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<!ENTITY shaderEditorUI.vertexShader "Sombreador de vértices">
<!ENTITY shaderEditorUI.fragmentShader "Sombreador de fragmentos">
<!ENTITY shaderEditorUI.reloadNotice1 "Recargar">
<!ENTITY shaderEditorUI.reloadNotice2 "la página para poder editar código GLSL.">
<!ENTITY shaderEditorUI.emptyNotice "Esperando a que se cree un contexto WebGL…">
