| Align enum name | Lamp::Sprite | |
| alignBottom enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| alignBottomLeft enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| alignBottomRight enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| alignCenter enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| alignLeft enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| alignMax enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| alignNone enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| alignRight enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| alignTop enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| alignTopLeft enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| alignTopRight enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| applyAlign(const RectangleF &rectangle, const DimensionF &renderTargetSize) | Lamp::Sprite | [protected, virtual] |
| applyFit(const RectangleF &rectangle, const DimensionF &renderTargetSize) | Lamp::Sprite | [protected, virtual] |
| castSprite() const | Lamp::SpriteRequest | [inline, virtual] |
| castSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
| Fit enum name | Lamp::Sprite | |
| fitMax enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| fitNone enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| fitScreen enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| fitScreenHeight enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| fitScreenWidth enum value (defined in Lamp::Sprite) | Lamp::Sprite | |
| getAlign() const | Lamp::Sprite | [inline, virtual] |
| getFit() const | Lamp::Sprite | [inline, virtual] |
| getImagePosition() const | Lamp::Sprite | [inline, virtual] |
| getImageRectangle() const | Lamp::Sprite | [inline, virtual] |
| getImageSize() const | Lamp::Sprite | [inline, virtual] |
| getPicture() | Lamp::Sprite | [inline, virtual] |
| getPosition() const | Lamp::Sprite | [inline, virtual] |
| getRectangle() const | Lamp::Sprite | [inline, virtual] |
| getSize() const | Lamp::Sprite | [inline, virtual] |
| isEnabled() const | Lamp::Sprite | [inline, virtual] |
| isSprite() const | Lamp::Sprite | [inline, virtual] |
| isSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
| loadPicture(const String &fileName) | Lamp::Sprite | [virtual] |
| operator=(const Sprite ©) | Lamp::Sprite | |
| render(SpriteRenderState *renderState) | Lamp::Sprite | [virtual] |
| setAlign(Align align) | Lamp::Sprite | [inline, virtual] |
| setAnimation(const DimensionI &animationDivision, int animation, const RectangleF &imageRectangle=RectangleF::unit) | Lamp::Sprite | [virtual] |
| setEnabled(bool enabled) | Lamp::Sprite | [inline, virtual] |
| setFit(Fit fit) | Lamp::Sprite | [inline, virtual] |
| setImagePosition(const Point2f &position) | Lamp::Sprite | [inline, virtual] |
| setImagePosition(float x, float y) | Lamp::Sprite | [inline, virtual] |
| setImageRectangle(const RectangleF &imageRectangle) | Lamp::Sprite | [inline, virtual] |
| setImageRectangle(const Point2f &position, const DimensionF &size) | Lamp::Sprite | [inline, virtual] |
| setImageRectangle(float x, float y, float width, float height) | Lamp::Sprite | [inline, virtual] |
| setImageSize(const DimensionF &size) | Lamp::Sprite | [inline, virtual] |
| setImageSize(float width, float height) | Lamp::Sprite | [inline, virtual] |
| setPicture(SpritePicture *picture) | Lamp::Sprite | [virtual] |
| setPosition(const Point2f &position) | Lamp::Sprite | [inline, virtual] |
| setPosition(float x, float y) | Lamp::Sprite | [inline, virtual] |
| setRectangle(const RectangleF &rectangle) | Lamp::Sprite | [inline, virtual] |
| setRectangle(const Point2f &position, const DimensionF &size) | Lamp::Sprite | [inline, virtual] |
| setRectangle(float x, float y, float width, float height) | Lamp::Sprite | [inline, virtual] |
| setSize(const DimensionF &size) | Lamp::Sprite | [inline, virtual] |
| setSize(float width, float height) | Lamp::Sprite | [inline, virtual] |
| Sprite() | Lamp::Sprite | |
| Sprite(const Sprite ©) | Lamp::Sprite | [explicit] |
| SpriteRequest() | Lamp::SpriteRequest | [inline] |
| ~Sprite() | Lamp::Sprite | [virtual] |
| ~SpriteRequest() | Lamp::SpriteRequest | [inline, virtual] |