// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

void MAIN()
{
    VERTEX.x += 0.5;
    VERTEX.y -= 0.7 * FRAMEBUFFER_Y_UP;
    POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
}
