| CreateBillboard(const Vector3 &objectPosition, const Vector3 &cameraPosition, const Vector3 &cameraUpVector) | BuddhaLib::Matrix | [static] |
| CreateBillboard(const Vector3 &objectPosition, const Vector3 &cameraPosition, const Vector3 &cameraUpVector, Matrix &result) | BuddhaLib::Matrix | [static] |
| CreateD3DXMatrix(const Matrix &in, D3DMATRIX &out) | BuddhaLib::Matrix | [inline, static] |
| CreateFromD3DXMatrix(const D3DMATRIX &in, Matrix &out) | BuddhaLib::Matrix | [inline, static] |
| CreateFromQuaternion(const Quaternion &quaternion, Matrix &out) | BuddhaLib::Matrix | [static] |
| CreateFromQuaternion(const Quaternion &quaternion) | BuddhaLib::Matrix | [static] |
| CreateLookAt(const Vector3 &from, const Vector3 &to, const Vector3 &up) | BuddhaLib::Matrix | [static] |
| CreatePerspectiveFieldOfView(FLOAT fieldOfView, FLOAT aspectRatio, FLOAT nearPlaneDistance, FLOAT farPlaneDistance) | BuddhaLib::Matrix | [static] |
| CreatePerspectiveFieldOfView(FLOAT fieldOfView, FLOAT aspectRatio, FLOAT nearPlaneDistance, FLOAT farPlaneDistance, Matrix &result) | BuddhaLib::Matrix | [static] |
| CreateRotationX(FLOAT radians, Matrix &out) | BuddhaLib::Matrix | [static] |
| CreateRotationX(FLOAT radians) | BuddhaLib::Matrix | [static] |
| CreateRotationY(FLOAT radians, Matrix &out) | BuddhaLib::Matrix | [static] |
| CreateRotationY(FLOAT radians) | BuddhaLib::Matrix | [static] |
| CreateRotationZ(FLOAT radians, Matrix &out) | BuddhaLib::Matrix | [static] |
| CreateRotationZ(FLOAT radians) | BuddhaLib::Matrix | [static] |
| CreateScale(const FLOAT sx, const FLOAT sy, const FLOAT sz, Matrix &out) | BuddhaLib::Matrix | [static] |
| CreateScale(const FLOAT scale, Matrix &out) | BuddhaLib::Matrix | [static] |
| CreateScale(const FLOAT sx, const FLOAT sy, const FLOAT sz) | BuddhaLib::Matrix | [static] |
| CreateScale(const FLOAT scale) | BuddhaLib::Matrix | [static] |
| CreateScale(const Vector3 &vec) | BuddhaLib::Matrix | [static] |
| CreateTransform(const FLOAT x, const FLOAT y, const FLOAT z, Matrix &out) | BuddhaLib::Matrix | [static] |
| CreateTransform(const FLOAT x, const FLOAT y, const FLOAT z) | BuddhaLib::Matrix | [static] |
| CreateTransform(const Vector3 &vec) | BuddhaLib::Matrix | [static] |
| M11 | BuddhaLib::Matrix | |
| M12 | BuddhaLib::Matrix | |
| M13 | BuddhaLib::Matrix | |
| M14 | BuddhaLib::Matrix | |
| M21 | BuddhaLib::Matrix | |
| M22 | BuddhaLib::Matrix | |
| M23 | BuddhaLib::Matrix | |
| M24 | BuddhaLib::Matrix | |
| M31 | BuddhaLib::Matrix | |
| M32 | BuddhaLib::Matrix | |
| M33 | BuddhaLib::Matrix | |
| M34 | BuddhaLib::Matrix | |
| M41 | BuddhaLib::Matrix | |
| M42 | BuddhaLib::Matrix | |
| M43 | BuddhaLib::Matrix | |
| M44 | BuddhaLib::Matrix | |
| Multiply(const Matrix &mat1, const Matrix &mat2, Matrix &result) | BuddhaLib::Matrix | [static] |
| Multiply(const Matrix &mat1, const Matrix &mat2) | BuddhaLib::Matrix | [static] |