#include <TextSceneSaver.h>
Public Member Functions | |
| TextSceneSaver () | |
| コンストラクタ | |
| virtual | ~TextSceneSaver () |
| デストラクタ | |
| virtual void | save (const String &filePath, Scene *scene) |
| セーブ | |
| virtual void | save (TextWriter *textWriter, Scene *scene, const String &basePath="") |
| セーブ | |
Protected Member Functions | |
| virtual void | writeHeader () |
| ヘッダの書き出し | |
| virtual int | writeObjectList () |
| オブジェクトリストの書き出し | |
| virtual void | writeLink (int objectCount) |
| リンクの書き出し | |
| virtual void | writeFog (Fog *fog) |
| フォグの書き出し | |
| virtual void | writeSceneNodeList () |
| シーンノードリストの書き出し | |
| virtual void | writeSceneNode (SceneNode *sceneNode) |
| シーンノードの書き出し | |
| virtual void | writeLODSceneNode (LODSceneNode *sceneNode) |
| レベルオブディティールシーンノードの書き出し | |
| virtual void | writeLightList () |
| ライトリストの書き出し | |
| virtual void | writeLight (Light *light) |
| ライトの書き出し | |
| virtual void | writeAmbientLight (AmbientLight *light) |
| アンビエントライトの書き出し | |
| virtual void | writeDirectionalLight (DirectionalLight *light) |
| ディレクショナルライトの書き出し | |
| virtual void | writePointLight (PointLight *light) |
| ポイントライトの書き出し | |
| virtual void | writeModelList () |
| モデルリストの書き出し | |
| virtual void | writeStandardModel (StandardModel *model) |
| 標準モデルの書き出し | |
| virtual void | writeCharacterModel (CharacterModel *model) |
| キャラクタモデルの書き出し | |
| virtual void | writeBone (Bone *bone) |
| ボーンの書き出し | |
| virtual void | writeBoneLink (Bone *bone) |
| ボーンリンクの書き出し | |
| virtual void | writeMeshList () |
| メッシュリストの書き出し | |
| virtual void | writeRigidMesh (RigidMesh *mesh) |
| 剛体メッシュの書き出し | |
| virtual void | writeCharacterMesh (CharacterMesh *mesh) |
| キャラクタメッシュの書き出し | |
| virtual void | writeMeshDataList () |
| メッシュデータリストの書き出し | |
| virtual void | writeMeshData (MeshData *meshData) |
| メッシュデータの書き出し | |
| virtual void | writeMaterialList () |
| マテリアルリストの書き出し | |
| virtual void | writeMaterial (const Material *material) |
| マテリアルの書き出し | |
| virtual void | writeBasicMaterial (const BasicMaterial *material) |
| 基本マテリアルの書き出し | |
| virtual void | writeTextureList () |
| テクスチャリストの書き出し | |
| virtual void | writeSurfaceTexture (const SurfaceTexture *texture) |
| サーフェーステクスチャの書き出し | |
| virtual void | writePicture (const Picture *picture) |
| ピクチャの書き出し | |
| virtual void | writeSceneNodeLink (SceneNode *sceneNode) |
| シーンノードリンクの書き出し | |
| virtual void | writeModelLink (const Model *model) |
| モデルリンクの書き出し | |
| virtual void | writeMeshLink (const Mesh *mesh) |
| メッシュリンクの書き出し | |
| virtual void | writeMaterialLinkList () |
| マテリアルリンクリストの書き出し | |
| virtual void | writeBasicMaterialLink (const BasicMaterial *material) |
| 基本マテリアルリンクの書き出し | |
| virtual void | writeTextureLink (const Texture *texture) |
| テクスチャリンクの書き出し | |
| virtual void | writeBool (bool) |
| boolの書き出し | |
| virtual void | writeLineComment () |
| 線コメントの書き出し | |
| virtual void | writeBlockComment (const String &blockName) |
| ブロックコメントの書き出し | |
Protected Attributes | |
| TextWriter * | writer_ |
| ライタ | |
| String | basePath_ |
| ベースパス | |
| Scene * | scene_ |
| シーン | |
| SceneNodeManager * | sceneNodeManager_ |
| シーンノードマネージャ | |
| LightManager * | lightManager_ |
| ライトマネージャ | |
| ModelManager * | modelManager_ |
| モデルマネージャ | |
| MeshManager * | meshManager_ |
| メッシュマネージャ | |
| MeshDataManager * | meshDataManager_ |
| メッシュデータマネージャ | |
| MaterialManager * | materialManager_ |
| マテリアルマネージャ | |
| TextureManager * | textureManager_ |
| テクスチャマネージャ | |
| PictureManager * | pictureManager_ |
| ピクチャマネージャ | |
Definition at line 66 of file TextSceneSaver.h.
