<!-- This Source Code Form is subject to the terms of the Mozilla Public
   - License, v. 2.0. If a copy of the MPL was not distributed with this
   - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->

<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->

<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
  - keep it in English, or another language commonly spoken among web developers.
  - You want to make that choice consistent across the developer tools.
  - A good criteria is the language in which you'd find the best
  - documentation on web development on the web. -->

<!-- LOCALIZATION NOTE (debuggerUI.closeButton.tooltip): This is the tooltip for
  -  the button that closes the debugger UI. -->
<!ENTITY debuggerUI.closeButton.tooltip "닫기">

<!-- LOCALIZATION NOTE (debuggerUI.panesButton.tooltip): This is the tooltip for
  -  the button that toggles the panes visible or hidden in the debugger UI. -->
<!ENTITY debuggerUI.panesButton.tooltip "창 열고 닫기">

<!-- LOCALIZATION NOTE (debuggerUI.blackBoxMessage.label): This is the message
  - displayed to users when they select a black boxed source from the sources
  - list in the debugger. -->
<!ENTITY debuggerUI.blackBoxMessage.label "이 소스는 검은 상자에 들어습니다: 여기의 중단점은 비활성화되고, 호출시 건너뛰게 됩니다.">

<!-- LOCALIZATION NOTE (debuggerUI.blackBoxMessage.unBlackBoxButton): This is
  - the text displayed in the button to stop black boxing the currently selected
  - source. -->
<!ENTITY debuggerUI.blackBoxMessage.unBlackBoxButton "소스 검은 상자에서 꺼내기">

<!-- LOCALIZATION NOTE (debuggerUI.optsButton.tooltip): This is the tooltip for
  -  the button that opens up an options context menu for the debugger UI. -->
<!ENTITY debuggerUI.optsButton.tooltip  "디버거 설정">

<!-- LOCALIZATION NOTE (debuggerUI.sources.blackBoxTooltip): This is the tooltip
  -  for the button that black boxes the selected source. -->
<!ENTITY debuggerUI.sources.blackBoxTooltip "검은 상자에 넣거나 꺼내기">

<!-- LOCALIZATION NOTE (debuggerUI.sources.prettyPrint): This is the tooltip for the
  -  button that pretty prints the selected source. -->
<!ENTITY debuggerUI.sources.prettyPrint "소스 다듬기">

<!-- LOCALIZATION NOTE (debuggerUI.autoPrettyPrint): This is the label for the
  -  checkbox that toggles auto pretty print. -->
<!ENTITY debuggerUI.autoPrettyPrint     "크기를 줄인 소스 자동으로 다듬기">
<!ENTITY debuggerUI.autoPrettyPrint.accesskey "P">

<!-- LOCALIZATION NOTE (debuggerUI.sources.toggleBreakpoints): This is the tooltip for the
  -  button that toggles all breakpoints for all sources. -->
<!ENTITY debuggerUI.sources.toggleBreakpoints "모든 중단점 활성화/비활성화">

<!-- LOCALIZATION NOTE (debuggerUI.clearButton): This is the label for
  -  the button that clears the collected tracing data in the tracing tab. -->
<!ENTITY debuggerUI.clearButton "지우기">

<!-- LOCALIZATION NOTE (debuggerUI.clearButton.tooltip): This is the tooltip for
  -  the button that clears the collected tracing data in the tracing tab. -->
<!ENTITY debuggerUI.clearButton.tooltip "수집한 추적 지우기">

<!-- LOCALIZATION NOTE (debuggerUI.pauseExceptions): This is the label for the
  -  checkbox that toggles pausing on exceptions. -->
<!ENTITY debuggerUI.pauseExceptions           "예외 발생시 중단">
<!ENTITY debuggerUI.pauseExceptions.accesskey "E">

<!-- LOCALIZATION NOTE (debuggerUI.ignoreCaughtExceptions): This is the label for the
  -  checkbox that toggles ignoring caught exceptions. -->
<!ENTITY debuggerUI.ignoreCaughtExceptions           "예외 발생시 무시">
<!ENTITY debuggerUI.ignoreCaughtExceptions.accesskey "C">

<!-- LOCALIZATION NOTE (debuggerUI.showPanesOnInit): This is the label for the
  -  checkbox that toggles visibility of panes when opening the debugger. -->
<!ENTITY debuggerUI.showPanesOnInit           "시작시 창 보기">
<!ENTITY debuggerUI.showPanesOnInit.accesskey "S">

