#format
#dir:Direction Type
# STATIC	前後のみ
# SIX		6方向
# EIGHT		8方向(未実装)

#stat:Attack Player State	発射時のプレイヤー状態を決定
# ATTACK		パンチ
# ATTACK_GUN	銃発射

#shot:Shot Type				出る弾
# ShotSettingの名前から検索する。

#class:Shot Class Type		発射タイプ（フラグの方が良いかも？）
# CON_SHOT		押しっぱなしで発射できるタイプ
# ONE_SHOT		単発ショットタイプ
# LASER_SHOT	レーザータイプ(弾薬消費タイプ)
# CHARGE		チャージタイプ
# THROW			投げつけるタイプ。CHARGEを内包する

#flags
# SHELL		弾1発ごとに薬きょうを出すかどうか

#名前					ID	DirType	間隔	Playerの状態
#														武器クラス
#																	出る弾					MAX	MIN of bullets per shot
#																									位置調整	フラグ("/"区切り)
#name					id	dir.	int.	stat		class		shot					max	min	dxL	dxR		Err	flags	item type
#  0
GATLING,				0,	SIX,	0,		ATTACK_GUN,	CON_SHOT,	NATO_BULLET,			1,	1,	-20,	10,	5,	TRUE,	GATRING_GUN
CHAIN_SAW,				1,	STATIC,	0,		ATTACK_GUN,	CON_SHOT,	DUMMY,					1,	1,	0,	-10,	0,	FALSE,	CHAIN_SAW
HOMING_LASER,			2,	STATIC,	0,		ATTACK_GUN,	LASER_SHOT,	HOMING_LASER,			1,	1,	-30,20,		0,	FALSE,	HOMING_LASER
ELECTRIC_HOMING_LASER,	3,	STATIC,	0,		ATTACK_GUN,	LASER_SHOT,	ELECTRIC_HOMING_LASER,	1,	1,	-30,20,		5,	FALSE,	ELECTRIC_HOMING_LASER
MISSILE_LAUNCHER,		4,	SIX,	100,	ATTACK_GUN,	ONE_SHOT,	MISSILE,				1,	1,	0,	-10,	5,	FALSE,	MISSILE_LAUNCHER

#  5
PUNCH,					5,	STATIC,	0,		ATTACK,		ONE_SHOT,	DUMMY,					1,	1,	0,	-10,	0,	FALSE,	PUNCH
PINE_APPLE,				6,	SIX,	0,		ATTACK,		THROW,		PINE_APPLE_0,			1,	1,	0,	-10,	0,	FALSE,	PINE_APPLE
SHOT_GUN,				7,	SIX,	10,		ATTACK_GUN,	ONE_SHOT,	MAGNUM,					10,	10,	0,	-10,	0,	TRUE,	SHOT_GUN
RAIL_GUN,				8,	SIX,	0,		ATTACK_GUN,	CHARGE,		RAIL,					1,	1,	-420,420,	0,	FALSE,	RAIL_GUN
FRAME_THROWER,			9,	SIX,	0,		ATTACK_GUN,	CON_SHOT,	FIRE,					1,	1,	0,	-10,	5,	FALSE,	FRAME_THROWER

# 10
WATER_GUN,				10,	SIX,	0,		ATTACK_GUN,	CON_SHOT,	WATER,					3,	2,	0,	-10,	0,	FALSE,	WATER_GUN
SATELITE_GUN,			11,	STATIC,	0,		ATTACK_GUN,	ONE_SHOT,	SATELITE_UNDER,			1,	1,	0,	-10,	0,	FALSE,	SATELITE_GUN
HOMING_MISSILE_LAUNCHER,12,	SIX,	50,		ATTACK_GUN,	CON_SHOT,	HOMING_MISSILE,			1,	1,	0,	-10,	0,	FALSE,	HOMING_MISSILE_LAUNCHER
TOMAHAWK,				13,	SIX,	0,		ATTACK,		THROW,		TOMAHAWK,				1,	1,	0,	-10,	0,	FALSE,	TOMAHAWK
SNIPER_RIFLE,			14,	STATIC,	100,	ATTACK_GUN,	ONE_SHOT,	SNIPER,					1,	1,	0,	-10,	0,	TRUE,	SNIPER_RIFLE

