| buildPerspectiveMatrix() | Lamp::Camera | [protected, virtual] |
| Camera(const String &name, Scene *scene) | Lamp::Camera | [protected] |
| CameraManager (defined in Lamp::Camera) | Lamp::Camera | [friend] |
| castCamera() const | Lamp::SceneObject | [inline, virtual] |
| castLight() const | Lamp::SceneObject | [inline, virtual] |
| castMaterial() const | Lamp::SceneObject | [inline, virtual] |
| castMesh() const | Lamp::SceneObject | [inline, virtual] |
| castMeshData() const | Lamp::SceneObject | [inline, virtual] |
| castModel() const | Lamp::SceneObject | [inline, virtual] |
| castPicture() const | Lamp::SceneObject | [inline, virtual] |
| castSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| castSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| castTexture() const | Lamp::SceneObject | [inline, virtual] |
| clipping(const Sphere &boundingSphere) | Lamp::Camera | [virtual] |
| clipping(const AxisAlignedBox &boundingBox) | Lamp::Camera | [virtual] |
| clippingSetup() | Lamp::Camera | [protected, virtual] |
| copy() const | Lamp::Camera | [virtual] |
| CopyMask enum name | Lamp::SceneObject | |
| copyMaterial enum value | Lamp::SceneObject | |
| copyMeshData enum value | Lamp::SceneObject | |
| copyPicture enum value | Lamp::SceneObject | |
| copyTexture enum value | Lamp::SceneObject | |
| getAspect() | Lamp::Camera | [inline, virtual] |
| getBottom() | Lamp::Camera | [inline, virtual] |
| getBoundingSphere() | Lamp::Camera | [inline, virtual] |
| getCorner(int index) | Lamp::Camera | [inline, virtual] |
| getFarClip() | Lamp::Camera | [inline, virtual] |
| getFovY() | Lamp::Camera | [inline, virtual] |
| getHeight() | Lamp::Camera | [inline, virtual] |
| getLeft() | Lamp::Camera | [inline, virtual] |
| getName() const | Lamp::SceneObject | [inline, virtual] |
| getNearClip() | Lamp::Camera | [inline, virtual] |
| getPosition() | Lamp::Camera | [inline, virtual] |
| getProjectionMatrix() | Lamp::Camera | [inline, virtual] |
| getReferenceCount() const | Lamp::Camera | [inline, virtual] |
| getRight() | Lamp::Camera | [inline, virtual] |
| getRotation() | Lamp::Camera | [inline, virtual] |
| getScene() const | Lamp::SceneObject | [inline, virtual] |
| getTop() | Lamp::Camera | [inline, virtual] |
| getViewMatrix() | Lamp::Camera | [inline, virtual] |
| getWidth() | Lamp::Camera | [inline, virtual] |
| isCamera() const | Lamp::Camera | [inline, virtual] |
| isLight() const | Lamp::SceneObject | [inline, virtual] |
| isMaterial() const | Lamp::SceneObject | [inline, virtual] |
| isMesh() const | Lamp::SceneObject | [inline, virtual] |
| isMeshData() const | Lamp::SceneObject | [inline, virtual] |
| isModel() const | Lamp::SceneObject | [inline, virtual] |
| isPerspective() | Lamp::Camera | [inline, virtual] |
| isPicture() const | Lamp::SceneObject | [inline, virtual] |
| isSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
| isSceneNode() const | Lamp::SceneObject | [inline, virtual] |
| isTexture() const | Lamp::SceneObject | [inline, virtual] |
| name_ | Lamp::SceneObject | [protected] |
| scene_ | Lamp::SceneObject | [protected] |
| SceneObject(const String &name, Scene *scene) | Lamp::SceneObject | [inline, protected] |
| SceneObjectManagerTemplate< Camera > (defined in Lamp::Camera) | Lamp::Camera | [friend] |
| setAspect(float aspect) | Lamp::Camera | [inline, virtual] |
| setFarClip(float farClip) | Lamp::Camera | [inline, virtual] |
| setFovY(float fovY) | Lamp::Camera | [inline, virtual] |
| setLookAt(const Vector3 &position, const Vector3 &target, const Vector3 &up) | Lamp::Camera | [virtual] |
| setNearClip(float nearClip) | Lamp::Camera | [inline, virtual] |
| setOrtho(float width, float height, float nearClip, float farClip) | Lamp::Camera | [inline, virtual] |
| setOrthoOffCenter(float left, float right, float bottom, float top, float nearClip, float farClip) | Lamp::Camera | [inline, virtual] |
| setPerspective(float width, float height, float nearClip, float farClip) | Lamp::Camera | [inline, virtual] |
| setPerspectiveFovY(float fovY, float aspect, float nearClip, float farClip) | Lamp::Camera | [inline, virtual] |
| setPerspectiveOffCenter(float left, float right, float bottom, float top, float nearClip, float farClip) | Lamp::Camera | [inline, virtual] |
| setTransformation(const Vector3 &rotationXYZ, const Vector3 &position) | Lamp::Camera | [virtual] |
| setTransformation(const Quaternion &rotation, const Vector3 &position) | Lamp::Camera | [virtual] |
| setViewMatrix(const Matrix44 &viewMatrix) | Lamp::Camera | [virtual] |
| ~Camera() | Lamp::Camera | [protected, virtual] |
| ~SceneObject() | Lamp::SceneObject | [inline, protected, virtual] |