# 摜t@C̒uꏊ

# MaskFile: }XN̖O  摜t@C  pnt(Wireframe)t@C (o^\őPO܂Łj
MaskFile man01 ../sample/man01.rgb ../sample/man01.pnt
MaskFile man02 ../sample/man02.bmp ../sample/man02.pnt
MaskFile woman01 ../sample/woman01.rgb ../sample/woman01.pnt

# MaskEye: }XN̖O ډ摜t@C ڒ`t@C (o^\őPO܂Łj
MaskEye man01 ../sample/man01_eye.bmp ../sample/man01_eye.def_e
MaskEye man02 ../sample/man02_eye.bmp ../sample/man02_eye.def_e
MaskEye woman01 ../sample/woman01_eye.bmp ../sample/woman01_eye.def_e

# MaskTeeth: }XN̖O `t@C (o^\őPO܂Łj
MaskTeeth man01 ../sample/man01_teeth.def_t
MaskTeeth man02 ../sample/man02_teeth.def_t
MaskTeeth woman01 ../sample/woman01_teeth.def_t

# BackgroundFile: wi̖O@wĩt@C@io^\őPO܂Łj
BackgroundFile bg1 ../sample/BG/bg1.png
BackgroundFile bg2 ../sample/BG/bg2.png
BackgroundFile bg3 ../sample/BG/bg3.png
BackgroundFile bg4 ../sample/BG/bg4.png

# FaceMot`t@Cꏊ

# Ȃ
# FaceMotNod: t@C io^ő\Fj
# ID͏ォ珇Ԃ1, 2, 3 ... Ǝݒ肳܂B
# ƂĂȂ
FaceMotNod ../sample/motion/FaceMot_Nod_1.dat
# Ȃ
FaceMotNod ../sample/motion/FaceMot_Nod_2.dat
# xȂ
FaceMotNod ../sample/motion/FaceMot_Nod_3.dat

# ɐU
# FaceMotRefuse: t@C io^ő\Fj
# ID͏ォ珇Ԃ1, 2, 3 ... Ǝݒ肳܂B
# Tvł͔ԍႢقǑ삵܂
FaceMotRefuse ../sample/motion/FaceMot_Refuse_1.dat
FaceMotRefuse ../sample/motion/FaceMot_Refuse_2.dat
FaceMotRefuse ../sample/motion/FaceMot_Refuse_3.dat

# 
# FaceMotListen: t@C io^ő\Fj
# ID͏ォ珇Ԃ1, 2, 3 ... Ǝݒ肳܂B
# Tvł͔ԍႢقǑ삵܂
FaceMotListen ../sample/motion/FaceMot_Listen_1.dat
FaceMotListen ../sample/motion/FaceMot_Listen_2.dat
FaceMotListen ../sample/motion/FaceMot_Listen_3.dat

# u
# FaceMotBlink uɗv鎞[ms] io^ő\Fj
# ID͏ォ珇Ԃ1, 2, 3 ... Ǝݒ肳܂B
FaceMotBlink 100
FaceMotBlink 200
FaceMotBlink 400
FaceMotBlink 600

# [U`
# FaceFaceMotUserDef: t@C io^ő\Fj
# ID͏ォ珇Ԃ1, 2, 3 ... Ǝݒ肳܂B
# FaceMotUserDef 

# Autonomous`t@Cꏊ

# AutonomousBlink: om[()%] up^[ io^ő\Fj
# ID͏ォ珇Ԃ1, 2, 3 ... Ǝݒ肳܂B
# up^[FaceMotBlinkŒ`p^[͂Ă
AutonomousBlink 1 1
AutonomousBlink 1 2
AutonomousBlink 1 3
AutonomousBlink 1 4
AutonomousBlink 2 1
AutonomousBlink 2 3

# AutonomousMove: ̓ID t@C (o^ő\F)
# ID͏ォ珇Ԃ1, 2, 3 ... Ǝݒ肳܂B
AutonomousMove ../sample/motion/autonomous_move1.dat

# AutonomousUserdef: [U`ID t@C (o^ő\F)
# ID͏ォ珇Ԃ1, 2, 3 ... Ǝݒ肳܂B
AutonomousUserdef ../sample/motion/autonomous_userdef1.dat

# ő`t[[giCŏ:Pt[Cő:tbV[g܂Łj
# `ĂȂꍇ͍ő`t[[g30[Frame/sec]
MaxFrameRate 30

# Viseme(ofjݒ@JPF{viseme@ENFpviseme
SetViseme JP
#SetViseme EN
