Plot 0
	name <Wartime Shortages>

	% E1 is the scene under attack
	element1 <Grab 3>
	element2 <Character Shopkeeper !Near 1>

	Init_Start <ifPersona E2 else CleanUp if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 15000>
	start <ifPersona E2 else CleanUp if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 15000>
	GoCheckTime <ifG ComTime V1 AdvancePlot 0>
	CleanUp <AdvancePlot 0>

sub
	Persona 2
	greeting <NewChat Say d5 AddChat d3>
	result1 <EndChat Say 6 Shop .nowares Say 7>
	result2 <goto result1>
	result3 <goto result1>
	Msg1 <The shop is closed. Thanks to all those mecha from \NARRATIVE 2 outside I haven't been able to get any stock in.>
	Msg2 <This battle with \NARRATIVE 2 had better end soon... Because of the fighting, I'm completely out of stock!>
	Msg3 <The shop's closed. Because of the fighting outside I'm nearly all out of stock. Come back tomorrow and I might have something in.>
	Msg4 <We're closed today. The trucks couldn't make it through because of the fighting, so I have nothing left to sell.>
	Msg5 <Sorry, I don't have anything to sell today. It's all because of \NARRATIVE 2 ...>
	Msg6 <I suppose so. I have some duct tape left in the back... that ought to be enough.>
	Msg7 <Remember, come back tomorrow and buy lots of stuff!>
	Prompt1 <Can I at least get my stuff repaired?>
	Prompt2 <I need to get my things repaired.>
	Prompt3 <Could I get my stuff repaired?>

end
