% Federated Territories Campaign  "Second Empire"
% Remember, if you don't want spoilers, don't read this file...
% but if you do want spoilers, come on in!
Adventure

% GLOBAL VARIABLES
%  1 -> Adventure Initialization
%  2 -> Hogye Mine
%  3 -> PC has permission to enter Cyclops lair2
%  4 -> PC has done as Forager said
%  5 -> PC has recovered Argoseyer fuel rod
%  6 -> Markheim Mushroom Farm
%  7 -> Cesar's Innards
%  8 -> Markheim Defense Wins
%  9 -> PC has defeated Ladon
% 10 -> Dragon Mark
% 11 -> Wind Shrine
% 12 -> Earth Shrine
% 13 -> Water Shrine
% 14 -> Fire Shrine
% 15 -> Spirit Shrine
% 16 -> Have completed all five elemental shrines
% 17 -> Have entered Nara
% 18 -> Have recovered rusty scepter
% 21 -> Mecha Sporch Rank
% 22 -> Warhammer Arena Rank
% 23 -> Colosseum Rank
% 24 -> Robot Warriors Rank
% 25 -> Flesh Pit Rank
% 26 -> Recovered crystal disk
% 27 -> Recovered Old City Key

% The g1xxx variables are used by the end-of-game plot...
% G1001 -> Location of GaruFight city
% G1002 -> CID of endgame enemy
% G1003 -> Get CLUE-1
% G1004 -> Reveal the enemy camp

% Set the item key just to protect the standard key items.
SetKeyItem 100

% Every 5 minutes, load a standard plot.
5min <BatchLoadPlot .standard 1>
.standard <PLOT_*.txt>

start <if= V1 0 else GoCheckPlots V= 1 1 GlobalStoryPattern .city .UrbanStory GlobalStoryPattern .lmcity .LanceStory>
.city <URB_STORY>
.UrbanStory <TS_GSP_*_STORY.txt>
.lmcity <LANCEMATE_HERE>
.LanceStory <TS_LANCE_*_STORY.txt>
% There are, at the moment, 8 possible Lancemate locations.

% Maybe load some plots here, depending on config file options.
GoCheckPlots <BatchLoadPlot .standard 5>

% Do things when the key items are retrieved.
Get35 <if= G26 0 G= 26 1>
Get17 <if= G27 0 G= 27 1>
Get44 <G= 18 1>

PLAYERVILLAIN <Print 1>
Msg1 <You feel villainous.>

sub

Scene 2 0
	name_org <Hogye>
	name <Hogye>
	type <Target Town Village>
	wildmap
	GAPFILL <-4 -9 -4 -4>
	SetFaction 11

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town
	% 10 -> First time opening locked mine door
	% 101 -> Use SURVIVAL
	% 102 -> Use SCIENCE
	% 103 -> Use MYSTICISM

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	MSG2 <You enter Hogye.>
	Msg3 <You are in Hogye.>
	rumor <Hogye used to be an important mining town, until the ore dried up and the raiders moved in.>

	FIRE! <AirRaidSiren>

	CLUE14 <Print 101 V= 101 1>
	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	Msg101 <The ground in this village seems quite rich. A person would have no trouble farming here.>
	Msg102 <Natural signs indicate that there may be rich mineral deposits in this area.>
	Msg103 <There is a sense of peace in this community. You feel that it has a good aura.>

	GET7 <if= V2 0 V= 2 1 Print 201>
	Msg201 <This old phone was probably discarded by someone who upgraded to a newer model. It's a bit heavy and uncomfortable, but it may come in handy.>

	sub
		% Sub components. Add teams & stuff here.

		rect
		width 30
		height 30
		name_org <Town Center>
		name <Town Center>
		special <ShowAll>
		gapfill <-8 -4 -4>
		sub
			rect
			name <Entry Grid>
			special <StartHere>
			width 5
			height 5
			sub
				% This is a hidden exit to the world map!
				% Why include it? So that when entering from the world map,
				% the PC will always appear at this same point.
				StairsDown
				Destination 1
				stat 5 -1
			end

			room 7 5
			name_org <Hogye Clinic>
			name <Hogye Clinic>
			BorderType 18
			FloorType 26

			room 6 6
			name_org <Ki Rin MegaMart>
			name <Ki Rin MegaMart>
			FloorType 14
			BorderType 27
			rumor <KiRin MegaMart is the best place to buy things around here.>

			room 5 7
			name_org <Mecha Sporch>
			name <Mecha Sporch>
			FloorType 26
			BorderType 27

			room 5 5
			name_org <Mayor's House>
			name <Mayor's House>
			FloorType 25
			BorderType 23

			room 3 3
			name_org <Bus Terminal>
			name <Bus Terminal>
			BorderType 27

			room 5 5
			name_org <Diner>
			name <Diner>
			BorderType 37
			FloorType 26
		end

		team 1
		% Player team

		room 5 5
		name_org <Hogye Mine>
		name <Hogye Mine>
		rumor <when the mine closed a lot of heavy machinery got left behind.>
		FloorType 26
		BorderType 15
		sub
			StairsDown
			destination 3

			door
			USE <ifG -99 MetaPass else GoCloseDoor  if= L10 0 else GoBeenBefore ifYesNo 3 4 5 else GoBeenBefore Print 6>
			GoBeenBefore <L= 10 1  Print 1  SetStat STAT_Pass 0  Transform 1>
			GoCloseDoor <Print 2 SetStat STAT_Pass -100  Transform 2>
			NPCOpenDoor <SetStat STAT_Pass 0  Transform 2>
			roguechar <+>
			roguechar1 <->
			roguechar2 <+>
			Msg1 <You open the door.>
			Msg2 <You close the door.>
			Msg3 <A sign has been posted to this door. "DANGER! KEEP OUT!">
			Msg4 <Leave this door alone.>
			Msg5 <Open it anyways.>
			Msg6 <That was probably a wise decision.>
		end

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3
		SDL_COLORS <88 113 86 255 212 195 150 112 89>
		home <Town Center>

		team 3
		% Town Militia
		SetAlly 1 2
		rumor <the mines were closed because of all the dangerous creatures which live there.>
		SDL_COLORS <88 113 86 255 212 195 150 112 89>
		home <Town Center>

		% ******************************
		% ***  PERSONA  DEFINITIONS  ***
		% ******************************
		Persona 1
		% Professor HyoLee
		% Var 1 -> Journal Quest Status
		greeting <NewChat ifG React 25 else GoMediumReact if= V1 0 else GoAfterJournal V= 1 1 Say 2 StoryLine .JournalArc>
		goMediumReact <ifG React 3 else GoLowReact Say 1>
		goLowReact <SayAnything>
		.JournalArc <ARC_TS_Hyolee.txt>
		GoAfterJournal <Say 3  AddChat 1>
		result1 <EndChat Say 4  School SkillList  Say 5>
		SkillList <22 29 15 16 24>
		msg1 <I can't talk right now. I'm working on a new model of genome reconstruction. I hope to have some results worth publishing soon.>
		msg2 <Hello. I seem to remember having forgotten something, but I can't remember what it was...>
		msg3 <I've been entering the journal data into my computer.>
		msg4 <Sure, I can show you a few things. It might be a bit advanced, though... I hope you can keep up.>
		msg5 <There. Now wasn't that easier than we thought it was going to be?>
		Prompt1 <Can you explain your research?>

		Persona 2
		% Nurse
		greeting <NewChat Say 1>
		msg1 <Welcome to the grounds of \SCENE 2 Hospital. I'm sure \PERSONA 3 is around here someplace.>

		Persona 3
		% Doctor
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 Shop Wares EndChat Say 4>
		result2 <Say 3 NewChat AddChat 3>
		result3 <Say 5 Shop NoWares EndChat Say 4>
		prompt1 <I'm in a lot of pain...>
		prompt2 <No problem, doctor.>
		prompt3 <Actually, I think I may have a cold.>
		Msg1 <Hello there. What seems to be the problem today?>
		Msg2 <Let me take a look at you.>
		Msg3 <Really? That's a shame... healthy patients are bad for business...>
		Msg4 <Remember, don't lift any heavy objects until those stitches come out...>
		Msg5 <Well why didn't you say so? Come on, I'll have you patched up in no time!>

		Persona 4
		% Shopkeeper
		greeting <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
		result1 <Say 2 NewChat AddChat 2 AddChat 3>
		result2 <Say 4 Shop Wares EndChat Say 3>
		result3 <Say 5 NewChat AddChat 2 AddChat 4 AddChat 5 AddChat 6 AddChat 7 AddChat 8 AddChat 9 AddChat 10 AddChat 12 AddChat 13 ifG 2 SkRoll 29 AddChat 11>
		result4 <Say 6>
		result5 <Say 7>
		result6 <Say 8>
		result7 <Say 9>
		result8 <Say 10>
		result9 <Say 11>
		result10 <Say 12>
		result11 <Say 13>
		result12 <Say 15>
		result13 <Say 16>
		Wares <4 5 10 11 14 17 18 MECHA>
		prompt1 <What shop? This is just an empty room!>
		prompt2 <Let me see what you've got.>
		prompt3 <Maybe you can explain some things.>
		prompt4 <What does "DC" mean?>
		prompt5 <What does "DP" mean?>
		prompt6 <What does "ACC" mean?>
		prompt7 <What does "RNG" mean?>
		prompt8 <What does "SPD" mean?>
		prompt9 <What does "BV" mean?>
		prompt10 <What is "10/10a"?>
		prompt11 <What is "$", and what's that number for?>
		prompt12 <What does "AC" mean?>
		prompt13 <What does "SF" mean?>
		MSG1 <Welcome to my shop. It's not particularly impressive, I know, but I think you'll be pleased with our selection.>
		MSG2 <Look, I already told you it isn't very impressive! I'm gonna spruce it up once I've decided on a paint scheme! You wanna see what I've got or not?>
		MSG3 <Come back once you've earned some more money, okay?>
		MSG4 <Take a look around, let me know if you see anything you like.>
		MSG5 <It would be my pleasure. It's hard to be a smart consumer when you don't know what you're buying, and modern technology can be very confusing on times. What do you want to know about?>
		MSG6 <DC means Damage Class. The higher it is, the more damage a weapon will do. There are other things to consider when buying a weapon but for most people DC is the most important factor.>
		MSG7 <DP means Damage Points. It's a measure of how much punishment an object can take before it breaks down. If DP is preceded by a number in brackets, that's the armor rating of this item.>
		MSG8 <ACC refers to the accuracy of a weapon. A positive value means that you will hit more often. A negative value means you'll hit less often. Many weapons have ACC:0, meaning that they neither aid nor hinder your natural skill.>
		MSG9 <RNG refers to the range of a weapon. There are three range bands. It is easiest to hit a target at short range, slightly more difficult to hit at medium range, and much more difficult at long range.>
		MSG10 <SPD is short for speed. It measures the recharge time of a weapon. This is usually only important for fighters who have good initiative, since there's no point in having your weapon recharge faster than you are able to fire it.>
		MSG11 <BV is short for Burst Value. Some weapons can fire a large number of shots in a single action. If you use burst fire you are more likely to hit and will probably do better damage, but you'll also run out of ammunition much sooner.>
		MSG12 <This is the weapon's ammunition counter. The first value is the number of rounds currently in the magazine; the second value is the maximum number of rounds that the weapon can hold.>
		MSG13 <*sigh* You really don't get out much, do you? "$" means money. You can exchange money for goods and services. The number is how many pieces of money you need for the transaction. Understand now? Well, try not to think too hard.>
		MSG15 <AC means Armor Class. The higher your AC value, the less damage you'll take when struck by an attack.>
		MSG16 <SF means Scale Factor. Meks can have low-scale weapons installed for dealing with small enemies. There's a penalty for shooting at something smaller than yourself, so an antipersonnel weapon can be a good thing to have.>

		Persona 5
		% Mecha Sporch manager
		% V1 = Arena Registration / Current Fight PV
		% V2 = Recharge Time for battle.
		% V3 = Competition Rank
		greeting <NewChat ifG G21 V3 else GoOldGreet V= 3 G21 V+ 1 d3 CashPrize Reward Threat V1 100 250 if= V3 10 else GoSayReward Say 11 G+ 21 1 V+ 3 1 Goto GoWin>
		GoWin <MechaPrize .MSPrize Reputation 6 3 History 13 PCAlly 6>
		.MSPrize <BuruBuru.txt>
		GoSayReward <Say 12>
		GoOldGreet <Say 1 if= V1 0 else GoAlreadyRegistered AddChat 1 AddChat 2>
		goAlreadyRegistered <ifG ComTime V2 else GoNotReady AddChat 1 AddChat 5>
		goNotReady <Say 10>
		result1 <NewChat Say 2>
		result2 <NewChat Say 3 AddChat 3 AddChat 4 V= 1 5>
		result3 <NewChat ifG PCMEKS 0 else goLiedAboutMecha Say 4 AddChat 5 AddChat 6>
		goLiedAboutMecha <Reputation 2 -1 Say 5>
		result4 <NewChat Say 9 StoryLine GoVikki>
		GoVikki <TS_PLOT_Hogye_Vikki.txt>
		result5 <ifG PCMEKS 0 else goNoMeks EndChat Say 8 SavePos Dynamic 2 Threat V1 75 FrzNU1 FrzNU2 V= 2 ComTime V+ 2 50000 SetMapType ArenaMap SetMapString .map>
		FrzNU1 <if= T1 0 Return if= V1 0 V= 1 1 Reputation 6 -5>
		FrzNU2 <if= T2 0 Return if= V1 0 V= 1 1 G+ 21 1 Reputation 6 1>
		.map <SOLO>
		goNoMeks <NewChat Say 7>
		result6 <NewChat Say 6>
		Msg1_1 <Welcome to Mecha Sporch, where armored titans compete for prizes and glory! Are you interested in watching the games, or did you think you might take part?>
		CMsg1_1 <ifG React 20 ACCEPT>
		Msg1_2 <This is Mecha Sporch. Are you thinking of taking part, or are you just taking up space?>
		CMsg1_2 <ifG 21 React ACCEPT>
		Msg2 <Mecha Sporch can be seen on TV five nights a week. Check your local listings for time and channel.>
		Msg3 <Great! We're always on the lookout for fresh talent. First of all the most important question: do you already own a mecha?>
		Msg4 <That's good. We've got a fight ready to go right now... if you win, come see me for the prize money. You interested?>
		Msg5 <Bring your mecha to the arena, and we'll talk about getting you into your first battle.>
		Msg6 <Too bad. Well, come back when you feel like testing your mettle again.>
		Msg7 <I'm sorry, but it seems as though you don't currently have a mecha to pilot... Can't take part in the games without one.>
		Msg8 <Excellent... get yer battle-bot ready, it's time for some extreme destruction!>
		Msg9 <We could loan you one of the house meks, but I better warn you they're not in very good shape. Ask Vikki about that.>
		Msg10 <The next battle won't be taking place until tomorrow. Go get some rest, and fix up your machine.>
		Msg11 <Congratulations! You've won your tenth battle, making you one of our grand champions! In recognition of your efforts, I am proud to present you with this brand new BuruBuru mecha!>
		Msg12 <You did well out there. Here's the prize money you earned for winning the fight. Come back tomorrow for another round, okay?>
		Msg13 <You were crowned Mecha Sporch arena champion.>
		prompt1 <I'm just here to watch.>
		prompt2 <Tell me more about taking part...>
		prompt3 <Yes I do.>
		prompt4 <Nope. Got any loaners?>
		prompt5 <I'm ready to fight.>
		prompt6 <Maybe some other time.>

		Persona 6
		% Vikki the mecha gladiator
		greeting <NewChat ifG 0 PCRep 6 else GoNoWangtta if= V1 0 else GoNoWangtta Say 2 AddChat 2>
		GoNoWangtta <Say 1 ifG G21 0 AddChat 1>
		result1 <NewChat if= G21 1 else GoMultipleWins Say 7>
		GoMultipleWins <ifG G21 10 else GoStillWorking Say 8>
		GoStillWorking <Say 9>
		result2 <NewChat V= 1 1 AddReact 10 Say 3 AddChat 3 AddChat 4 AddChat 5>
		result3 <NewChat Say 4 AddChat 4 AddChat 5>
		result4 <NewChat Say 5 AddChat 3 AddChat 5>
		result5 <NewChat Say 6 Reputation 6 1>
		Msg1 <Hi.>
		Msg2 <Hi. You're looking a bit down today.>
		Msg3 <"Wangtta" means loser, outcast, reject... I guess you've done something to pick up that reputation.>
		Msg4 <That's a tough question. Find something you can succeed at, and do that. Only success can wash off the smell of failure that's lingering over you.>
		Msg5 <Usually you get the reputation by failing to complete missions, losing in the arena, that sort of thing. You can also become wangtta just by acting stupid in public.>
		Msg6 <Good attitude to have... But if you do care what other people think, you'll work to get rid of your bad reputation before it sticks.>
		Msg7 <You've won your first fight at the arena. Congratulations! I hope to do that too, some day...>
		Msg8 <You have won ten battles in the arena and are now one of our reigning champions. Congratulations!>
		Msg9 <You have won \VAL G21 battles in the arena. If you can win ten, you'll get a special prize.>
		prompt1 <How's my arena score?>
		Prompt2 <Why do people say I'm "wangtta"?>
		Prompt3 <How can I change my reputation?>
		Prompt4 <How did I get this reputation?>
		Prompt5 <I don't care what others think.>


		Persona 201
		% Hogye Bus Terminal
		greeting <NewChat Say 1 AddChat 1 AddChat 4>
		result1 <NewChat Say 2 AddChat 2 ifG PC$ 49 AddChat 3>
		result2 <NewChat Say 4>
		result3 <EndChat Say 3 Time 1800 Cash+ -50 Exit 1 SeekGate 10>
		result4 <EndChat Say 5 ExpressDelivery Say 6>
		Msg1 <This is Hogye Bus Terminal. From here you can take a bus to Snake Lake, and from there you can get buses to most cities.>
		Msg2 <The ride from here to Snake Lake is about a half hour, and costs $50. Do you want to go?>
		Msg3 <Here's your ticket. The bus will drop you off on the outskirts of Snake Lake; from there it's a short walk to downtown.>
		Msg4 <If you have a vehicle of your own, it's just a short trip.>
		Msg5 <Certainly. We can ship items from all over the Federated Territories.>
		Msg6 <Have a nice day.>
		Prompt1 <I'd like to go to Snake Lake.>
		Prompt2 <No thanks.>
		Prompt3 <I'll have one ticket, please.>
		Prompt4 <I need to have some things delivered.>

		Persona 202
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 3 AddChat 4>
		result2 <NewChat Say 3>
		result3 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 19 else GoNoMoney Say 6 CASH+ -20 PCEat>
		result4 <NewChat Say 3>
		Msg1 <What can I get for you today?>
		Msg2 <The special of the day is a hamburger platter. The special of the day is always a hamburger platter. That comes with a hamburger, coleslaw, and poutine. It's $20 for the set.>
		Msg3 <Well, if you ever get hungry, you know where to come...>
		Msg4 <You don't have enough money! Come back when you're not dirt poor, you can get some food then...>
		Msg5 <You don't seem hungry enough to have a meal right now. Come back later, if you want.>
		Msg6 <Here's the hamburger platter. Enjoy your meal.>
		Prompt1 <I'd like something to eat.>
		Prompt2 <Nothing, thanks.>
		Prompt3 <I'll take it.>
		Prompt4 <On second thought, I don't want anything.>

	end
	inv
		% Inv components. Add NPCs & contents here.
		NPC Scientist
		name_org <Hyolee>
		name <Hyolee>
		home <Entry Grid>
		SetTeam 2
		SetPersona 1
		stat 8 15
		skill 19 5
		skill 16 5
		age 1
		chardesc Female Heroic Cheerful
		rumor <Hyolee is always working on something or another.>
		sdl_portrait <por_f_hyoleenewver.png>
		sdl_colors <70 121 119 142 62 39 234 180 88>

		NPC Shopkeeper
		name_org <Quentin>
		name <Quentin>
		rumor <Quentin is very helpful.>
		home <Ki Rin MegaMart>
		chardesc Male Easygoing Sociable Cheerful
		SetTeam 2
		SetPersona 4
		Skill 21 1
		Skill 15 5
		Stat 6 8
		Stat 7 14

		STC VENDING-1
		home <Ki Rin MegaMart>

		STC TV
		home <Ki Rin MegaMart>

		NPC Doctor
		name_org <Doctor Kim>
		name <Doctor Kim>
		home <Hogye Clinic>
		SetTeam 2
		SetPersona 3

		NPC Nurse
		name_org <Nurse Park>
		name <Nurse Park>
		home <Hogye Clinic>
		SetTeam 2
		SetPersona 2

		NPC Citizen
		home <Mecha Sporch>
		job <Arena Manager>
		chardesc Cheerful Passionate Renowned
		SetTeam 2
		SetPersona 5

		NPC Mecha Pilot
		name_org <Vikki>
		name <Vikki>
		mecha <Thorshammer.txt>
		SDL_PORTRAIT <por_f_ladivikki.png>
		SDL_COLORS <201 205 229 255 212 195 245 213 160>
		rumor <Vikki is one of the unluckiest mecha pilots ever.>
		home <Mecha Sporch>
		chardesc Female Young Cheerful Shy Wangtta
		CHAT_EJECT <I hate when this happens to me...>
		SetTeam 2
		SetPersona 6

		NPC Leader
		name_org <Megi>
		name <Megi>
		home <Mayor's House>
		rumor <Megi is well known for her wisdom and compassion.>
		chardesc Female Old Lawful Heroic Renowned
		SetTeam 2
		SetPersona 17

		NPC Citizen
		SetTeam 2
		SetPersona 7

		NPC Citizen
		SetTeam 2
		SetPersona 8

		NPC Citizen
		SetTeam 2
		SetPersona 9

		NPC Guardian
		SetTeam 3
		SetPersona 12

		NPC Shopkeeper
		SetTeam 2
		SetPersona 201
		job <Ticket vendor>
		home <Bus Terminal>

		NPC Cook
		SetTeam 2
		home <Diner>
		SetPersona 202

		PCS 3
		name_org <Old Mobile Phone>
		name <Old Mobile Phone>
		mass -1
		SetKeyItem 7
	end


Scene 1 5
	% V1 = d80 + Survival Roll
	% V2 = Encounter Value Percent
	% V3 = Encounter Modified Rep

	name_org <World Map>
	name <World Map>
	type <World>
	WildMap
	special <NoExit>
	NU1 <if= T1 0 Exit 1>
	start <if= G1 0  G= 1 1>

	Map <TS_MAP_World.txt>


	% Check for random encounters on the world map.
	TM1 <IfG d100 97 V= 1 d50 V+ 1 SkRoll 11  TRIGGER LOCAL MAPTILE PCX PCY>

	% For now, because I'm lazy, there will be no difference between
	% the different terrain-encounters.

	% Open Ground
	LOCAL1 <Goto GoStandardEncounter>

	% Light Forest
	Local2 <Goto GoStandardEncounter>

	% Heavy Forest
	Local3 <Goto GoStandardEncounter>

	% Highway
	Local6 <Goto GoStandardEncounter>

	% Swamp
	Local7 <Goto GoStandardEncounter>

	% Dead-Zone
	Local17 <Goto GoStandardEncounter>

	% Desert
	Local39 <Goto GoStandardEncounter>

	GoStandardEncounter <ifG V1 70 else GoConvoy  ifNoObjections ENC 3 ifYesNo 51 52 53  ifG d4 1 else GoRaiders  Print 55  CashPrize 25000>
	Msg51 <Sensors indicate a large deposit of metal somewhere nearby.>
	Msg52 <Investigate the matter.>
	Msg53 <Leave it alone.>
	Msg55 <You discover a sizable chunk of valuable ore!>

	GoConvoy <ifG V1 55 else GoCheckRaiders  ifNoObjections ENC 2  ifYesNo 21 22 23  SavePos  Staged .convoy Threat PCRep 6 85 SetMapType MapTile PCX PCY>
	.convoy <TS_Scene_Convoy*.txt>
	Msg21 <In the distance you can see a convoy of trucks protected by several mecha.>
	Msg22 <Approach the convoy.>
	Msg23 <Leave them alone.>

	GoCheckRaiders <ifNoObjections ENC 1 ifG V1 40 else GoRaiders  ifYesNo 31 32 33  Goto GoRealRaiders>
	GoRaiders <ifG PCScale 0 else GoSmallAttack print 1 Goto GoRealRaiders>
	GoRealRaiders <SavePos V= 2 10 V+ 2 d65 V= 3 PCRep 6 V+ 3 -d15 Dynamic 2 Threat V3 V2 FrzNU1 FrzNU2 Encounter 3 1 .encdata SetMapType MapTile PCX PCY>
	Msg1 <You are attacked by raiders!>
	Msg31 <You spot a group of well-armed mecha in the distance. They appear to be raiders.>
	Msg32 <Approach them.>
	Msg33 <Leave them alone.>
	FrzNU1 <if= T1 0 Exit 1>
	FrzNU2 <if= T2 0 Salvage>
	.encdata <ArchEnemy +PCRA +ECRA>

	GoSmallAttack <Print 41  SavePos  MDynamic 0 PCRep 6 .monstertype FrzMU1 FrzMU2 SetMapType MapTile PCX PCY>
	Msg41 <You are attacked by monsters!>
	.monstertype <Animal Plains Forest>
	FrzMU1 <if= T1 0 Exit 1>
	FrzMU2 <if= T2 0>

	inv

		Village
		name_org <Hogye Village>
		name <Hogye Village>
		Destination 2
		XPos 25
		YPos 25
		Scale 5

		City
		name_org <Snake Lake City>
		name <Snake Lake City>
		Destination 10
		XPos 26
		YPos 29
		Scale 5

		Town
		name_org <Gyori Village>
		name <Gyori Village>
		destination 11
		XPos 29
		YPos 18
		Scale 5

		Village
		name_org <Mauna Village>
		name <Mauna Village>
		Destination 44
		XPos 18
		YPos 17
		Scale 5

		City
		name_org <Wujung City>
		name <Wujung City>
		Destination 17
		XPos 16
		YPos 26
		Scale 5

		Town
		name_org <Ipshil Village>
		name <Ipshil Village>
		Destination 13
		XPos 22
		YPOs 32
		Scale 5

		City
		name_org <Namok City>
		name <Namok City>
		Destination 16
		XPos 43
		YPos 16
		Scale 5

		Cave
		name_org <A dark cave>
		name <A dark cave>
		Destination 9
		XPos 23
		YPos 23
		Scale 5

		Village
		name_org <Kist Village>
		name <Kist Village>
		Destination 14
		XPos 24
		YPos 11
		Scale 5

		Village
		name_org <Pirate's Point>
		name <Pirate's Point>
		Destination 38
		XPos 16
		YPos 40
		Scale 5

		Village
		name_org <Last Hope>
		name <Last Hope>
		Destination 39
		XPos 5
		YPos 27
		Scale 5

		City
		name_org <Ironwind Fortress>
		name <Ironwind Fortress>
		Destination 43
		XPos 28
		YPos 48
		Scale 5

		Temple
		name_org <Hwang-Sa Temple>
		name <Hwang-Sa Temple>
		Destination 15
		XPos 5
		YPos 38
		Scale 5

		Cave
		name_org <Enemy Fortress>
		name <Enemy Fortress>
		Destination 47
		XPos 27
		YPos 33
		scale 5
		stat 5 -1
		update <ifG G1004 0 SetStat 5 0>

		Village
		name_org <Nara Ruins>
		name <Nara Ruins>
		Destination 48
		XPos 39
		YPos 4
		Scale 5

		Village
		name_org <The Ziggurat>
		name <The Ziggurat>
		Destination 51
		Scale 5
		XPos 6
		YPos 3

		Town
		name_org <Markheim Fortress>
		name <Markheim Fortress>
		Destination 57
		Scale 5
		XPos 12
		YPos 9

		Village
		name_org <Tokto>
		name <Tokto>
		Destination 60
		Scale 5
		XPos 45
		YPos 34

		Cave
		name_org <Slimy Cave>
		name <Slimy Cave>
		Destination -1
		scale 5
		xpos 47
		ypos 10
		use <Print 1 LoadD .sitename PassVar 3 5 PassVar 4 10 SeekGate -1>
		.sitename <TS_SCENE_SlimyCave.txt>
		msg1 <This cave appears to be highly unstable...>
	end

Scene 3 0
	name_org <Hogye Mines L1>
	name <Hogye Mines L1>
	special <NoExit>
	Type <Dungeon Mine Open>
	NU1 <if= T1 0 Exit 2>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter Hogye Mines, level one.>
	Msg2 <You are in Hogye Mines, level one.>
	CaveMap
	BorderType 31

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 2
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 4
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Earth Animal>
		setenemy 1
		stat 2 3
	end

Scene 4 0
	name_org <Hogye Mines L2>
	name <Hogye Mines L2>
	Type <Dungeon Mine Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 2>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter Hogye Mines, level two.>
	Msg2 <You are in Hogye Mines, level two.>

	CaveMap
	BorderType 31

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 3
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 5
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Earth Animal>
		setenemy 1
		stat 2 4
	end

Scene 5 0
	name_org <Hogye Mines L3>
	name <Hogye Mines L3>
	Type <Dungeon Mine Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 2>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter Hogye Mines, level three.>
	Msg2 <You are in Hogye Mines, level three.>

	CaveMap
	BorderType 31

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 4
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 6
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Earth Animal>
		setenemy 1
		stat 2 5
	end
	inv
		gear 4 0 5
		name_org <Pick>
		name <Pick>
		scale 0
		mass 2
		stat 3 1
	end

Scene 6 0
	name_org <Hogye Mines L4>
	name <Hogye Mines L4>
	Type <Dungeon Mine Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 2>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter Hogye Mines, level four.>
	Msg2 <You are in Hogye Mines, level four.>

	CaveMap
	BorderType 31

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 5
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 7
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Earth Animal>
		setenemy 1
		stat 2 7
	end
	inv
		gear 4 0 5
		name_org <Pick>
		name <Pick>
		scale 0
		mass 2
		stat 3 1

		gear 4 0 5
		name_org <Pick>
		name <Pick>
		scale 0
		mass 2
		stat 3 1

		gear 4 1 19
		name_org <Laser Drill>
		name <Laser Drill>
		scale 0
		stat 2 -2
		stat 3 1

		rubble 10
		Clue29 <if= G2 0 else GoAlreadyKnow ifG ComTime V1 else GoNoFind Reputation 7 1 V= 1 ComTime V+ 1 172800 V+ 1 d172800 ifG SkRoll 29 15 else GoNoFind StartStory .orestory else GoNoFind G= 2 1 Print 3 XPV 150>
		.orestory <TS_Story_HogyeMine.txt>
		GoNoFind <Print 2>
		GoAlreadyKnow <Print 4>
		Msg3 <These rocks appear to contain Impervium ore. This metal wasn't usable when the mine was closed many years ago, but advances in technology have made it quite valuable. Maybe you should tell someone about this discovery.>
		Msg4 <These rocks contain valuable ore! Still, they are in the way...>

		rubble 10
		Clue29 <if= G2 0 else GoAlreadyKnow ifG ComTime V1 else GoNoFind Reputation 7 1 V= 1 ComTime V+ 1 172800 V+ 1 d172800 ifG SkRoll 29 15 else GoNoFind StartStory .orestory else GoNoFind G= 2 1 Print 3 XPV 150>
		.orestory <TS_Story_HogyeMine.txt>
		GoNoFind <Print 2>
		GoAlreadyKnow <Print 4>
		Msg3 <These rocks appear to contain Impervium ore. This metal wasn't usable when the mine was closed many years ago, but advances in technology have made it quite valuable. Maybe you should tell someone about this discovery.>
		Msg4 <These rocks contain valuable ore! Still, they are in the way...>
	end

Scene 7 0
	name_org <Hogye Mines L5>
	name <Hogye Mines L5>
	Type <Dungeon Mine Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 2>
	start <Print 3>
	Restore_Start <Print 4>
	Msg3 <You enter Hogye Mines, level five.>
	Msg4 <You are in Hogye Mines, level five.>

	CaveMap
	BorderType 31

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 6
		end

		Rect
		Width 3
		Height 3
		sub
			Elevator
			use <if= V1 0 else GoUseElevator V= 1 1 MechaPrize LoadThisMecha Print 1 XPV 100 Exit 1 SeekGate 2>
			LoadThisMecha <Wolfram.txt>
			GoUseElevator <Print 2 Exit 1 SeekGate 2>
			Msg1 <You find an old cargo elevator, and an abandoned mining robot inside... Hey! Someone left the keys in the ignition!>
			Msg2 <You ride the cargo elevator back to the surface.>
		end


		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Earth Animal>
		setenemy 1
		stat 2 9
	end
	inv
		gear 4 0 5
		name_org <Pick>
		name <Pick>
		scale 0
		mass 2
		stat 3 1

		rubble 10
		Clue29 <if= G2 0 else GoAlreadyKnow ifG ComTime V1 else GoNoFind Reputation 7 1 V= 1 ComTime V+ 1 172800 V+ 1 d172800 ifG SkRoll 29 15 else GoNoFind StartStory .orestory else GoNoFind G= 2 1 Print 3 XPV 150>
		.orestory <TS_Story_HogyeMine.txt>
		GoNoFind <Print 2>
		GoAlreadyKnow <Print 4>
		Msg3 <These rocks appear to contain Impervium ore. This metal wasn't usable when the mine was closed many years ago, but advances in technology have made it quite valuable. Maybe you should tell someone about this discovery.>
		Msg4 <These rocks contain valuable ore! Still, they are in the way...>

		rubble 10
		Clue29 <if= G2 0 else GoAlreadyKnow ifG ComTime V1 else GoNoFind Reputation 7 1 V= 1 ComTime V+ 1 172800 V+ 1 d172800 ifG SkRoll 29 15 else GoNoFind StartStory .orestory else GoNoFind G= 2 1 Print 3 XPV 150>
		.orestory <TS_Story_HogyeMine.txt>
		GoNoFind <Print 2>
		GoAlreadyKnow <Print 4>
		Msg3 <These rocks appear to contain Impervium ore. This metal wasn't usable when the mine was closed many years ago, but advances in technology have made it quite valuable. Maybe you should tell someone about this discovery.>
		Msg4 <These rocks contain valuable ore! Still, they are in the way...>

		rubble 10
		Clue29 <if= G2 0 else GoAlreadyKnow ifG ComTime V1 else GoNoFind Reputation 7 1 V= 1 ComTime V+ 1 172800 V+ 1 d172800 ifG SkRoll 29 15 else GoNoFind StartStory .orestory else GoNoFind G= 2 1 Print 3 XPV 150>
		.orestory <TS_Story_HogyeMine.txt>
		GoNoFind <Print 2>
		GoAlreadyKnow <Print 4>
		Msg3 <These rocks appear to contain Impervium ore. This metal wasn't usable when the mine was closed many years ago, but advances in technology have made it quite valuable. Maybe you should tell someone about this discovery.>
		Msg4 <These rocks contain valuable ore! Still, they are in the way...>
	end

scene 8 0
	name_org <Calmegie Research Station>
	name <Calmegie Research Station>
	NU1 <if= T1 0 Exit 2>
	Type <Dungeon Closed>
	start <print 1>
	Restore_Start <Print 2>
	msg1 <You have entered the Calmegie Genetic Research Station.>
	Msg2 <You are in the Calmegie Genetic Research Station.>
	special <NoExit>

	WildMap

	CLUE14 <Print 101>
	Msg101 <This level is a man-made garden, fed by hydroponic nutrients and fluorescent lights. Many of the plants here are completely unfamiliar to you.>

	sub
		room 7 7
		name_org <Lab>
		name <Lab>
		special <ShowAll>
		sub
			StairsUp
			Destination 9
		end

		rect
		Width 7
		Height 5
		name_org <Meadow>
		name <Meadow>
		FloorType 1

		team 1
		setenemy 2

		team 2
		name <Dinosaurs>
		setenemy 1
		type <Forest Exotic Reptile>
		stat 2 5

	end
	inv
		STC Computer-1
		home <Lab>
		clue29 <ifYesNo 4 5 6 ifG ComTime V1 else GoBeenBefore Print 7 V= 1 NextDay Reputation 7 d4 MENTAL ifG SkRoll 29 10 else GoNoDice ifG PCRep 7 -d100 else GoNoDice Print 1 SkillXP 22 65>
		GoNoDice <Print 2>
		GoBeenBefore <Print 3>
		Msg1 <You learn quite a bit about bio-technology.>
		Msg2 <You can't understand a thing.>
		Msg3 <You've already looked at this computer today.>
		Msg4 <This computer contains Hyolee's research notes.>
		Msg5 <Read the notes.>
		Msg6 <Turn off the computer.>
		Msg7 <You read the research notes...>
	end
Scene 9 0
	name_org <Dark Cave>
	name <Dark Cave>
	Type <Dungeon Open>
	% V102 -> Use SCIENCE
	special <NoExit>
	NU1 <if= T1 0 Exit 2>
	Start <if= V1 0 V= 1 1 Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter a small, dimly lit cave.>
	Msg2 <You are in a small, dimly lit cave.>

	CaveMap

	CLUE14 <Print 101>
	CLUE29 <Print 101 if= V102 0 Reputation 7 d3 V= 102 1>
	Msg101 <This cave seems to be the inner core of an extinct volcano.>


	sub
		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 8
		end

		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 1
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		setenemy 1
		type <Cave Exotic Mutant>
		stat 2 8
	end

Scene 10 0
	name_org <Downtown Snake Lake>
	name <Downtown Snake Lake>
	type <City Town Target URB_STORY>
	SetFaction 11

	CityMap
	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% V1 = First time entry counter
	% V102 = Use SCIENCE
	% V103 = Use MYSTICISM

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	rumor <there aren't really any snakes in the water. They were all eaten by the giant spike-toads.>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the city of Snake Lake.>
	Msg2 <You are in the city of Snake Lake.>
	FIRE! <AirRaidSiren>

	CLUE14 <Print 101>
	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	Msg101 <The conditions in this area would be perfect for raising Spike-Toads.>
	Msg102 <The ground beneath this city is solid. It was likely formed by a sludge-slide in the dark years following the Night of Fire. There are no ruins near here, as they all would have been swept away at that time.>
	Msg103 <You meditate for a few moments on the bustling energy of the city.>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		rect
		name <Entry Grid>
		width 7
		height 12
		sub
			% This is another hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1

			Sign
			name_org <Bus Stop: City Park>
			name <Bus Stop: City Park>
			Destination 23

			Sign
			name_org <Bus Stop: Corp Sector>
			name <Bus Stop: Corp Sector>
			Destination 24

			Sign
			name_org <Bus Stop: Waterfront>
			name <Bus Stop: Waterfront>
			Destination 25
		end

		room 12 8
		name_org <Snake Lake Mall>
		name <Snake Lake Mall>
		FloorType 28
		BorderType 32

		room 5 7
		name_org <Monkey Wrench>
		name <Monkey Wrench>
		FloorType 14
		BorderType 38

		room 5 5
		name_org <Snake Lake Clinic>
		name <Snake Lake Clinic>
		FloorType 28
		BorderType 18

		room 8 7
		name_org <Robot Warriors>
		name <Robot Warriors>
		rumor <Robot Warriors is the most prestigious mecha competition in all the federated territories.>
		FloorType 28
		BorderType 24

		room 9 5
		name_org <Guardians HQ>
		name <Guardians HQ>
		FloorType 28

		Complex
		Height 8
		Width 6
		name_org <Federation Hall>
		name <Federation Hall>

		Complex
		Height 5
		Width 7
		BorderType 13
		FloorType 20
		name_org <Mansion>
		name <Mansion>
		sub
			Door
			Lock 12
		end


		room 6 5
		name_org <Hunter's Guild>
		name <Hunter's Guild>
		FloorType 25

		room 5 6
		name_org <Soju Haus>
		name <Soju Haus>
		FloorType 26
		BorderType 36

		room 5 7
		name_org <Bus Terminal>
		name <Bus Terminal>

		rect
		width 2
		height 2
		name_org <Hot Dog Stand>
		name <Hot Dog Stand>

		rect
		height 3
		width 3
		MarbleType 17
		sub
			TrapDoor
			name_org <Manhole>
			name <Manhole>
			Destination 32
			Msg1 <You go down the manhole.>
		end

		Persona 18
		% Mechanic
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 3 Shop Wares EndChat Say 2>
		Msg1 <This is Monkey Wrench. You got a problem? I can help you with that. Let's take a look at it.>
		Msg2 <Remember, keep out of trouble. I don't want to see you messing up my fine work.>
		Msg3 <Let me see the damage.>
		Wares <17 DELIVERY>
		prompt1 <My mecha is damaged.>

