/* File: tables.c */

/*
 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
 *
 * This software may be copied and distributed for educational, research,
 * and not for profit purposes provided that this copyright and statement
 * are included in all such copies.  Other copyrights may also apply.
 */

/* Purpose: Angband Tables */

#include "angband.h"




/*
 * Global array for looping through the "keypad directions"
 */
s16b ddd[9] =
{ 2, 8, 6, 4, 3, 1, 9, 7, 5 };

/*
 * Global arrays for converting "keypad direction" into offsets
 */
s16b ddx[10] =
{ 0, -1, 0, 1, -1, 0, 1, -1, 0, 1 };

s16b ddy[10] =
{ 0, 1, 1, 1, 0, 0, 0, -1, -1, -1 };

/*
 * Global arrays for optimizing "ddx[ddd[i]]" and "ddy[ddd[i]]"
 */
s16b ddx_ddd[9] =
{ 0, 0, 1, -1, 1, -1, 1, -1, 0 };

s16b ddy_ddd[9] =
{ 1, -1, 0, 0, 1, 1, -1, -1, 0 };


/*
 * Circular keypad direction array
 */
s16b cdd[8] =
{ 2, 3, 6, 9, 8, 7, 4, 1 };

/*
 * Global arrays for optimizing "ddx[cdd[i]]" and "ddy[cdd[i]]"
 */
s16b ddx_cdd[8] =
{ 0, 1, 1, 1, 0, -1, -1, -1 };

s16b ddy_cdd[8] =
{ 1, 1, 0, -1, -1, -1, 0, 1 };



/*
 * Global array for converting numbers to uppercase hecidecimal digit
 * This array can also be used to convert a number to an octal digit
 */
char hexsym[16] =
{
	'0', '1', '2', '3', '4', '5', '6', '7',
	'8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
};


/*
 * Global array for converting numbers to a logical list symbol
 */
char listsym[] =
{
	'0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
	'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
	'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
	'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
	'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
	'\0'
};


/*
 * Encode the screen colors
 */
cptr color_char = "dwsorgbuDWvyRGBU";


/*
 * Stat Table (INT/WIS) -- Number of half-spells per level
 */
byte adj_mag_study[] =
{
	0	/* 3 */,
	0	/* 4 */,
	0	/* 5 */,
	0	/* 6 */,
	0	/* 7 */,
	1	/* 8 */,
	1	/* 9 */,
	1	/* 10 */,
	1	/* 11 */,
	2	/* 12 */,
	2	/* 13 */,
	2	/* 14 */,
	2	/* 15 */,
	2	/* 16 */,
	2	/* 17 */,
	2	/* 18/00-18/09 */,
	2	/* 18/10-18/19 */,
	2	/* 18/20-18/29 */,
	2	/* 18/30-18/39 */,
	2	/* 18/40-18/49 */,
	3	/* 18/50-18/59 */,
	3	/* 18/60-18/69 */,
	3	/* 18/70-18/79 */,
	3	/* 18/80-18/89 */,
	4	/* 18/90-18/99 */,
	4	/* 18/100-18/109 */,
	4	/* 18/110-18/119 */,
	5	/* 18/120-18/129 */,
	5	/* 18/130-18/139 */,
	5	/* 18/140-18/149 */,
	5	/* 18/150-18/159 */,
	5	/* 18/160-18/169 */,
	5	/* 18/170-18/179 */,
	5	/* 18/180-18/189 */,
	5	/* 18/190-18/199 */,
	5	/* 18/200-18/209 */,
	6	/* 18/210-18/219 */,
	6	/* 18/220+ */
};


/*
 * Stat Table (INT/WIS) -- extra 1/4-mana-points per level
 */
byte adj_mag_mana[] =
{
	0       /* 3 */,
	0       /* 4 */,
	0       /* 5 */,
	0       /* 6 */,
	0       /* 7 */,
	1       /* 8 */,
	2       /* 9 */,
	3       /* 10 */,
	4       /* 11 */,
	5       /* 12 */,
	5       /* 13 */,
	6       /* 14 */,
	7       /* 15 */,
	8       /* 16 */,
	9       /* 17 */,
	10      /* 18/00-18/09 */,
	11      /* 18/10-18/19 */,
	11      /* 18/20-18/29 */,
	12      /* 18/30-18/39 */,
	12      /* 18/40-18/49 */,
	13      /* 18/50-18/59 */,
	14      /* 18/60-18/69 */,
	15      /* 18/70-18/79 */,
	16      /* 18/80-18/89 */,
	17      /* 18/90-18/99 */,
	18      /* 18/100-18/109 */,
	19      /* 18/110-18/119 */,
	20      /* 18/120-18/129 */,
	21      /* 18/130-18/139 */,
	22      /* 18/140-18/149 */,
	23      /* 18/150-18/159 */,
	24      /* 18/160-18/169 */,
	25      /* 18/170-18/179 */,
	26      /* 18/180-18/189 */,
	27      /* 18/190-18/199 */,
	28      /* 18/200-18/209 */,
	29      /* 18/210-18/219 */,
	30      /* 18/220+ */
};


/*
 * Stat Table (INT/WIS) -- Minimum failure rate (percentage)
 */
byte adj_mag_fail[] =
{
	99      /* 3 */,
	99      /* 4 */,
	99      /* 5 */,
	99      /* 6 */,
	99      /* 7 */,
	50      /* 8 */,
	30      /* 9 */,
	20      /* 10 */,
	15      /* 11 */,
	12      /* 12 */,
	11      /* 13 */,
	10      /* 14 */,
	9       /* 15 */,
	8       /* 16 */,
	7       /* 17 */,
	6       /* 18/00-18/09 */,
	6       /* 18/10-18/19 */,
	5       /* 18/20-18/29 */,
	5       /* 18/30-18/39 */,
	5       /* 18/40-18/49 */,
	4       /* 18/50-18/59 */,
	4       /* 18/60-18/69 */,
	4       /* 18/70-18/79 */,
	4       /* 18/80-18/89 */,
	3       /* 18/90-18/99 */,
	3       /* 18/100-18/109 */,
	2       /* 18/110-18/119 */,
	2       /* 18/120-18/129 */,
	2       /* 18/130-18/139 */,
	2       /* 18/140-18/149 */,
	1       /* 18/150-18/159 */,
	1       /* 18/160-18/169 */,
	1       /* 18/170-18/179 */,
	1       /* 18/180-18/189 */,
	1       /* 18/190-18/199 */,
	0       /* 18/200-18/209 */,
	0       /* 18/210-18/219 */,
	0       /* 18/220+ */
};


/*
 * Stat Table (INT/WIS) -- Various things
 */
byte adj_mag_stat[] =
{
	0       /* 3 */,
	0       /* 4 */,
	0       /* 5 */,
	0       /* 6 */,
	0       /* 7 */,
	1       /* 8 */,
	1       /* 9 */,
	1       /* 10 */,
	1       /* 11 */,
	1       /* 12 */,
	1       /* 13 */,
	1       /* 14 */,
	2       /* 15 */,
	2       /* 16 */,
	2       /* 17 */,
	3       /* 18/00-18/09 */,
	3       /* 18/10-18/19 */,
	3       /* 18/20-18/29 */,
	3       /* 18/30-18/39 */,
	3       /* 18/40-18/49 */,
	4       /* 18/50-18/59 */,
	4       /* 18/60-18/69 */,
	5       /* 18/70-18/79 */,
	6       /* 18/80-18/89 */,
	7       /* 18/90-18/99 */,
	8       /* 18/100-18/109 */,
	9       /* 18/110-18/119 */,
	10      /* 18/120-18/129 */,
	11      /* 18/130-18/139 */,
	12      /* 18/140-18/149 */,
	13      /* 18/150-18/159 */,
	14      /* 18/160-18/169 */,
	15      /* 18/170-18/179 */,
	16      /* 18/180-18/189 */,
	17      /* 18/190-18/199 */,
	18      /* 18/200-18/209 */,
	19      /* 18/210-18/219 */,
	20      /* 18/220+ */
};


/*
 * Stat Table (CHR) -- payment percentages
 */
byte adj_chr_gold[] =
{
	130     /* 3 */,
	125     /* 4 */,
	122     /* 5 */,
	120     /* 6 */,
	118     /* 7 */,
	116     /* 8 */,
	114     /* 9 */,
	112     /* 10 */,
	110     /* 11 */,
	108     /* 12 */,
	106     /* 13 */,
	104     /* 14 */,
	103     /* 15 */,
	102     /* 16 */,
	101     /* 17 */,
	100     /* 18/00-18/09 */,
	99      /* 18/10-18/19 */,
	98      /* 18/20-18/29 */,
	97      /* 18/30-18/39 */,
	96      /* 18/40-18/49 */,
	95      /* 18/50-18/59 */,
	94      /* 18/60-18/69 */,
	93      /* 18/70-18/79 */,
	92      /* 18/80-18/89 */,
	91      /* 18/90-18/99 */,
	90      /* 18/100-18/109 */,
	89      /* 18/110-18/119 */,
	88      /* 18/120-18/129 */,
	87      /* 18/130-18/139 */,
	86      /* 18/140-18/149 */,
	85      /* 18/150-18/159 */,
	84      /* 18/160-18/169 */,
	83      /* 18/170-18/179 */,
	82      /* 18/180-18/189 */,
	81      /* 18/190-18/199 */,
	80      /* 18/200-18/209 */,
	79      /* 18/210-18/219 */,
	78      /* 18/220+ */
};


/*
 * Stat Table (INT) -- Magic devices
 */
byte adj_int_dev[] =
{
	0       /* 3 */,
	0       /* 4 */,
	0       /* 5 */,
	0       /* 6 */,
	0       /* 7 */,
	1       /* 8 */,
	1       /* 9 */,
	1       /* 10 */,
	1       /* 11 */,
	1       /* 12 */,
	1       /* 13 */,
	1       /* 14 */,
	2       /* 15 */,
	2       /* 16 */,
	2       /* 17 */,
	3       /* 18/00-18/09 */,
	3       /* 18/10-18/19 */,
	4       /* 18/20-18/29 */,
	4       /* 18/30-18/39 */,
	5       /* 18/40-18/49 */,
	5       /* 18/50-18/59 */,
	6       /* 18/60-18/69 */,
	6       /* 18/70-18/79 */,
	7       /* 18/80-18/89 */,
	7       /* 18/90-18/99 */,
	8       /* 18/100-18/109 */,
	9       /* 18/110-18/119 */,
	10      /* 18/120-18/129 */,
	11      /* 18/130-18/139 */,
	12      /* 18/140-18/149 */,
	13      /* 18/150-18/159 */,
	14      /* 18/160-18/169 */,
	15      /* 18/170-18/179 */,
	16      /* 18/180-18/189 */,
	17      /* 18/190-18/199 */,
	18      /* 18/200-18/209 */,
	19      /* 18/210-18/219 */,
	20      /* 18/220+ */
};


/*
 * Stat Table (WIS) -- Saving throw
 */
byte adj_wis_sav[] =
{
	0       /* 3 */,
	0       /* 4 */,
	0       /* 5 */,
	0       /* 6 */,
	0       /* 7 */,
	1       /* 8 */,
	1       /* 9 */,
	1       /* 10 */,
	1       /* 11 */,
	1       /* 12 */,
	1       /* 13 */,
	1       /* 14 */,
	2       /* 15 */,
	2       /* 16 */,
	2       /* 17 */,
	3       /* 18/00-18/09 */,
	3       /* 18/10-18/19 */,
	3       /* 18/20-18/29 */,
	3       /* 18/30-18/39 */,
	3       /* 18/40-18/49 */,
	4       /* 18/50-18/59 */,
	4       /* 18/60-18/69 */,
	5       /* 18/70-18/79 */,
	5       /* 18/80-18/89 */,
	6       /* 18/90-18/99 */,
	7       /* 18/100-18/109 */,
	8       /* 18/110-18/119 */,
	9       /* 18/120-18/129 */,
	10      /* 18/130-18/139 */,
	11      /* 18/140-18/149 */,
	12      /* 18/150-18/159 */,
	13      /* 18/160-18/169 */,
	14      /* 18/170-18/179 */,
	15      /* 18/180-18/189 */,
	16      /* 18/190-18/199 */,
	17      /* 18/200-18/209 */,
	18      /* 18/210-18/219 */,
	19      /* 18/220+ */
};


/*
 * Stat Table (DEX) -- disarming
 */
byte adj_dex_dis[] =
{
	0       /* 3 */,
	0       /* 4 */,
	0       /* 5 */,
	0       /* 6 */,
	0       /* 7 */,
	0       /* 8 */,
	0       /* 9 */,
	0       /* 10 */,
	0       /* 11 */,
	0       /* 12 */,
	1       /* 13 */,
	1       /* 14 */,
	1       /* 15 */,
	2       /* 16 */,
	2       /* 17 */,
	4       /* 18/00-18/09 */,
	4       /* 18/10-18/19 */,
	4       /* 18/20-18/29 */,
	4       /* 18/30-18/39 */,
	5       /* 18/40-18/49 */,
	5       /* 18/50-18/59 */,
	5       /* 18/60-18/69 */,
	6       /* 18/70-18/79 */,
	6       /* 18/80-18/89 */,
	7       /* 18/90-18/99 */,
	8       /* 18/100-18/109 */,
	8       /* 18/110-18/119 */,
	8       /* 18/120-18/129 */,
	8       /* 18/130-18/139 */,
	8       /* 18/140-18/149 */,
	9       /* 18/150-18/159 */,
	9       /* 18/160-18/169 */,
	9       /* 18/170-18/179 */,
	9       /* 18/180-18/189 */,
	9       /* 18/190-18/199 */,
	10      /* 18/200-18/209 */,
	10      /* 18/210-18/219 */,
	10      /* 18/220+ */
};


/*
 * Stat Table (INT) -- disarming
 */
byte adj_int_dis[] =
{
	0       /* 3 */,
	0       /* 4 */,
	0       /* 5 */,
	0       /* 6 */,
	0       /* 7 */,
	1       /* 8 */,
	1       /* 9 */,
	1       /* 10 */,
	1       /* 11 */,
	1       /* 12 */,
	1       /* 13 */,
	1       /* 14 */,
	2       /* 15 */,
	2       /* 16 */,
	2       /* 17 */,
	3       /* 18/00-18/09 */,
	3       /* 18/10-18/19 */,
	3       /* 18/20-18/29 */,
	4       /* 18/30-18/39 */,
	4       /* 18/40-18/49 */,
	5       /* 18/50-18/59 */,
	6       /* 18/60-18/69 */,
	7       /* 18/70-18/79 */,
	8       /* 18/80-18/89 */,
	9       /* 18/90-18/99 */,
	10      /* 18/100-18/109 */,
	10      /* 18/110-18/119 */,
	11      /* 18/120-18/129 */,
	12      /* 18/130-18/139 */,
	13      /* 18/140-18/149 */,
	14      /* 18/150-18/159 */,
	15      /* 18/160-18/169 */,
	16      /* 18/170-18/179 */,
	17      /* 18/180-18/189 */,
	18      /* 18/190-18/199 */,
	19      /* 18/200-18/209 */,
	19      /* 18/210-18/219 */,
	20      /* 18/220+ */
};


/*
 * Stat Table (DEX) -- bonus to ac (plus 128)
 */
byte adj_dex_ta[] =
{
	128 + -4    /*  3 */,
	128 + -3    /*  4 */,
	128 + -2    /*  5 */,
	128 + -1    /*  6 */,
	128 + 0     /*  7 */,
	128 + 0     /*  8 */,
	128 + 0     /*  9 */,
	128 + 0     /* 10 */,
	128 + 0     /* 11 */,
	128 + 0     /* 12 */,
	128 + 0     /* 13 */,
	128 + 0     /* 14 */,
	128 + 1     /* 15 */,
	128 + 1     /* 16 */,
	128 + 1     /* 17 */,
	128 + 2     /* 18/00-18/09 */,
	128 + 2     /* 18/10-18/19 */,
	128 + 2     /* 18/20-18/29 */,
	128 + 2     /* 18/30-18/39 */,
	128 + 2     /* 18/40-18/49 */,
	128 + 3     /* 18/50-18/59 */,
	128 + 3     /* 18/60-18/69 */,
	128 + 3     /* 18/70-18/79 */,
	128 + 4     /* 18/80-18/89 */,
	128 + 5     /* 18/90-18/99 */,
	128 + 6     /* 18/100-18/109 */,
	128 + 7     /* 18/110-18/119 */,
	128 + 8     /* 18/120-18/129 */,
	128 + 9     /* 18/130-18/139 */,
	128 + 9     /* 18/140-18/149 */,
	128 + 10    /* 18/150-18/159 */,
	128 + 11    /* 18/160-18/169 */,
	128 + 12    /* 18/170-18/179 */,
	128 + 13    /* 18/180-18/189 */,
	128 + 14    /* 18/190-18/199 */,
	128 + 15    /* 18/200-18/209 */,
	128 + 15    /* 18/210-18/219 */,
	128 + 16    /* 18/220+ */
};


/*
 * Stat Table (STR) -- bonus to dam (plus 128)
 */
byte adj_str_td[] =
{
	128 + -2    /*  3 */,
	128 + -2    /*  4 */,
	128 + -1    /*  5 */,
	128 + -1    /*  6 */,
	128 + 0     /*  7 */,
	128 + 0     /*  8 */,
	128 + 0     /*  9 */,
	128 + 0     /* 10 */,
	128 + 0     /* 11 */,
	128 + 0     /* 12 */,
	128 + 0     /* 13 */,
	128 + 0     /* 14 */,
	128 + 0     /* 15 */,
	128 + 1     /* 16 */,
	128 + 2     /* 17 */,
	128 + 2     /* 18/00-18/09 */,
	128 + 2     /* 18/10-18/19 */,
	128 + 3     /* 18/20-18/29 */,
	128 + 3     /* 18/30-18/39 */,
	128 + 3     /* 18/40-18/49 */,
	128 + 3     /* 18/50-18/59 */,
	128 + 3     /* 18/60-18/69 */,
	128 + 4     /* 18/70-18/79 */,
	128 + 5     /* 18/80-18/89 */,
	128 + 5     /* 18/90-18/99 */,
	128 + 6     /* 18/100-18/109 */,
	128 + 7     /* 18/110-18/119 */,
	128 + 8     /* 18/120-18/129 */,
	128 + 9     /* 18/130-18/139 */,
	128 + 10    /* 18/140-18/149 */,
	128 + 11    /* 18/150-18/159 */,
	128 + 12    /* 18/160-18/169 */,
	128 + 13    /* 18/170-18/179 */,
	128 + 14    /* 18/180-18/189 */,
	128 + 15    /* 18/190-18/199 */,
	128 + 16    /* 18/200-18/209 */,
	128 + 18    /* 18/210-18/219 */,
	128 + 20    /* 18/220+ */
};


/*
 * Stat Table (DEX) -- bonus to hit (plus 128)
 */
byte adj_dex_th[] =
{
	128 + -3        /* 3 */,
	128 + -2        /* 4 */,
	128 + -2        /* 5 */,
	128 + -1        /* 6 */,
	128 + -1        /* 7 */,
	128 + 0 /* 8 */,
	128 + 0 /* 9 */,
	128 + 0 /* 10 */,
	128 + 0 /* 11 */,
	128 + 0 /* 12 */,
	128 + 0 /* 13 */,
	128 + 0 /* 14 */,
	128 + 0 /* 15 */,
	128 + 1 /* 16 */,
	128 + 2 /* 17 */,
	128 + 3 /* 18/00-18/09 */,
	128 + 3 /* 18/10-18/19 */,
	128 + 3 /* 18/20-18/29 */,
	128 + 3 /* 18/30-18/39 */,
	128 + 3 /* 18/40-18/49 */,
	128 + 4 /* 18/50-18/59 */,
	128 + 4 /* 18/60-18/69 */,
	128 + 4 /* 18/70-18/79 */,
	128 + 4 /* 18/80-18/89 */,
	128 + 5 /* 18/90-18/99 */,
	128 + 6 /* 18/100-18/109 */,
	128 + 7 /* 18/110-18/119 */,
	128 + 8 /* 18/120-18/129 */,
	128 + 9 /* 18/130-18/139 */,
	128 + 9 /* 18/140-18/149 */,
	128 + 10        /* 18/150-18/159 */,
	128 + 11        /* 18/160-18/169 */,
	128 + 12        /* 18/170-18/179 */,
	128 + 13        /* 18/180-18/189 */,
	128 + 14        /* 18/190-18/199 */,
	128 + 15        /* 18/200-18/209 */,
	128 + 15        /* 18/210-18/219 */,
	128 + 16        /* 18/220+ */
};