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セーブ
Definition at line 63 of file TextSceneSaver.cpp. References basePath_, lightManager_, materialManager_, meshDataManager_, meshManager_, modelManager_, pictureManager_, scene_, sceneNodeManager_, textureManager_, writeHeader(), writeLink(), writeObjectList(), and writer_. |
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セーブ
Definition at line 55 of file TextSceneSaver.cpp. References Lamp::FilePath::getFolderPath(). |
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アンビエントライトの書き出し
Definition at line 375 of file TextSceneSaver.cpp. References Lamp::Color3f::b, Lamp::Color3f::g, Lamp::AmbientLight::getColor(), Lamp::SceneObject::getName(), Lamp::Color3f::r, Lamp::TextWriter::writeFormat(), writeLight(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeLightList(). |
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基本マテリアルの書き出し
Definition at line 745 of file TextSceneSaver.cpp. References Lamp::Color3f::b, Lamp::Color3f::g, Lamp::BasicMaterial::getAmbientColor(), Lamp::BasicMaterial::getBaseUVIndex(), Lamp::BasicMaterial::getDiffuseColor(), Lamp::BasicMaterial::getEmissiveColor(), Lamp::BasicMaterial::getGlossUVIndex(), Lamp::BasicMaterial::getLightUVIndex(), Lamp::SceneObject::getName(), Lamp::BasicMaterial::getSpecularColor(), Lamp::BasicMaterial::getSpecularPower(), Lamp::BasicMaterial::getStainUVIndex(), Lamp::Color3f::r, Lamp::TextWriter::writeFormat(), writeMaterial(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeMaterialList(). |
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基本マテリアルリンクの書き出し
Definition at line 941 of file TextSceneSaver.cpp. References Lamp::BasicMaterial::getBaseTexture(), Lamp::BasicMaterial::getGlossTexture(), Lamp::BasicMaterial::getLightTexture(), Lamp::SceneObject::getName(), Lamp::BasicMaterial::getStainTexture(), NULL, writer_, and Lamp::TextWriter::writeText(). Referenced by writeMaterialLinkList(). |
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ブロックコメントの書き出し
Definition at line 1010 of file TextSceneSaver.cpp. References writeLineComment(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeFog(), writeHeader(), writeLink(), and writeObjectList(). |
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ボーンの書き出し
Definition at line 497 of file TextSceneSaver.cpp. References Lamp::Bone::getInversePoseMatrix(), Lamp::Bone::getName(), Lamp::Bone::getRotationXYZ(), Lamp::Bone::getScale(), Lamp::Bone::getTranslation(), Lamp::Matrix34::m00, Lamp::Matrix34::m01, Lamp::Matrix34::m02, Lamp::Matrix34::m03, Lamp::Matrix34::m10, Lamp::Matrix34::m11, Lamp::Matrix34::m12, Lamp::Matrix34::m13, Lamp::Matrix34::m20, Lamp::Matrix34::m21, Lamp::Matrix34::m22, Lamp::Matrix34::m23, Lamp::TextWriter::writeFormat(), writer_, Lamp::TextWriter::writeText(), Lamp::Vector3::x, Lamp::Vector3::y, and Lamp::Vector3::z. Referenced by writeCharacterModel(). |
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ボーンリンクの書き出し
Definition at line 526 of file TextSceneSaver.cpp. References Lamp::Bone::getBone(), Lamp::Bone::getBoneCount(), Lamp::Bone::getName(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeCharacterModel(). |
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キャラクタメッシュの書き出し
Definition at line 572 of file TextSceneSaver.cpp. References Lamp::SceneObject::getName(), Lamp::Mesh::isEnabled(), writeBool(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeMeshList(). |
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キャラクタモデルの書き出し
Definition at line 472 of file TextSceneSaver.cpp. References Lamp::CharacterModel::getBone(), Lamp::CharacterModel::getBoneCount(), Lamp::SceneObject::getName(), Lamp::SceneLeaf::isEnabled(), writeBone(), writeBoneLink(), writeBool(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeModelList(). |
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ディレクショナルライトの書き出し
Definition at line 390 of file TextSceneSaver.cpp. References Lamp::Color3f::b, Lamp::Color3f::g, Lamp::DirectionalLight::getDiffuseColor(), Lamp::DirectionalLight::getDirection(), Lamp::SceneObject::getName(), Lamp::DirectionalLight::getSpecularColor(), Lamp::Color3f::r, Lamp::TextWriter::writeFormat(), writeLight(), writer_, Lamp::TextWriter::writeText(), Lamp::Vector3::x, Lamp::Vector3::y, and Lamp::Vector3::z. Referenced by writeLightList(). |
