| append(const Vector3 &target) | Lamp::Sphere | [inline] |
| epsilonEquals(const Sphere &target, float epsilon) const | Lamp::Sphere | [inline] |
| getCenter() const | Lamp::Sphere | [inline] |
| getDistance(const Vector3 &point) const | Lamp::Sphere | [inline] |
| getDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Sphere | [inline] |
| getDistance(const Capsule &capsule) const | Lamp::Sphere | [inline] |
| getDistance(const Cone &cone) const | Lamp::Sphere | [inline] |
| getDistance(const Line &line) const | Lamp::Sphere | [inline] |
| getDistance(const OrientedBox &orientedBox) const | Lamp::Sphere | [inline] |
| getDistance(const Plane &plane) const | Lamp::Sphere | |
| getDistance(const Ray &ray) const | Lamp::Sphere | [inline] |
| getDistance(const Segment &segment) const | Lamp::Sphere | [inline] |
| getDistance(const Sphere &sphere) const | Lamp::Sphere | [inline] |
| getDistance(const Triangle &triangle) const | Lamp::Sphere | [inline] |
| getRadius() const | Lamp::Sphere | [inline] |
| getSquaredDistance(const Vector3 &point) const | Lamp::Sphere | |
| getSquaredDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Sphere | |
| getSquaredDistance(const Capsule &capsule) const | Lamp::Sphere | |
| getSquaredDistance(const Cone &cone) const | Lamp::Sphere | |
| getSquaredDistance(const Line &line) const | Lamp::Sphere | |
| getSquaredDistance(const OrientedBox &orientedBox) const | Lamp::Sphere | |
| getSquaredDistance(const Plane &plane) const | Lamp::Sphere | [inline] |
| getSquaredDistance(const Ray &ray) const | Lamp::Sphere | |
| getSquaredDistance(const Segment &segment) const | Lamp::Sphere | |
| getSquaredDistance(const Sphere &sphere) const | Lamp::Sphere | |
| getSquaredDistance(const Triangle &triangle) const | Lamp::Sphere | |
| intersect(const Vector3 &point) const | Lamp::Sphere | |
| intersect(const AxisAlignedBox &axisAlignedBox) const | Lamp::Sphere | |
| intersect(const Capsule &capsule) const | Lamp::Sphere | |
| intersect(const Cone &cone) const | Lamp::Sphere | |
| intersect(const Line &line) const | Lamp::Sphere | |
| intersect(const OrientedBox &orientedBox) const | Lamp::Sphere | |
| intersect(const Plane &plane) const | Lamp::Sphere | |
| intersect(const Ray &ray) const | Lamp::Sphere | |
| intersect(const Segment &segment) const | Lamp::Sphere | |
| intersect(const Sphere &sphere) const | Lamp::Sphere | |
| intersect(Intersection *intersection, const Sphere &sphere) const | Lamp::Sphere | |
| intersect(const Triangle &triangle) const | Lamp::Sphere | |
| intersect(Intersection *intersection, const Triangle &triangle) const | Lamp::Sphere | |
| isUnit() const | Lamp::Sphere | [inline] |
| isZero() const | Lamp::Sphere | [inline] |
| merge(const Sphere &target) | Lamp::Sphere | [inline] |
| merge(const Vector3 &target) | Lamp::Sphere | [inline] |
| notEpsilonEquals(const Sphere &target, float epsilon) const | Lamp::Sphere | [inline] |
| operator!=(const Sphere &target) const | Lamp::Sphere | [inline] |
| operator==(const Sphere &target) const | Lamp::Sphere | [inline] |
| scaledTransform(const Matrix33 &matrix) const | Lamp::Sphere | [inline] |
| scaledTransform(const Matrix34 &matrix) const | Lamp::Sphere | [inline] |
| scaledTransform(const Matrix44 &matrix) const | Lamp::Sphere | [inline] |
| set(const Vector3 ¢er, float radius) | Lamp::Sphere | [inline] |
| set(float centerX, float centerY, float centerZ, float radius) | Lamp::Sphere | [inline] |
| set(const float *const source) | Lamp::Sphere | [inline] |
| setCenter(float centerX, float centerY, float centerZ) | Lamp::Sphere | [inline] |
| setCenter(const Vector3 ¢er) | Lamp::Sphere | [inline] |
| setRadius(float radius) | Lamp::Sphere | [inline] |
| Sphere() | Lamp::Sphere | [inline] |
| Sphere(const Vector3 ¢er, float radius) | Lamp::Sphere | [inline] |
| Sphere(float centerX, float centerY, float centerZ, float radius) | Lamp::Sphere | [inline] |
| Sphere(const float *const source) | Lamp::Sphere | [inline, explicit] |
| toString() const | Lamp::Sphere | [inline] |
| transform(const Matrix33 &matrix) const | Lamp::Sphere | [inline] |
| transform(const Matrix34 &matrix) const | Lamp::Sphere | [inline] |
| transform(const Matrix44 &matrix) const | Lamp::Sphere | [inline] |
| unit | Lamp::Sphere | [static] |
| zero | Lamp::Sphere | [static] |