| addColor(const Color4f &color) | LampForMaya::TranslationMesh | [inline, virtual] |
| addIndex(int index) | LampForMaya::TranslationCharacterMesh | [inline, virtual] |
| addNormal(const Vector3 &normal) | LampForMaya::TranslationMesh | [inline, virtual] |
| addPosition(const Vector3 &position) | LampForMaya::TranslationMesh | [inline, virtual] |
| addUV(const TexCoord2 &uv) | LampForMaya::TranslationMesh | [inline, virtual] |
| castCharacterMesh() const | LampForMaya::TranslationMesh | [inline, virtual] |
| castRigidMesh() const | LampForMaya::TranslationMesh | [inline, virtual] |
| colors_ | LampForMaya::TranslationMesh | [protected] |
| compilePivot(const Vector3 &pivot) | LampForMaya::TranslationMesh | [inline, virtual] |
| convertCharacterMesh(Scene *scene) | LampForMaya::TranslationCharacterMesh | [protected, virtual] |
| convertToLamp(Scene *scene) | LampForMaya::TranslationCharacterMesh | [virtual] |
| getName() const | LampForMaya::TranslationMesh | [inline, virtual] |
| isCharacterMesh() const | LampForMaya::TranslationCharacterMesh | [inline, virtual] |
| isRigidMesh() const | LampForMaya::TranslationMesh | [inline, virtual] |
| logicalCheck() | LampForMaya::TranslationCharacterMesh | [virtual] |
| materialName_ | LampForMaya::TranslationMesh | [protected] |
| name_ | LampForMaya::TranslationMesh | [protected] |
| normals_ | LampForMaya::TranslationMesh | [protected] |
| positions_ | LampForMaya::TranslationMesh | [protected] |
| setMaterialName(const String &materialName) | LampForMaya::TranslationMesh | [inline, virtual] |
| setUVSetCount(int uvSetCount) | LampForMaya::TranslationMesh | [inline, virtual] |
| setWeights(int boneCount, float *weights, int *weightCounts) | LampForMaya::TranslationCharacterMesh | [virtual] |
| TranslationCharacterMesh(const String &initializeName) | LampForMaya::TranslationCharacterMesh | [protected] |
| TranslationMesh(const String &initializeName) | LampForMaya::TranslationMesh | [protected] |
| TranslationMeshManager (defined in LampForMaya::TranslationCharacterMesh) | LampForMaya::TranslationCharacterMesh | [friend] |
| uvs_ | LampForMaya::TranslationMesh | [protected] |
| uvSetCount_ | LampForMaya::TranslationMesh | [protected] |
| vertexLogicalCheck() | LampForMaya::TranslationMesh | [protected, virtual] |
| ~TranslationCharacterMesh() | LampForMaya::TranslationCharacterMesh | [virtual] |
| ~TranslationMesh() | LampForMaya::TranslationMesh | [virtual] |