| apply(SpriteRenderState *renderState)=0 | Lamp::SpriteState | [pure virtual] |
| castSprite() const | Lamp::SpriteRequest | [inline, virtual] |
| castSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
| getDefaultState() const=0 | Lamp::SpriteState | [pure virtual] |
| isSprite() const | Lamp::SpriteRequest | [inline, virtual] |
| isSpriteState() const | Lamp::SpriteState | [inline, virtual] |
| render(SpriteRenderState *renderState) | Lamp::SpriteState | [virtual] |
| SpriteRequest() | Lamp::SpriteRequest | [inline] |
| SpriteState() | Lamp::SpriteState | |
| ~SpriteRequest() | Lamp::SpriteRequest | [inline, virtual] |
| ~SpriteState() | Lamp::SpriteState | [virtual] |
1.3.2