| Backward | BuddhaLib::Vector3 | [static] |
| CreateD3DVECTOR(const Vector3 &in, D3DVECTOR &out) | BuddhaLib::Vector3 | [static] |
| Cross(const Vector3 &vector1, const Vector3 &vector2) | BuddhaLib::Vector3 | [static] |
| Distance(void) | BuddhaLib::Vector3 | [inline] |
| DistanceSquared(void) | BuddhaLib::Vector3 | [inline] |
| Dot(const Vector3 &vector1, const Vector3 &vector2) | BuddhaLib::Vector3 | [static] |
| Down | BuddhaLib::Vector3 | [static] |
| Forward | BuddhaLib::Vector3 | [static] |
| Left | BuddhaLib::Vector3 | [static] |
| Negate(const Vector3 &value) | BuddhaLib::Vector3 | [static] |
| Negate(const Vector3 &in, Vector3 &out) | BuddhaLib::Vector3 | [static] |
| Normalize() | BuddhaLib::Vector3 | |
| One | BuddhaLib::Vector3 | [static] |
| Reflect(const Vector3 &value, const Vector3 &normal) | BuddhaLib::Vector3 | [static] |
| Reflect(const Vector3 &value, const Vector3 &normal, Vector3 &out) | BuddhaLib::Vector3 | [static] |
| Right | BuddhaLib::Vector3 | [static] |
| Transform(const Vector3 &vector, const Matrix &matrix) | BuddhaLib::Vector3 | [static] |
| Transform(const Vector3 &vector, const Quaternion &q) | BuddhaLib::Vector3 | [static] |
| Transform(const Vector3 &vector, const Quaternion &q, Vector3 &out) | BuddhaLib::Vector3 | [static] |
| Transform(const Vector3 &vector, const Matrix &matrix, Vector3 &out) | BuddhaLib::Vector3 | [static] |
| UnitX | BuddhaLib::Vector3 | [static] |
| UnitY | BuddhaLib::Vector3 | [static] |
| UnitZ | BuddhaLib::Vector3 | [static] |
| Up | BuddhaLib::Vector3 | [static] |
| Zero | BuddhaLib::Vector3 | [static] |