| Cone() | Lamp::Cone | [inline] |
| Cone(const Vector3 &origin, const Vector3 &direction, float theta) | Lamp::Cone | [inline] |
| Cone(float originX, float originY, float originZ, float directionX, float directionY, float directionZ, float theta) | Lamp::Cone | [inline] |
| Cone(const float *const source) | Lamp::Cone | [inline, explicit] |
| epsilonEquals(const Cone &target, float epsilon) const | Lamp::Cone | [inline] |
| getAngle() const | Lamp::Cone | [inline] |
| getCos() const | Lamp::Cone | [inline] |
| getDirection() const | Lamp::Cone | [inline] |
| getDistance(const Vector3 &point) const | Lamp::Cone | [inline] |
| getDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Cone | [inline] |
| getDistance(const Capsule &capsule) const | Lamp::Cone | [inline] |
| getDistance(const Cone &cone) const | Lamp::Cone | [inline] |
| getDistance(const Line &line) const | Lamp::Cone | [inline] |
| getDistance(const OrientedBox &orientedBox) const | Lamp::Cone | [inline] |
| getDistance(const Plane &plane) const | Lamp::Cone | |
| getDistance(const Ray &ray) const | Lamp::Cone | [inline] |
| getDistance(const Segment &segment) const | Lamp::Cone | [inline] |
| getDistance(const Sphere &sphere) const | Lamp::Cone | [inline] |
| getDistance(const Triangle &triangle) const | Lamp::Cone | [inline] |
| getOrigin() const | Lamp::Cone | [inline] |
| getSin() const | Lamp::Cone | [inline] |
| getSourcePosition() const | Lamp::Cone | [inline] |
| getSquaredDistance(const Vector3 &point) const | Lamp::Cone | |
| getSquaredDistance(const AxisAlignedBox &axisAlignedBox) const | Lamp::Cone | |
| getSquaredDistance(const Capsule &capsule) const | Lamp::Cone | |
| getSquaredDistance(const Cone &cone) const | Lamp::Cone | |
| getSquaredDistance(const Line &line) const | Lamp::Cone | |
| getSquaredDistance(const OrientedBox &orientedBox) const | Lamp::Cone | |
| getSquaredDistance(const Plane &plane) const | Lamp::Cone | [inline] |
| getSquaredDistance(const Ray &ray) const | Lamp::Cone | |
| getSquaredDistance(const Segment &segment) const | Lamp::Cone | |
| getSquaredDistance(const Sphere &sphere) const | Lamp::Cone | |
| getSquaredDistance(const Triangle &triangle) const | Lamp::Cone | |
| getTargetPosition() const | Lamp::Cone | [inline] |
| getTheta() const | Lamp::Cone | [inline] |
| intersect(const Vector3 &point) const | Lamp::Cone | |
| intersect(const AxisAlignedBox &axisAlignedBox) const | Lamp::Cone | |
| intersect(const Capsule &capsule) const | Lamp::Cone | |
| intersect(const Cone &cone) const | Lamp::Cone | |
| intersect(const Line &line) const | Lamp::Cone | |
| intersect(const OrientedBox &orientedBox) const | Lamp::Cone | |
| intersect(const Plane &plane) const | Lamp::Cone | |
| intersect(const Ray &ray) const | Lamp::Cone | |
| intersect(const Segment &segment) const | Lamp::Cone | |
| intersect(const Sphere &sphere) const | Lamp::Cone | |
| intersect(const Triangle &triangle) const | Lamp::Cone | |
| isZero() const | Lamp::Cone | [inline] |
| notEpsilonEquals(const Cone &target, float epsilon) const | Lamp::Cone | [inline] |
| operator!=(const Cone &target) const | Lamp::Cone | [inline] |
| operator==(const Cone &target) const | Lamp::Cone | [inline] |
| set(const Vector3 &origin, const Vector3 &direction, float theta) | Lamp::Cone | [inline] |
| set(float originX, float originY, float originZ, float directionX, float directionY, float directionZ, float theta) | Lamp::Cone | [inline] |
| set(const float *const source) | Lamp::Cone | [inline] |
| setAngle(float angle) | Lamp::Cone | [inline] |
| setDirection(const Vector3 &direction) | Lamp::Cone | [inline] |
| setOrigin(const Vector3 &origin) | Lamp::Cone | [inline] |
| setPositions(const Vector3 &source, const Vector3 &target) | Lamp::Cone | [inline] |
| setTheta(float theta) | Lamp::Cone | [inline] |
| toString() const | Lamp::Cone | [inline] |
| transform(const Matrix33 &matrix) const | Lamp::Cone | [inline] |
| transform(const Matrix34 &matrix) const | Lamp::Cone | [inline] |
| transform(const Matrix44 &matrix) const | Lamp::Cone | [inline] |
| zero | Lamp::Cone | [static] |