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<!ENTITY shaderEditorUI.vertexShader "Vertex Shader">
<!ENTITY shaderEditorUI.fragmentShader "Fragment Shader">
<!ENTITY shaderEditorUI.reloadNotice1 "Recarega">
<!ENTITY shaderEditorUI.reloadNotice2 "sta pagina pe cangiâ o còdice GLSL.">
<!ENTITY shaderEditorUI.emptyNotice "Aspeto a disponibilitæ do contesto WebGL…">
