_function": [ "NORMAL" ],
    "upgrades": { "half_life": 28, "into_group": "GROUP_SOLDIER_UPGRADE" },
    "burn_into": "mon_zombie_scorched",
    "flags": [
      "SEES",
      "HEARS",
      "SMELLS",
      "STUMBLES",
      "WARM",
      "BASHES",
      "GROUP_BASH",
      "POISON",
      "NO_BREATHE",
      "REVIVES",
      "PUSH_MON",
      "FILTHY"
    ]
  },
  {
    "id": "mon_zombie_phase_skulker",
    "type": "MONSTER",
    "name": { "str": "phase skulker" },
    "description": "What remains of a researcher lost to the portal storms, twisted and enervated by the presences that lurk beneath natural perception.  It walks and stumbles in stuttered way, and is granted tenuous corporality only by grace of the experimental gear inherited from its past life.",
    "default_faction": "zombie",
    "bodytype": "human",
    "species": [ "ABERRATION" ],
    "emit_fields": [ { "emit_id": "emit_plasma", "delay": "1 s" } ],
    "volume": "62500 ml",
    "weight": "81500 g",
    "hp": 80,
    "speed": 90,
    "material": [ "flesh" ],
    "symbol": "Z",
    "color": "magenta_white",
    "aggression": 100,
    "morale": 100,
    "melee_skill": 4,
    "melee_dice": 2,
    "melee_dice_sides": 5,
    "melee_cut": 1,
    "dodge": 5,
    "armor_bash": 5,
    "armor_cut": 5,
    "armor_bullet": 4,
    "vision_day": 20,
    "vision_night": 3,
    "luminance": 8,
    "harvest": "zombie",
    "upgrades": { "half_life": 30, "into": "mon_zombie_phase_shrike" },
    "special_attacks": [
      {
        "type": "spell",
        "spell_data": { "id": "phase_skulker_teleport", "hit_self": true },
        "cooldown": 5,
        "monster_message": "The skulker shifts and melts inwards before disappearing!"
      }
    ],
    "death_drops": "phase_zombie_death_drops",
    "death_function": [ "MELT" ],
    "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GROUP_BASH", "NOGIB", "POISON", "FILTHY", "STUN_IMMUNE" ]
  },
  {
    "id": "mon_zombie_phase_shrike",
    "type": "MONSTER",
    "name": { "str": "phase shrike" },
    "description": "What remains of a researcher lost to the portal storms, twisted and enervated by the presences that lurk beneath natural perception.  It unnaturally skitters on four bone-plated spikes, its every motion trailing an aura of energetic distortion.",
    "copy-from": "mon_zombie_phase_skulker",
    "hp": 10,
    "melee_skill": 6,
    "melee_dice_sides": 9,
    "melee_cut": 1,
    "dodge": 10,
    "armor_bash": 40,
    "armor_cut": 40,
    "armor_bullet": 30,
    "vision_night": 5,
    "luminance": 16,
    "special_attacks": [
      [ "LUNGE", 15 ],
      {
        "type": "spell",
        "spell_data": { "id": "phase_shrike_teleport", "hit_self": true },
        "cooldown": 15,
        "monster_message": "The shrike shifts and disappears amidst an electric surge!"
      }
    ],
    "extend": { "flags": [ "ELECTRIC", "HARDTOSHOOT" ] }
  }
]
