| castSprite() const | Lamp::SpriteRequest | [inline, virtual] |
| castSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
| isSprite() const | Lamp::SpriteRequest | [inline, virtual] |
| isSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
| render(SpriteRenderState *renderState)=0 | Lamp::SpriteRequest | [pure virtual] |
| SpriteRequest() | Lamp::SpriteRequest | [inline] |
| ~SpriteRequest() | Lamp::SpriteRequest | [inline, virtual] |
1.3.2