| addBone(Bone *bone) | Lamp::Bone | [inline, virtual] |
| axis_ | Lamp::Bone | [protected] |
| Bone(const String &name) | Lamp::Bone | [protected] |
| bones_ | Lamp::Bone | [protected] |
| buildBoneMatrix(const Matrix34 &parentModelMatrix) | Lamp::Bone | [protected, virtual] |
| CharacterModel (defined in Lamp::Bone) | Lamp::Bone | [friend] |
| copyBoneValue(Bone *destination) const | Lamp::Bone | [virtual] |
| deformMatrix_ | Lamp::Bone | [protected] |
| getBone(int index) const | Lamp::Bone | [inline, virtual] |
| getBoneCount() const | Lamp::Bone | [inline, virtual] |
| getDeformMatrix() | Lamp::Bone | [inline, virtual] |
| getInversePoseMatrix() const | Lamp::Bone | [inline, virtual] |
| getLocalMatrix() | Lamp::Bone | [inline, virtual] |
| getModelMatrix() | Lamp::Bone | [inline, virtual] |
| getName() const | Lamp::Bone | [inline, virtual] |
| getRotationQuaternion() | Lamp::Bone | [inline, virtual] |
| getRotationXYZ() | Lamp::Bone | [inline, virtual] |
| getScale() const | Lamp::Bone | [inline, virtual] |
| getTranslation() const | Lamp::Bone | [inline, virtual] |
| inversePoseMatrix_ | Lamp::Bone | [protected] |
| isScaled() const | Lamp::Bone | [inline, virtual] |
| modelMatrix_ | Lamp::Bone | [protected] |
| name_ | Lamp::Bone | [protected] |
| removeBone(Bone *bone) | Lamp::Bone | [inline, virtual] |
| setInversePoseMatrix(const Matrix34 &inversePoseMatrix) | Lamp::Bone | [inline, virtual] |
| setRotationQuaternion(const Quaternion &rotation) | Lamp::Bone | [inline, virtual] |
| setRotationXYZ(const Vector3 &rotation) | Lamp::Bone | [inline, virtual] |
| setScale(const Vector3 &scale) | Lamp::Bone | [inline, virtual] |
| setTranslation(const Vector3 &translation) | Lamp::Bone | [inline, virtual] |
| ~Bone() | Lamp::Bone | [protected, virtual] |