| intersect(const Sphere &sphere) const | Lamp::MeshGeometry | [inline, virtual] |
| intersect(IntersectionResult *result, const Sphere &sphere) const | Lamp::MeshGeometry | [inline, virtual] |
| intersectBounding(const Sphere &sphere) const | Lamp::MeshGeometry | [inline, virtual] |
| intersectMesh(const Sphere &sphere) const | Lamp::MeshGeometry | [inline, virtual] |
| intersectMesh(IntersectionResult *result, const Sphere &sphere) const | Lamp::MeshGeometry | [inline, virtual] |
| MeshGeometry() | Lamp::MeshGeometry | |
| MeshGeometry(const MeshGeometry ©) | Lamp::MeshGeometry | [explicit] |
| operator=(const MeshGeometry ©) | Lamp::MeshGeometry | [virtual] |
| ~MeshGeometry() | Lamp::MeshGeometry | [virtual] |
1.3.2