<!-- LOCALIZATION NOTE (debuggerUI.showVarsFilter): This is the label for the
  -  checkbox that toggles visibility of a designated variables filter box. -->
<!ENTITY debuggerUI.showVarsFilter           "변수 필터 상자 보기">
<!ENTITY debuggerUI.showVarsFilter.accesskey "V">

<!-- LOCALIZATION NOTE (debuggerUI.showOnlyEnum): This is the label for the
  -  checkbox that toggles visibility of hidden (non-enumerable) variables and
  -  properties in stack views. The "enumerable" flag is a state of a property
  -  defined in JavaScript. When in doubt, leave untranslated. -->
<!ENTITY debuggerUI.showOnlyEnum           "enumerable 속성만 보기">
<!ENTITY debuggerUI.showOnlyEnum.accesskey "P">

<!-- LOCALIZATION NOTE (debuggerUI.showOriginalSource): This is the label for
  -  the checkbox that toggles the display of original or sourcemap-derived
  -  sources. -->
<!ENTITY debuggerUI.showOriginalSource           "원본 소스 보기">
<!ENTITY debuggerUI.showOriginalSource.accesskey "O">

<!-- LOCALIZATION NOTE (debuggerUI.autoBlackBox): This is the label for
  -  the checkbox that toggles whether sources that we suspect are minified are
  -  automatically black boxed or not. -->
<!ENTITY debuggerUI.autoBlackBox           "압축된 소스를 자동으로 블랙 박스">
<!ENTITY debuggerUI.autoBlackBox.accesskey "B">

<!-- LOCALIZATION NOTE (debuggerUI.searchPanelOperators): This is the text that
  -  appears in the filter panel popup as a header for the operators part. -->
<!ENTITY debuggerUI.searchPanelOperators    "연산자:">

<!-- LOCALIZATION NOTE (debuggerUI.searchFile): This is the text that appears
  -  in the source editor's context menu for the scripts search operation. -->
<!ENTITY debuggerUI.searchFile           "스크립트 필터">
<!ENTITY debuggerUI.searchFile.key       "P">
<!ENTITY debuggerUI.searchFile.altkey    "O">
<!ENTITY debuggerUI.searchFile.accesskey "P">

<!-- LOCALIZATION NOTE (debuggerUI.searchGlobal): This is the text that appears
  -  in the source editor's context menu for the global search operation. -->
<!ENTITY debuggerUI.searchGlobal           "모든 파일에서 찾기">
<!ENTITY debuggerUI.searchGlobal.key       "F">
<!ENTITY debuggerUI.searchGlobal.accesskey "F">

<!-- LOCALIZATION NOTE (debuggerUI.searchFunction): This is the text that appears
  -  in the source editor's context menu for the function search operation. -->
<!ENTITY debuggerUI.searchFunction           "함수 정의 찾기">
<!ENTITY debuggerUI.searchFunction.key       "D">
<!ENTITY debuggerUI.searchFunction.accesskey "D">

<!-- LOCALIZATION NOTE (debuggerUI.searchToken): This is the text that appears
  -  in the source editor's context menu for the token search operation. -->
<!ENTITY debuggerUI.searchToken           "찾기">
<!ENTITY debuggerUI.searchToken.key       "F">
<!ENTITY debuggerUI.searchToken.accesskey "F">

<!-- LOCALIZATION NOTE (debuggerUI.searchLine): This is the text that appears
  -  in the source editor's context menu for the line search operation. -->
<!ENTITY debuggerUI.searchGoToLine           "다른 줄로 가기…">
<!ENTITY debuggerUI.searchGoToLine.key       "L">
<!ENTITY debuggerUI.searchGoToLine.accesskey "L">

<!-- LOCALIZATION NOTE (debuggerUI.searchVariable): This is the text that appears
  -  in the source editor's context menu for the variables search operation. -->
<!ENTITY debuggerUI.searchVariable           "변수 필터">
<!ENTITY debuggerUI.searchVariable.key       "V">
<!ENTITY debuggerUI.searchVariable.accesskey "V">

<!-- LOCALIZATION NOTE (debuggerUI.focusVariables): This is the text that appears
  -  in the source editor's context menu for the variables focus operation. -->
<!ENTITY debuggerUI.focusVariables           "변수 트리로 포커스">
<!ENTITY debuggerUI.focusVariables.key       "V">
<!ENTITY debuggerUI.focusVariables.accesskey "V">

