| castAmbientLight() const | Lamp::Light | [inline, virtual] |
| castCamera() const | Lamp::SceneObject | [inline, virtual] |
| castDirectionalLight() const | Lamp::Light | [inline, virtual] |
| castGlobalLight() const | Lamp::Light | [inline, virtual] |
| castLight() const | Lamp::SceneObject | [inline, virtual] |
| castLocalLight() const | Lamp::Light | [inline, virtual] |
| castMaterial() const | Lamp::SceneObject | [inline, virtual] |
| castMesh() const | Lamp::SceneObject | [inline, virtual] |
| castMeshData() const | Lamp::SceneObject | [inline, virtual] |
| castModel() const | Lamp::SceneObject | [inline, virtual] |
| castPicture() const | Lamp::SceneObject | [inline, virtual] |
| castPointLight() const | Lamp::Light | [inline, virtual] |
| castSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| castSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| castTexture() const | Lamp::SceneObject | [inline, virtual] |
| copy(u_int copyMask=0) const=0 | Lamp::SceneLeaf | [pure virtual] |
| copyLight() const=0 | Lamp::Light | [pure virtual] |
| copyLightValue(Light *destination) const | Lamp::Light | [protected, virtual] |
| CopyMask enum name | Lamp::SceneObject | |
| copyMaterial enum value | Lamp::SceneObject | |
| copyMeshData enum value | Lamp::SceneObject | |
| copyPicture enum value | Lamp::SceneObject | |
| copySceneLeafValue(SceneLeaf *destination) const | Lamp::SceneLeaf | [protected, virtual] |
| copyTexture enum value | Lamp::SceneObject | |
| destroy(Light *light) | Lamp::Light | [static] |
| getColor() const=0 | Lamp::Light | [pure virtual] |
| getLightMask() const | Lamp::Light | [inline, virtual] |
| getLuminance() const | Lamp::Light | [inline, virtual] |
| getName() const | Lamp::SceneObject | [inline, virtual] |
| getParent() const | Lamp::SceneLeaf | [inline, virtual] |
| getReferenceCount() const | Lamp::SceneLeaf | [inline, virtual] |
| getScene() const | Lamp::SceneObject | [inline, virtual] |
| isAmbientLight() const | Lamp::Light | [inline, virtual] |
| isCamera() const | Lamp::SceneObject | [inline, virtual] |
| isDirectionalLight() const | Lamp::Light | [inline, virtual] |
| isEnabled() const | Lamp::SceneLeaf | [inline, virtual] |
| isGlobalEnabled() const | Lamp::SceneLeaf | [inline, virtual] |
| isGlobalLight() const | Lamp::Light | [inline, virtual] |
| isLight() const | Lamp::Light | [inline, virtual] |
| isLocalLight() const | Lamp::Light | [inline, virtual] |
| isMaterial() const | Lamp::SceneObject | [inline, virtual] |
| isMesh() const | Lamp::SceneObject | [inline, virtual] |
| isMeshData() const | Lamp::SceneObject | [inline, virtual] |
| isModel() const | Lamp::SceneObject | [inline, virtual] |
| isPicture() const | Lamp::SceneObject | [inline, virtual] |
| isPointLight() const | Lamp::Light | [inline, virtual] |
| isSceneLeaf() const | Lamp::SceneLeaf | [inline, virtual] |
| isSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| isTexture() const | Lamp::SceneObject | [inline, virtual] |
| Light(const String &name, Scene *scene) | Lamp::Light | [protected] |
| LightManager (defined in Lamp::Light) | Lamp::Light | [friend] |
| name_ | Lamp::SceneObject | [protected] |
| recursiveDestroy(SceneLeaf *leaf) | Lamp::SceneLeaf | [static] |
| removeParent(SceneNode *parent) | Lamp::SceneLeaf | [inline, protected, virtual] |
| scene_ | Lamp::SceneObject | [protected] |
| SceneLeaf(const String &name, Scene *scene) | Lamp::SceneLeaf | [protected] |
| SceneObject(const String &name, Scene *scene) | Lamp::SceneObject | [inline, protected] |
| SceneObjectManagerTemplate< Light > (defined in Lamp::Light) | Lamp::Light | [friend] |
| setColor(const Color3f &color)=0 | Lamp::Light | [pure virtual] |
| setEnabled(bool enabled) | Lamp::SceneLeaf | [inline, virtual] |
| setLightMask(u_int lightMask) | Lamp::Light | [inline, virtual] |
| setParent(SceneNode *parent) | Lamp::SceneLeaf | [inline, protected, virtual] |
| traverse(const Matrix34 &parentMatrix, bool parentEnabled, bool parentScaled, bool parentChanged) | Lamp::SceneLeaf | [protected, virtual] |
| ~Light() | Lamp::Light | [protected, virtual] |
| ~SceneLeaf() | Lamp::SceneLeaf | [protected, virtual] |
| ~SceneObject() | Lamp::SceneObject | [inline, protected, virtual] |