<?xml version="1.0" encoding="UTF-8"?>
<list>
	<skill id="2900" levels="1" name="Ancient Herb - Slayer">
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="60000" />
		<set name="reuseDelay" val="2000" />
		<cond msgId="113" addName="1">
			<player level="78" />
		</cond>
		<for>
			<effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="signal_c" />
		</for>
	</skill>
	<skill id="2901" levels="1" name="Ancient Herb - Immortal">
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="60000" />
		<set name="reuseDelay" val="2000" />
		<cond msgId="113" addName="1">
			<player level="78" />
		</cond>
		<for>
			<effect name="Invincible" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="pd_up_special" />
		</for>
	</skill>
	<skill id="2902" levels="1" name="Ancient Herb - Terminator">
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="60000" />
		<set name="reuseDelay" val="2000" />
		<cond msgId="113" addName="1">
			<player level="78" />
		</cond>
		<for>
			<effect name="Buff" abnormalTime="60" val="0" abnormalLvl="4" abnormalType="casting_time_down">
				<mul order="0x30" stat="mAtkSpd" val="1.7" />
			</effect>
		</for>
	</skill>
	<skill id="2903" levels="1" name="Ancient Herb - Guide">
		<set name="staticHitTime" val="true" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<set name="buffDuration" val="60000" />
		<set name="reuseDelay" val="2000" />
		<cond msgId="113" addName="1">
			<player level="78" />
		</cond>
		<for>
			<effect name="Buff" abnormalTime="60" val="0" abnormalLvl="4" abnormalType="speed_up_special">
				<add order="0x40" stat="runSpd" val="250" />
			</effect>
		</for>
	</skill>
	<skill id="2904" levels="1" name="Guardian Spirit's Divine Protection">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="2000" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2905" levels="1" name="Growth Accelerator">
		<set name="itemConsumeCount" val="1" />
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="DEBUFF" />
		<set name="isDebuff" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="4000" />
		<set name="staticHitTime" val="true" />
		<set name="reuseDelay" val="2000" />
		<cond msgId="113" addName="1">
			<target npcId="18793,18794,18795,18796,18797,18798" />
		</cond>
	</skill>
	<skill id="2906" levels="1" name="Incubation Accelerator">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="2000" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2907" levels="5" name="Battlefield Use Secret Medicine of Life">
		<!-- This skill only has one level, 5. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="600000" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2908" levels="5" name="Battlefield Use Secret Medicine of Mind">
		<!-- This skill only has one level, 5. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="600000" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2909" levels="5" name="Battlefield Use Secret Medicine of Will">
		<!-- This skill only has one level, 5. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="600000" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2910" levels="1" name="Skull Key of Pain">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2911" levels="1" name="Skull Key of Erosion">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2912" levels="1" name="Skull Key of the Heart">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2913" levels="1" name="Soul Extraction">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="60000" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2914" levels="2" name="Equipment Set 90 Day Pack">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="10000" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2915" levels="1" name="Clear Five-Colored Crystal">
		<set name="itemConsumeCount" val="1" />
		<set name="target" val="TARGET_SELF" />
		<set name="hitTime" val="20000" />
		<set name="reuseDelay" val="10000" />
		<set name="skillType" val="TELEPORT" />
		<set name="teleCoords" val="89417,-44506,-2126" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="2916" levels="1" name="Feed for Enriched Enhanced Pets">
		<!-- Confirmed CT2.5 -->
		<set name="feed" val="11000" />
		<set name="magicLvl" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="FEED_PET" />
		<set name="target" val="TARGET_SELF" />
	</skill>
	<skill id="2917" levels="1" name="Big Staccato Silk Cocoon">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			9575,1,2.77;10485,1,2.31;10577,1,3.2;14209,1,3.2;14208,1,3.2;14212,1,3.2;960,1,6.4;9625,1,3.2;9626,1,2.13;959,1,0.64;10373,1,1.54;10374,1,1.54;10375,1,1.54;10376,1,1.54;10377,1,1.54;10378,1,1.54;10379,1,1.54;10380,1,1.54;10381,1,1.54
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2918" levels="1" name="Small Staccato Silk Cocoon">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			9575,1,2.36;10485,1,1.96;10577,1,2.72;14209,1,2.72;14208,1,2.72;14212,1,2.72;960,1,5.44;9625,1,2.72;9626,1,1.81;959,1,0.54;10373,1,1.31;10374,1,1.31;10375,1,1.31;10376,1,1.31;10377,1,1.31;10378,1,1.31;10379,1,1.31;10380,1,1.31;10381,1,1.31
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2919" levels="1" name="Ancient Parchment">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			5942,1,40.0;5943,1,40.0;14836,1,4.0;14837,1,4.0;14838,1,4.0;14839,1,4.0;14840,1,4.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2920" levels="1" name="Titan's Ancient Book">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			5942,1,40.0;5943,1,40.0;14842,1,4.0;14843,1,4.0;14844,1,4.0;14845,1,4.0;14846,1,4.