# 15
DRILL,					15,	STATIC,	0,		ATTACK_GUN,	CON_SHOT,	DUMMY,					1,	1,	0,	-10,	0,	FALSE,	DRILL
LASER_GUN,				16,	SIX,	0,		ATTACK_GUN,	CON_SHOT,	LASER,					1,	1,	-420,420,	0,	FALSE,	LASER_GUN
MAYO_GUN,				17,	SIX,	0,		ATTACK_GUN,	CON_SHOT,	MAYO,					1,	1,	0,	-10,	5,	FALSE,	MAYO_GUN
HAND_GUN,				18,	SIX,	0,		ATTACK_GUN,	ONE_SHOT,	NATO_10MM,				1,	1,	0,	-10,	0,	TRUE,	HAND_GUN
CRYOLATOR,				19,	SIX,	0,		ATTACK_GUN,	CHARGE,		ICE,					1,	1,	0,	-10,	2,	FALSE,	CRYOLATOR

# 20
SLIME_GUN,				20,	SIX,	0,		ATTACK_GUN,	CON_SHOT,	SLIME_CLIP,				1,	1,	0,	-10,	5,	FALSE,	QUEEN_AUTHORITY
SEED,					21,	SIX,	0,		ATTACK,		THROW,		SEED,					1,	1,	0,	-10,	0,	FALSE,	SEED
PILE_BUNKER,			22,	STATIC,	0,		ATTACK_GUN,	ONE_SHOT,	DUMMY,					1,	1,	0,	-10,	0,	TRUE,	PILE_BUNKER
NIKITA_MISSILE,			23,	STATIC,	0,		ATTACK_GUN,	ONE_SHOT,	NIKITA_MISSILE,			1,	1,	0,	-10,	0,	FALSE,	NIKITA_MISSILE
CAR_BALL,				24,	SIX,	5,		ATTACK_GUN,	CON_SHOT,	CAR_BALL,				1,	1,	0,	-10,	0,	FALSE,	CAR_BALL_DUMMY

#name					id	dir.	int.	stat		class		shot					max	min	dxL	dxR		Err	flags	item type
# 25
SPREAD_MISSILE_LAUNCHER,25,	SIX,	0,		ATTACK_GUN,	ONE_SHOT,	SPREAD_MISSILE,			1,	1,	0,	-10,	0,	FALSE,	SPREAD_MISSILE_LAUNCHER
MULTI_MISSILE,			26,	STATIC,	0,		ATTACK_GUN,	ONE_SHOT,	MULTI_MISSILE_MOTHER,	1,	1,	0,	-10,	0,	FALSE,	MULTI_MISSILE_LAUNCHER
WIND_WIZARD,			27,	SIX,	0,		ATTACK,		THROW,		WIND_EGG,				1,	1,	0,	-10,	0,	FALSE,	WIND_WIZARD
SHIELD,					28,	STATIC,	0,		ATTACK_GUN,	CON_SHOT,	DUMMY,					1,	1,	0,	-10,	0,	FALSE,	SHIELD
FIRE_SPECIAL,			29,	STATIC,	0,		ATTACK,		THROW,		WIND_EGG,				1,	1,	0,	-10,	0,	FALSE,	FIRE_SPECIAL

#30
WATER_SPECIAL,			30,	STATIC,	0,		ATTACK,		THROW,		WIND_EGG,				1,	1,	0,	-10,	0,	FALSE,	WATER_SPECIAL
ROCK_SPECIAL,			31,	STATIC,	0,		ATTACK,		THROW,		WIND_EGG,				1,	1,	0,	-10,	0,	FALSE,	ROCK_SPECIAL
ELEC_SPECIAL,			32,	STATIC,	0,		ATTACK,		THROW,		WIND_EGG,				1,	1,	0,	-10,	0,	FALSE,	ELEC_SPECIAL
SUPER_LASER_GUN,		33,	SIX,	0,		ATTACK_GUN,	CON_SHOT,	LASER,					1,	1,	-420,420,	0,	FALSE,	SUPER_LASER_GUN
