| apply(SpriteRenderState *renderState) | Lamp::ViewportSpriteState | [virtual] |
| castSprite() const | Lamp::SpriteRequest | [inline, virtual] |
| castSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
| defaultState | Lamp::ViewportSpriteState | [static] |
| disableState | Lamp::ViewportSpriteState | [static] |
| getDefaultState() const | Lamp::ViewportSpriteState | [inline, virtual] |
| getPosition() const | Lamp::ViewportSpriteState | [inline, virtual] |
| getRectangle() const | Lamp::ViewportSpriteState | [inline, virtual] |
| getSize() const | Lamp::ViewportSpriteState | [inline, virtual] |
| isEnabled() const | Lamp::ViewportSpriteState | [inline, virtual] |
| isSprite() const | Lamp::SpriteRequest | [inline, virtual] |
| isSpriteState() const | Lamp::SpriteState | [inline, virtual] |
| render(SpriteRenderState *renderState) | Lamp::SpriteState | [virtual] |
| setPosition(const Point2i &position) | Lamp::ViewportSpriteState | [inline, virtual] |
| setPosition(int x, int y) | Lamp::ViewportSpriteState | [inline, virtual] |
| setRectangle(const RectangleI &rectangle) | Lamp::ViewportSpriteState | [inline, virtual] |
| setRectangle(const Point2i &position, const DimensionI &size) | Lamp::ViewportSpriteState | [inline, virtual] |
| setRectangle(int x, int y, int width, int height) | Lamp::ViewportSpriteState | [inline, virtual] |
| setSize(const DimensionI &size) | Lamp::ViewportSpriteState | [inline, virtual] |
| setSize(int width, int height) | Lamp::ViewportSpriteState | [inline, virtual] |
| SpriteRequest() | Lamp::SpriteRequest | [inline] |
| SpriteState() | Lamp::SpriteState | |
| ViewportSpriteState() | Lamp::ViewportSpriteState | |
| ViewportSpriteState(const RectangleI &rectangle) | Lamp::ViewportSpriteState | |
| ~SpriteRequest() | Lamp::SpriteRequest | [inline, virtual] |
| ~SpriteState() | Lamp::SpriteState | [virtual] |
| ~ViewportSpriteState() | Lamp::ViewportSpriteState | [virtual] |