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/*!
    \contentspage index.html
    \previouspage building-qbs.html
    \page porting-to-qbs.html
    \nextpage attributions.html

    \title Appendix B: Migrating from Other Build Systems

    You can use the \l{create-project}{qbs create-project} command to
    automatically generate \QBS project files from an arbitrary directory
    structure. This is a useful starting point when migrating from other
    build tools, such as qmake or CMake.

    To use the tool, switch to the project directory and run the
    \c {qbs create-project} command, which is located in the \c bin directory of
    the \QBS installation directory (or the Qt Creator installation directory).

    After generating the initial .qbs file, add the missing configuration
    variables and functions to it, as described in the following sections.

    \section1 Migrating from qmake

    The following sections describe the \QBS equivalents of qmake variable
    values.

    \section2 CONFIG

    Specify project configuration and compiler options.

    \section3 console

    Set the \l{Product::consoleApplication}{Product.consoleApplication} property
    to \c true for the \l{Application}, \l{CppApplication},or \l{QtApplication}
    item. For example:

    \code
    Application {
        name: "helloworld"
        files: "main.cpp"
        Depends { name: "cpp" }
        consoleApplication: true
    }
    \endcode

    \section3 ordered

    This qmake variable has no direct equivalent in \QBS. Instead, the build
    order is determined by implicit and explicit dependencies between products.
    To add an explicit dependency, add a \l{Depends} item to a
    \l{Product}{product}:

    \code
    CppApplication {
        name: "myapp"
        Depends { name: "mylib" }
    }
    \endcode

    The \c myapp product depends on and links to the \c mylib product, and is
    therefore built after it.

    \section3 qt

    In qmake, the Qt dependency is implicit, whereas in \QBS it is not.
    If \c {CONFIG -= qt}, add a \l{Depends} item to specify that
    the \l{Product}{product} depends on the \l{cpp} module:

    \code
    Product {
        Depends { name: "cpp" }
    }
    \endcode

    \section2 DEFINES

    Set the \l{cpp::defines}{cpp.defines} property for the \l{Product}{product}.

    \note To reference \c cpp.defines, you must specify a dependency on the
    \l{cpp} module.

    \code
    Product {
        Depends { name: "cpp" }
        cpp.defines: ["SUPPORT_MY_FEATURES"]
    }
    \endcode

    \section2 DESTDIR

    We recommend that you use the \l{Installing Files}{installation mechanism}
    to specify the location of the target file:

    \code
    Application {
        Group {
            name: "Runtime resources"
            files: "*.qml"
            qbs.install: true
            qbs.installDir: "share/myproject"
        }
        Group {
            name: "The App itself"
            fileTagsFilter: "application"
            qbs.install: true
            qbs.installDir: "bin"
        }
    }
    \endcode

    If that is not possible, you can use the \l{Product::}{destinationDirectory}
    property:

    \code
    DynamicLibrary {
        name: "mydll"
        destinationDirectory: "libDir"
    }
    \endcode

    \section2 HEADERS, SOURCES, FORMS, RESOURCES

    Include header, source, form, and resource files as values of
    \l{Product::files}{Product.files} property:

    \code
    QtApplication {
        name: "myapp"
        files: ["myapp.h", "myapp.cpp", "myapp.ui", "myapp.qrc"]
    }
    \endcode

    \QBS uses \l{FileTagger}{file taggers} to figure out what kind of file
    it is dealing with.

    \section2 ICON

    There is no direct equivalent in \QBS. If you add a \l{Depends} {dependency}
    to the \l{ib} module and add the \c .xcassets directory as a value of the
    \l{Product::files}{Product.files} property, \QBS takes care of setting the
    application icon automatically when building for Apple platforms:

    \code
    Application {
        name: "myapp"
        files [".xcassets"]
        Depends { name: "ib" }
    }
    \endcode

    Alternatively, you can set the icon name as the value of the
    \l{bundle::infoPlist}{bundle.infoPlist} parameter, specify a dependency to
    the \l{ib} module, and add the application \c .icns file as a value of the
    \l{Product::}{files} property:

    \code
    Application {
        name: "myapp"
        files ["myapp.icns"]
        Depends { name: "ib" }
        bundle.infoPlist: ({"CFBundleIconFile": "myapp"})
    \endcode

    \section2 INCLUDEPATH

    Add the paths to the include files as values of the \l{cpp::includePaths}
    {cpp.includePaths} property:

    \code
    CppApplication {
        cpp.includePaths: ["..", "some/other/dir"]
    }
    \endcode

    \section2 LIBS

    For libraries that are part of the project, use \l{Depends} items.

