| addRotationAxis(const Vector3 &axis, float radian) | Lamp::Matrix33 | [inline] |
| addRotationQuaternion(const Quaternion &quaternion) | Lamp::Matrix33 | [inline] |
| addRotationX(float radian) | Lamp::Matrix33 | [inline] |
| addRotationXYZ(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| addRotationXZY(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| addRotationY(float radian) | Lamp::Matrix33 | [inline] |
| addRotationYXZ(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| addRotationYZX(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| addRotationZ(float radian) | Lamp::Matrix33 | [inline] |
| addRotationZXY(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| addRotationZYX(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| addScale(float scaleX, float scaleY, float scaleZ) | Lamp::Matrix33 | [inline] |
| addScale(const Vector3 &scale) | Lamp::Matrix33 | [inline] |
| array | Lamp::Matrix33 | |
| determinant() const | Lamp::Matrix33 | [inline] |
| epsilonEquals(const Matrix33 &target, float epsilon) const | Lamp::Matrix33 | [inline] |
| getRotationAxis(Vector3 *axis, float *radian) const | Lamp::Matrix33 | [inline] |
| getRotationQuaternion() const | Lamp::Matrix33 | [inline] |
| getRotationXYZ(Vector3 *radian) const | Lamp::Matrix33 | [inline] |
| getRotationXZY(Vector3 *radian) const | Lamp::Matrix33 | [inline] |
| getRotationYXZ(Vector3 *radian) const | Lamp::Matrix33 | [inline] |
| getRotationYZX(Vector3 *radian) const | Lamp::Matrix33 | [inline] |
| getRotationZXY(Vector3 *radian) const | Lamp::Matrix33 | [inline] |
| getRotationZYX(Vector3 *radian) const | Lamp::Matrix33 | [inline] |
| invert() | Lamp::Matrix33 | [inline] |
| invert(Matrix33 *invertMatrix) const | Lamp::Matrix33 | [inline] |
| m | Lamp::Matrix33 | |
| m00 | Lamp::Matrix33 | |
| m01 | Lamp::Matrix33 | |
| m02 | Lamp::Matrix33 | |
| m10 | Lamp::Matrix33 | |
| m11 | Lamp::Matrix33 | |
| m12 | Lamp::Matrix33 | |
| m20 | Lamp::Matrix33 | |
| m21 | Lamp::Matrix33 | |
| m22 | Lamp::Matrix33 | |
| Matrix33() | Lamp::Matrix33 | [inline] |
| Matrix33(float i00, float i01, float i02, float i10, float i11, float i12, float i20, float i21, float i22) | Lamp::Matrix33 | [inline] |
| Matrix33(const float *const source) | Lamp::Matrix33 | [inline, explicit] |
| notEpsilonEquals(const Matrix33 &target, float epsilon) const | Lamp::Matrix33 | [inline] |
| operator *(const Matrix33 &mtx) const | Lamp::Matrix33 | [inline] |
| operator *(const Vector3 &vector) const | Lamp::Matrix33 | [inline] |
| operator *(float value) const | Lamp::Matrix33 | [inline] |
| operator *=(Matrix33 mtx) | Lamp::Matrix33 | [inline] |
| operator *=(float value) | Lamp::Matrix33 | [inline] |
| operator!=(const Matrix33 &target) const | Lamp::Matrix33 | [inline] |
| operator==(const Matrix33 &target) const | Lamp::Matrix33 | [inline] |
| set(float s00, float s01, float s02, float s10, float s11, float s12, float s20, float s21, float s22) | Lamp::Matrix33 | [inline] |
| set(const float *const source) | Lamp::Matrix33 | [inline] |
| set(const Matrix34 &source) | Lamp::Matrix33 | |
| set(const Matrix44 &source) | Lamp::Matrix33 | |
| setRotationAxis(const Vector3 &axis, float radian) | Lamp::Matrix33 | [inline] |
| setRotationQuaternion(const Quaternion &quaternion) | Lamp::Matrix33 | [inline] |
| setRotationX(float radian) | Lamp::Matrix33 | [inline] |
| setRotationXYZ(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| setRotationXZY(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| setRotationY(float radian) | Lamp::Matrix33 | [inline] |
| setRotationYXZ(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| setRotationYZX(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| setRotationZ(float radian) | Lamp::Matrix33 | [inline] |
| setRotationZXY(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| setRotationZYX(const Vector3 &radian) | Lamp::Matrix33 | [inline] |
| setScale(float scaleX, float scaleY, float scaleZ) | Lamp::Matrix33 | [inline] |
| setScale(const Vector3 &scale) | Lamp::Matrix33 | [inline] |
| setUnit() | Lamp::Matrix33 | [inline] |
| setZero() | Lamp::Matrix33 | [inline] |
| toString() const | Lamp::Matrix33 | [inline] |
| transpose() | Lamp::Matrix33 | [inline] |
| unit | Lamp::Matrix33 | [static] |
| zero | Lamp::Matrix33 | [static] |