/*
 * Stat Table (STR) -- bonus to hit (plus 128)
 */
byte adj_str_th[] =
{
	128 + -3        /* 3 */,
	128 + -2        /* 4 */,
	128 + -1        /* 5 */,
	128 + -1        /* 6 */,
	128 + 0 /* 7 */,
	128 + 0 /* 8 */,
	128 + 0 /* 9 */,
	128 + 0 /* 10 */,
	128 + 0 /* 11 */,
	128 + 0 /* 12 */,
	128 + 0 /* 13 */,
	128 + 0 /* 14 */,
	128 + 0 /* 15 */,
	128 + 0 /* 16 */,
	128 + 0 /* 17 */,
	128 + 1 /* 18/00-18/09 */,
	128 + 1 /* 18/10-18/19 */,
	128 + 1 /* 18/20-18/29 */,
	128 + 1 /* 18/30-18/39 */,
	128 + 1 /* 18/40-18/49 */,
	128 + 1 /* 18/50-18/59 */,
	128 + 1 /* 18/60-18/69 */,
	128 + 2 /* 18/70-18/79 */,
	128 + 3 /* 18/80-18/89 */,
	128 + 4 /* 18/90-18/99 */,
	128 + 5 /* 18/100-18/109 */,
	128 + 6 /* 18/110-18/119 */,
	128 + 7 /* 18/120-18/129 */,
	128 + 8 /* 18/130-18/139 */,
	128 + 9 /* 18/140-18/149 */,
	128 + 10        /* 18/150-18/159 */,
	128 + 11        /* 18/160-18/169 */,
	128 + 12        /* 18/170-18/179 */,
	128 + 13        /* 18/180-18/189 */,
	128 + 14        /* 18/190-18/199 */,
	128 + 15        /* 18/200-18/209 */,
	128 + 15        /* 18/210-18/219 */,
	128 + 16        /* 18/220+ */
};


/*
 * Stat Table (STR) -- weight limit in deca-pounds
 */
byte adj_str_wgt[] =
{
	10      /* 3 */,
	11      /* 4 */,
	12      /* 5 */,
	13      /* 6 */,
	14      /* 7 */,
	15      /* 8 */,
	16      /* 9 */,
	17      /* 10 */,
	18      /* 11 */,
	19      /* 12 */,
	20      /* 13 */,
	21      /* 14 */,
	22      /* 15 */,
	23      /* 16 */,
	24      /* 17 */,
	25      /* 18/00-18/09 */,
	26      /* 18/10-18/19 */,
	27      /* 18/20-18/29 */,
	28      /* 18/30-18/39 */,
	29      /* 18/40-18/49 */,
	30      /* 18/50-18/59 */,
	31      /* 18/60-18/69 */,
	31      /* 18/70-18/79 */,
	32      /* 18/80-18/89 */,
	32      /* 18/90-18/99 */,
	33      /* 18/100-18/109 */,
	33      /* 18/110-18/119 */,
	34      /* 18/120-18/129 */,
	34      /* 18/130-18/139 */,
	35      /* 18/140-18/149 */,
	35      /* 18/150-18/159 */,
	36      /* 18/160-18/169 */,
	36      /* 18/170-18/179 */,
	37      /* 18/180-18/189 */,
	37      /* 18/190-18/199 */,
	38      /* 18/200-18/209 */,
	38      /* 18/210-18/219 */,
	39      /* 18/220+ */
};


/*
 * Stat Table (STR) -- weapon weight limit in pounds
 */
byte adj_str_hold[] =
{
	4       /* 3 */,
	5       /* 4 */,
	6       /* 5 */,
	7       /* 6 */,
	8       /* 7 */,
	9       /* 8 */,
	10      /* 9 */,
	11      /* 10 */,
	12      /* 11 */,
	13      /* 12 */,
	14      /* 13 */,
	15      /* 14 */,
	16      /* 15 */,
	17      /* 16 */,
	18      /* 17 */,
	19      /* 18/00-18/09 */,
	20      /* 18/10-18/19 */,
	21      /* 18/20-18/29 */,
	22      /* 18/30-18/39 */,
	23      /* 18/40-18/49 */,
	24      /* 18/50-18/59 */,
	25      /* 18/60-18/69 */,
	26      /* 18/70-18/79 */,
	27      /* 18/80-18/89 */,
	28      /* 18/90-18/99 */,
	30      /* 18/100-18/109 */,
	31      /* 18/110-18/119 */,
	32      /* 18/120-18/129 */,
	33      /* 18/130-18/139 */,
	34      /* 18/140-18/149 */,
	35      /* 18/150-18/159 */,
	37      /* 18/160-18/169 */,
	40      /* 18/170-18/179 */,
	44      /* 18/180-18/189 */,
	48      /* 18/190-18/199 */,
	50     /* 18/200-18/209 */,
	50     /* 18/210-18/219 */,
	50     /* 18/220+ */
};


/*
 * Stat Table (STR) -- digging value
 */
byte adj_str_dig[] =
{
	0       /* 3 */,
	0       /* 4 */,
	1       /* 5 */,
	2       /* 6 */,
	3       /* 7 */,
	4       /* 8 */,
	4       /* 9 */,
	5       /* 10 */,
	5       /* 11 */,
	6       /* 12 */,
	6       /* 13 */,
	7       /* 14 */,
	7       /* 15 */,
	8       /* 16 */,
	8       /* 17 */,
	9       /* 18/00-18/09 */,
	10      /* 18/10-18/19 */,
	12      /* 18/20-18/29 */,
	15      /* 18/30-18/39 */,
	20      /* 18/40-18/49 */,
	25      /* 18/50-18/59 */,
	30      /* 18/60-18/69 */,
	35      /* 18/70-18/79 */,
	40      /* 18/80-18/89 */,
	45      /* 18/90-18/99 */,
	50      /* 18/100-18/109 */,
	55      /* 18/110-18/119 */,
	60      /* 18/120-18/129 */,
	65      /* 18/130-18/139 */,
	70      /* 18/140-18/149 */,
	75      /* 18/150-18/159 */,
	80      /* 18/160-18/169 */,
	85      /* 18/170-18/179 */,
	90      /* 18/180-18/189 */,
	95      /* 18/190-18/199 */,
	100     /* 18/200-18/209 */,
	100     /* 18/210-18/219 */,
	100     /* 18/220+ */
};


/*
 * Stat Table (STR) -- help index into the "blow" table
 */
byte adj_str_blow[] =
{
	3       /* 3 */,
	4       /* 4 */,
	5       /* 5 */,
	6       /* 6 */,
	7       /* 7 */,
	8       /* 8 */,
	9       /* 9 */,
	10      /* 10 */,
	11      /* 11 */,
	12      /* 12 */,
	13      /* 13 */,
	14      /* 14 */,
	15      /* 15 */,
	16      /* 16 */,
	17      /* 17 */,
	20 /* 18/00-18/09 */,
	30 /* 18/10-18/19 */,
	40 /* 18/20-18/29 */,
	50 /* 18/30-18/39 */,
	60 /* 18/40-18/49 */,
	70 /* 18/50-18/59 */,
	80 /* 18/60-18/69 */,
	90 /* 18/70-18/79 */,
	100 /* 18/80-18/89 */,
	110 /* 18/90-18/99 */,
	120 /* 18/100-18/109 */,
	130 /* 18/110-18/119 */,
	140 /* 18/120-18/129 */,
	150 /* 18/130-18/139 */,
	160 /* 18/140-18/149 */,
	170 /* 18/150-18/159 */,
	180 /* 18/160-18/169 */,
	190 /* 18/170-18/179 */,
	200 /* 18/180-18/189 */,
	210 /* 18/190-18/199 */,
	220 /* 18/200-18/209 */,
	230 /* 18/210-18/219 */,
	240 /* 18/220+ */
};


/*
 * Stat Table (DEX) -- index into the "blow" table
 */
byte adj_dex_blow[] =
{
	0       /* 3 */,
	0       /* 4 */,
	0       /* 5 */,
	0       /* 6 */,
	0       /* 7 */,
	0       /* 8 */,
	0       /* 9 */,
	1       /* 10 */,
	1       /* 11 */,
	1       /* 12 */,
	1       /* 13 */,
	1       /* 14 */,
	2       /* 15 */,
	2       /* 16 */,
	2       /* 17 */,
	2       /* 18/00-18/09 */,
	3       /* 18/10-18/19 */,
	3       /* 18/20-18/29 */,
	3       /* 18/30-18/39 */,
	4       /* 18/40-18/49 */,
	4       /* 18/50-18/59 */,
	5       /* 18/60-18/69 */,
	5       /* 18/70-18/79 */,
	6       /* 18/80-18/89 */,
	6       /* 18/90-18/99 */,
	7       /* 18/100-18/109 */,
	7       /* 18/110-18/119 */,
	8       /* 18/120-18/129 */,
	8       /* 18/130-18/139 */,
	9      /* 18/140-18/149 */,
	9      /* 18/150-18/159 */,
	10      /* 18/160-18/169 */,
	10      /* 18/170-18/179 */,
	11      /* 18/180-18/189 */,
	11      /* 18/190-18/199 */,
	12      /* 18/200-18/209 */,
	12      /* 18/210-18/219 */,
	13      /* 18/220+ */
};


/*
 * Stat Table (DEX) -- chance of avoiding "theft" and "falling"
 */
byte adj_dex_safe[] =
{
	0       /* 3 */,
	1       /* 4 */,
	2       /* 5 */,
	3       /* 6 */,
	4       /* 7 */,
	5       /* 8 */,
	5       /* 9 */,
	6       /* 10 */,
	6       /* 11 */,
	7       /* 12 */,
	7       /* 13 */,
	8       /* 14 */,
	8       /* 15 */,
	9       /* 16 */,
	9       /* 17 */,
	10      /* 18/00-18/09 */,
	10      /* 18/10-18/19 */,
	15      /* 18/20-18/29 */,
	15      /* 18/30-18/39 */,
	20      /* 18/40-18/49 */,
	25      /* 18/50-18/59 */,
	30      /* 18/60-18/69 */,
	35      /* 18/70-18/79 */,
	40      /* 18/80-18/89 */,
	45      /* 18/90-18/99 */,
	50      /* 18/100-18/109 */,
	60      /* 18/110-18/119 */,
	70      /* 18/120-18/129 */,
	80      /* 18/130-18/139 */,
	90      /* 18/140-18/149 */,
	100     /* 18/150-18/159 */,
	100     /* 18/160-18/169 */,
	100     /* 18/170-18/179 */,
	100     /* 18/180-18/189 */,
	100     /* 18/190-18/199 */,
	100     /* 18/200-18/209 */,
	100     /* 18/210-18/219 */,
	100     /* 18/220+ */
};


/*
 * Stat Table (CON) -- base regeneration rate
 */
byte adj_con_fix[] =
{
	0       /* 3 */,
	0       /* 4 */,
	0       /* 5 */,
	0       /* 6 */,
	0       /* 7 */,
	0       /* 8 */,
	0       /* 9 */,
	0       /* 10 */,
	0       /* 11 */,
	0       /* 12 */,
	0       /* 13 */,
	1       /* 14 */,
	1       /* 15 */,
	1       /* 16 */,
	1       /* 17 */,
	2       /* 18/00-18/09 */,
	2       /* 18/10-18/19 */,
	2       /* 18/20-18/29 */,
	2       /* 18/30-18/39 */,
	2       /* 18/40-18/49 */,
	3       /* 18/50-18/59 */,
	3       /* 18/60-18/69 */,
	3       /* 18/70-18/79 */,
	3       /* 18/80-18/89 */,
	3       /* 18/90-18/99 */,
	4       /* 18/100-18/109 */,
	4       /* 18/110-18/119 */,
	5       /* 18/120-18/129 */,
	6       /* 18/130-18/139 */,
	6       /* 18/140-18/149 */,
	7       /* 18/150-18/159 */,
	7       /* 18/160-18/169 */,
	8       /* 18/170-18/179 */,
	8       /* 18/180-18/189 */,
	8       /* 18/190-18/199 */,
	9       /* 18/200-18/209 */,
	9       /* 18/210-18/219 */,
	9       /* 18/220+ */
};


/*
 * Stat Table (CON) -- extra 1/4-hitpoints per level (plus 128)
 */
byte adj_con_mhp[] =
{
	128 + -8        /* 3 */,
	128 + -6        /* 4 */,
	128 + -4        /* 5 */,
	128 + -2        /* 6 */,
	128 + -1 /* 7 */,
	128 + 0 /* 8 */,
	128 + 0 /* 9 */,
	128 + 0 /* 10 */,
	128 + 0 /* 11 */,
	128 + 0 /* 12 */,
	128 + 0 /* 13 */,
	128 + 1 /* 14 */,
	128 + 1 /* 15 */,
	128 + 2 /* 16 */,
	128 + 3 /* 17 */,
	128 + 4 /* 18/00-18/09 */,
	128 + 5 /* 18/10-18/19 */,
	128 + 6 /* 18/20-18/29 */,
	128 + 7 /* 18/30-18/39 */,
	128 + 8 /* 18/40-18/49 */,
	128 + 9 /* 18/50-18/59 */,
	128 + 10  /* 18/60-18/69 */,
	128 + 11 /* 18/70-18/79 */,
	128 + 12 /* 18/80-18/89 */,
	128 + 14 /* 18/90-18/99 */,
	128 + 17         /* 18/100-18/109 */,
	128 + 20        /* 18/110-18/119 */,
	128 + 23        /* 18/120-18/129 */,
	128 + 26        /* 18/130-18/139 */,
	128 + 29        /* 18/140-18/149 */,
	128 + 32        /* 18/150-18/159 */,
	128 + 35        /* 18/160-18/169 */,
	128 + 38        /* 18/170-18/179 */,
	128 + 40        /* 18/180-18/189 */,
	128 + 42        /* 18/190-18/199 */,
	128 + 44        /* 18/200-18/209 */,
	128 + 46        /* 18/210-18/219 */,
	128 + 48        /* 18/220+ */
};


/*
 * Stat Table (CHR) -- charm
 */
byte adj_chr_chm[] =
{
	0       /* 3 */,
	0       /* 4 */,
	1       /* 5 */,
	2       /* 6 */,
	3       /* 7 */,
	4       /* 8 */,
	4       /* 9 */,
	5       /* 10 */,
	5       /* 11 */,
	6       /* 12 */,
	6       /* 13 */,
	7       /* 14 */,
	7       /* 15 */,
	8       /* 16 */,
	8       /* 17 */,
	9       /* 18/00-18/09 */,
	10      /* 18/10-18/19 */,
	12      /* 18/20-18/29 */,
	15      /* 18/30-18/39 */,
	18      /* 18/40-18/49 */,
	21      /* 18/50-18/59 */,
	24      /* 18/60-18/69 */,
	28      /* 18/70-18/79 */,
	32      /* 18/80-18/89 */,
	36      /* 18/90-18/99 */,
	39      /* 18/100-18/109 */,
	42      /* 18/110-18/119 */,
	45      /* 18/120-18/129 */,
	49      /* 18/130-18/139 */,
	53      /* 18/140-18/149 */,
	57      /* 18/150-18/159 */,
	61      /* 18/160-18/169 */,
	65      /* 18/170-18/179 */,
	69      /* 18/180-18/189 */,
	73      /* 18/190-18/199 */,
	77      /* 18/200-18/209 */,
	81      /* 18/210-18/219 */,
	85      /* 18/220+ */
};


/*
 * This table is used to help calculate the number of blows the player can
 * make in a single round of attacks (one player turn) with a normal weapon.
 *
 * This number ranges from a single blow/round for weak players to up to six
 * blows/round for powerful warriors.
 *
 * Note that certain artifacts and ego-items give "bonus" blows/round.
 *
 * First, from the player class, we extract some values:
 *
 * Warrior       num = 6; mul = 5; div = MAX(70, weapon_weight);
 * Berserker     num = 6; mul = 7; div = MAX(70, weapon_weight);
 * Mage          num = 3; mul = 2; div = MAX(100, weapon_weight);
 * Priest        num = 5; mul = 3; div = MAX(100, weapon_weight);
 * Mindcrafter   num = 5; mul = 3; div = MAX(100, weapon_weight);
 * Rogue         num = 5; mul = 3; div = MAX(40, weapon_weight);
 * Ranger        num = 5; mul = 4; div = MAX(70, weapon_weight);
 * Paladin       num = 5; mul = 4; div = MAX(70, weapon_weight);
 * Weaponsmith   num = 5; mul = 5; div = MAX(150, weapon_weight);
 * Warrior-Mage  num = 5; mul = 3; div = MAX(70, weapon_weight);
 * Chaos Warrior num = 5; mul = 4; div = MAX(70, weapon_weight);
 * Monk          num = 5; mul = 3; div = MAX(60, weapon_weight);
 * Tourist       num = 4; mul = 3; div = MAX(100, weapon_weight);
 * Imitator      num = 5; mul = 4; div = MAX(70, weapon_weight);
 * Beastmaster   num = 5; mul = 3; div = MAX(70, weapon_weight);
 * Cavalry(Ride) num = 5; mul = 4; div = MAX(70, weapon_weight);
 * Cavalry(Walk) num = 5; mul = 3; div = MAX(100, weapon_weight);
 * Sorcerer      num = 1; mul = 1; div = MAX(1, weapon_weight);
 * Archer        num = 4; mul = 2; div = MAX(70, weapon_weight);
 * Magic eater   num = 4; mul = 2; div = MAX(70, weapon_weight);
 * ForceTrainer  num = 4; mul = 2; div = MAX(60, weapon_weight);
 * Mirror Master num = 3; mul = 3; div = MAX(100, weapon_weight);
 * Ninja         num = 4; mul = 1; div = MAX(20, weapon_weight);
 *
 * To get "P", we look up the relevant "adj_str_blow[]" (see above),
 * multiply it by "mul", and then divide it by "div".
 * Increase P by 1 if you wield a weapon two-handed.
 * Decrease P by 1 if you are a Ninja.
 *
 * To get "D", we look up the relevant "adj_dex_blow[]" (see above),
 *
 * The player gets "blows_table[P][D]" blows/round, as shown below,
 * up to a maximum of "num" blows/round, plus any "bonus" blows/round.
 */
byte blows_table[12][12] =
{
	/* P/D */
	/*      0,   1,   2,   3,   4,   5,   6,   7,   8,   9,  10,  11+ */
	/*      3   10   15  /10  /40  /60  /80 /100 /120 /140 /160 /180  */
/* 0 */{	1,   1,   1,   1,   1,   2,   2,   2,   2,   3,   3,   4 },
/* 1 */{	1,   1,   1,   2,   2,   2,   3,   3,   3,   4,   4,   4 },
/* 2 */{	1,   1,   2,   2,   3,   3,   4,   4,   4,   5,   5,   5 },
/* 3 */{	1,   1,   2,   3,   3,   4,   4,   4,   5,   5,   5,   5 },
/* 4 */{	1,   1,   2,   3,   3,   4,   4,   5,   5,   5,   5,   5 },
/* 5 */{	1,   1,   2,   3,   4,   4,   4,   5,   5,   5,   5,   6 },
/* 6 */{	1,   1,   2,   3,   4,   4,   4,   5,   5,   5,   5,   6 },
/* 7 */{	1,   2,   2,   3,   4,   4,   4,   5,   5,   5,   5,   6 },
/* 8 */{	1,   2,   3,   3,   4,   4,   4,   5,   5,   5,   6,   6 },
/* 9 */{	1,   2,   3,   4,   4,   4,   5,   5,   5,   5,   6,   6 },
/* 10*/{	2,   2,   3,   4,   4,   4,   5,   5,   5,   6,   6,   6 },
/*11+*/{	2,   2,   3,   4,   4,   4,   5,   5,   6,   6,   6,   6 },

};


arena_type arena_info[MAX_ARENA_MONS + 2] =
{
	{ MON_NOBORTA,       0,         0                             },
	{ MON_MORI_TROLL,    0,         0                             },
	{ MON_TIGER,         0,         0                             },
	{ MON_DRUID,         0,         0                             },
	{ MON_HILL_GIANT,    TV_POTION, SV_POTION_SPEED               },
	{ MON_WERERAT,       0,         0                             },
	{ MON_ORC_CAPTAIN,   0,         0                             },
	{ MON_BERSERKER,     0,         0                             },
	{ MON_STONE_GIANT,   0,         0                             },
	{ MON_D_ELF_LORD,    TV_POTION, SV_POTION_HEALING             },
	{ MON_IRON_GOLEM,    0,         0                             },
	{ MON_C_CRAWLER,     0,         0                             },
	{ MON_XICLOTLAN,     0,         0                             },
	{ MON_TROLL_PRIEST,  0,         0                             },
	{ MON_ANGEL,         TV_ROD,    SV_ROD_STONE_TO_MUD           },
	{ MON_SPIRIT_NAGA,   0,         0                             },
	{ MON_BASILISK,      0,         0                             },
	{ MON_MITHRIL_GOLEM, 0,         0                             },
	{ MON_SHADOW_DRAKE,  0,         0                             },
	{ MON_OGRE_SHAMAN,   TV_SCROLL, SV_SCROLL_ACQUIREMENT         },
	{ MON_BICLOPS,       0,         0                             },
	{ MON_ETHER_DRAKE,   TV_SCROLL, SV_SCROLL_RUNE_OF_PROTECTION  },
	{ MON_HALFLING_S,    0,         0                             },
	{ MON_ELDER_THING,   TV_ROD,    SV_ROD_DRAIN_LIFE             },
	{ MON_M_MH_DRAGON,   0,         0                             },
	{ MON_ETTIN,         TV_SCROLL, SV_SCROLL_STAR_ENCHANT_WEAPON },
	{ MON_VAMPIRE_LORD,  0,         0                             },
	{ MON_BARNEY,        TV_SCROLL, SV_SCROLL_GENOCIDE            },
	{ MON_GROO,          0,         0                             },
	{ MON_D_ELF_SORC,    TV_WAND,   SV_WAND_STRIKING              },
	{ MON_IRON_LICH,     0,         0                             },
	{ MON_G_TITAN,       TV_POTION, SV_POTION_STAR_ENLIGHTENMENT  },
	{ MON_G_BALROG,      0,         0                             },
	{ MON_NIGHTWALKER,   TV_ROD,    SV_ROD_IDENTIFY               },
	{ MON_SHAMBLER,      TV_STAFF,  SV_STAFF_HOLINESS             },
	{ MON_BLACK_REAVER,  TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT    },
	{ MON_FENGHUANG,     TV_STAFF,  SV_STAFF_THE_MAGI             },
	{ MON_WYRM_POWER,    TV_ROD,    SV_ROD_HEALING                },
	{ 0,                 0,         0                             }, /* Victory prizing */
	{ MON_HAGURE,        TV_SCROLL, SV_SCROLL_ARTIFACT            },
};


