| analyze(TranslationMeshManager *meshManager)=0 | LampForMaya::TranslationModel | [pure virtual] |
| analyzeAnimation() | LampForMaya::TranslationModel | [inline, virtual] |
| analyzeModel() | LampForMaya::TranslationModel | [protected, virtual] |
| castCharacterModel() const | LampForMaya::TranslationModel | [inline, virtual] |
| castStandardModel() const | LampForMaya::TranslationModel | [inline, virtual] |
| compilePivot(const Vector3 &pivot) | LampForMaya::TranslationModel | [virtual] |
| convertAnimation(AnimationManager *animationManager, AnimationSet *animationSet) | LampForMaya::TranslationModel | [inline, virtual] |
| convertToLamp(Scene *scene)=0 | LampForMaya::TranslationModel | [pure virtual] |
| getName() const | LampForMaya::TranslationModel | [inline, virtual] |
| getObject() const | LampForMaya::TranslationModel | [inline, virtual] |
| getShaderName(const MObject &shadingEngine) | LampForMaya::TranslationModel | [protected, virtual] |
| isCharacterModel() const | LampForMaya::TranslationModel | [inline, virtual] |
| isStandardModel() const | LampForMaya::TranslationModel | [inline, virtual] |
| meshes_ | LampForMaya::TranslationModel | [protected] |
| name_ | LampForMaya::TranslationModel | [protected] |
| object_ | LampForMaya::TranslationModel | [protected] |
| TranslationModel(const MObject &initializeObject, const String &initializeName) | LampForMaya::TranslationModel | [protected] |
| TranslationModelManager (defined in LampForMaya::TranslationModel) | LampForMaya::TranslationModel | [friend] |
| visibility_ | LampForMaya::TranslationModel | [protected] |
| ~TranslationModel() | LampForMaya::TranslationModel | [virtual] |