    To pull in external libraries, use the \l{cpp::libraryPaths}
    {cpp.libraryPaths} property for the Unix \c -L (library path) flags and the
    \l{cpp::dynamicLibraries}{cpp.dynamicLibraries} and \l{cpp::staticLibraries}
    {cpp.staticLibraries} properties for the
    \c -l (library) flags.

    For example, \c {LIBS += -L/usr/local/lib -lm} would become:

    \code
    CppApplication {
        cpp.libraryPaths: ["/usr/local/lib"]
        cpp.dynamicLibraries: ["m"]
    }
    \endcode

    \section2 OUT_PWD

    Use the \l{Product::buildDirectory}{Product.buildDirectory} property
    to refer to the base output directory of the generated artifacts.

    \section2 PWD

    Corresponds to the the file-scope variable \c path.

    \section2 _PRO_FILE_

    Corresponds to the file-scope variable \c filePath when used in a
    \l{Project}{project} or \l{Product}{product}.

    \section2 _PRO_FILE_PWD_

    Corresponds to the \l{Project::sourceDirectory}{Project.sourceDirectory} or
    \l{Product::sourceDirectory}{Product.sourceDirectory} property.

    \section2 QMAKE_ASSET_CATALOGS

    Add a \l{Depends}{dependency} to the \l{ib} module and add the \c .xcassets
    directory as a value of the \l{Product::}{files} property:

    \code
    Application {
        name: "myapp"
        files [".xcassets"]
        Depends { name: "ib" }
    }
    \endcode

    \section2 QMAKE_BUNDLE_DATA

    For the time being, you can manually place files in the appropriate location
    using the \l{Installing Files}{installation mechanism}. Better solutions are
    under development.

    \section2 QMAKE_BUNDLE_EXTENSION

    Set the \l{bundle::extension}{bundle.extension} property.

    \note Unlike qmake, \QBS automatically prepends a period (.) to the property
    value.

    \section2 QMAKE_{C,CXX,OBJECTIVE}_CFLAGS{_DEBUG,_RELEASE}

    Use the \l{cpp::commonCompilerFlags}{cpp.commonCompilerFlags} property or
    the properties corresponding to each compiler flags variable:

    \table
        \header
            \li qmake Variable
            \li cpp Module Property
        \row
            \li \c QMAKE_CFLAGS_DEBUG

                \c QMAKE_CFLAGS_RELEASE
            \li \l{cpp::cFlags}{cpp.cFlags}
        \row
            \li \c QMAKE_CXXFLAGS_DEBUG

                \c QMAKE_CXXFLAGS_RELEASE
            \li \l{cpp::cxxFlags}{cpp.cxxFlags}
        \row
            \li \c QMAKE_OBJECTIVE_CFLAGS
            \li \l{cpp::objcFlags}{cpp.objcFlags}

                \l{cpp::objcxxFlags}{cpp.objcxxFlags}
    \endtable

    Use \l{Properties} items or simple conditionals as values of the
    \l{qbs::buildVariant}{qbs.buildVariant} property to simulate the \c _DEBUG
    and \c _RELEASE variants of the qmake variables.

    \section2 QMAKE_FRAMEWORK_BUNDLE_NAME

    Set the \l{bundle::bundleName}{bundle.bundleName} property (which is derived
    from \l{Product::targetName}{Product.targetName}) combined with
    \l{bundle::extension}{bundle.extension}.

    \section2 QMAKE_FRAMEWORK_VERSION

    Set the \l{bundle::frameworkVersion}{bundle.frameworkVersion} property.

    \section2 QMAKE_INFO_PLIST

    Include the \c info.plist file as a value of \l{Product::}{files} property
    and specify a dependency to the \l{bundle} module:

    \code
    Application {
        name: "myapp"
        files ["info.plist"]
        Depends { name: "bundle" }
    }
    \endcode

    \QBS will automatically add any necessary properties to your \c Info.plist
    file. Typically, it determines the appropriate values from the other
    properties in the project, and therefore you do not need to use the
    \c {Info.plist.in > Info.plist} configuration mechanism. Further, you almost
    never need to embed placeholders into the source \c Info.plist file. Set the
    \l{bundle::processInfoPlist}{bundle.processInfoPlist} property to \c false
    to disable this behavior:

    \code
    \\ ...
        bundle.processInfoPlist: false
    \endcode

    In addition to, or instead of, using an actual \c Info.plist file, you can
    add \c Info.plist properties using the \l{bundle::infoPlist}
    {bundle.infoPlist} property. For example:

    \code
    \\ ...
        bundle.infoPlist: ({
            "NSHumanReadableCopyright": "Copyright (c) 2017 Bob Inc",
            "Some other key", "Some other value, & XML special characters are no problem! >;) 非凡!"
        })
    \endcode

    \section2 QMAKE_LFLAGS

    Set the \l{cpp::linkerFlags}{cpp.linkerFlags} property for the \l{Product}
    {product}.

