| clear() | Lamp::Scene | [virtual] |
| deleteGraphicsDeviceObjects() | Lamp::Scene | [virtual] |
| getCameraManager() | Lamp::Scene | [inline, virtual] |
| getCurrentCamera() | Lamp::Scene | [inline, virtual] |
| getFog() | Lamp::Scene | [inline, virtual] |
| getLightManager() | Lamp::Scene | [inline, virtual] |
| getLocalLightList(Mesh *mesh, DrawRequest *drawRequest) | Lamp::Scene | [virtual] |
| getMaterialManager() | Lamp::Scene | [inline, virtual] |
| getMeshDataManager() | Lamp::Scene | [inline, virtual] |
| getMeshList(ArrayList< Mesh * > *meshList, Camera *camera) | Lamp::Scene | [virtual] |
| getMeshManager() | Lamp::Scene | [inline, virtual] |
| getModelManager() | Lamp::Scene | [inline, virtual] |
| getName() const | Lamp::Scene | [inline, virtual] |
| getPictureManager() | Lamp::Scene | [inline, virtual] |
| getRenamer() const | Lamp::Scene | [inline, virtual] |
| getRootNode() | Lamp::Scene | [inline, virtual] |
| getSceneNodeManager() | Lamp::Scene | [inline, virtual] |
| getTextureManager() | Lamp::Scene | [inline, virtual] |
| getTick() const | Lamp::Scene | [inline, virtual] |
| initializeGraphicsDeviceObjects() | Lamp::Scene | [virtual] |
| invalidateGraphicsDeviceObjects() | Lamp::Scene | [virtual] |
| LampGraphics (defined in Lamp::Scene) | Lamp::Scene | [friend] |
| restoreGraphicsDeviceObjects() | Lamp::Scene | [virtual] |
| Scene(const String &name) | Lamp::Scene | [protected] |
| setCurrentCamera(Camera *currentCamera) | Lamp::Scene | [inline, virtual] |
| setRenamer(Renamer *renamer) | Lamp::Scene | [virtual] |
| setTick(int tick) | Lamp::Scene | [inline, virtual] |
| traverse() | Lamp::Scene | [virtual] |
| ~Scene() | Lamp::Scene | [protected, virtual] |