| buildMaterialStart(Material *material) | Lamp::Shader | [protected, virtual] |
| device_ | Lamp::Shader | [protected] |
| drawCall(DrawRequest *request) | Lamp::Shader | [protected, virtual] |
| maxActiveLightCount_ | Lamp::Shader | [static] |
| Shader() | Lamp::Shader | [protected] |
| ShaderManager (defined in Lamp::Shader) | Lamp::Shader | [friend] |
| ~Shader() | Lamp::Shader | [protected, virtual] |
1.3.2