    \section2 QMAKE_{MACOSX,IOS,TVOS,WATCHOS}_DEPLOYMENT_TARGET

    For each qmake deployment target variable, use the corresponding property of
    the \l{cpp} module:

    \table
        \header
            \li qmake Variable
            \li cpp Module Property
        \row
            \li \c QMAKE_MACOSX_DEPLOYMENT_TARGET
            \li \l{cpp::minimumMacosVersion}{cpp.minimumMacosVersion}
        \row
            \li \c QMAKE_IOS_DEPLOYMENT_TARGET
            \li \l{cpp::minimumIosVersion}{cpp.minimumIosVersion}
        \row
            \li \c QMAKE_TVOS_DEPLOYMENT_TARGET
            \li \l{cpp::minimumTvosVersion}{cpp.minimumTvosVersion}
        \row
            \li \c QMAKE_WATCHOS_DEPLOYMENT_TARGET
            \li \l{cpp::minimumWatchosVersion}{cpp.minimumWatchosVersion}
    \endtable

    \section2 QMAKE_RPATHDIR

    Set the \l{cpp::rpaths}{cpp.rpaths} property for the \l{Product}{product}.

    \section2 QMAKE_SONAME_PREFIX

    Use the \l{cpp::sonamePrefix}{cpp.sonamePrefix} property for the \l{Product}
    {product}.

    \section2 QML_IMPORT_PATH

    Used only for Qt Creator QML syntax highlighting. Inside a \l{Product},
    \l{Application}, \l{CppApplication}, or \l{QtApplication}, create a
    \c qmlImportPaths property:

    \code
    Product {
        name: "myProduct"
        property stringList qmlImportPaths: [sourceDirectory + "/path/to/qml/"]
    }
    \endcode

    \section2 QT

    Add a \l{Depends} item to the \l{Product}{product} that specifies the
    dependencies to \l{Qt} modules. For example:

    \code
    QtApplication {
        Depends { name: "Qt.widgets" }
    }
    \endcode

    You could also use the following form that is equivalent to the previous
    one:

    \code
    QtApplication {
        Depends { name: "Qt"; submodules: "widgets" }
    }
    \endcode

    \section2 QTPLUGIN

    Building static applications often requires linking to static QPA plugins,
    such as \c qminimal. You can use the following syntax to enable \QBS to
    link to the required plugins:

    \code
    QtApplication {
        name: "myapp"
        Depends { name: "Qt"; submodules: ["core", "gui", "widgets"] }
        Depends { name: "Qt.qminimal"; condition: Qt.core.staticBuild }
    }
    \endcode

    \section2 RC_FILE

    Add Windows resource files to the value of the \l{Product::files}
    {Product.files} property.

    \section2 TARGET

    Use the \l{Product::targetName}{Product.targetName} property to specify the
    base file name of target artifacts.

    \section2 TEMPLATE

    \section3 app

    Use \l{Application} or \l{CppApplication} as the \l{Product}{product}:

    \code
    CppApplication {
        name: "helloworld"
        files: "main.cpp"
    }
    \endcode

    This is roughly equivalent to:

    \code
    Product {
        name: "helloworld"
        type: "application"
        files: "main.cpp"
        Depends { name: "cpp" }
    }
    \endcode

    \section3 lib

    Use either \l{DynamicLibrary} or \l{StaticLibrary} as the \l{Product}
    {product}, depending on whether the value of \c CONFIG in the .pro file is
    \c shared or \c static. For example, if the value is \c shared:

    \code
    DynamicLibrary {
        name: "mydll"
        files: ["mySourceFile.cpp"]
        Depends { name: "cpp" }
    }
    \endcode

    \section3 subdirs

    In a \l{Project} item, specify subdirectories as values of the
    \l{Project::}{references} property:

    \code
    Project {
        references: [
            "app/app.qbs",
            "lib/lib.qbs"
        ]
    }
    \endcode

    \section2 message(), warning(), error(), log()

    You can use the JavaScript console printing functions (\c console.info,
    \c console.warn, \c console.error, and \c console.log) to print info,
    warning, error, and log messages to the console.

    \code
    Product {
        name: {
            console.info("--> now evaluating the product name");
            return "theName";
        }
        Depends { name: "cpp" }
        cpp.includePath: { throw "An error occurred." }
    }
    \endcode
*/