		Persona 19
		% Elric, of Elric's House of Hurt
		greeting <NewChat if= G17 1 else GoNoNara Say 8 AddChat 3 AddChat 4>
		GoNoNara <AddChat 1 if= V1 0 else goWelcomeBack V= 1 1 Say 1>
		goWelcomeBack <if= V1 1 else GoWelcome2 ifG React 45 else GoWelcome2  ifG PCRep 6 d90 else GoWelcome2  V= 1 2 Say 5  AddChat 2>
		GoWelcome2 <Say 2 if= V1 2 AddCHat 2>
		result1 <Say 3 Shop Wares EndChat Say 4>
		Wares <4 5 20>
		result2 <Say 6 School .sklist EndChat Say 7>
		.sklist <5 6 7 8 10>
		result3 <NewChat G= 17 -1 Say 10 AddChat 5>
		result4 <NewChat G= 17 -1 Say 9 Reputation 3 -d10>
		result5 <NewChat Say 11 AddChat 6>
		result6 <NewChat Say 12 AddChat 7>
		result7 <NewChat Say 13 AddChat 8>
		result8 <NewChat Say 14 if# G3 0 AddReact d20>
		Msg1 <Greetings and salutations! I'm Elric, and this is Evil Elric's House of Hurt! What implements of destruction can I interest you lot in, eh?>
		Msg2 <Welcome back! It's good to see you again. Looking for something big and spiky? Of course you are, can't get enough stuff like that. Take a look around, let me know what you like.>
		Msg3 <There's something in my shop for everyone. I pride myself on quality and variety. And firepower, of course.>
		Msg4 <Enjoy your new toys... and remember to never point that thing at your face or your crotch.>
		Msg5 <Good to see you! You've seen all the toys in my shop before, but today old Elric's got an offer for you. You've got lots of potential, that's obvious. What you need right now is an experienced teacher. How about it?>
		Msg6 <Let's get down to tacks. This is just some of what I've learned over a long lifetime of not dying...>
		Msg7 <Keep up the training and you'll get it eventually!>
		Msg8 <I hear that you've been to my old home town, Nara... Well, if you're ever planning to go back, you should know about its history a bit...>
		Msg9 <Suit yourself.>
		Msg10 <Nara was a real quiet town, not the sort of place you'd expect this to happen. All of a sudden one day an army of monsters showed up on our doorstep, no indication where they came from, all sizes and shapes and mean as hell.>
		Msg11 <At first the orders were to fight them off. One hour later that plan was abandoned, and we were ordered to evacuate the civilians. I was a young punk with a big gun, more courage than brains, and I dug in to protect the buses.>
		Msg12 <Mostly, yeah, but I didn't. One of the creatures shot me with a plasma weapon, nearly vaporized the left side of my face. I thought I was gone for sure. I looked up, and towering over me was a great big one-eyed monster.>
		Msg13 <That's the amazing thing. That monster asked me, in perfect English, whether or not I was okay. It stood guard over me, and its companions helped drive off the creatures that were threatening the buses.>
		Msg14 <I've heard that they blamed the destruction of Nara on the one-eyes, but that's not the way it happened. They arrived and helped protect us against those other monsters. I don't know much else about it, but I know this to be true.>
		Prompt1 <Let me see your goods.>
		Prompt2 <Teach me about fighting.>
		Prompt3 <Tell me about it.>
		Prompt4 <That's none of your business.>
		Prompt5 <What did you do?>
		Prompt6 <Did they make it out okay?>
		Prompt7 <How did you survive that?>
		Prompt8 <That's quite a story.>

		Persona 20
		% Shopkeeper
		greeting <Say 1 NewChat AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <4 5 10 12 14 16 17 18 20>
		Msg1 <Welcome to my shop. I specialize in adventuring goods. Would you like to take a look around?>
		Msg2 <Take your time browsing, I'll be over here if you need any assistance.>
		Msg3 <Have a nice day!>
		prompt1 <Okay, I'll have a look.>

		Persona 21
		% Shopkeeper
		greeting <Say 1 NewChat AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <11>
		Msg1 <Good day to you. Feel free to look around at our clothing... I believe we may even have a few items in your size.>
		Msg2 <If you need to try on anything, the changing room is in the back. Don't mind the security cameras.>
		Msg3 <Goodbye.>
		prompt1 <Let me see what you have.>


		Persona 25
		greeting <Say 1 NewChat AddChat 1 AddChat 2>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		result2 <Say 4 NewChat AddChat 1>
		Msg1 <Hello, this is the Snake Lake Hospital. Are you in need of help?>
		Msg2 <Let me take a look at you, see if anything's wrong.>
		Msg3 <Take care, and safe journeys.>
		Msg4 <Doctor Wiseman passed away a short while ago. I've had to try and keep this hospital running by myself since then.>
		prompt1 <I need medical aid...>
		prompt2 <Not much of a hospital, is it?>

		Persona 26
		% Craig, of Robot Warriors.
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <NewChat ifG G21 9 else GoNoTitles ifG G22 9 else GoNoTitles ifG G23 9 else GoNoTitles StartStory .RWArc else GoNoLoad Say 5>
		.RWArc <TS_Story_RobotWarriors.txt>
		GoNoLoad <Say 6>
		GoNoTitles <ifG PCRep 6 35 else GoNotFamous Say 2>
		GoNotFamous <Say 4>
		result2 <NewChat Say 3>
		Msg1 <It's a good day to bend some metal! This is Robot Warriors, where the brightest and the strongest come to settle once and for all which one of 'em has the biggest actuators!>
		Msg2 <There are certain strict rules about who can compete in Robot Warriors... while I know your reputation speaks for itself, you don't have enough experience in the dueling circuit to take part here.>
		Msg3 <Robot Warriors can be seen on ETV and on trideo pay-per-view every Tuesday and Wednesday at 10:30PM.>
		Msg4 <Only the best of the best get to compete at Robot Warriors. If you dream of winning glory in our arena, first you should get some practice in amateur dueling.>
		Msg5 <Excellent! You're exactly the kind of pilot we're looking for. I'll sign you up for the competition... Go get your mecha ready, it's time for some MASSIVE DESTRUCTION!!!>
		Msg6 <I'd like to let you compete, but there seems to be a problem with the script. Go fire off an angry letter to Pyrrho12@yahoo.ca and come back here later.>
		prompt1 <I'm here to compete.>
		prompt2 <Neat! What time is it on?>

		Persona 27
		% Philippa, of Robot Warriors.
		Greeting <NewChat Say 1>
		Msg1 <Are you planning to enter the competition? Tell me about your mecha.>


		Persona 1012
		% V1 = Destination
		% V2 = Fare
		% V3 = Time
		greeting <NewChat Say 1 AddChat 1 AddChat 4 AddChat 5 AddChat 6>
		result1 <NewChat V= 1 2 V= 2 50 V= 3 1800 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result2 <NewChat Say 4>
		result3 <EndChat if= SCeneFaction V1 11 else GoR3NoBus Say 3 Time V3 Cash+ -V2 Exit 1 SeekGate V1>
		GoR3NoBus <Say 5>
		result4 <NewChat V= 1 17 V= 2 75 V= 3 3600 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result5 <NewChat V= 1 16 V= 2 80 V= 3 3600 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result6 <EndChat Say 6 EXPRESSDELIVERY Say 7>
		Msg1 <This is Snake Lake Bus Terminal. We have buses traveling to Namok, Wujung, and Hogye.>
		Msg2 <The ride from here to \SCENE V1 costs $ \VAL V2 . Do you want to go?>
		Msg3 <Here's your ticket. The bus will drop you off on the outskirts of town.>
		Msg4 <Have a nice day.>
		Msg5 <Oh... all buses on the \SCENE V1 line have been cancelled for today.>
		Msg6 <Certainly. Our trucks move all kinds of goods, from nearly any place in the Federated Territories and beyond. The price depends on the weight of the package.>
		Msg7 <Please come again.>
		Prompt1 <I'd like to go to Hogye.>
		Prompt2 <No thanks.>
		Prompt3 <I'll have one ticket, please.>
		Prompt4 <I'd like to go to Wujung.>
		Prompt5 <I'd like to go to Namok.>
		Prompt6 <I need a mecha moved, please.>

		Persona 1013
		% Hot dog salesperson...
		greeting <NewChat Say 1 AddChat 1>
		result1 <NewChat ifG PC$ 29 else GoNoMoney Cash+ -30 GiveSTC .desc Say 2>
		GoNoMoney <ifG React d100 else GoNoLike AddReact -d10 GiveSTC .desc Say 3>
		GoNoLike <AddReact -d20 Say 4>
		.desc <FOOD-2>
		Msg1 <Hot dogs for sale! Your choice of 17 toppings! Only $30 each, get em while they're warm!>
		Msg2 <Here's your food. Enjoy.>
		Msg3 <Look, you don't have the money, but since you are who you are I'll help you out. Don't let it become a habit, though...>
		Msg4 <How do you expect to get a hot dog, you got no money! Come back here if you ever earn a buck, you lousy bum...>
		Prompt1 <I'll take a hot dog, please.>

	end
	inv
		NPC Mechanic
		SetTeam 2
		SetPersona 18
		home <Monkey Wrench>

		NPC Soldier
		name_org <Elric>
		name <Elric>
		mecha <>
		home <Snake Lake Mall>
		SDL_Portrait <por_m_elric.png>
		SDL_Colors <6 50 140 240 212 180 234 180 88>
		rumor <Elric used to live in Nara, but had to move shop when that town was destroyed by troglodytes.>
		chardesc Male Old Passionate Cheerful Sociable Chaotic Renowned
		SetTeam 2
		SetPersona 19
		stat 6 13
		Skill 21 11
		Skill 23 1
		Skill 28 11

		NPC Shopkeeper
		home <Snake Lake Mall>
		chardesc Cheerful
		SetPersona 20
		SetTeam 2

		NPC Shopkeeper
		home <Snake Lake Mall>
		chardesc Melancholy
		SetPersona 21
		SetTeam 2

		NPC Citizen
		SetPersona 22
		SetTeam 2

		NPC Citizen
		SetPersona 23
		SetTeam 2

		NPC Citizen
		SetPersona 24
		SetTeam 2

		NPC Doctor
		home <Snake Lake Clinic>
		SetPersona 25
		SetTeam 2

		NPC Celebrity
		home <Robot Warriors>
		name_org <Craig>
		name <Craig>
		chardesc Male Chaotic Sociable
		SetPersona 26
		SetTeam 2

		NPC Celebrity
		home <Robot Warriors>
		name_org <Philippa>
		name <Philippa>
		chardesc Female Easygoing Cheerful
		SetPersona 27
		SetTeam 2
		Skill 15 10
		skill 21 11

		NPC Celebrity
		home <Robot Warriors>
		name_org <Johnathan>
		name <Johnathan>
		chardesc Male Passionate Pragmatic
		SetPersona 28
		SetTeam 2

		NPC Guardian
		chardesc Old Female Heroic
		job <Guardian Chief>
		home <Guardians HQ>
		SetTeam 2
		SetPersona 14
		SetFaction 3

		NPC Guardian
		SetTeam 3
		SetPersona 15

		NPC Guardian
		SetTeam 3
		SetPersona 16

		NPC Leader
		SetTeam 2
		SetPersona 1001
		home <Federation Hall>

		STC BOOKSHELF-1
		home <Federation Hall>
		use <ifYesNo 1 2 3 Print 4 MoreText .text>
		.text <TS_TEXT_SnakeLakeFedCon.txt>
		Msg1 <These books detail the history of the Federated Territories. Would you like to read them?>
		Msg2 <Yes please.>
		Msg3 <No thank you.>
		Msg4 <You do some reading.>

		NPC Bounty Hunter
		SetTeam 2
		SetPersona 1004
		home <Hunter's Guild>

		NPC Bounty Hunter
		SetTeam 2
		SetPersona 1005
		home <Hunter's Guild>

		NPC Scientist
		SetTeam 2
		SetPersona 1006
		home <Federation Hall>

		NPC Bandit
		SetTeam 2
		SetPersona 1009
		Mecha <Radcliff.txt>

		NPC Guardian
		SetTeam 3
		SetPersona 1010

		NPC Bartender
		SetTeam 2
		SetPersona 1011
		home <Soju Haus>

		NPC Shopkeeper
		SetTeam 2
		SetPersona 1012
		home <Bus Terminal>
		job <Ticket Vendor>

		NPC Cook
		SetTeam 2
		SetPersona 1013
		home <Hot Dog Stand>
		CHAT_SAFE <Hot dogs! Just $30 each!>

		NPC Nurse
		SetTeam 2
		SetPersona 1014
		home <Snake Lake Clinic>

		STC Kiosk
		name_org <Hot Dog Cart>
		name <Hot Dog Cart>
		home <Hot Dog Stand>
		use <ifYesNo 1 2 3 ifG PC$ 29 Cash+ -30 GiveSTC .desc Print 4>
		.desc <FOOD-2>
		Msg1 <Hot Dogs! $30 each.>
		Msg2 <Buy a hot dog.>
		Msg3 <Don't bother.>
		Msg4 <You buy a hot dog.>

		STC TV
		home <Soju Haus>

		Treasure 500
		name_org <Amethyst Geode>
		name <Amethyst Geode>
		mass 20
		type <STOLEN>
		home <Mansion>

		Treasure 1000
		name_org <Golden Statue>
		name <Golden Statue>
		mass 8
		type <STOLEN>
		home <Mansion>

	end

Scene 11 0
	name_org <Gyori>
	name <Gyori>
	type <Town Target URB_STORY LANCEMATE_HERE>
	SetFaction 11

	CityMap
	special <ShowAll>
	FloorType 17
	GapFill <-7 -7 -14 -14 -13 -1 -13>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	rumor <the Kettel family runs this town.>
	start <if= V1 0 else GoSecondTime Print 1 V= 1 1 StoryLine .plot>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	.plot <TS_PLOT_IriaRuby.txt>
	Msg1 <You enter a small but noisy town. The air is thick with the black smoke of industry.>
	Msg2 <You enter Gyori.>
	Msg3 <You are in Gyori.>
	FIRE! <AirRaidSiren>

	CLUE14 <Print 101>
	Msg101 <There's not a lot of nature left in this town for you to use this skill on.>


	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		rect
		FloorType 17
		MarbleType 1
		width 6
		height 5
		sub
			% This is another hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1
		end

		% The stairs down to the factory.
		room 3 3
		name_org <Factory>
		name <Factory>
		FloorType 14
		BorderType 35
		sub
			StairsDown
			Destination 12
			use <IfFactionEnemy 4 else GoRealUse Print 2>
			GoRealUse <Print 1 Exit 12>
			Msg2 <The way down is blocked by a thick steel gate. It doesn't seem that there's any way in.>
		end

		room 12 7
		name_org <Warhammer Arena>
		name <Warhammer Arena>
		FloorType 28

		room 20 5
		name_org <Warehouse>
		name <Warehouse>
		FloorType 14
		BorderType 29

		room 6 9
		name_org <Trading Post>
		name <Trading Post>
		BorderType 29

		room 15 5
		name_org <Stuckey's Truck Stop>
		name <Stuckey's Truck Stop>
		FloorType 14
		BorderType 38

		room 9 5
		name_org <Hospital>
		name <Hospital>
		FloorType 30
		BorderType 18

		Persona 42
		% Warhammer Arena manager
		% V1 = First time seeing player, will ask if they work at Factory.
		%      Also used as Enemy PV
		% V2 = Arena Recharge
		% V3 = Arena Rank
		greeting <NewChat ifG G22 V3 else GoOldGreet V= 3 G22 V+ 1 d4 CashPrize Reward Threat V1 100 100 if= V3 10 else GoSayReward Say 10 G+ 22 1 V+ 3 1 CashPrize 250000 Reputation 6 3 History 12>
		GoSayReward <Say 11>
		goOldGreet <if= V1 0 else GoSeenBefore V= 1 15 Say 1 AddChat 1 AddChat 2>
		goSeenBefore <ifG ComTime V2 else GoNotReady Say 7 AddChat 3 AddChat 5>
		goNotReady <NewChat Say 9>
		result1 <NewChat Say 2 AddChat 3 AddChat 4 if# PCFac 4  Reputation 2 1>
		result2 <NewChat Say 3 AddChat 3 AddChat 4 if# PCFac 4  Reputation 2 -1>
		result3 <ifG PCMEKS 0 else goNoMeks EndChat Say 4 SavePos Dynamic 2 Threat V1 75 FrzNU1 FrzNU2 V= 2 ComTime V+ 2 50000 SetMapType ArenaMap SetMapString .map>
		FrzNU1 <if= T1 0 Return if= V1 0 V= 1 1 Reputation 6 -5>
		FrzNU2 <if= T2 0 Salvage Return if= V1 0 V= 1 1 G+ 22 1 Reputation 6 1>
		.map <SOLO>
		goNoMeks <NewChat Say 6>
		result4 <Say 5 NewChat>
		result5 <Say 8 NewChat>
		Msg1 <Welcome to Warhammer Arena. After a long day at the factory, there's nothing like some mecha combat to release all that pent-up stress. Are you an employee of Kettel Industries?>
		Msg2 <Well, it doesn't really matter. The arena was built as a company facility but it's not like anyone ever followed that rule. You interested in taking part in a match?>
		Msg3 <Strange, I don't recall seeing you around here before... So what do you say to taking part in a mecha battle?>
		Msg4 <Great! Today's big contest is about to begin. Suit up and head over to the starting position.>
		Msg5 <It takes all kinds, I guess. If you change your mind come on back.>
		Msg6 <Great! Now, if only you had a mek, I could give you a waiver to sign...>
		Msg7 <Welcome back to Warhammer Arena. We've got another battle lined up this afternoon... are you interested in joining the match?>
		Msg8 <Too bad. Well, I'm sure there'll still be plenty of competitors to trash when you're ready to play again.>
		Msg9 <There'll be another fight tomorrow. It's going to take us that long to clear the wreckage out of the arena.>
		Msg10 <Congratulations on winning your tenth battle at the Warhammer Arena! This allows you entry into our Winner's Club! Here is your prize, a cheque for $250,000!>
		Msg11 <You did really well out there! Here's your prize money.>
		Msg12 <You were crowned Warhammer Arena champion.>
		prompt1 <No, I'm not.>
		prompt2 <Yes I am.>
		prompt3 <Just show me to the arena!>
		prompt4 <No thanks, I don't want to die.>
		prompt5 <Maybe some other time.>

		Persona 47
		% The shopkeeper at the trading post.
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <11 12 14 16 17 18>
		Msg1 <Welcome to the Gyori Trading Post.>
		Msg2 <Take a look around. If you see something you like I'll tell you how much it is.>
		Msg3 <Good bye.>
		prompt1 <I'd like to buy something.>

		Persona 49
		% The doctor
		Greeting <NewChat Say 1 AddChat 1 AddChat 2>
		Result1 <Say 2 Shop NoWares Say 3 EndChat>
		Result2 <Say 4 NewChat>
		Msg1 <This is Gyori Hospital. Are you in need of assistance?>
		Msg2 <Hop up on the bench and let me examine you.>
		Msg3 <Don't you feel better now? Here, have a lollipop.>
		Msg4 <Well, that's fortunate. Try to keep in good shape.>
		Prompt1 <Yes I am.>
		Prompt2 <Not right now.>

		Persona 1105
		% Truck stop mechanic
		greeting <NewChat Say 1 AddChat 1 AddCHat 2 AddChat 3>
		result1 <EndChat Say 2 Shop Wares Say 3>
		wares <DELIVERY>
		result2 <NewChat Say 4>
		result3 <NewChat Say 5 AddChat 1>
		Msg1 <Welcome to the Gyori truck stop. What can I do for you today?>
		Msg2 <Let me take a look at your mecha, see if I can fix what's wrong with her.>
		Msg3 <Keep her rolling!>
		Msg4 <Well, you know where to come if you ever have any mechanical troubles!>
		Msg5 <To the east you can get to Namok across the Sunrise Bridge; west is Mauna resort and Wujung city; south is Snake Lake. North there's nothing much but deadzone; there's a small village named Kist, but I wouldn't bother going there.>
		Prompt1 <I need to get my stuff repaired.>
		Prompt2 <Nothing, thanks.>
		Prompt3 <Where can I go from here?>

		Persona 1106
		greeting <NewChat if= G22 0 else GoWonSomething SayAnything>
		GoWonSomething <if= G22 1 else GoMultipleWins Say 1>
		GoMultipleWins <ifG G22 10 else GoStillWorking Say 3>
		GoStillWorking <Say 2>
		Msg1 <Congratulations on your arena victory! Win 9 more times and you'll become our region champion.>
		Msg2 <Wow, you've already won \VAL G22 times in the arena! If you win ten times, you'll win a fabulous Kettel Industries shopping spree.>
		Msg3 <You're a great pilot!>

		Persona 1107
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 3 AddChat 4>
		result2 <NewChat Say 3>
		result3 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 49 else GoNoMoney Say 6 CASH+ -50 PCEat PCMoraleDmg -1>
		result4 <NewChat Say 3>
		Msg1 <Welcome to the truck stop diner. Can I get anything for you today?>
		Msg2 <You can get a soup and a sandwich for $50. There's a choice of cream soup, beef noodle, or vegetarian chili.>
		Msg3 <Please come again.>
		Msg4 <You don't have enough money! Sorry, I can't feed you if you can't afford it.>
		Msg5 <You don't seem hungry enough to have a meal right now.>
		Msg6 <Here's the food. Dig in.>
		Prompt1 <I'd like something to eat.>
		Prompt2 <No thank you.>
		Prompt3 <Sounds good. I'll take it.>
		Prompt4 <That doesn't sound appetizing...>


	end
	inv

		NPC Mecha Pilot
		SetPersona 42
		home <Warhammer Arena>
		mecha <>
		SetTeam 2

		NPC Shopkeeper
		home <Trading Post>
		SetPersona 47
		SetTeam 2

		NPC Guardian
		SetPersona 46
		SetTeam 3

		NPC Guardian
		home <Warehouse>
		SetPersona 48
		SetTeam 3

		NPC Doctor
		home <Hospital>
		chardesc Cheerful Easygoing
		SetPersona 49
		SetTeam 2

		NPC Citizen
		SetPersona 44
		SetTeam 2

		NPC Citizen
		SetPersona 1101
		SetTeam 2

		NPC Trucker
		SetPersona 1103
		SetTeam 2

		STC TV
		home <Stuckey's Truck Stop>

		NPC Trucker
		SetPersona 1104
		SetTeam 2

		NPC Mechanic
		SetPersona 1105
		SetTeam 2
		home <Stuckey's Truck Stop>
		chardesc Passionate

		NPC Citizen
		SetPersona 1106
		SetTeam 2
		home <Warhammer Arena>

		NPC Cook
		SetPersona 1107
		SetTeam 2
		home <Stuckey's Truck Stop>

		NPC Guardian
		SetPersona 1108
		SetTeam 3

	end

Scene 12 0
	name_org <The Factory>
	name <The Factory>
	special <NoExit>
	NU1 <if= T1 0 Exit -1>
	Start <Print 1>
	Restore_Start <Print 3>
	FIRE! <AirRaidSiren>
	THIEF! <V+ 1 1 ifG V1 2 Alert 2 TeamAttack 3 MonsterUp 3 60 PCFEnemy 4>

	Msg1 <You enter the factory.>
	Msg3 <You are in the factory.>
	Msg2 <You've been spotted! An alarm rings!>

	CaveMap
	FloorType 17

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2
		type <ROBOT GUARD>

		rect
		width 40
		height 40
		FloorType 17
		sub
			Room 7 7
			name_org <Workroom 1>
			name <Workroom 1>
			FloorType 28
			BorderType 29

			Room 7 7
			name_org <Workroom 2>
			name <Workroom 2>
			FloorType 28
			BorderType 29

			Room 6 12
			name_org <The Showroom>
			name <The Showroom>
			FloorType 28

			Room 9 6
			FloorType 20
			name_org <The Office>
			name <The Office>

			room 5 5
			name_org <Human Resources>
			name <Human Resources>
			FloorType 28

			rect
			name_org <Way Up>
			name <Way Up>
			FloorType 17
			width 6
			height 6
			sub
				StairsUp
				Destination 11
			end
		end

		Persona 41
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		wares <4 5 10 MECHA>
		Msg1 <The machines produced by our factory are of a high quality not seen since before the great war. Take a look around, admire our work!>
		Msg2 <I'm glad you asked! Here is our current catalogue. Be sure to check back often, since we are always introducing exciting new products!>
		Msg3 <Enjoy your stay in Gyori!>
		prompt1 <What do you have for sale?>


		Persona 43
		% Shop mechanic.
		Greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		result2 <Say 4 NewChat AddChat 3>
		result3 <Goto Result1>
		wares <MECHA MEXTRA 8 6>
		Msg1 <Gyori Factory is the most advanced industrial complex in the world. It's an honor to work in a place like this. Do you require a demonstration of our technical wizardry?>
		Msg2 <We are proud to offer repair services for all machines up to "Giga" class, and a wide selection of manufactured items.>
		Msg3 <Pleasant journeys!>
		Msg4 <Not at all; in fact I admire the brilliance of it! Geothermal heat supplies 90% of our electricity, and we've trained the local fruit bats to deliver interoffice memos...>
		prompt1 <Sure, I could use one of those.>
		prompt2 <You don't mind that it's in a cave?>
		prompt3 <I'll take a look at your shop now.>

		Persona 1201
		% Human Resources manager
		% V1 = Renown + Reaction, determines if PC can get job...
		greeting <NewChat ifFactionEnemy 4 else GoSomething SayAnything>
		GoSomething <if= PCFac 4 else GoCheckFaction Say 1 AddChat 1>
		GoCheckFaction <if= PCFac 0 else GoHasFaction Say 2 AddChat 2>
		GoHasFaction <SayAnything>
		result1 <EndChat Say 3 School .skills Say 4>
		.skills <1 2 3 4 5 15 19 20 21 31 17>
		result2 <NewChat ifG 1 PCRep 2 else GoR2Apt Say 5>
		GoR2Apt <V= 1 PCRep 6 V+ 1 React ifG V1 15 else goR2Fail Say 7 AddChat 3 AddChat 4>
		goR2Fail <Say 6>
		result3 <NewChat Say 8 MechaPrize .mek XPV 200 CashPrize 25000 SetPlayerFaction 4>
		.mek <BuruBuru.txt>
		result4 <NewChat Say 9 AddReact -d4>
		Msg1 <As a member of the company, you are eligible for workshops and membership training. Improving your skills will improve your chances of promotion.>
		Msg2 <Kettel Industries keeps a competitive edge by only hiring the brightest, best workers.>
		Msg3 <That's the spirit. Gotta keep up that competitive edge!>
		Msg4 <Remember, the company rewards hard work and loyalty.>
		Msg5 <Potential employees for our company must show an aptitude for loyalty and honest work. You have not yet demonstrated that. Maybe one of the lesser corporations would be willing to hire you.>
		Msg6 <Sorry, you've got the proper attitude to join our company, but I'm not personally convinced that you're ready to work with us. Maybe someday if you work hard you'll change my mind.>
		Msg7 <This is all very good... you're exactly the type of person that we're looking for. So, how about it? Would you like to join Kettel Industries?>
		Msg8 <Welcome to the team! To start with, here is a new entry-level mecha and a cash bonus. You will also be eligible for training.>
		Msg9 <Ah. Well, keep us in mind if ever you're looking for a job.>
		Prompt1 <I'd like to train.>
		Prompt2 <Here, look at my resume.>
		Prompt3 <Yes I would!>
		Prompt4 <No, I was just checking.>

	end
	inv
		% There's a strong bend towards Lawful Cheerfulness in this
		% organization.
		NPC Leader
		name_org <Elisha Kettel>
		name <Elisha Kettel>
		job <Corporate President>
		sdl_portrait <por_f_elisha.png>
		sdl_colors <80 40 120 255 230 200 166 47 32>
		rumor <Elisha's father was a great man.>
		home <The Office>
		chardesc Lawful Lawful Lawful Sociable Passionate Female Renowned Renowned Renowned
		SetPersona 32
		Age 12
		SetTeam 2
		SetFaction 4

		NPC Soldier
		job <Executive Assistant>
		sdl_colors <80 40 120 255 212 195 80 80 85>
		chardesc Lawful Female
		SetTeam 3
		SetPersona 1202
		SetFaction 4
		mecha <Savin.txt>
		equipchar 25000
		home <The Office>

		NPC Mecha Pilot
		chardesc Lawful Renowned
		SetTeam 3
		SetPersona 1203
		SetFaction 4
		mecha <Maanji.txt>
		EquipChar 15000

		NPC Mecha Pilot
		chardesc Lawful
		SetTeam 3
		SetPersona 1204
		SetFaction 4
		mecha <Jos.txt>
		EquipChar 10000

		NPC Corporate Executive
		home <The Showroom>
		chardesc Lawful Lawful
		SetPersona 41
		SetTeam 2
		SetFaction 4

		NPC Mechanic
		home <WorkRoom 1>
		chardesc Lawful Lawful Cheerful Passionate
		SetPersona 43
		SetTeam 2
		SetFaction 4

		NPC Corporate Executive
		home <WorkRoom 2>
		chardesc Lawful Lawful Cheerful Passionate
		SetPersona 33
		SetTeam 2
		SetFaction 4

		NPC Corporate Executive
		home <WorkRoom 2>
		chardesc Lawful Lawful Cheerful Passionate
		SetPersona 34
		SetTeam 2
		SetFaction 4

		NPC Soldier
		EquipChar 15000
		job <Security Guard>
		home <Way Up>
		chardesc Cheerful Passionate Lawful Heroic
		SetPersona 30
		SetTeam 3

		NPC Mechanic
		job <Manager>
		home <Human Resources>
		SetTeam 2
		SetPersona 1201

	end

Scene 13 0
	name_org <Ipshil>
	name <Ipshil>
	type <Town Target URB_STORY LANCEMATE_HERE>
	special <ShowAll>
	SetFaction 11

	CityMap

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.
	% 2 -> Enter Wine Cellar

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoSecondTime Print 1 V= 1 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	Msg1 <You enter a small but brightly lit town. Neon lights illuminate many of the shops and businesses.>
	Msg2 <You enter Ipshil.>
	Msg3 <You are in Ipshil.>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3
		% Set this team's default orders to PASSIVE
		Stat 1 3
		rumor <there's a hive of scum and villainy just south of town.>

		team 3
		% Town Militia
		SetAlly 2

		Team 4
		% Gang at pub.
		Stat 1 3

		Room 6 6
		name_org <Guns and Stuff>
		name <Guns and Stuff>
		BorderType 36
		FloorType 16

		room 7 5
		name_org <Denomolos>
		name <Denomolos>
		BorderType 36
		FloorType 25

		room 7 7
		name_org <Metal Psychosis>
		name <Metal Psychosis>
		BorderType 33
		FloorType 16

		room 5 5
		name_org <Skip Tracer>
		name <Skip Tracer>
		FloorType 25
		BorderType 24

		Room 11 8
		name_org <Wayward Pub>
		name <Wayward Pub>
		FloorType 26
		BorderType 15
		sub
			StairsDown
			Destination 20
			stat 5 20
			update <ifG L2 0 SetStat 5 0>
		end

		room 7 8
		name_org <Extropia Health>
		name <Extropia Health>
		BorderType 32
		FloorType 25

		room 5 5
		name_org <Deli Noodles>
		name <Deli Noodles>
		BorderType 37
		FloorType 25

		complex
		width 8
		height 8
		name_org <City Hall>
		name <City Hall>

		room 5 5
		name_org <Ipshil Bus Terminal>
		name <Ipshil Bus Terminal>

		rect
		width 2
		height 2
		sub
			% This is a hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1
		end


		Persona 55
		% Shopkeeper - Guns and Stuff
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		wares <4 5 10 20>
		Msg1 <It's a dangerous world out there. You looking for some personal protection? I have just the stuff you need.>
		Msg2 <Take a look through the wares. Take your time, I've got all day.>
		Msg3 <Remember, if you find that you don't have enough firepower, come back here and get some more.>
		prompt1 <I'd like to buy a weapon.>

		Persona 56
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		wares <10 11>
		Msg1 <This is Denomolos, the new vision clothing store for the modern future warrior. Our lines are clean, stark but lush, exotic with a dangerous hint of savage brutality.>
		% Msg2 <Certainly. Demonolos clothing is created with both fashion and utility in mind. Our motto is "Better, Stronger, Faster, Style".>
		Msg2 <Certainly. Denomolos clothing is created with both fashion and utility in mind. Our motto is "Better, Stronger, Faster, Style".>
		Msg3 <Remember, fashion is but an outward mirror of the inward truth. Shop Denomolos.>
		prompt1 <Uh, do you sell armor here?>

		Persona 59
		% Brock, of the Wayward Inn
		% V1 = Visited Dungeon Before
		greeting <NewChat Say 11  AddChat 1  AddChat 2  ifG V1 0 AddChat 10>
		result1 <NewChat  Say 12  AddChat 3  AddChat 4  AddChat 5  AddChat 6  AddChat 7  AddChat 8  AddChat 9>
		result2 <EndChat  Say 13  Shop .wares Say 19>
		.wares <18>
		result3 <NewChat  Say 14  AddChat 11  AddChat 12>
		result4 <NewChat  Say 15  Print d10>
		result5 <Goto result4>
		result6 <Goto result4>
		result7 <Goto result4>
		result8 <Goto result4>
		result9 <Goto result4>
		result10 <EndChat  Say 16  L= 2 1 UpdateProps Exit 20>
		result11 <V= 1 1 Goto result10>
		result12 <NewChat  Say 17  AddChat 14  AddChat 13>
		result13 <NewChat  Say 18  AddChat 3  AddChat 4  AddChat 5  AddChat 6  AddChat 7  AddChat 8  AddChat 9>
		result14 <V= 1 1 Goto result10>
		Msg1 <It tastes good!>
		Msg2 <It tastes great!>
		Msg3 <Ugh... That's horrible!>
		Msg4 <You hear someone snickering at you.>
		Msg5 <The drink fizzes like cherry cola.>
		Msg6 <The room starts spinning about your head.>
		Msg7 <The smell of the drink nearly knocks you off the barstool.>
		Msg8 <The drink smells like paint thinner. You down it in one gulp.>
		Msg9 <That was really tasty!>
		Msg10 <It's an okay drink.>
		Msg11 <Hruh... What'll you be having?>
		Msg12 <What kind of a drink? We've got all kinds here.>
		Msg13 <Take a look at what's available.>
		Msg14 <Certainly... Just head on down to the wine cellar and pick yerself out a bottle.>
		Msg15 <Here ya go, enjoy your drink.>
		Msg16 <Just through the trap door and down the staircase... Be careful, we've got some awful big rats down there.>
		Msg17 <Why? Er, well, um... I have to stay here and wipe these glasses, that's why. Now will you be wanting some wine or not!?>
		Msg18 <Makes no difference to me. So, what's your pleasure, then?>
		Msg19 <I'll be right here minding the bar if you ever happens to need anything else.>
		Prompt1 <I'll have a drink.>
		Prompt2 <I need some provisions.>
		Prompt3 <Wine.>
		Prompt4 <Foul Spirits.>
		Prompt5 <Whiskey.>
		Prompt6 <Ale.>
		Prompt7 <Zima.>
		Prompt8 <Root Beer.>
		Prompt9 <Mead.>
		Prompt10 <I'd like to see the Wine Cellar, please.>
		Prompt11 <I'll be right back.>
		Prompt12 <Why don't you go get it yourself?>
		Prompt13 <I'll just have something else.>
		Prompt14 <Okay, I'll go.>

		Persona 60
		% The bandit leader... PC can get into a fight!
		greeting <ifG React 30 else GoStartFight Say 1 NewChat>
		% The player might get into a fight here, might lose face, or something.
		GoStartFight <if= V1 1 else GoRealStart SayAnything>
		GoRealStart <EndChat V= 1 1 Say 2 AddChat 1 AddChat 2>
		result1 <EndChat Say 3 Reputation 6 -2>
		result2 <ifG Skroll 28 12 else GoNoDice Say 4 XPV 150 NewChat AddChat 3 AddChat 4>
		GoNoDice <EndChat Say 6 ATTACK 4 1>
		result3 <Say 5 NewChat>
		result4 <Reputation 6 1 goto GoNoDice>
		Msg1 <If you're into the game then you're smokin'. Everything is going down in Ipshil.>
		Msg2 <You're breathing my air, wastesucker. Get out of here before I have to smash that ugly face in.>
		Msg3 <That's right... go on home to mommy. Count yourself lucky that you didn't piss me off too badly.>
		Msg4 <Don't be harsh... No need to escalate the tension, you're cool on our turf. Let's be buds, okay?>
		Msg5 <This town is owned by the MacGuffins. They're the only game around here. If you want to live long you'll get on their good side.>
		Msg6 <You know what? Your sorry carcass is going to smell even worse when you're lying face down in a puddle of your own blood... NOW YOU DIE!!!>
		prompt1 <Sorry, didn't mean to offend.>
		prompt2 <Don't insult me unless you want to die.>
		prompt3 <Sure, we're buds now.>
		prompt4 <No, you're going to apologize...>

		Persona 61
		greeting <Say 1 ifG React 30 else GoNoChat NewChat>
		GoNoChat <EndChat>
		Msg1 <Splooge monkey snackpants!>

		Persona 63
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <17 19>
		Msg1 <Welcome to Extropia Health Clinic. Are you in need of any aid, or perhaps augmentation?>
		Msg2 <Tell me whatever you need.>
		Msg3 <May the future bring you interesting times.>
		prompt1 <Yeah, I could use some of that.>

		Persona 1304
		% Metal Psychosis shopkeeper
		greeting <NewChat AddChat 1 ifG PCMeks 5 else GoFewMeks Say 1>
		GoFewMeks <ifG PCMeks 1 else GoOneMek Say 2>
		GoOneMek <ifG PCMeks 0 else GoNoMeks Say 3>
		GoNoMeks <Say 4>
		result1 <EndChat Say 5 Shop Wares Say 6>
		wares <Mecha MEXTRA 8 6>
		Msg1 <Ah, it's nice to see someone who's into mecha almost as much as I am. Are you here for some upgrade parts, to sell one of your used machines, or maybe to pick up a new one?>
		Msg2 <You must really enjoy power machines. Take a look around our showroom, see if there's anything you like.>
		Msg3 <One mecha is never enough. Have you thought about upgrading your current unit or perhaps purchasing a second model?>
		Msg4 <Here at Metal Psychosis we cater to the true mecha enthusiast. You should really have a look around our showroom, there might be something you like.>
		Msg5 <These are the models we currently have available. If you don't see what you're looking for, check back again later.>
		Msg6 <Ride the wind, baby.>
		Prompt1 <Let me see what you have.>

		Persona 1305
		% Metal Psychosis mechanic
		greeting <NewChat ifG PCMeks 0 else GoNoMeks Say 1 AddChat 1 AddCHat 2>
		GoNoMeks <Say 5>
		result1 <EndChat Say 2 Shop NoWares Say 3>
		result2 <NewChat Say 4>
		Msg1 <Any problem with any mecha, I can fix it. These machines need to be kept in top shape for when you push them to their limits.>
		Msg2 <Let me take a look...>
		Msg3 <If you take care of your gear you can play as rough as you need to.>
		Msg4 <Take good care of your machine and she'll take good care of you.>
		Msg5 <This here is a pro shop for extreme pilots. The mecha magazines are over that way, if that's what you're looking for.>
		Prompt1 <I've got some damage to fix.>
		Prompt2 <No problems right now.>

		Persona 1306
		greeting <NewChat ifG React 50 else GoMedReact Say 1>
		GoMedReact <ifG React d49 else GoLowReact Say 2>
		GoLowReact <SayAnything>
		Msg1 <I don't have any bounty notices at the moment. Actually, I kind of like it when there's nothing to do.>
		Msg2 <This is such a nice lazy job... Especially when there's no work to be done...>

		Persona 1308
		greeting <NewChat Say 1 AddChat 3 AddChat 4>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result3 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 149 else GoNoMoney Say 2 CASH+ -150 PCEat PCMoraleDmg -d6>
		result4 <NewChat Say 3>
		Msg1 <This is Deli Noodle, the best noodle house in Ipshil! We have beef noodles, seafood noodles, bean noodles, ice noodles, and black bean noodles. All meals $150 per dish.>
		Msg2 <Enjoy your meal.>
		Msg3 <All noodles, all the time. That's our motto.>
		Msg4 <Sorry, this restaurant is for paying customers only. Come back when you have some money.>
		Msg5 <Are you sure you're hungry? I'd be more than happy to take your money, but I don't like throwing food away...>
		Prompt3 <I'd like some noodles, please.>
		Prompt4 <Maybe some other time...>

