Plot 0
	name <PLOT: Hoodlum!>

	Element1 <Grab 2>
	Element2 <Prefab>

	% On a cleanup request, just delete this plot.
	CleanUp <DeleteChar E2 AdvancePlot 0>

	% V1 = Phase Counter
	% V2 = Reward Counter

	Init_Start <ifPersona E2 else GoEndPlot if= V1 0 else GoSetOrder V= 1 1 Compose UTD E2 .killerdies NPCLevel E2 PCRep 6 Goto GoSetOrder>
	start <ifPersona E2 else GoEndPlot if= V1 0 else GoSetOrder V= 1 1 Compose UTD E2 .killerdies NPCLevel E2 PCRep 6 Goto GoSetOrder>
	GoEndPlot <AdvancePlot 0>
	.killerdies <if= V2 0 else GoEndPlot V= 2 1 FacXP+ N1 1 AdvancePlot 0>
	GoSetOrder <ifNPCInPlay E2 NPCGoPC E2>

	TM1 <if= SceneID E1 ifNPCinPlay E2 if= V1 1 ifG 6 Range PCUID NPCUID E2 V= 1 2 Print 1 ForceChat E2>
	Msg1 <\ELEMENT 2 shouts at you!>

sub
	Persona 2
	greeting <EndCHat Say d10 SoloAttack E2>

	Msg1 <Alright! Now everybody dies!>
	Msg2 <This city belongs to the bloods!>
	Msg3 <This city belongs to the crips!>
	Msg4 <This is for Mickey!>
	Msg5 <I'm the king of the world!>
	Msg6 <Come on, I can take the lot of you!>
	Msg7 <I'm going down in flames! You're all coming with me!>
	Msg8 <Stay off of our turf!>
	Msg9 <I'm a Jet! I'm a Jet to the end!>
	Msg10 <You talking to me? You die!!!>

end
inv
	NPC Citizen
	place <1 Pass>
	Skill 6 4
	Skill 7 4
	Skill 8 4
	skill 9 4
	skill 10 4
	EquipChar 5000

end
