| addReference() | Lamp::AnimationData | [inline] |
| AnimationData(const String &name, AnimationManager *manager) | Lamp::AnimationData | [inline, protected] |
| AnimationManager (defined in Lamp::AnimationData) | Lamp::AnimationData | [friend] |
| castCameraAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| castCharacterModelAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| castSceneNodeAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| copy() const=0 | Lamp::AnimationData | [pure virtual] |
| getLength(int sequence) const | Lamp::AnimationData | [inline, virtual] |
| getManager() const | Lamp::AnimationData | [inline, virtual] |
| getName() const | Lamp::AnimationData | [inline, virtual] |
| getReferenceCount() const | Lamp::AnimationData | [inline] |
| getSequence(int sequence)=0 | Lamp::AnimationData | [protected, pure virtual] |
| getSequence(int sequence) const=0 | Lamp::AnimationData | [protected, pure virtual] |
| getSequenceCount() const=0 | Lamp::AnimationData | [pure virtual] |
| isCameraAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| isCharacterModelAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| isLooped(int sequence) const | Lamp::AnimationData | [inline, virtual] |
| isSceneNodeAnimationData() const | Lamp::AnimationData | [inline, virtual] |
| removeReference() | Lamp::AnimationData | [inline] |
| setLength(int sequence, float length) | Lamp::AnimationData | [inline, virtual] |
| setLooped(int sequence, bool looped) | Lamp::AnimationData | [inline, virtual] |
| setSequenceCount(int sequenceCount)=0 | Lamp::AnimationData | [pure virtual] |
| ~AnimationData() | Lamp::AnimationData | [inline, protected, virtual] |