| addChild(CollisionObject *child) | Lamp::CollisionNode | [inline, virtual] |
| castCollisionLeaf() const | Lamp::CollisionObject | [inline, virtual] |
| castCollisionNode() const | Lamp::CollisionObject | [inline, virtual] |
| castDynamicCollisionLeaf() const | Lamp::CollisionObject | [inline, virtual] |
| castStaticCollisionLeaf() const | Lamp::CollisionObject | [inline, virtual] |
| castStaticDeformedMeshCollision() const | Lamp::CollisionObject | [inline, virtual] |
| castStaticSphereCollision() const | Lamp::CollisionObject | [inline, virtual] |
| CollisionNode(const String &name, CollisionScene *scene) | Lamp::CollisionNode | [protected] |
| CollisionObject(const String &name, CollisionScene *scene) | Lamp::CollisionObject | [inline, protected] |
| CollisionScene (defined in Lamp::CollisionNode) | Lamp::CollisionNode | [friend] |
| copy() const | Lamp::CollisionNode | [inline, virtual] |
| copyCollisionNode() const | Lamp::CollisionNode | [virtual] |
| copyCollisionObjectValue(CollisionObject *destination) const | Lamp::CollisionObject | [inline, protected, virtual] |
| getChild(int index) const | Lamp::CollisionNode | [inline, virtual] |
| getChildCount() const | Lamp::CollisionNode | [inline, virtual] |
| getLocalMatrix() const | Lamp::CollisionNode | [inline] |
| getName() const | Lamp::CollisionObject | [inline, virtual] |
| getParent() const | Lamp::CollisionObject | [inline, virtual] |
| getRotationQuaternion() | Lamp::CollisionNode | [inline, virtual] |
| getRotationXYZ() | Lamp::CollisionNode | [inline, virtual] |
| getScale() const | Lamp::CollisionNode | [inline, virtual] |
| getScene() const | Lamp::CollisionObject | [inline, virtual] |
| getTranslation() const | Lamp::CollisionNode | [inline, virtual] |
| getUserData() | Lamp::CollisionObject | [inline, virtual] |
| getWorldMatrix() const | Lamp::CollisionNode | [inline] |
| isChanged() const | Lamp::CollisionNode | [inline, protected, virtual] |
| isCollisionLeaf() const | Lamp::CollisionObject | [inline, virtual] |
| isCollisionNode() const | Lamp::CollisionNode | [inline, virtual] |
| isDynamicCollisionLeaf() const | Lamp::CollisionObject | [inline, virtual] |
| isEnabled() const | Lamp::CollisionObject | [inline, virtual] |
| isGlobalChanged() const | Lamp::CollisionObject | [inline, virtual] |
| isGlobalEnabled() const | Lamp::CollisionObject | [inline, virtual] |
| isGlobalScaled() const | Lamp::CollisionNode | [inline, virtual] |
| isScaled() const | Lamp::CollisionNode | [inline, virtual] |
| isStaticCollisionLeaf() const | Lamp::CollisionObject | [inline, virtual] |
| isStaticDeformedMeshCollision() const | Lamp::CollisionObject | [inline, virtual] |
| isStaticSphereCollision() const | Lamp::CollisionObject | [inline, virtual] |
| recursiveDestroy(CollisionNode *collisionNode) | Lamp::CollisionNode | [static] |
| Lamp::CollisionObject::recursiveDestroy(CollisionObject *collisionObject) | Lamp::CollisionObject | [static] |
| recursiveDestroyChildren(CollisionNode *collisionNode) | Lamp::CollisionNode | [static] |
| removeChild(CollisionObject *child) | Lamp::CollisionNode | [inline, virtual] |
| removeParent(CollisionNode *parent) | Lamp::CollisionNode | [inline, protected, virtual] |
| setChanged(bool changed) | Lamp::CollisionObject | [inline, protected, virtual] |
| setEnabled(bool enabled) | Lamp::CollisionObject | [inline, virtual] |
| setGlobalChanged(bool globalChanged) | Lamp::CollisionObject | [inline, protected, virtual] |
| setGlobalEnabled(bool globalEnabled) | Lamp::CollisionObject | [inline, protected, virtual] |
| setGlobalScaled(bool globalScaled) | Lamp::CollisionNode | [inline, protected, virtual] |
| setParent(CollisionNode *parent) | Lamp::CollisionNode | [inline, protected, virtual] |
| setRotationQuaternion(const Quaternion &rotation) | Lamp::CollisionNode | [inline, virtual] |
| setRotationXYZ(const Vector3 &rotation) | Lamp::CollisionNode | [inline, virtual] |
| setScale(const Vector3 &scale) | Lamp::CollisionNode | [inline, virtual] |
| setTranslation(const Vector3 &translation) | Lamp::CollisionNode | [inline, virtual] |
| setUserData(void *userData) | Lamp::CollisionObject | [inline, virtual] |
| traverse() | Lamp::CollisionObject | [virtual] |
| traverseImplement(const Matrix34 &parentMatrix, bool parentEnabled, bool parentScaled, bool parentChanged) | Lamp::CollisionNode | [protected, virtual] |
| ~CollisionNode() | Lamp::CollisionNode | [protected, virtual] |
| ~CollisionObject() | Lamp::CollisionObject | [inline, protected, virtual] |