| addDatabase(const String &name, Model *object) | Lamp::SceneObjectManagerTemplate< Model > | [inline, protected, virtual] |
| array_ | Lamp::SceneObjectManagerTemplate< Model > | [protected] |
| checkName(String name) | Lamp::SceneObjectManagerTemplate< Model > | [inline, protected] |
| clear() | Lamp::SceneObjectManagerTemplate< Model > | [inline, protected, virtual] |
| createCharacterModel(const String &modelName) | Lamp::ModelManager | [virtual] |
| createStandardModel(const String &modelName) | Lamp::ModelManager | [virtual] |
| database_ | Lamp::SceneObjectManagerTemplate< Model > | [protected] |
| destroy(Model *object) | Lamp::SceneObjectManagerTemplate< Model > | [inline, virtual] |
| existName(const String &name) | Lamp::SceneObjectManagerTemplate< Model > | [inline, virtual] |
| get(int index) | Lamp::SceneObjectManagerTemplate< Model > | [inline, virtual] |
| getCount() | Lamp::SceneObjectManagerTemplate< Model > | [inline, virtual] |
| getScene() const | Lamp::SceneObjectManagerTemplate< Model > | [inline, virtual] |
| ModelManager(Scene *scene) | Lamp::ModelManager | [protected] |
| rename(const String &sourceName) | Lamp::SceneObjectManagerTemplate< Model > | [inline, virtual] |
| Scene (defined in Lamp::ModelManager) | Lamp::ModelManager | [friend] |
| scene_ | Lamp::SceneObjectManagerTemplate< Model > | [protected] |
| SceneObjectManagerTemplate(Scene *scene) | Lamp::SceneObjectManagerTemplate< Model > | [inline, protected] |
| search(const String &name) | Lamp::SceneObjectManagerTemplate< Model > | [inline, virtual] |
| ~SceneObjectManagerTemplate() | Lamp::SceneObjectManagerTemplate< Model > | [inline, protected, virtual] |