| addReference() | Lamp::AnimationData | [inline] |
| AnimationData(const String &name, AnimationManager *manager) | Lamp::AnimationData | [inline, protected] |
| AnimationManager (defined in Lamp::SceneNodeAnimationData) | Lamp::SceneNodeAnimationData | [friend] |
| castCameraAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| castCharacterModelAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| castSceneNodeAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| copy() const | Lamp::SceneNodeAnimationData | [inline, virtual] |
| copySceneNodeAnimationData() const | Lamp::SceneNodeAnimationData | [virtual] |
| getLength(int sequence) const | Lamp::AnimationData | [inline, virtual] |
| getManager() const | Lamp::AnimationData | [inline, virtual] |
| getName() const | Lamp::AnimationData | [inline, virtual] |
| getReferenceCount() const | Lamp::AnimationData | [inline] |
| getRotation(int sequence) const | Lamp::SceneNodeAnimationData | [inline, virtual] |
| getScale(int sequence) const | Lamp::SceneNodeAnimationData | [inline, virtual] |
| getSequence(int sequence) | Lamp::SceneNodeAnimationData | [inline, protected, virtual] |
| getSequence(int sequence) const | Lamp::SceneNodeAnimationData | [inline, protected, virtual] |
| getSequenceCount() const | Lamp::SceneNodeAnimationData | [inline, virtual] |
| getTranslation(int sequence) const | Lamp::SceneNodeAnimationData | [inline, virtual] |
| isCameraAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| isCharacterModelAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| isLooped(int sequence) const | Lamp::AnimationData | [inline, virtual] |
| isSceneNodeAnimationData() const | Lamp::SceneNodeAnimationData | [inline, virtual] |
| removeReference() | Lamp::AnimationData | [inline] |
| SceneNodeAnimationData(const String &name, AnimationManager *manager) | Lamp::SceneNodeAnimationData | [inline, protected] |
| setLength(int sequence, float length) | Lamp::AnimationData | [inline, virtual] |
| setLooped(int sequence, bool looped) | Lamp::AnimationData | [inline, virtual] |
| setRotation(int sequence, RotationInterpolator *rotation) | Lamp::SceneNodeAnimationData | [inline, virtual] |
| setScale(int sequence, VectorInterpolator *scale) | Lamp::SceneNodeAnimationData | [inline, virtual] |
| setSequenceCount(int sequenceCount) | Lamp::SceneNodeAnimationData | [inline, virtual] |
| setTranslation(int sequence, VectorInterpolator *translation) | Lamp::SceneNodeAnimationData | [inline, virtual] |
| ~AnimationData() | Lamp::AnimationData | [inline, protected, virtual] |
| ~SceneNodeAnimationData() | Lamp::SceneNodeAnimationData | [inline, protected, virtual] |