| FirstPersonCameraController() | Lamp::FirstPersonCameraController | |
| getCameraPosition() const | Lamp::FirstPersonCameraController | [inline, virtual] |
| getCameraRotation() const | Lamp::FirstPersonCameraController | [inline, virtual] |
| getInformationString() const | Lamp::FirstPersonCameraController | [inline] |
| getOperationString() const | Lamp::FirstPersonCameraController | [inline, virtual] |
| setCamera(Camera *camera) | Lamp::FirstPersonCameraController | [inline, virtual] |
| setCameraPosition(const Vector3 &position) | Lamp::FirstPersonCameraController | [inline, virtual] |
| setCameraRotation(const Vector3 &rotation) | Lamp::FirstPersonCameraController | [inline, virtual] |
| setup(float nearClip, float farClip, float aspect) | Lamp::FirstPersonCameraController | [virtual] |
| windowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam) | Lamp::FirstPersonCameraController | [virtual] |
| ~FirstPersonCameraController() | Lamp::FirstPersonCameraController | [virtual] |