Plot 0
	name <PLOT: Salvage Recovery>

	element1 <Character Mechanic>

	% V1 = Time Limit
	% V2 = Combat Indicator

	Init_Start <ifPersona E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400>
	start <ifPersona E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400>
	GoCheckTime <ifG ComTime V1 if= V2 0 AdvancePlot 0>
	GoDelete <AdvancePlot 0>

	nu1 <if= T1 0 if= V2 1  V= 2 2  Reputation 6 -5>
	nu2 <if= T2 0 if= V2 1  V= 2 3  Print 1  Reputation 6  1  XPV 100>

	Msg1 <All the monsters have been eliminated, and you head back to town.>

sub
	Persona 1
	rumor <!1 has been bringing in all kinds of old junk.>
	% V1 = PC has been offered the mission.
	greeting <NewChat if= P2 3 else GoCheckLoss Say 12 mechaprize .mek AdvancePlot 0>
	.mek <BuruBuru.txt>
	GoCheckLoss <ifG P2 0 else GoCheckMission Say 11 AdvancePlot 0>
	GoCheckMission <if= V1 1 else GoNoMission Say 8 AddChat 4 AddChat 5 AddChat 6>

	GoNoMission <if= PCMeks 0 else GoCheckLike Goto GoOfferMission>
	GoCheckLike <ifG d3 PCMeks else GoOpenStore ifG React d60 else GoOpenStore Goto GoOfferMission>
	GoOpenStore <Say 1 AddChat 1>
	GoOfferMission <Say 4 AddChat 2 AddChat 3>

	result1 <EndChat Say 2 Shop .wares Say 3>
	.wares <MECHA MEXTRA 6 8 17>
	result2 <EndChat Say 5 shop .wares say 3>
	result3 <NewChat V= 1 1 Say 6 Memo 7 AddChat 4 AddChat 5>
	result4 <EndChat Say 13 P= 2 1 SavePos MDynamic 0 PCRep 6 .monster .nu1 .nu2>
	.monster <WASTELAND VERMIN MUTANT DEVO>
	.nu1 <if= T1 0 Return>
	.nu2 <if= T2 0 Return>
	result5 <NewChat Say 9>
	result6 <NewChat Say 10 AdvancePlot 0>

	Msg1 <Welcome to my garage. I've been getting a lot of good salvage recently, so I've got a lot of bits for sale.>
	Msg2 <Take a look around, and if you see anything that might be useful you can make me an offer.>
	Msg3 <If anything gets broken, bring it back here for service.>
	Msg4 <Hey, you're an adventurer, aren't you? I've got some work that someone like you could help me with. See, there's a number of junked mecha just outside of town, and I'd like to get my hands on them for spare parts...>
	Msg5 <Oh, alright then. Here's what we have available today.>
	Msg6 <The wreckage is swarming with monsters. Seems the pilot who crashed was transporting recalled snack cakes when his machine went down... If you could get rid of the monsters, I could reward you with a bit of the salvage.>
	Msg7 <\ELEMENT 1 in \SCENE EScene 1 wants you to get rid of some monsters infesting a broken mecha.>
	Msg8 <I've been waiting for you to get back. Ready to go clear out that crash zone yet?>
	Msg9 <Okay. You do whatever it is that you have to do, then come back here and we'll get started.>
	Msg10 <I understand. Fighting monsters just so you can get to the shiny junk they've collected isn't everyone's cup of tea...>
	Msg11 <Well, you didn't quite manage to drive off the creatures. By the time I can get there now the salvage will probably be worthless...>
	Msg12 <You did it! Since I'm in a generous mood, I'll give you one of the recovered mecha that was in nearly-pilotable condition. Thanks for your help.>
	Msg13 <Drive off or kill all the monsters, then come back here and we can discuss what kind of a reward you've got coming.>

	Prompt1 <Let me see what you have.>
	Prompt2 <I'm just here to get repairs.>
	Prompt3 <What do you want me to do?>
	Prompt4 <Sounds good. I'm ready to go.>
	Prompt5 <I need some time to get ready first.>
	Prompt6 <On second thought, I don't want this job.>

end
