
#EviHime ѕP тP
[2]
WaitForStart=50
WaitForNext=50
#Name				interval,shot num,set interval,set num
Tentacle,			50,2,	50,1
Freedom,			100,3,	1,1
Order=Tentacle,Freedom

#Munieru jG
[3]
WaitForStart=50
WaitForNext=50
#Name				interval,shot num,set interval,set num
Inverse,			1,1,1,1
Fascination,		1,1,1,1
Poison,				50,3,50,1
Order=Inverse,Fascination,Poison


#Tozico Tozica Ƃ Ƃ
[12]
WaitForStart=50
WaitForNext=50
#Name				interval,shot num,set interval,set num
Yura,				1,50,20,1
Husen,				10,15,20,1
Explode,			10,5,20,1
Circle,				5,10,20,1
Fall,				5,15,20,1
FlowerField,		1,1,200,1
Bounce,				10,5,20,1
GosenHomingLaser,	1,1,200,1
Order=Yura,Husen,Explode,Circle,Fall,FlowerField,Bounce,GosenHomingLaser

#Shihan t
[15]
WaitForStart=70
WaitForNext=100
#Name				interval,shot num,set interval,set num
Drill,				0,1,100,3
SpreadFruit,		10,20,20,1
TwinAttack,			3,20,20,1
SentryGun,			3,20,20,1
Combination,		1,20,200,1
Order=Drill,SpreadFruit,TwinAttack,SentryGun,Combination


#Condor
#[43]
#WaitForStart=10
#WaitForNext=20
##Name				interval,shot num,set interval,set num
#Fether,				3,20,20,1
#Order=Fether

#Ellin
[13]
WaitForStart=100
WaitForNext=100
#Name				interval,shot num,set interval,set num
Slash,				0,		1,100,3
Suriken,			10,		5,0,1
Charge Slash,		0,		1,100,2
Huge Suriken,		1,		1,0,1
Sword,				10,		1,0,3
Rotation sword,		10,		3,0,1
Kick,				1,		1,30,3
Boomerang Suriken,	10,		1,50,3
N Suriken,			20,		1,0,1
Order=Slash,Charge Slash,Suriken,Huge Suriken,Sword,Rotation sword,Kick,Boomerang Suriken,N Suriken

#Merako ߂炱 Sunny Tj[
#[42]
#WaitForStart=100
#WaitForNext=100
##Name				interval,shot num,set interval,set num
#MoveShot,			10,	5,	0,	1
#LavaUp,
#Circle,
#Explosion,
#Fallout,
#DropFlare,
#Dash,
#Chase,
#Order=MoveShot,LavaUp,Circle,Explosion,Chase,Fallout,DropFlare,Dash

#Ghost Pair S[XgyA[
[77]
WaitForStart=100
WaitForNext=100
#Name				interval,shot num,set interval,set num
Ice Spike,			1,	20,	10,	3
Icicle,				20,	10,	0,	1
Pon,				10,	3,	10,	3
Homing,				30,	5,	0,	1
Ice Spike Winder,	1,	20,	20,	3
Summon Element,		30,	2,	10,	3
Sand Witch,			150,1,150,	1
Mirror,				1,	30,	50,	3
Ice,				40,	10,	100,1
Bounce Pon,			30,	3,	0,	1

#Aiko  Rainy Cj[
[78]
#Name				interval,shot num,set interval,set num
WaitForStart=100
WaitForNext=100
Ice Spike,			5,	5,	10,	3
Icicle,				20,	10,	0,	1
Target Frost,		100,1,	0,	1
Ice Spike Target,	10,	5,	10,	3
Ice Sowrd,			0,	1,	0,	1
Blizzard,			100,1,	0,	1
Snow,				10,	20,	0,	1
Icicle Homing,		20,	10,	0,	1

#Dragon hS
[88]
WaitForStart=100
WaitForNext=100
#Name				interval,shot num,set interval,set num
Breath,				50,3,0,1
Bite,				50,3,0,1
Tail,				50,3,0,1
Quake,				50,1,0,1
Order=Breath,Bite,Tail,Quake

#Crazy Tank NCW[^N
[89]
WaitForStart=100
WaitForNext=100
#Name				interval,shot num,set interval,set num
Armor Piercing,		50,3,50,1
Attack Fire,		50,3,50,1
High Explosion Projectile,	50,3,50,1
Jet,				50,3,50,1
Knock Down,			50,3,50,1
Punch,				50,3,50,1
Saw,				50,3,50,1
Swing Out,			50,3,50,1
Walk,				100,1,100,1
Order=Armor Piercing,Attack Fire,High Explosion Projectile,Jet,Knock Down,Punch,Saw,Swing Out,Walk

#LavaWorm Head
[91]
WaitForStart=10
WaitForNext=150
#Name				interval,shot num,set interval,set num
ThroughOut,			10,10,1,1
OverHead,			10,10,1,1
Head,				10,10,1,1
FromHell,			10,10,1,1
Order=ThroughOut,OverHead,Head,FromHell

#Mountain
#[96]
#WaitForStart=10
#WaitForNext=20
##Name				interval,shot num,set interval,set num
#Lava,				3,20,20,1
#Order=Lava

#Fire ElementalMonster
[72]
WaitForStart=100
WaitForNext=20
#Name				interval,shot num,set interval,set num
Bress,				1,20,100,3
Ball,				10,5,100,2
Elemental,			5,5, 0,1
Order=Bress,Ball,Elemental

#Ice Water Elemental Monster
[74]
WaitForStart=100
WaitForNext=20
#Name				interval,shot num,set interval,set num
Bress,				1,20,100,3
Ball,				10,5,100,2
Elemental,			5,5, 0,1
Order=Bress,Ball,Elemental


#Fire Lava Elemenco
[73]
WaitForStart=10
WaitForNext=20
#Name				interval,shot num,set interval,set num
Dash,				20,5,100,1
Jump,				20,5,100,1
EviFly,				5,10,100,1
Order=Dash,Jump,EviFly

#Ice Water Elemenco
[75]
WaitForStart=10
WaitForNext=20
#Name				interval,shot num,set interval,set num
Dash,				20,5,100,1
Jump,				20,5,100,1
EviFly,				5,10,100,1
Order=Dash,Jump,EviFly

#Meka-kame JJ
[106]
WaitForStart=100
WaitForNext=20
#Name				interval,shot num,set interval,set num
Missile,			10,3,100,3
Spread,				1,1,100,1
AllRange,			5,40,100,1
NormalMissile,		10,3,100,3
Order=Missile,Spread,AllRange,NormalMissile

#core RA
[103]
WaitForStart=100
WaitForNext=100
#Name				interval,shot num,set interval,set num
PopCorn,			1,1,100,1
Container,			1,1,100,1
Analyze,			1,1,100,1
SentryGun,			1,1,100,1
MainLaser,			1,1,100,2
Shield,				1,1,100,1
RepairArm,			1,1,100,1
Order=Container,PopCorn,Analyze,SentryGun,MainLaser

#Trellama g[}
[122]
WaitForStart=50
WaitForNext=50
#Name				interval,shot num,set interval,set num
Slash,				1,1,100,1
Fire,				5,20,100,1
Beam,				1,1,100,1
Order=Slash,Fire,Beam

#EviHime2 ѕP2 `
[123]
WaitForStart=50
WaitForNext=50
#Name				interval,shot num,set interval,set num
MiniBall,			20,5,50,3
AddArm,				1,1,1,1
Order=MiniBall,AddArm
