| addDatabase(const String &name, Light *object) | Lamp::SceneObjectManagerTemplate< Light > | [inline, protected, virtual] |
| array_ | Lamp::SceneObjectManagerTemplate< Light > | [protected] |
| checkName(String name) | Lamp::SceneObjectManagerTemplate< Light > | [inline, protected] |
| clear() | Lamp::SceneObjectManagerTemplate< Light > | [inline, protected, virtual] |
| createAmbientLight(const String &lightName) | Lamp::LightManager | [virtual] |
| createDirectionalLight(const String &lightName) | Lamp::LightManager | [virtual] |
| createPointLight(const String &lightName) | Lamp::LightManager | [virtual] |
| database_ | Lamp::SceneObjectManagerTemplate< Light > | [protected] |
| destroy(Light *object) | Lamp::SceneObjectManagerTemplate< Light > | [inline, virtual] |
| existName(const String &name) | Lamp::SceneObjectManagerTemplate< Light > | [inline, virtual] |
| get(int index) | Lamp::SceneObjectManagerTemplate< Light > | [inline, virtual] |
| getCount() | Lamp::SceneObjectManagerTemplate< Light > | [inline, virtual] |
| getScene() const | Lamp::SceneObjectManagerTemplate< Light > | [inline, virtual] |
| LightManager(Scene *scene) | Lamp::LightManager | [protected] |
| rename(const String &sourceName) | Lamp::SceneObjectManagerTemplate< Light > | [inline, virtual] |
| Scene (defined in Lamp::LightManager) | Lamp::LightManager | [friend] |
| scene_ | Lamp::SceneObjectManagerTemplate< Light > | [protected] |
| SceneObjectManagerTemplate(Scene *scene) | Lamp::SceneObjectManagerTemplate< Light > | [inline, protected] |
| search(const String &name) | Lamp::SceneObjectManagerTemplate< Light > | [inline, virtual] |
| ~SceneObjectManagerTemplate() | Lamp::SceneObjectManagerTemplate< Light > | [inline, protected, virtual] |