/*
 * Store owners (exactly four "possible" owners per store, chosen randomly)
 * { name, purse, max greed, min greed, haggle_per, tolerance, race, unused }
 *
 * Lifted extra shopkeepers from CthAngband (don't you just love open source
 * development? ;-)). Since this gave less than 32 unique names for some
 * shops, those have their first x names copied to reach 32.
 *
 * For the weapon and armour shops, several owners have a limit of 5k.
 *
 * I want to do 50k owners, but the purse is currently s16b. Perhaps
 * we should just store 1/10th of the purse?
 */
owner_type owners[MAX_STORES][MAX_OWNERS] =
{
	{
		/* General store - 32 unique names */
/*
   Raistlin は dragonlance の powerful wizard 。
   Rincewind the Chicken は Terry Pratchett の Discworld の登場人物 上記のパロディ？、
 */

#ifdef JP
		{ "フレンドリーなビルボ",       200,    170,  108,   5,  15,  RACE_HOBBIT},
/*                { "憶病者ラストリン",       200,    175,  108,   4,  12,  RACE_HUMAN},  */
		{ "憶病者リンスウィンド",       200,    175,  108,   4,  12,  RACE_HUMAN}, 
		{ "背の低いサルタン",             300,    170,  107,   5,  15,  RACE_GNOME},
		{ "ハンサムなライア=エル",      300,    165,  107,   6,  18,  RACE_ELF},
#else
		{ "Bilbo the Friendly",         200,    170, 108,  5, 15, RACE_HOBBIT},
/*		{ "Raistlin the Chicken",       200,    175, 108,  4, 12, RACE_HUMAN}, */
		{ "Rincewind the Chicken",       200,    175, 108,  4, 12, RACE_HUMAN},
		{ "Sultan the Midget",          300,    170, 107,  5, 15, RACE_GNOME},
		{ "Lyar-el the Comely",         300,    165, 107,  6, 18, RACE_ELF},
#endif

#ifdef JP
{ "親切なファリルマウエン",         250,    170, 108,  5, 15, RACE_HOBBIT},
#else
		{ "Falilmawen the Friendly",         250,    170, 108,  5, 15, RACE_HOBBIT},
#endif
#ifdef JP
{ "臆病者ヴォワラン",       500,    175, 108,  4, 12, RACE_HUMAN},
#else
		{ "Voirin the Cowardly",       500,    175, 108,  4, 12, RACE_HUMAN},
#endif
#ifdef JP
{ "チビのエラシュナク",          750,    170, 107,  5, 15, RACE_BEASTMAN},
#else
		{ "Erashnak the Midget",          750,    170, 107,  5, 15, RACE_BEASTMAN},
#endif
#ifdef JP
{ "ハンサムなグラッグ",        1000,    165, 107,  6, 18, RACE_HALF_TITAN},
#else
		{ "Grug the Comely",        1000,    165, 107,  6, 18, RACE_HALF_TITAN},
#endif
#ifdef JP
{ "ケチなフォロビア",         250,    170, 108,  5, 15, RACE_HUMAN},
#else
		{ "Forovir the Cheap",         250,    170, 108,  5, 15, RACE_HUMAN},
#endif
#ifdef JP
{ "馬鹿のエリス",       500,    175, 108,  4, 12, RACE_HUMAN},
#else
		{ "Ellis the Fool",       500,    175, 108,  4, 12, RACE_HUMAN},
#endif
#ifdef JP
{ "腹ペコのフィルバート",          750,    170, 107,  5, 15, RACE_VAMPIRE},
#else
		{ "Filbert the Hungry",          750,    170, 107,  5, 15, RACE_VAMPIRE},
#endif
#ifdef JP
{ "スナーグル・サシグア",        1000,    165, 107,  6, 18, RACE_MIND_FLAYER},
#else
		{ "Fthnargl Psathiggua",        1000,    165, 107,  6, 18, RACE_MIND_FLAYER},
#endif
#ifdef JP
{ "長死きエロワーズ",         250,    170, 108,  5, 15, RACE_SPECTRE},
#else
		{ "Eloise Long-Dead",         250,    170, 108,  5, 15, RACE_SPECTRE},
#endif
#ifdef JP
{ "ノロマのフンディ",       500,    175, 108,  4, 12, RACE_ZOMBIE},
#else
		{ "Fundi the Slow",       500,    175, 108,  4, 12, RACE_ZOMBIE},
#endif
#ifdef JP
{ "グランサス",          750,    170, 107,  5, 15, RACE_SKELETON},
#else
		{ "Granthus",          750,    170, 107,  5, 15, RACE_SKELETON},
#endif
#ifdef JP
{ "丁寧なロラックス",        1000,    165, 107,  6, 18, RACE_VAMPIRE},
#else
		{ "Lorax the Suave",        1000,    165, 107,  6, 18, RACE_VAMPIRE},
#endif
#ifdef JP
{ "ブッチ",         250,    170, 108,  5, 15, RACE_HALF_ORC},
#else
		{ "Butch",         250,    170, 108,  5, 15, RACE_HALF_ORC},
#endif
#ifdef JP
{ "美しきエルベレス",       500,    175, 108,  4, 12, RACE_HIGH_ELF},
#else
		{ "Elbereth the Beautiful",       500,    175, 108,  4, 12, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "こそこそサーレス",          750,    170, 107,  5, 15, RACE_GNOME},
#else
		{ "Sarleth the Sneaky",          750,    170, 107,  5, 15, RACE_GNOME},
#endif
#ifdef JP
{ "ナーロック",        1000,    165, 107,  6, 18, RACE_DWARF},
#else
		{ "Narlock",        1000,    165, 107,  6, 18, RACE_DWARF},
#endif
#ifdef JP
{ "チビのヘイネッカ",         250,    170, 108,  5, 15, RACE_GNOME},
#else
		{ "Haneka the Small",         250,    170, 108,  5, 15, RACE_GNOME},
#endif
#ifdef JP
{ "きちがいロワラン",       500,    175, 108,  4, 12, RACE_HALF_GIANT},
#else
		{ "Loirin the Mad",       500,    175, 108,  4, 12, RACE_HALF_GIANT},
#endif
#ifdef JP
{ "毒息のウート",          750,    170, 107,  5, 15, RACE_DRACONIAN},
#else
		{ "Wuto Poisonbreath",          750,    170, 107,  5, 15, RACE_DRACONIAN},
#endif
#ifdef JP
{ "でぶっちょアラァカ",        1000,    165, 107,  6, 18, RACE_DRACONIAN},
#else
		{ "Araaka the Rotund",        1000,    165, 107,  6, 18, RACE_DRACONIAN},
#endif
#ifdef JP
{ "低能なプーゴー",         250,    170, 108,  5, 15, RACE_BEASTMAN},
#else
		{ "Poogor the Dumb",         250,    170, 108,  5, 15, RACE_BEASTMAN},
#endif
#ifdef JP
{ "フェロールフィリアン",       500,    175, 108,  4, 12, RACE_ELF},
#else
		{ "Felorfiliand",       500,    175, 108,  4, 12, RACE_ELF},
#endif
#ifdef JP
{ "年寄りマロカ",          750,    170, 107,  5, 15, RACE_GNOME},
#else
		{ "Maroka the Aged",          750,    170, 107,  5, 15, RACE_GNOME},
#endif
#ifdef JP
{ " 勇敢なサシン",        1000,    165, 107,  6, 18, RACE_HALF_GIANT},
#else
		{ "Sasin the Bold",        1000,    165, 107,  6, 18, RACE_HALF_GIANT},
#endif
#ifdef JP
{ "田舎者アビエマール",         250,    170, 108,  5, 15, RACE_HUMAN},
#else
		{ "Abiemar the Peasant",         250,    170, 108,  5, 15, RACE_HUMAN},
#endif
#ifdef JP
{ "貧乏なハーク",       500,    175, 108,  4, 12, RACE_HALF_ORC},
#else
		{ "Hurk the Poor",       500,    175, 108,  4, 12, RACE_HALF_ORC},
#endif
#ifdef JP
{ "みじめなソアリン",          750,    170, 107,  5, 15, RACE_ZOMBIE},
#else
		{ "Soalin the Wretched",          750,    170, 107,  5, 15, RACE_ZOMBIE},
#endif
#ifdef JP
{ "質素なメルラ",        1000,    165, 107,  6, 18, RACE_ELF},
#else
		{ "Merulla the Humble",        1000,    165, 107,  6, 18, RACE_ELF},
#endif
	},
	{
		/* Armoury - 28 unique names */
#ifdef JP
		{ "醜悪コン=ダー",      5000,   210,  115,   5,   7,  RACE_HALF_ORC},
		{ "頑固者ダーグ=ロウ",  10000,  190,  111,   4,   9,  RACE_HUMAN},
		{ "賢者デカド",                 25000,  200,  112,   4,  10,  RACE_DUNADAN},
		{ "鍛冶屋のウィーランド",   30000,  200,  112,   4,   5,  RACE_DWARF},
#else
		{ "Kon-Dar the Ugly",           5000,   210, 115,  5,  7, RACE_HALF_ORC},
		{ "Darg-Low the Grim",          10000,  190, 111,  4,  9, RACE_HUMAN},
		{ "Decado the Handsome",            25000,  200, 112,  4, 10, RACE_DUNADAN},
		{ "Wieland the Smith",          30000,  200, 112,  4,  5, RACE_DWARF},
#endif

#ifdef JP
{ "醜悪コン=ダー",           10000,   210, 115,  5,  7, RACE_HALF_ORC},
#else
		{ "Kon-Dar the Ugly",           10000,   210, 115,  5,  7, RACE_HALF_ORC},
#endif
#ifdef JP
{ "頑固者ダーグ=ロウ",          15000,  190, 111,  4,  9, RACE_HUMAN},
#else
		{ "Darg-Low the Grim",          15000,  190, 111,  4,  9, RACE_HUMAN},
#endif
#ifdef JP
{ "ハンサムなデカド",            25000,  200, 112,  4, 10, RACE_AMBERITE},
#else
		{ "Decado the Handsome",            25000,  200, 112,  4, 10, RACE_AMBERITE},
#endif
#ifdef JP
	{ "エロー・ドラゴンスケイル",          30000,  200, 112,  4,  5, RACE_ELF},
#else
	{ "Elo Dragonscale",          30000,  200, 112,  4,  5, RACE_ELF},
#endif
#ifdef JP
{ "デリカトス",           10000,   210, 115,  5,  7, RACE_SPRITE},
#else
		{ "Delicatus",           10000,   210, 115,  5,  7, RACE_SPRITE},
#endif
#ifdef JP
{ "巨大なグルース",          15000,  190, 111,  4,  9, RACE_HALF_GIANT},
#else
		{ "Gruce the Huge",          15000,  190, 111,  4,  9, RACE_HALF_GIANT},
#endif
#ifdef JP
{ "アニムス",            25000,  200, 112,  4, 10, RACE_GOLEM},
#else
		{ "Animus",            25000,  200, 112,  4, 10, RACE_GOLEM},
#endif
#ifdef JP
	{ "マルヴァス",          30000,  200, 112,  4,  5, RACE_HALF_TITAN},
#else
	{ "Malvus",          30000,  200, 112,  4,  5, RACE_HALF_TITAN},
#endif
#ifdef JP
{ "セラクシス",           10000,   210, 115,  5,  7, RACE_ZOMBIE},
#else
		{ "Selaxis",           10000,   210, 115,  5,  7, RACE_ZOMBIE},
#endif
#ifdef JP
{ "デス・チル",          5000,  190, 111,  4,  9, RACE_SPECTRE},
#else
		{ "Deathchill",          5000,  190, 111,  4,  9, RACE_SPECTRE},
#endif
#ifdef JP
{ "微かなドリオス",            25000,  200, 112,  4, 10, RACE_SPECTRE},
#else
		{ "Drios the Faint",            25000,  200, 112,  4, 10, RACE_SPECTRE},
#endif
#ifdef JP
	{ "冷たいバスリック",          30000,  200, 112,  4,  5, RACE_VAMPIRE},
#else
	{ "Bathric the Cold",          30000,  200, 112,  4,  5, RACE_VAMPIRE},
#endif
#ifdef JP
{ "冷酷ヴェンジェラ",           10000,   210, 115,  5,  7, RACE_HALF_TROLL},
#else
		{ "Vengella the Cruel",           10000,   210, 115,  5,  7, RACE_HALF_TROLL},
#endif
#ifdef JP
{ "強者ウィラナ",          15000,  190, 111,  4,  9, RACE_HUMAN},
#else
		{ "Wyrana the Mighty",          15000,  190, 111,  4,  9, RACE_HUMAN},
#endif
#ifdef JP
{ "ヨジョ二世",            25000,  200, 112,  4, 10, RACE_DWARF},
#else
		{ "Yojo II",            25000,  200, 112,  4, 10, RACE_DWARF},
#endif
#ifdef JP
	{ "優しいラナラー",          30000,  200, 112,  4,  5, RACE_AMBERITE},
#else
	{ "Ranalar the Sweet",          30000,  200, 112,  4,  5, RACE_AMBERITE},
#endif
#ifdef JP
{ "不浄のホルバグ",           5000,   210, 115,  5,  7, RACE_HALF_ORC},
#else
		{ "Horbag the Unclean",           5000,   210, 115,  5,  7, RACE_HALF_ORC},
#endif
#ifdef JP
{ "テレパスのエレレン",          15000,  190, 111,  4,  9, RACE_DARK_ELF},
#else
		{ "Elelen the Telepath",          15000,  190, 111,  4,  9, RACE_DARK_ELF},
#endif
#ifdef JP
{ "イスドリリアス",            25000,  200, 112,  4, 10, RACE_SPRITE},
#else
		{ "Isedrelias",            25000,  200, 112,  4, 10, RACE_SPRITE},
#endif
#ifdef JP
	{ "一つ目ヴェグナー",          5000,  200, 112,  4,  5, RACE_CYCLOPS},
#else
	{ "Vegnar One-eye",          5000,  200, 112,  4,  5, RACE_CYCLOPS},
#endif
#ifdef JP
{ "混沌のロディッシュ",           10000,   210, 115,  5,  7, RACE_BEASTMAN},
#else
		{ "Rodish the Chaotic",           10000,   210, 115,  5,  7, RACE_BEASTMAN},
#endif
#ifdef JP
{ "剣豪ヘジン",          15000,  190, 111,  4,  9, RACE_NIBELUNG},
#else
		{ "Hesin Swordmaster",          15000,  190, 111,  4,  9, RACE_NIBELUNG},
#endif
#ifdef JP
{ "ずる屋のエルベレリス",           10000,  200, 112,  4, 10, RACE_DARK_ELF},
#else
		{ "Elvererith the Cheat",           10000,  200, 112,  4, 10, RACE_DARK_ELF},
#endif
#ifdef JP
	{ "インプのザサス",          30000,  200, 112,  4,  5, RACE_IMP},
#else
	{ "Zzathath the Imp",          30000,  200, 112,  4,  5, RACE_IMP},
#endif
#ifdef JP
{ "醜悪コン=ダー",           5000,   210, 115,  5,  7, RACE_HALF_ORC},
#else
		{ "Kon-Dar the Ugly",           5000,   210, 115,  5,  7, RACE_HALF_ORC},
#endif
#ifdef JP
{ "頑固者ダーグ=ロウ",          10000,  190, 111,  4,  9, RACE_HUMAN},
#else
		{ "Darg-Low the Grim",          10000,  190, 111,  4,  9, RACE_HUMAN},
#endif
#ifdef JP
{ "ハンサムなデカド",            25000,  200, 112,  4, 10, RACE_AMBERITE},
#else
		{ "Decado the Handsome",            25000,  200, 112,  4, 10, RACE_AMBERITE},
#endif
#ifdef JP
{ "鍛冶屋のウィーランド",          30000,  200, 112,  4,  5, RACE_DWARF},
#else
		{ "Wieland the Smith",          30000,  200, 112,  4,  5, RACE_DWARF},
#endif
	},
	{
		/* Weapon Smith - 28 unique names */
#ifdef JP
		{ "残忍なるアーノルド",        5000,   210,  115,   6,   6,  RACE_HALF_TROLL},
		{ "獣殺しのアーンダル", 10000,  185,  110,   5,   9,  RACE_HALF_ELF},
		{ "獣マスターのエディー", 25000,  190,  115,   5,   7,  RACE_HOBBIT},
		{ "竜殺しのオグライン", 30000,  195,  112,   4,   8,  RACE_DWARF},
#else
		{ "Arnold the Beastly",      5000,   210, 115,  6,  6, RACE_BARBARIAN},
		{ "Arndal Beast-Slayer",        10000,  185, 110,  5,  9, RACE_HALF_ELF},
		{ "Eddie Beast-Master",         25000,  190, 115,  5,  7, RACE_HALF_ORC},
		{ "Oglign Dragon-Slayer",       30000,  195, 112,  4,  8, RACE_DWARF},
#endif

