#Neutral
#OîƂ떢gpj,type(Checkp),HitRect(x/y/w/h),hit-to-shot,invinsible,gravity,mount type,extra seq(A/B/C/...)
#HitRectw0̎Asizê܂܎g
#Fan:TCY͓Ŏw

#MountType
#	NONE(X[)
#	BLOCK
#	THROW(̂ݒʂ蔲\)

#hit-to-shot/invinsible/gravity
#	TRUE
#	FALSE

#extra seq
#	-1w肷Ɠǂݍ܂Ȃ
#	w肷̂MAX_NUMň

#Flags
# shot 	:hit to shot
# grav	has gravity
# mount	mount type
#	NONE	:through
#	LOCK	:hit side and top bottom
#	THROW	:ridable, but not hit to side

#name				typeHitRect			shot	inv		grav	mount	extra
FAN,				0,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
BURNER,				1,	2/2/28/28,		TRUE,	TRUE,	FALSE,	BLOCK,	-1
MOVER,				2,	0/0/0/0,		TRUE,	TRUE,	FALSE,	BLOCK,	-1
KILLER_FAN,			3,	0/0/0/0,		TRUE,	TRUE,	FALSE,	NONE,	-1
BED,				4,	0/20/120/35,	TRUE,	FALSE,	TRUE,	THROW,	0

#  5
#name				typeHitRect			shot	inv		grav	mount	extra
TANSU,				5,	9/15/112/113,	FALSE,	TRUE,	TRUE,	THROW,	1
DOOR_IDLE,			6,	23/22/50/74,	FALSE,	TRUE,	FALSE,	NONE,	2
TAKARA_BAKO,		7,	8/31/48/4,9		FALSE,	TRUE,	TRUE,	NONE,	3
KILLER_TANSU,		8,	9/15/112/113,	FALSE,	TRUE,	TRUE,	THROW,	4/5
HELP,				9,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1

# 10
#name				typeHitRect			shot	inv		grav	mount	extra
NEXT,				10,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
FUYU,				11,	0/0/0/0,		TRUE,	TRUE,	FALSE,	NONE,	6
EVIGEN_PARTS_ARM,	12,	2/2/12/12,		FALSE,	TRUE,	TRUE,	NONE,	-1
EVIGEN_PARTS_LEG,	13,	2/2/12/12,		FALSE,	TRUE,	TRUE,	NONE,	-1
EVIGEN_PARTS_BODY,	14,	6/6/20/34,		FALSE,	TRUE,	TRUE,	NONE,	-1

# 15
#name				typeHitRect			shot	inv		grav	mount	extra
ROCK,				15,	20/21/59/64,	TRUE,	FALSE,	FALSE,	BLOCK,	-1
TREE,				16, 44/9/22/192,	TRUE,	FALSE,	TRUE,	BLOCK,	-1
EVIGEN_PARTS_HEAD,	17,	2/2/19/21,		FALSE,	TRUE,	TRUE,	NONE,	-1
SWITCH_OFF,			18,	0/0/0/0,		TRUE,	FALSE,	FALSE,	BLOCK,	7
LOCK_BLOCK,			19,	0/0/0/0,		TRUE,	TRUE,	FALSE,	BLOCK,	-1

# 20
#name				typeHitRect			shot	inv		grav	mount	extra
CHECK_POINT,		20,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
GENERATOR,			21,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
BARRIER,			22,	47/32/160/188,	TRUE,	FALSE,	FALSE,	BLOCK,	8/9
TANK,				23,	15/14/88/45,	TRUE,	TRUE,	TRUE,	THROW,	-1
VTOL,				24,	26/12/111/85,	TRUE,	TRUE,	TRUE,	THROW,	-1

# 25
#name				typeHitRect			shot	inv		grav	mount	extra
CAR,				25,	23/61/87/63,	TRUE,	TRUE,	TRUE,	THROW,	-1
ROBOGEN,			26,	12/8/103/120,	TRUE,	TRUE,	TRUE,	THROW,	-1
RIDE_CLOUD,			27,	0/0/0/0,		TRUE,	TRUE,	FALSE,	BLOCK,	-1
WATER_FALL,			28,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
ROUND_TRUNK,		29,	0/0/0/0,		TRUE,	TRUE,	FALSE,	BLOCK,	-1

