| calculateBounding() | Lamp::DeformedMeshGeometry | [virtual] |
| copyDeformedMeshGeometryData(const DeformedMeshGeometry ©) | Lamp::DeformedMeshGeometry | [protected, virtual] |
| DeformedMeshGeometry() | Lamp::DeformedMeshGeometry | |
| DeformedMeshGeometry(const DeformedMeshGeometry ©) | Lamp::DeformedMeshGeometry | [explicit] |
| getBoundingBox() const | Lamp::DeformedMeshGeometry | [inline, virtual] |
| getBoundingSphere() const | Lamp::DeformedMeshGeometry | [inline, virtual] |
| getTriangle(int index) const | Lamp::DeformedMeshGeometry | [inline, virtual] |
| getTriangleCount() const | Lamp::DeformedMeshGeometry | [inline, virtual] |
| intersect(const Sphere &sphere) const | Lamp::DeformedMeshGeometry | [virtual] |
| intersect(IntersectionResult *result, const Sphere &sphere) const | Lamp::DeformedMeshGeometry | [virtual] |
| intersectBounding(const Sphere &sphere) const | Lamp::DeformedMeshGeometry | [virtual] |
| intersectMesh(const Sphere &sphere) const | Lamp::DeformedMeshGeometry | [virtual] |
| intersectMesh(IntersectionResult *result, const Sphere &sphere) const | Lamp::DeformedMeshGeometry | [virtual] |
| MeshGeometry() | Lamp::MeshGeometry | |
| MeshGeometry(const MeshGeometry ©) | Lamp::MeshGeometry | [explicit] |
| operator=(const DeformedMeshGeometry ©) | Lamp::DeformedMeshGeometry | [virtual] |
| Lamp::MeshGeometry::operator=(const MeshGeometry ©) | Lamp::MeshGeometry | [virtual] |
| setBoundingBox(const AxisAlignedBox &boundingBox) | Lamp::DeformedMeshGeometry | [inline, virtual] |
| setBoundingSphere(const Sphere &boundingSphere) | Lamp::DeformedMeshGeometry | [inline, virtual] |
| setTriangle(int index, const Triangle &triangle) | Lamp::DeformedMeshGeometry | [inline, virtual] |
| setTriangleCount(int triangleCount) | Lamp::DeformedMeshGeometry | [virtual] |
| ~DeformedMeshGeometry() | Lamp::DeformedMeshGeometry | [virtual] |
| ~MeshGeometry() | Lamp::MeshGeometry | [virtual] |