#include <CharacterModelAnimationData.h>
Public Member Functions | |
| CharacterModelSequence () | |
| コンストラクタ | |
| virtual | ~CharacterModelSequence () |
| デストラクタ | |
| virtual void | operator= (const CharacterModelSequence ©) |
| 代入コピー | |
| virtual void | calcLength () |
| 長さの計算 | |
| virtual void | setBoneCount (int boneCount) |
| ボーン数の設定 | |
| virtual void | clear () |
| クリア | |
Public Attributes | |
| int | boneCount_ |
| ボーン数 | |
| VectorInterpolator ** | scale_ |
| スケール | |
| RotationInterpolator ** | rotation_ |
| 回転 | |
| VectorInterpolator ** | translation_ |
| 移動 | |
Definition at line 45 of file CharacterModelAnimationData.h.
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代入コピー
Definition at line 62 of file CharacterModelAnimationData.h. References boneCount_, Lamp::RotationInterpolator::duplicate(), Lamp::VectorInterpolator::duplicate(), NULL, rotation_, scale_, setBoneCount(), and translation_. |
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ボーン数の設定
Definition at line 110 of file CharacterModelAnimationData.h. References boneCount_, clear(), rotation_, scale_, and translation_. Referenced by operator=(), Lamp::CharacterModelAnimationData::setBoneCount(), and Lamp::CharacterModelAnimationData::setSequenceCount(). |
1.3.2