#Item setting
#name,	id,	cls,	emo,	st,	cure,	flags(cure/stock/unique),	point
#NAME	:O(copy from GEnum)
#id		:IDԍ(equals to GEnum)
#cls	:item class(weapon,stock,use)
#w		:Ήweapon(weaponNXACeł͖B-1)
#emo	:G[VACR
#	NONE
#	EI_HEART
#	EI_SNAKE
#st		:擾̃vC[
#	NONE
#	CHECK
#cure	:񕜃ACȅꍇA񕜗
#flags
#	cure	:񕜃ACe(ftHgfalse)
#	stock	:XgbNACe(ftHgtrue)/false=Gꂽ瑦Aj[łcȂiRCj
#	unique	:1ĂȂ
#	usable	:gp\Bʂ͓ˑ
#point	:XRA(x1)
#name,						id,	cls,	emo,		st,		cure,	flags(cure/stock/unique/usable),point
#  0
KOKEMOMO,					0,	USE,	EI_HEART,	NONE,	10,		TRUE/TRUE/FALSE/TRUE,	10
MEAT,						1,	USE,	EI_HEART,	NONE,	80,		TRUE/TRUE/FALSE/TRUE,	100
EVIL_DRINK,					2,	USE,	EI_HEART,	NONE,	100,	TRUE/TRUE/FALSE/TRUE,	50
BATTERY,					3,	STOCK,	EI_HEART,	NONE,	0,		FALSE/TRUE/FALSE/FALSE,	300
GATRING_GUN,				4,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000
#  5
KAPIBARA,					5,	STOCK,	EI_SNAKE,	CHECK,	0,		FALSE/TRUE/FALSE/FALSE,	3000
ALPACA,						6,	STOCK,	EI_SNAKE,	CHECK,	0,		FALSE/TRUE/FALSE/FALSE,	3000
DELTA,						7,	STOCK,	EI_SNAKE,	CHECK,	0,		FALSE/TRUE/FALSE/FALSE,	3000
LAMDA,						8,	STOCK,	EI_SNAKE,	CHECK,	0,		FALSE/TRUE/FALSE/FALSE,	3000
KAPPA,						9,	STOCK,	EI_SNAKE,	CHECK,	0,		FALSE/TRUE/FALSE/FALSE,	3000

# 10
COIN,						10,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	100
BLUE_COIN,					11,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	500
PINE_APPLE,					12,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000
MISSILE_LAUNCHER,			13,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000
SHOT_GUN,					14,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000

# 15
RAIL_GUN,					15,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	2000
FRAME_THROWER,				16,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000
EVI_FLY,					17,	USE,	EI_HEART,	NONE,	10,		TRUE/TRUE/FALSE/TRUE,	10
ANTI_POISON,				18,	USE,	EI_HEART,	NONE,	0,		TRUE/TRUE/FALSE/TRUE,	100
CHAIN_SAW,					19,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000

#20
PUNCH,						20,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1
DRILL,						21,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000
ELECTRIC_HOMING_LASER,		22,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	5000
HOMING_LASER,				23,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	3000
HOMING_MISSILE_LAUNCHER,	24,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	3000

# 25
SATELITE_GUN,				25,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	3000
SNIPER_RIFLE,				26,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000
TOMAHAWK,					27,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	3000
WATER_GUN,					28,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,100
MAYO_GUN,					29,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	100

#name,						id,	cls,	emo,		st,		cure,	flags(cure/stock/unique)
# 30
LASER_GUN,					30,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000
MISSILE,					31,	STOCK,	EI_HEART,	CHECK,	0,		FALSE/TRUE/FALSE/FALSE,	300
HAND_GUN,					32,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000
CRYOLATOR,					33,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000
PILE_BUNKER,				34,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000

# 35
NIKITA_MISSILE,				35,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	3000
EVI,						36,	USE,	EI_HEART,	NONE,	10,		TRUE/TRUE/FALSE/TRUE,	10
AJI,						37,	USE,	EI_HEART,	NONE,	10,		TRUE/TRUE/FALSE/TRUE,	10
STEAK,						38,	USE,	EI_HEART,	NONE,	100,	TRUE/TRUE/FALSE/TRUE,	300
QUEEN_AUTHORITY,			39,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	8000

#name,						id,	cls,	emo,		st,		cure,	flags(cure/stock/unique)
# 40
SEED,						40,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	8000
BOSS_ABILITY,				41,	USE,	EI_SNAKE,	NONE,	0,		FALSE/FALSE/TRUE/FALSE,	5000
CAR_BALL_DUMMY,				42,	USE,	EI_SNAKE,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1
SPREAD_MISSILE_LAUNCHER,	43,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	8000
MULTI_MISSILE_LAUNCHER,		44,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	10000

#45
FLYING_COIN,				45,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	10
FLYING_COIN_10,				46,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	100
FLYING_COIN_50,				47,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	500
FLYING_COIN_100,			48,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	1000
FLYING_COIN_500,			49,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	5000

#name,						id,	cls,	emo,		st,		cure,	flags(cure/stock/unique)
#50
FLYING_COIN_1000,			50,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	10000
FLYING_COIN_5000,			51,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	50000
FLYING_COIN_10000,			52,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	10000
COIN_10,					53,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	100
COIN_50,					54,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	500

#55
COIN_100,					55,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	1000
COIN_500,					56,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	5000
COIN_1000,					57,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	10000
COIN_5000,					58,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	50000
COIN_10000,					59,	STOCK,	NONE,		NONE,	0,		FALSE/TRUE/FALSE/FALSE,	100000

#name,						id,	cls,	emo,		st,		cure,	flags(cure/stock/unique)
#60
WIND_WIZARD,				60,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	8000
SHIELD,						61,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	8000
FIRE_SPECIAL,				62,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	8000
WATER_SPECIAL,				63,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	8000
ROCK_SPECIAL,				64,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	8000

#name,						id,	cls,	emo,		st,		cure,	flags(cure/stock/unique/usable)
#65
ELEC_SPECIAL,				65,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	8000
CORN,						66,	USE,	NONE,		NONE,	10,		TRUE/FALSE/FLSE/TRUE,	16
BROWN,						67,	USE,	NONE,		NONE,	10,		TRUE/FALSE/FLSE/TRUE,	84
SUPER_LASER_GUN,			68,	WEAPON,	EI_HEART,	CHECK,	0,		FALSE/TRUE/TRUE/FALSE,	1000
