| applyDefaultState(SpriteRenderState *renderState) | Lamp::SpriteRenderer | [protected, virtual] |
| applyRendererState() | Lamp::SpriteRenderer | [protected, virtual] |
| getDefaultPriority() const | Lamp::SpriteRenderer | [inline, virtual] |
| getMaxPriority() const | Lamp::SpriteRenderer | [inline, virtual] |
| render() | Lamp::SpriteRenderer | [inline, virtual] |
| render(int startPriority, int endPriority) | Lamp::SpriteRenderer | [virtual] |
| request(SpriteRequest *spriteRequest) | Lamp::SpriteRenderer | [inline, virtual] |
| request(SpriteRequest *spriteRequest, int priority) | Lamp::SpriteRenderer | [virtual] |
| request(const SpriteRequest *spriteRequest) | Lamp::SpriteRenderer | [inline, virtual] |
| request(const SpriteRequest *spriteRequest, int priority) | Lamp::SpriteRenderer | [inline, virtual] |
| requestDefaultState() | Lamp::SpriteRenderer | [inline, virtual] |
| requestDefaultState(int priority) | Lamp::SpriteRenderer | [virtual] |
| setDefaultPriority(int defaultPriority) | Lamp::SpriteRenderer | [inline, virtual] |
| SpriteRenderer(int maxPriority=16, int defaultPriority=8) | Lamp::SpriteRenderer | |
| ~SpriteRenderer() | Lamp::SpriteRenderer | [virtual] |