		Persona 1309
		% V1 = Destination
		% V2 = Fare
		% V3 = Time
		greeting <NewChat Say 1 AddChat 1 AddChat 4 AddChat 6>
		result1 <NewChat V= 1 10 V= 2 80 V= 3 3600 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result2 <NewChat Say 4>
		result3 <EndChat if= SCeneFaction V1 11 else GoR3NoBus Say 3 Time V3 Cash+ -V2 Exit 1 SeekGate V1>
		GoR3NoBus <Say 5>
		result4 <NewChat V= 1 17 V= 2 80 V= 3 3600 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result6 <EndChat Say 6 EXPRESSDELIVERY Say 7>
		Msg1 <This is Ipshil Bus Terminal. We have buses traveling to Wujung and Snake Lake.>
		Msg2 <The ride from here to \SCENE V1 costs $ \VAL V2 . Do you want to go?>
		Msg3 <Here's your ticket. The bus will drop you off near downtown.>
		Msg4 <Have a nice trip.>
		Msg5 <Oh... all buses on the \SCENE V1 line have been cancelled for today.>
		Msg6 <Certainly. Our trucks move all kinds of goods, from nearly any place in the Federated Territories and beyond. The price depends on the weight of the package.>
		Msg7 <Please come again.>
		Prompt1 <I'd like to go to Snake Lake.>
		Prompt2 <No thanks.>
		Prompt3 <I'll have one ticket, please.>
		Prompt4 <I'd like to go to Wujung.>
		Prompt6 <I need some things shipped here.>

	end
	inv
		NPC Bandit
		SetPersona 60
		home <Wayward Pub>
		rumor <the Wayward Pub isn't a safe place to hang out.>
		chardesc Villainous Villainous Villainous Chaotic
		SetTeam 4
		CHAT_SAFE1 <We smashed him up real good...>
		CHAT_SAFE2 <You lookin' at me?>

		NPC Bandit
		SetPersona 61
		home <Wayward Pub>
		SetTeam 4
		CHAT_SAFE1 <I told him not to make you angry, huh huh...>
		CHAT_SAFE2 <Man, someone's looking for a beating.>

		NPC Cyberdoc
		SetPersona 63
		home <Extropia Health>
		SetTeam 2

		NPC Bartender
		SetPersona 59
		name_org <Brock>
		name <Brock>
		home <Wayward Pub>
		rumor <Brock is always wiping glasses.>
		SetTeam 2
		chardesc Male Old Shy Easygoing Renowned

		STC TV
		home <Wayward Pub>

		NPC Shopkeeper
		SetPersona 55
		SetTeam 2
		home <Guns and Stuff>
		skill 15 1

		NPC Shopkeeper
		SetPersona 56
		SetTeam 2
		home <Denomolos>

		NPC Guardian
		SetPersona 54
		chardesc Chaotic
		SetTeam 3

		NPC Bandit
		SetPersona 51
		SetTeam 3
		SetFaction 13

		NPC Bandit
		SetPersona 52
		SetTeam 3

		NPC Citizen
		SetPersona 1301
		SetTeam 2

		NPC Citizen
		SetPersona 1302
		SetTeam 2

		NPC Citizen
		SetPersona 1303
		SetTeam 2
		chardesc Chaotic Chaotic Chaotic

		NPC Shopkeeper
		SetPersona 1304
		home <Metal Psychosis>
		SetTeam 2
		chardesc Chaotic Chaotic Chaotic Cheerful Passionate

		NPC Mechanic
		SetPersona 1305
		home <Metal Psychosis>
		SetTeam 2
		chardesc Passionate Passionate Passionate Passionate Passionate Chaotic Chaotic Chaotic Chaotic Chaotic

		NPC Bounty Hunter
		SetPersona 1306
		home <Skip Tracer>
		name_org <Skippy>
		name <Skippy>
		chardesc Male Cheerful Easygoing Chaotic
		SetTeam 2

		NPC Leader
		SetPersona 1307
		SetTeam 2
		home <City Hall>

		NPC Cook
		SetPersona 1308
		SetTeam 2
		home <Deli Noodles>

		NPC Shopkeeper
		job <Ticket Vendor>
		SetPersona 1309
		SetTeam 2
		home <Ipshil Bus Terminal>

	end

Scene 14 0
	name_org <Kist>
	name <Kist>
	type <Village Town Target>
	WildMap
	SetFaction 10

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoSecondTime V= 1 1 if= SceneFaction 14 10 else GoSecondTime Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	Msg1 <This village is strangely quiet. You notice a lot of men with automatic rifles walking around.>
	Msg2 <You enter Kist.>
	Msg3 <You are in Kist.>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1
		% Set this team's default orders to PASSIVE
		Stat 1 3
		rumor <there's a way into the ruins, but it's hard to find.>

		team 3
		% Occupying Force
		name_org <Bone Devils>
		name <Bone Devils>
		SetAlly 2

		rect
		width 40
		height 30
		special <SHOWALL>
		MarbleType 17
		gapfill <-14 -10 -4 -1 -8 -1 -8>
		sub
			rect
			width 10
			height 6
			name_org <Town Square>
			name <Town Square>
			FloorType 17
			MarbleType 1
			sub
				% This is a hidden exit to the world map!
				StairsDown
				Destination 1
				stat 5 -1
			end

			room 8 5
			name_org <General Store>
			name <General Store>
			FloorType 26
			BorderType 15

			room 5 8
			name_org <Kist Hospital>
			name <Kist Hospital>
			FloorType 28
			BorderType 18

			room 7 7
			rumor <Kist was built on top of an ancient pre-Zero ruin.>
			FloorType 14
			BorderType 15
			sub
				Trapdoor
				Destination 18
				Hide 10
			end

			room 5 5
			FloorType 14
			BorderType 15

			room 5 5
			FloorType 14
			BorderType 15

		end

		Persona 1406
		% Honest bandit
		greeting <NewChat ifG React 25 else GoNoFriend Say 1>
		GoNoFriend <SayAnything>
		Msg1 <You know, with all these bandits keeping an iron grip on the town, it's tough for an honest thief like me to make a living.>

		Persona 1407
		greeting <NewChat if= SceneFaction 14 10 else GoBanditsGone ifG React 50 else GoMedReact Say 5 AddChat 1>
		GoMedReact <ifG React 25 else GoLowReact Say 6 AddChat 2>
		GoLowReact <Say 1 AddChat 3>
		GoBanditsGone <Say 2 AddChat 1>
		result1 <Say 3 Shop Wares Say 4 EndCHat>
		Wares <4 5 10 11 17 18 MECHA>
		result2 <Say 7 Shop PithyWares Say 4 EndChat>
		PithyWares <5 17 18>
		result3 <ifG PCRep 1 5 else GoNoHero Say 8 Shop NoWares Say 4 EndChat>
		GoNoHero <ifG React 15 else GoNotLiked Say 9 Shop NoWares Say 4 EndChat>
		GoNotLiked <NewChat Say 10>
		Prompt1 <Let me see your wares.>
		Prompt2 <Let me see what you have.>
		Prompt3 <Can I get my stuff repaired?>
		Msg1 <Sorry... this store is closed.>
		Msg2 <With the bandits gone, my store can once again open for business.>
		Msg3 <Here's what I have for sale. Since this is the only shop in town, I try to keep a little bit of everything on hand.>
		Msg4 <Have a good expedition.>
		Msg5 <Those bandits don't much like for us in town to do business with outsiders, but seeing as who you are I'll show you what I have.>
		Msg6 <It's tough keeping the store running when the town has been over-run by bandits. I don't have much in stock, but you can take a look at it.>
		Msg7 <Take a look through, let me know if you see anything you like.>
		Msg8 <I'm not supposed to do this, but you seem like a good sort. I'll take a look at your gear.>
		Msg9 <Eh, I guess I could do that. Let me take a look at it.>
		Msg10 <Nope, the shop's closed, there's nothing I can do for you. Good day.>

		Persona 1408
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 Shop NoWares Say 3 EndChat>
		result2 <NewChat Say 4>
		Msg1 <Our hospital hasn't been able to get new supplies in a long time, but we do our best to keep things running. Are you in need of any help?>
		Msg2 <Tell me where it hurts and I'll do what I can.>
		Msg3 <Be careful, it's a dangerous world out there.>
		Msg4 <That's good. I hope you remain in good health.>
		Prompt1 <Yes I am.>
		Prompt2 <No, not today.>

	end
	inv
		NPC Bandit
		SetTeam 3
		SetPersona 1401
		SetFaction 10
		home <Town Square>

		NPC Bandit
		SetTeam 3
		SetPersona 1402
		SetFaction 10
		stat 2 19
		stat 5 5
		stat 7 2
		home <Town Square>

		NPC Bandit
		SetTeam 3
		SetFaction 10
		SetPersona 1403
		home <Town Square>

		NPC Bandit
		SetTeam 3
		SetFaction 10
		SetPersona 1404
		home <Town Square>

		NPC Bandit
		SetTeam 3
		SetFaction 10
		home <Town Square>
		SetPersona 1405

		NPC Bandit
		SetTeam 2
		SetPersona 1406
		chardesc Lawful Heroic
		SetFaction 13

		NPC Shopkeeper
		SetTeam 2
		home <General Store>
		SetPersona 1407
		Skill 15 1
		chardesc Old Easygoing

		NPC Doctor
		SetTeam 2
		home <Kist Hospital>
		SetPersona 1408

		NPC Citizen
		SetPersona 1409
		SetTeam 2
		chardesc heroic

		NPC Citizen
		SetPersona 1410
		SetTeam 2

		NPC Citizen
		SetPersona 1411
		SetTeam 2
		chardesc heroic

		NPC Citizen
		SetPersona 1412
		SetTeam 2

	end

Scene 15 0
	name_org <Hwang-Sa Temple>
	name <Hwang-Sa Temple>
	type <Town Temple LANCEMATE_HERE>
	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.
	% 2 -> Opened entrance to Proving Ground.
	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoSecondTime Print 1 V= 1 1>
	Restore_Start <Print 4>
	GoSecondTime <Print 2>

	% Local event 1 is the opening of the pit to the training ground.
	LOCAL1 <Alert 3 L= 2 1 Exit 62 SeekGate -1>

	Msg1 <You discover a peaceful temple complex. All the buildings are carved from yellow sandstone. You hear the sound of a bell somewhere in the distance.>
	Msg2 <You enter Hwang-Sa Temple.>
	Msg4 <You are in Hwang-Sa Temple.>
	Msg3 <Suddenly, a pit opens beneath you! You fall into a deep dark tunnel...>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3 1
		name <The Monks>
		% Set this team's default orders to PASSIVE
		Stat 1 3
		SDL_COLORS <163 63 0 250 212 177 166 47 32>

		team 3
		% Town Militia
		SetAlly 2 1
		name <Monk Warriors>
		SDL_COLORS <163 63 0 250 212 177 152 61 97>

		room 9 12
		name_org <Enlightenment Hall>
		name <Enlightenment Hall>
		stat 5 26
		stat 7 24
		sub
			Trapdoor
			Destination 62
			Hide -1
			use <if= StatVal STAT_MetaVisibility 0 Print 1 Exit StatVal 4 SeekGate -1>
			Msg1 <You slide down the tunnel into the Proving Ground.>
			update <if# L2 0 SetStat 5 0>
		end

		room 9 12
		name_org <Legacy Hall>
		name <Legacy Hall>
		stat 5 26
		stat 7 24

		room 9 12
		name_org <Practice Hall>
		name <Practice Hall>
		stat 5 26
		stat 7 24

		room 5 6
		name_org <Gift Shop>
		name <Gift Shop>
		stat 5 14
		stat 7 24

		room 10 5
		name_org <Zen Mechanics>
		name <Zen Mechanics>
		stat 5 30
		stat 7 24

		BigHill
		Width 7
		Height 7
		name_org <Shrine Hill>
		name <Shrine Hill>

		rect
		width 2
		height 2
		sub
			% This is a hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1
		end


		Persona 1506
		% Kaema, the head monk of the temple
		greeting <NewChat ifFactionEnemy 12 else GoSomething SayAnything>
		GoSomething <if= G10 1 else GoNoMark Say 14 AddChat 8 AddChat 9 AddChat 10>
		GoNoMark <if= PCFac 12 else GoNoMember Say d10>
		GoNoMember <AddChat 1 AddChat 2 ifG 0 PCRep 7 else GoNoFaith Say d10>
		GoNoFaith <Say 101>
		result1 <NewChat Say 102 V= 2 4 V+ 2 d3 AddChat V2>
		result2 <NewChat Say 103 V= 2 4 V+ 2 d3 AddChat V2>
		result3 <NewChat Say 106 V= 2 4 V+ 2 d3 AddChat V2>
		result4 <NewChat Say 107 V= 2 4 V+ 2 d3 AddChat V2>
		result5 <NewChat V= 2 10 V+ 2 d3 Say V2 AddChat 1 AddChat 2 AddCHat 3 AddChat 4>
		result6 <goto result5>
		result7 <goto result5>
		result8 <NewChat G= 10 -1 Say 15 mechaprize .mek XPV 500 PCSkill+ 9 1 SetPlayerFaction 12>
		.mek <Scylla.txt>
		result9 <NewChat G= 10 -1 Say 16>
		result10 <NewChat Say 17>
		Msg1 <Do not seek enlightenment, allow it to find you instead.>
		Msg2 <Our temple is not the path to enlightenment but instead the shoes.>
		Msg3 <Open your mind but do not allow your brains to fall out.>
		Msg4 <Be as the difference between a duck, when one of its legs are both the same.>
		Msg5 <Seek your wisdom in the ocean; just remember to listen.>
		Msg6 <Give your faith totally but cautiously. Not all prophets are false, nor all fortune cookies true.>
		Msg7 <It may be that I am speaking gibberish. It may be that gibberish is what you need.>
		Msg8 <Strive for a harmonious body, harmonious mind, and harmonious life.>
		Msg9 <All things are circular.>
		Msg10 <Embrace your destiny, whatever it may be.>
		Msg11 <Certainly. What do you wish to know?>
		Msg12 <You may ask.>
		Msg13 <Always seek knowledge... that is good.>
		Msg14 <You return here with the Mark of the Phoenix... So, does this mean that you've decided to give up your previous life, and become a monk?>
		Msg15 <Very good. You are now one among us, \RANK \PC . In your quests you may need to travel... This mecha will serve you well.>
		Msg16 <You will find your own destiny, or it will find you...>
		Msg17 <Very well. When you have reached a decision, return and let me know what it is.>
		Msg101 <Welcome to our temple, wanderer. I hope that you will find here that which you seek.>
		Msg102 <We do many things here. It is the place where our monks work, train, and pray. We support ourselves by selling crafts and metalwork. Our temple also has the great responsibility of preserving historic records from before the war.>
		Msg103 <This temple is not dedicated to any one particular faith, but instead to preserving all the religious traditions from before the night of fire. Our monks also study craftwork, history, and martial arts.>
		Msg106 <Well, we do offer visitor lessons in the Practice Hall. You should ask the monk there if you want to learn martial arts.>
		Msg107 <It is not within my authority to induct you as a monk; that is something only you can do for yourself.>
		Prompt1 <What exactly do you do here?>
		Prompt2 <What religion do you follow?>
		Prompt3 <Can you teach me to kick ass?>
		Prompt4 <How can I become a monk?>
		Prompt5 <Can I ask you something else?>
		Prompt6 <I've got another question for you.>
		Prompt7 <There's something else I have to know.>
		Prompt8 <Yes, that's what I want.>
		Prompt9 <No, I don't want that.>
		Prompt10 <I need some time to think about it.>

		Persona 1507
		% Librarian
		greeting <NewChat Say 1>
		Msg1 <This is the Hwang-Sa Legacy hall, perhaps the greatest depository of human culture currently on the planet. Have a look through our collection.>

		Persona 1508
		% Gift Shop storekeeper
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <4 10 11>
		Msg1 <Welcome to our gift shop. I hope you are enjoying your visit to Hwang-Sa Temple.>
		Msg2 <All of these items are either crafted by the monks themselves, or used by them in their daily martial arts practice.>
		Msg3 <Fortune go with you!>
		prompt1 <Let me see the stuff.>

		Persona 1509
		% Zen and the art of Mecha Maintenance
		% V1 = Have given free mecha
		greeting <NewChat if= PCMeks 0 else GoHasMeks if= V1 0 else GoHasMeks ifG PCRep 1 -1 else GoHasMeks Say 4 AddChat 2>
		GoHasMeks <Say 1 AddChat 1>
		result1 <Say 2 Shop NoWares Say 3 EndChat>
		result2 <NewChat Say 5 V= 1 1 mechaprize .mek>
		.mek <Esher.txt>
		Msg1 <The mecha is an extension of self, the machine spirit an extension of personal karma, this is what I believe.>
		Msg2 <Certainly you can. That is what I am here for, to mend the twisted metal of this world in preparation for the next.>
		Msg3 <May the machine spirits honor you.>
		Msg4 <How did you manage to get all the way out here in the desert without having a mecha? Walking back to civilization is going to be difficult... I may be able to help you, though.>
		Msg5 <We found this old mecha in the wastes. It doesn't have an owner, and no-one here has any need of it. I think its machine spirit would be honored if you were to accept it.>
		prompt1 <Can I get my stuff repaired here?>
		Prompt2 <Any help at all would be appreciated.>

		Persona 1510
		% Herbal doctor
		% V1 = Reputation bonus
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <ifG PCRep 7 0 else GoFaith if= V1 0 else GoFaith NewChat Say 4 AddChat 3 AddChat 4 AddChat 5>
		GoFaith <Say 2 Shop .Wares Say 3 EndChat>
		.wares <17 18>
		result2 <NewChat Say 5>
		result3 <Say 6 Shop .Wares Say 3 EndChat if= V1 0 V= 1 1 Reputation 4 1>
		result4 <Say 7 Shop .Wares Say 3 EndChat if= V1 0 V= 1 1 Reputation 4 -1>
		result5 <Say 8 AddReact -8 Shop .Wares Say 3 EndChat if= V1 0 V= 1 1 Reputation 7 1>
		Msg1 <This is a traditional healing shop. Are you in need of medical help?>
		Msg2 <My therapies will mend both your mind and your soul. Allow me to see your troubles.>
		Msg3 <May you live a long life.>
		Msg4 <I can tell that you don't really believe in the healing powers of nature. My arts will be unable to help you if you don't first believe in them.>
		Msg5 <That is good. Well, may you continue to enjoy good health.>
		Msg6 <It is always wise to keep an open mind. Come, allow me to see what your troubles are.>
		Msg7 <I always want to talk beliefs. It is our beliefs which define who we are. Here, allow me to see your troubles.>
		Msg8 <I most certainly am not! I may choose to prescribe only natural medicines, but all my practices are strictly in accordance with FTMA guidelines! Here, just let me see your wounds...>
		prompt1 <Yes I am.>
		prompt2 <Not today.>
		prompt3 <Alright, if it works I'll believe.>
		prompt4 <I'm injured and you want to talk beliefs!?>
		prompt5 <You're a quack.>

		Persona 1512
		% V1 = Conversation Randomizer
		greeting <NewChat if= PCFac 12 else GoNoMember Say d3 AddChat 1>
		GoNoMember <Say d3 AddChat 2>
		result1 <EndChat Say 10 School .skill1 V= 2 150 V+ 2 d6 Say V2>
		.skill1 <3 4 6 8 9 10 12 13 18 25 26 34>
		result2 <EndChat Say 11 School .skill2 V= 2 150 V+ 2 d6 Say V2>
		.skill2 <9>
		Msg1 <The body is the temple of ones soul. You should train regularly, in order to attain your perfect self.>
		Msg2 <You know, chicks really dig black belts. Having your second degree mastery is even better than owning a giant robot.>
		Msg3 <Healthy mind, healthy body... that's the only condition by which your spirit can flourish.>
		Msg10 <Certainly, \RANK \PC . What is it that you need to learn?>
		Msg11 <We offer courses for visitors of all skill levels. Let's get to work right away!>
		Msg151 <May the road rise up to meet you.>
		Msg152 <Think about the things you've learned here today.>
		Msg153 <Keep practicing that spin kick, it needs some work.>
		Msg154 <Have an exciting adventure!>
		Msg155 <Practice, practice, practice.>
		Msg156 <Keep up your training.>
		prompt1 <I'm here to practice my skills.>
		prompt2 <I want to study martial arts.>

	end
	inv
		NPC Warrior Monk
		SetTeam 3
		SetPersona 1501
		SetFaction 12

		NPC Warrior Monk
		SetTeam 3
		SetPersona 1502
		SetFaction 12

		NPC Warrior Monk
		SetTeam 3
		SetPersona 1512
		home <Practice Hall>
		SetFaction 12
		mecha <>
		chardesc young male cheerful spiritual spiritual spiritual spiritual spiritual

		NPC Monk
		SetTeam 2
		SetPersona 1503
		SetFaction 12

		NPC Monk
		SetTeam 2
		SetPersona 1504
		SetFaction 12

		NPC Monk
		SetTeam 2
		SetPersona 1505
		SetFaction 12

		NPC Leader
		name_org <Kaema>
		name <Kaema>
		home <Enlightenment Hall>
		job <Monk Leader>
		SetTeam 2
		SetPersona 1506
		chardesc old male heroic easygoing shy cheerful spiritual
		skill 4 20
		skill 5 20
		SetFaction 12

		STC SHRINE-1
		home <Enlightenment Hall>
		name_org <Shrine of Ascension>
		name <Shrine of Ascension>
		clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL ifG SkRoll 34 12 else GoNoDice ifG d150 PCRep 7 else GoNoDice if= L2 1 else GoNoOpen Print 2 XPV 50>
		GoNoOpen <if= V10 1 else GoFirstTime Print 2 Trigger LOCAL 1>
		GoFirstTime <V= 10 1 Print 5 XPV 50>
		Msg5 <You meditate at the shrine. You hear a mischievous chuckle from somewhere behind you.>


		NPC Monk
		home <Legacy Hall>
		job <Monk Librarian>
		SetTeam 2
		SetFaction 12
		SetPersona 1507

		STC Bookshelf-1
		home <Legacy Hall>
		use <ifYesNo 1 2 3 moretext .text>
		.text <TS_TEXT_HwangSa_1.txt>
		Msg1 <This bookshelf contains the Complete Encyclopedia of the Modern Age.>
		Msg2 <Read it.>
		Msg3 <I'll pass.>

		STC Bookshelf-1
		home <Legacy Hall>
		use <ifYesNo 1 2 3 moretext .text>
		.text <TS_TEXT_HwangSa_2.txt>
		Msg1 <This bookshelf contains the Complete Encyclopedia of the Modern Age.>
		Msg2 <Read it.>
		Msg3 <I'll pass.>

		STC Bookshelf-1
		home <Legacy Hall>
		use <ifYesNo 1 2 3 moretext .text>
		.text <TS_TEXT_HwangSa_3.txt>
		Msg1 <This bookshelf contains the Complete Encyclopedia of the Modern Age.>
		Msg2 <Read it.>
		Msg3 <I'll pass.>

		NPC Monk
		home <Gift Shop>
		SetTeam 2
		SetPersona 1508

		NPC Mechanic
		home <Zen Mechanics>
		job <Tantric Mechanic>
		SetTeam 2
		SetPersona 1509

		NPC Doctor
		home <Zen Mechanics>
		job <Herbalist>
		chardesc spiritual old passionate
		SetTeam 2
		SetPersona 1510

		NPC Priest
		SetTeam 2
		SetPersona 1511
		SetFaction 12
		SDL_COLORS <89 52 137 252 212 195 80 80 85>

		STC SHRINE-1
		% V2 = Have gotten the "big prize" at this shrine.
		name_org <Wind Shrine>
		name <Wind Shrine>
		home <Shrine Hill>
		rumor <there are five shrines to the elements scattered throughout the world.>
		clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL FacXP+ 12 1 ifG SkRoll 34 15 else GoNoDice Goto GoCheckElements>
		GoCheckElements <if= V2 0 else GoSmallPrize ifG G11 0 else GoSmallPrize ifG G12 0 else GoSmallPrize ifG G13 0 else GoSmallPrize ifG G14 0 else GoSmallPrize ifG G15 0 else GoSmallPrize Goto GoBigPrize>
		GoBigPrize <ifG -50 PCRep 7 else GoSmallPrize V= 2 1 Print 101 PCStat+ 6 2 XPV 100 if= G16 0 History 102 G= 16 1>
		GoSmallPrize <G+ 11 1 Print 2 XPV 50>
		Msg2 <You meditate at the shrine. You hear the whisper of the winds.>
		Msg101 <You meditate at the shrine. The touch of a summer breeze is lighter than a feather, yet still the wind may uproot the strongest of trees. You attain illumination.>
		Msg102 <You have meditated at each of the elemental shrines.>

	end

Scene 16 0
	name_org <Namok>
	name <Namok>
	type <City Town Target URB_STORY>
	special <ShowAll>

	CityMap

	SetFaction 11

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.
	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoSecondTime Print 1 V= 1 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	Msg1 <You enter a well-ordered and very clean city.>
	Msg2 <You enter Namok.>
	Msg3 <You are in Namok.>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3 1
		% Set this team's default orders to PASSIVE
		Stat 1 3
		sdl_colors <120 160 230 240 200 120 170 50 32>

		team 3
		% Town Militia
		SetAlly 2 1

		room 8 8
		name_org <Colosseum>
		name <Colosseum>
		FloorType 30

		room 10 6
		name_org <Duelist's Hall>
		name <Duelist's Hall>
		FloorType 26
		BorderType 33

		room 7 7
		name_org <City Hall>
		name <City Hall>
		FloorType 25
		BorderType 23

		room 6 5
		name_org <Namok Oil>
		name <Namok Oil>
		FloorType 14
		BorderType 38

		room 8 5
		name_org <Mercy Hospital>
		name <Mercy Hospital>
		FloorType 30
		BorderType 18

		room 5 5
		FloorType 25
		BorderType 27

		room 5 5
		FloorType 25
		BorderType 27

		room 5 5
		name_org <Bus Terminal>
		name <Bus Terminal>

		room 7 5
		name_org <Typhoon Restaurant>
		name <Typhoon Restaurant>
		FloorType 20
		BorderType 37

		room 8 8
		name_org <Regex Building>
		name <Regex Building>
		BorderType 35

		rect
		width 2
		height 2
		sub
			% This is a hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1

			Sign
			Destination 37
		end

		Persona 1657
		% Manager of the Colosseum
		% V1 = Current Challenge Rating
		% V2 = Arena Recharge Time
		% V3 = Rank
		greeting <NewChat ifG G23 V3 else GoOldGreet V= 3 G23 V+ 1 d5 CashPrize Reward Threat V1 100 250 if= V3 10 else GoCashPrize Say 7 G+ 23 1 V+ 3 1 MechaPrize .tcmek Reputation 6 3 History 9>
		GoCashPrize <Say 8>
		.tcmek <Vadel.txt>
		GoOldGreet <ifG ComTime V2 else GoNotReady if= V1 0 else GoHereBefore V= 1 10 Say 1 AddChat 1 AddChat 2>
		GoNotReady <Say 2>
		GoHereBefore <Say 3 AddChat 1 AddChat 2>
		result1 <ifG PCMEKS 0 else goNoMeks EndChat Say 4 SavePos Dynamic 2 Threat V1 75 FrzNU1 FrzNU2 V= 2 ComTime V+ 2 50000 SetMapType ArenaMap SetMapString .map>
		FrzNU1 <if= T1 0  if= V1 0 V= 1 1 Return Reputation 6 -5>
		FrzNU2 <if= T2 0  if= V1 0 V= 1 1 Return G+ 23 1 Reputation 6 1 XPV 50>
		.map <SOLO>
		goNoMeks <NewChat Say 5 L= 2 1>
		result2 <NewChat Say 6>
		Msg1 <This is the Colosseum, the largest recreational battleground in all the Federated Territories. Pilots come from all over to battle here. What's your interest, stranger?>
		Msg2 <Service crews are hosing down the arena now. The next fight won't be for another few hours, at least.>
		Msg3 <Welcome back to the Colosseum. What can I do for you today?>
		Msg4 <Very good. Gear up and head over to the starting position.>
		Msg5 <Sorry, but you need to have a functioning mecha in order to compete here. I hear \PERSONA 1658 has an old junker he might not mind parting with. Ask him.>
		Msg6 <There's a direct cam TV in the Duelist's Hall. Most people watch from there. You could go out to the field, but that's not so popular ever since Russel lost his arm...>
		Msg7 <You have completed your tenth victory making you a gladiator champion! In recognition of your achievement, you have won a new top-of-the-line mecha. Congratulations.>
		Msg8 <That was a good fight! Here's your prize money for winning.>
		Msg9 <You were crowned Colosseum champion.>
		prompt1 <I want to compete.>
		prompt2 <I want to watch the games.>

		Persona 1670
		% Score Indicator
		greeting <NewChat if= G23 0 else GoWonSomething SayAnything>
		GoWonSomething <if= G23 1 else GoMultipleWins Say 1>
		GoMultipleWins <if= G23 10 else GoCheckChamp Say 4>
		GoCheckChamp <ifG G23 10 else GoStillWorking Say 3>
		GoStillWorking <Say 2>
		Msg1 <Well, you managed to win once, but they say anyone can do that. It'll take 9 more fights to reach the championship.>
		Msg2 <I love watching the games. You've had \VAL G23 wins so far. Think you can go all the way? If you can win ten fights, you'll be crowned arena champion.>
		Msg3 <You're a pretty good pilot. It's always fun to watch you in a match.>
		Msg4 <You did it! You won the championship! Go speak to \PERSONA 1657 because I think there's a prize involved...>

		Persona 1658
		% Maybe can get mecha from this pilot.
		% V1 -> Already gave away his mek.
		greeting <NewChat if= V1 0 else GoNormalGreeting ifG L2 0 else GoNoReccomend Say 2 AddChat 1>
		GoNoReccomend <ifG PCRep 1 45 else GoNormalGreeting Say 3 AddChat 2 AddChat 3>
		GoNormalGreeting <Say 1>
		result1 <NewChat ifG PCRep 1 -7 else GoVillain say 6 AddChat 4>
		GoVillain <Say 7>
		result2 <NewChat Say 5 AddChat 4>
		result3 <EndChat Say 4 Reputation 2 -3 V= 1 1>
		result4 <NewChat Say 8 V= 1 1 ifG PCRep 1 90 else GoNoSuper MechaPrize Mek_Super>
		GoNoSuper <ifG PCRep 1 50 else GoNoVery MechaPrize Mek_VeryGood>
		GoNoVery <ifG PCRep 1 25 else GoPlain MechaPrize Mek_Good>
		GoPlain <MechaPrize Mek_Plain>
		Mek_Super <Radcliff.txt>
		Mek_VeryGood <Vadel.txt>
		Mek_Good <BuruBuru.txt>
		Mek_Plain <Razer.txt>
		Msg1 <The old days are gone, and we shall never see their like again.>
		Msg2 <You seem as if you're looking for something... what business could you have with an old retired pilot like me?>
		Msg3 <I've heard tell of your exploits, young one. I have a favor to ask of you.>
		Msg4 <I see... well, pleasant journeys to you.>
		Msg5 <Well, you see, I retired a while back. My body's not in such good condition anymore... but my steed, well, she's as good as ever. I was wondering if you could take her off my hands... keep her useful.>
		Msg6 <I've got an old mecha, yes. It's well-worn and not very useful I thing. You want to take it off my hands?>
		Msg7 <Sorry, I don't own a mecha and I don't know where you can find one.>
		Msg8 <Here are the keys. Take good care of her.>
		prompt1 <I'm looking for a mecha.>
		prompt2 <How can I help you?>
		prompt3 <I'm too busy to do favors for old men.>
		prompt4 <I'd be glad to!>

		Persona 1609
		% Turing - Can train the player in personal or mecha combat
		% V1 -> Player has chosen whether to learn mecha or personal skills
		greeting <NewChat  if= V1 1 else GoNoMecha  ifG React 50 else GoNoChance  ifG PCRep 1 0 else GoNoChance  Say 11  AddChat 3  AddChat 2>
		GoNoMecha <if= V1 2 else GoNoTraining  ifG React 50 else GoNoChance  ifG PCRep 1 0 else GoNoChance  Say 6  AddChat 1  AddChat 2>
		GoNoTraining <ifG React 50 else GoNoChance  ifG PCRep 1 d100 else GoNotYet  ifG PCRep 6 d100 else GoNotYet  Say 14  AddChat 4  AddChat 5  AddCHat 6>
		GoNotYet <Say d5>
		GoNoChance <SayAnything>
		result1 <EndChat  Say 12  V= 1 2  School .comskills  Say 13>
		.comskills <6 7 8 10 13 18 26 12>
		result2 <NewChat  Say 6>
		result3 <EndChat  Say 12  V= 1 1  School .mekskills  Say 13>
		.mekskills <1 2 3 4 5 11 15>
		result4 <NewChat  Say 15  AddChat 3  V= 1 1>
		result5 <NewChat  Say 15  AddChat 1  V= 1 2>
		result6 <NewChat  Say 16  AddChat 1  AddChat 3>
		Msg1 <Bounty hunting has taught me a lot... It has also taken a lot from me.>
		Msg2 <I've been close to death more times than I care to remember. The main thing is to keep that fighting spirit.>
		Msg3 <A few years ago I thought I'd start looking for an apprentice, someone to pass all my skills on to.>
		Msg4 <You know, it wasn't the troglodytes which destroyed Nara... But maybe I shouldn't go dredging up old memories like that.>
		Msg5 <You can learn a thing or two from your elders. If I had followed that advice when I was young maybe I'd still have both of my own legs.>
		Msg6 <It's a pleasure to have you here. Tell me about all your latest exploits.>
		Msg11 <Good to see you again. You up for some more training, or just here to chat for a while?>
		Msg12 <Let's get to work. There are two ways to learn something... Go make the mistakes yourself, or listen to all the mistakes other people made.>
		Msg13 <Keep up the training and you'll be making progress in no time.>
		Msg14 <Tell me something... I know that you're an adventurer, you've got quite a reputation for yourself. Which do you prefer, piloting a mecha or up close personal fighting?>
		Msg15 <So I see. Well, I'll tell you why I asked. I want to help train you. I've learned quite a bit in my decades as a bounty hunter, and I figure you'd be a good one to pass my knowledge on to.>
		Msg16 <I'll tell you why I was asking. I want to train you. Which group of skills would you most like to brush up on?>
		Prompt1 <I want to study my combat skills.>
		Prompt2 <I'm just visiting.>
		Prompt3 <I want to study my mecha skills.>
		Prompt4 <I'm a mecha pilot.>
		Prompt5 <I prefer personal combat.>
		Prompt6 <I'm not a fighter at all.>

		Persona 1610
		% Shopkeeper - Guns
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		wares <4 5>
		Msg1 <Welcome to the Duelist's shop. We specialize in the best equipment for the modern professional warrior. Feel free to peruse our selection of blades and firearms.>
		Msg2 <I hope that we have something that you'll be interested in.>
		Msg3 <Come back again.>
		prompt1 <I'd like to look at your weapons.>

		Persona 1611
		% Shopkeeper - Armor
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		wares <10 11 20>
		Msg1 <Welcome to the Duelist's shop. We provide arms and armaments for the modern professional warrior. Here you will find all the latest protective gear.>
		Msg2 <Remember, we custom fit all our armor for maximum comfort and flexibility.>
		Msg3 <Come back again.>
		prompt1 <I'd like to look at your armor.>

		Persona 1615
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		wares <MECHA MEXTRA 6 17 DELIVERY>
		Msg1 <This is Namok Oil. Are you in need of repair, or would you like to have a look at the new and used equipment we have here for sale?>
		Msg2 <Let me know what you need and I'll make sure that you get set up correctly.>
		Msg3 <Good luck out there.>
		prompt1 <Let me see what you've got.>

		Persona 1616
		greeting <NewChat Say 1  AddChat 1  AddChat 2>
		result1 <Say 2 Shop NoWares EndChat Say 3>
		result2 <NewChat Say 5>
		Msg1 <Welcome to Namok Hospital. Are you injured? Do you need any help?>
		Msg2 <I'll do what can be done for you.>
		Msg3 <Try not to get yourself killed, please.>
		Msg5 <That's a relief.>
		prompt1 <I need medical help!>
		prompt2 <I'm doing fine.>

		Persona 1619
		% V1 = Destination
		% V2 = Fare
		% V3 = Time
		greeting <NewChat Say 1 AddChat 1 AddChat 4 AddChat 5>
		result1 <NewChat V= 1 10 V= 2 100 V= 3 3600 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result2 <NewChat Say 4>
		result3 <EndChat if= SCeneFaction V1 11 else GoR3NoBus Say 3 Time V3 Cash+ -V2 Exit 1 SeekGate V1>
		GoR3NoBus <Say 5>
		result4 <NewChat V= 1 11 V= 2 85 V= 3 3600 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result5 <EndChat Say 6 ExpressDelivery Say 4>
		Msg1 <This is Namok Bus Terminal. From here you can take a bus to Snake Lake or Gyori.>
		Msg2 <The ride from here to \SCENE V1 costs $ \VAL V2 . Do you want to go?>
		Msg3 <Here's your ticket. The bus will drop you off on the outskirts of town; from there it's a short walk to the city center.>
		Msg4 <Have a nice adventure.>
		Msg5 <Oh... all buses on the \SCENE V1 line have been cancelled for today.>
		Msg6 <That's not a problem. What is it that you need to have shipped?>
		Prompt1 <I'd like to go to Snake Lake.>
		Prompt2 <No thanks.>
		Prompt3 <I'll have one ticket, please.>
		Prompt4 <I'd like to go to Gyori.>
		Prompt5 <I need a package delivered.>

		Persona 1601
		greeting <NewChat ifFactionEnemy 1 else GoSomething SayAnything>
		GoSomething <if= PCFac 0 else GoHasFaction ifG React 20 else GoNoOffer ifG PCRep 6 15 else GoNoOffer Say 2 AddChat 1 AddChat 2 AddChat 3>
		GoNoOffer <Say 1  AddChat 6>
		GoHasFaction <SayAnything>
		result1 <NewChat Say 3>
		result2 <NewChat Say 4 SetPlayerFaction 1 XPV 500 mechaprize .facmek>
		.facmek <Condor.txt>
		result3 <NewChat Say 5 AddChat 4 AddChat 5>
		result4 <Goto result1>
		result5 <Goto result2>
		result6 <NewChat Say 6>
		Msg1 <You should know that the Navy is always looking for skilled new recruits.>
		Msg2 <We are always on the lookout for the best of the best to join our ranks. How would you like to become a member of the Solar Navy?>
		Msg3 <That's too bad. We could really use someone with your talents on our side.>
		Msg4 <Very good! Here is the claim form for your new standard issue mecha. Welcome to the team. You can ask around to see if there are any missions currently underway.>
		Msg5 <You will be expected to take part in military operations with our forces, defending the unity of the FedTer or otherwise acting on our behalf. You will have access to skill training, and be given a combat mecha.>
		Msg6 <You'll note that I said skilled new recruits. I'm afraid that you're going to have to shape up a bit before we can consider you for membership.>
		prompt1 <I'm not interested.>
		prompt2 <Definitely!>
		prompt3 <What exactly is involved?>
		prompt4 <Thanks, but no thanks.>
		prompt5 <Sounds good to me.>
		prompt6 <Can I join the Navy?>

		Persona 1622
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 11 AddChat 12 AddChat 13 AddChat 4>
		result2 <NewChat Say 3>
		result4 <NewChat Say 3>
		result11 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 49 else GoNoMoney Say 7 CASH+ -50 PCEat>
		result12 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 7 CASH+ -100 PCMoraleDmg -d8 PCEat>
		result13 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 499 else GoNoMoney Say 7 CASH+ -500 PCMoraleDmg -d20 PCEat>
		Msg1 <Welcome to Typhoon restaurant. We specialize in fish, sushi, and the fruits of the sea. May I take your order?>
		Msg2 <You can get a sushi roll for $50, haemul soup for $100, or a complete lobster dinner for $500.>
		Msg3 <Be seeing you again.>
		Msg4 <How do you intend to pay for that?>
		Msg5 <You don't seem hungry enough to have a meal right now. Come back later, if you want.>
		Msg7 <Here's your order. Please enjoy the meal.>
		Prompt1 <May I see the menu?>
		Prompt2 <Sorry, I came in here by mistake...>
		Prompt4 <On second thought, I don't want anything.>
		Prompt11 <I'll take the sushi.>
		Prompt12 <I'll take the soup.>
		Prompt13 <I'll take the lobster.>



	end
	inv
		NPC Leader
		SetPersona 1601
		SetTeam 2
		SetFaction 1
		home <City Hall>

		STC TV
		home <Duelist's Hall>
		Msg1 <This is a widescreen flatvision video terminal. Very nice. Would you like to check the news?>

		NPC Corporate Executive
		SetPersona 1602
		SetTeam 2
		home <Regex Building>
		SetFaction 6

		NPC Corporate Executive
		SetPersona 1603
		SetTeam 2
		home <Regex Building>
		SetFaction 6

		NPC Corporate Executive
		SetPersona 1604
		SetTeam 2
		home <Regex Building>
		SetFaction 6