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2921" levels="1" name="Gludio Supply Box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13898,1,30.0;13899,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2922" levels="1" name="Dion supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13898,1,30.0;13899,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2923" levels="1" name="Giran supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13898,1,30.0;13899,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2924" levels="1" name="Oren supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13898,1,30.0;13899,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2925" levels="1" name="Aden supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13898,1,30.0;13899,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2926" levels="1" name="Innadril supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13898,1,30.0;13899,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2927" levels="1" name="Goddard supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13898,1,30.0;13899,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2928" levels="1" name="Rune supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13898,1,30.0;13899,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2929" levels="1" name="Schuttgart supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13898,1,30.0;13899,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2930" levels="1" name="Gludio supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13918,1,30.0;13919,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2931" levels="1" name="Dion supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13918,1,30.0;13919,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2932" levels="1" name="Giran supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13918,1,30.0;13919,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2933" levels="1" name="Oren supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13918,1,30.0;13919,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2934" levels="1" name="Aden supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13918,1,30.0;13919,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2935" levels="1" name="Innadril supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13918,1,30.0;13919,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2936" levels="1" name="Goddard supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13918,1,30.0;13919,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2937" levels="1" name="Rune supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13918,1,30.0;13919,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2938" levels="1" name="Schuttgart supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13918,1,30.0;13919,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2939" levels="1" name="Gludio supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13894,1,30.0;13895,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2940" levels="1" name="Dion supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13894,1,30.0;13895,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2941" levels="1" name="Giran supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13894,1,30.0;13895,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2942" levels="1" name="Oren supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13894,1,30.0;13895,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2943" levels="1" name="Aden supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13894,1,30.0;13895,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2944" levels="1" name="Innadril supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13894,1,30.0;13895,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2945" levels="1" name="Goddard supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13894,1,30.0;13895,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2946" levels="1" name="Rune supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13894,1,30.0;13895,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2947" levels="1" name="Schuttgart supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13894,1,30.0;13895,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2948" levels="1" name="Gludio Supply Box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13900,1,30.0;13901,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2949" levels="1" name="Dion supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13900,1,30.0;13901,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2950" levels="1" name="Giran supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13900,1,30.0;13901,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2951" levels="1" name="Oren supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13900,1,30.0;13901,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2952" levels="1" name="Aden supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13900,1,30.0;13901,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2953" levels="1" name="Innadril supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13900,1,30.0;13901,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2954" levels="1" name="Goddard supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13900,1,30.0;13901,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2955" levels="1" name="Rune supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13900,1,30.0;13901,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2956" levels="1" name="Schuttgart supply box - magic pin">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13900,1,30.0;13901,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2957" levels="1" name="Gludio supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13920,1,30.0;13921,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2958" levels="1" name="Dion supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13920,1,30.0;13921,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2959" levels="1" name="Giran supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13920,1,30.0;13921,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2960" levels="1" name="Oren supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13920,1,30.0;13921,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2961" levels="1" name="Aden supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13920,1,30.0;13921,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2962" levels="1" name="Innadril supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13920,1,30.0;13921,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2963" levels="1" name="Goddard supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13920,1,30.0;13921,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2964" levels="1" name="Rune supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13920,1,30.0;13921,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2965" levels="1" name="Schuttgart supply box - magic