#ifdef JP
{ "熟練者ドリュー",      10000,   210, 115,  6,  6, RACE_HUMAN},
#else
		{ "Drew the Skilled",      10000,   210, 115,  6,  6, RACE_HUMAN},
#endif
#ifdef JP
{"龍の子オラックス",        15000,  185, 110,  5,  9, RACE_DRACONIAN},
#else
		{"Orrax Dragonson",        15000,  185, 110,  5,  9, RACE_DRACONIAN},
#endif
#ifdef JP
{ "病気持ちのアンスラックス",         25000,  190, 115,  5,  7, RACE_BEASTMAN},
#else
		{ "Anthrax Disease-Carrier",         25000,  190, 115,  5,  7, RACE_BEASTMAN},
#endif
#ifdef JP
{ "頑丈者アルコス",       30000,  195, 112,  4,  8, RACE_DWARF},
#else
		{ "Arkhoth the Stout",       30000,  195, 112,  4,  8, RACE_DWARF},
#endif
#ifdef JP
{ "腐れ者のサリアス",      5000,   210, 115,  6,  6, RACE_ZOMBIE},
#else
		{ "Sarlyas the Rotten",      5000,   210, 115,  6,  6, RACE_ZOMBIE},
#endif
#ifdef JP
{"晒し骨のトゥエシク",        15000,  185, 110,  5,  9, RACE_SKELETON},
#else
		{"Tuethic Bare-Bones",        15000,  185, 110,  5,  9, RACE_SKELETON},
#endif
#ifdef JP
{ "ビリオス",         25000,  190, 115,  5,  7, RACE_BEASTMAN},
#else
		{ "Bilious",         25000,  190, 115,  5,  7, RACE_BEASTMAN},
#endif
#ifdef JP
{ "ファスガル",       30000,  195, 112,  4,  8, RACE_ZOMBIE},
#else
		{ "Fasgul",       30000,  195, 112,  4,  8, RACE_ZOMBIE},
#endif
#ifdef JP
{ "パラディンのエレフリス",      10000,   210, 115,  6,  6, RACE_BARBARIAN},
#else
		{ "Ellefris the Paladin",      10000,   210, 115,  6,  6, RACE_BARBARIAN},
#endif
#ifdef JP
{"キ'トリッ'ク",        15000,  185, 110,  5,  9, RACE_KLACKON},
#else
		{"K'trrik'k",        15000,  185, 110,  5,  9, RACE_KLACKON},
#endif
#ifdef JP
{ "蜘蛛の友ドゥロカス",         25000,  190, 115,  5,  7, RACE_DARK_ELF},
#else
		{ "Drocus Spiderfriend",         25000,  190, 115,  5,  7, RACE_DARK_ELF},
#endif
#ifdef JP
{ "巨人殺しのフングス",       30000,  195, 112,  4,  8, RACE_DWARF},
#else
		{ "Fungus Giant-Slayer",       30000,  195, 112,  4,  8, RACE_DWARF},
#endif
#ifdef JP
{ "デランサ",      10000,   210, 115,  6,  6, RACE_ELF},
#else
		{ "Delantha",      10000,   210, 115,  6,  6, RACE_ELF},
#endif
#ifdef JP
{"レンジャーのソルビスタニ",        15000,  185, 110,  5,  9, RACE_HALF_ELF},
#else
		{"Solvistani the Ranger",        15000,  185, 110,  5,  9, RACE_HALF_ELF},
#endif
#ifdef JP
{ "ノロマのゾリル",         25000,  190, 115,  5,  7, RACE_GOLEM},
#else
		{ "Xoril the Slow",         25000,  190, 115,  5,  7, RACE_GOLEM},
#endif
#ifdef JP
{ "イーオン・フラックス",       20000,  195, 112,  4,  8, RACE_HALF_ELF},
#else
		{ "Aeon Flux",       20000,  195, 112,  4,  8, RACE_HALF_ELF},
#endif
#ifdef JP
{ "強者ナドック",      10000,   210, 115,  6,  6, RACE_HOBBIT},
#else
		{ "Nadoc the Strong",      10000,   210, 115,  6,  6, RACE_HOBBIT},
#endif
#ifdef JP
{"弱虫エラモグ",        15000,  185, 110,  5,  9, RACE_KOBOLD},
#else
		{"Eramog the Weak",        15000,  185, 110,  5,  9, RACE_KOBOLD},
#endif
#ifdef JP
{ "公正なエオウィリス",         25000,  190, 115,  5,  7, RACE_VAMPIRE},
#else
		{ "Eowilith the Fair",         25000,  190, 115,  5,  7, RACE_VAMPIRE},
#endif
#ifdef JP
{ "バルログ殺しのヒュイモグ",       30000,  195, 112,  4,  8, RACE_HALF_ORC},
#else
		{ "Huimog Balrog-Slayer",       30000,  195, 112,  4,  8, RACE_HALF_ORC},
#endif
#ifdef JP
{ "冷酷ピーダス",      5000,   210, 115,  6,  6, RACE_HUMAN},
#else
		{ "Peadus the Cruel",      5000,   210, 115,  6,  6, RACE_HUMAN},
#endif
#ifdef JP
{ "ヴァモグ スレイヤー",        15000,  185, 110,  5,  9, RACE_HALF_OGRE},
#else
		{ "Vamog Slayer",        15000,  185, 110,  5,  9, RACE_HALF_OGRE},
#endif
#ifdef JP
{ "性悪フーシュナク",         25000,  190, 115,  5,  7, RACE_BEASTMAN},
#else
		{ "Hooshnak the Vicious",         25000,  190, 115,  5,  7, RACE_BEASTMAN},
#endif
#ifdef JP
{ "舞闘バレン",       30000,  195, 112,  4,  8, RACE_BARBARIAN},
#else
		{ "Balenn War-Dancer",       30000,  195, 112,  4,  8, RACE_BARBARIAN},
#endif
#ifdef JP
{ " 残忍なるアーノルド",      5000,   210, 115,  6,  6, RACE_BARBARIAN},
#else
		{ "Arnold the Beastly",      5000,   210, 115,  6,  6, RACE_BARBARIAN},
#endif
#ifdef JP
{ "獣殺しのアーンダル",        10000,  185, 110,  5,  9, RACE_HALF_ELF},
#else
		{ "Arndal Beast-Slayer",        10000,  185, 110,  5,  9, RACE_HALF_ELF},
#endif
#ifdef JP
{ "ビーストマスター・エディー",         25000,  190, 115,  5,  7, RACE_HALF_ORC},
#else
		{ "Eddie Beast-Master",         25000,  190, 115,  5,  7, RACE_HALF_ORC},
#endif
#ifdef JP
{ "竜殺しのオグライン",       30000,  195, 112,  4,  8, RACE_DWARF},
#else
		{ "Oglign Dragon-Slayer",       30000,  195, 112,  4,  8, RACE_DWARF},
#endif
	},
	{
		/* Temple - 22 unique names */
#ifdef JP
		{ "質素なルードヴィヒ",         5000,   175,  109,   6,  15,  RACE_HUMAN},
		{ "パラディンのガンナー",       10000,  185,  110,   5,  23,  RACE_HUMAN},
		{ "選ばれしトリン",                     25000,  180,  107,   6,  20,  RACE_ELF},
		{ "賢明なるサラストロ",                     30000,  185,  109,   5,  15,  RACE_DWARF},
#else
		{ "Ludwig the Humble",          5000,   175, 109,  6, 15, RACE_DWARF},
		{ "Gunnar the Paladin",         10000,  185, 110,  5, 23, RACE_HALF_TROLL},
		{ "Torin the Chosen",           25000,  180, 107,  6, 20, RACE_HIGH_ELF},
		{ "Sarastro the Wise",          30000,  185, 109,  5, 15, RACE_HUMAN},
#endif

#ifdef JP
{ "パーシヴァル卿",           25000,  180, 107,  6, 20, RACE_HIGH_ELF},
#else
		{ "Sir Parsival the Pure",           25000,  180, 107,  6, 20, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "神聖なるアセナス",          30000,  185, 109,  5, 15, RACE_HUMAN},
#else
		{ "Asenath the Holy",          30000,  185, 109,  5, 15, RACE_HUMAN},
#endif
#ifdef JP
{ "マッキノン",         10000,   175, 109,  6, 15, RACE_HUMAN},
#else
		{ "McKinnon",         10000,   175, 109,  6, 15, RACE_HUMAN},
#endif
#ifdef JP
{ "謹み婦人",         15000,  185, 110,  5, 23, RACE_HIGH_ELF},
#else
		{ "Mistress Chastity",         15000,  185, 110,  5, 23, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "ドルイドのハシュニック",           25000,  180, 107,  6, 20, RACE_HOBBIT},
#else
		{ "Hashnik the Druid",           25000,  180, 107,  6, 20, RACE_HOBBIT},
#endif
#ifdef JP
{ "フィナク",          30000,  185, 109,  5, 15, RACE_YEEK},
#else
		{ "Finak",          30000,  185, 109,  5, 15, RACE_YEEK},
#endif
#ifdef JP
{ "クリキック",         10000,   175, 109,  6, 15, RACE_KLACKON},
#else
		{ "Krikkik",         10000,   175, 109,  6, 15, RACE_KLACKON},
#endif
#ifdef JP
{ "荒くれ者モリヴァル",         15000,  185, 110,  5, 23, RACE_ELF},
#else
		{ "Morival the Wild",         15000,  185, 110,  5, 23, RACE_ELF},
#endif
#ifdef JP
{ "暗きホシャック",           25000,  180, 107,  6, 20, RACE_IMP},
#else
		{ "Hoshak the Dark",           25000,  180, 107,  6, 20, RACE_IMP},
#endif
#ifdef JP
{ "賢者アタール",          30000,  185, 109,  5, 15, RACE_HUMAN},
#else
		{ "Atal the Wise",          30000,  185, 109,  5, 15, RACE_HUMAN},
#endif
#ifdef JP
{ "清きイベニッド",         10000,   175, 109,  6, 15, RACE_HUMAN},
#else
		{ "Ibenidd the Chaste",         10000,   175, 109,  6, 15, RACE_HUMAN},
#endif
#ifdef JP
{ "エリディシュ",         15000,  185, 110,  5, 23, RACE_HALF_TROLL},
#else
		{ "Eridish",         15000,  185, 110,  5, 23, RACE_HALF_TROLL},
#endif
#ifdef JP
{ "呪術師ヴルドゥシュ",           25000,  180, 107,  6, 20, RACE_HALF_OGRE},
#else
		{ "Vrudush the Shaman",           25000,  180, 107,  6, 20, RACE_HALF_OGRE},
#endif
#ifdef JP
{ "狂戦士ハオブ",          30000,  185, 109,  5, 15, RACE_BARBARIAN},
#else
		{ "Haob the Berserker",          30000,  185, 109,  5, 15, RACE_BARBARIAN},
#endif
#ifdef JP
{ "若きプルーグディシュ",         10000,   175, 109,  6, 15, RACE_HALF_OGRE},
#else
		{ "Proogdish the Youthfull",         10000,   175, 109,  6, 15, RACE_HALF_OGRE},
#endif
#ifdef JP
{ "きちがいラムワイズ",         15000,  185, 110,  5, 23, RACE_YEEK},
#else
		{ "Lumwise the Mad",         15000,  185, 110,  5, 23, RACE_YEEK},
#endif
#ifdef JP
{ "有徳者ムワート",           25000,  180, 107,  6, 20, RACE_KOBOLD},
#else
		{ "Muirt the Virtuous",           25000,  180, 107,  6, 20, RACE_KOBOLD},
#endif
#ifdef JP
{ "弱虫ダードバード",          30000,  185, 109,  5, 15, RACE_SPECTRE},
#else
		{ "Dardobard the Weak",          30000,  185, 109,  5, 15, RACE_SPECTRE},
#endif
#ifdef JP
{ "質素なルードヴィヒ",          5000,   175, 109,  6, 15, RACE_DWARF},
#else
		{ "Ludwig the Humble",          5000,   175, 109,  6, 15, RACE_DWARF},
#endif
#ifdef JP
{ "パラディンのガンナー",         10000,  185, 110,  5, 23, RACE_HALF_TROLL},
#else
		{ "Gunnar the Paladin",         10000,  185, 110,  5, 23, RACE_HALF_TROLL},
#endif
#ifdef JP
{ "選ばれしトリン",           25000,  180, 107,  6, 20, RACE_HIGH_ELF},
#else
		{ "Torin the Chosen",           25000,  180, 107,  6, 20, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "賢明なるサラストロ",          30000,  185, 109,  5, 15, RACE_HUMAN},
#else
		{ "Sarastro the Wise",          30000,  185, 109,  5, 15, RACE_HUMAN},
#endif
#ifdef JP
{ "清きパーシヴァル卿",           25000,  180, 107,  6, 20, RACE_HIGH_ELF},
#else
		{ "Sir Parsival the Pure",           25000,  180, 107,  6, 20, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "神聖なるアセナス",          30000,  185, 109,  5, 15, RACE_HUMAN},
#else
		{ "Asenath the Holy",          30000,  185, 109,  5, 15, RACE_HUMAN},
#endif
#ifdef JP
{ "マッキノン",         10000,   175, 109,  6, 15, RACE_HUMAN},
#else
		{ "McKinnon",         10000,   175, 109,  6, 15, RACE_HUMAN},
#endif
#ifdef JP
{ "謹み婦人",         15000,  185, 110,  5, 23, RACE_HIGH_ELF},
#else
		{ "Mistress Chastity",         15000,  185, 110,  5, 23, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "ドルイド ハシュニック",           25000,  180, 107,  6, 20, RACE_HOBBIT},
#else
		{ "Hashnik the Druid",           25000,  180, 107,  6, 20, RACE_HOBBIT},
#endif
#ifdef JP
{ "フィナク",        15000,  200, 110,  7,  8, RACE_BARBARIAN},
#else
		{ "Finak",          30000,  185, 109,  5, 15, RACE_YEEK},
#endif
	},
	{
		/* Alchemist - 26 unique names */
#ifdef JP
		{ "化学者マウザー",             10000,  190,  111,   5,   8,  RACE_HALF_ELF},
		{ "カオスのウィズル",   10000,  190,  110,   6,   8,  RACE_HOBBIT},
		{ "強欲ミダス",              15000,  200,  116,   6,   9,  RACE_GNOME},
		{ "貧弱ジャ=ファー",                   15000,  220,  111,   4,   9,  RACE_ELF},/*FIRST*/
#else
		{ "Mauser the Chemist",         10000,  190, 111,  5,  8, RACE_HALF_ELF},
		{ "Wizzle the Chaotic",         10000,  190, 110,  6,  8, RACE_HOBBIT},
		{ "Midas the Greedy",           15000,  200, 116,  6,  9, RACE_GNOME},
		{ "Ja-Far the Alchemist",       15000,  220, 111,  4,  9, RACE_ELF},
#endif

#ifdef JP
	{ "カカルラカカル",           15000,  200, 116,  6,  9, RACE_KLACKON},
#else
	{ "Kakalrakakal",           15000,  200, 116,  6,  9, RACE_KLACKON},
#endif
#ifdef JP
	{ "錬金術師ジャル=エス",       15000,  220, 111,  4,  9, RACE_ELF},
#else
	{ "Jal-Eth the Alchemist",       15000,  220, 111,  4,  9, RACE_ELF},
#endif
#ifdef JP
{ "用心深いファネラス",         10000,  190, 111,  5,  8, RACE_DWARF},
#else
		{ "Fanelath the Cautious",         10000,  190, 111,  5,  8, RACE_DWARF},
#endif
#ifdef JP
{ "キチガイのルンシー",         10000,  190, 110,  6,  8, RACE_HUMAN},
#else
		{ "Runcie the Insane",         10000,  190, 110,  6,  8, RACE_HUMAN},
#endif
#ifdef JP
	{ "グランブルワース",           15000,  200, 116,  6,  9, RACE_GNOME},
#else
	{ "Grumbleworth",           15000,  200, 116,  6,  9, RACE_GNOME},
#endif
#ifdef JP
	{ "フリッター",       15000,  220, 111,  4,  9, RACE_SPRITE},
#else
	{ "Flitter",       15000,  220, 111,  4,  9, RACE_SPRITE},
#endif
#ifdef JP
{ "ザリルス",         10000,  190, 111,  5,  8, RACE_HUMAN},
#else
		{ "Xarillus",         10000,  190, 111,  5,  8, RACE_HUMAN},
#endif
#ifdef JP
{ "古きエグバート",         10000,  190, 110,  6,  8, RACE_DWARF},
#else
		{ "Egbert the Old",         10000,  190, 110,  6,  8, RACE_DWARF},
#endif
#ifdef JP
	{ "誇り高きヴァリンドラ",           15000,  200, 116,  6,  9, RACE_HIGH_ELF},
#else
	{ "Valindra the Proud",           15000,  200, 116,  6,  9, RACE_HIGH_ELF},
#endif
#ifdef JP
	{ "錬金術師タエン",       15000,  220, 111,  4,  9, RACE_HUMAN},
#else
	{ "Taen the Alchemist",       15000,  220, 111,  4,  9, RACE_HUMAN},
#endif
#ifdef JP
{ "巧言カイド",         10000,  190, 111,  5,  8, RACE_VAMPIRE},
#else
		{ "Cayd the Sweet",         10000,  190, 111,  5,  8, RACE_VAMPIRE},
#endif
#ifdef JP
{ "暗きフリア",         10000,  190, 110,  6,  8, RACE_NIBELUNG},
#else
		{ "Fulir the Dark",         10000,  190, 110,  6,  8, RACE_NIBELUNG},
#endif
#ifdef JP
	{ "質素なドムリ",           15000,  200, 116,  6,  9, RACE_DWARF},
#else
	{ "Domli the Humble",           15000,  200, 116,  6,  9, RACE_DWARF},
#endif
#ifdef JP
	{ "魔の子ヤァジュッカ",       15000,  220, 111,  4,  9, RACE_IMP},
#else
	{ "Yaarjukka Demonspawn",       15000,  220, 111,  4,  9, RACE_IMP},
#endif
#ifdef JP
{ "薬草師ジェララルドール",         10000,  190, 111,  5,  8, RACE_HIGH_ELF},
#else
		{ "Gelaraldor the Herbmaster",         10000,  190, 111,  5,  8, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "賢者オレラルダン",         10000,  190, 110,  6,  8, RACE_BARBARIAN},
#else
		{ "Olelaldan the Wise",         10000,  190, 110,  6,  8, RACE_BARBARIAN},
#endif
#ifdef JP
	{ "デモニシストのフゾグロ",           15000,  200, 116,  6,  9, RACE_IMP},
#else
	{ "Fthoglo the Demonicist",           15000,  200, 116,  6,  9, RACE_IMP},
#endif
#ifdef JP
	{ "錬金術師ドゥリアシュ",       15000,  220, 111,  4,  9, RACE_HALF_ORC},
#else
	{ "Dridash the Alchemist",       15000,  220, 111,  4,  9, RACE_HALF_ORC},
#endif
#ifdef JP
{ "強者ネリア",         10000,  190, 111,  5,  8, RACE_CYCLOPS},
#else
		{ "Nelir the Strong",         10000,  190, 111,  5,  8, RACE_CYCLOPS},
#endif
#ifdef JP
{ "辛口リグナス",         10000,  190, 110,  6,  8, RACE_HALF_ORC},
#else
		{ "Lignus the Pungent",         10000,  190, 110,  6,  8, RACE_HALF_ORC},
#endif
#ifdef JP
	{ "ティルバ",           15000,  200, 116,  6,  9, RACE_HOBBIT},
#else
	{ "Tilba",           15000,  200, 116,  6,  9, RACE_HOBBIT},
#endif
#ifdef JP
	{ "金持ちミリルドリック",       15000,  220, 111,  4,  9, RACE_HUMAN},
#else
	{ "Myrildric the Wealthy",       15000,  220, 111,  4,  9, RACE_HUMAN},
#endif
#ifdef JP
{ "科学者マウザー",         10000,  190, 111,  5,  8, RACE_HALF_ELF},
#else
		{ "Mauser the Chemist",         10000,  190, 111,  5,  8, RACE_HALF_ELF},
#endif
#ifdef JP
{ "カオスのウィズル",         10000,  190, 110,  6,  8, RACE_HOBBIT},
#else
		{ "Wizzle the Chaotic",         10000,  190, 110,  6,  8, RACE_HOBBIT},
#endif
#ifdef JP
{ "強欲ミダス",           15000,  200, 116,  6,  9, RACE_GNOME},
#else
		{ "Midas the Greedy",           15000,  200, 116,  6,  9, RACE_GNOME},
#endif
#ifdef JP
{ "錬金術師ジャ=ファー",       15000,  220, 111,  4,  9, RACE_ELF},
#else
		{ "Ja-Far the Alchemist",       15000,  220, 111,  4,  9, RACE_ELF},
#endif
#ifdef JP
	{ "カカルラカカル",           15000,  200, 116,  6,  9, RACE_KLACKON},
#else
	{ "Kakalrakakal",           15000,  200, 116,  6,  9, RACE_KLACKON},
#endif
#ifdef JP
	{ "錬金術師ジャル=エス",       15000,  220, 111,  4,  9, RACE_ELF},
#else
	{ "Jal-Eth the Alchemist",       15000,  220, 111,  4,  9, RACE_ELF},
#endif
	},
	{
		/* Magic Shop - 23 unique names */
#ifdef JP
		{ "ソーサラーのロ=パン",       20000,  200,  110,   7,   8,  RACE_HALF_ELF},
		{ "偉大なるブガービイ",         20000,  215,  113,   6,  10,  RACE_GNOME},
		{ "イェンダーの魔法使い",     30000,  200,  110,   7,  10,  RACE_HUMAN},
		{ "死霊使いリャク",30000,      175,  110,   5,  11,  RACE_HIGH_ELF},
#else
		{ "Lo Pan the Sorcerer",        20000,  200, 110,  7,  8, RACE_HALF_ELF},
		{ "Buggerby the Great",         20000,  215, 113,  6, 10, RACE_GNOME},
		{ "The Wizard of Yendor",       30000,  200, 110,  7, 10, RACE_HUMAN},
		{ "Rjak the Necromancer",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#endif

