| addSceneLeaf(SceneLeaf *sceneLeaf) | Lamp::SceneNode | [virtual] |
| addSceneNode(SceneNode *sceneNode) | Lamp::SceneNode | [inline, virtual] |
| calcMatrix(const Matrix34 &parentMatrix, bool parentChanged) | Lamp::SceneNode | [protected, virtual] |
| castCamera() const | Lamp::SceneObject | [inline, virtual] |
| castLight() const | Lamp::SceneObject | [inline, virtual] |
| castLODSceneNode() const | Lamp::SceneNode | [inline, virtual] |
| castMaterial() const | Lamp::SceneObject | [inline, virtual] |
| castMesh() const | Lamp::SceneObject | [inline, virtual] |
| castMeshData() const | Lamp::SceneObject | [inline, virtual] |
| castModel() const | Lamp::SceneObject | [inline, virtual] |
| castPicture() const | Lamp::SceneObject | [inline, virtual] |
| castSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| castSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| castTexture() const | Lamp::SceneObject | [inline, virtual] |
| copy(u_int copyMask=0) const | Lamp::SceneNode | [virtual] |
| CopyMask enum name | Lamp::SceneObject | |
| copyMaterial enum value | Lamp::SceneObject | |
| copyMeshData enum value | Lamp::SceneObject | |
| copyPicture enum value | Lamp::SceneObject | |
| copySceneNodeValue(SceneNode *destination, u_int copyMask) const | Lamp::SceneNode | [protected, virtual] |
| copyTexture enum value | Lamp::SceneObject | |
| getLocalMatrix() const | Lamp::SceneNode | [inline] |
| getName() const | Lamp::SceneObject | [inline, virtual] |
| getParent() const | Lamp::SceneNode | [inline, virtual] |
| getReferenceCount() const | Lamp::SceneNode | [inline, virtual] |
| getRotationQuaternion() | Lamp::SceneNode | [inline, virtual] |
| getRotationXYZ() | Lamp::SceneNode | [inline, virtual] |
| getScale() const | Lamp::SceneNode | [inline, virtual] |
| getScene() const | Lamp::SceneObject | [inline, virtual] |
| getSceneLeaf(int index) const | Lamp::SceneNode | [inline, virtual] |
| getSceneLeafCount() const | Lamp::SceneNode | [inline, virtual] |
| getSceneNode(int index) const | Lamp::SceneNode | [inline, virtual] |
| getSceneNodeCount() const | Lamp::SceneNode | [inline, virtual] |
| getTranslation() const | Lamp::SceneNode | [inline, virtual] |
| getWorldMatrix() const | Lamp::SceneNode | [inline] |
| isCamera() const | Lamp::SceneObject | [inline, virtual] |
| isChanged() const | Lamp::SceneNode | [inline, virtual] |
| isEnabled() const | Lamp::SceneNode | [inline, virtual] |
| isGlobalChanged() const | Lamp::SceneNode | [inline, virtual] |
| isGlobalEnabled() const | Lamp::SceneNode | [inline, virtual] |
| isGlobalScaled() const | Lamp::SceneNode | [inline, virtual] |
| isLight() const | Lamp::SceneObject | [inline, virtual] |
| isLODSceneNode() const | Lamp::SceneNode | [inline, virtual] |
| isMaterial() const | Lamp::SceneObject | [inline, virtual] |
| isMesh() const | Lamp::SceneObject | [inline, virtual] |
| isMeshData() const | Lamp::SceneObject | [inline, virtual] |
| isModel() const | Lamp::SceneObject | [inline, virtual] |
| isPicture() const | Lamp::SceneObject | [inline, virtual] |
| isScaled() const | Lamp::SceneNode | [inline, virtual] |
| isSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| isSceneNode() const | Lamp::SceneNode | [inline, virtual] |
| isTexture() const | Lamp::SceneObject | [inline, virtual] |
| LODSceneNode (defined in Lamp::SceneNode) | Lamp::SceneNode | [friend] |
| name_ | Lamp::SceneObject | [protected] |
| recursiveDestroy(SceneNode *sceneNode) | Lamp::SceneNode | [static] |
| recursiveDestroyChildren(SceneNode *sceneNode) | Lamp::SceneNode | [static] |
| removeParent(SceneNode *parent) | Lamp::SceneNode | [inline, protected, virtual] |
| removeSceneLeaf(SceneLeaf *sceneLeaf) | Lamp::SceneNode | [virtual] |
| removeSceneNode(SceneNode *sceneNode) | Lamp::SceneNode | [inline, virtual] |
| scene_ | Lamp::SceneObject | [protected] |
| SceneNode(const String &name, Scene *scene) | Lamp::SceneNode | [protected] |
| SceneNodeManager (defined in Lamp::SceneNode) | Lamp::SceneNode | [friend] |
| SceneObject(const String &name, Scene *scene) | Lamp::SceneObject | [inline, protected] |
| SceneObjectManagerTemplate< SceneNode > (defined in Lamp::SceneNode) | Lamp::SceneNode | [friend] |
| setEnabled(bool enabled) | Lamp::SceneNode | [inline, virtual] |
| setGlobalChanged(bool globalChanged) | Lamp::SceneNode | [inline, protected, virtual] |
| setGlobalEnabled(bool globalEnabled) | Lamp::SceneNode | [inline, protected, virtual] |
| setGlobalScaled(bool globalScaled) | Lamp::SceneNode | [inline, protected, virtual] |
| setParent(SceneNode *parent) | Lamp::SceneNode | [inline, protected, virtual] |
| setRotationQuaternion(const Quaternion &rotation) | Lamp::SceneNode | [inline, virtual] |
| setRotationXYZ(const Vector3 &rotation) | Lamp::SceneNode | [inline, virtual] |
| setScale(const Vector3 &scale) | Lamp::SceneNode | [inline, virtual] |
| setTranslation(const Vector3 &translation) | Lamp::SceneNode | [inline, virtual] |
| traverse() | Lamp::SceneNode | [virtual] |
| traverse(const Matrix34 &parentMatrix, const Vector3 &cameraPosition, bool parentEnabled, bool parentScaled, bool parentChanged) | Lamp::SceneNode | [protected, virtual] |
| ~SceneNode() | Lamp::SceneNode | [protected, virtual] |
| ~SceneObject() | Lamp::SceneObject | [inline, protected, virtual] |