pouch">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13920,1,30.0;13921,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2966" levels="1" name="Gludio supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13896,1,30.0;13897,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2967" levels="1" name="Dion supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13896,1,30.0;13897,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2968" levels="1" name="Giran supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13896,1,30.0;13897,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2969" levels="1" name="Oren supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13896,1,30.0;13897,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2970" levels="1" name="Aden supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13896,1,30.0;13897,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2971" levels="1" name="Innadril supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13896,1,30.0;13897,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2972" levels="1" name="Goddard supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13896,1,30.0;13897,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2973" levels="1" name="Rune supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13896,1,30.0;13897,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2974" levels="1" name="Schuttgart supply box - belt">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			13896,1,30.0;13897,1,15.0
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2975" levels="1" name="Gludio supply box - magic rune clip">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14902,1,21.0;14903,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2976" levels="1" name="Dion supply box - magic rune clip">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14902,1,21.0;14903,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2977" levels="1" name="Giran supply box - magic rune clip">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14902,1,21.0;14903,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2978" levels="1" name="Oren supply box - magic rune clip">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14902,1,21.0;14903,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2979" levels="1" name="Aden supply box - magic rune clip">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14902,1,21.0;14903,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2980" levels="1" name="Innadril supply box - magic rune clip">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14902,1,21.0;14903,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2981" levels="1" name="Goddard supply box - magic rune clip">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14902,1,21.0;14903,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2982" levels="1" name="Rune supply box - magic rune clip">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14902,1,21.0;14903,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2983" levels="1" name="Schuttgart supply box - magic rune clip">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14902,1,21.0;14903,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2984" levels="1" name="Gludio supply box - magic ornament">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14904,1,21.0;14905,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2985" levels="1" name="Dion supply box - magic ornament">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14904,1,21.0;14905,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2986" levels="1" name="Giran supply box - magic ornament">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14904,1,21.0;14905,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2987" levels="1" name="Oren supply box - magic ornament">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14904,1,21.0;14905,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2988" levels="1" name="Aden supply box - magic ornament">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14904,1,21.0;14905,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2989" levels="1" name="Innadril supply box - magic ornament">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14904,1,21.0;14905,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2990" levels="1" name="Goddard supply box - magic ornament">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14904,1,21.0;14905,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2991" levels="1" name="Rune supply box - magic ornament">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14904,1,21.0;14905,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2992" levels="1" name="Schuttgart supply box - magic ornament">
		<!-- Confirmed CT2.5 -->
		<table name="#extractableItems">
			14904,1,21.0;14905,1,10.5
		</table>
		<set name="capsuled_items_skill" val="#extractableItems" />
		<set name="itemConsumeCount" val="1" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="skillType" val="EXTRACTABLE" />
		<set name="target" val="TARGET_SELF" />
		<cond msgId="129">
			<and>
				<player invSize="10" />
				<player weight="80" />
			</and>
		</cond>
	</skill>
	<skill id="2993" levels="1" name="Ancient herb - Deceiver">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="reuseDelay" val="2000" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2994" levels="1" name="Disguised Half - Aqua Elf">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="transformId" val="125" />
		<cond msgId="1509">
			<player olympiad="false" />
		</cond>
		<for>
			<effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" />
		</for>
	</skill>
	<skill id="2995" levels="1" name="PC room private weapon strengthening order sheet - D grade">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2996" levels="1" name="PC room private weapon strengthening order sheet - C grade">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2997" levels="1" name="PC room private weapon strengthening order sheet - B grade">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2998" levels="1" name="PC room private weapon strengthening order sheet - A grade">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="2999" levels="1" name="PC room private weapon strengthening order sheet - S grade">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
</list>