#ifdef JP
	{ "魔術師スキドゥニー",        15000,  200, 110,  7,  8, RACE_HALF_ELF},
#else
	{ "Skidney the Sorcerer",        15000,  200, 110,  7,  8, RACE_HALF_ELF},
#endif
#ifdef JP
	{ "幻術師キリア",       30000,  200, 110,  7, 10, RACE_HUMAN},
#else
	{ "Kyria the Illusionist",       30000,  200, 110,  7, 10, RACE_HUMAN},
#endif
#ifdef JP
	{ "死霊術師ニッキ",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#else
	{ "Nikki the Necromancer",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
	{ "ソロストラン",        15000,  200, 110,  7,  8, RACE_SPRITE},
#else
	{ "Solostoran",        15000,  200, 110,  7,  8, RACE_SPRITE},
#endif
#ifdef JP
{ "烏賊口アチシェ",         20000,  215, 113,  6, 10, RACE_MIND_FLAYER},
#else
		{ "Achshe the Tentacled",         20000,  215, 113,  6, 10, RACE_MIND_FLAYER},
#endif
#ifdef JP
	{ "貴族のカザ",       30000,  200, 110,  7, 10, RACE_HIGH_ELF},
#else
	{ "Kaza the Noble",       30000,  200, 110,  7, 10, RACE_HIGH_ELF},
#endif
#ifdef JP
	{ "暗きファジル",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#else
	{ "Fazzil the Dark",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
	{ "偉大なるケルドーン",        15000,  200, 110,  7,  8, RACE_DWARF},
#else
	{ "Keldorn the Grand",        15000,  200, 110,  7,  8, RACE_DWARF},
#endif
#ifdef JP
{ "フィランスロプス",         20000,  215, 113,  6, 10, RACE_HOBBIT},
#else
		{ "Philanthropus",         20000,  215, 113,  6, 10, RACE_HOBBIT},
#endif
#ifdef JP
	{ "魔女のアグナー",       30000,  200, 110,  7, 10, RACE_HUMAN},
#else
	{ "Agnar the Enchantress",       30000,  200, 110,  7, 10, RACE_HUMAN},
#endif
#ifdef JP
	{ "死霊術師ビュリアンス",       30000,  175, 110,  5, 11, RACE_BEASTMAN},
#else
	{ "Buliance the Necromancer",       30000,  175, 110,  5, 11, RACE_BEASTMAN},
#endif
#ifdef JP
	{ "ハイメイジのヴイラク",        15000,  200, 110,  7,  8, RACE_BEASTMAN},
#else
	{ "Vuirak the High-Mage",        15000,  200, 110,  7,  8, RACE_BEASTMAN},
#endif
#ifdef JP
{ "知恵者マディッシュ",         20000,  215, 113,  6, 10, RACE_BEASTMAN},
#else
		{ "Madish the Smart",         20000,  215, 113,  6, 10, RACE_BEASTMAN},
#endif
#ifdef JP
	{ "ファレブリンボール",       30000,  200, 110,  7, 10, RACE_HIGH_ELF},
#else
	{ "Falebrimbor",       30000,  200, 110,  7, 10, RACE_HIGH_ELF},
#endif
#ifdef JP
	{ "陰険フェリル=ガンド",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#else
	{ "Felil-Gand the Subtle",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
	{ "呪術師サレゴード",        15000,  200, 110,  7,  8, RACE_BARBARIAN},
#else
	{ "Thalegord the Shaman",        15000,  200, 110,  7,  8, RACE_BARBARIAN},
#endif
#ifdef JP
{ "神秘家クトゥアロス",         20000,  215, 113,  6, 10, RACE_MIND_FLAYER},
#else
		{ "Cthoaloth the Mystic",         20000,  215, 113,  6, 10, RACE_MIND_FLAYER},
#endif
#ifdef JP
	{ "幻術師イベリ",       30000,  200, 110,  7, 10, RACE_SKELETON},
#else
	{ "Ibeli the Illusionist",       30000,  200, 110,  7, 10, RACE_SKELETON},
#endif
#ifdef JP
	{ "死霊術師ヘトー",       30000,  175, 110,  5, 11, RACE_YEEK},
#else
	{ "Heto the Necromancer",       30000,  175, 110,  5, 11, RACE_YEEK},
#endif
#ifdef JP
{ "魔術師ロ=パン",        20000,  200, 110,  7,  8, RACE_HALF_ELF},
#else
		{ "Lo Pan the Sorcerer",        20000,  200, 110,  7,  8, RACE_HALF_ELF},
#endif
#ifdef JP
{ "偉大なるブガービイ",         20000,  215, 113,  6, 10, RACE_GNOME},
#else
		{ "Buggerby the Great",         20000,  215, 113,  6, 10, RACE_GNOME},
#endif
#ifdef JP
{ "イェンダーの魔法使い",       30000,  200, 110,  7, 10, RACE_HUMAN},
#else
		{ "The Wizard of Yendor",       30000,  200, 110,  7, 10, RACE_HUMAN},
#endif
#ifdef JP
{ "死霊術師リャク",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#else
		{ "Rjak the Necromancer",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
	{ "魔術師スキドゥニー",        15000,  200, 110,  7,  8, RACE_HALF_ELF},
#else
	{ "Skidney the Sorcerer",        15000,  200, 110,  7,  8, RACE_HALF_ELF},
#endif
#ifdef JP
	{ "幻術師キリア",       30000,  200, 110,  7, 10, RACE_HUMAN},
#else
	{ "Kyria the Illusionist",       30000,  200, 110,  7, 10, RACE_HUMAN},
#endif
#ifdef JP
	{ "死霊術師ニッキ",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#else
	{ "Nikki the Necromancer",       30000,  175, 110,  5, 11, RACE_DARK_ELF},
#endif
#ifdef JP
	{ "ソロストラン",        15000,  200, 110,  7,  8, RACE_SPRITE},
#else
	{ "Solostoran",        15000,  200, 110,  7,  8, RACE_SPRITE},
#endif
#ifdef JP
{ "烏賊口アチシェ",         20000,  215, 113,  6, 10, RACE_MIND_FLAYER},
#else
		{ "Achshe the Tentacled",         20000,  215, 113,  6, 10, RACE_MIND_FLAYER},
#endif
	},
	{
		/* Black Market - 32 unique names */
#ifdef JP
		{ "ガリー=ギガズ",            20000,  250,  150,  10,   5,  RACE_HALF_TROLL},
		{ "ゴブリンのヒストーア",       20000,  250,  150,  10,   5,  RACE_HALF_ORC},
		{ "フェレンギ人クアーク",           30000,  250,  150,  10,   5,  RACE_HUMAN},
		{ "公正なる(?)トッピ",                     30000,  250,  150,  10,   5,  RACE_ELF},
#else
		{ "Gary Gygaz",                 20000,  250, 150, 10,  5, RACE_HALF_TROLL},
		{ "Histor the Goblin",          20000,  250, 150, 10,  5, RACE_HALF_ORC},
		{ "Quark the Ferengi",          30000,  250, 150, 10,  5, RACE_DWARF},
		{ "Topi the Fair(?)",           30000,  250, 150, 10,  5, RACE_HUMAN},
#endif

#ifdef JP
{ "死人ヴァッサ",             20000,  250, 150, 10,  5, RACE_ZOMBIE},
#else
		{ "Vhassa the Dead",             20000,  250, 150, 10,  5, RACE_ZOMBIE},
#endif
#ifdef JP
{ "裏切り者カイン",          20000,  250, 150, 10,  5, RACE_VAMPIRE},
#else
		{ "Kyn the Treacherous",          20000,  250, 150, 10,  5, RACE_VAMPIRE},
#endif
#ifdef JP
{ "ブボニカス",          30000,  250, 150, 10,  5, RACE_BEASTMAN},
#else
		{ "Bubonicus",          30000,  250, 150, 10,  5, RACE_BEASTMAN},
#endif
#ifdef JP
{ "コープスライト",           30000,  250, 150, 10,  5, RACE_SPECTRE},
#else
		{ "Corpselight",           30000,  250, 150, 10,  5, RACE_SPECTRE},
#endif
#ifdef JP
{ "血に飢えしパリッシュ",                 20000,  250, 150, 10,  5, RACE_VAMPIRE},
#else
		{ "Parrish the Bloodthirsty",                 20000,  250, 150, 10,  5, RACE_VAMPIRE},
#endif
#ifdef JP
{ "ヴァイル",          20000,  250, 150, 10,  5, RACE_SKELETON},
#else
		{ "Vile",          20000,  250, 150, 10,  5, RACE_SKELETON},
#endif
#ifdef JP
{ "信頼のプレンティス",          30000,  250, 150, 10,  5, RACE_SKELETON},
#else
		{ "Prentice the Trusted",          30000,  250, 150, 10,  5, RACE_SKELETON},
#endif
#ifdef JP
{ "人間殺しのグリエラ",           30000,  250, 150, 10,  5, RACE_IMP},
#else
		{ "Griella Humanslayer",           30000,  250, 150, 10,  5, RACE_IMP},
#endif
#ifdef JP
{ "エンジェル",                 20000,  250, 150, 10,  5, RACE_VAMPIRE},
#else
		{ "Angel",                 20000,  250, 150, 10,  5, RACE_VAMPIRE},
#endif
#ifdef JP
{ "水膨れフロツァム",          20000,  250, 150, 10,  5, RACE_ZOMBIE},
#else
		{ "Flotsam the Bloated",          20000,  250, 150, 10,  5, RACE_ZOMBIE},
#endif
#ifdef JP
{ "ニーヴァル",          30000,  250, 150, 10,  5, RACE_VAMPIRE},
#else
		{ "Nieval",          30000,  250, 150, 10,  5, RACE_VAMPIRE},
#endif
#ifdef JP
{ "明るいアナスタシア",           30000,  250, 150, 10,  5, RACE_SPECTRE},
#else
		{ "Anastasia the Luminous",           30000,  250, 150, 10,  5, RACE_SPECTRE},
#endif
#ifdef JP
{ "死霊術師チャリティー", 20000,  250, 150, 10,  5, RACE_DARK_ELF},
#else
		{ "Charity the Necromancer", 20000,  250, 150, 10,  5, RACE_DARK_ELF},
#endif
#ifdef JP
{ "ボクサーのプグナシオス",          20000,  250, 150, 10,  5, RACE_HALF_ORC},
#else
		{ "Pugnacious the Pugilist",          20000,  250, 150, 10,  5, RACE_HALF_ORC},
#endif
#ifdef JP
{ "幸運なフットソア",          30000,  250, 150, 10,  5, RACE_BEASTMAN},
#else
		{ "Footsore the Lucky",          30000,  250, 150, 10,  5, RACE_BEASTMAN},
#endif
#ifdef JP
{ "光指のシドリア",           30000,  250, 150, 10,  5, RACE_HUMAN},
#else
		{ "Sidria Lighfingered",           30000,  250, 150, 10,  5, RACE_HUMAN},
#endif
#ifdef JP
{ "手品師リアソー",                 20000,  250, 150, 10,  5, RACE_HOBBIT},
#else
		{ "Riatho the Juggler",                 20000,  250, 150, 10,  5, RACE_HOBBIT},
#endif
#ifdef JP
{ "やりくり上手のジャナッカ",          20000,  250, 150, 10,  5, RACE_GNOME},
#else
		{ "Janaaka the Shifty",          20000,  250, 150, 10,  5, RACE_GNOME},
#endif
#ifdef JP
{ "悪党シーナ",          30000,  250, 150, 10,  5, RACE_GNOME},
#else
		{ "Cina the Rogue",          30000,  250, 150, 10,  5, RACE_GNOME},
#endif
#ifdef JP
{ "大爪アルニッキ",           30000,  250, 150, 10,  5, RACE_DRACONIAN},
#else
		{ "Arunikki Greatclaw",           30000,  250, 150, 10,  5, RACE_DRACONIAN},
#endif
#ifdef JP
{ "貧乏チャエアンド",                 20000,  250, 150, 10,  5, RACE_HUMAN},
#else
		{ "Chaeand the Poor",                 20000,  250, 150, 10,  5, RACE_HUMAN},
#endif
#ifdef JP
{ "山賊アファードーフ",          20000,  250, 150, 10,  5, RACE_BARBARIAN},
#else
		{ "Afardorf the Brigand",          20000,  250, 150, 10,  5, RACE_BARBARIAN},
#endif
#ifdef JP
{ "強欲ラザクスル",          30000,  250, 150, 10,  5, RACE_MIND_FLAYER},
#else
		{ "Lathaxl the Greedy",          30000,  250, 150, 10,  5, RACE_MIND_FLAYER},
#endif
#ifdef JP
{ "ファラレウィン",           30000,  250, 150, 10,  5, RACE_SPRITE},
#else
		{ "Falarewyn",           30000,  250, 150, 10,  5, RACE_SPRITE},
#endif
#ifdef JP
{ "しわしわヴォスール",                 20000,  250, 150, 10,  5, RACE_NIBELUNG},
#else
		{ "Vosur the Wrinkled",                 20000,  250, 150, 10,  5, RACE_NIBELUNG},
#endif
#ifdef JP
{ "ハンサムなアラオード",          20000,  250, 150, 10,  5, RACE_AMBERITE},
#else
		{ "Araord the Handsome",          20000,  250, 150, 10,  5, RACE_AMBERITE},
#endif
#ifdef JP
{ "負け犬セラドフリド",          30000,  250, 150, 10,  5, RACE_HUMAN},
#else
		{ "Theradfrid the Loser",          30000,  250, 150, 10,  5, RACE_HUMAN},
#endif
#ifdef JP
{ "片足のエルーロ",           30000,  250, 150, 10,  5, RACE_HALF_OGRE},
#else
		{ "One-Legged Eroolo",           30000,  250, 150, 10,  5, RACE_HALF_OGRE},
#endif
	},
	{
		/* Home */
#ifdef JP
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
		{ "我が家",                          0,      100, 100,  0, 99, 99},
#else
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
		{ "Your home",                          0,      100, 100,  0, 99, 99},
#endif

	},

	{
		/* Bookstore - 21 unique names */
#ifdef JP
		{ "強欲ドラフ", 10000, 175, 108, 4, 12, RACE_HUMAN},
		{ "賢者オドナー", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
		{ "中立のガンダー", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
		{ "忍耐の人ロ=シャ", 30000, 140, 105, 6, 12, RACE_ELF},
#else
		{ "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN},
		{ "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
		{ "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
		{ "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF},
#endif

#ifdef JP
{ "ランドルフ・カーター", 15000, 175, 108, 4, 12, RACE_HUMAN},
#else
		{ "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN},
#endif
#ifdef JP
{ "隼のサライ", 15000, 175, 108, 4, 12, RACE_HUMAN},
#else
		{ "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN},
#endif
#ifdef JP
{ "千里眼ボドリル", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
#else
		{ "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "沈黙のヴェオロイン", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
#else
		{ "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
#endif
#ifdef JP
{ "学者のヴァンシラス", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
#else
		{ "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
#endif
#ifdef JP
{ "物書きオセイン", 15000, 175, 108, 4, 12, RACE_SKELETON},
#else
		{ "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON},
#endif
#ifdef JP
{ "本の虫オルヴァー", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
#else
		{ "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
#endif
#ifdef JP
{ "浅井墓男", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
#else
		{ "Shallowgrave", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
#endif
#ifdef JP
{ "デスマスク", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
#else
		{ "Death Mask", 30000, 140, 105, 6, 12, RACE_ZOMBIE},
#endif
#ifdef JP
{ "学者のアスーヌ", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
#else
		{ "Asuunu the Learned", 15000, 175, 108, 4, 12, RACE_MIND_FLAYER},
#endif
#ifdef JP
{ "死人のプリランド", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
#else
		{ "Prirand the Dead", 20000, 120, 105, 6, 16, RACE_ZOMBIE},
#endif
#ifdef JP
{ "鉄のロナール", 25000, 120, 110, 7, 19, RACE_GOLEM},
#else
		{ "Ronar the Iron", 25000, 120, 110, 7, 19, RACE_GOLEM},
#endif
#ifdef JP
{ "ガリル=ガミル", 30000, 140, 105, 6, 12, RACE_ELF},
#else
		{ "Galil-Gamir", 30000, 140, 105, 6, 12, RACE_ELF},
#endif
#ifdef JP
{ "本食いローバグ", 15000, 175, 108, 4, 12, RACE_KOBOLD},
#else
		{ "Rorbag Book-Eater", 15000, 175, 108, 4, 12, RACE_KOBOLD},
#endif
#ifdef JP
{ "キリアリキーク", 20000, 120, 105, 6, 16, RACE_KLACKON},
#else
		{ "Kiriarikirk", 20000, 120, 105, 6, 16, RACE_KLACKON},
#endif
#ifdef JP
{ "静かなるリリン", 25000, 120, 110, 7, 19, RACE_DWARF},
#else
		{ "Rilin the Quiet", 25000, 120, 110, 7, 19, RACE_DWARF},
#endif
#ifdef JP
{ "王者イサング", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
#else
		{ "Isung the Lord", 30000, 140, 105, 6, 12, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "強欲ドラフ", 10000, 175, 108, 4, 12, RACE_HUMAN},
#else
		{ "Dolaf the Greedy", 10000, 175, 108, 4, 12, RACE_HUMAN},
#endif
#ifdef JP
{ "賢者オドナー", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
#else
		{ "Odnar the Sage", 15000, 120, 105, 6, 16, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "中立のガンダー", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
#else
		{ "Gandar the Neutral", 25000, 120, 110, 7, 19, RACE_DARK_ELF},
#endif
#ifdef JP
{ "忍耐の人ロ=シャ", 30000, 140, 105, 6, 12, RACE_ELF},
#else
		{ "Ro-sha the Patient", 30000, 140, 105, 6, 12, RACE_ELF},
#endif
#ifdef JP
{ "ランドルフ・カーター", 15000, 175, 108, 4, 12, RACE_HUMAN},
#else
		{ "Randolph Carter", 15000, 175, 108, 4, 12, RACE_HUMAN},
#endif
#ifdef JP
{ "隼サライ", 15000, 175, 108, 4, 12, RACE_HUMAN},
#else
		{ "Sarai the Swift", 15000, 175, 108, 4, 12, RACE_HUMAN},
#endif
#ifdef JP
{ "千里眼ボドリル", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
#else
		{ "Bodril the Seer", 20000, 120, 105, 6, 16, RACE_HIGH_ELF},
#endif
#ifdef JP
{ "沈黙のヴェオロイン", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
#else
		{ "Veloin the Quiet", 25000, 120, 110, 7, 19, RACE_ZOMBIE},
#endif
#ifdef JP
{ "学者のヴァンシラス", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
#else
		{ "Vanthylas the Learned", 30000, 140, 105, 6, 12, RACE_MIND_FLAYER},
#endif
#ifdef JP
{ "物書きオセイン", 15000, 175, 108, 4, 12, RACE_SKELETON},
#else
		{ "Ossein the Literate", 15000, 175, 108, 4, 12, RACE_SKELETON},
#endif
#ifdef JP
{ "本の虫オルヴァー", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
#else
		{ "Olvar Bookworm", 20000, 120, 105, 6, 16, RACE_VAMPIRE},
#endif
	},

	{
		/* Museum */
#ifdef JP
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
		{ "博物館",                          0,      100, 100,  0, 99, 99},
#else
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
		{ "Museum",                          0,      100, 100,  0, 99, 99},
#endif

	},

};




/*
 * This table allows quick conversion from "speed" to "energy"
 * The basic function WAS ((S>=110) ? (S-110) : (100 / (120-S)))
 * Note that table access is *much* quicker than computation.
 *
 * Note that the table has been changed at high speeds.  From
 * "Slow (-40)" to "Fast (+30)" is pretty much unchanged, but
 * at speeds above "Fast (+30)", one approaches an asymptotic
 * effective limit of 50 energy per turn.  This means that it
 * is relatively easy to reach "Fast (+30)" and get about 40
 * energy per turn, but then speed becomes very "expensive",
 * and you must get all the way to "Fast (+50)" to reach the
 * point of getting 45 energy per turn.  After that point,
 * furthur increases in speed are more or less pointless,
 * except to balance out heavy inventory.
 *
 * Note that currently the fastest monster is "Fast (+30)".
 *
 * It should be possible to lower the energy threshhold from
 * 100 units to 50 units, though this may interact badly with
 * the (compiled out) small random energy boost code.  It may
 * also tend to cause more "clumping" at high speeds.
 */
byte extract_energy[200] =
{
	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
	/* Slow */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
	/* S-50 */     1,  1,  1,  1,  1,  1,  1,  1,  1,  1,
	/* S-40 */     2,  2,  2,  2,  2,  2,  2,  2,  2,  2,
	/* S-30 */     2,  2,  2,  2,  2,  2,  2,  3,  3,  3,
	/* S-20 */     3,  3,  3,  3,  3,  4,  4,  4,  4,  4,
	/* S-10 */     5,  5,  5,  5,  6,  6,  7,  7,  8,  9,
	/* Norm */    10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
	/* F+10 */    20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
	/* F+20 */    30, 31, 32, 33, 34, 35, 36, 36, 37, 37,
	/* F+30 */    38, 38, 39, 39, 40, 40, 40, 41, 41, 41,
	/* F+40 */    42, 42, 42, 43, 43, 43, 44, 44, 44, 44,
	/* F+50 */    45, 45, 45, 45, 45, 46, 46, 46, 46, 46,
	/* F+60 */    47, 47, 47, 47, 47, 48, 48, 48, 48, 48,
	/* F+70 */    49, 49, 49, 49, 49, 49, 49, 49, 49, 49,
	/* Fast */    49, 49, 49, 49, 49, 49, 49, 49, 49, 49,
};




/*
 * Base experience levels, may be adjusted up for race and/or class
 */
s32b player_exp[PY_MAX_LEVEL] =
{
	10,
	25,
	45,
	70,
	100,
	140,
	200,
	280,
	380,/*10*/
	500,
	650,
	850,
	1100,
	1400,
	1800,
	2300,
	2900,
	3600,
	4400,/*20*/
	5400,
	6800,
	8400,
	10200,
	12500,
	17500,
	25000,
	35000L,
	50000L,
	75000L,/*30*/
	100000L,
	150000L,
	200000L,
	275000L,
	350000L,
	450000L,
	550000L,
	700000L,
	850000L,
	1000000L,/*40*/
	1250000L,
	1500000L,
	1800000L,
	2100000L,
	2400000L,
	2700000L,
	3000000L,
	3500000L,
	4000000L,
	4500000L,/*50*/
	5000000L
};


s32b player_exp_a[PY_MAX_LEVEL] =
{
	20,
	50,
	100,
	170,
	280,
	430,
	650,
	950,
	1400,/*10*/
	1850,
	2300,
	2900,
	3600,
	4400,
	5400,
	6800,
	8400,
	10400,
	12500,/*20*/
	17500,
	25000,
	35000,
	50000L,
	75000L,
	100000L,
	150000L,
	200000L,
	275000L,
	350000L,/*30*/
	450000L,
	550000L,
	650000L,
	800000L,
	950000L,
	1100000L,
	1250000L,
	1400000L,
	1550000L,
	1700000L,/*40*/
	1900000L,
	2100000L,
	2300000L,
	2550000L,
	2800000L,
	3050000L,
	3300000L,
	3700000L,
	4100000L,
	4500000L,/*50*/
	5000000L
};


