| apply3DSettings() | Lamp::Sound3D | [virtual] |
| applyCommentOption() | Lamp::Sound | [virtual] |
| byteToTime(u_int byte) const | Lamp::Sound | [inline, virtual] |
| castSound3D() const | Lamp::Sound | [inline, virtual] |
| castSoundBuffer() const | Lamp::Sound | [inline, virtual] |
| castStaticSound() const | Lamp::Sound | [inline, virtual] |
| castStaticSound3D() const | Lamp::Sound | [inline, virtual] |
| castStereoSound() const | Lamp::Sound | [inline, virtual] |
| castStreamSound() const | Lamp::Sound | [inline, virtual] |
| castStreamSound3D() const | Lamp::Sound | [inline, virtual] |
| clone() | Lamp::StaticSound3D | [virtual] |
| copySound3DData(Sound3D *destination) | Lamp::Sound3D | [protected, virtual] |
| copySoundBufferData(SoundBuffer *destination) | Lamp::SoundBuffer | [protected, virtual] |
| decibelToVolume(int decibel) | Lamp::Sound | [static] |
| fade(float millisecond, float startVolume, float endVolume) | Lamp::SoundBuffer | [virtual] |
| fadeIn(float millisecond) | Lamp::SoundBuffer | [inline, virtual] |
| fadeOut(float millisecond) | Lamp::SoundBuffer | [inline, virtual] |
| Focus enum name | Lamp::Sound | |
| focusGlobal enum value | Lamp::Sound | |
| focusNormal enum value | Lamp::Sound | |
| focusSticky enum value | Lamp::Sound | |
| getBit() const | Lamp::SoundBuffer | [inline, virtual] |
| getBufferFrequency() const | Lamp::SoundBuffer | [protected, virtual] |
| getBufferSize() const | Lamp::SoundBuffer | [inline, virtual] |
| getChannel() const | Lamp::SoundBuffer | [inline, virtual] |
| getComment() const | Lamp::SoundBuffer | [inline, virtual] |
| getConeDirection() const | Lamp::Sound3D | [inline, virtual] |
| getConeOutsideVolume() const | Lamp::Sound3D | [inline, virtual] |
| getCurrentTime() const | Lamp::Sound | [inline, virtual] |
| getCursor() const | Lamp::SoundBuffer | [virtual] |
| getFocus() const | Lamp::SoundBuffer | [inline, virtual] |
| getFrequency() const | Lamp::SoundBuffer | [inline, virtual] |
| getInsideConeAngle() const | Lamp::Sound3D | [inline, virtual] |
| getLoopCursor() const | Lamp::Sound | [inline, virtual] |
| getLoopTime() const | Lamp::Sound | [inline, virtual] |
| getMaximumDistance() const | Lamp::Sound3D | [inline, virtual] |
| getMinimumDistance() const | Lamp::Sound3D | [inline, virtual] |
| getName() const | Lamp::SoundBuffer | [inline, virtual] |
| getOneSampleBytes() const | Lamp::Sound | [inline, virtual] |
| getOneSecondBytes() const | Lamp::Sound | [inline, virtual] |
| getOutsideConeAngle() const | Lamp::Sound3D | [inline, virtual] |
| getPlayFlag() | Lamp::StaticSound3D | [inline, protected, virtual] |
| getPosition() const | Lamp::Sound3D | [inline, virtual] |
| getPriority() const | Lamp::SoundBuffer | [inline, virtual] |
| getSample() const | Lamp::SoundBuffer | [inline, virtual] |
| getSize() const | Lamp::SoundBuffer | [inline, virtual] |
| getSoundBuffer() | Lamp::SoundBuffer | [inline, protected] |
| getState() const | Lamp::SoundBuffer | [virtual] |
| getTimeLength() const | Lamp::Sound | [inline, virtual] |
| getVelocity() const | Lamp::Sound3D | [inline, virtual] |
| getVolume() const | Lamp::SoundBuffer | [inline, virtual] |
| hasOwnership() const | Lamp::SoundBuffer | [inline, virtual] |
| initialize(u_int size, int sample, int channel, int bit, Focus focus) | Lamp::SoundBuffer | [protected, virtual] |
| is3DEnabled() const | Lamp::Sound3D | [inline, virtual] |
| isFading() const | Lamp::SoundBuffer | [inline, virtual] |
| isLoop() const | Lamp::SoundBuffer | [inline, virtual] |
| isSound3D() const | Lamp::Sound3D | [inline, virtual] |
| isSoundBuffer() const | Lamp::SoundBuffer | [inline, virtual] |
| isStaticSound() const | Lamp::Sound | [inline, virtual] |
| isStaticSound3D() const | Lamp::StaticSound3D | [inline, virtual] |
| isStereoSound() const | Lamp::Sound | [inline, virtual] |
| isStreamSound() const | Lamp::Sound | [inline, virtual] |
| isStreamSound3D() const | Lamp::Sound | [inline, virtual] |
| lock() | Lamp::SoundBuffer | [virtual] |
| lock(u_int offset, u_int bytes) | Lamp::SoundBuffer | [virtual] |
| play() | Lamp::Sound3D | [inline, virtual] |
| playBuffer() | Lamp::SoundBuffer | [protected, virtual] |
| priorityDefault | Lamp::Sound | [static] |
| priorityMax | Lamp::Sound | [static] |
| priorityMin | Lamp::Sound | [static] |