<!-- LOCALIZATION NOTE (debuggerUI.condBreakPanelTitle): This is the text that
  -  appears in the conditional breakpoint panel popup as a description. -->
<!ENTITY debuggerUI.condBreakPanelTitle "다음 표현이 참이면 이 중단점에서 실행을 중지할 것입니다.">

<!-- LOCALIZATION NOTE (debuggerUI.seMenuBreak): This is the text that
  -  appears in the source editor context menu for adding a breakpoint. -->
<!ENTITY debuggerUI.seMenuBreak     "중단점 추가">
<!ENTITY debuggerUI.seMenuBreak.key "B">

<!-- LOCALIZATION NOTE (debuggerUI.seMenuCondBreak): This is the text that
  -  appears in the source editor context menu for adding a conditional
  -  breakpoint. -->
<!ENTITY debuggerUI.seMenuCondBreak     "조건 중단점 추가">
<!ENTITY debuggerUI.seMenuCondBreak.key "B">

<!-- LOCALIZATION NOTE (debuggerUI.seMenuBreak): This is the text that
  -  appears in the source editor context menu for editing a breakpoint. -->
<!ENTITY debuggerUI.seEditMenuCondBreak     "조건 중단점 수정">
<!ENTITY debuggerUI.seEditMenuCondBreak.key "B">

<!-- LOCALIZATION NOTE (debuggerUI.tabs.*): This is the text that
  -  appears in the debugger's side pane tabs. -->
<!ENTITY debuggerUI.tabs.workers        "워커">
<!ENTITY debuggerUI.tabs.sources        "소스">
<!ENTITY debuggerUI.tabs.traces         "추적">
<!ENTITY debuggerUI.tabs.callstack      "호출 스택">
<!ENTITY debuggerUI.tabs.variables      "변수">
<!ENTITY debuggerUI.tabs.events         "이벤트">

<!-- LOCALIZATION NOTE (debuggerUI.seMenuAddWatch): This is the text that
  -  appears in the source editor context menu for adding an expression. -->
<!ENTITY debuggerUI.seMenuAddWatch      "선택한 곳 조사식에 넣기">
<!ENTITY debuggerUI.seMenuAddWatch.key  "E">

<!-- LOCALIZATION NOTE (debuggerUI.addWatch): This is the text that
  -  appears in the watch expressions context menu for adding an expression. -->
<!ENTITY debuggerUI.addWatch            "조사식 추가">
<!ENTITY debuggerUI.addWatch.accesskey  "E">

<!-- LOCALIZATION NOTE (debuggerUI.removeWatch): This is the text that
  -  appears in the watch expressions context menu for removing all expressions. -->
<!ENTITY debuggerUI.removeAllWatch           "모든 조사식 제거">
<!ENTITY debuggerUI.removeAllWatch.key       "E">
<!ENTITY debuggerUI.removeAllWatch.accesskey "E">

<!-- LOCALIZATION NOTE (debuggerUI.stepping): These are the keycodes that
  -  control the stepping commands in the debugger (continue, step over,
  -  step in and step out). -->
<!ENTITY debuggerUI.stepping.resume1    "VK_F8">
<!ENTITY debuggerUI.stepping.stepOver1  "VK_F10">
<!ENTITY debuggerUI.stepping.stepIn1    "VK_F11">
<!ENTITY debuggerUI.stepping.stepOut1   "VK_F11">

<!-- LOCALIZATION NOTE (debuggerUI.context.newTab):  This is the label
  -  for the Open in New Tab menu item displayed in the context menu of the
  -  debugger sources side menu. This should be the same as
  -  netmonitorUI.context.newTab  -->
<!ENTITY debuggerUI.context.newTab           "새 탭에서 열기">
<!ENTITY debuggerUI.context.newTab.accesskey "O">

<!-- LOCALIZATION NOTE (debuggerUI.context.copyUrl): This is the label displayed
  -  on the context menu that copies the selected request's url. This should be
  -  the same as netmonitorUI.context.copyUrl -->
<!ENTITY debuggerUI.context.copyUrl           "URL 복사">
<!ENTITY debuggerUI.context.copyUrl.accesskey "C">
<!ENTITY debuggerUI.context.copyUrl.key "C">