/*
 * Player Sexes
 *
 *      Title,
 *      Winner
 */
player_sex sex_info[MAX_SEXES] =
{
	{
#ifdef JP
		"女性",
		"クイーン",
#endif
		"Female",
		"Queen"
	},
	{
#ifdef JP
		"男性",
		"キング",
#endif
		"Male",
		"King"
	}
};


/*
 * Player Races
 *
 *      Title,
 *      {STR,INT,WIS,DEX,CON,CHR},
 *      r_dis, r_dev, r_sav, r_stl, r_srh, r_fos, r_thn, r_thb,
 *      hitdie, exp base,
 *      Age (Base, Mod),
 *      Male (Hgt, Wgt),
 *      Female (Hgt, Wgt)
 *      infra,
 *      class-choices
 */
player_race race_info[MAX_RACES] =
{
	{
#ifdef JP
		"人間",
#endif
		"Human",

		{  0,  0,  0,  0,  0,  0 },
		0,  0,  0,  0,  0,  10,  0,  0,
		10,  100,
		14,  6,
		72,  6, 180, 25,
		66,  4, 150, 20,
		0,
		0x7FFFFFF,
	},
	{
#ifdef JP
		"ハーフエルフ",
#endif
		"Half-Elf",

		{ -1,  1,  1,  1, -1,  1 },
		2,  3,  2,  1, 6,  11, -1,  5,
		9,  110,
		24, 16,
		66,  6, 130, 15,
		62,  6, 100, 10,
		2,
		0x677E7FF,
	},
	{
#ifdef JP
		"エルフ",
#endif
		"Elf",

		{ -1,  2,  0,  1, -2,  2 },
		5,  6,  4,  2, 8,  12, -5, 15,
		8,  120,
		75, 75,
		60,  4, 100,  6,
		54,  4, 80,  6,
		3,
		0x677E75B,

	},
	{
#ifdef JP
		"ホビット",
#endif
		"Hobbit",

		{ -2,  1,  1,  3,  2,  1 },
		15, 12, 10, 5, 12,  15, -10, 20,
		7,  110,
		21, 12,
		36,  3, 60,  3,
		33,  3, 50,  3,
		4,
		0x76FFC0B,
	},
	{
#ifdef JP
		"ノーム",
#endif
		"Gnome",

		{ -1,  2,  0,  2,  1, -1 },
		10, 8, 7,  3, 6,  13, -8, 12,
		8,  120,
		50, 40,
		42,  3, 90,  6,
		39,  3, 75,  3,
		4,
		0x767D60F,
	},
	{
#ifdef JP
		"ドワーフ",
#endif
		"Dwarf",

		{  2, -2,  2, -2,  2, -1 },
		2,  7,  6,  -1,  7,  10, 15,  0,
		11,  125,
		35, 15,
		48,  3, 150, 10,
		46,  3, 120, 10,
		5,
		0x1890005,
	},
	{
#ifdef JP
		"ハーフオーク",
#endif
		"Half-Orc",

		{  2, -1,  0,  0,  1, -2 },
		-3, -3, -2,  -1,  0, 7, 12, -5,
		10,  110,
		11,  4,
		66,  1, 150,  5,
		62,  1, 120,  5,
		3,
		0x5D8818D,
	},
	{
#ifdef JP
		"ハーフトロル",
#endif
		"Half-Troll",

		{ 4, -4, -1, -3,  3, -3 },
		-5, -8, -5, -2,  -1, 5, 20, -10,
		12,  125,
		20, 10,
		96, 10, 250, 50,
		84,  8, 225, 40,
		3,
		0x0880005,
	},
	{
#ifdef JP
		"アンバライト",
#endif
		"Amberite",

		{  1,  2,  2,  2,  3,  2 },
		4,  5,  3,  2, 3, 13, 15, 10,
		10,  225,
		50, 50,
		82, 5, 190, 20,
		78,  6, 180, 15,
		0,
		0x7FFF7FF,
	},
	{
#ifdef JP
		"ハイエルフ",
#endif
		"High-Elf",

		{  1,  3,  -1,  3,  1,  3 },
		4,  13, 12,  4,  3, 14, 10, 25,
		10,  200,
		100, 30,
		90, 10, 190, 20,
		82, 10, 180, 15,
		4,
		0x777E75B,
	},
	{
#ifdef JP
		"野蛮人",
#endif
		"Barbarian",

		{ 3, -2,  -1,  1,  2, 0 },
		-2, -10, 2,  -1,  1, 7, 12, 10,
		11, 120,
		14, 8,
		82, 5, 200, 20,
		78,  6, 190, 15,
		0,
		0x5C0A09D,
	},
	{
#ifdef JP
		"ハーフオーガ",
#endif
		"Half-Ogre",

		{ 3, -2, 0, -1, 3, -2 },
		-3, -5, -3, -2, -1, 5, 20, 0,
		12,  145,
		40, 10,
		92, 10, 255, 60,
		80,  8, 235, 60,
		3,
		0x0A80407,
	},
	{
#ifdef JP
		"半巨人",
#endif
		"Half-Giant",

		{ 4, -2, -2, -2, 3, -2 },
		-6, -8, -3, -2, -1, 5, 25, 5,
		13, 160,
		40, 10,
		100,10, 255, 65,
		80, 10, 240, 64,
		3,
		0x0880011,
	},
	{
#ifdef JP
		"半タイタン",
#endif
		"Half-Titan",

		{ 5, 1, 2, -2, 3, 1 },
		-5, 5, 1, -2, 1, 8, 25, 0,
		14, 255,
		100,30,
		111, 11, 255, 86,
		99, 11, 250, 86,
		0,
		0x23D4727,
	},
	{
#ifdef JP
		"サイクロプス",
#endif
		"Cyclops",

		{ 4, -3, -2, -3, 4, -3 },
		-4, -5, -3, -2, -2, 5, 20, 12,
		13, 150,
		50, 24,
		92, 10, 255, 60,
		80,  8, 235, 60,
		1,
		0x0888005,
	},
	{
#ifdef JP
		"イーク",
#endif
		"Yeek",

		{ -2, 1, 1, 1, -2, -4 },
		2, 4, 6, 3, 5, 15, -5, -5,
		7, 100,
		14, 3,
		50,  3, 90,  6,
		50,  3, 75,  3,
		2,
		0x667360F,
	},
	{
#ifdef JP
		"クラッコン",
#endif
		"Klackon",

		{ 2, -1, -1, 1, 2, -1 },
		10, 5, 3, 0, -1, 10, 5, 5,
		12, 190,
		20, 3,
		60,  3, 80,  4,
		54,  3, 70,  4,
		2,
		0x04D8011,
	},
	{
#ifdef JP
		"コボルド",
#endif
		"Kobold",

		{ 1, -1, 0, 1, 0, -2 },
		-2, -3, -1, -1, 1, 8, 10, -8,
		9, 125,
		11,  3,
		60,  1, 130,  5,
		55,  1, 100,  5,
		3,
		0x444A009,
	},
	{
#ifdef JP
		"ニーベルング",
#endif
		"Nibelung",

		{ 1, -1, 2, 0, 2, -2 },
		3, 5, 6, 1, 5, 10, 9, 0,
		11, 170,
		40, 12,
		43,  3, 92,  6,
		40,  3, 78,  3,
		5,
		0x569040F,
	},
	{
#ifdef JP
		"ダークエルフ",
#endif
		"Dark-Elf",

		{ -1, 3, 2, 2, -2, 1 },
		5, 10, 12, 3, 8, 12, -5, 10,
		9, 150,
		75, 75,
		60,  4, 100,  6,
		54,  4, 80,  6,
		5,
		0x677C7DF,
	},
	{
#ifdef JP
		"ドラコニアン",
#endif
		"Draconian",

		{ 2, 1, 1, 1, 2, -1 },
		-2, 5, 2, 0, 1, 10, 5, 5,
		11, 220,
		75, 33,
		76,  1, 160,  5,
		72,  1, 130,  5,
		2,
		0x7FFE757,
	},
	{
#ifdef JP
		"マインドフレア",
#endif
		"Mindflayer",

		{ -3, 4, 4, 0, -2, -3 },
		10, 15, 9, 2, 5, 12, -10, -5,
		9, 140,
		100, 25,
		68,  6, 142, 15,
		63,  6, 112, 10,
		4,
		0x2334746,
	},
	{
#ifdef JP
		"インプ",
#endif
		"Imp",

		{ 0, -1, -1, 1, 2, -1 },
		-3, 2, -1, 1, -1, 10, 5, -5,
		10, 115,
		13,  4,
		68,  1, 150,  5,
		64,  1, 120,  5,
		3,
		0x6B537CB,
	},
	{
#ifdef JP
		"ゴーレム",
#endif
		"Golem",

		{ 4, -5, -5, -2, 4, -2 },
		-5, -5, 6, -1, -1, 8, 20, 0,
		12, 200,
		1, 100,
		66,  1, 200,  6,
		62,  1, 180,  6,
		4,
		0x0800001,
	},
	{
#ifdef JP
		"骸骨",
#endif
		"Skeleton",

		{ 0, 1, -2, 0, 1, -2 },
		-5, 0, 3, -1, -1, 8, 10, 0,
		10, 145,
		100, 35,
		72,  6, 50, 5,
		66,  4, 50, 5,
		2,
		0x234070F,
	},
	{
#ifdef JP
		"ゾンビ",
#endif
		"Zombie",

		{ 2, -6, -6, 1, 4, -3 },
		-5, -5, 5, -1, -1, 5, 15, 0,
		13, 150,
		100, 30,
		72, 6, 100, 25,
		66, 4, 100, 20,
		2,
		0x0800001,
	},
	{
#ifdef JP
		"吸血鬼",
#endif
		"Vampire",

		{ 3, 3, -1, -1, 1, 2 },
		4, 8, 6, 4, 1, 8, 5, 0,
		11, 200,
		100, 30,
		72,  6, 180, 25,
		66,  4, 150, 20,
		5,
		0x67DC7FF,
	},
	{
#ifdef JP
		"幽霊",
#endif
		"Spectre",

		{ -5, 4, -1, 2, 0, -3 },
		10, 15, 12, 5, 5, 14, -15, -5,
		7, 210,
		100, 30,
		72, 6, 100, 25,
		66, 4, 100, 20,
		5,
		0x631474A,
	},
	{
#ifdef JP
		"妖精",
#endif
		"Sprite",

		{ -4, 3, 3, 3, -2, 2 },
		10, 8, 6, 4, 10, 10, -12, 0,
		7, 145,
		50, 25,
		32,  2, 75,  2,
		29,  2, 65,  2,
		4,
		0x623F65E,
	},
	{
#ifdef JP
		"獣人",  
#endif
		"Beastman",

		{ 2, -2, -1, -1, 2, -2 },
		-5, -2, -1, -1, -1, 5, 12, 5,
		11, 140,
		14, 6,
		65,  6, 150, 20,
		61,  6, 120, 15,
		0,
		0x57887CF,
	},
	{
#ifdef JP
		"エント",
#endif
		"Ent",
		{ 2,  0,  2, -3,  2,  0 },
		 -5,  2,  5,  -1, 0, 9,  15, -5,
		 12, 140,
		120,  60,
		111, 11, 255, 50,
		99, 11, 250, 45,
		  0,
		0x0010005,
	},
	{
#ifdef JP
		"アルコン",
#endif
		"Archon",

		{  2,  0,  4,  1,  2,  3 },
		0,  12,  8,  2, 2, 11, 10, 10,
		11,  235,
		150, 150,
		82, 5, 190, 20,
		78,  6, 180, 15,
		3,
		0x779F777,
	},
	{
#ifdef JP
		"バルログ",
		"Balrog",
#else
		"Balrog",
#endif

		{  4,  2,  -10,  2,  3,  -5 },
		-3,  12, 15,  -2,  1, 8, 20, 0,
		12,  250,
		255, 255,
		100,10, 255, 65,
		80, 10, 240, 64,
		5,
		0x7EDC4DB,
	},
	{
#ifdef JP
		"ドゥナダン",
#endif
		"Dunadan",

		{  1,  2,  2,  2,  3,  2 },
		4,  5,  3,  2, 3, 13, 15, 10,
		10,  180,
		50, 20,
		82, 5, 190, 20,
		78,  6, 180, 15,
		0,
		0x7FFF7FF,
	},
	{
#ifdef JP
		"影フェアリー",
#endif
		"Shadow-Fairy",
		{-2,  2,  2,  1, -1,  0 },
		  7,  8,  0,  6, 12, 15, -10, -5,
		  7, 120,
		200, 100,
		 80,  8, 90, 20,
		 73,  8, 80, 15,
		  4,
		0x633C7DF,
	},
	{
#ifdef JP
		"クター",
#endif
		"Kutar",

		{  0,  -1,  -1,  1,  2,  3 },
		-2,  5,  5,  5,  -2,  6,  0,  -5,
		11,  140,
		14,  6,
		48,  6, 150, 25,
		44,  4, 130, 20,
		0,
		0x418B7AD,
	},
	{
#ifdef JP
		"アンドロイド",
#endif
		"Android",

		{ 4, -5, -5, 0, 4, -2 },
		0, -5, 0, -2, 3, 14, 20, 10,
		13, 200,
		1, 100,
		72, 12, 240, 64,
		66, 12, 220, 64,
		0,
		0x0800001,
	},
};


/*
 * Player Classes
 *
 *      Title,
 *      {STR,INT,WIS,DEX,CON,CHR},
 *      c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
 *      x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
 *      HD, Exp, pet_upkeep_div
 */
player_class class_info[MAX_CLASS] =
{
	{
#ifdef JP
		"戦士",
#endif
		"Warrior",

		{ 4, -2, -2, 2, 2, -1},
		25, 18, 31, 1,  14, 2, 70, 55,
		12, 7,  10, 0,  0,  0,  30, 30,
		9,  0, 40
	},

	{
#ifdef JP
		"メイジ",
#endif
		"Mage",

		{-4, 3, 0, 1, -2, 1},
		30, 40, 38, 3,  16, 20, 34, 20,
		7,  15, 11,  0,  0,  0,  6, 7,
		0, 30, 30
	},

	{
#ifdef JP
		"プリースト",
#endif
		"Priest",

		{-1, -3, 3, -1, 0, 2},
		25, 35, 40, 2,  16, 8, 48, 35,
		7,  11, 12, 0,  0,  0, 13, 11,
		2, 20, 35
	},

	{
#ifdef JP
		"盗賊",
#endif
		"Rogue",

		{ 2, 1, -2, 3, 1, -1},
		45, 37, 36, 5, 32, 24, 60, 66,
		15, 12, 10, 0,  0,  0, 21, 18,
		6, 25, 40
	},

	{
#ifdef JP
		"レンジャー",
#endif
		"Ranger",

		{ 2, 2, 0, 1, 1, 1},
		30, 37, 36, 3,  24, 16, 56, 72,
		8,  11, 10, 0,  0,  0,  18, 28,
		4, 40, 35
	},

	{
#ifdef JP
		"パラディン",
#endif
		"Paladin",

		{ 3, -3, 1, 0, 2, 2},
		20, 24, 34, 1,  12, 2, 68, 40,
		7,  10, 11, 0,  0,  0,  21, 18,
		6, 35, 40
	},

	{
#ifdef JP
		"魔法戦士",
#endif
		"Warrior-Mage",

		{ 2, 2, 0, 1, 0, 1},
		30, 35, 36, 2,  18, 16, 50, 25,
		7,  10, 10, 0,  0,  0,  15, 11,
		4, 40, 35
	},

	{
#ifdef JP
		"混沌の戦士",
#endif
		"Chaos-Warrior",

		{ 2, 1, -1, 0, 2, -2},
		20, 25, 34, 1,  14, 12, 65, 40,
		7,  11, 10, 0,  0,  0,  20, 17,
		6, 25, 40
	},

	{
#ifdef JP
		"修行僧",
#endif
		"Monk",

		{ 2, -1, 1, 3, 2, 1},
		45, 34, 36, 5, 32, 24, 64, 60,
		15, 11, 10, 0,  0,  0, 18, 18,
		6, 30, 35
	},

	{
#ifdef JP
		"超能力者",
#endif
		"Mindcrafter",

		{-1, 0, 3, -1, -1, 2},   /* note: spell stat is Wis */
		30, 33, 38, 3,  22, 16, 50, 40,
		10, 11, 10, 0,   0,  0, 14, 18,
		2, 25, 35
	},

	{
#ifdef JP
		"ハイ=メイジ",
#endif
		"High-Mage",

		{-4, 4, 0, 0, -2, 1},
		30, 40, 38, 3,  16, 20, 34, 20,
		7,  15, 11,  0,  0,  0,  6, 7,
		0, 30, 25
	},

	{
#ifdef JP
		"観光客",
#endif
		"Tourist",
		{ -1, -1, -1, -1, -1, -1},
		15, 18, 28, 1, 12, 2, 40, 20,
		5, 7, 9, 0,  0,  0,  11, 11,
		0, -30, 40
	},

	{
#ifdef JP
		"ものまね師",
#endif
		"Imitator",
		{ 0, 1, -1, 2, 0, 1},
		25, 30, 36, 2,  18, 16, 60, 50,
		7,  10,  10, 0,  0,  0,  18, 20,
		5, 10, 20
	},

	{
#ifdef JP
		"魔獣使い",
#endif
		"BeastMaster",
		{ 1, -1, -1, 1, 0, 2},
		20, 25, 32, 2,  18, 16, 52, 63,
		7,  10, 10, 0,  0,  0,  14, 25,
		3, 20, 10
	},

	{
#ifdef JP
		"スペルマスター",
#endif
		"Sorcerer",

		{-5, 6, -2, 2, 0, -2},
		30, 48, 75, 2,  12, 22,  0, 0,
		 7, 18, 13, 0,  0,  0,  0, 0,
		4, 60, 25
	},

	{
#ifdef JP
		"アーチャー",
#endif
		"Archer",

		{ 2, -1, -1, 2, 1, 0},
		38, 24, 35, 4,  24, 16, 56, 82,
		12, 10, 10, 0,  0,  0,  18, 36,
		6, 10, 40
	},

	{
#ifdef JP
		"魔道具術師",
#endif
		"Magic-Eater",

		{-1, 2, 1, 2, -2, 1},
		25, 42, 36, 2,  20, 16, 48, 35,
		7,  16, 10,  0,  0,  0, 13, 11,
		3, 30, 30
	},

	{
#ifdef JP
		"吟遊詩人",
#endif
		"Bard",              /* Note : spell stat is Charisma */
		{-2, 1, 2, -1, -2, 4},
		20, 33, 34, -5, 16, 20, 34, 20,
		8,  13, 11, 0,  0,  0,  10, 8,
		2, 40, 25
	},

	{
#ifdef JP
		"赤魔道師",
#endif
		"Red-Mage",

		{ 2, 2, -1, 1, 0, -1},
		20, 34, 34, 1,  16, 10, 56, 25,
		7,  11, 11, 0,  0,  0,  18, 11,
		4, 40, 40
	},

	{
#ifdef JP
		"剣術家",
#endif
		"Samurai",

		{ 3, -2, 1, 2, 1, 0},
		25, 18, 32, 2,  16, 6, 70, 40,
		12, 7,  10, 0,  0,  0,  23, 18,
		6,  30, 40
	},

	{
#ifdef JP
		"練気術師",
#endif
		"ForceTrainer",

		{ 0, -1, 3, 2, 1, 1},
		30, 34, 38, 4, 32, 24, 50, 40,
		10, 11, 11, 0,  0,  0, 14, 15,
		2, 35, 40
	},

	{
#ifdef JP
		"青魔道師",
#endif
		"Blue-Mage",

		{-4, 4, -1, 1, -2, -1},
		30, 40, 36, 3,  20, 16, 40, 25,
		7,  16, 11,  0,  0,  0,  6, 7,
		2, 30, 35
	},

	{
#ifdef JP
		"騎兵",
#endif
		"Cavalry",
		{ 2, -2, -2, 2, 2, 0},
		20, 18, 32, 1,  16, 10, 60, 66,
		10,  7, 10, 0,  0,  0,  22, 26,
		5, 20, 35
	},

	{
#ifdef JP
		"狂戦士",
#endif
		"Berserker",

		{ 8, -20, -20, 4, 4, -5},
		-100, -1000, -200, -100,  -100, -100, 120, -2000,
		0, 0,  0, 0,  0,  0,  50, 0,
		11,  60, 255
	},

	{
#ifdef JP
		"鍛冶師",
#endif
		"Weaponsmith",

		{ 3, -1, -1, 1, 0, -1},
		30, 28, 28, 1,  20, 10, 60, 45,
		10, 10,  10, 0,  0,  0,  21, 15,
		6,  30, 40
	},
	{
#ifdef JP
		"鏡使い",
#endif
		"Mirror-Master",

		{ -2,  3, 1, -1, -2, 1},
		30, 33, 40, 3, 14, 16, 34,30,
		10, 11, 12, 0,  0,  0,  6,10,
		2,  30, 30
	},
	{
#ifdef JP
		"忍者",
#endif
		"Ninja",

