| BasicShaderFixed() | Lamp::BasicShaderFixed | [protected] |
| buildMaterialStart(Material *material) | Lamp::FixedShader | [protected, virtual] |
| buildStateBlock(Direct3DStateBlock **startBlock, Direct3DStateBlock **endBlock, Material *material, Texture *baseTexture, int baseUVIndex, Texture *lightTexture, int lightUVIndex, Texture *stainTexture, int stainUVIndex, const Color3f &diffuseColor, const Color3f &specularColor, const Color3f &ambientColor, const Color3f &emissiveColor, float specularPower) | Lamp::BasicShaderFixed | [virtual] |
| device_ | Lamp::Shader | [protected] |
| draw(DrawRequest *request) | Lamp::BasicShaderFixed | [virtual] |
| drawCall(DrawRequest *request) | Lamp::Shader | [protected, virtual] |
| drawFixed(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
| FixedShader() | Lamp::FixedShader | [protected] |
| maxActiveLightCount_ | Lamp::Shader | [static] |
| resetFixedDraw(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
| resetFogOptionFixed(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
| setFixedBaseTexture(int colorStage, Texture *baseTexture, int baseUVIndex) | Lamp::FixedShader | [protected, virtual] |
| setFixedLightTexture(int colorStage, Texture *lightTexture, int lightUVIndex) | Lamp::FixedShader | [protected, virtual] |
| setFixedStainTexture(int colorStage, Texture *stainTexture, int stainUVIndex) | Lamp::FixedShader | [protected, virtual] |
| setFixedTexture(int textureStage, Texture *texture) | Lamp::FixedShader | [protected, virtual] |
| setFogOptionFixed(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
| setMatrixFixed(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
| setupFixedDraw(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
| setupFixedLight(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
| Shader() | Lamp::Shader | [protected] |
| ShaderManager (defined in Lamp::BasicShaderFixed) | Lamp::BasicShaderFixed | [friend] |
| ~BasicShaderFixed() | Lamp::BasicShaderFixed | [protected, virtual] |
| ~FixedShader() | Lamp::FixedShader | [protected, virtual] |
| ~Shader() | Lamp::Shader | [protected, virtual] |