| addPicture(Picture *picture) | Lamp::SurfaceTexture | [inline, virtual] |
| addPictureReference(Picture *picture) | Lamp::Texture | [protected, virtual] |
| addReference(Material *parent) | Lamp::Texture | [inline, protected, virtual] |
| AddressMode enum name | Lamp::Texture | |
| addressModeClamp enum value (defined in Lamp::Texture) | Lamp::Texture | |
| addressModeFromString(const String &addressModeString) | Lamp::Texture | [static] |
| addressModeMax enum value (defined in Lamp::Texture) | Lamp::Texture | |
| addressModeMirror enum value (defined in Lamp::Texture) | Lamp::Texture | |
| addressModeToString(AddressMode addressMode) | Lamp::Texture | [static] |
| addressModeWrap enum value (defined in Lamp::Texture) | Lamp::Texture | |
| castCamera() const | Lamp::SceneObject | [inline, virtual] |
| castLight() const | Lamp::SceneObject | [inline, virtual] |
| castMaterial() const | Lamp::SceneObject | [inline, virtual] |
| castMesh() const | Lamp::SceneObject | [inline, virtual] |
| castMeshData() const | Lamp::SceneObject | [inline, virtual] |
| castModel() const | Lamp::SceneObject | [inline, virtual] |
| castPicture() const | Lamp::SceneObject | [inline, virtual] |
| castSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| castSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| castSurfaceTexture() const | Lamp::Texture | [inline, virtual] |
| castTexture() const | Lamp::SceneObject | [inline, virtual] |
| copy(u_int copyMask=0) const | Lamp::SurfaceTexture | [inline, virtual] |
| CopyMask enum name | Lamp::SceneObject | |
| copyMaterial enum value | Lamp::SceneObject | |
| copyMeshData enum value | Lamp::SceneObject | |
| copyPicture enum value | Lamp::SceneObject | |
| copySurfaceTexture(u_int copyMask=0) const | Lamp::SurfaceTexture | [virtual] |
| copyTexture enum value | Lamp::SceneObject | |
| copyTextureValue(Texture *destination, u_int copyMask) const | Lamp::Texture | [protected, virtual] |
| getAddressModeU() const | Lamp::SurfaceTexture | [inline, virtual] |
| getAddressModeV() const | Lamp::SurfaceTexture | [inline, virtual] |
| getD3DTexture() | Lamp::SurfaceTexture | [protected, virtual] |
| getName() const | Lamp::SceneObject | [inline, virtual] |
| getOffsetUV() const | Lamp::SurfaceTexture | [inline, virtual] |
| getParent(int index) const | Lamp::Texture | [inline, virtual] |
| getParentCount() const | Lamp::Texture | [inline, virtual] |
| getPicture(int index) const | Lamp::SurfaceTexture | [inline, virtual] |
| getPictureCount() const | Lamp::SurfaceTexture | [inline, virtual] |
| getReferenceCount() const | Lamp::Texture | [inline, virtual] |
| getRepeatUV() const | Lamp::SurfaceTexture | [inline, virtual] |
| getScene() const | Lamp::SceneObject | [inline, virtual] |
| isCamera() const | Lamp::SceneObject | [inline, virtual] |
| isLight() const | Lamp::SceneObject | [inline, virtual] |
| isMaterial() const | Lamp::SceneObject | [inline, virtual] |
| isMesh() const | Lamp::SceneObject | [inline, virtual] |
| isMeshData() const | Lamp::SceneObject | [inline, virtual] |
| isModel() const | Lamp::SceneObject | [inline, virtual] |
| isPicture() const | Lamp::SceneObject | [inline, virtual] |
| isSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| isSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| isSurfaceTexture() const | Lamp::SurfaceTexture | [inline, virtual] |
| isTexture() const | Lamp::Texture | [inline, virtual] |
| name_ | Lamp::SceneObject | [protected] |
| recursiveDestroy(Texture *texture) | Lamp::Texture | [static] |
| removePicture(Picture *picture) | Lamp::SurfaceTexture | [inline, virtual] |
| removePictureReference(Picture *picture) | Lamp::Texture | [protected, virtual] |
| removeReference(Material *parent) | Lamp::Texture | [inline, protected, virtual] |
| scene_ | Lamp::SceneObject | [protected] |
| SceneObject(const String &name, Scene *scene) | Lamp::SceneObject | [inline, protected] |
| setAddressModeU(AddressMode addressModeU) | Lamp::SurfaceTexture | [inline, virtual] |
| setAddressModeV(AddressMode addressModeV) | Lamp::SurfaceTexture | [inline, virtual] |
| setOffsetUV(const TexCoord2 &offsetUV) | Lamp::SurfaceTexture | [inline, virtual] |
| setRepeatUV(const TexCoord2 &repeatUV) | Lamp::SurfaceTexture | [inline, virtual] |
| stateChanged() | Lamp::Texture | [virtual] |
| SurfaceTexture(const String &name, Scene *scene) | Lamp::SurfaceTexture | [protected] |
| Texture(const String &name, Scene *scene) | Lamp::Texture | [protected] |
| TextureManager (defined in Lamp::SurfaceTexture) | Lamp::SurfaceTexture | [friend] |
| ~SceneObject() | Lamp::SceneObject | [inline, protected, virtual] |
| ~SurfaceTexture() | Lamp::SurfaceTexture | [protected, virtual] |
| ~Texture() | Lamp::Texture | [protected, virtual] |