| analyze()=0 | LampForMaya::TranslationLight | [pure virtual] |
| analyzeLight() | LampForMaya::TranslationLight | [protected, virtual] |
| calcRange(int decayRate) | LampForMaya::TranslationLight | [inline, protected, virtual] |
| castAmbientLight() const | LampForMaya::TranslationLight | [inline, virtual] |
| castDirectionalLight() const | LampForMaya::TranslationLight | [inline, virtual] |
| castPointLight() const | LampForMaya::TranslationLight | [inline, virtual] |
| color_ | LampForMaya::TranslationLight | [protected] |
| convertToLamp(Scene *scene)=0 | LampForMaya::TranslationLight | [pure virtual] |
| dagPath_ | LampForMaya::TranslationLight | [protected] |
| exportColor_ | LampForMaya::TranslationLight | [protected] |
| getName() const | LampForMaya::TranslationLight | [inline, virtual] |
| getObject() const | LampForMaya::TranslationLight | [inline, virtual] |
| intensity_ | LampForMaya::TranslationLight | [protected] |
| isAmbientLight() const | LampForMaya::TranslationLight | [inline, virtual] |
| isDirectionalLight() const | LampForMaya::TranslationLight | [inline, virtual] |
| isPointLight() const | LampForMaya::TranslationLight | [inline, virtual] |
| lightMask_ | LampForMaya::TranslationLight | [protected] |
| minimumLightPower | LampForMaya::TranslationLight | [protected, static] |
| name_ | LampForMaya::TranslationLight | [protected] |
| object_ | LampForMaya::TranslationLight | [protected] |
| TranslationLight(const MDagPath &initializeDagPath, const String &initializeName) | LampForMaya::TranslationLight | [protected] |
| TranslationLightManager (defined in LampForMaya::TranslationLight) | LampForMaya::TranslationLight | [friend] |
| visibility_ | LampForMaya::TranslationLight | [protected] |
| ~TranslationLight() | LampForMaya::TranslationLight | [virtual] |