| alphaTestBorder_ | LampForMaya::LampMaterial | [protected, static] |
| blendTable_ | LampForMaya::LampMaterial | [protected, static] |
| blendTableSize_ | LampForMaya::LampMaterial | [protected, static] |
| colorsPerVertex() | LampForMaya::LampBasicMaterial | [virtual] |
| compute(const MPlug &plug, MDataBlock &dataBlock) | LampForMaya::LampBasicMaterial | [virtual] |
| creator() | LampForMaya::LampBasicMaterial | [inline, static] |
| getAlpha() const | LampForMaya::LampMaterial | [virtual] |
| getAmbientColor() const | LampForMaya::LampBasicMaterial | [virtual] |
| getBaseTexture() const | LampForMaya::LampBasicMaterial | [virtual] |
| getBaseTextureName() const | LampForMaya::LampBasicMaterial | [virtual] |
| getBaseUVIndex() const | LampForMaya::LampBasicMaterial | [virtual] |
| getBlendDestination() const | LampForMaya::LampMaterial | [virtual] |
| getBlendMode() const | LampForMaya::LampMaterial | [virtual] |
| getBlendSource() const | LampForMaya::LampMaterial | [virtual] |
| getDiffuseColor() const | LampForMaya::LampBasicMaterial | [virtual] |
| getEmissiveColor() const | LampForMaya::LampBasicMaterial | [virtual] |
| getFogOption() const | LampForMaya::LampMaterial | [virtual] |
| getGlossTexture() const | LampForMaya::LampBasicMaterial | [virtual] |
| getGlossTextureName() const | LampForMaya::LampBasicMaterial | [virtual] |
| getGlossUVIndex() const | LampForMaya::LampBasicMaterial | [virtual] |
| getLightMask() const | LampForMaya::LampMaterial | [virtual] |
| getLightTexture() const | LampForMaya::LampBasicMaterial | [virtual] |
| getLightTextureName() const | LampForMaya::LampBasicMaterial | [virtual] |
| getLightUVIndex() const | LampForMaya::LampBasicMaterial | [virtual] |
| getPriority() const | LampForMaya::LampMaterial | [virtual] |
| getSpecularColor() const | LampForMaya::LampBasicMaterial | [virtual] |
| getSpecularPower() const | LampForMaya::LampBasicMaterial | [virtual] |
| getStainTexture() const | LampForMaya::LampBasicMaterial | [virtual] |
| getStainTextureName() const | LampForMaya::LampBasicMaterial | [virtual] |
| getStainUVIndex() const | LampForMaya::LampBasicMaterial | [virtual] |
| getUIColor() const | LampForMaya::LampMaterial | [virtual] |
| glGeometry(const MDagPath &shapePath, int prim, u_int writable, int indexCount, const u_int *indexArray, int vertexCount, const int *vertexIDs, const float *vertexArray, int normalCount, const float **normalArrays, int colorCount, const float **colorArrays, int texCoordCount, const float **texCoordArrays) | LampForMaya::LampBasicMaterial | [virtual] |
| hasTransparency() | LampForMaya::LampBasicMaterial | [virtual] |
| id | LampForMaya::LampBasicMaterial | [static] |
| initialize() | LampForMaya::LampBasicMaterial | [static] |
| isBlendEnabled() const | LampForMaya::LampMaterial | [inline, virtual] |
| isSpecularEnabled() const | LampForMaya::LampBasicMaterial | [inline, virtual] |
| LampBasicMaterial() | LampForMaya::LampBasicMaterial | |
| LampMaterial() | LampForMaya::LampMaterial | |
| materialInitialize() | LampForMaya::LampMaterial | [static] |
| materialSetup() | LampForMaya::LampMaterial | |
| normalsPerVertex() | LampForMaya::LampBasicMaterial | [virtual] |
| postConstructor() | LampForMaya::LampBasicMaterial | [virtual] |
| texCoordsPerVertex() | LampForMaya::LampBasicMaterial | [virtual] |
| uiShader(const MPlug &plug, MDataBlock &dataBlock) | LampForMaya::LampMaterial | |
| useZTest() const | LampForMaya::LampMaterial | [virtual] |
| useZWrite() const | LampForMaya::LampMaterial | [virtual] |
| ~LampBasicMaterial() | LampForMaya::LampBasicMaterial | [virtual] |
| ~LampMaterial() | LampForMaya::LampMaterial | |