# 30
#name				typeHitRect			shot	inv		grav	mount	extra
DISPENSER_EVI,		30,	12/117/104/121,	TRUE,	FALSE,	TRUE,	THROW,	-1
DISPENSER_AKU,		31,	0/22/63/104,	TRUE,	FALSE,	TRUE,	THROW,	-1
DISPENSER_SIRU,		32,	9/9/62/71,		TRUE,	FALSE,	TRUE,	THROW,	-1
DISPENSER_BU,		33,	14/7/52/108,	TRUE,	FALSE,	TRUE,	THROW,	-1
DISPENSER_CA,		34,	7/7/66/94,		TRUE,	FALSE,	TRUE,	THROW,	-1

# 35
#name				typeHitRect			shot	inv		grav	mount	extra
ICE,				35,0/0/0/0,			TRUE,	FALSE,	FALSE,	BLOCK,	10
ALLY_FLOWER,		36,45/84/32/156,	TRUE,	FALSE,	TRUE,	BLOCK,	-1
MERC,				37,5/7/52/52,		FALSE,	TRUE,	FALSE,	NONE,	-1
JAMMING,			38,41/31/46/218,	TRUE,	FALSE,	TRUE,	BLOCK,	11
SLIDE_CLOUD,		39,	0/32/32/128,	TRUE,	TRUE,	FALSE,	BLOCK,	-1

# 40
#name				typeHitRect			shot	inv		grav	mount	extra
BACK_CLOUD,			40,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
BU_CLOUD,			41,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
EFFECT_GENERATOR,	42,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
RAIL_MOVER,			43,	0/0/0/0,		TRUE,	TRUE,	FALSE,	BLOCK,	-1
RAIL_TO_HORIZONTAL,	44,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
#45
RAIL_TO_VERTICAL,	45,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
RAIL_UP_TO_RIGHT,	46,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
RAIL_RIGHT_TO_DOWN,	47,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
RAIL_DOWN_TO_LEFT,	48,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
RAIL_LEFT_TO_UP,	49,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
#50
RAIL_UP_STOP,		50,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
RAIL_DOWN_STOP,		51,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
RAIL_LEFT_STOP,		52,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
RAIL_RIGHT_STOP,	53,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
SWITCH_RAIL_TO_HORIZONTAL,	54,	0/0/0/0,FALSE,	TRUE,	FALSE,	NONE,	-1
#55
#name				typeHitRect			shot	inv		grav	mount	extra
SWITCH_RAIL_TO_VERTICAL,	55,	0/0/0/0,FALSE,	TRUE,	FALSE,	NONE,	-1
SKULL,				56,	0/0/0/0,		FALSE,	TRUE,	TRUE,	NONE,	-1
BONE,				57,	6/2/20/24,		FALSE,	TRUE,	TRUE,	NONE,	-1
COW_SKULL,			58,	9/11/32/34,		FALSE,	TRUE,	TRUE,	NONE,	-1
BASE,				59,	2/8/96/8,		FALSE,	TRUE,	TRUE,	BLOCK,	-1

#60
#name				typeHitRect			shot	inv		grav	mount	extra
PRESSER,			60,	0/0/0/0,		TRUE,	TRUE,	TRUE,	BLOCK,	-1
RAIL_PRESSOR,		61,	0/0/0/0,		TRUE,	TRUE,	TRUE,	BLOCK,	-1
INVISIBLE_DOOR,		62,	0/0/0/0,		FALSE,	TRUE,	FALSE,	NONE,	-1
MAIN_GENERATOR,		63,	63/217/376/354,	TRUE,	FALSE,	TRUE,	BLOCK,	12
GUN_JAMMING,		64,	13/12/70/74,	TRUE,	TRUE,	FALSE,	BLOCK,	-1

#65
#name				typeHitRect			shot	inv		grav	mount	extra
HEAD_CAGE_FRAME,	65,	12/12/70/80,	TRUE,	TRUE,	TRUE,	BLOCK,	13,14,15
