| dotProduct(const Vector3 &vector) const | Lamp::Plane | [inline] |
| epsilonEquals(const Plane &target, float epsilon) const | Lamp::Plane | [inline] |
| getConstant() const | Lamp::Plane | [inline] |
| getDistance(const Vector3 &point) const | Lamp::Plane | |
| getDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Plane | |
| getDistance(const Capsule &capsule) const | Lamp::Plane | |
| getDistance(const Cone &cone) const | Lamp::Plane | |
| getDistance(const Line &line) const | Lamp::Plane | |
| getDistance(const OrientedBox &orientedBox) const | Lamp::Plane | |
| getDistance(const Plane &plane) const | Lamp::Plane | |
| getDistance(const Ray &ray) const | Lamp::Plane | |
| getDistance(const Segment &segment) const | Lamp::Plane | |
| getDistance(const Sphere &sphere) const | Lamp::Plane | |
| getDistance(const Triangle &triangle) const | Lamp::Plane | |
| getLength() const | Lamp::Plane | [inline] |
| getNormal() const | Lamp::Plane | [inline] |
| getSquaredDistance(const Vector3 &point) const | Lamp::Plane | [inline] |
| getSquaredDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Plane | [inline] |
| getSquaredDistance(const Capsule &capsule) const | Lamp::Plane | [inline] |
| getSquaredDistance(const Cone &cone) const | Lamp::Plane | [inline] |
| getSquaredDistance(const Line &line) const | Lamp::Plane | [inline] |
| getSquaredDistance(const OrientedBox &orientedBox) const | Lamp::Plane | [inline] |
| getSquaredDistance(const Plane &plane) const | Lamp::Plane | [inline] |
| getSquaredDistance(const Ray &ray) const | Lamp::Plane | [inline] |
| getSquaredDistance(const Segment &segment) const | Lamp::Plane | [inline] |
| getSquaredDistance(const Sphere &sphere) const | Lamp::Plane | [inline] |
| getSquaredDistance(const Triangle &triangle) const | Lamp::Plane | [inline] |
| getSquaredLength() const | Lamp::Plane | [inline] |
| intersect(const Vector3 &point, float range=Math::epsilon) const | Lamp::Plane | |
| intersect(const AxisAlignedBox &axisAlignedBox) const | Lamp::Plane | |
| intersect(const Capsule &capsule) const | Lamp::Plane | |
| intersect(const Cone &cone) const | Lamp::Plane | |
| intersect(const Line &line) const | Lamp::Plane | |
| intersect(const OrientedBox &orientedBox) const | Lamp::Plane | |
| intersect(const Plane &plane) const | Lamp::Plane | |
| intersect(const Ray &ray) const | Lamp::Plane | |
| intersect(const Segment &segment) const | Lamp::Plane | |
| intersect(const Sphere &sphere) const | Lamp::Plane | |
| intersect(const Triangle &triangle) const | Lamp::Plane | |
| isUnit() const | Lamp::Plane | [inline] |
| isZero() const | Lamp::Plane | [inline] |
| normalize() | Lamp::Plane | [inline] |
| notEpsilonEquals(const Plane &target, float epsilon) const | Lamp::Plane | [inline] |
| operator!=(const Plane &target) const | Lamp::Plane | [inline] |
| operator==(const Plane &target) const | Lamp::Plane | [inline] |
| Plane() | Lamp::Plane | [inline] |
| Plane(const Vector3 &normal, float constant) | Lamp::Plane | [inline] |
| Plane(float normalX, float normalY, float normalZ, float constant) | Lamp::Plane | [inline] |
| Plane(const float *const source) | Lamp::Plane | [inline, explicit] |
| Plane(const Vector3 &vertex0, const Vector3 &vertex1, const Vector3 &vertex2) | Lamp::Plane | [inline] |
| Plane(const Vector3 &normal, const Vector3 &vertex) | Lamp::Plane | [inline] |
| scaledTransform(const Matrix33 &matrix) const | Lamp::Plane | [inline] |
| scaledTransform(const Matrix34 &matrix) const | Lamp::Plane | [inline] |
| scaledTransform(const Matrix44 &matrix) const | Lamp::Plane | [inline] |
| set(const Vector3 &normal, float constant) | Lamp::Plane | [inline] |
| set(float normalX, float normalY, float normalZ, float constant) | Lamp::Plane | [inline] |
| set(const float *const source) | Lamp::Plane | [inline] |
| set(const Vector3 &vertex0, const Vector3 &vertex1, const Vector3 &vertex2) | Lamp::Plane | [inline] |
| set(const Vector3 &normal, const Vector3 &vertex) | Lamp::Plane | [inline] |
| setConstant(float constant) | Lamp::Plane | [inline] |
| setLength(float length) | Lamp::Plane | [inline] |
| setNormal(float normalX, float normalY, float normalZ) | Lamp::Plane | [inline] |
| setNormal(const Vector3 &normal) | Lamp::Plane | [inline] |
| toString() const | Lamp::Plane | [inline] |
| transform(const Matrix33 &matrix) const | Lamp::Plane | [inline] |
| transform(const Matrix34 &matrix) const | Lamp::Plane | [inline] |
| transform(const Matrix44 &matrix) const | Lamp::Plane | [inline] |
| unitX | Lamp::Plane | [static] |
| unitY | Lamp::Plane | [static] |
| unitZ | Lamp::Plane | [static] |
| zero | Lamp::Plane | [static] |