| analyze(TranslationMeshManager *meshManager) | LampForMaya::TranslationCharacterModel | [virtual] |
| analyzeAnimation() | LampForMaya::TranslationCharacterModel | [virtual] |
| analyzeBone() | LampForMaya::TranslationCharacterModel | [protected, virtual] |
| analyzeMesh(TranslationMeshManager *meshManager) | LampForMaya::TranslationCharacterModel | [protected, virtual] |
| analyzeModel() | LampForMaya::TranslationModel | [protected, virtual] |
| analyzeWeight() | LampForMaya::TranslationCharacterModel | [protected, virtual] |
| castCharacterModel() const | LampForMaya::TranslationModel | [inline, virtual] |
| castStandardModel() const | LampForMaya::TranslationModel | [inline, virtual] |
| compilePivot(const Vector3 &pivot) | LampForMaya::TranslationModel | [virtual] |
| convertAnimation(AnimationManager *animationManager, AnimationSet *animationSet) | LampForMaya::TranslationCharacterModel | [virtual] |
| convertToLamp(Scene *scene) | LampForMaya::TranslationCharacterModel | [virtual] |
| getName() const | LampForMaya::TranslationModel | [inline, virtual] |
| getObject() const | LampForMaya::TranslationModel | [inline, virtual] |
| getShaderName(const MObject &shadingEngine) | LampForMaya::TranslationModel | [protected, virtual] |
| isCharacterModel() const | LampForMaya::TranslationCharacterModel | [inline, virtual] |
| isStandardModel() const | LampForMaya::TranslationModel | [inline, virtual] |
| meshes_ | LampForMaya::TranslationModel | [protected] |
| name_ | LampForMaya::TranslationModel | [protected] |
| object_ | LampForMaya::TranslationModel | [protected] |
| searchBone(const String &boneName) | LampForMaya::TranslationCharacterModel | [virtual] |
| TranslationCharacterModel(const MObject &initializeObject, const String &initializeName, const MObject &skinClusterObject) | LampForMaya::TranslationCharacterModel | [protected] |
| TranslationModel(const MObject &initializeObject, const String &initializeName) | LampForMaya::TranslationModel | [protected] |
| TranslationModelManager (defined in LampForMaya::TranslationCharacterModel) | LampForMaya::TranslationCharacterModel | [friend] |
| visibility_ | LampForMaya::TranslationModel | [protected] |
| ~TranslationCharacterModel() | LampForMaya::TranslationCharacterModel | [virtual] |
| ~TranslationModel() | LampForMaya::TranslationModel | [virtual] |