| basePath_ | Lamp::SoundCache | [protected] |
| cache_ | Lamp::SoundCache | [protected] |
| createCache(const String &name, Sound *sound, int maxMixingCount) | Lamp::SoundCache | [protected, virtual] |
| defaultMaxMixingCount_ | Lamp::SoundCache | [protected] |
| extension_ | Lamp::SoundCache | [protected] |
| focus_ | Lamp::SoundCache | [protected] |
| getSound(const String &name, Sound::Reset resetFlag=Sound::resetRuntime) | Lamp::SoundCache | [virtual] |
| getSound3D(const String &name, Sound::Reset resetFlag=Sound::resetRuntime) | Lamp::SoundCache | [virtual] |
| getStereoSound(const String &name, Sound::Reset resetFlag=Sound::resetRuntime) | Lamp::SoundCache | [virtual] |
| list_ | Lamp::SoundCache | [protected] |
| loadSoundList(const String &filePath) | Lamp::SoundCache | [virtual] |
| loadSoundList(TextReader *textReader) | Lamp::SoundCache | [virtual] |
| loadStaticSound(const String &name, bool loop=false, int priority=Sound::priorityDefault, int maxMixingCount=0) | Lamp::SoundCache | [virtual] |
| loadStaticSound3D(const String &name, bool loop=false, int priority=Sound::priorityDefault, float minimumDistance=DS3D_DEFAULTMINDISTANCE, float maximumDistance=DS3D_DEFAULTMAXDISTANCE, int maxMixingCount=0) | Lamp::SoundCache | [virtual] |
| playSound(const String &name, float volume=1.f, int frequency=0) | Lamp::SoundCache | [virtual] |
| playSound3D(const String &name, float volume=1.f, int frequency=0, const Vector3 &position=Vector3::zero) | Lamp::SoundCache | [virtual] |
| playStereoSound(const String &name, float volume=1.f, int frequency=0, float pan=0.f) | Lamp::SoundCache | [virtual] |
| releaseSound(Sound *sound) | Lamp::SoundCache | [virtual] |
| resumeAll() | Lamp::SoundCache | [virtual] |
| SoundCache(const String &basePath="", const String &extension="", Sound::Focus focus=Sound::focusNormal, int defaultMaxMixingCount=16) | Lamp::SoundCache | |
| suspendAll() | Lamp::SoundCache | [virtual] |
| toString() const | Lamp::SoundCache | [virtual] |
| unloadAll() | Lamp::SoundCache | [virtual] |
| unloadSound(const String &name) | Lamp::SoundCache | [virtual] |
| ~SoundCache() | Lamp::SoundCache | [virtual] |