| getPosition() const | Lamp::Intersection | [inline] |
| getRefrection() const | Lamp::Intersection | [inline] |
| Intersection() | Lamp::Intersection | [inline] |
| operator==(const Intersection &compare) const | Lamp::Intersection | [inline] |
| reverse() | Lamp::Intersection | [inline] |
| set(const Vector3 &position, const Vector3 &refrection) | Lamp::Intersection | [inline] |
| setPosition(const Vector3 &position) | Lamp::Intersection | [inline] |
| setRefrection(const Vector3 &refrection) | Lamp::Intersection | [inline] |
1.3.2