| AxisAlignedBox() | Lamp::AxisAlignedBox | [inline] |
| AxisAlignedBox(const Vector3 &minimum, const Vector3 &maximum) | Lamp::AxisAlignedBox | [inline] |
| AxisAlignedBox(float minimumX, float minimumY, float minimumZ, float maximumX, float maximumY, float maximumZ) | Lamp::AxisAlignedBox | [inline] |
| AxisAlignedBox(const float *const source) | Lamp::AxisAlignedBox | [inline, explicit] |
| epsilonEquals(const AxisAlignedBox &target, float epsilon) const | Lamp::AxisAlignedBox | [inline] |
| getCenter() const | Lamp::AxisAlignedBox | [inline] |
| getCorner(int index) const | Lamp::AxisAlignedBox | [inline] |
| getCornerArray(Vector3 corner[8]) const | Lamp::AxisAlignedBox | [inline] |
| getDistance(const Vector3 &point) const | Lamp::AxisAlignedBox | [inline] |
| getDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::AxisAlignedBox | [inline] |
| getDistance(const Capsule &capsule) const | Lamp::AxisAlignedBox | [inline] |
| getDistance(const Cone &cone) const | Lamp::AxisAlignedBox | [inline] |
| getDistance(const Line &line) const | Lamp::AxisAlignedBox | [inline] |
| getDistance(const OrientedBox &orientedBox) const | Lamp::AxisAlignedBox | [inline] |
| getDistance(const Plane &plane) const | Lamp::AxisAlignedBox | |
| getDistance(const Ray &ray) const | Lamp::AxisAlignedBox | [inline] |
| getDistance(const Segment &segment) const | Lamp::AxisAlignedBox | [inline] |
| getDistance(const Sphere &sphere) const | Lamp::AxisAlignedBox | [inline] |
| getDistance(const Triangle &triangle) const | Lamp::AxisAlignedBox | [inline] |
| getMaximum() const | Lamp::AxisAlignedBox | [inline] |
| getMinimum() const | Lamp::AxisAlignedBox | [inline] |
| getSize() const | Lamp::AxisAlignedBox | [inline] |
| getSquaredDistance(const Vector3 &point) const | Lamp::AxisAlignedBox | |
| getSquaredDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::AxisAlignedBox | |
| getSquaredDistance(const Capsule &capsule) const | Lamp::AxisAlignedBox | |
| getSquaredDistance(const Cone &cone) const | Lamp::AxisAlignedBox | |
| getSquaredDistance(const Line &line) const | Lamp::AxisAlignedBox | |
| getSquaredDistance(const OrientedBox &orientedBox) const | Lamp::AxisAlignedBox | |
| getSquaredDistance(const Plane &plane) const | Lamp::AxisAlignedBox | [inline] |
| getSquaredDistance(const Ray &ray) const | Lamp::AxisAlignedBox | |
| getSquaredDistance(const Segment &segment) const | Lamp::AxisAlignedBox | |
| getSquaredDistance(const Sphere &sphere) const | Lamp::AxisAlignedBox | |
| getSquaredDistance(const Triangle &triangle) const | Lamp::AxisAlignedBox | |
| intersect(const Vector3 &point) const | Lamp::AxisAlignedBox | |
| intersect(const AxisAlignedBox &axisAlignedBox) const | Lamp::AxisAlignedBox | |
| intersect(const Capsule &capsule) const | Lamp::AxisAlignedBox | |
| intersect(const Cone &cone) const | Lamp::AxisAlignedBox | |
| intersect(const Line &line) const | Lamp::AxisAlignedBox | |
| intersect(const OrientedBox &orientedBox) const | Lamp::AxisAlignedBox | |
| intersect(const Plane &plane) const | Lamp::AxisAlignedBox | |
| intersect(const Ray &ray) const | Lamp::AxisAlignedBox | |
| intersect(const Segment &segment) const | Lamp::AxisAlignedBox | |
| intersect(const Sphere &sphere) const | Lamp::AxisAlignedBox | |
| intersect(const Triangle &triangle) const | Lamp::AxisAlignedBox | |
| isUnit() const | Lamp::AxisAlignedBox | [inline] |
| isZero() const | Lamp::AxisAlignedBox | [inline] |
| merge(const AxisAlignedBox &box) | Lamp::AxisAlignedBox | [inline] |
| merge(const Vector3 &vector) | Lamp::AxisAlignedBox | [inline] |
| notEpsilonEquals(const AxisAlignedBox &target, float epsilon) const | Lamp::AxisAlignedBox | [inline] |
| operator!=(const AxisAlignedBox &target) const | Lamp::AxisAlignedBox | [inline] |
| operator==(const AxisAlignedBox &target) const | Lamp::AxisAlignedBox | [inline] |
| set(const Vector3 &minimum, const Vector3 &maximum) | Lamp::AxisAlignedBox | [inline] |
| set(float minimumX, float minimumY, float minimumZ, float maximumX, float maximumY, float maximumZ) | Lamp::AxisAlignedBox | [inline] |
| set(const float *const source) | Lamp::AxisAlignedBox | [inline] |
| toString() const | Lamp::AxisAlignedBox | [inline] |
| transform(const Matrix33 &matrix) const | Lamp::AxisAlignedBox | [inline] |
| transform(const Matrix34 &matrix) const | Lamp::AxisAlignedBox | [inline] |
| transform(const Matrix44 &matrix) const | Lamp::AxisAlignedBox | [inline] |
| unit | Lamp::AxisAlignedBox | [static] |
| zero | Lamp::AxisAlignedBox | [static] |