#include <GraphicsDeviceObjectHolder.h>
Inheritance diagram for Lamp::GraphicsDeviceObjectHolder:

Public Member Functions | |
| virtual bool | initializeGraphicsDeviceObjects ()=0 |
| デバイスオブジェクトの初期化 | |
| virtual void | deleteGraphicsDeviceObjects ()=0 |
| デバイスオブジェクトの削除 | |
| virtual bool | restoreGraphicsDeviceObjects ()=0 |
| デバイスオブジェクトのリストア | |
| virtual void | invalidateGraphicsDeviceObjects ()=0 |
| デバイスオブジェクトの無効化 | |
Definition at line 34 of file GraphicsDeviceObjectHolder.h.
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デバイスオブジェクトの初期化
Implemented in Lamp::BasicFramework, Lamp::Material, Lamp::MaterialManager, Lamp::Mesh, Lamp::MeshData, Lamp::MeshDataManager, Lamp::Picture, Lamp::PictureManager, Lamp::PictureRGB8, Lamp::PictureRGBA8, Lamp::PrimitiveRenderer, Lamp::Renderer, Lamp::Scene, Lamp::SpriteGraphicsBuffer, and Lamp::SpritePicture. Referenced by Lamp::LampGraphics::initializeDeviceObjects(). |
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デバイスオブジェクトのリストア
Implemented in Lamp::BasicFramework, Lamp::Material, Lamp::MaterialManager, Lamp::Mesh, Lamp::MeshData, Lamp::MeshDataManager, Lamp::Picture, Lamp::PictureManager, Lamp::PrimitiveRenderer, Lamp::Renderer, Lamp::Scene, Lamp::SpriteGraphicsBuffer, and Lamp::SpritePicture. Referenced by Lamp::LampGraphics::restoreDeviceObjects(). |
1.3.2