		NPC Professor
		Chardesc Heroic Old
		SetPersona 1605
		SetTeam 2

		NPC Guardian
		SetPersona 1608
		SetTeam 3

		NPC Bounty Hunter
		name_org <Turing>
		name <Turing>
		rumor <Turing had an exciting career as a bounty hunter, and now has the cybernetic parts to prove it.>
		home <Duelist's Hall>
		mecha <Longman.txt>
		chardesc Old male Lawful Heroic Pragmatic Sociable
		SetPersona 1609
		SetTeam 2
		skill 2 15
		skill 5 15
		skill 10 15
		skill 13 19
		skill 12 17
		skill 26 19
		skill 30 16

		NPC Shopkeeper
		home <Duelist's Hall>
		SetPersona 1610
		SetTeam 2

		NPC Shopkeeper
		home <Duelist's Hall>
		SetPersona 1611
		SetTeam 2

		NPC Citizen
		SetPersona 1612
		SetTeam 2

		NPC Citizen
		SetPersona 1613
		SetTeam 2

		NPC Citizen
		SetPersona 1614
		SetTeam 2

		NPC Mechanic
		home <Namok Oil>
		SetPersona 1615
		SetTeam 2

		NPC Doctor
		home <Mercy Hospital>
		chardesc melancholy sociable passionate
		SetPersona 1616
		SetTeam 2

		NPC Nurse
		home <Mercy Hospital>
		SetPersona 1617
		SetTeam 2

		NPC Soldier
		SetPersona 1618
		SetTeam 3
		SetFaction 1
		mecha <Excel.txt>
		sdl_colors <200 200 245 255 212 195 123 63 0>

		NPC Shopkeeper
		SetPersona 1619
		SettEAM 2
		home <Bus Terminal>
		job <Ticket Vendor>

		NPC Guardian
		SetPersona 1620
		SetTeam 3

		NPC Guardian
		SetPersona 1621
		SetTeam 3

		NPC Cook
		SetPersona 1622
		SetTeam 2
		home <Typhoon Restaurant>

		NPC Mecha Pilot
		SetPersona 1658
		SetTeam 2
		mecha <>
		chardesc Lawful Heroic Old Pragmatic Melancholy

		NPC Citizen
		SetPersona 1657
		SetTeam 2
		home <Colosseum>
		job <Arena Manager>

		NPC Citizen
		SetPersona 1670
		SetTeam 2
		home <Colosseum>

	end


Scene 17 0
	name_org <Wujung>
	name <Wujung>
	type <Target City Town URB_STORY LANCEMATE_HERE>

	CityMap
	special <ShowAll>

	SetFaction 11

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town.
	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoSecondTime Print 1 V= 1 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	Msg1 <You enter an old and impressive city. New construction has been built atop the ruins of the past.>
	Msg2 <You enter Wujung.>
	Msg3 <You are in Wujung.>
	FIRE! <AirRaidSiren>

	rumor <Wujung was built on top of a ruined city.>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3 1
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 2 1

		room 9 6
		name_org <Elite Armaments>
		name <Elite Armaments>
		FloorType 20

		room 10 12
		name_org <Blue Fortress>
		name <Blue Fortress>
		FloorType 20
		BorderType 29

		room 8 8
		name_org <Wujung Tires>
		name <Wujung Tires>
		FloorType 26
		BorderType 38

		room 8 5
		name_org <Wujung Hospital>
		name <Wujung Hospital>
		FloorType 28
		sub
			StairsDown
			rumor <Wujung Hospital is the oldest building in town.>
			use <if= StatVal STAT_MetaVisibility 0 Print 1 SavePos LoadD .scene PassVar 2 29 PassVar 3 5 PassVar 4 12 SeekGate -1 if# G27 1 PassVar 1 17>
			.scene <TS_SCENE_WujungUndercity.txt>
			Hide 20
			REVEAL <Print 7>
			Msg7 <You have found a secret passageway!>
		end

		room 5 5
		name_org <Allied Armor>
		name <Allied Armor>
		FloorType 26
		BorderType 29

		room 7 7
		name_org <Black Isle Pub>
		name <Black Isle Pub>
		FloorType 20
		BorderType 15

		room 5 5
		FloorType 20

		room 5 5
		name_org <Bus Terminal>
		name <Bus Terminal>

		room 5 5
		Name_org <Barbecue Nara>
		Name <Barbecue Nara>
		FloorType 20
		BorderType 37

		rect
		width 2
		height 2
		sub
			% This is a hidden exit to the world map!
			StairsDown
			Destination 1
			stat 5 -1

			{ Bus stop }
			Sign
			Destination 35
			name_org <Bus Stop: University>
			name <Bus Stop: University>
		end

		Persona 1712
		% Shopkeeper - Guns
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		wares <4 5 MEXTRA MECHA>
		Msg1 <Welcome to Elite Armaments. This is the leading weapons shop in the Federated Territories. We stock all kinds of personal scale and mecha armaments.>
		Msg2 <Take a look through the showroom.>
		Msg3 <Please come again.>
		prompt1 <Show me what you've got.>

		Persona 1713
		% Shopkeeper - Armor
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		wares <10 11 17 MEXTRA>
		Msg1 <This is Allied Armor. Our shop maintains a connection between the greatest researchers and craftsmen working on armor today. We have protection for people, we have protection for mecha. We have everything you'll need.>
		Msg2 <Take a look through what we have. If you can't see what you want then chances are you don't really need it.>
		Msg3 <Keep it safe.>
		prompt1 <I'll take a look.>

		Persona 1714
		greeting <NewChat Say 1 AddChat 1>
		result1 <Say 2 Shop Wares EndChat Say 3>
		WARES <DELIVERY>
		Msg1 <Welcome to Wujung Tires, where the lowest price is a happy accident! We do service and repairs on all kinds of civilian and military mecha.>
		Msg2 <Really? I'll take a look at it and see what I can do.>
		Msg3 <Goodbye.>
		prompt1 <I've got damage to repair.>

		Persona 1715
		greeting <NewChat Say 1  AddChat 1  AddChat 2>
		result1 <Say 2 Shop NoWares EndChat Say 3>
		Msg1 <Welcome to Wujung Hospital. My name is Doctor \PERSONA 1715 and I'll be your medical health professional for today.>
		Msg2 <Please take off your clothes and I'll see how bad the damage is.>
		Msg3 <Stay healthy.>
		prompt1 <I'm injured.>

		Persona 1720
		% V1 = Destination
		% V2 = Fare
		% V3 = Time
		greeting <NewChat Say 1 AddChat 1 AddChat 4 AddChat 5 AddChat 6 AddChat 7>
		result1 <NewChat V= 1 10 V= 2 80 V= 3 3600 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result2 <NewChat Say 4>
		result3 <EndChat if= SCeneFaction V1 11 else GoR3NoBus Say 3 Time V3 Cash+ -V2 Exit 1 SeekGate V1>
		GoR3NoBus <Say 5>
		result4 <NewChat V= 1 44 V= 2 80 V= 3 3600 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result5 <NewChat V= 1 13 V= 2 80 V= 3 3600 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result6 <NewChat V= 1 39 V= 2 80 V= 3 3600 Say 2 AddChat 2 ifG PC$ V2 AddChat 3>
		result7 <EndChat Say 6 ExpressDelivery Say 4>
		Msg1 <This is Wujung Bus Terminal. From here you can take a bus to Snake Lake, Last Hope, Ipshil or Mauna.>
		Msg2 <The ride from here to \SCENE V1 costs $ \VAL V2 . Do you want to go?>
		Msg3 <Here's your ticket. The bus will drop you off on the edge of town.>
		Msg4 <Have a nice day.>
		Msg5 <Oh... all buses on the \SCENE V1 line have been cancelled for today.>
		Msg6 <We can do that here. What is it you need?>
		Prompt1 <I'd like to go to Snake Lake.>
		Prompt2 <No thanks.>
		Prompt3 <I'll have one ticket, please.>
		Prompt4 <I'd like to go to Mauna.>
		Prompt5 <I'd like to go to Ipshil.>
		Prompt6 <I'd like to go to Last Hope.>
		Prompt7 <Really, I need something delivered.>

		Persona 1701
		greeting <NewChat ifFactionEnemy 2 else GoSomething SayAnything>
		GoSomething <if= PCFac 0 else GoHasFaction ifG React 20 else GoNoOffer ifG PCRep 6 15 else GoNoOffer Say 2 AddChat 1 AddChat 2 AddChat 3>
		GoNoOffer <Say 1 AddChat 6>
		GoHasFaction <SayAnything>
		result1 <NewChat Say 3>
		result2 <NewChat Say 4 SetPlayerFaction 2 XPV 500 mechaprize .facmek>
		.facmek <Daum.txt>
		result3 <NewChat Say 5 AddChat 4 AddChat 5>
		result4 <Goto result1>
		result5 <Goto result2>
		result6 <NewChat Say 6>
		Msg1 <Remember that the Defense Force is always looking for a few good recruits.>
		Msg2 <We are always on the lookout for the best of the best to join our ranks. How would you like to become a member of the Terran Defense Force?>
		Msg3 <That's too bad. We could really use someone with your talents on our side.>
		Msg4 <Very good! Here is the claim form for your new standard issue mecha. Welcome to the team. You can ask around to see if there are any missions currently underway.>
		Msg5 <As a member of the Defense Force you will receive a MPB mecha and full access to our training facilities. You will aid us in protecting the Federated Territories from all threats, both external and internal.>
		Msg6 <I'm sorry, but you don't match our minimum standards. Get a bit more practical experience and then we can talk.>
		prompt1 <I'm not interested.>
		prompt2 <Definitely!>
		prompt3 <What exactly is involved?>
		prompt4 <Thanks, but no thanks.>
		prompt5 <Sign me up!>
		prompt6 <I'd like to join!>

		Persona 1702
		greeting <NewChat if= PCFac 2 else GoNoMember Say 2 AddChat 1>
		GoNoMember <ifG React d50 else GoNoLike Say 1>
		GoNoLike <SayAnything>
		result1 <EndChat Say 3 School .sklist Say 4>
		.sklist <1 2 3 4 5 6 7 8 10 18>
		Msg1 <I am the lead combat trainer for the Defense Force.>
		Msg2 <I am the chief drill sergeant for the Defense Force. What are your needs, soldier?>
		Msg3 <Let's get started. You will need to master each of these skills if you hope to survive on the battlefield.>
		Msg4 <Keep working on those skills.>
		Prompt1 <I'm here to do training.>

		Persona 1723
		greeting <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3 AddChat 4>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <EndChat ifG PCHunger 40 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 2 CASH+ -100 PCEat Reputation 4 d4>
		result2 <EndChat ifG PCHunger 40 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 2 CASH+ -100 PCEat PCMoraleDmg -d3>
		result3 <EndChat ifG PCHunger 40 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 2 CASH+ -100 PCEat Reputation 4 -d4>
		result4 <NewChat Say 3>
		Msg1 <This is Barbecue Nara, where chicken is our business and business is good. We have three recipes to choose from: Regular, Suicide Hot, and Bland Original. It's just $100 per meal.>
		Msg2 <Enjoy your food.>
		Msg3 <Come back when you're hungry, okay?>
		Msg4 <Sorry, this restaurant is for paying customers only. Come back when you have some money.>
		Msg5 <I don't really think you're hungry.>
		Prompt1 <I'll take the bland original chicken.>
		Prompt2 <I'll take the regular chicken.>
		Prompt3 <I'll take the suicide hot chicken.>
		Prompt4 <I don't really want chicken.>

	end
	inv
		NPC Leader
		SetPersona 1701
		SetTeam 2
		SetFaction 2
		home <Blue Fortress>

		NPC Soldier
		SetPersona 1702
		chardesc Old Renowned
		SetTeam 2
		SetFaction 2
		home <Blue Fortress>
		mecha <>

		NPC Soldier
		SetPersona 1703
		SetTeam 3
		SetFaction 2
		sdl_colors <100 150 60 255 212 195 244 216 28>

		NPC Soldier
		SetPersona 1704
		SetTeam 3
		SetFaction 2
		sdl_colors <100 150 60 142 62 39 103 3 45>

		NPC Mecha Pilot
		SetPersona 1705
		SetTeam 3
		SetFaction 2
		mecha <Zerosaiko.txt>
		sdl_colors <100 150 60 255 212 195 150 112 89>

		NPC Mecha Pilot
		SetPersona 1706
		SetTeam 3
		SetFaction 2
		mecha <Excel.txt>
		sdl_colors <100 150 60 255 212 195 85 85 80>

		NPC Mecha Pilot
		SetPersona 1707
		SetTeam 3
		SetFaction 2
		mecha <Puma.txt>
		sdl_colors <100 150 60 255 212 195 244 216 28>

		NPC Guardian
		SetPersona 1708
		SetTeam 3

		NPC Citizen
		SetPersona 1709
		SetTeam 2

		NPC Citizen
		SetPersona 1710
		SetTeam 2

		NPC Citizen
		SetPersona 1711
		SetTeam 2

		NPC Shopkeeper
		SetPersona 1712
		SetTeam 2
		home <Elite Armaments>
		Skill 21 14

		NPC Shopkeeper
		SetPersona 1713
		SetTeam 2
		home <Allied Armor>

		NPC Mechanic
		SetPersona 1714
		SetTeam 2
		home <Wujung Tires>

		NPC Doctor
		SetPersona 1715
		SetTeam 2
		home <Wujung Hospital>

		NPC Bandit
		SetPersona 1717
		SetTeam 2
		SetFaction 13

		NPC Soldier
		SetPersona 1718
		SetTeam 3
		SetFaction 2
		home <Blue Fortress>
		sdl_colors <100 150 60 255 212 195 123 63 0>

		NPC Bartender
		SetPersona 1719
		SetTeam 2
		home <Black Isle Pub>

		NPC Shopkeeper
		SetPersona 1720
		SetTeam 2
		home <Bus Terminal>
		job <Ticket Vendor>

		NPC Guardian
		SetPersona 1721
		SetTeam 3

		NPC Guardian
		SetPersona 1722
		SetTeam 3

		NPC Cook
		SetPersona 1723
		SetTeam 2
		Home <Barbecue Nara>

		NPC Nurse
		SetPersona 1724
		SetTeam 2
		home <Wujung Hospital>

		STC TV
		home <Black Isle Pub>

	end

Scene 18 0
	name_org <Kist Ruins L1>
	name <Kist Ruins L1>
	special <NoExit>
	NU1 <if= T1 0 Exit 14>
	start <if= V1 0 else GoBeenBefore V= 1 1 Print 2>
	Restore_Start <Print 3>
	GoBeenBefore <Print 1>
	Msg1 <You enter Kist Ruins, level one.>
	Msg3 <You are in Kist Ruins, level one.>
	Msg2 <You find an ancient set of tunnels, apparently once part of an underground complex. In the distance you hear the humming of a very large machine.>

	CaveMap

	sub
		Rect
		name_org <Entrance>
		name <Entrance>
		Width 7
		Height 7
		FloorType 14
		sub
			StairsUp
			Destination 14
		end

		rect
		width 8
		height 8
		name_org <Way Down>
		name <Way Down>
		FloorType 16
		sub
			StairsDown
			Destination 19
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Robot Ruins Synth Earth Bug>
		setenemy 1
		stat 2 19
	end
	inv
		monster Sentinel
		SetTeam 2
		home <Way Down>

		Prop 10
		roguechar <%>
		home <Entrance>
		name_org <Skeleton>
		name <Skeleton>
		use <if= V1 0 else GoUBefore V= 1 1 Print 1>
		GoUBefore <Print 2>
		Msg1 <It's a skeleton. He looks like he's been here for quite a long time. A dusty fedora and tattered leather whip lie close to the body.>
		Msg2 <It's a skeleton.>
		CLUE14 <Print 101 V= 101 1>
		CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
		%CLUE34 <if= V103 0 V= 103 1 else GoC34Again Reputation 7 -d6 ifG SkRoll 34 10 else GoC34NoWin Print 103 XPV 100>
		CLUE34 <if= V103 0 else GoC34Again V= 103 1 Reputation 7 -d6 ifG SkRoll 34 10 else GoC34NoWin Print 103 XPV 100>
		GoC34NoWin <Print 104>
		GoC34Again <Print 105>
		clue37 <Print 106>
		Msg101 <If you were really that concerned about survival, maybe you'd get out of this place.>
		Msg102 <The bones of this skeleton have been partially vaporized, and some of the joints were fused by heat. Looks like this explorer was killed by a very high powered plasma weapon.>
		Msg103 <You say a short prayer for the soul of the deceased.>
		Msg104 <You say a short prayer that you don't end up dead like this guy.>
		Msg105 <You've already prayed here.>
		Msg106 <This skeleton obviously didn't die of natural causes.>

	end

Scene 19 0
	name_org <Kist Ruins L2>
	name <Kist Ruins L2>
	special <NoExit>
	NU1 <if= T1 0 Exit 14>
	% V1 = Message Counter
	% V2 = Activate down stairway
	start <if= V1 0 else GoBeenBefore V= 1 1 ifG SkRoll 29 10 else GoNoScience Print 2>
	Restore_Start <Print 4>
	GoNoScience <Print 3>
	GoBeenBefore <Print 1>
	Msg1 <You enter Kist Ruins, level two.>
	Msg4 <You are in Kist Ruins, level two.>
	Msg2 <As you descend into the second level, you realize that these ruins were once a factory.>
	Msg3 <The walls on this level appear to be made of rusted steel.>

	ComplexMap
	FloorType 14
	MarbleType 16
	BorderType 35

	sub
		CFiller
		BorderType 35
		Width 12
		Height 12
		SecretDoorChance 75
		LockedDoorChance 50
		sub
			rect
			FloorType 16
			sub
				StairsUp
				Destination 18
			end

			rect
			FloorType 16
			Special <Cell>
			sub
				Door
				Lock
			end
		end

		CFiller
		BorderType 35
		SecretDoorChance 75
		LockedDoorChance 50
		Width 7
		Height 5
		sub
			rect
			FloorType 16
			name_org <Machine Room>
			name <Machine Room>
		end

		CFiller
		BorderType 35
		Width 8
		Height 12
		SecretDoorChance 75
		LockedDoorChance 50
		sub
			rect
			FloorType 16
			sub
				StairsDown
				Destination 26
				stat 5 -1
				update <ifG L2 0 SetStat 5 0>
			end
		end


		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Robot Bug Synth Factory>
		setenemy 1
		stat 2 55
	end
	inv
		STC Machine-1
		% V1 = Found access port
		Use <Print 1>
		home <Machine Room>
		clue37 <ifG SkRoll 37 10 else GoNoSci Print 3 V= 1 1>
		GoNoSci <Print 2>
		clue32 <ifG V1 0 else GoNotFound ifG SkRoll 32 15 else GoNoCB L= 2 1 UpdateProps Print 5>
		GoNotFound <Print 4>
		GoNoCB <Print 6>
		msg1 <You find an old, broken down machine of some type.>
		msg2 <You don't learn anything from this rusted piece of junk.>
		msg3 <You discover an old keypad on this machine. The lights are flashing, so maybe it still does something.>
		msg4 <There's no obvious way to use that skill with this item.>
		msg5 <You play around with the keypad. You hear a grinding noise in the distance.>
		msg6 <You play around with the keypad.>
	end

Scene 20 0
	name_org <Brock's Wine Cellar>
	name <Brock's Wine Cellar>
	special <NoExit>
	NU1 <if= T1 0 Exit 13>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the wine cellar.>
	Msg2 <You are in the wine cellar.>

	MonkeyMap
	SecretDoorChance 5
	LockedDoorChance 10

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 13
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 21
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Dark Cave City Criminal>
		setenemy 1
		stat 2 14
	end
	inv
		Food 5
		name_org <Fine Wine>
		name <Fine Wine>
		% Status Effect (1), Duration Step2, Stoned(4), Skill4 to resist
		effect <1  2 4 4 CanResist>
		FoodXValue 100
		FoodMorale 5

		Food 5
		name_org <Fine Wine>
		name <Fine Wine>
		effect <1  2 4 4 CanResist>
		FoodXValue 100
		FoodMorale 5

		Food 5
		name_org <Fine Wine>
		name <Fine Wine>
		effect <1  2 4 4 CanResist>
		FoodXValue 100
		FoodMorale 5

		Food 5
		name_org <Nasty Wine>
		name <Nasty Wine>
		effect <1  6 4 6 CanResist>
		FoodXValue 50
		FoodMorale -1

		Food 5
		name_org <Golden Rum>
		name <Golden Rum>
		effect <1  3 4 9 CanResist>
		FoodMorale 8

	end

Scene 21 0
	name_org <Ipshil Sewers>
	name <Ipshil Sewers>
	special <NoExit>
	NU1 <if= T1 0 Exit 13>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the Ipshil Sewers.>
	Msg2 <You are in the Ipshil Sewers.>
	CaveMap
	FloorType 14
	MarbleType 7
	sub
		Rect
		Width 5
		Height 5
		FloorType 14
		sub
			StairsUp
			Destination 20
		end

		Rect
		Width 5
		Height 5
		FloorType 14
		sub
			StairsDown
			Destination 22
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Dark Water City Criminal>
		setenemy 1
		stat 2 13
	end

Scene 22 0
	name_org <Ipshil Catacombs>
	name <Ipshil Catacombs>
	special <NoExit>
	NU1 <if= T1 0 Exit 13>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the Ipshil Catacombs.>
	Msg2 <You are in the Ipshil Catacombs.>
	MonkeyMap
	SecretDoorChance 10
	LockedDoorChance 20
	FloorType 14
	sub
		Rect
		Width 3
		Height 3
		FloorType 1
		sub
			StairsUp
			Destination 21
		end

		Rect
		Width 3
		Height 3
		FloorType 1
		sub
			StairsDown
			Destination 36
			Hide 20
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Dark Ruins Criminal Devo>
		setenemy 1
		stat 2 25
	end
	inv
		Prop 20
		name_org <Cryogenics Tank>
		name <Cryogenics Tank>
		roguechar <=>
		use <Print 1>
		clue34 <Print 2>
		Msg1 <This tank is filled with a viscous blue liquid. Through a small porthole you can see organic shapes floating around inside.>
		Msg2 <You say a prayer for whoever or whatever lies entombed in this tank.>

		Prop 20
		name_org <Cryogenics Tank>
		name <Cryogenics Tank>
		roguechar <=>
		use <Print 1>
		clue34 <Print 2>
		Msg1 <This tank is filled with a viscous blue liquid. Through a small porthole you can see organic shapes floating around inside.>
		Msg2 <You say a prayer for whoever or whatever lies entombed in this tank.>

		Prop 20
		name_org <Cryogenics Tank>
		name <Cryogenics Tank>
		roguechar <=>
		use <Print 1>
		clue34 <Print 2>
		Msg1 <This tank is filled with a viscous blue liquid. Through a small porthole you can see a large dark mass inside.>
		Msg2 <You say a prayer for whoever or whatever lies entombed in this tank.>

	end

Scene 23 0
	name_org <Snake Lake Park>
	name <Snake Lake Park>

	WildMap

	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% V1 = First time entry counter

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter Snake Lake Park.>
	Msg2 <You are in Snake Lake Park.>

	CLUE14 <Print 101>
	Msg101 <It's a well-landscaped park. Not nature, but a remarkable simulation.>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		rect
		name_org <Zoo>
		name <Zoo>
		width 35
		height 25
		FloorType 1
		MarbleType 17
		sub
			rect
			name_org <Penguin Exhibit>
			name <Penguin Exhibit>
			width 6
			height 6
			PARAM <Fill 30 0 Ellipse 30 8 9 Wall 21>

			rect
			name_org <Marsh Exhibit>
			name <Marsh Exhibit>
			width 6
			height 6
			PARAM <Fill 7 2 Wall 21>

			rect
			name_org <Dragon Exhibit>
			name <Dragon Exhibit>
			width 5
			height 5
			PARAM <Fill 14 9 Wall 21>

			rect
			width 7
			height 7
			PARAM <Fill 1 0 Wall 21>

			rect
			name_org <Zoo Sign>
			name <Zoo Sign>
			width 5
			height 5
			FloorType 17
			MarbleType 1
			sub
				Sign
				Msg1 <Welcome to the Snake Lake zoo. Please enjoy our many exhibits from all over the world. Take your kids to see the penguins!>
			end
		end

		room 7 12
		name_org <Mecha Museum>
		name <Mecha Museum>
		WallType 13
		sub
			Sign
			name_org <Model Display>
			name <Model Display>
			Use <ifYesNo 1 2 3 Print 4 moretext .signtext>
			.signtext <TS_Text_SLMM1.txt>
			Msg1 <You stand before a display of mecha models, lovingly crafted in 1/144 scale. Do you want to read the plaque?>
			Msg2 <Yes please.>
			Msg3 <No thank you.>
			Msg4 <You read the display.>

			Sign
			name_org <Model Display>
			name <Model Display>
			Use <ifYesNo 1 2 3 Print 4 moretext .signtext>
			.signtext <TS_Text_SLMM2.txt>
			Msg1 <You stand before a model of a strangely organic flying mecha. Do you want to read the plaque?>
			Msg2 <Yes please.>
			Msg3 <No thank you.>
			Msg4 <You read the display.>

		end

		rect
		width 5
		height 5
		sub
			Sign
			Destination 10
		end

		rect
		name_org <Nature Trail>
		name <Nature Trail>
		width 5
		height 5
		sub
			Sign
			name_org <Snake Lake Nature Trail>
			name <Snake Lake Nature Trail>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			Msg1 <This sign points the way to the Snake Lake Nature Trail. At the bottom of the sign is a warning message, but the text has been gnawed off by some kind of animal.>
			Msg2 <Follow the trail.>
			Msg3 <Sounds dangerous.>
			Destination 27
		end

		Persona 2304
		% Curator of mecha museum.
		greeting <NewChat Say 1 ifKeyItem 2 AddChat 1>
		result1 <NewChat Say 2 AddChat 2 AddChat 3>
		result2 <NewChat CashPrize 1000000 DeleteKeyItem 2 AddReact d10 AddReact d10 Say 3>
		result3 <NewChat Say 4>
		Msg1 <This is the Snake Lake Mecha Museum. Please enjoy our exhibits.>
		Msg2 <Well, this is amazing... As far as I can tell, these are the original plans for an unreleased ITM-series mecha. Would you sell these to me for $1,000,000?>
		Msg3 <Thank you very much! These blueprints will provide a valuable historical reference, and a new attraction for the museum!>
		Msg4 <Well, if you should happen to change your mind, you can always come back.>
		prompt1 <Here, look at these blueprints I found.>
		prompt2 <Definitely!>
		Prompt3 <No, I wanna keep them.>

	end
	inv
		Monster Electric Rat
		SetTeam 2
		home <Zoo>

		Monster Emperor Fire Penguin
		SetTeam 3
		home <Penguin Exhibit>
		CHAT_SAFE1 <Squaaaaak!!!>
		CHAT_SAFE2 <Broo? Bru Bru.>
		CHAT_SAFE3 <Squak! Squak!>
		CHAT_SAFE4 <Squak? Broo squak.>
		CHAT_SAFE5 <BROOO!!!!!>
		CHAT_SAFE6 <Broo Broo SQUAK!>
		CHAT_SAFE7 <Squak.>
		CHAT_SAFE8 <Broo.>

		Monster Fire Penguin
		SetTeam 2
		home <Penguin Exhibit>

		Monster Fire Penguin
		SetTeam 2
		home <Penguin Exhibit>

		Monster Dark Dragon
		SetTeam 3
		home <Dragon Exhibit>

		Monster Swamp Viper
		SetTeam 2
		home <Marsh Exhibit>

		Monster Spike Toad
		SetTeam 2
		home <Marsh Exhibit>

		NPC Citizen
		SetPersona 2301
		SetTeam 2
		home <Zoo Sign>

		NPC Citizen
		SetPersona 2302
		SetTeam 2
		home <Zoo Sign>

		NPC Citizen
		SetPersona 2303
		SetTeam 2
		home <Zoo Sign>

		NPC Citizen
		SetPersona 2304
		SetTeam 2
		home <Mecha Museum>
		job <Curator>
		chardesc old

		NPC Guardian
		home <Nature Trail>
		SetTeam 3
		SetPersona 2305
	end

Scene 24 0
	name_org <Snake Lake Corporate Zone>
	name <Snake Lake Corporate Zone>
	type <TOWN URB_STORY>
	CityMap

	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% V1 = First time entry counter
	% V2 = LifeCorp Labs quest given

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the Snake Lake Corporate Zone.>
	Msg2 <You are in the Snake Lake Corporate Zone.>

	NU5 <if= T5 0 if= V2 0 V= 2 1 StoryLine .bioplot>
	.bioplot <TS_PLOT_BiocorpBasement.txt>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		team 5
		% BioCorp Monsters
		setenemy 1 2

		Team 6
		% BioCorp Scientist

		rect
		width 5
		height 5
		sub
			Sign
			Destination 10
		end

		Mansion
		Height 15
		Width 10
		name_org <Factory>
		name <Factory>
		BorderType 35
		FloorType 14


		room 7 5
		name_org <BioCorp Building>
		name <BioCorp Building>
		BorderType 34
		FloorType 30

		Complex
		name_org <BioCorp Labs>
		name <BioCorp Labs>
		BorderType 34
		FloorType 30
		width 10
		height 10
		sub
			rect
			FloorType 30
			name_org <BioCorp Labs Scientist Room>
			name <BioCorp Labs Scientist Room>

			rect
			FloorType 14
			name_org <Holding Cell>
			name <Holding Cell>
			special <Cell>
			sub
				Door
				Lock 20
				Update <ifG L2 0 SetStat 6 0>

				StairsDown
				Destination 30
				Hide 25
				Update <ifG L2 0 SetStat 5 0>
			end
		end


		room 7 5
		name_org <Regex Corporation>
		name <Regex Corporation>
		BorderType 35

		room 7 7
		name_org <Kettel Building>
		name <Kettel Building>
		BorderType 29
		FloorType 28

		room 7 5
		% name <Twilingate's>
		name_org <Twilingate's Restaurant>
		name <Twilingate's Restaurant>
		BorderType 37

		room 5 5
		name_org <Leiji Hospital>
		name <Leiji Hospital>
		BorderType 18
		FloorType 28

		room 5 5
		name_org <Automata>
		name <Automata>
		BorderType 38
		FloorType 28

		Persona 2415
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 11 AddChat 12 AddChat 13 AddChat 4>
		result2 <NewChat Say 3>
		result4 <NewChat Say 3>
		result11 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 49 else GoNoMoney Say 7 CASH+ -50 PCEat>
		result12 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 99 else GoNoMoney Say 7 CASH+ -100 PCMoraleDmg -d8 PCEat>
		result13 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 499 else GoNoMoney Say 7 CASH+ -500 PCMoraleDmg -d20 PCEat>
		Msg1 <Welcome to Twilingate's restaurant. May I take your order?>
		Msg2 <You can get fried rice for $50, a cesar salad for $100, or a steak for $500.>
		Msg3 <Well, if you ever get hungry, you know where to come...>
		Msg4 <Sorry, but your credit rating isn't quite good enough to purchase this meal. Come back after payday.>
		Msg5 <You don't seem hungry enough to have a meal right now. Come back later, if you want.>
		Msg7 <Here's your order. Please enjoy the meal.>
		Prompt1 <May I see the menu?>
		Prompt2 <Sorry, I came in here by mistake...>
		Prompt4 <On second thought, I don't want anything.>
		Prompt11 <I'll take the fried rice.>
		Prompt12 <I'll take the salad.>
		Prompt13 <I'll take the steak.>

		Persona 2416
		% V1 = PC has paid the registration fee
		greeting <NewChat if= V1 -1 else GoCheckContract Say 3>
		GoCheckContract <if= V1 1 else GoFirstTime Say 11 AddChat 8 AddChat 9>
		GoFirstTime <Say 1 AddChat 1 AddChat 2>
		GoOpenShop <shop .wares Say 13>
		.wares <19>
		result1 <NewChat Say 2 AddChat 3 AddChat 4 AddChat 5>
		result2 <NewChat Say 4>
		result3 <NewChat Say 5 AddChat 6 AddChat 7>
		result4 <NewChat Say 6>
		result5 <EndCHat Say 7 V= 1 -1 Reputation 4 -d8 PCMoraleDMG -d8>
		result6 <ifG PC$ 9999 else GoR6NoMoney EndChat Time 3600 Cash+ -10000 Say 8 V= 1 1 Goto GoOpenShop>
		GoR6NoMoney <NewChat Say 9>
		result7 <NewChat Say 10>
		result8 <EndChat Say 12 Goto GoOpenShop>
		result9 <NewChat Say 14>
		Msg1 <This is Leiji Memorial Research Hospital. We are pushing back the limits of human mortality through the advancement of improved bodies. What is your business here?>
		Msg2 <Sorry, but this is not a regular hospital... we lack the facilities and mandate for treatment of the general public. There is a hospital downtown; you should proceed there to have your wounds treated.>
		Msg3 <This is Leiji Memorial Research Hospital. As you have no business here, I must ask you to leave.>
		Msg4 <We perform research into the fields of cybernetics, genetech, longevity extension and chronic health care management.>
		Msg5 <Normally our test patients are referred here by other doctors. They need to undergo a lengthy registration procedure. If you really want, I can register you as a patient, though the cost for that and for the examination will be $10,000.>
		Msg6 <I hope you get the help you need.>
		Msg7 <Good day.>
		Msg8 <Just a minute, we'll need to review your medical history before you can be admitted... There. You're in the database, I can offer you treatment now.>
		Msg9 <Come back when you can afford the registration and I'll see what I can do for you.>
		Msg10 <As I believe I mentioned, there's a hospital downtown. You should be able to get help there.>
		Msg11 <Welcome back, \PC . How may I be of assistance today?>
		Msg12 <Certainly. Here are the services we have available.>
		Msg13 <Good health be with you.>
		Msg14 <That's fortunate. So your body is performing adequately, then?>
		Prompt1 <Help, I've been injured!>
		Prompt2 <Just seeing what you do.>
		Prompt3 <Isn't there anything you can do?>
		Prompt4 <Alright, thanks for your help.>
		Prompt5 <Screw you too!!!>
		Prompt6 <Okay, I want to do that.>
		Prompt7 <That's too much.>
		Prompt8 <I could use your skills.>
		Prompt9 <I don't need any help today.>

		Persona 2414
		% President of RegEx corporation
		% V1 = Renown + Reaction, determines if PC can get job...
		greeting <NewChat ifFactionEnemy 6 else GoSomething SayAnything>
		GoSomething <if= PCFac 6 else GoCheckFaction Say 1 AddChat 1>
		GoCheckFaction <if= PCFac 0 else GoHasFaction Say 2 AddChat 2>
		GoHasFaction <SayAnything>
		result1 <EndChat Say 3 School .skills Say 4>
		.skills <1 2 3 4 5 15 19 20 21 31 24>
		result2 <NewChat ifG 1 PCRep 3 else GoR2Apt Say 5>
		GoR2Apt <V= 1 PCRep 6 V+ 1 React ifG V1 15 else goR2Fail Say 7 AddChat 3 AddChat 4>
		goR2Fail <Say 6>
		result3 <NewChat Say 8 MechaPrize .mek XPV 200 CashPrize 25000 SetPlayerFaction 6>
		.mek <BuruBuru.txt>
		result4 <NewChat Say 9 AddReact -d4>
		Msg1 <Good to see you again. What can I do for you today?>
		Msg2 <RegEx corporation is the corporation of the people. We are the most dependable employer in the Federated Territories, and are always on the lookout for skilled workers to join our staff.>
		Msg3 <If you have the right skills, then nothing is impossible.>
		Msg4 <Keep up the hard work and you'll be rewarded!>
		Msg5 <Look, I said that we're the corporation of the people. You don't seem to be much of a people-person. Maybe some other company would be willing to hire you.>
		Msg6 <You've got the attitude, but I don't know if you've got the right stuff. The resume is good, but I don't think you're ready to work here yet.>
		Msg7 <Wow, this is exactly the kind of thing that we've been looking for. You've got a job here at RegEx if you want it! You do want it, don't you?>
		Msg8 <Welcome to the company! To start you off, here's a brand new entry-level mecha plus a cash bonus. You'll also be eligible for training later on if you want.>
		Msg9 <Oh. I'm not disappointed... really...>
		Prompt1 <I'd like to train.>
		Prompt2 <Here, look at my resume.>
		Prompt3 <Absolutely!>
		Prompt4 <No, not particularly.>

		Persona 2417
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <Mecha 17 MEXTRA 4>
		Msg1 <This is Automata. The finest machines from all over the Federated Territories and beyond are sold here. We also repair all types of mecha.>
		Msg2 <We offer many services for our customers. Let me know anything you need.>
		Msg3 <Please come again.>
		Prompt1 <Let me see what you can do.>

	end
	inv
		NPC Corporate Executive
		SetTeam 2
		SetPersona 2401
		home <Regex Corporation>
		SetFaction 6

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2402
		home <Regex Corporation>
		Mecha <Renegade.txt>
		SetFaction 6

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2403
		home <BioCorp Building>
		chardesc Villainous
		SetFaction 5

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2404
		home <BioCorp Building>
		SetFaction 5

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2405
		home <Kettel Building>
		SetFaction 4

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2406
		home <Kettel Building>
		SetFaction 4

		NPC Scientist
		SetTeam 6
		SetPersona 2407
		% home <BioCorp Labs>
		home <BioCorp Labs Scientist Room>
		SetFaction 5

		STC APPARATUS-1
		home <Factory>

		NPC Guardian
		SetTeam 3
		SetPersona 2408

		NPC Guardian
		SetTeam 3
		SetPersona 2409

		NPC Citizen
		SetTeam 2
		SetPersona 2410

		NPC Citizen
		SetTeam 2
		SetPersona 2411

		NPC Journalist
		SetTeam 2
		SetPersona 2412

		NPC Corporate Executive
		SetTeam 2
		SetPersona 2413
		home <BioCorp Building>
		SetFaction 5

		NPC Leader
		job <Corporate President>
		SetTeam 2
		SetPersona 2414
		home <Regex Corporation>
		SetFaction 6

		NPC Cook
		SetTeam 2
		SetPersona 2415
		% home <Twilingate's>
		home <Twilingate's Restaurant>

		NPC Cyberdoc
		SetTeam 2
		SetPersona 2416
		home <Leiji Hospital>
		Skill 22 5
		Skill 24 12

		STC APPARATUS-2
		home <Leiji Hospital>

		NPC Mechanic
		SetTeam 2
		SetPersona 2417
		home <Automata>
		Ego 16

		Monster Hunter-Killer
		home <Holding Cell>
		SetTeam 5
		SetKeyItem 3

	end

Scene 25 0
	name_org <Snake Lake Waterfront>
	name <Snake Lake Waterfront>

	CityMap
	type <TOWN URB_STORY>
	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% V1 = First time entry counter
	% V2 = Can access the black market

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the waterfront. It looks like a pretty dangerous area.>
	Msg2 <You are in the waterfront. It looks like a pretty dangerous area.>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		name <Delinquents>
		type <Criminal>
		setenemy 1
		stat 2 7
		rumor <some of the local street gangs aren't too fond of outsiders.>

		room 8 5
		name_org <Guardian Station>
		name <Guardian Station>
		BorderType 29

		room 5 5
		name_org <Lakeside Chapel>
		name <Lakeside Chapel>
		BorderType 15
		FloorType 30

		room 8 8
		name_org <Spaceport Authority>
		name <Spaceport Authority>
		FloorType 26

		complex
		name_org <Boarding Party>
		name <Boarding Party>
		Width 7
		Height 7
		BorderType 36
		FloorType 25

		room 5 5
		name_org <Honest Weasel>
		name <Honest Weasel>
		BorderType 38
		FloorType 28

		room 6 5
		name_org <Pirate's Den>
		name <Pirate's Den>
		BorderType 35
		FloorType 14

		rect
		width 5
		height 5
		sub
			Sign
			Destination 10
		end

		Persona 2502
		% Guardian Recruitment
		% V1 = Renown + Reaction, determines if PC can get job...
		greeting <NewChat ifFactionEnemy 3 else GoSomething SayAnything>
		GoSomething <if= PCFac 3 else GoCheckFaction Say 1 AddChat 1>
		GoCheckFaction <if= PCFac 0 else GoHasFaction Say 2 AddChat 2>
		GoHasFaction <SayAnything>
		result1 <EndChat Say 3 School .skills Say 4>
		.skills <1 2 3 4 5 6 7 8 9 10 11 36>
		result2 <NewChat ifG 10 PCRep 2 else GoR2Apt Say 5>
		GoR2Apt <V= 1 PCRep 6 V+ 1 PCRep 1 ifG V1 15 else goR2Fail Say 7 AddChat 3 AddChat 4>
		goR2Fail <Say 6>
		result3 <NewChat Say 8 MechaPrize .mek XPV 500 CashPrize 50000 SetPlayerFaction 3>
		.mek <Renegade.txt>
		result4 <NewChat Say 9 AddReact -1>
		Msg1 <As a guardian, you have to keep in top physical condition. You want to train?>
		Msg2 <It's up to us, the Guardians, to keep law and order in the Federated Territories. It's a tough job with all those ravagers and criminals out there.>
		Msg3 <Let's get started. You look a bit out of shape... Nothing some strenuous exercise won't fix.>
		Msg4 <Keep working on it.>
		Msg5 <Maybe you weren't listening to me. The Guardians are the defenders of the law... I don't know if you even know what a law is. Either shape up your behavior or find someone else to hire you.>
		Msg6 <You? You've got some spirit, it's true, but you haven't exactly proven yourself yet. I honestly don't think you'd survive two days as a guardian.>
		Msg7 <You? Well, I guess you've shown a bit of talent... I'll tell you what. We could use another patrolman on the force. I've got a position available, if you're seriously interested.>
		Msg8 <Welcome to the force. Here's a patrol car for your use, a cash allowance so you can pick up some better equipment than that crap you're using, and you can come back for training later. Now get out there and make yourself useful.>
		Msg9 <Uh-huh. Well, stop wasting my time like that. Don't ask me again unless you're serious about it.>
		Prompt1 <That's what I'm here for.>
		Prompt2 <I'd like to join you.>
		Prompt3 <I'll take it.>
		Prompt4 <Sorry, not right now.>

