<?xml version="1.0" encoding="UTF-8"?>
<list>
	<skill id="20000" levels="1" name="Block Checker Search">
		<!-- "If you open your heart and look afar, you can find a hidden treasure chest." -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="20001" levels="1" name="Block Checker Hammer Punch">
		<!-- Slams down on the treasure chest with a hammer to open it. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="20002" levels="1" name="Dragon Blow">
		<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="20003" levels="1" name="Dragon Slash">
		<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="20004" levels="1" name="Dragon Dash">
		<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="20005" levels="1" name="Dragon Aura">
		<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="20006" levels="1" name="Soul Roar">
		<!-- H5 Skill -->
		<set name="aggroPoints" val="635" /> <!-- Guess -->
		<set name="hitTime" val="1500" />
		<set name="magicLvl" val="62" />
		<set name="mpConsume" val="58" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="power" val="15" />
		<set name="reuseDelay" val="240000" />
		<set name="skillType" val="HPCPHEAL_PERCENT" />
		<set name="target" val="TARGET_SELF" />
		<for>
			<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="max_hp_up">
				<mul order="0x30" stat="maxHp" val="1.15" />
				<mul order="0x30" stat="maxCp" val="1.15" />
			</effect>
		</for>
	</skill>
</list>