| align() | Lamp::BinaryAnimationSaver | [protected, virtual] |
| animationCount_ | Lamp::BinaryAnimationSaver | [protected] |
| animationDataCount_ | Lamp::BinaryAnimationSaver | [protected] |
| animationSetCount_ | Lamp::BinaryAnimationSaver | [protected] |
| BinaryAnimationSaver() | Lamp::BinaryAnimationSaver | |
| cameraCount_ | Lamp::BinaryAnimationSaver | [protected] |
| cameraDataCount_ | Lamp::BinaryAnimationSaver | [protected] |
| characterModelCount_ | Lamp::BinaryAnimationSaver | [protected] |
| characterModelDataCount_ | Lamp::BinaryAnimationSaver | [protected] |
| clearObjectCount() | Lamp::BinaryAnimationSaver | [inline, protected, virtual] |
| countObjects() | Lamp::BinaryAnimationSaver | [protected, virtual] |
| endBlock(int blockStartAddress, int objectCount) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| manager_ | Lamp::BinaryAnimationSaver | [protected] |
| save(const String &filePath, AnimationManager *manager) | Lamp::BinaryAnimationSaver | [virtual] |
| save(BinaryWriter *binaryWriter, AnimationManager *manager) | Lamp::BinaryAnimationSaver | [virtual] |
| sceneNodeCount_ | Lamp::BinaryAnimationSaver | [protected] |
| sceneNodeDataCount_ | Lamp::BinaryAnimationSaver | [protected] |
| startBlock(const String &blockName) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeAnimationList() | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeAnimationSet(AnimationSet *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeAnimationSetLink(AnimationSet *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeCameraAnimation(CameraAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeCameraAnimationData(CameraAnimationData *data) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeCameraAnimationLink(CameraAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeCharacterModelAnimation(CharacterModelAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeCharacterModelAnimationData(CharacterModelAnimationData *data) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeCharacterModelAnimationLink(CharacterModelAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeEulerArrayInterpolator(EulerArrayInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeHeader() | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeLink() | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeQuaternion(const Quaternion &quaternion) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeQuaternionArrayInterpolator(QuaternionArrayInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeQuaternionLinearInterpolator(QuaternionLinearInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writer_ | Lamp::BinaryAnimationSaver | [protected] |
| writeRotationConstantInterpolator(RotationConstantInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeRotationInterpolator(RotationInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeSceneNodeAnimation(SceneNodeAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeSceneNodeAnimationData(SceneNodeAnimationData *data) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeSceneNodeAnimationLink(SceneNodeAnimation *animation) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeString(const String &string) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeVector3(const Vector3 &vector) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeVectorArrayInterpolator(VectorArrayInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeVectorConstantInterpolator(VectorConstantInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeVectorInterpolator(VectorInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| writeVectorLinearInterpolator(VectorLinearInterpolator *interpolator) | Lamp::BinaryAnimationSaver | [protected, virtual] |
| ~BinaryAnimationSaver() | Lamp::BinaryAnimationSaver | [virtual] |