| animate(float deltaTime, AnimationMask mask) | Lamp::CharacterModelAnimation | [virtual] |
| Animation(String name, AnimationManager *manager) | Lamp::Animation | [inline, protected] |
| AnimationManager (defined in Lamp::CharacterModelAnimation) | Lamp::CharacterModelAnimation | [friend] |
| AnimationMask enum name | Lamp::Animation | |
| bind(Scene *scene) | Lamp::CharacterModelAnimation | [virtual] |
| bind(CharacterModel *model) | Lamp::CharacterModelAnimation | [virtual] |
| castAnimationSet() const | Lamp::Animation | [inline, virtual] |
| castCameraAnimation() const | Lamp::Animation | [inline, virtual] |
| castCharacterModelAnimation() const | Lamp::Animation | [inline, virtual] |
| castObjectAnimation() const | Lamp::Animation | [inline, virtual] |
| castSceneNodeAnimation() const | Lamp::Animation | [inline, virtual] |
| CharacterModelAnimation(String name, AnimationManager *manager) | Lamp::CharacterModelAnimation | [protected] |
| copy(DataCopyMask dataCopyMask=copyNone) const | Lamp::CharacterModelAnimation | [inline, virtual] |
| copyCamera enum value | Lamp::Animation | |
| copyCharacterModel enum value | Lamp::Animation | |
| copyCharacterModelAnimation(DataCopyMask dataCopyMask=copyNone) const | Lamp::CharacterModelAnimation | [virtual] |
| copyNone enum value | Lamp::Animation | |
| copyObjectAnimationValue(ObjectAnimation *destination) const | Lamp::ObjectAnimation | [inline, protected, virtual] |
| copySceneNode enum value | Lamp::Animation | |
| DataCopyMask enum name | Lamp::Animation | |
| getAnimationData() | Lamp::CharacterModelAnimation | [inline, virtual] |
| getAnimationData() const | Lamp::CharacterModelAnimation | [inline, virtual] |
| getBoneCount() const | Lamp::CharacterModelAnimation | [inline, virtual] |
| getBoneName(int index) const | Lamp::CharacterModelAnimation | [inline, virtual] |
| getCharacterModelAnimationData() | Lamp::CharacterModelAnimation | [inline, virtual] |
| getCharacterModelAnimationData() const | Lamp::CharacterModelAnimation | [inline, virtual] |
| getLength() const | Lamp::ObjectAnimation | [inline, virtual] |
| getManager() const | Lamp::Animation | [inline, virtual] |
| getName() const | Lamp::Animation | [inline, virtual] |
| getSequence() const | Lamp::ObjectAnimation | [inline, virtual] |
| getSequenceCount() const | Lamp::ObjectAnimation | [inline, virtual] |
| getTarget() const | Lamp::CharacterModelAnimation | [inline, virtual] |
| getTargetBone(int index) const | Lamp::CharacterModelAnimation | [inline, virtual] |
| getTargetName() const | Lamp::ObjectAnimation | [inline, virtual] |
| getTime() const | Lamp::ObjectAnimation | [inline, virtual] |
| increasesTime(float deltaTime) | Lamp::Animation | [inline, protected] |
| isAnimationSet() const | Lamp::Animation | [inline, virtual] |
| isCameraAnimation() const | Lamp::Animation | [inline, virtual] |
| isCharacterModelAnimation() const | Lamp::CharacterModelAnimation | [inline, virtual] |
| isEnabled() const | Lamp::Animation | [inline, virtual] |
| isFinished() const | Lamp::ObjectAnimation | [inline, virtual] |
| isLooped() const | Lamp::ObjectAnimation | [inline, virtual] |
| isObjectAnimation() const | Lamp::ObjectAnimation | [inline, virtual] |
| isSceneNodeAnimation() const | Lamp::Animation | [inline, virtual] |
| maskCamera enum value | Lamp::Animation | |
| maskCharacterModel enum value | Lamp::Animation | |
| maskForce enum value | Lamp::Animation | |
| maskPostCulling enum value | Lamp::Animation | |
| maskPreCulling enum value | Lamp::Animation | |
| maskSceneNode enum value | Lamp::Animation | |
| ObjectAnimation(String name, AnimationManager *manager) | Lamp::ObjectAnimation | [inline, protected] |
| setBoneCount(int boneCount) | Lamp::CharacterModelAnimation | [inline, virtual] |
| setBoneName(int index, const String &boneName) | Lamp::CharacterModelAnimation | [inline, virtual] |
| setCharacterModelAnimationData(CharacterModelAnimationData *animationData) | Lamp::CharacterModelAnimation | [inline, virtual] |
| setEnabled(bool enabled) | Lamp::Animation | [inline, virtual] |
| setSequence(int sequence, float time=0.f) | Lamp::ObjectAnimation | [inline, virtual] |
| setTargetName(const String &targetName) | Lamp::ObjectAnimation | [inline, virtual] |
| setTime(float time) | Lamp::ObjectAnimation | [inline, virtual] |
| unbind() | Lamp::CharacterModelAnimation | [inline, virtual] |
| ~Animation() | Lamp::Animation | [inline, protected, virtual] |
| ~CharacterModelAnimation() | Lamp::CharacterModelAnimation | [protected, virtual] |
| ~ObjectAnimation() | Lamp::ObjectAnimation | [inline, protected, virtual] |