		{ 0,  -1, -1, 3, 2, -1},
		45, 24, 36, 8, 48, 32, 70,66,
		15, 10, 10, 0,  0,  0, 25,18,
		2,  20, 40
	},
};

player_seikaku seikaku_info[MAX_SEIKAKU] =
{
	{
#ifdef JP
		"ふつう",
#endif
		"Ordinary",
		{  0,  0,  0,  0,  0,  0 },
		0,  0,  0,  0,  0,  0,  0,  0,
		0, 1, 0
	},

	{
#ifdef JP
		"ちからじまん",
#endif
		"Mighty",
		{  2,  -2,  -1,  0,  1,  0 },
		-5,  -5,  -3,  -1,  -2,  -2,  10,  0,
		1, 1, 0
	},

	{
#ifdef JP
		"きれもの",
#endif
		"Shrewd",
		{  -2,  2,  0,  1,  -1,  -1 },
		3,  8,  2,  0,  -2,  5,  -8,  -5,
		-1, 1, 0
	},

	{
#ifdef JP
		"しあわせもの",
#endif
		"Pious",
		{  0,  -1,  2,  -1,  0,  1 },
		-5,  2,  4,  -1,  3,  -2,  -3,  -6,
		0, 1, 0
	},

	{
#ifdef JP
		"すばしっこい",
#endif
		"Nimble",
		{  -1,  1,  -1,  2,  -1,  -1 },
		7,  2,  -1,  1,  5,  5,  0,  10,
		0, 0, 0
	},

	{
#ifdef JP
		"いのちしらず",
#endif
		"Fearless",
		{  2,  1,  1,  -1,  -1,  0 },
		-5,  5,  -2,  0,  2,  -2,  10,  10,
		-1, 1, 0
	},

	{
#ifdef JP
		"コンバット",
#endif
		"Combat",
		{  1,  -1,  -2,  2,  0,  1 },
		-2,  -3,  -3,  0,  -1,  2,  5,  5,
		0, 0, 0
	},

	{
#ifdef JP
		"なまけもの",
#endif
		"Lazy",
		{  -2,  -2,  -2,  -2,  -2,  -2 },
		-5,  -5,  -3,  -1,  -4,  -2,  -8,  -8,
		-1, 1, 0
	},

	{
#ifdef JP
		"セクシーギャル",
#endif
		"Sexy",
		{  1,  1,  1,  1,  1,  3 },
		10,  5,  3,  0,  4,  2,  10,  10,
		0, 1, 1
	},

	{
#ifdef JP
		"ラッキーマン",
#endif
		"Lucky",
		{  -2,  -2,  -2,  -2,  -2,  2 },
		10,  7,  3,  2, 10,  8,  15,  15,
		0, 1, 2
	},

	{
#ifdef JP
		"がまんづよい",
#endif
		"Patient",
		{  -1,  -1,  1,  -2,  2,  0 },
		-5,  -3,  3,  1,  0,  -3,  -6,  -6,
		1, 0, 0
	},

	{
#ifdef JP
		"いかさま",
#endif
		"Munchkin",
		{ 10,  10,  10,  10,  10,  10 },
		 20, 40, 30, 10, 40, 40,  80, 80,
		 15, 1, 0
	},
};



player_race mimic_info[] =
{
	{
#ifdef JP
		"[標準形態]",
#endif
		"Default",

		{  0,  0,  0,  0,  0,  0 },
		0,  0,  0,  0,  0,  10,  0,  0,
		10,  100,
		0,  0,
		0,  0, 0, 0,
		0,  0, 0, 0,
		0,
		0x000000,
	},
	{
#ifdef JP
		"[悪魔]",
#endif
		"[Demon]",

		{  5,  3,  2,  3,  4,  -6 },
		-5,  18, 20, -2,  3,  10, 40, 20,
		12,  0,
		0,  0,
		0,  0, 0, 0,
		0,  0, 0, 0,
		5,
		0x000003,
	},
	{
#ifdef JP
		"[魔王]",
#endif
		"[Demon lord]",

		{  20,  20,  20,  20,  20,  20 },
		20,  20, 25, -2,  3,  10, 70, 40,
		14,  0,
		0,  0,
		0,  0, 0, 0,
		0,  0, 0, 0,
		20,
		0x000003,
	},
	{
#ifdef JP
		"[吸血鬼]",
#endif
		"[Vampire]",

		{ 4, 4, 1, 1, 2, 3 },
		6, 12, 8, 6, 2, 12, 30, 20,
		11,  0,
		0,  0,
		0,  0, 0, 0,
		0,  0, 0, 0,
		5,
		0x000005,
	},
};



magic_type technic_info[NUM_TECHNIC][32] =
{
	{
		/* Music */
		{ 1,  1,  10,   2},
		{ 2,  1,  10,   2},
		{ 3,  2,  20,   3},
		{ 4,  2,  20,   4},
		{ 5,  2,  20,   6},
		{ 7,  4,  30,   8},
		{ 9,  3,  30,   10},
		{ 10, 2,  30,   12},

		{ 12,  3,   40,   20},
		{ 15, 16,  42,   35},
		{ 17, 18,  40,   25},
		{ 18,  2,  45,   30},
		{ 23,  8,  50,   38},
		{ 28, 30,  50,   41},
		{ 33, 35,  60,   42},
		{ 38, 35,  70,   46},

		{ 10,  4,  20,   13},
		{ 22,  5,  30,   26},
		{ 23,  3,  35,   27},
		{ 26,  28,  37,   29},
		{ 32,  37,  41,   36},
		{ 33,  22,  43,   40},
		{ 37,  35,  46,   42},
		{ 45,  60,  50,   56},

		{ 23,  18,  20,   23},
		{ 30,  30,  30,   26},
		{ 33,  65,  41,   30},
		{ 37,  35,  43,   35},
		{ 40,  30,  46,   50},
		{ 42,  75,  50,   68},
		{ 45,  58,  62,   73},
		{ 49,  48,  70,  200}
	},

	{
		/* Hissatsu */
		{ 1,   15,   0,   0},
		{ 3,   10,   0,   0},
		{ 6,   15,   0,   0},
		{ 9,    8,   0,   0},
		{ 10,  12,   0,   0},
		{ 12,  25,   0,   0},
		{ 14,   7,   0,   0},
		{ 17,  20,   0,   0},

		{ 19,  10,   0,   0},
		{ 22,  20,   0,   0},
		{ 24,  30,   0,   0},
		{ 25,  10,   0,   0},
		{ 27,  15,   0,   0},
		{ 29,  45,   0,   0},
		{ 32,  70,   0,   0},
		{ 35,  50,   0,   0},

		{ 18,  40,   0,   0},
		{ 22,  22,   0,   0},
		{ 24,  30,   0,   0},
		{ 26,  35,   0,   0},
		{ 30,  30,   0,   0},
		{ 32,  60,   0,   0},
		{ 36,  40,   0,   0},
		{ 39,  80,   0,   0},

		{ 26,  20,   0,   0},
		{ 29,  40,   0,   0},
		{ 31,  35,   0,   0},
		{ 36,  80,   0,   0},
		{ 39, 100,   0,   0},
		{ 42, 110,   0,   0},
		{ 45, 130,   0,   0},
		{ 50, 255,   0,   0}
	},
};


/*
 * Zangband uses this array instead of the spell flags table, as there
 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
 */
u32b fake_spell_flags[4]=
{
	0x000000ff,
	0x0000ff00,
	0x00ff0000,
	0xff000000
};


s32b realm_choices1[MAX_CLASS] =
{
	(CH_NONE),				/* Warrior */
	(CH_LIFE | CH_SORCERY | CH_NATURE |
	 CH_CHAOS | CH_DEATH | CH_TRUMP |
	 CH_ARCANE | CH_ENCHANT | CH_DAEMON |
	 CH_CRUSADE),                              /* Mage */
	(CH_LIFE | CH_DEATH | CH_DAEMON |
	 CH_CRUSADE),                              /* Priest */
	(CH_SORCERY | CH_DEATH | CH_TRUMP |
	 CH_ARCANE | CH_ENCHANT),               /* Rogue */
	(CH_NATURE),                            /* Ranger */
	(CH_CRUSADE | CH_DEATH),                   /* Paladin */
	(CH_ARCANE),                            /* Warrior-Mage */
	(CH_CHAOS | CH_DAEMON),                 /* Chaos-Warrior */
	(CH_LIFE | CH_NATURE | CH_DEATH |
	 CH_ENCHANT),                           /* Monk */
	(CH_NONE),                              /* Mindcrafter */
	(CH_LIFE | CH_SORCERY | CH_NATURE |
	 CH_CHAOS | CH_DEATH | CH_TRUMP |
	 CH_ARCANE | CH_ENCHANT | CH_DAEMON |
	 CH_CRUSADE),                              /* High-Mage */
	(CH_ARCANE),                            /* Tourist */
	(CH_NONE),                              /* Imitator */
	(CH_TRUMP),                             /* Beastmaster */
	(CH_NONE),                              /* Sorcerer */
	(CH_NONE),                              /* Archer */
	(CH_NONE),                              /* Magic eater */
	(CH_MUSIC),                             /* Bard */
	(CH_NONE),                              /* Red Mage */
	(CH_HISSATSU),                          /* Samurai */
	(CH_LIFE | CH_NATURE | CH_DEATH |
	 CH_ENCHANT | CH_CRUSADE),                 /* ForceTrainer */
	(CH_NONE),                              /* Blue Mage */
	(CH_NONE),				/* Cavalry */
	(CH_NONE),				/* Berserker */
	(CH_NONE),				/* Weaponsmith */
	(CH_NONE),				/* Mirror-master */
	(CH_NONE),				/* Ninja */
};


s32b realm_choices2[MAX_CLASS] =
{
	(CH_NONE),                              /* Warrior */
	(CH_LIFE | CH_SORCERY | CH_NATURE |
	 CH_CHAOS | CH_DEATH | CH_TRUMP |
	 CH_ARCANE | CH_ENCHANT | CH_DAEMON |
	 CH_CRUSADE),                              /* Mage */
	(CH_LIFE | CH_SORCERY | CH_NATURE |
	 CH_CHAOS | CH_DEATH | CH_TRUMP |
	 CH_ARCANE | CH_ENCHANT | CH_DAEMON |
	 CH_CRUSADE),                              /* Priest */
	(CH_NONE),                              /* Rogue */
	(CH_SORCERY | CH_CHAOS | CH_DEATH |
	 CH_TRUMP | CH_ARCANE | CH_DAEMON),     /* Ranger */
	(CH_NONE),                              /* Paladin */
	(CH_LIFE | CH_NATURE | CH_CHAOS |
	 CH_DEATH | CH_TRUMP | CH_ARCANE |
	 CH_SORCERY | CH_ENCHANT | CH_DAEMON |
	 CH_CRUSADE),                              /* Warrior-Mage */
	(CH_NONE),                              /* Chaos-Warrior */
	(CH_NONE),                              /* Monk */
	(CH_NONE),                              /* Mindcrafter */
	(CH_NONE),                              /* High-Mage */
	(CH_NONE),                              /* Tourist */
	(CH_NONE),                              /* Imitator */
	(CH_NONE),                              /* Beastmanster */
	(CH_NONE),                              /* Sorcerer */
	(CH_NONE),                              /* Archer */
	(CH_NONE),                              /* Magic eater */
	(CH_NONE),                              /* Bard */
	(CH_NONE),                              /* Red Mage */
	(CH_NONE),                              /* Samurai */
	(CH_NONE),                              /* ForceTrainer */
	(CH_NONE),                              /* Blue Mage */
	(CH_NONE),				/* Cavalry */
	(CH_NONE),				/* Berserker */
	(CH_NONE),				/* Weaponsmith */
	(CH_NONE),				/* Mirror-master */
	(CH_NONE),				/* Ninja */
};


#ifdef JP
cptr realm_names[] =
{
	"魔法なし",
	"生命",
	"仙術",
	"自然",
	"カオス",
	"暗黒",
	"トランプ",
	"秘術",
	"匠",
	"悪魔",
	"破邪",
	"不明",
	"不明",
	"不明",
	"不明",
	"不明",
	"歌",
	"武芸",
	"不明"
};
#endif

#ifdef JP
cptr E_realm_names[]
#else
cptr realm_names[]
#endif
= {
	"none",
	"Life",
	"Sorcery",
	"Nature",
	"Chaos",
	"Death",
	"Trump",
	"Arcane",
	"Craft",
	"Daemon",
	"Crusade",
	"unknown",
	"unknown",
	"unknown",
	"unknown",
	"unknown",
	"Music",
	"Kendo",
	"unknown"
};


/*
 * Each chest has a certain set of traps, determined by pval
 * Each chest has a "pval" from 1 to the chest level (max 55)
 * If the "pval" is negative then the trap has been disarmed
 * The "pval" of a chest determines the quality of its treasure
 * Note that disarming a trap on a chest also removes the lock.
 */
int chest_traps[64] =
{
	0,                                      /* 0 == empty */
	(CHEST_POISON),
	(CHEST_LOSE_STR),
	(CHEST_LOSE_CON),
	(CHEST_LOSE_STR),
	(CHEST_LOSE_CON),                       /* 5 == best small wooden */
	0,
	(CHEST_ALARM),
	(CHEST_ALARM),
	(CHEST_LOSE_STR),
	(CHEST_LOSE_CON),
	(CHEST_POISON),
	(CHEST_SCATTER),
	(CHEST_LOSE_STR | CHEST_LOSE_CON),
	(CHEST_LOSE_STR | CHEST_LOSE_CON),
	(CHEST_SUMMON),                 /* 15 == best large wooden */
	0,
	(CHEST_ALARM),
	(CHEST_SCATTER),
	(CHEST_PARALYZE),
	(CHEST_LOSE_STR | CHEST_LOSE_CON),
	(CHEST_SUMMON),
	(CHEST_PARALYZE),
	(CHEST_LOSE_STR),
	(CHEST_LOSE_CON),
	(CHEST_EXPLODE),                        /* 25 == best small iron */
	0,
	(CHEST_E_SUMMON),
	(CHEST_POISON | CHEST_LOSE_CON),
	(CHEST_LOSE_STR | CHEST_LOSE_CON),
	(CHEST_EXPLODE | CHEST_SUMMON),
	(CHEST_BIRD_STORM),
	(CHEST_POISON | CHEST_SUMMON),
	(CHEST_E_SUMMON | CHEST_ALARM),
	(CHEST_EXPLODE),
	(CHEST_EXPLODE | CHEST_SUMMON), /* 35 == best large iron */
	0,
	(CHEST_SUMMON | CHEST_ALARM),
	(CHEST_EXPLODE),
	(CHEST_EXPLODE | CHEST_SUMMON),
	(CHEST_EXPLODE | CHEST_SUMMON),
	(CHEST_POISON | CHEST_PARALYZE),
	(CHEST_EXPLODE),
	(CHEST_BIRD_STORM),
	(CHEST_EXPLODE | CHEST_E_SUMMON | CHEST_ALARM),
	(CHEST_H_SUMMON),        /* 45 == best small steel */
	0,
	(CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
	(CHEST_BIRD_STORM),
	(CHEST_RUNES_OF_EVIL),
	(CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
	(CHEST_BIRD_STORM | CHEST_ALARM),
	(CHEST_H_SUMMON | CHEST_ALARM),
	(CHEST_RUNES_OF_EVIL),
	(CHEST_H_SUMMON | CHEST_SCATTER | CHEST_ALARM),
	(CHEST_RUNES_OF_EVIL | CHEST_EXPLODE),  /* 55 == best large steel */
	(CHEST_EXPLODE | CHEST_SUMMON),
	(CHEST_EXPLODE | CHEST_SUMMON),
	(CHEST_EXPLODE | CHEST_SUMMON),
	(CHEST_EXPLODE | CHEST_SUMMON),
	(CHEST_EXPLODE | CHEST_SUMMON),
	(CHEST_EXPLODE | CHEST_SUMMON),
	(CHEST_EXPLODE | CHEST_SUMMON),
	(CHEST_EXPLODE | CHEST_SUMMON),
};


/*
 * Class titles for the player.
 *
 * The player gets a new title every five levels, so each class
 * needs only ten titles total.
 */
#ifdef JP
cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
{
	/* Warrior */
	{
		"新参兵",
		"兵士",
		"傭兵",
		"古参兵",
		"剣士",
		"闘士",
		"英雄",
		"男爵",
		"伯爵",
		"君主",
	},

	/* Mage */
	{
				/*"見習い",*/
		"練習生",                 /*丁稚、練習生 */
		"奇術師",               /*詐欺師、ペテン師 */
		"幻術師",
		"呪術師",
		"召霊師",
		"召魔師",
		"魔術師",
		"魔道師",
		"イプシシマス",
		"大魔道師",
	},

	/* Priest */
	{
		"信者",                 /*信徒 */
		"侍僧",             /*教会奉仕者、見習い僧、伴僧、従者 */
		"熟練僧",
		"聖職者",                 /*聖職者 */
		"伝道師",               /*司祭評議員、修道会会員 */
		"牧師",               /*ラマ教の僧 */
		"聖人",               /*大司教、総主教、総大司教 */
		"祭司",                 /*祭司、司祭 */
		"祭司長",               /*大祭司、祭司長 */
		"教皇",
	},

	/* Rogues */
	{
		/* "ごろつき",*/                     /*ごろつき、風来坊、浮浪者 */
		"すり",
		"追いはぎ",                     /*追い剥ぎ、強盗、泥棒 */
		"夜盗",                         /*強盗、夜盗、泥棒 */
		"こそ泥",                       /*こそ泥、小泥棒 */
		"ペテン師",                     /*博徒、ペテン師、詐欺師 */
		"ロウシーフ",
		"ハイシーフ",
		"マスター", /* "マスターシーフ", */
		"アサシン",						/* 暗殺者 */
		"頭領", /*"ギルドマスター",*/
	},

	/* Rangers */
	{
		"使い走り",
		"馳夫",
		"斥候",                         /*斥候、見張り、偵察兵 */
		"狩人",
		"追跡者",
		"先導者",
		"探険者",                       /*開拓者、探険者 */
		"野伏",
		"野伏頭",
		"野伏の総領",
	},

	/* Paladins */
	{
		"勇士",                 /*色男、愛人、しゃれ者、勇敢な人 */
		"衛士",
		"保護者",
		"防衛者",
		"護衛者",
		"騎士",
		"重騎士",
		"聖騎士",
		"上級聖騎士",
		"聖騎士団長",
	},

	/* Warrior-Mage */
	{
		"見習い",
		"徒弟",			/*丁稚、練習生 */
		"一人前",
		"古参兵",
		"魔術兵士",
		"魔術闘士",
		"魔術の英雄", /* Mage-Hero */
		"魔男爵",
		/* "魔公爵", */
		"戦闘魔術士",
		"知識の守護者", /* "ウィザードロード", */
	},

	/* Chaos Warrior */
	{
		"新参兵",
		"兵士",
		"傭兵",
		"古参兵",
		"剣士",
		"闘士",
		"混沌の英雄",
		"混沌の男爵",
		"混沌の公爵",
		"混沌の王者",
	},

	/* Monk */
	{
		"入門者",
		"弟子",
		"直弟子",
		"師範代",
		"師範",
		"道場主",
		"名人",
		"大名人",
		"拳聖",
		"拳神",
	},

	/* Mindcrafter */
	{
		"練習生",
		"見習い",
		"熟練士",
		"熟達士",
		"黙想士",
		"心術士",
		"サイキック",
		"サイオニック",
		"超能力者",
		"精神の支配者", /* "マインドマスター", */
	},

	/* High Mage; same as Mage */
	{
				/*"見習い",*/
		"練習生",                 /*丁稚、練習生 */
		"奇術師",               /*詐欺師、ペテン師 */
		"幻術師",
		"呪術師",
		"召霊師",
		"召魔師",
		"魔術師",
		"魔道師",
		"イプシシマス",
		"大魔道師",
	},

	/* Tourist */
	{
		"プー太郎",
		"観光客",
		"周遊旅行者",
		"遍歴者",
		"旅行者",
		"放浪者", /* "旅人", */
		"航海者",
		"探検家",
		"冒険家",
		"スペランカー",
	},

	/* Imitator */
	{
		"これから",
		"いまいち",
		"まだまだ",
		"ぼちぼち",
		"そこそこ",
		"まあまあ",
		"なかなか",
		"いけいけ",
		"そうとう",
		"えらい",
	},

	/* Beastmaster */
	{
		"イモリ使い",
		"ヘビ使い",
		"クモ使い",
		"狼使い",
		"トラ使い",
		"甲虫使い",
		"ヒドラ使い",
		"ハウンド使い",
		"ムーマク使い",
		"ドラゴン使い",
	},

	/* Sorcerer; same as Mage */
	{
				/*"見習い",*/
		"練習生",                 /*丁稚、練習生 */
		"奇術師",               /*詐欺師、ペテン師 */
		"幻術師",
		"呪術師",
		"召霊師",
		"召魔師",
		"魔術師",
		"魔道師",
		"イプシシマス",
		"大魔道師",
	},