		Persona 2511
		% Weasely Crusher, used mecha dealer.
		Greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <Say 2 Shop Wares Say 3 EndChat>
		Wares <MECHA>
		result2 <NewChat Say 4 AddChat 1>
		Msg1 <Welcome friend... Are you interested in power machines? I have a wide selection of almost new and slightly used mecha available for sale. I'm also in the business of buying salvage parts, if you happen to have any.>
		Msg2 <Take a look around. Make me an offer.>
		Msg3 <Keep on truckin'!>
		Msg4 <Well, it's a dangerous world out there, you know. Many of these machines were parted from their previous owners under most unfortunate circumstances... But their loss can be your gain! I have the best selection in Snake Lake City!>
		Prompt1 <Let me see what you have.>
		Prompt2 <Where did you get all these robots?>

		Persona 2512
		% Black market shopkeeper...
		greeting <NewChat if= V1 1 else GoFirstTime Say 4 AddChat 3>
		GoFirstTime <if= L2 1 else GoCheckCharm L= 2 2 Say 1 AddChat 1 AddChat 2>
		GoCheckCharm <ifG React 30 else GoNothing L= 2 2 Say 8 AddCHat 5>
		GoNothing <SayAnything>
		result1 <EndChat Say 2 Reputation 2 -1 V= 1 1 Goto GoOpenStore>
		result2 <NewChat Say 3 Reputation 2 1 V= 1 2>
		result3 <EndChat Say 5 Goto GoOpenStore>
		result4 <NewChat Say 6 if= V2 0 V= 2 1 Reputation 3 d10>
		result5 <EndChat Say 9 V= 1 1 Goto GoOpenStore>
		GoOpenStore <shop .wares Say 7>
		.wares <4 5 10 11 12 14 16 17 18 19 20 MEXTRA>
		Msg1 <What're you think you're doing in here? This look like a place of business, or something!?>
		Msg2 <Well in that case, come on in! We've got all kinds of things in here.>
		Msg3 <Remember, you saw nothing...>
		Msg4 <Well, here you is again. Looking for something or you just stop by to chat?>
		Msg5 <Here's what I've got in stock at the moment. There's all kinds of stuff that finds its way through those doors, so you just might find something you've been looking for.>
		Msg6 <That's good of yer. I'll tell you a story about my times in Oceania, and the pirates of Jackson's Reef...>
		Msg7 <If anyone asks where you got that stuff, tell 'em it fell off a truck.>
		Msg8 <I like you, \PC , so I'm gonna let you in on a little secret... This here is the black market, we have things from all over Earth and beyone. You want something? I can get it.>
		Msg9 <I came groundside a while back but I still have some connections with the Blades of Crihna. Lots of this stuff came from the spinners; it's higher quality than the things made on Earth.>
		Prompt1 <I'm looking for the black market.>
		Prompt2 <Sorry to intrude...>
		Prompt3 <I'd like to see your wares.>
		Prompt4 <I'm just here to chat today.>
		Prompt5 <Let me see what you have.>

		Persona 2513
		% Pirate will tell PC about black market.
		greeting <NewChat ifG L2 0 else GoCheck Say 2>
		GoCheck <ifG React 15 else GoNoGood L= 2 1 Say 1>
		GoNoGood <Say 2>
		Msg1 <I've got a tip for you... if you're looking for the black market, the best one to ask is a pirate...>
		Msg2 <I was born on Mars, worked as a privateer out of Maquise Spinner for a while, now I'm living on Earth. I have to drift... it's my nature to keep on moving.>


	end
	inv
		NPC Trucker
		SetTeam 2
		SetPersona 2501

		NPC Mecha Pilot
		SetTeam 2
		SetPersona 2502
		SetFaction 3
		name_org <Britaine>
		name <Britaine>
		job <Guardian Commander>
		home <Guardian Station>
		Skill 2 16
		Skill 5 17
		skill 6 23
		mecha <Monstrous.txt>
		chardesc Male Heroic Lawful Passionate Passionate Passionate Renowned Renowned Renowned

		NPC Citizen
		SetTeam 2
		SetPersona 2503
		chardesc villainous

		NPC Citizen
		SetTeam 2
		SetPersona 2504
		chardesc chaotic

		NPC Bandit
		SetTeam 2
		SetPersona 2505

		NPC Bandit
		SetTeam 2
		SetPersona 2506

		NPC Trucker
		SetTeam 2
		SetPersona 2507

		NPC Priest
		home <Lakeside Chapel>
		SetTeam 2
		SetPersona 2508
		chardesc chaotic heroic

		STC SHRINE-1
		home <Lakeside Chapel>

		NPC Citizen
		home <Boarding Party>
		job <Hostess>
		SetTeam 2
		SetPersona 2509
		chardesc Young Chaotic Female

		NPC Journalist
		SetTeam 2
		SetPersona 2510

		NPC Bandit
		name_org <Weasely Crusher>
		name <Weasely Crusher>
		mecha <>
		sdl_portrait <por_m_punk.png>
		sdl_colors <152 61 97 255 212 195 136 141 101>
		chardesc Male Pragmatic Wangtta
		SetTeam 2
		SetPersona 2511
		home <Honest Weasel>
		Skill 21 6

		NPC Shopkeeper
		name_org <Miaga>
		name <Miaga>
		home <Pirate's Den>
		job <Reformed Pirate>
		sdl_portrait <por_f_miaga.png>
		sdl_colors <255 150 120 142 62 39 1 75 67>
		SetTeam 2
		SetPersona 2512
		chardesc chaotic Sociable Cheerful Easygoing Female
		skill 21 25
		Ego 17
		Craft 8
		Reflexes 16
		Speed 14
		Age 3
		EquipChar 250000

		NPC Bounty Hunter
		mecha <Neko.txt>
		rumor <Bounty Hunters generally know where to shop for adventuring equipment.>
		SettEAM 2
		SetPersona 2513
		chardesc chaotic Sociable
		equipchar 10000

		NPC Thief
		SetPersona 2514
		SetTeam 2
		mecha <Alba.txt>
		SetFaction 13
	end

Scene 26 0
	name_org <Kist Ruins L3>
	name <Kist Ruins L3>
	special <NoExit>
	NU1 <if= T1 0 Exit 14>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter Kist Ruins, level three.>
	Msg2 <You are in Kist Ruins, level three.>

	ComplexMap
	FloorType 14
	MarbleType 16
	BorderType 35

	sub
		CFiller
		BorderType 35
		Width 12
		LockedDoorChance 80
		SecretDoorChance 30
		Height 12
		sub
			rect
			FloorType 16
			special <Cell>
			sub
				StairsUp
				Destination 19

				Door
				Lock
			end
		end

		CFiller
		BorderType 35
		Width 17
		Height 17
		LockedDoorChance 50
		SecretDoorChance 90
		sub
			rect
			name_org <Storage Cell>
			name <Storage Cell>
			special <Cell>
			FloorType 16
			SecretDoorChance 90
			sub
				Door 0
				Lock 30

				TrapDoor
				use <if= V1 1 else GoFirstTime Print 3>
				GoFirstTime <ifKeyItem 55 else GoNoFuel ifKeyItem 35 else GoNoDisk ifYesNo 4 5 6 DeleteKeyItem 55 DeleteKeyItem 35 GiveKeyItem 26 Print 2 History 7 Exit 1 SeekGate 14 V= 1 1>
				GoNoFuel <Print 1>
				GoNoDisk <Print 1>
				Msg1 <There is something large buried in the debris here. On top is a metallic panel with two small openings.>
				Msg2 <You have reawakened the Argoseyer! The enormous mecha lifts free from the rubble and awaits your command.>
				Msg3 <There's nothing else here.>
				Msg4 <There is something large buried in the debris here. On top is a metallic panel with two small openings. It looks like the fuel rod and crystal disk will fit.>
				Msg5 <Insert items into panel.>
				Msg6 <Better not try it...>
				Msg7 <You recovered the legendary Argoseyer.>
			end
		end


		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Robot Bug Synth Factory>
		setenemy 1
		stat 2 100
	end
	inv
		Treasure 10000
		name_org <Mecha Blueprints>
		name <Mecha Blueprints>
		SetKeyItem 2
		home <Storage Cell>
		use <Print 3>
		Clue29 <Print 1>
		Clue37 <Print 2>
		Msg1 <These blueprints detail a forerunner of the Esher mecha. Anyone interested in the history of mecha would probably be eager to buy them.>
		Msg2 <These blueprints are very well preserved, considering their age. They probably belong in a museum.>
		Msg3 <It's a very old set of mecha blueprints.>
	end

Scene 27 0
	name_org <Snake Lake Nature Trail L1>
	name <Snake Lake Nature Trail L1>
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You follow the Snake Lake Nature Trail.>
	Msg2 <You are in the Snake Lake Nature Trail.>
	type <Dungeon>

	WildMap

	sub
		rect
		name_org <Nature Trail>
		name <Nature Trail>
		width 5
		height 5
		sub
			Sign
			name_org <Snake Lake Nature Trail>
			name <Snake Lake Nature Trail>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			Msg1 <This sign points the way back to Snake Lake Park.>
			Msg2 <Return to the park.>
			Msg3 <Stay here.>
			Destination 23
		end

		rect
		name_org <Nature Trail>
		name <Nature Trail>
		width 5
		height 5
		sub
			Sign
			name_org <Snake Lake Nature Trail>
			name <Snake Lake Nature Trail>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			Msg1 <This sign points the way to second part of the nature trail. The text is partly obscured by what appear to be blood stains.>
			Msg2 <Follow the trail.>
			Msg3 <Sounds dangerous.>
			Destination 28
		end


		team 1
		setenemy 2

		team 2
		name <Forest Monsters>
		type <Animal Forest City Criminal>
		setenemy 1
		stat 2 12
	end

Scene 28 0
	name_org <Snake Lake Nature Trail L2>
	name <Snake Lake Nature Trail L2>
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You follow the Snake Lake Nature Trail.>
	Msg2 <You are in the Snake Lake Nature Trail.>
	type <Dungeon>

	ForestMap

	sub
		rect
		name_org <Nature Trail>
		name <Nature Trail>
		width 5
		height 5
		sub
			Sign
			name_org <Snake Lake Nature Trail>
			name <Snake Lake Nature Trail>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			Msg1 <This sign points the way back to Snake Lake Park.>
			Msg2 <Return to the park.>
			Msg3 <Stay here.>
			Destination 27
		end

		rect
		name_org <Nature Trail>
		name <Nature Trail>
		width 5
		height 5
		sub
			Sign
			name_org <Snake Lake Nature Trail>
			name <Snake Lake Nature Trail>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			Msg1 <This sign indicates the continuation of the nature trail. A pile of skulls sits at the base.>
			Msg2 <Follow the trail.>
			Msg3 <Sounds very dangerous.>
			Destination 29
		end


		team 1
		setenemy 2

		team 2
		name <Forest Monsters>
		type <Animal Forest City>
		setenemy 1
		stat 2 24
	end

Scene 29 0
	name_org <Snake Lake Nature Trail L3>
	name <Snake Lake Nature Trail L3>
	NU1 <if= T1 0 Exit 1 SeekGate 10>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You follow the Snake Lake Nature Trail.>
	Msg2 <You are in the Snake Lake Nature Trail.>
	type <Dungeon>

	HvForestMap

	sub
		rect
		name_org <Nature Trail>
		name <Nature Trail>
		width 5
		height 5
		MarbleType 2
		sub
			Sign
			name_org <Snake Lake Nature Trail>
			name <Snake Lake Nature Trail>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4>
			Msg1 <This sign points the way back to Snake Lake Park.>
			Msg2 <Return to the park.>
			Msg3 <Stay here.>
			Destination 28
		end

		rect
		name_org <Nature Trail>
		name <Nature Trail>
		width 5
		height 5
		MarbleType 2
		sub
			Sign
			% V1 = XP Award for completing the nature trail
			name_org <Snake Lake Nature Trail>
			name <Snake Lake Nature Trail>
			use <IfYesNo 1 2 3 Time d600 Exit StatVal 4 SeekGate 27 if= V1 0 V= 1 1 Print 4 XPV 500>
			Msg1 <This sign indicates the end of the Snake Lake Nature Trail. You can follow it directly back to the park.>
			Msg2 <Return to the park.>
			Msg3 <Stay here.>
			Msg4 <You have completed the nature trail.>
			Destination 23
		end

		Clearing
		name <Clearing>
		width 8
		height 8

		team 1
		setenemy 2

		team 2
		name <Forest Monsters>
		type <Animal Forest>
		setenemy 1
		stat 2 36
	end
	inv
		STC SHRINE-1
		% V2 = Have gotten the "big prize" at this shrine.
		name_org <Earth Shrine>
		name <Earth Shrine>
		home <Clearing>
		clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL FacXP+ 12 1 ifG SkRoll 34 15 else GoNoDice Goto GoCheckElements>
		GoCheckElements <if= V2 0 else GoSmallPrize ifG G11 0 else GoSmallPrize ifG G12 0 else GoSmallPrize ifG G13 0 else GoSmallPrize ifG G14 0 else GoSmallPrize ifG G15 0 else GoSmallPrize Goto GoBigPrize>
		GoBigPrize <ifG -50 PCRep 7 else GoSmallPrize V= 2 1 Print 101 PCStat+ 2 2 XPV 100 if= G16 0 History 102 G= 16 1>
		GoSmallPrize <G+ 12 1 Print 2 XPV 50>
		Msg2 <You meditate at the shrine. You feel the strength of the earth.>
		Msg101 <You meditate at the shrine. The green earth has been scarred by the wars of man, yet spirit shall not be extinguished. You attain illumination.>
		Msg102 <You have meditated at each of the elemental shrines.>

	end

Scene 30
	name_org <BioCorp Basement L1>
	name <BioCorp Basement L1>
	special <NoExit>
	NU1 <if= T1 0 Exit 24>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the BioCorp Basement, level one.>
	Msg2 <You are in the BioCorp Basement, level one.>
	MonkeyMap
	SecretDoorChance 5
	LockedDoorChance 2
	FloorType 28
	BorderType 23
	sub
		Rect
		Width 3
		Height 3
		FloorType 28
		sub
			StairsUp
			Destination 24
		end

		Rect
		Width 3
		Height 3
		FloorType 28
		sub
			StairsDown
			Destination 31
		end


		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Dark Synth Robot HUNTER-X>
		setenemy 1
		stat 2 16
	end

Scene 31
	name_org <BioCorp Basement L2>
	name <BioCorp Basement L2>
	special <NoExit>
	NU1 <if= T1 0 Exit 24>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the BioCorp Basement, level two.>
	Msg2 <You are in the BioCorp Basement, level two.>
	MonkeyMap
	SecretDoorChance 5
	LockedDoorChance 2
	FloorType 28
	BorderType 23
	sub
		Rect
		Width 3
		Height 3
		FloorType 28
		sub
			StairsUp
			Destination 30
		end

		rect
		height 7
		width 7
		FloorType 28
		MarbleType 5
		name_org <Spawning Pit>
		name <Spawning Pit>

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Dark Synth Robot HUNTER-X>
		setenemy 1
		stat 2 21
	end
	inv
		Prop 30
		name_org <Spawning Vat>
		name <Spawning Vat>
		home <Spawning Pit>
		SetTeam 2
		SetKeyItem 4

		Monster Hunter-Slayer
		SetTeam 2
		home <Spawning Pit>

	end

Scene 32 0
	name_org <Snake Lake Sewer L1>
	name <Snake Lake Sewer L1>
	Type <Dungeon Sewer Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 10>
	start <Print 3>
	Restore_Start <Print 4>
	Msg3 <You enter Snake Lake sewer, level one.>
	Msg4 <You are in Snake Lake sewer, level one.>

	CaveMap
	BorderType 29
	FloorType 17
	MarbleType 7

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 10
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 33
		end

		team 1
		setenemy 2

		team 2
		name <Sewer Monsters>
		type <Swamp Water City Reptile>
		setenemy 1
		stat 2 11
	end

Scene 33 0
	name_org <Snake Lake Sewer L2>
	name <Snake Lake Sewer L2>
	Type <Dungeon Sewer Open ISOLATED>
	special <NoExit>
	NU1 <if= T1 0 Exit 10>
	start <Print 3>
	Restore_Start <Print 4>
	Msg3 <You enter Snake Lake sewer, level two.>
	Msg4 <You are in Snake Lake sewer, level two.>

	CaveMap
	BorderType 29
	FloorType 17
	MarbleType 7

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 32
		end

		Rect
		Width 3
		Height 3
		sub
			StairsDown
			Destination 34
		end

		rect
		width 15
		height 15
		FloorType 17
		sub
			Room 5 5
			name_org <Research Station>
			name <Research Station>
		end

		team 1
		setenemy 2

		team 2
		name <Sewer Monsters>
		type <Swamp Water City Reptile>
		setenemy 1
		stat 2 15

		team 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		Persona 3301
		% V1 = "victory" counter.
		greeting <NewChat if= V1 1 else GoCheckLancemate Say 10>
		GoCheckLancemate <if= ItemTeam 5 NAV_LancemateTeam else GoCheckDeath V= 1 1 AddReact 20 Reputation 6 2  Say 9 AddChat 7 AddChat 8>
		GoCheckDeath <ifItemOK 5 else GoDeath Say 1 AddChat 1 AddChat 6>
		GoDeath <V= 1 1  Say 14  AddChat 11  AddChat 12>
		result1 <NewChat Say 2 AddChat 2 AddChat 3 AddChat 5>
		result2 <NewChat Say 3 AddChat 4 AddChat 5>
		result3 <NewChat Say 4 AddChat 4 AddChat 5>
		result4 <NewChat Say 5>
		result5 <NewChat Say 6>
		result6 <EndChat Say 7 Shop .nowares Say 8>
		result7 <NewChat   Say 11   Reputation 4  d8   AddChat 9 AddChat 10>
		result8 <NewChat   Say 11   Reputation 4 -d8   AddChat 9 AddChat 10>
		result9 <NewChat   Say 12   CashPrize 120000   XPV 100   DeleteKeyItem 5>
		result10 <NewChat Say 13 Reputation 3 d6>
		result11 <NewChat Reputation 2 -1 Say 15>
		result12 <NewChat Reputation 2 1  Reputation 6 1  AddReact -30   Say 16>
		Msg1 <Hello! It's nice to see a new face down here... we don't get many visitors. Of course, I wouldn't trade my research for the world.>
		Msg2 <This sewer is the natural habitat of albino alligators. I've been tracking the movements of a particularly old male that we call "Bone-Cracker". His lair is somewhere below this research station.>
		Msg3 <Well, Bone-Cracker does seem to have a fondness for human flesh, but I've been here so long that I apparently smell like the environment, so I'm apparently safe.>
		Msg4 <If you're attacked by an albino alligator, run away. One bite can easily mean instant death. If you have to fight, aim for the belly where their scales are softest. They're good at hiding in water and vegetation, so be very cautious.>
		Msg5 <The Snake Lake department of sanitation has given me a research grant. Bone-Cracker has eaten several of their workers, as well as a number of bounty hunters sent here to get rid of him.>
		Msg6 <He's bigger than most albino alligators, very aggressive, and likes to eat people. In his lair downstairs he's accumulated quite a collection of bones, weapons, and shiny objects taken from the people he's killed.>
		Msg7 <Maybe I can help you. Living down here and studying the local wildlife, I've picked up a thing or two about first aid...>
		Msg8 <Have a good expedition.>
		Msg9 <What... You have Bone-Cracker with you!? He's been tamed? This is incredible... How did you ever manage to do that?>
		Msg10 <My research project is done now. I'm getting ready to return to the surface.>
		Msg11 <Well... if you don't mind, would you mind if I studied him for a while? I could learn so much by observing him up close. Don't worry, Bone-Cracker won't be harmed... not that I think I could do that anyhow.>
		Msg12 <Thank you! In return, here's what's left of my research grant. I guess I don't have any reason to stay down here now... Bone-Cracker and I will go to the Wujung University Reptiles Center.>
		Msg13 <I understand. Well, now that Bone-Cracker is leaving, I guess there's nothing left for me to study here. I'll be packing up and returning to the university soon.>
		Msg14 <It's very strange... My remote sensors have lost track of Bone-Cracker. I guess he could have died, but he was in pretty good health and there's nothing down there powerful enough to fight him.>
		Msg15 <Well, unless I can find him again, my research project here is over.>
		Msg16 <You did what!? Why did you do that!? There was no reason to go into his territory... And now my research project is ruined! I guess there's nothing left for me but to return to the university...>
		Prompt1 <What exactly are you researching?>
		Prompt2 <Isn't that dangerous?>
		Prompt3 <What should I do if I meet one?>
		Prompt4 <Why are you doing this?>
		Prompt5 <Tell me about Bone-Cracker.>
		Prompt6 <Help! I've been injured!>
		Prompt7 <It wasn't easy.>
		Prompt8 <Just another day's work for me.>
		Prompt9 <Alright, you can have him.>
		Prompt10 <Sorry, I'd rather keep him with me.>
		Prompt11 <I don't know anything about that.>
		Prompt12 <I killed Bone-Cracker.>

	end
	inv
		NPC Nurse
		job <Grad Student>
		SetTeam 3
		SetPersona 3301
		home <Research Station>
		skill 20 12

		STC COMPUTER-1
		home <Research Station>
		clue29 <ifYesNo 4 5 6 ifG ComTime V1 else GoBeenBefore Print 7 V= 1 ComTime V+ 1 86400 Reputation 7 d4 MENTAL ifG SkRoll 29 10 else GoNoDice ifG PCRep 7 -d100 else GoNoDice Print 1 SkillXP 14 65>
		GoNoDice <Print 2>
		GoBeenBefore <Print 3>
		Msg1 <You learn quite a bit about nature.>
		Msg2 <You can't understand a thing.>
		Msg3 <You've already looked at this computer today.>
		Msg4 <This computer contains research notes on the creatures found in the sewer.>
		Msg5 <Read the notes.>
		Msg6 <Sounds too boring.>
		Msg7 <You read the research notes...>

	end

Scene 34 0
	name_org <Snake Lake Sewer L3>
	name <Snake Lake Sewer L3>
	Type <Dungeon Sewer Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 10>
	start <Print 3>
	Restore_Start <Print 4>
	Msg3 <You enter Snake Lake sewer, level three.>
	Msg4 <You are in Snake Lake sewer, level three.>

	CaveMap
	BorderType 29
	FloorType 7
	MarbleType 2

	sub
		Rect
		Width 3
		Height 3
		sub
			StairsUp
			Destination 33
		end

		team 1
		setenemy 2

		team 2
		name <Sewer Monsters>
		type <Swamp Water City Reptile>
		setenemy 1
		stat 2 19

		rect
		width 7
		height 7
		name_org <Lair>
		name <Lair>
		FloorType 7
		MarbleType 17

	end
	inv
		Monster Albino Alligator
		name_org <BONE-CRACKER>
		name <BONE-CRACKER>
		statline 15 23 13 9 3 15 2 2
		skill 8 11
		skill 13 15
		SetTeam 2
		SetKeyItem 5
		home <Lair>
		cash 896

		NPC Citizen
		equipChar 7000
		% Mark these bodies as artifacts so they won't be deleted
		type <artifact>
		home <Lair>
		Damage 500
		SetTeam 2

		NPC Citizen
		equipChar 11000
		% Mark these bodies as artifacts so they won't be deleted
		type <artifact>
		home <Lair>
		Damage 500
		SetTeam 2

		NPC Citizen
		equipChar 7000
		% Mark these bodies as artifacts so they won't be deleted
		type <artifact>
		home <Lair>
		Damage 500
		SetTeam 2
	end

Scene 35 0
	name_org <Wujung University>
	name <Wujung University>
	type <Town University URB_STORY>

	CityMap
	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% L2 = Have been given permission to explore the undercity

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1 SeekGate 17>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter Wujung University.>
	Msg2 <You are in Wujung University.>
	FIRE! <AirRaidSiren>

	gapfill <-9 -7 -7 -4 -4 -4 -4 -1>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3 1
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 2 1

		rect
		width 5
		height 5
		sub
			Sign
			Destination 17
		end


		room 8 12
		name_org <Humanities Building>
		name <Humanities Building>
		FloorType 30
		BorderType 24

		room 8 12
		name_org <Sciences Building>
		name <Sciences Building>
		FloorType 30
		BorderType 24

		room 8 12
		name_org <Technicum Building>
		name <Technicum Building>
		FloorType 30
		BorderType 24

		room 6 6
		name_org <Regex Co-Op>
		name <Regex Co-Op>
		BorderType 35

		room 5 5
		name_org <Chaplain's Office>
		name <Chaplain's Office>
		FloorType 30

		room 5 5
		BorderType 29
		FloorType 14
		sub
			StairsDown
			use <Print 1 SavePos LoadD .scene PassVar 2 60 PassVar 3 5 PassVar 4 8 SeekGate -1 if# G26 1 PassVar 1 35>
			.scene <TS_SCENE_WujungUndercity.txt>
			Hide 1
			REVEAL <Print 7>
			Msg7 <You have found a secret passageway!>


			dOOR
			Lock 20
			Update <ifG L2 0 SetStat 6 0>
		end

		Persona 3503
		% Humanities Professor
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 School .skills Say 3>
		.skills <19 30 27 34 35 39>
		result2 <NewChat Say 4 AddChat 1>
		Msg1 <I am \PERSONA 3503 , dean of the humanities department.>
		Msg2 <Certainly. What subject do you require instruction in?>
		Msg3 <Remember, everything can be a learning experience.>
		Msg4 <There are also departments for science and technical studies, but honestly the most important things can be learned in the humanities.>
		Prompt1 <I'd like to study.>
		Prompt2 <What else do you teach here?>

		Persona 3504
		% Science Professor
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 School .skills Say 3>
		.skills <16 22 24 29 31 38>
		result2 <NewChat Say 4 AddChat 1>
		Msg1 <I am \PERSONA 3504 , head of the science department.>
		Msg2 <Let's get started. What subject do you require instruction in?>
		Msg3 <Science is all about observation. Keep your eyes open and the world can be your teacher.>
		Msg4 <Well, \PERSONA 3503 is in charge of the humanities department, while \PERSONA 3505 takes care of technical studies.>
		Prompt1 <I'd like to study.>
		Prompt2 <What else do you teach here?>

		Persona 3505
		% Technical Professor
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 School .skills Say 3>
		.skills <15 20 23 14 37>
		result2 <NewChat Say 4 AddChat 1>
		Msg1 <I am \PERSONA 3505 , head of the technical studies degree program.>
		Msg2 <What do you want to learn about? I can teach you all kinds of things which you may find useful.>
		Msg3 <Keep working hard! Remember, you may not see any immediate progress, but every bit of studying you do helps!>
		Msg4 <There are also science and humanities majors programs at the university, but if you're really interested in finding a job you'll want to stick with the technical department.>
		Prompt1 <I'd like to study.>
		Prompt2 <What else do you teach here?>

		Persona 3506
		greeting <NewChat if= V1 0 else GoBeenBefore ifG React 10 else GoBeenBefore V= 1 1 Say 1 AddCHat 1 AddChat 2>
		GoBeenBefore <SayAnything>
		result1 <NewChat Say 2>
		result2 <NewChat Say 3>
		Msg1 <In the Age of Superpowers, "Cyclops" were created to act as soldiers. Now Kettel Industries is planning to destroy the last known cyclops habitat in the green zone!>
		Msg2 <We don't use terms like "monsters" any more... In any case, the Cyclops are part of the new ecology, and as such they need to be protected!>
		Msg3 <They say Cyclops are very intelligent... maybe even as smart as humans! Plus, I don't like the thought of any living creature being killed just to satisfy corporate greed.>
		Prompt1 <Good. Monsters should be eliminated.>
		Prompt2 <Why do you think that's a bad thing?>

		Persona 3515
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <DELIVERY>
		Msg1 <This is the Wujung University Student Mechanics Lab. If you've got a damaged mecha, our students can repair it and get valuable work experience in the process.>
		Msg2 <Don't worry, I'll keep a close eye on the students to make sure they put everything back together right...>
		Msg3 <Let me know how the repairs turned out so I can give them a final grade.>
		Prompt1 <Here's my mecha.>

	end
	inv
		NPC Guardian
		SetTeam 3
		SetPersona 3501

		NPC Soldier
		SetTeam 3
		SetPersona 3502
		job <Campus Security>
		EquipChar 15000

		NPC Professor
		home <Humanities Building>
		SetTeam 2
		SetPersona 3503

		NPC Professor
		home <Sciences Building>
		SetTeam 2
		SetPersona 3504

		STC APPARATUS-1
		home <Sciences Building>

		STC APPARATUS-2
		home <Sciences Building>

		NPC Professor
		home <Technicum Building>
		SetTeam 2
		SetPersona 3505

		NPC Citizen
		name_org <Patch>
		name <Patch>
		Chardesc Young Passionate Heroic
		SetTeam 2
		job <Student>
		SetPersona 3506
		rumor <Patch is deeply involved in the environmental movement.>
		CHAT_SAFE1 <Save the Morlocks!>
		CHAT_SAFE2 <Down with oppression!>
		CHAT_SAFE3 <Don't raise school tuition!>

		NPC Citizen
		Chardesc Young
		SetTeam 2
		job <Student>
		SetPersona 3507

		NPC Citizen
		Chardesc Young
		SetTeam 2
		job <Student>
		SetPersona 3508

		NPC Citizen
		SetTeam 2
		SetPersona 3509

		NPC Scientist
		home <Sciences Building>
		SetTeam 2
		SetPersona 3510

		NPC Priest
		SetTeam 2
		SetPersona 3511
		home <Chaplain's Office>

		NPC Corporate Executive
		SetTeam 2
		SetPersona 3512
		home <Regex Co-Op>
		SetFaction 6

		NPC Corporate Executive
		SetTeam 2
		SetPersona 3513
		home <Regex Co-Op>
		SetFaction 6

		NPC Corporate Executive
		SetTeam 2
		SetPersona 3514
		home <Regex Co-Op>
		SetFaction 6

		NPC Mechanic
		home <Technicum Building>
		SetTeam 2
		SetPersona 3515


		STC SHRINE-1
		home <Chaplain's Office>

	end

Scene 36 0
	name_org <Ipshil Sump>
	name <Ipshil Sump>
	special <NoExit>
	NU1 <if= T1 0 Exit 13>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter a dark and mysterious ruin, far beneath Ipshil. It seems awfully well-maintained for someplace so remote.>
	Msg2 <You are in a dark and mysterious ruin, far beneath Ipshil. It seems awfully well-maintained for someplace so remote.>
	map <TS_MAP_Guild.txt>

	% L2 = Have recovered Primal Genome.

	utd3602 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	utd3603 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	utd3604 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	utd3605 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	utd3606 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	utd3607 <GrabTeam 2 if= GNatt -1 0 -1 TeamATTACK 4>
	GET36 <L= 2 1>

	sub
		Team 1
		SetEnemy 2 3

		Team 2
		name <NPCs>
		SetEnemy 1
		SetAlly 4
		sdl_colors <208 80 30 240 215 195 80 80 90>

		Team 3
		name <Monsters>
		SetEnemy 1 2 4

		Team 4
		name <Guildmaster>
		SetAlly 2

		Persona 3601
		greeting <NewChat ifFactionEnemy 13 else GoSomething SayAnything>
		GoSomething <if= PCFac 13 else GoNoMember Say 7 AddChat 5>
		GoNoMember <if= L2 1 else GoNoOffer Say 2 AddChat 1 AddChat 2>
		GoNoOffer <Say 1>
		result1 <NewChat Say 4 AddChat 3 AddChat 4>
		result2 <NewChat Say 3>
		result3 <NewChat Say 6 TeamNeutral 2 Reputation 2 -10 SetPlayerFaction 13 XPV 200 MechaPrize .mek>
		.mek <Corsair.txt>
		result4 <NewChat Say 5>
		result5 <EndChat Say 8 School .skill Say 9>
		.skill <41 5 6 10 11 12 25 28 32 37>
		Msg1 <It really is quite dangerous in here... Be careful.>
		Msg2 <You are apparently quite a thief... Sneaking in here and stealing one of my most valuable treasures, all without causing too much of a disturbance! It would be a shame if such considerable talents were to go to waste. I could help you.>
		Msg3 <Ah, you have the ability but not the aptitude. That's a shame. You can keep the item you stole, though I may try to steal it back... you should leave this place before one of my less friendly associates take exception to your presence.>
		Msg4 <I represent the League of Treasure Hunters. We are a group of thieves and ne'er-do-wells, dedicated to perfecting the art of larceny. I could train you, point you in the right direction to find some filthy lucre. Do you want in?>
		Msg5 <It's your choice. In that case, I suggest that you leave this place by the same way you came in, before my guards find that there's an uninvited guest in the halls.>
		Msg6 <Ah, welcome to the club. You'll need a mecha to get around in. From now on you can come in here through the front door.>
		Msg7 <Welcome to the guild hall. Are you here for training, or just to brag about your recent acquisitions?>
		Msg8 <Here are the things you're going to have to know. Pay close attention.>
		Msg9 <If your talents are up to par, you can get whatever you want without ever getting your hands dirty.>
		Prompt1 <Tell me more.>
		CPrompt1 <ifG 0 PCRep 2 Accept>
		Prompt2 <I'm not interested in that.>
		Prompt3 <Sounds good. I'd like to join.>
		Prompt4 <No, I'd rather not join.>
		Prompt5 <I'm here for training.>

	end
	inv
		Monster ASSASSIN LORD
		name <Jjang Bogo>
		chardesc Old Chaotic Shy Easygoing Renowned
		job <Guildmaster>
		sdl_colors <208 80 30 240 215 195 200 200 230>
		roguechar <J>
		SetTeam 4
		SetPersona 3601
		SetFaction 13
		XPos 20
		YPos 38

		NPC Thief
		EquipChar 6000
		SetPersona 3602
		SetFaction 13
		SetTeam 2
		XPOs 42
		YPos 28

		Monster Assassin
		name_org <Jiro>
		name <Jiro>
		sdl_portrait <por_m_ninja.png>
		chardesc Melancholy Melancholy Melancholy Melancholy Melancholy Male
		roguechar <J>
		SetPersona 3603
		SetFaction 13
		SetTeam 2
		XPos 27
		YPos 34

		NPC Thief
		EquipChar 6000
		SetPersona 3604
		SetFaction 13
		SetTeam 2
		XPOs 40
		YPos 28

		NPC Bandit
		SetPersona 3605
		SetFaction 13
		SetTeam 2
		XPOs 40
		YPos 30
		mecha <>

		NPC Thief
		EquipChar 6000
		SetPersona 3606
		SetFaction 13
		SetTeam 2
		XPOs 43
		YPos 38

		NPC Bandit
		SetPersona 3607
		SetFaction 13
		SetTeam 2
		XPOs 43
		YPos 40
		mecha <>


		STC CHEST-1
		Lock 15
		XPos 15
		YPos 38
		inv
			BigTreasure 45
			name_org <Primal Genome>
			name <Primal Genome>
			SetKeyItem 36
			use <Print 4>
			clue37 <print 1>
			clue29 <if= v1 0 else godid Print 2 v= 1 1 SkillXP 22 500>
			clue22 <if= v1 0 else godid Print 2 v= 1 1 SkillXP 22 500>
			clue32 <if= v1 0 else gonomore Print 2 v= 1 1 SkillXP 22 500>
			GoDid <Print 3>
			GoNoMore <Print 5>
			Msg1 <Marked on the side of this canister is the inscription "KCF-HX-OSIRIS PG1".>
			Msg2 <Searching through the unencrypted files on this canister, you learn a few things about biotechnology.>
			Msg3 <You've already examined the Primal Genome.>
			Msg4 <It's a data canister. Whatever is stored in here must be pretty important.>
			Msg5 <You can't bypass the security to learn any more from the Primal Genome.>
		end

		Monster Hunter-Destroyer
		SetTeam 3
		XPos 26
		YPos 24

		Monster Hunter-Berserker
		SetTeam 3
		XPos 43
		YPos 22

		StairsUp
		Destination 22
		XPos 12
		YPos 44

		Door 15
		Lock 20
		XPos 29
		YPos 44

		Door 15
		Lock 20
		XPos 43
		YPos 34

		Door 15
		Lock 20
		XPos 38
		YPos 29

		Door 15
		Lock 20
		XPos 24
		YPos 38

		Door 15
		Lock 20
		XPos 23
		YPos 38
		Hide 20

		Door 0
		Lock 20
		XPos 26
		YPos 34
		Hide 20

		Door 15
		Lock 10
		XPos 43
		YPos 25

		Door 0
		Lock 20
		Hide 20
		XPos 9
		YPos 45

		Door 0
		Lock 20
		XPos 6
		YPos 20

		Door 0
		Lock 20
		XPos 26
		YPos 21

		Door 0
		Lock 20
		Hide 20
		XPos 15
		YPos 36

		Door 15
		Lock 20
		Hide 20
		XPos 23
		YPos 47

		Door 0
		Lock 20
		Hide 15
		XPos 9
		YPos 27

		Door 0
		Lock 20
		XPos 15
		YPos 27
		Hide 20

		Door 0
		Lock 20
		XPos 17
		YPos 32

		Door 15
		Lock 20
		XPos 17
		YPos 38

		Door 0
		Lock 10
		XPos 23
		YPos 24

	end

Scene 37 0
	name_org <Namok Spaceport>
	name <Namok Spaceport>
	type <Town Spaceport LANCEMATE_HERE URB_STORY>

	CityMap
	special <ShowAll>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1 SeekGate 16>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the Namok waterfront district.>
	Msg2 <You are in the Namok waterfront district.>
	FIRE! <AirRaidSiren>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3 1
		% Set this team's default orders to PASSIVE
		Stat 1 3
		rumor <the SpacePort is the best place to go shopping.>
		sdl_colors <120 160 230 240 200 120 170 50 32>

		team 3
		% Town Militia
		SetAlly 2 1

		rect
		width 5
		height 5
		sub
			Sign
			Destination 16
		end

		room 10 10
		name_org <Navy Academy>
		name <Navy Academy>
		FloorType 25
		BorderType 33

		room 8 8
		name_org <Maquise Consulate>
		name <Maquise Consulate>
		FloorType 30
		BorderType 24

		room 7 5
		name_org <Silver Virtue>
		name <Silver Virtue>
		FloorType 30
		BorderType 34

		room 5 5
		name_org <Campaign Outfitter>
		name <Campaign Outfitter>
		BorderType 32

		room 5 5
		name_org <Fourth Horseman>
		name <Fourth Horseman>
		BorderType 32
		FloorType 25

		room 8 6
		name_org <BioCorp Building>
		name <BioCorp Building>
		BorderType 34
		FloorType 25

		room 7 7
		name_org <Kettel Building>
		name <Kettel Building>
		BorderType 29
		FloorType 28

		room 5 5
		name_org <Delta Arcade>
		name <Delta Arcade>
		BorderType 36

		room 5 5
		name_org <Frigate Up>
		name <Frigate Up>
		BorderType 38
		FloorType 25

		Persona 3702
		greeting <NewChat if= PCFac 1 else GoNoMember Say 2 AddChat 1>
		GoNoMember <ifG React d50 else GoNoLike Say 1>
		GoNoLike <SayAnything>
		result1 <EndChat Say 3 School .sklist Say 4>
		.sklist <1 2 3 4 5 6 7 8 10 12>
		Msg1 <I am the lead combat trainer for the Solar Navy. It's my job to make sure all of our recruits have the skills they're gonna need to survive and win on the modern battlefield.>
		Msg2 <I am the chief drill sergeant for the Solar Navy. What are your needs, \RANK ?>
		Msg3 <Let's get started. You will need to master each of these skills if you hope to survive on the battlefield.>
		Msg4 <Keep working on those skills.>
		Prompt1 <I'm here to do training.>

