| checkLeafName(const String &name) | Lamp::CollisionScene | [protected] |
| clear() | Lamp::CollisionScene | [virtual] |
| CollisionScene() | Lamp::CollisionScene | |
| createCollisionNode(const String &name) | Lamp::CollisionScene | |
| createStaticDeformedMeshCollision(const String &name) | Lamp::CollisionScene | |
| createStaticSphereCollision(const String &name) | Lamp::CollisionScene | |
| destroyLeaf(CollisionLeaf *leaf) | Lamp::CollisionScene | [virtual] |
| destroyNode(CollisionNode *node) | Lamp::CollisionScene | [virtual] |
| existLeafName(const String &name) | Lamp::CollisionScene | [inline, virtual] |
| existNodeName(const String &name) | Lamp::CollisionScene | [inline, virtual] |
| getLeaf(int index) | Lamp::CollisionScene | [inline, virtual] |
| getLeafCount() | Lamp::CollisionScene | [inline, virtual] |
| getNode(int index) | Lamp::CollisionScene | [inline, virtual] |
| getNodeCount() | Lamp::CollisionScene | [inline, virtual] |
| getRootNode() | Lamp::CollisionScene | [inline, virtual] |
| getTick() const | Lamp::CollisionScene | [inline, virtual] |
| intersection(IntersectionResult *result, const Sphere &sphere, u_int collisionMask=0xffffffff) | Lamp::CollisionScene | [virtual] |
| intersection(IntersectionResult *result, StaticSphereCollision *sphere, u_int collisionMask=0xffffffff) | Lamp::CollisionScene | [virtual] |
| renameLeaf(const String &name) | Lamp::CollisionScene | [inline, virtual] |
| renameNode(const String &name) | Lamp::CollisionScene | [inline, virtual] |
| searchLeaf(const String &name) | Lamp::CollisionScene | [inline, virtual] |
| searchNode(const String &name) | Lamp::CollisionScene | [inline, virtual] |
| setLeafRenamer(Renamer *renamer) | Lamp::CollisionScene | [inline, virtual] |
| setNodeRenamer(Renamer *renamer) | Lamp::CollisionScene | [inline, virtual] |
| setTick(int tick) | Lamp::CollisionScene | [inline, virtual] |
| traverse() | Lamp::CollisionScene | [virtual] |
| ~CollisionScene() | Lamp::CollisionScene | [virtual] |