| analyze(const MDagPath &dagPath) | LampForMaya::TranslationBone | [protected, virtual] |
| analyzeAnimation(int startTime, int endTime) | LampForMaya::TranslationBone | [protected, virtual] |
| boneLink(CharacterModel *model, int index) | LampForMaya::TranslationBone | [protected, virtual] |
| buildModelMatrix(TranslationCharacterModel *characterModel, const Matrix34 &parentMatrix) | LampForMaya::TranslationBone | [protected, virtual] |
| convertToLamp(CharacterModel *model) | LampForMaya::TranslationBone | [protected, virtual] |
| getInversePoseMatrix() const | LampForMaya::TranslationBone | [inline, protected] |
| getName() const | LampForMaya::TranslationBone | [inline, protected] |
| getRotationAnimation(int startTime, int endTime) | LampForMaya::TranslationBone | [protected, virtual] |
| getScaleAnimation(int startTime, int endTime) | LampForMaya::TranslationBone | [protected, virtual] |
| getTranslationAnimation(int startTime, int endTime) | LampForMaya::TranslationBone | [protected, virtual] |
| TranslationBone() | LampForMaya::TranslationBone | [protected] |
| TranslationCharacterModel (defined in LampForMaya::TranslationBone) | LampForMaya::TranslationBone | [friend] |
| ~TranslationBone() | LampForMaya::TranslationBone | [protected, virtual] |