		Persona 3712
		% Okko, of Silver Virtue Technologies
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <Mecha 19 MEXTRA 14 8>
		Msg1 <Hello, welcome to Silver Virtue Technologies. We deal in advanced robotics and cybernetics. How may I be of assistance today?>
		Msg2 <Take a look through our inventory. I am certain that you will not be disappointed.>
		Msg3 <Please come again.>
		Prompt1 <What do you have for sale?>

		Persona 3713
		% Campaign Outfitters
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <4 5 10 11 12 14 16 17 18 20>
		Msg1 <Welcome to Campaign Outfitters. For the cavalier who doesn't spend his entire life in a cockpit, this is the only shop you'll need. What can I do for you today?>
		Msg2 <Everything's here. If you can't find what you're looking for come back again, we'll probably have it later.>
		Msg3 <Have a good expedition.>
		Prompt1 <Let me see what you have.>

		Persona 3718
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <4 5 20 MEXTRA MECHA>
		Msg1 <This is the Fourth Horseman armaments shop. What can I do for you today?>
		Msg2 <So you've come to the right place. Take a look through the storeroom and tell me what you want.>
		Msg3 <Remember, forearmed is forewarned, and that's half the battle.>
		Prompt1 <I'd like to buy a weapon.>

		Persona 3714
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <MEXTRA MECHA 6 8 10 12 17 DELIVERY>
		Msg1 <Welcome to Frigate Up, where pilots come after they've done just that. We handle watercraft, spacecraft, and mecha of all sizes.>
		Msg2 <I'll have a look at things and give you an estimate. While you're waiting, you might as well take a look through the second-hand mechas and spare parts we have for sale.>
		Msg3 <Take care.>
		Prompt1 <I've got damage to repair.>

	end
	inv
		NPC Guardian
		SetPersona 3701
		SetTeam 3

		NPC Soldier
		SetPersona 3702
		chardesc Old Renowned
		SetTeam 2
		SetFaction 1
		home <Navy Academy>
		mecha <>

		NPC Soldier
		SetPersona 3703
		SetTeam 3
		SetFaction 1
		mecha <Puma.txt>

		NPC Soldier
		SetPersona 3704
		SetTeam 3
		SetFaction 1
		mecha <Puma.txt>

		NPC Mecha Pilot
		mecha <Wasp.txt>
		SetPersona 3705
		SetTeam 3
		SetFaction 1
		sdl_colors <200 200 245 255 212 195 150 112 89>

		NPC Mecha Pilot
		mecha <Condor.txt>
		SetPersona 3706
		SetTeam 3
		SetFaction 1
		sdl_colors <200 200 245 255 212 195 244 216 28>

		NPC Mecha Pilot
		mecha <Jos.txt>
		SetPersona 3707
		SetTeam 3
		SetFaction 1
		sdl_colors <200 200 245 142 62 39 85 85 80>

		NPC Citizen
		SetPersona 3708
		SetTeam 2

		NPC Citizen
		SetPersona 3709
		SetTeam 2

		NPC Citizen
		SetPersona 3710
		SetTeam 2

		NPC Leader
		job <Ambassador>
		SetPersona 3711
		SetTeam 2
		home <Maquise Consulate>

		NPC Shopkeeper
		name_org <Okko>
		name <Okko>
		sdl_portrait <por_f_allisonnewver.png>
		sdl_colors <201 205 229 255 212 195 199 188 162>
		chardesc Female Heroic Shy
		Charm 22
		Ego 11
		Body  6
		home <Silver Virtue>
		SetPersona 3712
		SetTeam 2

		NPC Shopkeeper
		SetPersona 3713
		SetTeam 2
		home <Campaign Outfitter>

		NPC Mechanic
		SetPersona 3714
		SetTeam 2
		home <Frigate Up>

		NPC Corporate Executive
		SetPersona 3715
		SetTeam 2
		SetFaction 4
		home <Kettel Building>

		NPC Corporate Executive
		SetPersona 3717
		SetTeam 2
		SetFaction 4
		home <Kettel Building>

		NPC Shopkeeper
		SetPersona 3718
		SetTeam 2
		home <Fourth Horseman>
		Body 6
		Speed 17

		NPC Corporate Executive
		SetPersona 3719
		SetTeam 2
		SetFaction 5
		home <BioCorp Building>

		NPC Corporate Executive
		SetPersona 3720
		SetTeam 2
		SetFaction 5
		home <BioCorp Building>

		NPC Thief
		SetPersona 3721
		SetTeam 2
		SetFaction 13
		mecha <Corsair.txt>

		STC VIDEOGAME1
		home <Delta Arcade>

		STC VENDING-1
		home <Delta Arcade>

	end

Scene 38 0
	name_org <Pirate's Point>
	name <Pirate's Point>
	type <Target Town Village LANCEMATE_HERE URB_STORY>
	Special <ShowAll>
	citymap
	param <Fill 1 0>
	gapfill <-1 -1 -14 -10 -8 -19 -19 -14>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1 Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	MSG1 <You enter a small coastal port town. From the look of things, this is a haven for smugglers and criminals.>
	MSG2 <You enter Pirate's Point.>
	Msg3 <You are in Pirate's Point.>
	FIRE! <AirRaidSiren>

	sub
		Team 1
		% PC Team

		team 2
		% Town Citizens
		stat 1 3
		SetAlly 3

		team 3
		% Town Defenders
		SetAlly 2

		team 4
		name <The Fightin' Drunks>
		type <Criminal>
		setenemy 1
		stat 2 16
		rumor <there's a lot of drunk sailors in town just looking for a fight.>

		team 5
		% Aegis Consulate

		room 6 5
		name_org <Kira's Tattoos>
		name <Kira's Tattoos>
		BorderType 27
		FloorType 26

		room 7 7
		name_org <Aegis Consulate>
		name <Aegis Consulate>
		BorderType 34
		FloorType 25

		room 8 5
		name_org <Armor Forge>
		name <Armor Forge>
		BorderType 15
		FloorType 26

		room 7 5
		name_org <Fafnir Pub>
		name <Fafnir Pub>
		BorderType 37
		FloorType 14

		room 5 5
		name_org <The Doctor's Lair>
		name <The Doctor's Lair>
		BorderType 18
		FloorType 26

		room 7 6
		name_org <Rowdy Repairs>
		name <Rowdy Repairs>
		BorderType 38
		FloorType 26

		room 5 5
		name_org <Ye Olde Bazooka>
		name <Ye Olde Bazooka>
		BorderType 32
		FloorType 26

		rect
		name <Entry Grid>
		width 3
		height 3
		sub
			StairsDown
			Destination 1
			stat 5 -1
		end

		Persona 3801
		% Tattoo and Body Modification Expert... kind of.
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		rumor <Kira really likes pain.>
		result1 <EndChat Say 2 Shop .Wares Say 3>
		.Wares <17 19>
		result2 <NewChat Say 4>
		Msg1 <This is Kira's Tattoos and Body Modification. We have all kinds of things in here, so long as you're not afraid of a little pain...>
		Msg2 <Have a look through the books, if you see anything you like I'll see about sticking it in you.>
		Msg3 <Catch you later.>
		Msg4 <Actually, I'm all out of needles. I'll let you know when I get some more in stock, though.>
		Prompt1 <I'd like some body modification.>
		Prompt2 <What about a tattoo?>

		Persona 3805
		greeting <NewChat Say 1 AddChat 1>
		result1 <NewChat Say 2>
		Msg1 <The Earth is primitive and barbaric. Look at the depravity all around you... Things would be much better if a strong central government was in place, but these terrans lack the willpower needed to do so.>
		Msg2 <Can't I? This town is the most civilized place on this backwards world. The Aegis Council wouldn't have built the consulate here if there were a better site. From what I see, this entire planet is badly in need of our intervention.>
		Prompt1 <You can't judge the Earth from this one town.>

		Persona 3812
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <10 11 Mecha MEXTRA>
		Msg1 <This is Armor Forge. We carry the equipment that'll keep you alive when you go into battle- from personal armor to Mega-class mecha.>
		Msg2 <The price should be marked on everything you see. Have a look, pick up some things.>
		Msg3 <Come back safely, and buy some more gear.>
		Prompt1 <Let me see what you have.>

		Persona 3813
		% Cook
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <18 5 12 14>
		result2 <NewChat Say 4 AddChat 3 AddChat 4>
		result3 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 74 else GoNoMoney Say 5 CASH+ -75 PCEat>
		GoNotHungry <Say 6>
		GoNoMoney <Say 7>
		result4 <NewChat Say 3>
		Msg1 <This is the Fafnir Pub. What can I do for you lot today?>
		Msg2 <We've got a lot of stuff you can buy. I carry food, medicine, and whatever I've taken from pirates who haven't been able to pay their tab...>
		Msg3 <Be seeing you back here sometime.>
		Msg4 <Special of the day is the fisherman's platter. That'll set you back around $75. You want I should go fix one up for you?>
		Msg5 <Here's your food. Enjoy your meal.>
		Msg6 <I don't think you're hungry enough to eat yet. How can I tell? I just knows, that's all!>
		Msg7 <Hey, what kind of scam are you trying to pull!? Come back here when you've got money or I'll break both your elbows.>
		Prompt1 <I need to buy provisions.>
		Prompt2 <I'd like something to eat.>
		Prompt3 <I'll take it.>
		Prompt4 <Nah, I'm not that hungry.>

		Persona 3814
		% Doctor
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <17>
		Msg1 <This is the clinic and I am Doctor \PERSONA 3814 . How may I be of assistance?>
		Msg2 <Is that so? Well, it's a rough neighborhood. Let me have a look at you.>
		Msg3 <Be careful.>
		Prompt1 <I need some medical help.>

		Persona 3815
		% Repair
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop wares Say 3>
		wares <DELIVERY>
		Msg1 <Come on in to Rowdy Repairs. Did your last adventure leave your ride a bit messed up? Show it to me and I'll do my best to put it back together.>
		Msg2 <Let me have a look at the damage, and give you an estimate of how much it's gonna cost.>
		Msg3 <Take care of your machine.>
		Prompt1 <I need to get my mecha repaired.>

		Persona 3816
		% Weapons
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <4 10 20>
		Msg1 <Pirates, Bandits, and Cavaliers all need the right tools... and in nearly every case, the right tool is a really big gun.>
		Msg2 <Take your time, look around at what we have. When you've made up your mind bring it over here and I'll check you through.>
		Msg3 <Goodbye.>
		Prompt1 <I'd like to buy a weapon.>

	end
	inv
		NPC Celebrity
		job <Artist>
		name_org <Kira>
		name <Kira>
		home <Kira's Tattoos>
		SDL_POrtrait <por_f_ladipunk.png>
		SDL_Colors <112 28 28 245 213 160 99 181 175>
		chardesc Female Passionate Chaotic
		SetTeam 2
		SetPersona 3801
		Skill 21 16
		Skill 24 3

		NPC Thief
		SetTeam 3
		SetPersona 3802
		SetFaction 13
		EquipChar 7500

		NPC Bandit
		SetTeam 3
		SetPersona 3803

		NPC Bandit
		SetTeam 3
		SetPersona 3804

		NPC Soldier
		home <Aegis Consulate>
		mecha <Chimentero.txt>
		job <Ace Pilot>
		SetTeam 5
		SetPersona 3805
		SetFaction 7
		Skill 1 15
		Skill 2 15
		Skill 3 15
		Skill 4 15
		Skill 5 15
		EquipChar 45000

		NPC Mecha Pilot
		mecha <Luna2.txt>
		SetTeam 5
		SetPersona 3806
		SetFaction 7
		EquipChar 20000

		NPC Mecha Pilot
		mecha <Luna2.txt>
		SetTeam 5
		SetPersona 3807
		SetFaction 7
		EquipChar 20000

		NPC Mecha Pilot
		mecha <Gigas.txt>
		SetTeam 5
		SetPersona 3808
		SetFaction 7
		EquipChar 20000

		NPC Mecha Pilot
		mecha <Gigas.txt>
		SetTeam 5
		SetPersona 3809
		SetFaction 7
		EquipChar 20000

		NPC Soldier
		home <Aegis Consulate>
		mecha <Chameleon.txt>
		SetTeam 5
		SetPersona 3810
		SetFaction 7
		EquipChar 30000

		NPC Soldier
		home <Aegis Consulate>
		mecha <Chameleon.txt>
		SetTeam 5
		SetPersona 3811
		SetFaction 7
		EquipChar 30000

		NPC Shopkeeper
		SetTeam 2
		SetPersona 3812
		home <Armor Forge>

		NPC Cook
		home <Fafnir Pub>
		SetTeam 2
		SetPersona 3813

		NPC Doctor
		home <The Doctor's Lair>
		SetTeam 2
		SetPersona 3814

		NPC Mechanic
		home <Rowdy Repairs>
		SetTeam 2
		SetPersona 3815

		NPC Shopkeeper
		home <Ye Olde Bazooka>
		SetTeam 2
		SetPersona 3816

		NPC Citizen
		SetTeam 2
		SetPersona 3817

	end

Scene 39 0
	name_org <Last Hope>
	name <Last Hope>
	type <Target Town Village URB_STORY>
	special <ShowAll>
	citymap
	SetFaction 11
	FloorType 39
	FeatureType 14
	gapfill <-8 -13 -20 -20 -20 -13>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town
	% 101 -> Use SURVIVAL
	% 102 -> Use SCIENCE
	% 103 -> Use MYSTICISM

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1 Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	Msg1 <You enter a small town on the edge of the desert. This seems to be the limit, as far as civilization goes.>
	MSG2 <You enter Last Hope.>
	Msg3 <You are in Last Hope.>
	FIRE! <AirRaidSiren>

	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	Msg103 <You feel a sense of buried dread in this village, as though something dark was lurking just beneath the surface.>

	sub
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3
		sdl_colors <130 143 114 150 112 90 80 80 90>

		team 3
		% Town Militia
		SetAlly 1 2

		room 8 7
		name_org <BioCorp Head Office>
		name <BioCorp Head Office>
		BorderType 34
		FloorType 28

		room 9 5
		name_org <Frontier Service>
		name <Frontier Service>
		BorderType 38
		FloorType 28

		room 5 5
		name_org <Busgang Transit>
		name <Busgang Transit>
		BorderType 31
		FloorType 28

		room 5 5
		name_org <General Provisioner>
		name <General Provisioner>
		BorderType 32
		FloorType 28

		room 6 5
		name_org <Hope Hospital>
		name <Hope Hospital>
		BorderType 18
		FloorType 28

		rect
		name <Entry Grid>
		width 3
		height 7
		floortype 39
		marbletype 1
		sub
			StairsDown
			Destination 1
			stat 5 -1

			Sign
			name_org <Intercity Bus Stop>
			name <Intercity Bus Stop>
			Destination 17
			Msg3 <Once an hour the bus arrives here heading for Wujung. Would you like to wait for the bus?>
		end


		Persona 3901
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		GoNoMoney <Say 4>
		GoNotHungry <Say 5>
		result1 <NewChat Say 2 AddChat 3 AddChat 4>
		result2 <NewChat Say 3>
		result3 <EndChat ifG PCHunger 10 else GoNotHungry ifG PC$ 49 else GoNoMoney Say 6 CASH+ -50 PCEat>
		result4 <NewChat Say 7>
		Msg1 <This is the Frontier Service Station diner. If you're heading out into the dead zone, you better get something to eat before you leave.>
		Msg2 <Today's special is Mojave Tofu with a side order of salted cabbage. It's $50 for the set.>
		Msg3 <You will be...>
		Msg4 <You don't have enough money! Come back when you're not dirt poor, you can get some food then...>
		Msg5 <You don't seem hungry enough to have a meal right now. Come back later, if you want.>
		Msg6 <Here's the food. Enjoy your meal.>
		Msg7 <Go wander around the wastes for a while, then. It'll look pretty good when you're half-starved.>
		Prompt1 <What's on the menu?>
		Prompt2 <Sorry, I'm not hungry.>
		Prompt3 <I'll take it.>
		Prompt4 <That doesn't sound appealing.>

		Persona 3902
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop nowares Say 3>
		Msg1 <This is the Frontier Service Station. If you've got any problems with your mecha, I'm the one to see.>
		Msg2 <Let me have a look at it, then. You won't want to be going any further until everything's been fixed.>
		Msg3 <Don't get yourself killed out there.>
		Prompt1 <I need to get my stuff repaired.>

		Persona 3903
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <NewChat Say 2 AddChat 2>
		result2 <EndChat Say 3 ExpressDelivery SAY 4>
		Msg1 <This village is where the highway ends. From here we send trucks out into the dead zone. It's dangerous work, but the fortresses there will pay top dollar for manufactured goods and fresh produce.>
		Msg2 <Hwang-Sa Temple is a short distance southwest of here. IronWind Fortress is far to the south.>
		Msg3 <This is about the farthest out that you'll be able to get things delivered. If you're planning to explore the wastes, you should know that you're going to be on your own.>
		Msg4 <Good luck.>
		Prompt1 <What cities are there in the wastes?>
		Prompt2 <I need something delivered.>

		Persona 3905
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop .wares Say 3>
		.wares <10 12 14 16 17 18>
		Msg1 <This is the general provisions shop. We carry all kinds of goods here.>
		Msg2 <Take a look around. I'll be over here if you need any help.>
		Msg3 <Before heading out to explore the dead zone, you should make sure that you have all the supplies that you're going to need.>
		Prompt1 <I'll take a look at what you have.>

		Persona 3906
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat Say 2 Shop nowares Say 3>
		Msg1 <This is Hope Medical Center. Are you in need of any help?>
		Msg2 <I'll do what I can for you.>
		Msg3 <Try to stay healthy.>
		Prompt1 <I've been injured.>

		Persona 3910
		% Human Resources manager
		% V1 = Renown + Reaction, determines if PC can get job...
		greeting <NewChat ifFactionEnemy 5 else GoSomething SayAnything>
		GoSomething <if= PCFac 5 else GoCheckFaction Say 1 AddChat 1>
		GoCheckFaction <if= PCFac 0 else GoHasFaction Say 2 AddChat 2>
		GoHasFaction <SayAnything>
		result1 <EndChat Say 3 School .skills Say 4>
		.skills <1 2 3 4 5 15 29 20 21 31 22>
		result2 <NewChat ifG -1 PCRep 7 else GoR2Apt Say 5>
		GoR2Apt <V= 1 PCRep 6 V+ 1 React ifG V1 15 else goR2Fail Say 7 AddChat 3 AddChat 4>
		goR2Fail <Say 6>
		result3 <NewChat Say 8 MechaPrize .mek XPV 200 CashPrize 25000 SetPlayerFaction 5>
		.mek <BuruBuru.txt>
		result4 <NewChat Say 9 AddReact -1>
		Msg1 <As a member of BioCorp you should keep your skills honed. It is by the superiority of our workers that we have established ourselves as the industry leader.>
		Msg2 <BioCorp is the most technologically advanced corporation in the Federated Territories. If you have a scientific mind, there's no better place to work.>
		Msg3 <Expanding your mind should be a lifelong pursuit.>
		Msg4 <Keep learning.>
		Msg5 <BioCorp focuses strongly on research and cutting edge science. You don't seem to be too interested in those things. Maybe you're better suited to work somewhere else.>
		Msg6 <You have the proper attitude to work here, but I am uncertain of your life experiences. You'll have to do a better job of convincing me if you really want the job.>
		Msg7 <This is excellent. You would be a welcome asset for this company... So, will you join us?>
		Msg8 <Welcome to our team. Here is your entry-level mecha and starting cash allowance. Later on, you will be eligible for promotions and training.>
		Msg9 <Keep us in mind should you ever be in need of a job.>
		Prompt1 <I'd like to train.>
		Prompt2 <Here, look at my resume.>
		Prompt3 <Yes I will.>
		Prompt4 <Not right now, thanks.>

		room 5 5
		name_org <Cave Entrance>
		name <Cave Entrance>
		rumor <you can't climb the mesa to the BioCorp lab, but you can get there through the caves.>
		sub
			Door 30
			Lock 20
			GoDoorLocked <ifKeyItem 39 else GoNoKey Print 1  SetStat STAT_Pass 0  Transform 1>
			GoNoKey <Print 6 Alert 101>
			Msg101 <*** AUTHORIZED BIOCORP PERSONNEL ONLY - TRESPASSERS WILL BE SHOT ***>

			StairsDown
			Destination 40
		end
	end
	inv
		NPC Cook
		home <Frontier Service>
		SetTeam 2
		SetPersona 3901

		NPC Mechanic
		home <Frontier Service>
		SetTeam 2
		SetPersona 3902

		NPC Mecha Pilot
		job <Truck Dispatcher>
		home <Busgang Transit>
		SetTeam 2
		SetPersona 3903

		NPC Guardian
		SetTeam 3
		SetPersona 3904

		NPC Shopkeeper
		home <General Provisioner>
		SetTeam 2
		SetPersona 3905

		NPC Doctor
		home <Hope Hospital>
		SetTeam 2
		SetPersona 3906

		NPC Citizen
		SetTeam 2
		SetPersona 3907

		NPC Citizen
		SetTeam 2
		SetPersona 3908

		NPC Corporate Executive
		home <BioCorp Head Office>
		sdl_colors <201 205 224 255 212 195 6 42 120>
		SetFaction 5
		SetTeam 2
		SetPersona 3909

		NPC Leader
		job <President>
		home <BioCorp Head Office>
		sdl_colors <201 205 224 255 212 195 6 42 120>
		SetFaction 5
		SetTeam 2
		SetPersona 3910
		chardesc Pragmatic

		NPC Corporate Executive
		home <BioCorp Head Office>
		sdl_colors <201 205 224 255 212 195 6 42 120>
		SetFaction 5
		SetTeam 2
		SetPersona 3911

		NPC Corporate Executive
		home <BioCorp Head Office>
		sdl_colors <201 205 224 255 212 195 6 42 120>
		SetFaction 5
		SetTeam 2
		SetPersona 3912

		Monster Fire Penguin
		SetTeam 3

		Monster Fire Penguin
		SetTeam 3

		Monster Emperor Fire Penguin
		SetTeam 3

	end

Scene 40 0
	name_org <Sandstone Cave L1>
	name <Sandstone Cave L1>
	special <NoExit>
	Type <Dungeon>
	NU1 <if= T1 0 Exit 39>
	start <Print 1 ifKeyItem 39 else GoNoKey TeamNeutral 3>
	Restore_Start <Print 2>
	GoNoKey <TeamAttack 3>
	Msg1 <You enter the Sandstone Cave, level one.>
	Msg2 <You are in the Sandstone Cave, level one.>
	CaveMap
	BorderType 24
	FloorType 17

	sub
		Rect
		Width 3
		Height 3
		FloorType 17
		sub
			StairsUp
			Destination 39
		end

		Rect
		name_org <Exit Grid>
		name <Exit Grid>
		Width 3
		Height 3
		FloorType 17
		sub
			StairsUp
			Destination 41
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Fire Desert Exotic>
		setenemy 1
		stat 2 15

		team 3
		name <Sentinel>
		home <Exit Grid>
	end
	inv
		Monster Sentinel
		SetTeam 3
	end

Scene 41 0
	name_org <Sandstone Cave L2>
	name <Sandstone Cave L2>
	special <NoExit>
	Type <Dungeon>
	NU1 <if= T1 0 Exit 39>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the Sandstone Cave, level two.>
	Msg2 <You are in the Sandstone Cave, level two.>
	CaveMap
	BorderType 24
	FloorType 17

	sub
		Rect
		Width 3
		Height 3
		FloorType 17
		sub
			StairsDown
			Destination 40
		end

		Rect
		name_org <Exit Grid>
		name <Exit Grid>
		Width 3
		Height 3
		FloorType 17
		sub
			StairsUp
			Destination 42
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Fire Desert Exotic>
		setenemy 1
		stat 2 19
	end

Scene 42 0
	name_org <Anubis Lab Site>
	name <Anubis Lab Site>
	special <NoExit>
	Type <Dungeon Lab>
	NU1 <if= T1 0 Exit 39>
	start <Print 1 ifKeyItem 39 else GoNoKey TeamNeutral 3>
	Restore_Start <Print 2>
	GoNoKey <TeamAttack 3>
	Msg1 <You enter the Anubis Research Lab.>
	Msg2 <You are in the Anubis Research Lab.>
	CaveMap
	PARAM <Fill 24 0 Ellipse 24 17 17>
	SELECTOR <-1 7 24>
	gapfill <-20>

	sub
		Rect
		name_org <Exit Grid>
		name <Exit Grid>
		Width 3
		Height 3
		FloorType 17
		sub
			StairsDown
			Destination 41
		end

		room 5 5
		name_org <Lab>
		name <Lab>
		BorderType 31

		room 5 5
		name_org <Data Center>
		name <Data Center>
		BorderType 31

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Fire Desert Exotic Lab>
		setenemy 1
		stat 2 23

		team 3
		name <Robot Guards>
	end
	inv
		Monster Androbot
		SetTeam 3

		Monster Androbot
		SetTeam 3

		STC Computer-1
		home <Data Center>
		use <if= V1 0 else GoUnlocked Print 1>
		GoUnlocked <ifYesNo 2 3 4 moretext .more>
		.more <TS_TEXT_Cetus.txt>
		Clue32 <if= V1 0 else GoAlreadyDone Mental ifG SkRoll 32 25 else GoNoDice V= 1 1 Print 6 XPV 100>
		GoNoDice <Print 7>
		GoAlreadyDone <Print 5>
		Msg1 <It's a computer.>
		Msg2 <It's a computer. Do you want to look at the data on it?>
		Msg3 <Yes please.>
		Msg4 <No thank you.>
		Msg5 <You've already hacked into this computer.>
		Msg6 <You hack into the computer and unlock the data files.>
		Msg7 <You try to hack into the computer but its protection is too good.>

		STC APPARATUS-1
		home <Lab>
	end

Scene 43 0
	name_org <Ironwind Fortress>
	name <Ironwind Fortress>
	type <Target Town Fortress Wasteland LANCEMATE_HERE>
	CityMap
	special <ShowAll>
	SetFaction 9
	FloorType 39
	FeatureType 14
	gapfill <-14 -19 -20 -20 -14 -19>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town
	% 101 -> Use SURVIVAL
	% 102 -> Use SCIENCE
	% 103 -> Use MYSTICISM

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1 Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	Msg1 <You enter a fortress-city in the middle of the dead zone. This one seems even more harsh and despotic than most.>
	MSG2 <You enter Ironwind Fortress.>
	Msg3 <You are in Ironwind Fortress.>
	FIRE! <AirRaidSiren>

	CLUE14 <Print 101 V= 101 1>
	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	Msg101 <In the dead zone, very few plants or animals can survive. Only those which have mutated far beyond their original forms prosper here.>
	Msg102 <This area could likely be made green again, if modern reclamation technology were employed.>
	Msg103 <You sense that the people of this fortress have been made cold by the harshness of their surroundings. There is no hope here, only a dull resignation to the brutality of fate.>

	sub
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 2
		% If T3 attacks, it will get the following reinforcements...
		type <Criminal Guard>

		room 8 5
		name_org <Iron Lodge>
		name <Iron Lodge>
		BorderType 33
		FloorType 28

		room 5 5
		name_org <The Flesh Pit>
		name <The Flesh Pit>
		BorderType 15
		FloorType 17

		room 7 7
		name_org <Desert City Service>
		name <Desert City Service>
		BorderType 38
		FloorType 17

		room 5 5
		name_org <Fortress Hospital>
		name <Fortress Hospital>
		BorderType 18
		FloorType 28

		room 5 5
		name_org <The Tomb>
		name <The Tomb>
		BorderType 15
		FloorType 14
		LockedDoorChance 50
		sub
			TrapDoor
			Hide 20
			Destination -1
			scale 5
			xpos 47
			ypos 10
			% use <if= StatVal STAT_MetaVisibility 0 Print 1 LoadD .sitename PassVar 2 19 PassVar 3 5 PassVar 4 14 SeekGate -1 if= G18 0 PassVar 1 44>
			use <if= StatVal STAT_MetaVisibility 0 Print 1 if= G18 0 else IronTomb_GoInfinite Goto IronTomb_GoFinite>
			IronTomb_GoFinite <LoadD .sitename PassVar 1 44 PassVar 2 19 PassVar 3 5 PassVar 4 14 SeekGate -1>
			IronTomb_GoInfinite <LoadD .sitename PassVar 1 0 PassVar 2 19 PassVar 3 5 PassVar 4 14 SeekGate -1>
			.sitename <TS_SCENE_IronTomb.txt>
		end

		rect
		width 3
		height 3
		floortype 39
		sub
			StairsDown
			Destination 1
			stat 5 -1
		end

		Persona 4301
		% Leader of Clan Ironwind; will give an overview of the
		% Clan Ironwind philosophy.
		greeting <NewChat Say d3>
		Msg1 <The greenzoners have no business meddling in our territory. The wastes belong to Clan Ironwind!>
		Msg2 <Only strength can guarantee survival in these harsh lands. Clan Ironwind will unite all the fortresses of the dead zone under our rule.>
		Msg3 <Clan Ironwind is the strongest force in the wasteland. We must unite all the tribes beneath our guidance, crush the ravagers and drive out the greenzoners.>

		Persona 4309
		% Manager of The Flesh Pit, monster arena
		% V1 = Current Difficulcy Rating
		% V2 = Arena Recharge Timer
		% V3 = # of wins when last rewarded
		% G25 = # of victories total
		greeting <NewChat ifG G25 V3 else GoOldGreet V= 3 G25 V+ 1 d10 if= V3 10 else GoStdReward Goto GoBigReward>
		GoBigReward <Say 10 G+ 25 1 V+ 3 1 GiveKeyItem 43 Reputation 6 3 History 12>
		GoStdReward <Say 11 CashPrize Reward Threat V1 100 200>
		goOldGreet <if= V1 0 else GoSeenBefore V= 1 35 Say 1 AddChat 3 AddChat 4>
		goSeenBefore <ifG ComTime V2 else GoNotReady Say 7 AddChat 3 AddChat 4>
		goNotReady <NewChat Say 9>
		result3 <EndChat Say 4 SavePos MDynamic 0 V1 .mdesc .nu1 .nu2 V= 2 ComTime V+ 2 43200 SetMapType ArenaMap SetMapString .map>
		.mdesc <Mutant Animal Robot>
		.NU1 <if= T1 0 Return  if= V1 0  V= 1 1 Reputation 6 -5>
		.NU2 <if= T2 0 Return  if= V1 0  V= 1 1 G+ 25 1  XPV 50  Reputation 6 1>
		.map <SOLO>
		result4 <NewChat Say 5>
		Msg1 <This is the Flesh Pit, our arena of champions. Skilled warriors face terrible monsters captured from the wastes, hoping to earn cash and prizes. You look like an adventuring sort... How'd you like to give it a try?>
		Msg4 <Try to defeat all of the monsters. Remember, only one combatant is gonna come out of that arena alive.>
		Msg5 <Suit yourself. You can't win if you don't play... then again, you won't die if you don't play either, so I can kind of see the benefits of each proposition.>
		Msg7 <So, you're back again. We have another battle lined up if you want to test your courage.>
		Msg9 <The next battle doesn't start until tomorrow. Come back then and we'll have something for you to fight.>
		Msg10 <You've survived ten battles. That makes you some kind of champion. To mark the occasion, I present you with this Golden Sword. It's made of solid Titanium-Impervium alloy, and constructed to the highest specifications. Use it well.>
		Msg11 <Well, you made it. Here's your prize money. Come back again and I'll try to find something more dangerous to challenge you with.>
		Msg12 <You survived ten fights at the Flesh Pit.>
		prompt3 <I'm ready to fight.>
		prompt4 <No thanks.>

		Persona 4310
		% Mechanic
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .Wares Say 3>
		Msg1 <This is the desert service station. If you have mechanical damage to fix, or need to get your ammo reloaded, you've come to the right place.>
		Msg2 <Tell me what you need.>
		Msg3 <Come again.>
		Prompt1 <I need service.>

		Persona 4311
		% Doctor
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .Wares Say 3>
		Msg1 <This is the Ironwind Fortress Hospital. We're usually short on supplies, but if you're injured I'll do my best to treat you.>
		Msg2 <Let me see where it hurts.>
		Msg3 <Take care of yourself. The wasteland is an unforgiving place.>
		Prompt1 <I need medical aid.>

	end
	inv
		NPC Soldier
		job <Warlord>
		home <Iron Lodge>
		SetTeam 2
		SetPersona 4301
		SetFaction 9
		chardesc Melancholy Shy Pragmatic Villainous
		EquipChar 25000

		NPC Mecha Pilot
		home <Iron Lodge>
		mecha <Daum.txt>
		SetTeam 3
		SetPersona 4302
		SetFaction 9
		EquipChar 15000
		chardesc Melancholy Shy

		NPC Mecha Pilot
		home <Iron Lodge>
		mecha <Esher.txt>
		SetTeam 3
		SetPersona 4303
		SetFaction 9
		EquipChar 15000
		chardesc Melancholy Shy Pragmatic

		NPC Soldier
		SetTeam 3
		mecha <Renegade.txt>
		SetPersona 4304
		SetFaction 9
		EquipChar 25000
		chardesc Melancholy

		NPC Soldier
		SetTeam 3
		mecha <BuruBuru.txt>
		SetPersona 4305
		SetFaction 9
		EquipChar 25000
		chardesc Shy

		NPC Soldier
		SetTeam 3
		mecha <Claymore.txt>
		SetPersona 4306
		SetFaction 9
		EquipChar 25000
		chardesc Melancholy Shy

		NPC Soldier
		SetTeam 3
		mecha <BuruBuru.txt>
		SetPersona 4307
		SetFaction 9
		EquipChar 25000

		NPC Soldier
		SetTeam 3
		mecha <Claymore.txt>
		SetPersona 4308
		SetFaction 9
		EquipChar 25000

		NPC Citizen
		job <Arena Manager>
		SetTeam 2
		home <The Flesh Pit>
		SetPersona 4309
		chardesc Villainous Pragmatic

		NPC Mechanic
		home <Desert City Service>
		SetTeam 2
		SetPersona 4310

		NPC Doctor
		home <Fortress Hospital>
		SetTeam 2
		SetPersona 4311

		NPC Citizen
		chardesc Shy
		SetTeam 2
		SetPersona 4312

		NPC Citizen
		chardesc Melancholy
		SetTeam 2
		SetPersona 4313

		NPC Citizen
		chardesc Pragmatic
		SetTeam 2
		SetPersona 4314

		NPC Priest
		job <keeper of the law>
		SetTeam 2
		SetPersona 4315
		chardesc melancholy old
		home <The Tomb>
		SetFaction 9

		STC MONOLITH
		name_org <The Rock of Prophecy>
		name <The Rock of Prophecy>
		home <The Tomb>
		use <ifG PCSkillVal 34 4 else GoCantRead Print 1 Alert 2>
		GoCantRead <Print 3 Alert 4>
		Msg1 <You read the ancient writing on this monolith.>
		Msg2 <WE PRAY FOR A FUTURE TIME / ALL WRONGS SHALL BE RIGHTED / ALL WAR SHALL END / AND THE EARTH SHALL BE GREEN ONCE MORE>
		Msg3 <You attempt to read the ancient writing on this monolith.>
		Msg4 <UL DEIS AUS Y NAEILM ETAT / MAS JONGMA ETAIL AU JUSCATE / MAS GUR ETAIL UTT / GWA URI SESAN ETANG ES VIRID SURE ETES>
	end


Scene 44 0
	name_org <Mauna>
	name <Mauna>
	type <Target Town Village Resort URB_STORY>
	wildmap
	gapfill <-1 -8 -8 -4 -4 -4 -9>
	SetFaction 11
	special <SHOWALL>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town
	% 101 -> Use SURVIVAL
	% 102 -> Use SCIENCE
	% 103 -> Use MYSTICISM

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1 Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	Msg1 <You enter a quiet picturesque village. Despite the fact that you are in the mountains, the air is warm and moist. The whole place feels very inviting.>
	MSG2 <You enter Mauna.>
	Msg3 <You are in Mauna.>
	FIRE! <AirRaidSiren>

	CLUE14 <Print 101 V= 101 1>
	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	Msg101 <There must be some hot springs around here, and possibly also some caves.>
	Msg102 <This town is a hotbed of geothermal activity.>
	Msg103 <You feel at peace in this town. It has a relaxing aura.>

	sub
		% Sub components. Add teams & stuff here.
		team 1

		team 2
		% Town Citizens
		SetAlly 1 3
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		rect
		Width 20
		Height 8
		sub
			room 5 5
			name_org <Natural Spa>
			name <Natural Spa>
			BorderType 27
			FloorType 30

			Lake
			Width 5
			Height 5
		end

		Forest
		width 5
		height 8
		sub
			Cave
			Destination 45

			Sign
			use <Print 1 ALert 2>
			msg1 <You read the sign.>
			Msg2 <Warning! This cave is home to extremely dangerous wildlife. Enter at own risk.>
		end

		room 5 5
		name_org <Mauna Clinic>
		name <Mauna Clinic>
		BorderType 18
		FloorType 30

		room 6 5
		name_org <Far Traveller>
		name <Far Traveller>
		BorderType 32
		FloorType 30

		room 5 5
		FloorType 30
		name_org <Town Hall>
		name <Town Hall>

		rect
		width 3
		height 3
		sub
			StairsDown
			Destination 1
			stat 5 -1
		end

		% ******************************
		% ***  PERSONA  DEFINITIONS  ***
		% ******************************
		Persona 4405
		% Doctor
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		Result1 <EndChat Say 2 Shop .Wares Say 3>
		result2 <NewChat ifG ComTime V1 else GoNeedRecharge Say 5 AddChat 4 AddChat 5>
		GoNeedRecharge <Say 4 AddChat 3>
		result3 <Goto result1>
		result4 <NewChat Say 6 AddChat 1>
		result5 <NewChat ifG PC$ 499 else GoNoCash Cash+ -500 Time 3600 PCMoraleDmg -30 V= 1 ComTime V+ 1 86400 Say 8>
		GoNoCash <Say 7>
		Msg1 <Welcome to Mauna Clinic. Are you in need or medical help, or are you just here for the deep-muscle massage?>
		Msg2 <People sometimes hurt themselves in the cave. I wish visitors would stop going there, but the underground springs are a big tourist attraction.>
		Msg3 <Be in good health.>
		Msg4 <You've already had a massage today. You shouldn't take this massage too often... it could make your ligaments fall off.>
		Msg5 <The massage costs $500. It is good for relaxing and for the relief of muscle fatigue.>
		Msg6 <That's too bad. Well, is there anything else I can do for you?>
		Msg7 <You don't seem to be able to afford the massage.>
		Msg8 <Just lie back and listen to the music. I'll be rearranging your skeletal structure. It may hurt a little, but afterwards you'll feel completely refreshed.>
		Prompt1 <I need medical aid.>
		Prompt2 <I'll take the massage.>
		Prompt3 <In that case, how about some medicine?>
		Prompt4 <That's too expensive for me.>
		Prompt5 <Sounds good.>

		Persona 4406
		% Mechanic
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .Wares Say 3>
		.wares <MECHA 5 10 12 14 17 18 DELIVERY>
		Msg1 <This is Far Traveller, where you can get your gear repaired or buy supplies for traveling.>
		Msg2 <We have a bit of everything in this shop. We don't stock weapons or high-end adventuring gear, you'll have to go to Gyori if you want anything like that.>
		Msg3 <Enjoy your stay in Mauna.>
		Prompt1 <Let me see what you have.>

		Persona 4409
		% Spa Manager
		greeting <NewChat Say 1 AddChat 1>
		result1 <EndChat ifG V1 ComTime else GoBuyTicket Say 2 Time 3600 PCMoraleDMG -10>
		GoBuyTicket <ifG PC$ 999 else GoNoMoney Cash+ -1000 V= 1 ComTime V+ 1 86400 Say 2 Time 3600 PCMoraleDmg -50>
		GoNoMoney <Say 3>
		Msg1 <Mauna has wonderful mineral hot springs. Our spa features naturally heated water from deep underground. A day pass costs $1000. Would you like to take a relaxing bath in our pools?>
		Msg2 <Enjoy your time in the pool. Don't stay in too long or you'll look like a raisin.>
		Msg3 <I'm sorry, but you don't have enough money to buy a pass. Please come again later.>
		Prompt1 <Yes I would!>

	end
	inv
		NPC Guardian
		SetPersona 4401
		SetTeam 3

		NPC Guardian
		SetPersona 4402
		SetTeam 3

		NPC Leader
		SetPersona 4403
		SetTeam 2
		home <Town Hall>
		CharDesc Cheerful Easygoing

