| addReference(Texture *parent) | Lamp::Picture | [inline, protected, virtual] |
| castCamera() const | Lamp::SceneObject | [inline, virtual] |
| castLight() const | Lamp::SceneObject | [inline, virtual] |
| castMaterial() const | Lamp::SceneObject | [inline, virtual] |
| castMesh() const | Lamp::SceneObject | [inline, virtual] |
| castMeshData() const | Lamp::SceneObject | [inline, virtual] |
| castModel() const | Lamp::SceneObject | [inline, virtual] |
| castPicture() const | Lamp::SceneObject | [inline, virtual] |
| castPictureRGB8() const | Lamp::Picture | [inline, virtual] |
| castPictureRGBA8() const | Lamp::Picture | [inline, virtual] |
| castSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| castSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| castTexture() const | Lamp::SceneObject | [inline, virtual] |
| compile() | Lamp::PictureRGBA8 | [protected, virtual] |
| compileImage(const Color4c *image, const DimensionI &size, int mipmapLevel) | Lamp::PictureRGBA8 | [protected, virtual] |
| compileMipmap(const Color4c *image, const DimensionI &size, int mipmapLevel) | Lamp::PictureRGBA8 | [protected, virtual] |
| copy() const | Lamp::PictureRGBA8 | [inline, virtual] |
| CopyMask enum name | Lamp::SceneObject | |
| copyMaterial enum value | Lamp::SceneObject | |
| copyMeshData enum value | Lamp::SceneObject | |
| copyPicture enum value | Lamp::SceneObject | |
| copyPictureRGBA8() const | Lamp::PictureRGBA8 | [virtual] |
| copyPictureValue(Picture *destination) const | Lamp::Picture | [protected, virtual] |
| copyTexture enum value | Lamp::SceneObject | |
| deleteGraphicsDeviceObjects() | Lamp::PictureRGBA8 | [inline, virtual] |
| destroy(Picture *picture) | Lamp::Picture | [static] |
| getD3DTexture() | Lamp::PictureRGBA8 | [protected, virtual] |
| getImage() const | Lamp::PictureRGBA8 | [inline, virtual] |
| getImageBuffer() | Lamp::PictureRGBA8 | [inline, virtual] |
| getName() const | Lamp::SceneObject | [inline, virtual] |
| getParent(int index) const | Lamp::Picture | [inline, virtual] |
| getParentCount() const | Lamp::Picture | [inline, virtual] |
| getPath() const | Lamp::Picture | [inline, virtual] |
| getReferenceCount() const | Lamp::Picture | [inline, virtual] |
| getScene() const | Lamp::SceneObject | [inline, virtual] |
| getSize() const | Lamp::Picture | [inline, virtual] |
| initializeGraphicsDeviceObjects() | Lamp::PictureRGBA8 | [inline, virtual] |
| invalidateGraphicsDeviceObjects() | Lamp::Picture | [inline, virtual] |
| isCamera() const | Lamp::SceneObject | [inline, virtual] |
| isLight() const | Lamp::SceneObject | [inline, virtual] |
| isMaterial() const | Lamp::SceneObject | [inline, virtual] |
| isMesh() const | Lamp::SceneObject | [inline, virtual] |
| isMeshData() const | Lamp::SceneObject | [inline, virtual] |
| isModel() const | Lamp::SceneObject | [inline, virtual] |
| isPicture() const | Lamp::Picture | [inline, virtual] |
| isPictureRGB8() const | Lamp::Picture | [inline, virtual] |
| isPictureRGBA8() const | Lamp::PictureRGBA8 | [inline, virtual] |
| isSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| isSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| isTexture() const | Lamp::SceneObject | [inline, virtual] |
| name_ | Lamp::SceneObject | [protected] |
| Picture(const String &name, Scene *scene) | Lamp::Picture | [protected] |
| PictureManager (defined in Lamp::PictureRGBA8) | Lamp::PictureRGBA8 | [friend] |
| PictureRGBA8(const String &name, Scene *scene) | Lamp::PictureRGBA8 | [protected] |
| removeReference(Texture *parent) | Lamp::Picture | [inline, protected, virtual] |
| restoreGraphicsDeviceObjects() | Lamp::Picture | [inline, virtual] |
| scene_ | Lamp::SceneObject | [protected] |
| SceneObject(const String &name, Scene *scene) | Lamp::SceneObject | [inline, protected] |
| setImage(const Color4c *image) | Lamp::PictureRGBA8 | [virtual] |
| setPath(const String &path) | Lamp::Picture | [inline, virtual] |
| setSize(const DimensionI &size) | Lamp::PictureRGBA8 | [virtual] |
| stateChanged() | Lamp::Picture | [virtual] |
| ~Picture() | Lamp::Picture | [protected, virtual] |
| ~PictureRGBA8() | Lamp::PictureRGBA8 | [protected, virtual] |
| ~SceneObject() | Lamp::SceneObject | [inline, protected, virtual] |