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フォグの書き出し
Definition at line 249 of file TextSceneSaver.cpp. References Lamp::Color4c::a, Lamp::Color4c::b, Lamp::Color4c::g, Lamp::Fog::getColor(), Lamp::Fog::getDensity(), Lamp::Fog::getFar(), Lamp::Fog::getModeString(), Lamp::Fog::getNear(), Lamp::Fog::isEnabled(), Lamp::Color4c::r, writeBlockComment(), writeBool(), Lamp::TextWriter::writeFormat(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeObjectList(). |
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ライトの書き出し
Definition at line 364 of file TextSceneSaver.cpp. References Lamp::Light::getLightMask(), Lamp::SceneLeaf::isEnabled(), writeBool(), Lamp::TextWriter::writeFormat(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeAmbientLight(), writeDirectionalLight(), and writePointLight(). |
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レベルオブディティールシーンノードの書き出し
Definition at line 311 of file TextSceneSaver.cpp. References Lamp::LODSceneNode::getLODThreshold(), Lamp::LODSceneNode::getLODThresholdCount(), Lamp::SceneObject::getName(), Lamp::SceneNode::getRotationXYZ(), Lamp::SceneNode::getScale(), Lamp::SceneNode::getTranslation(), Lamp::SceneNode::isEnabled(), writeBool(), Lamp::TextWriter::writeFormat(), writer_, Lamp::TextWriter::writeText(), Lamp::Vector3::x, Lamp::Vector3::y, and Lamp::Vector3::z. Referenced by writeSceneNodeList(). |
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マテリアルの書き出し
Definition at line 722 of file TextSceneSaver.cpp. References Lamp::Material::getAlpha(), Lamp::Material::getBlendDestination(), Lamp::Material::getBlendMode(), Lamp::Material::getBlendSource(), Lamp::Material::getFogOption(), Lamp::Material::getLightMask(), Lamp::Material::getPriority(), Lamp::Material::useZTest(), Lamp::Material::useZWrite(), writeBool(), Lamp::TextWriter::writeFormat(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeBasicMaterial(). |
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メッシュデータの書き出し
Definition at line 594 of file TextSceneSaver.cpp. References Lamp::Color4c::a, Lamp::Color4c::b, Lamp::Color4c::g, Lamp::MeshData::getBoneIndex(), Lamp::MeshData::getBonesPerVertex(), Lamp::MeshData::getBoundingBox(), Lamp::MeshData::getBoundingSphere(), Lamp::Sphere::getCenter(), Lamp::MeshData::getColor(), Lamp::AxisAlignedBox::getMaximum(), Lamp::AxisAlignedBox::getMinimum(), Lamp::SceneObject::getName(), Lamp::MeshData::getNormal(), Lamp::MeshData::getPosition(), Lamp::MeshData::getPrimitiveType(), Lamp::Sphere::getRadius(), Lamp::MeshData::getTexCoordArray(), Lamp::MeshData::getTexCoordSetCount(), Lamp::MeshData::getTexCoordType(), Lamp::MeshData::getVertexCount(), Lamp::MeshData::getVertexIndex(), Lamp::MeshData::getVertexIndexCount(), Lamp::MeshData::getWeight(), Lamp::MeshData::getWeightsPerVertex(), Lamp::MeshData::hasColor(), Lamp::MeshData::hasNormal(), Lamp::Color4c::r, writeBool(), Lamp::TextWriter::writeFormat(), writer_, Lamp::TextWriter::writeText(), Lamp::Vector3::x, Lamp::Vector3::y, and Lamp::Vector3::z. Referenced by writeMeshDataList(). |
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メッシュリンクの書き出し
Definition at line 903 of file TextSceneSaver.cpp. References Lamp::Mesh::getMaterial(), Lamp::Mesh::getMeshData(), Lamp::SceneObject::getName(), NULL, writer_, and Lamp::TextWriter::writeText(). Referenced by writeLink(). |
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モデルリンクの書き出し
Definition at line 887 of file TextSceneSaver.cpp. References Lamp::Model::getMesh(), Lamp::Model::getMeshCount(), Lamp::SceneObject::getName(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeLink(). |
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オブジェクトリストの書き出し