		NPC Citizen
		SetPersona 4404
		SetTeam 2
		CharDesc Cheerful Easygoing

		NPC Citizen
		SetPersona 4407
		SetTeam 2
		CharDesc Easygoing

		NPC Doctor
		SetPersona 4405
		SetTeam 2
		home <Mauna Clinic>
		Charm 14

		NPC Mechanic
		SetPersona 4406
		SetTeam 2
		home <Far Traveller>

		NPC Citizen
		SetPersona 4408
		SetTeam 2
		CharDesc Cheerful

		NPC Shopkeeper
		SetPersona 4409
		SetTeam 2
		home <Natural Spa>
	end

Scene 45
	name_org <Mauna Cavern>
	name <Mauna Cavern>
	special <NoExit>
	Type <Dungeon Open>
	NU1 <if= T1 0 Exit 44>
	gapfill <-21>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter Mauna Cavern. The air is hot with geothermal steam.>
	Msg2 <You are in Mauna Cavern. The air is hot with geothermal steam.>
	CaveMap
	BorderType 31
	FloorType 39

	sub
		Rect
		Width 3
		Height 3
		FloorType 39
		sub
			StairsUp
			Destination 44
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Fire Water Exotic>
		setenemy 1
		stat 2 42
	end
	inv
		STC SHRINE-1
		% V2 = Have gotten the "big prize" at this shrine.
		name_org <Fire Shrine>
		name <Fire Shrine>
		% move around the shrine, to prevent it being trapped in a pool.
		%update <ifG ComTime V103 V= 103 ComTime V+ 103 20000 GrabSource GSetNAtt NAG_Location NAS_X 0>
		update <ifG ComTime V103 V= 103 ComTime V+ 103 20000 GrabSource DeployGGOnMap>
		clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL FacXP+ 12 1 ifG SkRoll 34 15 else GoNoDice Goto GoCheckElements>
		GoCheckElements <if= V2 0 else GoSmallPrize ifG G11 0 else GoSmallPrize ifG G12 0 else GoSmallPrize ifG G13 0 else GoSmallPrize ifG G14 0 else GoSmallPrize ifG G15 0 else GoSmallPrize Goto GoBigPrize>
		GoBigPrize <ifG -50 PCRep 7 else GoSmallPrize V= 2 1 Print 101 PCStat+ 1 2 PCStat+ 8 2 XPV 100 if= G16 0 History 102 G= 16 1>
		GoSmallPrize <G+ 14 1 Print 2 XPV 50>
		Msg2 <You meditate at the shrine. You feel the heat of the world's heart.>
		Msg101 <You meditate at the shrine. Creation and destruction exist as two parts of the same whole. You attain illumination.>
		Msg102 <You have meditated at each of the elemental shrines.>

		% There's a lot of steam in the cavern...
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2
		STC SMOKE-2

	end

Scene 46
	name_org <Garu Fight>
	name <Garu Fight>
	nu1 <if= T1 0 Exit 1 SeekGate G1001>
	WildMap
	special <ShowAll>
	param <Fill 6 40>
	gapfill <-1 -12 -12 -13 -19 -22 -5>

	start <if= V1 0 Alert 1 Alert 2 V= 1 1>
	Msg1 <After defeating the guards, you find the building where your enemy has gone. The surroundings have been pounded to rubble by mecha fire.>
	Msg2 <Guarding the building are three creatures, no longer quite human... Obviously these are products of bioengineering gone horribly wrong. They look dangerous.>

	sub
		room 7 5
		name_org <Ruin Entrance>
		name <Ruin Entrance>
		MFX 22
		MFY 10
		sub
			StairsDown
			use <Print 1 SavePos LoadD .dung SeekGate -1 PassVar 1 G1002 PassVar 2 30 if= G1003 0 else GoGotClue PassVar 3 5 PassVar 4 35>
			GoGotClue <Print 101 PassVar 3 25 PassVar 4 40>
			.dung <SCENE_MeetingDungeon.txt>
			Msg101 <You follow the shortcut given to you by the professor. The weapons should be just a few levels deeper.>
		end

		rect
		width 16
		height 4
		FloorType 6
		MarbleType 5
		name_org <Garu Grid>
		name <Garu Grid>
		MFX 17
		MFY 22

		rect
		width 4
		height 4
		name <Entry Grid>
		FloorType 6
		MarbleType 5
		MFX 23
		MFY 43
		sub
			StairsDown
			Destination 1
			stat 5 -1
		end

		Team 1
		setenemy 2
		home <Entry Grid>

		team 2
		setenemy 1
		home <Garu Grid>
	end
	inv
		NPC GARU
		SetTeam 2
		EquipChar 30000
		name_org <GARU SuperSoldier>
		name <GARU SuperSoldier>

		NPC GARU
		SetTeam 2
		EquipChar 30000
		name_org <GARU SuperSoldier>
		name <GARU SuperSoldier>

		NPC GARU
		SetTeam 2
		EquipChar 30000
		name_org <GARU SuperSoldier>
		name <GARU SuperSoldier>
	end

Scene 47 2
	name_org <Enemy Fortress>
	name <Enemy Fortress>
	nu1 <if= T1 0 Exit 1>
	WildMap
	map <TS_MAP_Fortress.txt>
	sub
		Team 1
	end

Scene 48 0
	name_org <the ruins of Nara>
	name <the ruins of Nara>
	type <Dungeon Ruins>
	Special <ShowAll>
	citymap
	SELECTOR <1 5 1>
	gapfill <-1 -4 -8 -12 -13 -19 -17 -22>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= G17 0 else GoSecondTime G= 17 1 Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	MSG1 <You enter the ruins of a small town. From the look of the devastation, there was a huge battle here many years ago.>
	MSG2 <You enter the ruins of Nara.>
	Msg3 <You are in the ruins of Nara.>

	sub
		Team 1
		% PC Team
		SetEnemy 3

		team 2
		% Town Citizens
		stat 1 3

		team 3
		name <Monsters>
		type <Mutant Ruins HUNTER-X dark>
		setenemy 1
		stat 2 26

		rect
		name <Entry Grid>
		width 3
		height 3
		sub
			StairsDown
			Destination 1
			stat 5 -1
		end

		room 5 5
		LockedDoorChance 90
		sub
			TrapDoor
			Destination 49
			stat 5 25
		end
	end

Scene 49 0
	name_org <Cave of the Progenitors>
	name <Cave of the Progenitors>
	Stat 1 -16
	FloorType 14
	gapfill <-25>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= G3 1 else GoAttack TeamNeutral 2 Goto GoMessage>
	Restore_Start <Print 3>
	GoAttack <TeamAttack 2 Goto GoMessage>
	GoMessage <if= V1 0 else GoSecondTime V= 1 1 Print 1 ForceChat 4901>
	GoSecondTime <Print 2>
	MSG1 <You enter a wide cavern. Large inhuman creatures can be faintly seen in the distance. Two of them approach you; the larger one speaks.>
	MSG2 <You enter the cave of the Progenitors.>
	Msg3 <You are in the cave of the Progenitors.>

	sub
		Team 1
		% PC Team

		team 2
		% Cyclops Guards
		type <CYCLOPS>
		setEnemy 1
		stat 2 30

		rect
		width 25
		height 25
		FloorType 14
		sub
			rect
			width 3
			height 3
			floortype 14
			sub
				StairsUp
				Destination 48
			end

			rect
			name_org <Guard Post>
			name <Guard Post>
			width 3
			height 3
			floortype 14
			sub
				StairsDown
				Destination 50
			end
		end

		Persona 4901
		greeting <NewChat if= G3 1 else GoNoClearance Say 1>
		GoNoClearance <EndChat if= G3 -1 else GoMaybe Say 2>
		GoMaybe <ifG PCRep 1 45 else GoNoHero Say 3 TeamAlly 2 G= 3 1>
		GoNoHero <Say 4 AddChat 1 AddChat 2 AddChat 3 AddChat 4>
		result1 <EndChat Say 5 Exit 48>
		result2 <EndChat Say 6 G= 3 -1 Reputation 3 d10>
		result3 <EndChat Say 7 Reputation 3 -d10>
		result4 <EndChat if= G4 1 else GoR4NoForager Say 8 G= 3 1 TeamAlly 2>
		GoR4NoForager <ifG PCRep 2 50 else GoR4NoLaw Say 9 G= 3 1 TeamAlly 2>
		GoR4NoLaw <ifG Conversation 12 else GoR4NoChance Say 10 G= 3 1 TeamAlly 2>
		GoR4NoChance <Say 11>
		Msg1 <You return \PC . The ancients are below if you must speak with them.>
		Msg2 <Your presence here is not permitted. You have no chance to survive, make your time.>
		Msg3 <Ah, \PC . Your deeds are well known to us. Know that you are one of the very few humans permitted to enter this place.>
		Msg4 <State your purpose here. Your species is not permitted in this place.>
		Msg5 <You have been unexpectedlyreasonable.>
		Msg6 <There is no treasure here, only the pain of death if you do not leave immediately. You have no chance to survive; make your time.>
		Msg7 <It is our duty to guard this place. Leave immediately or you will die.>
		Msg8 <You have earned the trust of one among us. I will allow you to pass here. Do not abuse your welcome, or I may just as easily revoke the decision.>
		Msg9 <Among humans, you are known as honorable. I will allow this visitation. Do not abuse your welcome, or I may just as easily revoke the decision.>
		Msg10 <You appear to be speaking the truth. I will allow this visitation. Do not abuse your welcome, or I may just as easily revoke the decision.>
		Msg11 <There is no reason to trust you. You have been warned. Leave this place or face certain death.>
		Prompt1 <Sorry, I'll leave now...>
		Prompt2 <I'm here searching for treasure!>
		Prompt3 <What business is it of yours?>
		Prompt4 <I am here to speak with your leader.>


		Persona 4902
		greeting <NewChat if= G3 1 else GoNoClearance Say 1>
		GoNoClearance <EndChat Say 2>
		Msg1 <You are permitted here, \PC .>
		Msg2 <You have come a long way just to die, human. You should have escaped as instructed by Guyjes.>

	end
	inv
		Monster Cyclops Guard
		name <Guyjes>
		home <Guard Post>
		job <Cyclops Guard>
		SetPersona 4901
		SetTeam 2

		Monster Cyclops Guard
		name <Nolbu>
		home <Guard Post>
		job <Cyclops Guard>
		SetPersona 4902
		SetTeam 2

		Monster Cyclops Progenitor
		SetTeam 2
	end

scene 50 0
	name_org <Cyclops City>
	name <Cyclops City>
	ComplexMap
	BorderType 15
	FloorType 14

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town
	% 2 -> Disarm the security system

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= G3 1 else GoAttack TeamNeutral 2 Goto GoMessage>
	Restore_Start <Print 2>
	GoAttack <TeamAttack 2 Goto GoMessage>
	GoMessage <Print 1>
	MSG1 <You enter Cyclops City.>
	Msg2 <You are in Cyclops City.>
	rumor <BioCorp knows the truth about what happened to Nara.>

	sub
		Team 1

		Team 2

		rect
		width 5
		Height 5
		FloorType 16
		sub
			StairsUp
			Destination 49
		end

		CFiller
		width 8
		Height 9
		BorderType 15
		LockedDoorChance 90
		SecretDoorChance 80
		Sub
			rect
			FloorType 16
			name_org <Storage Cell>
			name <Storage Cell>
		end

		CFiller
		width 7
		Height 7
		LockedDoorChance 50
		SecretDoorChance 40
		Sub
			rect
			FloorType 16
			name_org <Computer Cell>
			name <Computer Cell>
		end

	end
	inv
		Monster Cyclops Guard
		job <Cyclops Protector>
		name <Praetor>
		roguechar <P>
		SetTeam 2
		SetPersona 5001

		Monster Cyclops Guard
		SetTeam 2
		SetPersona 5002

		Monster Cyclops Guard
		SetTeam 2
		SetPersona 5003

		Monster Cyclops
		SetTeam 2
		SetPersona 5004

		Monster Cyclops
		SetTeam 2
		SetPersona 5005

		Monster Cyclops
		SetTeam 2
		SetPersona 5006

		STC COMPUTER-2
		home <Computer Cell>
		clue32 <if= L2 0 else GoDone Mental V= 1 SkRoll 32 ifG V1 12 else GoNoDice L= 2 1 Print 2 XPV 100>
		GoNoDice <ifG V1 5 else GoFail Print 3>
		GoFail <L= 2 -1 G= 3 -1 TeamAttack 2 Print 4>
		GoDone <Print 1>
		Msg1 <Whatever else happens, you've done all you can with this computer station.>
		Msg2 <You hack into the computer system and disable the security alarm.>
		Msg3 <You attempt to hack into the computer system, but make no progress.>
		Msg4 <Your attempt to hack into the computer system has been detected! An alarm sounds.>

	end

Scene 51 0
	name_org <the Poisonous Swamp>
	name <the Poisonous Swamp>
	% V1 = Been here before
	% V2 = First time poisoned

	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoBeenBefore Print 1>
	Restore_Start <Print 5>
	GoBeenBefore <Print 2>
	Msg1 <You enter a ruined city in the middle of a vast, stinking swamp. Floating in the putrid water are the corpses of people and animals. An enormous ziggurat dominates the centre of the ruins.>
	Msg2 <You enter the Poisonous Swamp.>
	Msg5 <You are in the Poisonous Swamp.>
	Msg3 <You choke on the toxic fumes!>
	Msg4 <You breathe in the vapors of something truly horrible, and your lungs scream for air.>

	5Min <ifG d6 SkRoll 36 GrabPCPilot GAddNAtt NAG_StatusEffect NAS_Poison d10 if= V2 1 else GoFirstPoison Print 3>
	GoFirstPoison <Alert 4 V= 2 1>

	type <NoRescue Dungeon Ruins>
	citymap
	SELECTOR <1 5 1>
	gapfill <-1 -17 -17 -12 -22 -19 -17 -22>

	sub
		Rect
		MFX 4
		MFY 24
		Width 3
		Height 3
		sub
			StairsUp
			Destination 1
			Hide -1
		end

		Mansion
		BorderType 33
		FloorType 28
		MFX 25
		MFY 3
		Width 25
		Height 45
		SecretDoorChance 70
		LockedDoorChance 40
		sub
			Rect
			SecretDoorChance 90
			LockedDoorChance 90
			FloorType 28
			sub
				StairsUp
				Destination 52
			end
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Mutant Wasteland Robot Dark>
		setenemy 1
		stat 2 20
	end

Scene 52 0
	name_org <the Ziggurat L1>
	name <the Ziggurat L1>

	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 4>
	Msg1 <You enter the Ziggurat, level one.>
	Msg4 <You are in the Ziggurat, level one.>
	Msg3 <You choke on the toxic fumes!>
	5Min <ifG d4 SkRoll 36 GrabPCPilot GAddNAtt NAG_StatusEffect NAS_Poison d6 Print 3>

	type <NoRescue Dungeon Ruins>
	special <NOEXIT>
	MonkeyMap
	BorderType 33
	FloorType 28
	SecretDoorChance 60
	LockedDoorChance 40

	sub
		Rect
		FloorType 28
		sub
			StairsDown
			Destination 51
		end

		Rect
		FloorType 28
		sub
			StairsUp
			Destination 53
		end


		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Ruins Wasteland Robot Dark>
		setenemy 1
		stat 2 30
	end

Scene 53 0
	name_org <the Ziggurat L2>
	name <the Ziggurat L2>
	% V2 = First time not choking

	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 3>
	special <NOEXIT>
	Msg1 <You enter the Ziggurat, level two.>
	Msg3 <You are in the Ziggurat, level two.>
	Msg2 <You expect to choke on the fumes again, but instead find that the air here is safe. You must be far enough away from that swamp.>

	5Min <if= V2 0 ifG d8 SkRoll 36 Alert 2 V= 2 1>

	type <NoRescue Dungeon Ruins>
	MonkeyMap
	BorderType 33
	FloorType 28
	SecretDoorChance 60
	LockedDoorChance 40

	sub
		Rect
		FloorType 28
		sub
			StairsDown
			Destination 52
		end

		Rect
		FloorType 28
		sub
			StairsUp
			Destination 54
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Ruins Wasteland Robot Dark>
		setenemy 1
		stat 2 42

		rect
		FloorType 14
		name_org <Research Room 1>
		name <Research Room 1>
		sub
			STC CHEST-2
			Lock 25
			inv
				Melee 20
				mass -12
				Biotech
				Acc 2
				Recharge 5
				name_org <Bonesword>
				name <Bonesword>
				type <ArmorPiercing Mystery>
			end
		end

	end

Scene 54 0
	name_org <the Ziggurat L3>
	name <the Ziggurat L3>
	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the Ziggurat, level three.>
	Msg2 <You are in the Ziggurat, level three.>

	type <NoRescue Dungeon Ruins>
	special <NOEXIT>
	MonkeyMap
	BorderType 33
	FloorType 28
	SecretDoorChance 60
	LockedDoorChance 40

	sub
		Rect
		FloorType 28
		sub
			StairsDown
			Destination 53
		end

		Rect
		FloorType 28
		sub
			StairsUp
			Destination 55
		end


		team 1
		setenemy 2 3

		team 2
		name <Monsters>
		type <Ruins Wasteland Robot Dark>
		setenemy 1
		stat 2 50

		rect
		FloorType 14
		name_org <Research Room 2>
		name <Research Room 2>
		sub
			STC CHEST-2
			Lock 25
			inv
				HeadArmor 7
				mass -12
				Biotech
				name_org <Chitin Helm>
				name <Chitin Helm>
			end

			STC CHEST-2
			Lock 25
			inv
				BodyArmor 7
				mass -9
				Biotech
				name_org <Chitin Breastplate>
				name <Chitin Breastplate>
			end
		end

	end

Scene 55 0
	name_org <the Ziggurat L4>
	name <the Ziggurat L4>
	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the Ziggurat, level four.>
	Msg2 <You are in the Ziggurat, level four.>

	type <NoRescue Dungeon Ruins>
	special <NOEXIT>
	MonkeyMap
	BorderType 33
	FloorType 28
	SecretDoorChance 60
	LockedDoorChance 40

	sub
		Rect
		FloorType 28
		sub
			StairsDown
			Destination 54
		end

		Rect
		FloorType 28
		sub
			StairsUp
			Destination 56
		end

		rect
		FloorType 28
		sub
			StairsDown
			Destination 1
			use <Print 1 LoadD .sitename PassVar 3 1 SeekGate -1 Print 101>
			.sitename <TS_SCENE_Ziggurat.txt>
			Msg101 <The section of the ruin appears to be highly unstable...>
		end

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Ruins Wasteland Robot Dark>
		setenemy 1
		stat 2 55
	end

Scene 56 0
	name_org <the Ziggurat L5>
	name <the Ziggurat L5>
	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the Ziggurat, level five.>
	Msg2 <You are in the Ziggurat, level five.>

	type <NoRescue Dungeon Ruins>
	special <NOEXIT>
	MonkeyMap
	BorderType 33
	FloorType 28
	SecretDoorChance 60
	LockedDoorChance 40

	sub
		Rect
		FloorType 28
		sub
			StairsDown
			Destination 55
		end

		rect
		FloorType 14
		name_org <Altar Room>
		name <Altar Room>
		SecretDoorChance 100

		rect
		FloorType 28
		name_org <Computer Room>
		name <Computer Room>

		team 1
		setenemy 2

		team 2
		name <Monsters>
		type <Ruins Wasteland Robot Dark>
		setenemy 1
		setally 3
		stat 2 60

		team 3
		setenemy 1
		setally 2
	end
	inv
		STC SHRINE-1
		% V2 = Have gotten the "big prize" at this shrine.
		name_org <Heaven's Shrine>
		name <Heaven's Shrine>
		home <Altar Room>
		clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL FacXP+ 12 1 ifG SkRoll 34 15 else GoNoDice Goto GoCheckElements>
		GoCheckElements <if= V2 0 else GoSmallPrize ifG G11 0 else GoSmallPrize ifG G12 0 else GoSmallPrize ifG G13 0 else GoSmallPrize ifG G14 0 else GoSmallPrize ifG G15 0 else GoSmallPrize Goto GoBigPrize>
		GoBigPrize <ifG -50 PCRep 7 else GoSmallPrize V= 2 1 Print 101 PCStat+ 4 2 PCStat+ 7 2 XPV 100 if= G16 0 History 102 G= 16 1>
		GoSmallPrize <G+ 15 1 Print 2 XPV 50>
		Msg2 <You meditate at the shrine. You feel the spirits of those who once walked this earth.>
		Msg101 <You meditate at the shrine. This place bears the scars of the past age. The bodies and souls of those who died here are bound to the swamp. Their ghosts linger to prevent such tragedy from unfolding once more. You attain illumination.>
		Msg102 <You have meditated at each of the elemental shrines.>

		Monster World Maggot
		home <Altar Room>
		SetTeam 3

		STC COmputer-2
		home <Computer Room>
		% v1 = Unlocked
		use <if= V1 0 else GoDisplay Print 1>
		Clue29 <if= V1 0 else GoDone Mental Reputation 7 d6 ifG SkRoll 29 10 else GoFail XPV 100 V= 1 1 Goto GoDisplay>
		Clue32 <if= V1 0 else GoDone Mental ifG SkRoll 32 10 else GoFail XPV 100 V= 1 1 Goto GoDisplay>
		GoDone <Print 2>
		GoFail <Print 3>
		GoDisplay <ifYesNo 4 5 6 MoreText .text>
		.text <TS_TEXT_Ziggurat.txt>
		Msg1 <It's a computer.>
		Msg2 <You've already unlocked the data in this computer. You can just use it now.>
		Msg3 <You attempt to find some interesting data on this computer, but don't find anything of note.>
		Msg4 <You locate some old data files on this computer. They might tell you something about the history of this place.>
		Msg5 <Access the files.>
		Msg6 <Don't bother.>

	end

Scene 57 0
	name_org <Markheim Fortress>
	name <Markheim Fortress>
	type <Town Target Fortress LANCEMATE_HERE>

	CityMap
	special <ShowAll>
	FloorType 17
	gapfill <-1 -1 -8 -20 -14 -21 -13 -22>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% V1 = First time entry counter
	% V102 = Use SCIENCE

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	start <if= V1 0 else GoBeenBefore Print 1 V= 1 1>
	Restore_Start <Print 3>
	GoBeenBefore <Print 2>
	Msg1 <You enter a fortress in the middle of the dead zone. At first it appeared as if this fortress were built atop a small hill, but as you draw closer you realize that it was instead built upon the wreckage of some enormous building or vehicle.>
	Msg2 <You enter Markheim Fortress.>
	Msg3 <You are in Markheim Fortress.>
	rumor <our fortress was built in the wreckage of a city-smashing tank from the Age of Superpowers.>
	FIRE! <AirRaidSiren>

	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	Msg102 <Given the size of the hill at the center of town, you think that there may still be some functional machinery in the heart of the wreckage.>

	sub
		% Sub components. Add teams & stuff here.
		team 1
		% Player team

		team 2
		% Town Citizens
		SetAlly 1 3
		% Set this team's default orders to PASSIVE
		Stat 1 3

		team 3
		% Town Militia
		SetAlly 1 2

		rect
		width 16
		height 8
		FloorType 17
		sub
			room 5 5
			name_org <Mushroom Farm>
			name <Mushroom Farm>

			Clearing
			width 3
			height 5
			name_org <Patch>
			name <Patch>
		end

		GroundZero
		Width 7
		Height 5
		sub
			TrapDoor
			Destination 58
		end

		room 7 5
		name_org <Legion Hall>
		name <Legion Hall>
		BorderType 27
		FloorType 39

		room 6 6
		name_org <Provisioner>
		name <Provisioner>
		BorderType 37
		FloorType 28

		room 5 5
		name_org <DeadZone Health>
		name <DeadZone Health>
		BorderType 18

		room 5 5
		name_org <Garage>
		name <Garage>
		BorderType 38

		room 5 5
		name_org <Fortress Center>
		name <Fortress Center>
		borderType 33
		FloorType 39

		rect
		name <Entry Grid>
		FloorType 17
		width 3
		height 3
		sub
			% This is another hidden exit to the world map!
			StairsDown
			Destination 1
			Hide -1
		end

		Persona 5704
		rumor <the swamp northwest of town is a cursed place.>
		greeting <NEWCHAT Say 1 AddChat 1 AddChat 2>
		result1 <NewChat ifG PCRep 6 50 else GoR1NoRenown Say 2>
		GoR1NoRenown <Say 3>
		result2 <NewChat Say 4 AddCHat 3>
		result3 <NewChat Say 5>
		Msg1 <All places in the dead zone are cursed, but the swamp of the Ziggurat is worse than most. You look like an adventuring sort... tell me, have you ever been there?>
		Msg2 <Then you've seen the worst that this world has, a living glimpse into the face of hell...>
		Msg3 <I'm surprised that you made it back alive! Most folks who go there aren't so lucky.>
		Msg4 <It could be the toxins in the water, or radiation left behind from the Night of Fire, but nothing that dies in that swamp ever rots. The water is filled with corpses and body parts...>
		Msg5 <It is. Sometimes young folks go there, to see if they can find any treasure in the ruins, or in that giant pyramid. Most of them don't come back. The pollution and the scavengers in that place are just too deadly.>
		Prompt1 <Yes I have.>
		Prompt2 <No, I haven't.>
		Prompt3 <Sounds pretty bad.>

		Persona 5705
		greeting <NewChat AddChat 1 AddCHat 2 AddChat 3 if= V1 0 else GoSecondTime V= 1 1 Say 1>
		GoSecondTime <Say 2>
		result1 <NewChat AddChat 2 AddChat 3 if= G6 3 else GoR1Nothing ifPersona 5706 else GoR1Dead Say 3>
		GoR1Dead <Say 8>
		GoR1Nothing <Say 6>
		result2 <NewChat Say 4 AddChat 4>
		result3 <NewChat Say 5 AddChat 1 AddChat 2>
		result4 <NewChat AddChat 1 AddChat 3 ifPersona 5704 else GoR4Dead Say 7>
		GoR4Dead <Say 9>
		Msg1 <Hello, welcome to the fortress. You look like you're a greenzoner... we don't get many of those around here. Well, what can I do for you today?>
		Msg2 <Good to see you again, \PC . What can I do for you today?>
		Msg3 <Well, now that the food shortage is over, you should be able to get some from \PERSONA 5706 over at the general provisioner's.>
		Msg4 <Some local kids like exploring the wreckage of the Cesar; that's what we call the big machine at the centre of town. You might think you'd find valuable artifacts in there but all the interesting stuff has already been looted.>
		Msg5 <I'm not sure how current this news is, but I hear the chieftain was looking for some help dealing with those bandits that keep attacking town. If you're a mecha pilot you might be able to find something there.>
		Msg6 <Well, for that your best bet would be to turn around and head back to Gyori or Mauna. The fortress has been having a bit of a food shortage; there's barely enough to go around, and absolutely none leftover to sell to strangers.>
		Msg7 <If Cesar isn't thrilling enough for you, you could head to the Ziggurat. It's an old pre-zero building of some kind northwest of town. \PERSONA 5704 lost \PPR 5704 son there a few years back. From what I hear it's plenty dangerous.>
		Msg8 <Unfortunately our only shopkeeper passed away a while back, so you won't be able to buy anything here. Maybe you should head south to either Gyori or Mauna.>
		Msg9 <If Cesar isn't thrilling enough for you, you could head to the Ziggurat. It's an old pre-zero building of some kind northwest of town. From what I hear nobody ever comes back from that place alive.>
		Prompt1 <I need supplies.>
		Prompt2 <What's there to do in town?>
		Prompt3 <I'm looking for work.>
		Prompt4 <Anything else?>

		Persona 5706
		% The storekeeper - shop must be unlocked first
		% V2 = Unlocked
		greeting <NewChat if= V2 1 else GoLocked Say 1 AddChat 1 AddChat 2>
		GoLocked <if= G6 3 else GoNoFood V= 2 1 Say 2 AddChat 1>
		GoNoFood <Say 3 AddChat 3>
		result1 <EndCHat Say 4 shop .wares Say 5>
		.wares <5 17 18>
		result2 <NewChat Say 6>
		result3 <NewChat ifG PCRep 1 50 else GoR3NoChance ifG React 10 else GoR3NoChance V= 2 1 Say 7 AddChat 1>
		GoR3NoChance <Say 8>
		Msg1 <Hey there \PC . What can I do for you today?>
		Msg2 <You're \PC , aren't you? I heard about how you helped the mushroom farm... Since the food crisis is over, I suppose I can open up the store again. If there's anything you need just let me know.>
		Msg3 <This is the general provisioner.>
		Msg4 <Here's what we currently have in stock. You could find more in one of those big cities down south, of course.>
		Msg5 <Use it well.>
		Msg6 <So, just stopping by for a chat, then? We can do that, I suppose.>
		Msg7 <You know, I'm not supposed to be selling anything... there's been a lot of trouble here, and everything from water to bullets in being rationed. Still, I've heard of your adventures... You might be just the one to help us.>
		Msg8 <I'd love to show them to you, but we don't have anything for sale. There's been a food shortage in town... we're rationing everything. It's for the survival of the fortress.>
		Prompt1 <I need to buy some things.>
		Prompt2 <Nothing, thanks.>
		Prompt3 <I'd like to see your wares.>

		Persona 5707
		% The town doctor
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .NoWares Say 3>
		Msg1 <This is DeadZone Health Clinic. medicine is always in short supply, but if you're injured I'll do what I can to help.>
		Msg2 <Let me examine you, and decide upon the best course of treatment.>
		Msg3 <Try not to die out there.>
		Prompt1 <I could use some medical aid.>

		Persona 5708
		% The town mechanic
		greeting <NewChat Say 1 AddChat 1>
		Result1 <EndChat Say 2 Shop .NoWares Say 3>
		Msg1 <This is the Markheim Fortress garage. If you've got damage to fix I'd be overjoyed to take a look at it.>
		Msg2 <Wow, it's been a long time since I've had to repair anything... I hope I can remember how the arc welder works.>
		Msg3 <We have no shortage of repair parts, because the town garrison doesn't have any mecha...>
		Prompt1 <I need some repairs done.>

		Persona 5709
		% Mushroom Farmer
		Greeting <NewChat if= G6 3 else GoCheckFood Say 3 AddChat 1>
		GoCheckFood <ifG V1 0 else GoNoSolve ifG ComTime V1 else GoWait Say 2 AddReact d40 XPV 250 Reputation 1 2 G= 6 3>
		GoWait <Say 1>
		GoNoSolve <Say 5 ifG G6 0 AddChat 2>
		result1 <EndChat Say 4 PCEat>
		result2 <NewChat Say 6 if= G6 2 AddChat 3>
		result3 <NewChat Say 7 V= 1 ComTime V+ 1 10800>
		Msg1 <I'm still working on your idea about the mushrooms. It's a bit too early to tell yet, but it looks promising.>
		Msg2 <Your idea worked! I've managed to cross the mushrooms from Cesar with our crop fungus, and the resulting plants are thriving! I don't have any cash to give you a reward, but come back any time for a feed of mushroom soup.>
		Msg3 <Hi \PC . If you're hungry, I've got a pot of mushroom soup on the stove.>
		Msg4 <Enjoy your meal.>
		Msg5 <The only crop that will grow in the dead-zone is fungus, but lately my mushrooms haven't been doing too well. If we can't grow any food then what will happen to the fortress?>
		Msg6 <I know about those already... Unfortunately they aren't edible so they're worthless to us.>
		Msg7 <Hybridizing the edible mushroom stock with the non-edible wild mushrooms... That just might be the answer! I'll start on it right away. Come back in a few hours and I'll let you know if it worked.>
		Prompt1 <I'd like some.>
		Prompt2 <I saw some healthy mushrooms in Cesar.>
		Prompt3 <I could show you how to hybridize them.>

		Persona 5710
		% The leader of the fortress
		% V1 = Have defeated bandits perminantly
		% V2 = # of wins when last rewarded
		% V3 = Combat Recharge Timer
		% V4 = Combat Threat Level
		greeting <NewChat if= V1 1 else GoCheckQuest SayAnything>
		GoCheckQuest <if= G8 5 else GoCheckReward V= 1 1 History 11 Say 6 XPV 200  Reputation 6 1 CashPrize Reward Threat V4 100 200>
		GoCheckReward <ifG G8 V2 else GoCheckRecharge Say d3 CashPrize Reward Threat V4 100 100 V+ 4 d20 V= 2 G8 if= G7 3 AddChat 1>
		GoCheckRecharge <ifG V3 ComTime else GoMaybeCombat Say 4 if= G7 3 AddChat 1>
		GoMaybeCombat <ifG V4 0 else GoFirstTime Say 5 AddChat 2 AddChat 3 if= G7 3 AddChat 1>
		GoFirstTime <Say 7 AddChat 4 if= G7 3 AddChat 1>
		result1 <NewChat Say 8 History 11 V= 1 1 XPV 500 Reputation 1 7 Reputation 6 3 CashPrize Reward Threat 90 100 300>
		result2 <EndChat Say 9 V= 3 ComTime V+ 3 86400 SavePos Dynamic 2 Threat V4 100 .nu1 .nu2 SetMapType 11>
		.nu1 <if= T1 0 Return if= V1 0 V= 1 1 Reputation 6 -7>
		.nu2 <if= T2 0 if= V1 0 Return  V= 1 1 G+ 8 1 Reputation 1 1>
		result3 <NewChat Say 10>
		result4 <NewChat Say 12 V= 4 30 AddChat 2 AddChat 3>
		Msg1 <You really showed those bandits something! But they aren't the kind to give up so easily... you can be sure that they'll be back tomorrow, and might even bring a few friends along with them.>
		Msg2 <You defeated them! Here's a reward for helping to protect our fortress... unfortunately, I know that the bandits will be back again tomorrow.>
		Msg3 <You've driven them off, but they'll be back again tomorrow. Here's a small reward for helping to protect us.>
		Msg4 <Everything's quiet here now, but I know that later on the bandits will return.>
		Msg5 <The bandits who have been terrorizing us are back. If you've got a mecha, we could certainly use some help driving them off. I can offer you $ \VAL Reward Threat V4 100 100 for your services.>
		Msg6 <I think we've finally done it! The bandits have thrown all they have against us, and lost! They won't be bothering us again. Here's a reward for all your help.>
		Msg7 <The ravagers of the wastes hold this town at their mercy. They frequently come here to steal food and water, but we have no mecha with which to defend ourselves.>
		Msg8 <Really? If the ancient cannon works, we can defend ourselves from the bandits using that! Thank you very much! Here's a small reward for helping to defend our town.>
		Msg9 <Good luck. Come back here when you're finished and I'll see if I can find a reward for you.>
		Msg10 <Ah, so that's the way it goes...>
		Msg11 <You helped defend Markheim Fortress against the ravagers.>
		Msg12 <Would you be willing to help us? A gang of bandits is now lurking just outside of town... We need a pilot to defend ourselves against them.>
		Prompt1 <I've repaired the Cesar's weapons.>
		Prompt2 <I'll help to defend you.>
		Prompt3 <Sorry, I can't.>
		Prompt4 <What you need is a good pilot on your side.>
	end
	inv
		NPC Citizen
		SetTeam 2
		SetPersona 5701

		NPC Citizen
		SetTeam 2
		SetPersona 5702

		NPC Citizen
		SetTeam 2
		SetPersona 5703

		NPC Mecha Pilot
		SetTeam 2
		SetPersona 5704
		chardesc Old Sociable
		home <Legion Hall>
		mecha <>

		NPC Bartender
		SetTeam 2
		SetPersona 5705
		home <Legion Hall>

		NPC Shopkeeper
		SetTeam 2
		SetPersona 5706
		home <Provisioner>
		chardesc Heroic Shy

		NPC Doctor
		SetTeam 2
		SetPersona 5707
		home <DeadZone Health>

		NPC Mechanic
		SetTeam 2
		SetPersona 5708
		home <Garage>

		NPC Citizen
		job <Farmer>
		SetTeam 2
		SetPersona 5709
		home <Mushroom Farm>

		STC FUNGUS-1
		home <Patch>
		use <if= G6 3 else GoNoFood Print 1>
		GoNoFood <Print 2>
		Clue29 <ifG 3 G6 else GoOkayNow Print 3>
		Clue34 <Print 4 if= V1 0 Reputation 7 -d10 V= 1 1>
		Clue14 <ifG 3 G6 else GoOkayNow Print 5>
		GoOkayNow <Print 1>
		Msg1 <You see a thriving garden of edible mushrooms.>
		Msg2 <You see a scrawny patch of edible mushrooms.>
		Msg3 <It appears that the problem with this mushroom patch isn't the soil but the mushrooms themselves. They aren't well suited to the local conditions.>
		Msg4 <You say a short prayer for this pitiful garden.>
		Msg5 <The mushrooms being cultivated here aren't well suited to the soil in this community, and that's why they aren't doing well.>

		NPC Leader
		job <Chieftan>
		home <Fortress Center>
		SetTeam 2
		SetPersona 5710

		NPC Soldier
		SetTeam 3
		SetPersona 5711
		EquipChar 23000

		NPC Soldier
		SetTeam 3
		SetPersona 5712
		EquipChar 23000

		NPC Mecha Pilot
		job <Mercenary>
		SetTeam 3
		SetPersona 5713
		EquipChar 15000

		NPC Bounty Hunter
		SetTeam 3
		SetPersona 5714
		EquipChar 23000

		NPC Bandit
		SetTeam 3
		SetPersona 5715
		SetFaction 13
		chardesc heroic

	end

Scene 58 0
	name_org <Cesar Wreckage L1>
	name <Cesar Wreckage L1>
	Type <Dungeon Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 57>
	start <if= V1 0 else GoBeenBefore V= 1 1 Print 1>
	Restore_Start <Print 3>
	GoBeenBefore <Print 2>
	Msg1 <You enter the wreckage of some enormous machine. A steel plate above the entrance reads "CESAR".>
	Msg2 <You enter the wreckage of Cesar, level one.>
	Msg3 <You are in the wreckage of Cesar, level one.>

	CaveMap
	BorderType 35
	FloorType 14

	sub
		Rect
		Width 3
		Height 3
		FloorType 14
		sub
			StairsUp
			Destination 57
		end

		Rect
		Width 15
		Height 15
		FloorType 14
		MarbleType 40
		sub
			Room 8 8
			FloorType 16
			BorderType 29
			SecretDoorChance 150
			LockedDoorChance 100
			sub
				StairsDown
				Destination 59
			end
		end

		Dirt
		Width 7
		Height 7
		name_org <Patch1>
		name <Patch1>

		Dirt
		Width 5
		Height 5
		name_org <Patch2>
		name <Patch2>

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Mutant Animal>
		setenemy 1
		stat 2 23

		team 3
		% Forager's Team
		update <if= G3 -1 TeamAttack 3>

		Persona 5801
		% Forager
		% V1 = Have offered quest; =cash reward
		greeting <NewChat if= G4 1 else GoNoComplete Say 3>
		GoNoComplete <ifG V1 0 else GoFirstTime Say 1 AddChat 1 AddChat 2>
		GoFirstTime <ifG PCRep 1 10 else GoNoChance ifItemOK 36 else GoNoChance Say 4 AddChat 3 AddChat 6 AddChat 5>
		GoNoChance <Say 5 AddChat 4 AddChat 5>
		result1 <NewChat Say 2 DeleteKeyItem 36 Reputation 1 1 CashPrize V1 XPV 250 Memo 0 G= 4 1>
		result2 <NewChat Say 3>
		result3 <NewChat V= 1 Reward Threat PCRep 6 100 500 Say 9 Memo 10>
		result4 <EndChat Say 6 Reputation 1 -1 Reputation 4 -20>
		result5 <NewChat Say 7 ifG PCRep 1 10 AddChat 3 AddChat 6>
		result6 <NewChat Say 8 Reputation 4 -5>
		Msg1 <Have you liberated the primal genome from Ipshil?>
		Msg2 <It shall be removed to a safe place. I promise to you that this knowledge will never now be used to harm either of our species. Thank you for your assistance.>
		Msg3 <My search for the past continues.>
		Msg3_1 <The creators of my species, the Progenitors, and their creators, the Humans, bear joint responsibility for the destruction of the Earth. It is the function of my creation to undo that damage.>
		Msg4 <\PC , your name is known to us. Your achievements have been spoken to the ancients. I have been sent to locate someone such as yourself; I require your assistance.>
		Msg5 <This is not a safe place to remain, human. Return to the surface world.>
		Msg6 <I have no time to converse with you. Leave this place before you get hurt.>
		Msg7 <Individually or generally? I am a cyclops, second generation progeny of a soldier genome created by your ancestors. My name is Forager. I have been tasked with recovering artifacts, to protect the future of both our species.>
		Msg8 <It is not generally possible to tell who is the monster simply by examining their skin. Still, you have no reason to trust me.>
		Msg9 <I seek the "Primal Genome". It was stolen from BioCorp Labs. Its last known location is Ipshil. My appearance prevents me from searching beyond the desert. I can offer you $ \VAL V1 if you recover the artifact.>
		Msg10 <Forager in Cesar Wreckage L1 offered you $ \VAL V1 to recover the "Primal Genome" from Ipshil.>
		Prompt1 <Here it is. [give Primal Genome]>
		CPrompt1 <ifKeyItem 36 Accept>
		Prompt2 <I'm still looking for it.>
		Prompt3 <Tell me what you want.>
		Prompt4 <Now you'll die, monster!>
		Prompt5 <What exactly are you?>
		Prompt6 <Why should I help you, monster?>

	end
	inv
		STC FUNGUS-1
		home <PATCH1>
		use <Print 1 if= G6 0 G= 6 1>
		clue14 <Print 2 if= G6 0 G= 6 1>
		clue29 <Mental ifG SkRoll 29 10 else GoNoSKill Print 4 ifG 2 G6 G= 6 2 XPV 50>
		GoNoSkill <Print 3 if= G6 0 G= 6 1>
		Msg1 <You see a very healthy patch of brightly colored fungus.>
		Msg2 <These mushrooms are not of an edible variety.>
		Msg3 <You examine these mushrooms thoroughly but don't manage to learn anything from them.>
		Msg4 <You examine the mushrooms. If these wild mushrooms could be hybridized with a commercial edible variety, it would result in a much stronger strain.>

