DXRuby VF[_TvvO

܂ŏɁA\[XĂ߂ȂB
eLg[ɍ̂QlɂȂ΂Ċŋlߍł܂B

sample_blur.rb
    EEEu[(ڂ)łB

sample_divide.rb
    EEE}EXŐƉ摜^ɂȂ܂B

sample_flash.rb
    EEEZL[ŉ摜tbV܂B

sample_lens.rb
    EEE}EXJ[\̈ʒůGዾ݂Ɋg傳܂B

sample_mapping.rb
    EEES瓯S~ɏcX^XN[āAƉevZĂ܂B
          ov}bsOhLłB

sample_rasterscroll.rb
    EEEVvȃX^XN[łB

sample_rgsssprite.rb
    EEERGSS2SpriteNXƋ߂GtFNg(flashAtoneAcolor)VF[_łB

sample_spehari.rb
    EEESEGÃXy[XnA[̒nʂ̂悤Ȃ̂`悵܂B

sample_sphere.rb
    EEÊ̕\ʂɉ摜}bsO悤ȃGtFNgłB

sample_transition.rb
    EEE[摜ɊÂgWVs܂BRGSSɋ߂p[^ɂȂĂ܂B

sample_vertexshader.rb
    EEE_VF[_g3D`łBDXRuby1.43D͂̂炢̕\EƎvĂ܂B

sample_wingman.rb
    EEEEBO}ۂGtFNgłBÂĂ݂܂B

turn_transition.rb
    EEE̓VF[_ł͂Ȃ̂łAȂɓĂ܂B
          Window.draw_morphgāA摜3D]̂悤ɕ`悵܂B

