| animation_ | Lamp::SceneFramework | [protected] |
| animationManager_ | Lamp::SceneFramework | [protected] |
| backGroundColor_ | Lamp::SimpleFramework | [protected] |
| BasicFramework(const String &name) | Lamp::BasicFramework | |
| camera_ | Lamp::SceneFramework | [protected] |
| cameraController_ | Lamp::SceneFramework | [protected] |
| clearScene() | Lamp::SceneFramework | [protected, virtual] |
| confirmGraphicsDevice(const D3DCapacity &deviceCapability, u_int vertexProcessingType, D3DFORMAT adapterFormat, D3DFORMAT backBufferFormat) | Lamp::BasicFramework | [inline, virtual] |
| createWindowParameter_ | Lamp::SimpleFramework | [protected] |
| deleteGraphicsDeviceObjects() | Lamp::BasicFramework | [virtual] |
| drawFPS_ | Lamp::BasicFramework | [protected] |
| drawFPSMeasurement_ | Lamp::BasicFramework | [protected] |
| drawInformation() | Lamp::BasicFramework | [protected, virtual] |
| drawInformationString(const String &message, Color4c color=Color4c::white, bool alignRight=false, bool alignBottom=false) | Lamp::BasicFramework | [protected, virtual] |
| execute(HINSTANCE instance) | Lamp::SimpleFramework | [virtual] |
| finalize() | Lamp::SimpleFramework | [inline, protected, virtual] |
| font_ | Lamp::BasicFramework | [protected] |
| fontDescription_ | Lamp::BasicFramework | [protected] |
| fpsController_ | Lamp::SimpleFramework | [protected] |
| frameworkDrawInformation() | Lamp::BasicFramework | [protected, virtual] |
| frameworkExecute() | Lamp::SimpleFramework | [protected, virtual] |
| frameworkFinalize() | Lamp::SceneFramework | [protected, virtual] |
| frameworkInitialize(HINSTANCE instanceHandle) | Lamp::SceneFramework | [protected, virtual] |
| frameworkPresentation() | Lamp::SimpleFramework | [protected, virtual] |
| frameworkRender() | Lamp::SceneFramework | [protected, virtual] |
| frameworkRenderSetup() | Lamp::SceneFramework | [protected, virtual] |
| frameworkRun() | Lamp::SceneFramework | [protected, virtual] |
| frameworkWindowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam) | Lamp::SimpleFramework | [protected, virtual] |
| gameFPS_ | Lamp::BasicFramework | [protected] |
| gameFPSMeasurement_ | Lamp::BasicFramework | [protected] |
| getFPSString() const | Lamp::BasicFramework | [protected, virtual] |
| informationDrawRect_ | Lamp::BasicFramework | [protected] |
| informationRenderer_ | Lamp::SceneFramework | [protected] |
| initialize() | Lamp::SimpleFramework | [inline, protected, virtual] |
| initializeGraphicsDeviceObjects() | Lamp::BasicFramework | [virtual] |
| instance_ | Lamp::SimpleFramework | [protected, static] |
| invalidateGraphicsDeviceObjects() | Lamp::BasicFramework | [virtual] |
| keyboard_ | Lamp::SimpleFramework | [protected] |
| loadScene(const String &sceneName) | Lamp::SceneFramework | [virtual] |
| mainLoop() | Lamp::BasicFramework | [protected, virtual] |
| minimumWindowSize_ | Lamp::SimpleFramework | [protected] |
| mouse_ | Lamp::SimpleFramework | [protected] |
| name_ | Lamp::SimpleFramework | [protected] |
| pad_ | Lamp::SceneFramework | [protected] |
| registrationWindowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam) | Lamp::SimpleFramework | [static] |
| render() | Lamp::SimpleFramework | [inline, protected, virtual] |
| renderer_ | Lamp::SceneFramework | [protected] |
| renderSetup() | Lamp::SimpleFramework | [inline, protected, virtual] |
| restoreGraphicsDeviceObjects() | Lamp::BasicFramework | [virtual] |
| run() | Lamp::SimpleFramework | [inline, protected, virtual] |
| runCount_ | Lamp::SceneFramework | [protected] |
| scene_ | Lamp::SceneFramework | [protected] |
| SceneFramework(const String &name) | Lamp::SceneFramework | |
| sceneName_ | Lamp::SceneFramework | [protected] |
| SimpleFramework(const String &name) | Lamp::SimpleFramework | |
| startFullscreen_ | Lamp::SimpleFramework | [protected] |
| windowHandle_ | Lamp::SimpleFramework | [protected] |
| windowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam) | Lamp::SimpleFramework | [inline, protected, virtual] |
| ~BasicFramework() | Lamp::BasicFramework | [virtual] |
| ~SceneFramework() | Lamp::SceneFramework | [virtual] |
| ~SimpleFramework() | Lamp::SimpleFramework | [virtual] |