| castCamera() const | Lamp::SceneObject | [inline, virtual] |
| castLight() const | Lamp::SceneObject | [inline, virtual] |
| castMaterial() const | Lamp::SceneObject | [inline, virtual] |
| castMesh() const | Lamp::SceneObject | [inline, virtual] |
| castMeshData() const | Lamp::SceneObject | [inline, virtual] |
| castModel() const | Lamp::SceneObject | [inline, virtual] |
| castPicture() const | Lamp::SceneObject | [inline, virtual] |
| castSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| castSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| castTexture() const | Lamp::SceneObject | [inline, virtual] |
| CopyMask enum name | Lamp::SceneObject | |
| copyMaterial enum value | Lamp::SceneObject | |
| copyMeshData enum value | Lamp::SceneObject | |
| copyPicture enum value | Lamp::SceneObject | |
| copyTexture enum value | Lamp::SceneObject | |
| getName() const | Lamp::SceneObject | [inline, virtual] |
| getReferenceCount() const=0 | Lamp::SceneObject | [pure virtual] |
| getScene() const | Lamp::SceneObject | [inline, virtual] |
| isCamera() const | Lamp::SceneObject | [inline, virtual] |
| isLight() const | Lamp::SceneObject | [inline, virtual] |
| isMaterial() const | Lamp::SceneObject | [inline, virtual] |
| isMesh() const | Lamp::SceneObject | [inline, virtual] |
| isMeshData() const | Lamp::SceneObject | [inline, virtual] |
| isModel() const | Lamp::SceneObject | [inline, virtual] |
| isPicture() const | Lamp::SceneObject | [inline, virtual] |
| isSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| isSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| isTexture() const | Lamp::SceneObject | [inline, virtual] |
| name_ | Lamp::SceneObject | [protected] |
| scene_ | Lamp::SceneObject | [protected] |
| SceneObject(const String &name, Scene *scene) | Lamp::SceneObject | [inline, protected] |
| ~SceneObject() | Lamp::SceneObject | [inline, protected, virtual] |