| reset(Reset flags) | Lamp::Sound3D | [virtual] |
| Reset enum name | Lamp::Sound | |
| reset3DEnabled enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetAll enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetConeAngle enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetConeDirection enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetConeOutsideVolume enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetCursor enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetDistance enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetFade enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetFrequency enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetLoop enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetLoopCursor enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetName enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetNone enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetPan enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetPosition enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetPriority enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetRuntime enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetVelocity enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resetVolume enum value (defined in Lamp::Sound) | Lamp::Sound | |
| resume() | Lamp::SoundBuffer | [virtual] |
| set3DEnabled(bool enabled) | Lamp::Sound3D | [virtual] |
| setComment(const String &comment) | Lamp::SoundBuffer | [inline, virtual] |
| setConeAngle(float insideConeAngle, float outsideConeAngle) | Lamp::Sound3D | [virtual] |
| setConeDirection(const Vector3 &coneDirection) | Lamp::Sound3D | [virtual] |
| setConeOutsideVolume(float coneOutsideVolume) | Lamp::Sound3D | [virtual] |
| setCurrentTime(float timeCursor) | Lamp::Sound | [inline, virtual] |
| setCursor(u_int cursor) | Lamp::SoundBuffer | [virtual] |
| setDistance(float minimumDistance, float maximumDistance) | Lamp::Sound3D | [inline, virtual] |
| setFrequency(int frequency) | Lamp::SoundBuffer | [virtual] |
| setLoop(bool loop) | Lamp::SoundBuffer | [inline, virtual] |
| setLoopCursor(u_int loopCursor) | Lamp::Sound | [inline, virtual] |
| setLoopTime(float loopTimeCursor) | Lamp::Sound | [inline, virtual] |
| setMaximumDistance(float maximumDistance) | Lamp::Sound3D | [virtual] |
| setMinimumDistance(float minimumDistance) | Lamp::Sound3D | [virtual] |
| setName(const String &name) | Lamp::SoundBuffer | [inline, virtual] |
| setOriginalFrequency() | Lamp::SoundBuffer | [virtual] |
| setOwnership(bool ownership) | Lamp::SoundBuffer | [inline, protected, virtual] |
| setPosition(const Vector3 &position) | Lamp::Sound3D | [virtual] |
| setPositionAndVelocity(const Vector3 &position, float millisecond) | Lamp::Sound3D | [virtual] |
| setPriority(int priority) | Lamp::SoundBuffer | [inline, virtual] |
| setVelocity(const Vector3 &velocity) | Lamp::Sound3D | [virtual] |
| setVolume(float volume) | Lamp::SoundBuffer | [virtual] |
| Sound() | Lamp::Sound | [protected] |
| Sound3D(DirectSoundBuffer *soundBuffer) | Lamp::Sound3D | [protected] |
| SoundBuffer(DirectSoundBuffer *soundBuffer) | Lamp::SoundBuffer | [protected] |
| SoundManager (defined in Lamp::StaticSound3D) | Lamp::StaticSound3D | [friend] |
| State enum name | Lamp::Sound | |
| stateLost enum value | Lamp::Sound | |
| statePlay enum value | Lamp::Sound | |
| stateStop enum value | Lamp::Sound | |
| stateSuspend enum value | Lamp::Sound | |
| StaticSound3D(DirectSoundBuffer *soundBuffer) | Lamp::StaticSound3D | [protected] |
| stop() | Lamp::SoundBuffer | [virtual] |
| stopBuffer() | Lamp::SoundBuffer | [protected, virtual] |
| stopFade() | Lamp::Sound | [inline, virtual] |
| suspend() | Lamp::SoundBuffer | [virtual] |
| timeToByte(float time) const | Lamp::Sound | [inline, virtual] |
| toString() const | Lamp::Sound3D | [virtual] |
| unlock() | Lamp::SoundBuffer | [virtual] |
| update() | Lamp::SoundBuffer | [protected, virtual] |
| useStream() const | Lamp::Sound | [inline, virtual] |
| volumeToDecibel(float volume) | Lamp::Sound | [static] |
| ~Sound() | Lamp::Sound | [protected, virtual] |
| ~Sound3D() | Lamp::Sound3D | [protected, virtual] |
| ~SoundBuffer() | Lamp::SoundBuffer | [protected, virtual] |
| ~StaticSound3D() | Lamp::StaticSound3D | [protected, virtual] |