Definition at line 97 of file TextSceneSaver.cpp. References Lamp::SceneObjectManagerTemplate< Picture >::get(), Lamp::SceneObjectManagerTemplate< Picture >::getCount(), Lamp::SceneObjectManagerTemplate< Texture >::getCount(), Lamp::SceneObjectManagerTemplate< Material >::getCount(), Lamp::SceneObjectManagerTemplate< MeshData >::getCount(), Lamp::SceneObjectManagerTemplate< Mesh >::getCount(), Lamp::SceneObjectManagerTemplate< Model >::getCount(), Lamp::SceneObjectManagerTemplate< Light >::getCount(), Lamp::SceneObjectManagerTemplate< SceneNode >::getCount(), Lamp::Scene::getFog(), lightManager_, materialManager_, meshDataManager_, meshManager_, modelManager_, pictureManager_, scene_, sceneNodeManager_, textureManager_, writeBlockComment(), writeFog(), writeLightList(), writeMaterialList(), writeMeshDataList(), writeMeshList(), writeModelList(), writePicture(), writer_, writeSceneNodeList(), Lamp::TextWriter::writeText(), and writeTextureList(). Referenced by save(). |
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ピクチャの書き出し
Definition at line 811 of file TextSceneSaver.cpp. References basePath_, Lamp::Picture::castPictureRGB8(), Lamp::Picture::castPictureRGBA8(), ErrorOut, Lamp::String::getBytes(), Lamp::FilePath::getFolderPath(), Lamp::PictureRGBA8::getImage(), Lamp::PictureRGB8::getImage(), Lamp::SceneObject::getName(), Lamp::Picture::getPath(), Lamp::Picture::getSize(), Lamp::Picture::isPictureRGB8(), Lamp::Picture::isPictureRGBA8(), Lamp::TargaSaver::save(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeObjectList(). |
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ポイントライトの書き出し
Definition at line 413 of file TextSceneSaver.cpp. References Lamp::Color3f::b, Lamp::Color3f::g, Lamp::PointLight::getAttenuation0(), Lamp::PointLight::getAttenuation1(), Lamp::PointLight::getAttenuation2(), Lamp::PointLight::getDiffuseColor(), Lamp::SceneObject::getName(), Lamp::PointLight::getPosition(), Lamp::PointLight::getRange(), Lamp::PointLight::getSpecularColor(), Lamp::Color3f::r, Lamp::TextWriter::writeFormat(), writeLight(), writer_, Lamp::TextWriter::writeText(), Lamp::Vector3::x, Lamp::Vector3::y, and Lamp::Vector3::z. Referenced by writeLightList(). |
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剛体メッシュの書き出し
Definition at line 560 of file TextSceneSaver.cpp. References Lamp::SceneObject::getName(), Lamp::Mesh::isEnabled(), writeBool(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeMeshList(). |
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シーンノードの書き出し
Definition at line 287 of file TextSceneSaver.cpp. References Lamp::SceneObject::getName(), Lamp::SceneNode::getRotationXYZ(), Lamp::SceneNode::getScale(), Lamp::SceneNode::getTranslation(), Lamp::SceneNode::isEnabled(), writeBool(), Lamp::TextWriter::writeFormat(), writer_, Lamp::TextWriter::writeText(), Lamp::Vector3::x, Lamp::Vector3::y, and Lamp::Vector3::z. Referenced by writeSceneNodeList(). |
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シーンノードリンクの書き出し
Definition at line 847 of file TextSceneSaver.cpp. References Assert, Lamp::SceneObject::getName(), Lamp::SceneNode::getSceneLeaf(), Lamp::SceneNode::getSceneLeafCount(), Lamp::SceneNode::getSceneNode(), Lamp::SceneNode::getSceneNodeCount(), Lamp::SceneObject::isLight(), Lamp::SceneObject::isModel(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeLink(). |
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標準モデルの書き出し
Definition at line 460 of file TextSceneSaver.cpp. References Lamp::SceneObject::getName(), Lamp::SceneLeaf::isEnabled(), writeBool(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeModelList(). |
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サーフェーステクスチャの書き出し
Definition at line 790 of file TextSceneSaver.cpp. References Lamp::SurfaceTexture::getAddressModeU(), Lamp::SurfaceTexture::getAddressModeV(), Lamp::SceneObject::getName(), Lamp::SurfaceTexture::getOffsetUV(), Lamp::SurfaceTexture::getRepeatUV(), Lamp::TexCoord2::u, Lamp::TexCoord2::v, Lamp::TextWriter::writeFormat(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeTextureList(). |
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テクスチャリンクの書き出し
Definition at line 977 of file TextSceneSaver.cpp. References Lamp::SceneObject::getName(), Lamp::Texture::getPicture(), Lamp::Texture::getPictureCount(), writer_, and Lamp::TextWriter::writeText(). Referenced by writeLink(). |
1.3.2