| addDatabase(const String &name, MeshData *object) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, protected, virtual] |
| array_ | Lamp::SceneObjectManagerTemplate< MeshData > | [protected] |
| checkName(String name) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, protected] |
| clear() | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, protected, virtual] |
| createMeshData(const String &meshDataName) | Lamp::MeshDataManager | [virtual] |
| database_ | Lamp::SceneObjectManagerTemplate< MeshData > | [protected] |
| deleteGraphicsDeviceObjects() | Lamp::MeshDataManager | [virtual] |
| destroy(MeshData *object) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
| existName(const String &name) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
| get(int index) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
| getCount() | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
| getScene() const | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
| initializeGraphicsDeviceObjects() | Lamp::MeshDataManager | [virtual] |
| invalidateGraphicsDeviceObjects() | Lamp::MeshDataManager | [virtual] |
| MeshDataManager(Scene *scene) | Lamp::MeshDataManager | [protected] |
| rename(const String &sourceName) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
| restoreGraphicsDeviceObjects() | Lamp::MeshDataManager | [virtual] |
| Scene (defined in Lamp::MeshDataManager) | Lamp::MeshDataManager | [friend] |
| scene_ | Lamp::SceneObjectManagerTemplate< MeshData > | [protected] |
| SceneObjectManagerTemplate(Scene *scene) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, protected] |
| search(const String &name) | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, virtual] |
| ~SceneObjectManagerTemplate() | Lamp::SceneObjectManagerTemplate< MeshData > | [inline, protected, virtual] |