		STC FUNGUS-1
		home <PATCH2>
		use <Print 1 if= G6 0 G= 6 1>
		clue14 <Print 2 if= G6 0 G= 6 1>
		clue29 <Mental ifG SkRoll 29 10 else GoNoSKill Print 4 ifG 2 G6 G= 6 2 XPV 50>
		GoNoSkill <Print 3 if= G6 0 G= 6 1>
		Msg1 <You see a very healthy patch of brightly colored fungus.>
		Msg2 <These mushrooms are not of an edible variety.>
		Msg3 <You examine these mushrooms thoroughly but don't manage to learn anything from them.>
		Msg4 <You examine the mushrooms. If these wild mushrooms could be hybridized with a commercial edible variety, it would result in a much stronger strain.>

		STC FUNGUS-1
		use <Print 1 if= G6 0 G= 6 1>
		clue14 <Print 2 if= G6 0 G= 6 1>
		clue29 <Mental ifG SkRoll 29 10 else GoNoSKill Print 4 ifG 2 G6 G= 6 2 XPV 50>
		GoNoSkill <Print 3 if= G6 0 G= 6 1>
		Msg1 <You see a very healthy patch of brightly colored fungus.>
		Msg2 <These mushrooms are not of an edible variety.>
		Msg3 <You examine these mushrooms thoroughly but don't manage to learn anything from them.>
		Msg4 <You examine the mushrooms. If these wild mushrooms could be hybridized with a commercial edible variety, it would result in a much stronger strain.>

		Monster Cyclops
		name <Forager>
		job <Cyclops Explorer>
		SetTeam 3
		SetPersona 5801
		chardesc sociable heroic
		DAge 12
	end

Scene 59 0
	name_org <Cesar Wreckage L2>
	name <Cesar Wreckage L2>
	Type <Dungeon Open>
	special <NoExit>
	NU1 <if= T1 0 Exit 57>
	start <Print 1>
	Restore_Start <Print 2>
	Msg1 <You enter the wreckage of Cesar, level two.>
	Msg2 <You are in the wreckage of Cesar, level two.>

	CaveMap
	BorderType 35
	FloorType 14

	sub
		Rect
		Width 3
		Height 3
		FloorType 14
		sub
			StairsUp
			Destination 58
		end

		Rect
		Width 12
		Height 17
		FloorType 14
		sub
			Mansion
			Height 15
			Width 10
			FloorType 16
			BorderType 35
			SecretDoorChance 150
			LockedDoorChance 70
			sub
				rect
				floortype 16
				name_org <Weapon Room>
				name <Weapon Room>
			end
		end

		Rect
		Width 17
		Height 12
		FloorType 14
		sub
			Mansion
			Height 10
			Width 15
			FloorType 16
			BorderType 35
			SecretDoorChance 150
			LockedDoorChance 70
			sub
				rect
				floortype 16
				name_org <Control Room>
				name <Control Room>
			end
		end

		Rect
		Width 17
		Height 17
		FloorType 14
		sub
			Mansion
			Height 15
			Width 15
			FloorType 16
			BorderType 35
			SecretDoorChance 150
			LockedDoorChance 70
			sub
				rect
				floortype 16
				name_org <Engine Room>
				name <Engine Room>
			end
		end

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Cave Mutant Robot>
		setenemy 1
		stat 2 30
	end
	inv
		STC MACHINE-1
		name_org <Fusion Engine>
		name <Fusion Engine>
		home <Engine Room>
		Clue15 <Goto Use>
		use <if= V1 1 else GoCheckRepair Print 1>
		GoCheckRepair <ifG PCSkillVal 15 0 else GoNoSkill ifYesNo 3 4 5 Mental ifG SkRoll 15 13 else GoNoDice V= 1 1 G+ 7 1 Print 8 XPV 100 ifG G7 2 Print 6>
		GoNoSkill <Print 2>
		GoNoDice <Print 7>
		Msg1 <The engine is working fine now. Not bad work, considering that it's nearly two hundred years old.>
		Msg2 <This fusion engine isn't working. No wonder, considering that it's nearly two hundred years old.>
		Msg3 <This fusion engine appears to be in pretty good condition. You could maybe even get it running, with a little work.>
		Msg4 <Attempt repairs.>
		Msg5 <Forget about it.>
		Msg6 <The Cesar weapon systems are probably operational now.>
		Msg7 <You work on the engine, but don't manage to fix anything.>
		Msg8 <You repair the engine and start a controlled hydrogen reaction.>

		STC MACHINE-2
		name_org <Plasma Condenser>
		name <Plasma Condenser>
		home <Weapon Room>
		Clue15 <Goto Use>
		use <if= V1 1 else GoCheckRepair Print 1>
		GoCheckRepair <ifG PCSkillVal 15 0 else GoNoSkill ifYesNo 3 4 5 Mental ifG SkRoll 15 13 else GoNoDice V= 1 1 G+ 7 1 Print 8 XPV 100 ifG G7 2 Print 6>
		GoNoSkill <Print 2>
		GoNoDice <Print 7>
		Msg1 <The plasma condenser is now in working condition.>
		Msg2 <This plasma condenser is broken.>
		Msg3 <This plasma condenser once powered the Ceser's weapon systems. You think it might be repairable.>
		Msg4 <Attempt repairs.>
		Msg5 <Forget about it.>
		Msg6 <The Cesar weapon systems are probably operational now.>
		Msg7 <You work on the condenser, but don't manage to fix it.>
		Msg8 <You repair the plasma condenser. Now, if only it had a source of power you could test it out.>

		STC COMPUTER-2
		name_org <Command Console>
		name <Command Console>
		home <Control Room>
		Clue15 <Goto Use>
		use <if= V1 1 else GoCheckRepair Print 1>
		GoCheckRepair <ifG PCSkillVal 15 0 else GoNoSkill ifYesNo 3 4 5 Mental ifG SkRoll 15 13 else GoNoDice V= 1 1 G+ 7 1 Print 8 XPV 100 ifG G7 2 Print 6>
		GoNoSkill <Print 2>
		GoNoDice <Print 7>
		Msg1 <The command console is in perfect working order thanks to your technical expertise.>
		Msg2 <This computer isn't working. Even if it was, it wouldn't have any power to operate nor any systems to control.>
		Msg3 <This computer seems to be in fairly good condition. With a little work you think you could restore it to full operation.>
		Msg4 <Attempt repairs.>
		Msg5 <Forget about it.>
		Msg6 <The Cesar weapon systems are probably operational now.>
		Msg7 <You work on the computer, but don't manage to fix anything.>
		Msg8 <You repair the command console.>
	end

Scene 60 0
	name_org <Tokto Village>
	name <Tokto Village>
	Special <ShowAll>
	type <ISOLATED>
	wildmap
	param <Fill 1 0>
	gapfill <-26 -26 -4 -4 -4>

	% ******************************************
	% ***  VARIABLES  USED  IN  THIS  SCENE  ***
	% ******************************************
	% 1 -> Message first time entering town

	% Add level scripts here.
	% If no player units on map, exit to WORLD MAP scene.
	NU1 <if= T1 0 Exit 1>
	START <if= V1 0 else GoSecondTime V= 1 1 Print 1>
	GoSecondTime <Print 2>
	MSG1 <You enter a small, primitive island village. You get the distinct feeling of being unwelcome here.>
	MSG2 <You enter Tokto village.>
	FIRE! <AirRaidSiren>

	% Local event 1 is being taken to the volcano.
	LOCAL1 <Alert 3 Print 5 Exit 61>
	Msg3 <Before you can even react, you are given a ceremonial headdress, placed on a litter loaded with supplies needed for the afterlife, carried up the mountain and tossed into the volcano!>
	Msg5 <You are thrown into the volcano!>

	LOCAL2 <Print 6 PCMoraleDmg -100 XPV 100 Time 3600 ForceChat 6001>
	Msg6 <\PC seduces \PERSONA 6001 .>

	CLUE29 <Print 102 if= V102 0 Reputation 7 d3 V= 102 1>
	CLUE34 <Print 103 if= V103 0 Reputation 7 -d3 V= 103 1>
	Msg102 <You can't see anything unusual about this place, but it does feel strange.>
	Msg103 <You feel a sense of dread emanating from the large mountain in the distance.>

	sub
		Team 1
		% PC Team

		team 2
		% Town Citizens
		stat 1 3
		SetAlly 3

		team 3
		% Town Defenders
		SetAlly 2

		MapFeature -21
		MFX 15
		MFY 40
		Height 30
		Width 70
		name_org <Lagoon>
		name <Lagoon>

		room 5 6
		name_org <Shaman's Hut>
		name <Shaman's Hut>
		BorderType 15
		FloorType 26

		room 5 5
		name_org <Explorer's Hut>
		name <Explorer's Hut>
		FloorType 14
		BorderType 27
		LockedDoorChance 90

		rect
		name <Entry Grid>
		width 7
		height 7
		sub
			% This is another hidden exit to the world map!
			StairsDown
			Destination 1
			Hide -1
		end

		Persona 6001
		greeting <NewChat if= G9 1 else GoNotYet Say 1>
		GoNotYet <SayAnything>
		Msg1 <The voice of Ladon has gone silent... I have never before known such peace.>

		Persona 6002
		greeting <NewChat if= G9 1 else GoNotYet Say 1>
		GoNotYet <SayAnything>
		Msg1 <Until Ladon was silenced I did not know how her voice had corrupted our village. Now we must atone for the sins we have committed.>

		Persona 6008
		greeting <NewChat Say 1 AddChat 1 AddChat 2>
		result1 <EndChat Say 2 Exit 1 SeekGate 16>
		result2 <NewChat Say 3>
		Msg1 <You don't belong here. If you want to leave, I can bring you as far as Namok on my boat.>
		Msg2 <Let's head out. I'll drop you on the island; from there you can walk to the city.>
		Msg3 <Be careful not to offend the spirits with your presence...>
		Prompt1 <That would be good.>
		Prompt2 <I don't want to leave.>

	end
	inv
		NPC Monk
		job <Shaman>
		home <Shaman's Hut>
		SetTeam 3
		SetPersona 6001
		chardesc Young Shy Passionate Melancholy
		Age -2
		Charm 14
		Body 8

		NPC Leader
		Job <Chieftan>
		SetTeam 2
		SetPersona 6002
		chardesc Old Male

		NPC Warrior Monk
		job <Warrior>
		mecha <>
		SetTeam 3
		SetPersona 6003
		home <Entry Grid>
		EquipChar 5000

		NPC Warrior Monk
		job <Warrior>
		mecha <>
		SetTeam 3
		SetPersona 6004
		EquipChar 5000

		NPC Citizen
		job <Villager>
		SetTeam 2
		SetPersona 6005

		NPC Citizen
		job <Villager>
		SetTeam 2
		SetPersona 6006

		NPC Citizen
		job <Villager>
		SetTeam 2
		SetPersona 6007

		NPC Citizen
		job <Fisherman>
		SetTeam 2
		SetPersona 6008
		home <Lagoon>

		STC CHEST-1
		home <Explorer's Hut>
		cash 500
		hide 20
		lock 20
		inv
			TreaSure 1
			name_org <Printout>
			name <Printout>
			use <print 1>
			Msg1 <It's a printout of some chemical analysis. The sample tested negative for psychoreactive compounds, but did contain anomalous microbes which could possibly be genetically engineered lifeforms.>

			Treasure 1
			name_org <Sample Jar>
			name <Sample Jar>
			use <if= V1 0 else GoUsed ifYesNo 1 2 3 else GoNoUse Print 6 if= G9 0 else GoNoEffect if= SceneID 60 else GoNoEffect Goto GoUseIt>
			GoUseIt <V= 1 1 Alert 4 GrabPCPilot GAddNAtt NAG_StatusEffect NAS_Stoned 5 Trigger Local 1>
			GoNoEffect <V= 1 1 Print 5 GrabPCPilot GAddNAtt NAG_StatusEffect NAS_Sickness -1>
			GoNoUse <Print 8>
			GoUsed <Print 7>
			clue29 <Print 9>
			Msg1 <This jar contains a thick, red liquid. It's presumably a potion of some kind. Do you want to try it?>
			Msg2 <Drink the liquid.>
			Msg3 <Better not...>
			Msg4 <You hear voices in your head! It is a very old voice... not human... screaming for blood... your blood!>
			Msg5 <Nothing happens, except you make yourself very sick...>
			Msg6 <\PC drinks the potion.>
			Msg7 <The jar is empty now.>
			Msg8 <You put away the jar.>
			Msg9 <The liquid in this jar closely resembles blood...>
		end

		TrapDoor
		name_org <Metal Plate>
		name <Metal Plate>
		roguechar <%>
		hide 20
		home <Lagoon>
		% Every time the plate gets moved, re-hide it.
		update <if= V1 0 if# V2 SelfX if# V3 SelfY SetStat 5 20 V= 2 SelfX V= 3 SelfY>
		use <Print 1>
		Clue14 <if= V1 0 Print 3 Goto GoGetMecha>
		Clue29 <if= V1 0 Print 5 Goto GoGetMecha>
		Clue34 <if= V1 0 Print 6 Goto GoGetMecha>
		Clue37 <if= V1 0 Print 7 Goto GoGetMecha>
		GoGetMecha <Print 4 V= 1 1 SetStat 5 -1 mechaprize .mek>
		.mek <BuruBuru.txt>
		msg1 <It's a metal plate of some kind.>
		msg2 <You find a metal plate half-buried in the sand!>
		msg3 <You realize that this metal plate can't be natural. Examining it more closely, you realize that it's the top hatch of a buried mecha!>
		msg4 <\PC has recovered BuruBuru.>
		msg5 <This plate appears to be made of an alloy that was commonly used in mecha armor during the Age of Superpowers. Examining it more closely, you realize that you've discovered the top hatch of a buried mecha!>
		Msg6 <This plate has a lucky feeling to it. Examining it more closely, you realize that you've discovered the top hatch of a buried mecha!>
		Msg7 <You examine the plate, and come to the conclusion that it must be the top hatch of a mecha buried in the sand!>

	end

Scene 61 0
	name_org <Inside Ladon>
	name <Inside Ladon>
	map <TS_MAP_Ladon.txt>
	type <NORESCUE SOLO>
	special <NOEXIT>

	% Once the PC enters LADON, there's no getting out
	% until LADON-2 has been defeated.

	% I think this is my most complicated single scene ever.
	% It's kind of a display piece, to show what the game's
	% capable of.

	%  L1 = Initialization counter
	%  L2 = Get first aid kit
	%  L3 = Message after LADON-2 dies
	%  L4 = Counter for desctivating Ladon's vital organs
	%  L5 = Ladon has been shut down from the inside

	% L101 = UID of the entry stairs
	% L201 = Have closed entranceway
	% L102 = UID of digestion chamber center
	% L202 = Have closed digestion chamber
	% L103 = UID of womb
	% L203 = Have released LADON-2

	start <if= V1 0 Alert 3 V= 1 1>

	nu1 <if= T1 0 Exit 1>

	tm1 <if= L201 0 else GoTM1_2 ifG Range PCUID L101 3 L= 201 1 Print 1 DrawTerr 26 7 42>
	GoTM1_2 <if= L202 0 else GoTM1_3 ifG 3 Range PCUID L102 L= 202 1 Print 7 DrawTerr 26 10 42>
	GoTM1_3 <if= L202 1 else GoTM1_4 ifG Range PCUID L102 5 L= 202 2 DrawTerr 22 15 42 DrawTerr 30 15 42 DrawTerr 26 16 42>
	GoTM1_4 <if= L203 0 if= L5 0 ifG 4 Range PCUID L103 L= 203 1 DrawTerr 30 43 41 Alert 5 NPCGoPC 6101>

	% Every five minutes spent here, the monsters get worse.
	5MIN <MonsterUp 2 d3>

	get61 <if= L2 0 Print 2 L= 2 1>

	utd6101 <if= L3 0 L= 3 1 Print 4 DrawTerr 40 47 41>

	clue29 <Print 8>

	% event LOCAL1 is called when the PC has deactivated each of
	% Ladon's major organs.
	LOCAL1 <if= L5 0 Alert 6 L= 5 1 DrawTerr 24 43 41>

	Msg1 <The passageway closes behind you... This is no natural cave.>
	Msg2 <They included a first aid kit in your sacrificial litter. Someone in the village must have a good sense of irony.>
	Msg3 <Fortunately, you aren't killed by the fall. You awake in a hot, wet cave. There's no way to climb back out.>
	Msg4 <With the defeat of its child, the body of the mountain-mother suddenly goes still. It would appear that Ladon is dead.>
	Msg5 <You suddenly hear a terrible screech, as though some foul creature had just entered this world.>
	Msg6 <As you shut down the terminal, the entire cave goes still. In the distance you hear a faint crying noise. The sound fades to silence. Ladon has died.>
	Msg7 <It suddenly dawns on you that you are standing in the body of some gigantic creature!>
	Msg8 <This place appears to be a gigantic piece of biotechnology. If that's the case, there should be a control panel somewhere.>

	sub
		Team 1
		SetEnemy 2 3

		Team 2
		name <Antibodies>
		SetEnemy 1
		stat 2 25
		type <Synth Mutant>

		team 3
		setenemy 1

		rect
		name <Entry Spot>
		width 3

		height 3
		MFX 25
		MFY 3

		rect
		name <Final Rest>
		width 5
		height 3
		MFX 24
		MFY 12

		rect
		name_org <Womb>
		name <Womb>
		width 4
		height 4
		MFX 35
		MFY 45

	end
	inv
		StairsUp
		use <Print 1 History 2 XPV 500 Exit 1 SeekGate 60 G= 9 1>
		XPos 44
		YPos 44
		Msg2 <You defeated the biomonster Ladon.>

		StairsUp
		use <Print 1 History 2 XPV 500 Exit 1 SeekGate 60 G= 9 1>
		XPos 9
		YPos 44
		Msg2 <You defeated the biomonster Ladon.>

		Prop 50
		name_org <Organic Mass>
		name <Organic Mass>
		sdl_sprite <prop_default.png>
		frame 5
		XPos 13
		YPos 16
		roguechar <&>
		Clue29 <if= L3 1 else GoReal Print 5>
		GoReal <ifG PCSkillVal 29 V4 else GoDid if= V3 0 else GoDid Mental V= 4 PCSkillVal 29 ifG SkRoll 29 12 else GoNoSolve V= 3 1 Print 1 XPV 75 L+ 4 1 ifG L4 1 Trigger LOCAL 1>
		GoDid <if= V3 1 else GoNoSkill Print 3>
		GoNoSolve <Print 2>
		GoNoSkill <Print 4>
		Msg1 <You recognize this organ as a control panel, and use it to shut down Ladon's circulatory system.>
		Msg2 <This is obviously an organic control panel, but you can't figure out what it's for or how to use it.>
		Msg3 <You've already shut down Ladon's circulatory system.>
		Msg4 <Your skill isn't currently high enough to do anything with this.>
		Msg5 <This appears to have been a biotech control panel.>

		Prop 50
		name_org <Organic Mass>
		name <Organic Mass>
		sdl_sprite <prop_default.png>
		frame 5
		XPos 41
		YPos 18
		roguechar <&>
		Clue29 <if= L3 1 else GoReal Print 5>
		GoReal <ifG PCSkillVal 29 V4 else GoDid if= V3 0 else GoDid Mental V= 4 PCSkillVal 29 ifG SkRoll 29 12 else GoNoSolve V= 3 1 Print 1 XPV 75 L+ 4 1 ifG L4 1 Trigger LOCAL 1>
		GoDid <if= V3 1 else GoNoSkill Print 3>
		GoNoSkill <Print 4>
		GoNoSolve <Print 2>
		Msg1 <You recognize this organ as a control panel, and use it to shut down Ladon's respiratory system.>
		Msg2 <This is obviously an organic control panel, but you can't figure out what it's for or how to use it.>
		Msg3 <You've already shut down Ladon's respiratory system.>
		Msg4 <Your skill isn't currently high enough to do anything with this.>
		Msg5 <This appears to have been a biotech control panel.>

		StairsUp
		Destination 60
		Hide -1
		XPos 26
		YPos 4
		update <L= 101 SelfUID>

		stairsdown
		Hide -1
		XPos 26
		YPos 13
		update <L= 102 SelfUID>

		stairsdown
		Hide -1
		XPos 27
		YPos 42
		update <L= 103 SelfUID>

		FirstAidFuel 100
		name_org <First Aid Kit>
		name <First Aid Kit>
		SetKeyItem 61
		home <Entry Spot>

		Food 30
		mass -2
		name_org <Bananas>
		name <Bananas>
		home <Entry Spot>

		Food 30
		mass -2
		name_org <Bananas>
		name <Bananas>
		home <Entry Spot>

		Food 30
		mass -2
		name_org <Bananas>
		name <Bananas>
		home <Entry Spot>

		Melee 10
		name_org <Ceremonial Blade>
		name <Ceremonial Blade>
		home <Entry Spot>
		Recharge 4
		Acc 1

		ARCH LADON-2
		name <LADON-2>
		roguechar <L>
		SDL_SPRITE <monster_ladon2.png>
		SDL_COLORS <143 143 114 122 88 170 255 107 83>
		SetTeam 3
		home <womb>
		setPersona 6101
		statline 19 19 16 12 19 21 18 16
		skill 6 8
		skill 8 11
		skill 9 7
		skill 10 9
		skill 11 12
		skill 12 12
		skill 13 9
		skill 25 8
		mod head
		armor 4
		sub
		emelee 5
		name_org <Tendrils>
		name <Tendrils>
		type <Poison>
		BeamGun 8
		name_org <Acid Spray>
		name <Acid Spray>
		type <SCATTER BRUTAL>
		range 4
		recharge 1
		end
		mod body
		armor 4
		mod arm
		armor 4
		sub
		melee 6
		name_org <Claw>
		name <Claw>
		end
		mod arm
		armor 4
		sub
		melee 6
		name_org <Claw>
		name <Claw>
		end
		mod arm
		armor 4
		sub
		melee 6
		name_org <Claw>
		name <Claw>
		end
		mod arm
		armor 4
		sub
		melee 6
		name_org <Claw>
		name <Claw>
		end
		mod wing
		armor 2
		mod wing
		armor 2
		mod leg
		armor 4
		mod leg
		armor 4
		end

		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>
		STC SMOKE-2
		home <womb>


	end

Scene 62 0
	name_org <the Proving Ground>
	name <the Proving Ground>
	special <NoExit>
	type <SOLO>
	NU1 <if= T1 0 Exit 15>
	start <if= V1 0 else GoSecondTime Print 1>
	Restore_Start <Print 3>
	GoSecondTime <Print 2>
	Msg1 <You find yourself dumped in a strange maze, with no obvious way back out.>
	Msg2 <You enter the Proving Ground.>
	Msg3 <You are in the Proving Ground.>

	MonkeyMap
	BorderType 24
	FloorType 14
	SecretDoorChance 50

	sub
		% The entrance chamber...
		Rect
		FloorType 14
		sub
			StairsUp
			Destination -1
			Hide -1
		end

		Rect
		FloorType 14
		sub
			StairsUp
			Destination 15
		end

		Rect
		FloorType 14
		name_org <Rest Area>
		name <Rest Area>

		Rect
		FloorType 14
		name_org <Monolith Room>
		name <Monolith Room>

		team 1
		setenemy 2

		team 2
		name <Cave Monsters>
		type <Exotic Light Air Desert>
		setenemy 1
		stat 2 17
	end
	inv
		STC VENDING-1
		home <Rest Area>

		STC MONOLITH
		home <Monolith Room>
		use <if= V1 0 else GoNoGood ifG PCRep 1 0 else GoNoGood ifYesNo 2 3 4 Goto GoTouch>
		% Getting the mark of the dragon will earn the PC a point of vitality.
		GoTouch <Alert 5 Print 6 History 7 G= 10 1 V= 1 1 ifG PCSkillVal 13 0 else GoGetXP PCSkill+ 13 1>
		GoGetXP <SkillXP 13 150>
		GoNoGood <Print 1>
		Msg1 <This is a large, black, featureless monolith.>
		Msg2 <This monolith is featureless, except for a glowing red image of a phoenix.>
		Msg3 <Touch the phoenix.>
		Msg4 <Leave it alone.>
		Msg5 <It's hot!!! The image of the phoenix is burnt into your skin!>
		Msg6 <\PC has acquired the Mark of the Phoenix.>
		Msg7 <You acquired the Mark of the Phoenix.>

	end


end



inv
	% FACTIONS
	% For all factions, V1000 is the core difficulcy number.

	% the Federation Council
	%  +- the Solar Navy
	%  +- the Territorial Defense Force
	%  +- the Guardians
	% Kettel Industries
	% LifeCorp
	% Regex Corporation
	% HwangSa Monestary


	Faction 1
		name_org <the Solar Navy>
		name <the Solar Navy>
		type <Military>
		SetEnemy 7
		SetAlly 2 3 11

		% V1 = Promotions pending
		% V2 = Highest Promotion Gift Accepted;
		%    used so if the PC goes up two levels at once,
		%    he still won't get the same gift twice.

		quarter <iffaction 1 if= d4 1 ifStoryless StartStory .milstory ifG 70 V1000 V+ 1000 15 V+ 1000 d10>
		.milstory <TS_MIL_*_STORY.txt>

		start <if= PCFac 1 else GoNoMember  ifFactionEnemy 1 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 < ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_MilitaryPromotion_*.txt>

		% If the PC isn't a member of this faction, set the
		% faction XP total to zero.
		GoNoMember <FacXP= 1 0>
		FACRANK_8 <Admiral>


	Faction 2
		name_org <the Federation Defense Force>
		name <the Federation Defense Force>
		type <Military>
		SetEnemy 9 10
		SetAlly 1 3 11

		% RECRUITMENT: Must be renowned
		% STORIES:     Threats to FT from terrestrial sources
		quarter <iffaction 2 if= d5 1 ifStoryless StartStory .milstory ifG 70 V1000 V+ 1000 15 V+ 1000 d10>
		.milstory <TS_MIL_*_STORY.txt>
		start <if= PCFac 2 else GoNoMember   ifFactionEnemy 2 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 <ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_MilitaryPromotion_*.txt>
		GoNoMember <FacXP= 2 0>

	Faction 3
		name_org <the Guardians>
		name <the Guardians>
		type <Police>
		quarter <ifFaction 3  ifStoryless if# d3 1 StartStory .crime ifG 70 V1000 V+ 1000 15 V+ 1000 d10>
		.crime <TS_GRD_*_STORY.txt>
		SetAlly 1 2 11
		% RECRUITMENT: Must be lawful and nonvillainous
		% STORIES:     Crimes happening within FT
		start <if= PCFac 3 else GoNoMember   ifFactionEnemy 3 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 <ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_GuardianPromotion_*.txt>
		GoNoMember <FacXP= 3 0>

		FACRANK_1 <Patrolman>
		FACRANK_2 <Ranger>
		FACRANK_3 <Detective>
		FACRANK_4 <Sergeant>
		FACRANK_5 <Junior Inspector>
		FACRANK_6 <Inspector>
		FACRANK_7 <Superintendent>
		FACRANK_8 <Commissioner>

	Faction 4
		name_org <Kettel Industries>
		name <Kettel Industries>
		type <CORPORATE GoodEnemy>
		SetEnemy 5 6
		% Upon loading a new story, increase the faction's
		% difficulcy rating.
		quarter <ifFaction 4  ifStoryless if# d3 1 StartStory .corp ifG 70 V1000 V+ 1000 15 V+ 1000 d10>
		.corp <TS_CORP_*_STORY.txt>
		% RECRUITMENT: Must be lawful and pragmatic
		% STORIES:     Business stuff

		start <if= PCFac 4 else GoNoMember   ifFactionEnemy 4 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 <ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_CorporatePromotion_*.txt>
		GoNoMember <FacXP= 4 0>
		FACRANK_0 <Wage Slave>
		FACRANK_1 <Employee of the Month>
		FACRANK_2 <Committee Head>
		FACRANK_3 <Assistant Junior Manager>
		FACRANK_4 <Junior Manager>
		FACRANK_5 <Manager>
		FACRANK_6 <Senior Manager>
		FACRANK_7 <Branch Director>
		FACRANK_8 <Vice President>

	Faction 5
		name_org <BioCorp>
		name <BioCorp>
		type <CORPORATE GoodEnemy>
		SetEnemy 4 6
		% Upon loading a new story, increase the faction's
		% difficulcy rating.
		quarter <ifFaction 5  ifStoryless if# d3 1 StartStory .corp ifG 70 V1000 V+ 1000 15 V+ 1000 d10>
		.corp <TS_CORP_*_STORY.txt>
		% RECRUITMENT: Must be _very_ pragmatic
		% STORIES:     Business stuff

		start <if= PCFac 5 else GoNoMember  ifFactionEnemy 5 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 < ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_CorporatePromotion_*.txt>
		GoNoMember <FacXP= 5 0>
		FACRANK_0 <Wage Slave>
		FACRANK_1 <Employee of the Month>
		FACRANK_2 <Committee Head>
		FACRANK_3 <Assistant Junior Manager>
		FACRANK_4 <Junior Manager>
		FACRANK_5 <Manager>
		FACRANK_6 <Senior Manager>
		FACRANK_7 <Branch Director>
		FACRANK_8 <Vice President>

	Faction 6
		name_org <RegEx Corporation>
		name <RegEx Corporation>
		type <CORPORATE>
		SetEnemy 4 5
		% Upon loading a new story, increase the faction's
		% difficulcy rating.
		quarter <ifFaction 6  ifStoryless if# d3 1 StartStory .corp ifG 70 V1000 V+ 1000 15 V+ 1000 d10>
		.corp <TS_CORP_*_STORY.txt>
		% RECRUITMENT: Must be pragmatic
		% STORIES:     Business stuff

		start <if= PCFac 6 else GoNoMember  ifFactionEnemy 6 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 < ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_CorporatePromotion_*.txt>
		GoNoMember <FacXP= 6 0>
		FACRANK_0 <Wage Slave>
		FACRANK_1 <Employee of the Month>
		FACRANK_2 <Committee Head>
		FACRANK_3 <Assistant Junior Manager>
		FACRANK_4 <Junior Manager>
		FACRANK_5 <Manager>
		FACRANK_6 <Senior Manager>
		FACRANK_7 <Branch Director>
		FACRANK_8 <Vice President>


	Faction 7
		% NPC Faction... doesn't need much detail.
		name_org <Aegis Overlord Luna>
		name <Aegis Overlord Luna>
		type <Military GoodEnemy>
		SetEnemy 1 3 11

	Faction 9
		% NPC Faction... doesn't need much detail.
		name_org <Clan Ironwind>
		name <Clan Ironwind>
		type <Military GoodEnemy>
		SetEnemy 2

	Faction 10
		% NPC Faction... doesn't need much detail.
		name_org <the Bone Devil gang>
		name <the Bone Devil gang>
		type <Military GoodEnemy>
		SetEnemy 2 3 11

		start <if= V1 0 StoryLine .plot V= 1 1>
		.plot <TS_PLOT_Kist.txt>

	Faction 11
		name_org <the Federation Council>
		name <the Federation Council>
		SetAlly 1 2 3
		SetEnemy 7 8 9 10

	Faction 12
		name_org <HwangSa Temple>
		name <HwangSa Temple>
		SetAlly 1 2 3 11
		type <RELIGION SCIENCE>
		quarter <ifFaction 12  ifStoryless if= d2 1 StartStory .monk ifG 70 V1000 V+ 1000 10 V+ 1000 d10>
		.monk <TS_MONK_*_STORY.txt>
		start <if= PCFac 12 else GoNoMember   ifFactionEnemy 12 else GoPro1 StartStory .fired>
		.fired <TS_PLOT_Fired.txt>
		GoPro1 <ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_MonkPromotion_*.txt>
		GoNoMember <FacXP= 12 0>

		FACRANK_0 <Neophyte>
		FACRANK_1 <Initiate>
		FACRANK_2 <Devotee>
		FACRANK_3 <Adept>
		FACRANK_4 <Master of the Four Winds>
		FACRANK_5 <Master of the World Tree>
		FACRANK_6 <Master of the Silver Waves>
		FACRANK_7 <Master of the Dragon's Flame>
		FACRANK_8 <Master of the Sun and Moon>

	Faction 13
		name_org <the Thieves Guild>
		name <the Thieves Guild>
		type <CRIMINAL>
		hour <ifFaction 13  if= d6 1 Storyline .thief>
		.thief <TS_GTH_*_PLOT.txt>
		start <if= PCFac 13 else GoNoMember ifG PCFacXP FacXPNeeded else GoCheckPromotion PCFacLevel+ 1 PCFacXP= 0 V+ 1 1>
		GoCheckPromotion <ifG V1 0 StartStory .promostory V+ 1 -1>
		.promostory <TS_PLOT_ThiefPromotion_*.txt>
		GoNoMember <FacXP= 13 0>

		FACRANK_0 <Delinquent>
		FACRANK_1 <Pickpocket>
		FACRANK_2 <Thief>
		FACRANK_3 <Rogue>
		FACRANK_4 <Scoundrel>
		FACRANK_5 <Pirate>
		FACRANK_6 <Expert Thief>
		FACRANK_7 <Master Thief>
		FACRANK_8 <Criminal Mastermind>

	Plot 0
		% Load the PC's origin story
		START <StartStory .StartStory  else GoError AdvancePlot 0>
		.StartStory <TS_STORY_Entry_*.txt>
		GoError <Print 1 AdvancePlot 0>
		Msg1 <Error loading the Intro story. Please report to Master of GearHead.>

	Plot 0
		START <Storyline .StartStory  else GoError AdvancePlot 0>
		.StartStory <TS_PLOT_CoreIntro_*.txt>
		GoError <Print 1 AdvancePlot 0>
		Msg1 <Error loading the Core Introduction.>

	Plot 0
		START <Storyline .IslandStory AdvancePlot 0>
		.IslandStory <TS_PLOT_Island.txt>

	Plot 0
		START <StartStory .MusicStory AdvancePlot 0>
		.MusicStory <TS_STORY_MusicIndustry.txt>

% I'll comment out the IronWind story until it's actually playable...
%	Plot 0
%		START <StartStory .IWStory AdvancePlot 0>
%		.IWStory <TS_IronWind_STORY.txt>

	Plot 0
		START <StartStory .CetusStory AdvancePlot 0>
		.CetusStory <TS_STORY_Cetus.txt>
	Treasure 1000
	SetKeyItem 39
	name_org <BioCorp Labs Passcard>
	name <BioCorp Labs Passcard>

	Melee 20
	SetKeyItem 43
	name_org <Golden Chainsword>
	name <Golden Chainsword>
	Recharge 6
	Acc 3
	mass -14
	type <ArmorPiercing>

	Treasure 150
	name_org <Rusty Scepter>
	name <Rusty Scepter>
	SetKeyItem 44
	clue37 <Print 1>
	Msg1 <Maybe this scepter could be valuable to someone who cares about history.>
	desc <This scepter is far too old and rusted to be useful for anything.>

	Treasure 25000
	name_org <Fuel Rod>
	name <Fuel Rod>
	SetKeyItem 55
	desc <This is an antique fuel processor, probably for a large biotech machine of some type.>

	Treasure 10000
	name_org <Crystal Disk>
	name <Crystal Disk>
	SetKeyItem 35
	desc <This is an antique style datachip. It appears to be military grade.>

	Treasure 20
	name_org <Old City Key>
	name <Old City Key>
	SetKeyItem 17
	Clue29 <Print 2>
	Clue37 <Print 1>
	Msg1 <This is a very old key. Maybe it belongs to the ancient city that Wujung was built on top of?>
	Msg2 <This key is made of Impervium.>
	desc <This is a very old key.>

	STC SHRINE-1
	% V2 = Have gotten the "big prize" at this shrine.
	SetKeyItem 6
	name_org <Water Shrine>
	name <Water Shrine>
	type <ARTIFACT>
	clue34 <ifG ComTime V1 else GoBeenBefore V= 1 ComTime V+ 1 86400 Reputation 7 -d4 MENTAL FacXP+ 12 1 ifG SkRoll 34 15 else GoNoDice Goto GoCheckElements>
	GoCheckElements <if= V2 0 else GoSmallPrize ifG G11 0 else GoSmallPrize ifG G12 0 else GoSmallPrize ifG G13 0 else GoSmallPrize ifG G14 0 else GoSmallPrize ifG G15 0 else GoSmallPrize Goto GoBigPrize>
	GoBigPrize <ifG -50 PCRep 7 else GoSmallPrize V= 2 1 Print 101 PCStat+ 3 2 PCStat+ 5 2 XPV 100 if= G16 0 History 102 G= 16 1>
	GoSmallPrize <G+ 13 1 Print 2 XPV 50>
	Msg2 <You meditate at the shrine. You feel the unity of the world soul.>
	Msg101 <You meditate at the shrine. All life originated from the same source, and will return to the same end. You attain illumination.>
	Msg102 <You have meditated at each of the elemental shrines.>


hoverfighter 8
name <Argoseyer>
sdl_sprite <hov_argoseyer.png>
sdl_colors <65 135 120 201 205 229 160 0 100>
SetKeyItem 26
Biotech
mod turret
name_org <Right Cannon Housing>
name <Right Cannon Housing>
size 7
armor 8
mass -10
sub
	Gun 6
	name_org <Nuclear Cannon>
	name <Nuclear Cannon>
	Acc -1
	range 8
	Magazine 24
	BV 2
	mass 5
	sub
		Ammo 6
		type <SWARM HYPER HAYWIRE>
	end

	Mount
	name_org <Right Cannon Mount>
	name <Right Cannon Mount>
	inv
		STC VC-5
		mass -13
	end
end
inv
	TurretArmor 7
	METAL
	mass -7
end
mod turret
name_org <Left Cannon Housing>
name <Left Cannon Housing>
size 7
armor 8
mass -10
sub
	Gun 6
	name_org <Nuclear Cannon>
	name <Nuclear Cannon>
	Acc -1
	range 8
	Magazine 24
	BV 2
	mass 5
	sub
		Ammo 6
		type <SWARM HYPER HAYWIRE>
	end

	Mount
	name_org <Left Cannon Mount>
	name <Left Cannon Mount>
	inv
		STC VC-5
		mass -13
	end
end
inv
	TurretArmor 7
	METAL
	mass -7
end
mod body
armor 8
mass -14
sub
	CPit
	Armor 2
	mass -1
	Gyro 8
	armor 2
	mass -1
	Engine 8
	armor 2
	HighOutput
	mass -1
	Sensor 8
	TarComp 2
	ECM 9

	BeamGun 22
	name_org <Phase Bubble>
	name <Phase Bubble>
	type <BRUTAL ARMORPIERCING BLAST 5 MYSTERY COMPLEX>
	recharge 1
	Range 14
	mass -15

	ArcJet 12
end
inv
	BodyArmor 8
	Metal
	mass -8
	fits <hoverfighter>
	sub
		OverCharger 8
	end
end
mod wing
name_org <Right Wing>
name <Right Wing>
size 9
armor 8
mass -10
sub
	ArcJet 7
	EMelee 5
	name_org <Beam Tendril>
	name <Beam Tendril>
	Type <INTERCEPT OVERLOAD MYSTERY FLAIL>

	Mount
	name_org <Right Wing Mount>
	name <Right Wing Mount>
end
inv
	WingArmor 9
	METAL
	mass -5
end
mod wing
name_org <Left Wing>
name <Left Wing>
size 9
armor 8
mass -10
sub
	ArcJet 7
	EMelee 5
	name_org <Beam Tendril>
	name <Beam Tendril>
	Type <INTERCEPT OVERLOAD MYSTERY FLAIL>

	Mount
	name_org <Left Wing Mount>
	name <Left Wing Mount>
end
inv
	WingArmor 9
	METAL
	mass -5
end
end