	/* Archer */
	{
		"新参兵",
		"兵士",
		"傭兵",
		"古参兵",
		"剣士",
		"闘士",
		"英雄",
		"男爵",
		"伯爵",
		"領主",
	},

	/* Magic eater */
	{
		"無知なる者",
		"入門者",
		"奇術師",
		"秘術師",
		"秘術師",
		"熟練者",
		"達人",
		"達人",
		"魔道師",
		"全てを知る者",
	},

	/* Bard */
	{
		"見習い",	/*"Apprentice"*/
		"作曲家",	/*"Songsmith"*/
		"吟遊詩人",	/*"Bard"*/
		"コンパニオン",	/*"Companion"*/
		"心の癒し手",	/*"Minstrel"*/
		"竪琴師",	/*"Harper"*/
		"伝承の紡ぎ手",	/*"Loreweaver"*/
		"詩神の申し子",	/*"Muse"*/
		"夢紡ぎ",	/*"Dreamweaver"*/
		"マスター",	/*"Master Harper"*/
	},

	/* Red Mage; same as Warrior-Mage */
	{
		"見習い",
		"徒弟",			/*丁稚、練習生 */
		"一人前",
		"古参兵",
		"魔術兵士",
		"魔術闘士",
		"魔術の英雄", /* Mage-Hero */
		"魔男爵",
		/* "魔公爵", */
		"戦闘魔術士",
		"知識の守護者", /* "ウィザードロード", */
	},

	/* Samurai */
	{
		"入門者",
		"弟子",
		"直弟子",
		"師範代",
		"師範",
		"道場主",
		"名人",
		"大名人",
		"剣聖",
		"剣神",
	},

	/* ForceTrainer; same as Monk(?) */
	{
		"入門者",
		"弟子",
		"直弟子",
		"師範代",
		"師範",
		"道場主",
		"名人",
		"大名人",
		"拳聖",
		"拳神",
	},

	/* Blue Mage; same as Mage */
	{
				/*"見習い",*/
		"練習生",                 /*丁稚、練習生 */
		"奇術師",               /*詐欺師、ペテン師 */
		"幻術師",
		"呪術師",
		"召霊師",
		"召魔師",
		"魔術師",
		"魔道師",
		"イプシシマス",
		"大魔道師",
	},

	/* Cavalry */
	{
		"新参兵",
		"兵士",
		"傭兵",
		"古参兵",
		"剣士",
		"闘士",
		"英雄",
		"男爵",
		"伯爵",
		"領主",
	},

	/* Berserker */
	{
		"バーサーカー",
		"バーサーカー",
		"バーサーカー",
		"怒りの公爵",
		"怒りの公爵",
		"怒りの公爵",
		"怒りの王",
		"怒りの王",
		"怒りの王",
		"怒りの化身",
	},

	/* Weaponsmith */
	{
		"銅を鍛えし者",
		"鉄を鍛えし者",
		"鋼を鍛えし者",
		"銀を鍛えし者",
		"竜を鍛えし者",
		"霊を鍛えし者",
		"魔を鍛えし者",
		"魂を鍛えし者",
		"神を鍛えし者",
		"全を鍛えし者",
	},

	/* Mirror Master */
	{
		"鏡を見る人",
		"鏡磨き",
		"鏡職人",
		"鏡術師",
		"鏡導師",
		"鏡の賢者",
		"鏡の王",
		"鏡の皇帝",
		"鏡の化身",
		"ラフノール王",
	},
	/* Ninja */
	{
		"訓練生",
		"仕手",
		"熟達者",
		"短刀使い",
		"切り裂き",
		"凄腕",
		"漆黒の刃",
		"闇の一撃",
		"暗殺者",
		"死の長き腕",
	},
};

#else
cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
{
	/* Warrior */
	{
		"Rookie",
		"Soldier",
		"Mercenary",
		"Veteran",
		"Swordsman",
		"Champion",
		"Hero",
		"Baron",
		"Duke",
		"Lord",
	},

	/* Mage */
	{
		"Apprentice",
		"Trickster",
		"Illusionist",
		"Spellbinder",
		"Evoker",
		"Conjurer",
		"Warlock",
		"Sorcerer",
		"Ipsissimus",
		"Archimage",
	},

	/* Priest */
	{
		"Believer",
		"Acolyte",
		"Adept",
		"Curate",
		"Canon",
		"Priest",
		"High Priest",
		"Cardinal",
		"Inquisitor",
		"Pope",
	},

	/* Rogues */
	{
		"Cutpurse",
		"Robber",
		"Burglar",
		"Filcher",
		"Sharper",
		"Low Thief",
		"High Thief",
		"Master Thief",
		"Assassin",
		"Guildmaster",
	},

	/* Rangers */
	{
		"Runner",
		"Strider",
		"Scout",
		"Courser",
		"Tracker",
		"Guide",
		"Pathfinder",
		"Low Ranger",
		"High Ranger",
		"Ranger Lord",
	},

	/* Paladins */
	{
		"Gallant",
		"Keeper",
		"Protector",
		"Defender",
		"Warder",
		"Knight",
		"Guardian",
		"Low Paladin",
		"High Paladin",
		"Paladin Lord",
	},

	/* Warrior-Mage */
	{
		"Novice",
		"Apprentice",
		"Journeyman",
		"Veteran",
		"Enchanter",
		"Champion",
		"Mage-Hero",
		"Baron Mage",
		"Battlemage",
		"Wizard Lord",
	},

	/* Chaos Warrior */
	{
		"Rookie",
		"Soldier",
		"Mercenary",
		"Veteran",
		"Swordsman",
		"Champion",
		"Chaos Hero",
		"Chaos Baron",
		"Chaos Duke",
		"Chaos Lord",
	},

	/* Monk */
	{
		"Initiate",
		"Brother",
		"Disciple",
		"Immaculate",
		"Master",
		"Soft Master",
		"Hard Master",
		"Flower Master",
		"Dragon Master",
		"Grand Master",
	},

	/* Mindcrafter */
	{
		"Trainee",
		"Acolyte",
		"Adept",
		"Immaculate",
		"Contemplator",
		"Mentalist",
		"Psychic",
		"Psionicist",
		"Esper",
		"Mindmaster",
	},

	/* High Mage; same as Mage */
	{
		"Apprentice",
		"Trickster",
		"Illusionist",
		"Spellbinder",
		"Evoker",
		"Conjurer",
		"Warlock",
		"Sorcerer",
		"Ipsissimus",
		"Archimage",
	},

	/* Tourist */
	{
		"Rambler",
		"Sightseer",
		"Excursionist",
		"Peregrinator",
		"Traveler",
		"Journeyer",
		"Voyager",
		"Explorer",
		"Adventurer",
		"Spelunker",
	},

	/* Imitator */
	{
		"Yet",
		"Lacks",
		"Still more",
		"So so",
		"All right",
		"Not bad",
		"Considerable",
		"Go go",
		"Sizable",
		"Great man",
	},

	/* BeastMaster */
	{
		"Newt Master",
		"Snake Master",
		"Spider Master",
		"Wolf Master",
		"Tiger Master",
		"Beetle Master",
		"Hydra Master",
		"Hound Master",
		"Mumak Master",
		"Dragon Master",
	},

	/* Sorcerer */
	{
		"Apprentice",
		"Trickster",
		"Illusionist",
		"Spellbinder",
		"Evoker",
		"Conjurer",
		"Warlock",
		"Sorcerer",
		"Ipsissimus",
		"Archimage",
	},

	/* Archer */
	{
		"Rookie",
		"Soldier",
		"Mercenary",
		"Veteran",
		"Bowman",
		"Champion",
		"Hero",
		"Baron",
		"Duke",
		"Lord",
	},

	/* Magic eater */
	{
		"Apprentice",
		"Beginner",
		"Jagguler",
		"Skilled",
		"Conjurer",
		"Magician",
		"Master",
		"Master",
		"Wizard",
		"Almighty",
	},

	/* Bard */
	{
		"Apprentice",	/*"Apprentice"*/
		"Songsmith",	/*"Songsmith"*/
		"Bard",	/*"Bard"*/
		"Companion",	/*"Companion"*/
		"Minstrel",	/*"Minstrel"*/
		"Harper",	/*"Harper"*/
		"Loreweaver",	/*"Loreweaver"*/
		"Muse",	/*"Muse"*/
		"Dreamweaver",	/*"Dreamweaver"*/
		"Master Harper",	/*"Master Harper"*/
	},

	/* Red Mage */
	{
		"Novice",
		"Apprentice",
		"Journeyman",
		"Veteran",
		"Enchanter",
		"Champion",
		"Mage-Hero",
		"Baron Mage",
		"Battlemage",
		"Wizard Lord",
	},

	/* Samurai */
	{
		"Initiate",
		"Brother",
		"Disciple",
		"Immaculate",
		"Master",
		"Soft Master",
		"Hard Master",
		"Flower Master",
		"Dragon Master",
		"Grand Master",
	},

	/* ForceTrainer */
	{
		"Initiate",
		"Brother",
		"Disciple",
		"Immaculate",
		"Master",
		"Soft Master",
		"Hard Master",
		"Flower Master",
		"Dragon Master",
		"Grand Master",
	},

	/* Blue Mage */
	{
		"Apprentice",
		"Trickster",
		"Illusionist",
		"Spellbinder",
		"Evoker",
		"Conjurer",
		"Warlock",
		"Sorcerer",
		"Ipsissimus",
		"Archimage",
	},

	/* Warrior */
	{
		"Rookie",
		"Soldier",
		"Mercenary",
		"Veteran",
		"Swordsman",
		"Champion",
		"Hero",
		"Baron",
		"Duke",
		"Lord",
	},

	/* Berserker */
	{
		    "Berserker",
		    "Berserker",
		    "Berserker",
		    "Rage Prince",
		    "Rage Prince",
		    "Rage Prince",
		    "Rage King",
		    "Rage King",
		    "Rage King",
		    "God of Rage",
	},

	/* Weaponsmith */
	{
		"Copper smith",
		"Iron smith",
		"Steel smith",
		"Silver smith",
		"Dragon smith",
		"Spirit smith",
		"Magic smith",
		"Soul smith",
		"God smith",
		"AlmightySmith",
	},

	/* Mirror Master */
	{
		"Mirrorstarer",
		"Mirrorcleaner",
		"Mirrormaker",
		"Mirrormagician",
		"Mirror Guru",
		"Mirror Mage",
		"Mirror King",
		"Mirror Emperor",
		"Mirror Avatar",
		"Ruffnor King",
	},

	/* Ninja */
	{
		"Trainee",
		"Myrmidon",
		"Initiate",
		"Knifer",
		"Bladesman",
		"Hashishin",
		"Black Dagger",
		"Shadowstrike",
		"Assassinator",
		"Death Lord",
	},
};
#endif

monster_power monster_powers[MAX_MONSPELLS] =
{
/* level,  smana,  %fail,  manedam,  %manefail,  use_stat, name */
#ifdef JP
{  1,   1,  10,    0,  15, A_CON,  "叫ぶ"},
{ 10,   4,  35,   89,  40, A_INT,  "何か"},
{ 40,  35,  85,    0,  40, A_INT,  "魔力消去"},
{ 35,  30,  80,  800,  70, A_STR,  "ロケット"},
{  5,   1,  20,   18,  15, A_DEX,  "射撃"},
{ 10,   4,  35,   89,  40, A_INT,  "何か"},
{ 10,   4,  35,   89,  40, A_INT,  "何か"},
{ 10,   4,  35,   89,  40, A_INT,  "何か"},
{ 20,  15,  55, 1600,  95, A_CON,  "酸のブレス"},
{ 20,  15,  55, 1600,  95, A_CON,  "電撃のブレス"},
{ 20,  15,  55, 1600,  95, A_CON,  "炎のブレス"},
{ 20,  15,  55, 1600,  95, A_CON,  "冷気のブレス"},
{ 20,  15,  55,  800,  95, A_CON,  "毒のブレス"},
{ 20,  15,  70,  550,  95, A_CON,  "地獄のブレス"},
{ 20,  16,  70,  400,  95, A_CON,  "閃光のブレス"},
{ 20,  16,  70,  400,  95, A_CON,  "暗黒のブレス"},
{ 20,  20,  70,  450,  95, A_CON,  "混乱のブレス"},
{ 20,  20,  70,  450,  95, A_CON,  "轟音のブレス"},
{ 20,  20,  70,  600,  95, A_CON,  "カオスのブレス"},
{ 20,  16,  70,  500,  95, A_CON,  "劣化のブレス"},
{ 30,  25,  80,  250,  95, A_CON,  "因果混乱のブレス"},
{ 35,  18,  80,  150,  95, A_CON,  "時間逆転のブレス"},
{ 30,  25,  80,  200,  95, A_CON,  "遅鈍のブレス"},
{ 30,  28,  90,  200,  95, A_CON,  "重力のブレス"},
{ 20,  15,  70,  500,  95, A_CON,  "破片のブレス"},
{ 35,  15,  80,  150,  95, A_CON,  "プラズマのブレス"},
{ 30,  18,  70,  200,  95, A_CON,  "フォースのブレス"},
{ 30,  28,  80,  250,  95, A_CON,  "魔力のブレス"},
{ 25,  20,  95,  320,  80, A_INT,  "放射能球"},
{ 25,  15,  70,  800,  95, A_CON,  "放射性廃棄物のブレス"},
{ 30,  32,  85,  400,  80, A_INT,  "純ログルス"},
{ 35,  40,  95,  150,  95, A_CON,  "分解のブレス"},
{ 18,  13,  55,  630,  80, A_INT,  "アシッド・ボール"},
{ 14,  10,  45,  316,  60, A_INT,  "サンダー・ボール"},
{ 20,  14,  60,  720,  80, A_INT,  "ファイア・ボール"},
{ 15,  11,  50,  320,  60, A_INT,  "アイス・ボール"},
{  5,   3,  40,   48,  20, A_INT,  "悪臭雲"},
{ 25,  18,  70,  350,  80, A_INT,  "地獄球"},
{ 30,  22,  75,  350,  80, A_INT,  "ウォーター・ボール"},
{ 44,  45,  85,  550,  95, A_INT,  "魔力の嵐"},
{ 40,  42,  90,  550,  95, A_INT,  "暗黒の嵐"},
{ 10,   5,  50,    0,  25, A_INT,  "魔力吸収"},
{ 25,  10,  60,    0,  30, A_INT,  "精神攻撃"},
{ 30,  14,  65,    0,  30, A_INT,  "脳攻撃"},
{  3,   1,  25,   24,  20, A_INT,  "軽傷"},
{ 12,   2,  35,   64,  25, A_INT,  "重傷"},
{ 22,   6,  50,  150,  30, A_INT,  "致命傷"},
{ 32,  10,  70,  225,  35, A_INT,  "秘孔を突く"},
{ 13,   7,  40,  178,  40, A_INT,  "アシッド・ボルト"},
{ 10,   5,  35,  130,  35, A_INT,  "サンダー・ボルト"},
{ 15,   9,  50,  210,  45, A_INT,  "ファイア・ボルト"},
{ 12,   6,  35,  162,  40, A_INT,  "アイス・ボルト"},
{ 40,  42,  90,  550,  95, A_INT,  "スター・バースト"},
{ 25,  17,  60,  255,  60, A_INT,  "地獄の矢"},
{ 25,  20,  65,  250,  60, A_INT,  "ウォーター・ボルト"},
{ 25,  24,  90,  400,  80, A_INT,  "魔力の矢"},
{ 25,  20,  80,  216,  60, A_INT,  "プラズマ・ボルト"},
{ 25,  16,  60,  186,  60, A_INT,  "極寒の矢"},
{  3,   1,  25,   12,  20, A_INT,  "マジック・ミサイル"},
{  5,   3,  35,    0,  20, A_INT,  "恐慌"},
{ 10,   5,  40,    0,  20, A_INT,  "盲目"},
{ 10,   5,  40,    0,  20, A_INT,  "パニック・モンスター"},
{ 10,   5,  40,    0,  20, A_INT,  "スロウ・モンスター"},
{ 10,   5,  40,    0,  20, A_INT,  "スリープ・モンスター"},
{ 20,  10,  70,    0,  40, A_INT,  "スピード"},
{ 45, 120,  95,    0,  60, A_INT,  "破滅の手"},
{ 20,  15,  70,    0,  20, A_WIS,  "体力回復"},
{ 45,  65,  80,    0,  60, A_INT,  "無傷の球"},
{  5,   1,  30,    0,  20, A_INT,  "ショート・テレポート"},
{ 15,   8,  40,    0,  30, A_INT,  "テレポート"},
{ 40, 999,  99,    0,  80, A_INT,  "ザ・ワールド"},
{  1,   0,   0,    0,  15, A_INT,  "何か"},
{ 15,   8,  50,    0,  30, A_INT,  "引きよせる"},
{ 20,  13,  80,    0,  30, A_INT,  "テレポート・アウェイ"},
{ 30,  40,  95,    0,  40, A_INT,  "テレポート・レベル"},
{ 35,  30,  80,  350,  70, A_INT,  "光の剣"},
{  5,   1,  20,    0,  15, A_INT,  "暗闇"},
{  5,   1,  20,    0,  15, A_DEX,  "トラップ創造"},
{ 15,   3,  40,    0,  30, A_INT,  "記憶喪失"},
{ 30,  30,  70,    0,  40, A_INT,  "死者復活"},
{ 40,  70,  85,    0,  45, A_INT,  "援軍を呼ぶ"},
{ 45,  90,  90,    0,  50, A_INT,  "サイバーデーモンの召喚"},
{ 25,  20,  65,    0,  30, A_INT,  "モンスターの召喚"},
{ 35,  30,  75,    0,  40, A_INT,  "複数のモンスターの召喚"},
{ 25,  25,  65,    0,  25, A_INT,  "アリの召喚"},
{ 25,  20,  60,    0,  25, A_INT,  "蜘蛛の召喚"},
{ 35,  26,  75,    0,  40, A_INT,  "ハウンドの召喚"},
{ 30,  23,  70,    0,  35, A_INT,  "ヒドラの召喚"},
{ 40,  50,  85,    0,  40, A_INT,  "天使の召喚"},
{ 35,  50,  80,    0,  35, A_INT,  "デーモンの召喚"},
{ 30,  30,  75,    0,  35, A_INT,  "アンデッドの召喚"},
{ 39,  70,  80,    0,  40, A_INT,  "ドラゴンの召喚"},
{ 43,  85,  85,    0,  45, A_INT,  "上級アンデッドの召喚"},
{ 46,  90,  85,    0,  45, A_INT,  "古代ドラゴンの召喚"},
{ 48, 120,  90,    0,  50, A_INT,  "アンバーの王族の召喚"},
{ 50, 150,  95,    0,  50, A_INT,  "ユニークモンスターの召喚"},
#else
{  1,   1,  10,    0,  15, A_CON,  "shriek"},
{ 10,   4,  35,   89,  40, A_INT,  "something"},
{ 40,  35,  85,    0,  40, A_INT,  "dispel-magic"},
{ 35,  30,  80,  800,  70, A_STR,  "rocket"},
{  2,   1,  15,   10,  15, A_DEX,  "arrow"},
{  5,   2,  20,   18,  20, A_DEX,  "arrows"},
{ 12,   3,  25,   30,  25, A_DEX,  "missile"},
{ 16,   4,  30,   42,  30, A_DEX,  "missiles"},
{ 20,  15,  55, 1600,  95, A_CON,  "breath acid"},
{ 20,  15,  55, 1600,  95, A_CON,  "breath lightning"},
{ 20,  15,  55, 1600,  95, A_CON,  "breath fire"},
{ 20,  15,  55, 1600,  95, A_CON,  "breath cold"},
{ 20,  15,  55,  800,  95, A_CON,  "breath poison"},
{ 20,  15,  70,  550,  95, A_CON,  "breath nether"},
{ 20,  16,  70,  400,  95, A_CON,  "breath light"},
{ 20,  16,  70,  400,  95, A_CON,  "breath dark"},
{ 20,  20,  70,  450,  95, A_CON,  "breath confusion"},
{ 20,  20,  70,  450,  95, A_CON,  "breath sound"},
{ 20,  20,  70,  600,  95, A_CON,  "breath chaos"},
{ 20,  16,  70,  500,  95, A_CON,  "breath disenchantment"},
{ 30,  25,  80,  250,  95, A_CON,  "breath nexus"},
{ 35,  18,  80,  150,  95, A_CON,  "breath time"},
{ 30,  25,  80,  200,  95, A_CON,  "breath inertia"},
{ 30,  28,  90,  200,  95, A_CON,  "breath gravity"},
{ 20,  15,  70,  500,  95, A_CON,  "breath shards"},
{ 35,  15,  80,  150,  95, A_CON,  "breath plasma"},
{ 30,  18,  70,  200,  95, A_CON,  "breath force"},
{ 30,  28,  80,  250,  95, A_CON,  "breath mana"},
{ 25,  20,  95,  320,  80, A_INT,  "nuke ball"},
{ 25,  15,  70,  800,  95, A_CON,  "breath nuke"},
{ 30,  32,  85,  400,  80, A_INT,  "raw Logrus"},
{ 35,  40,  95,  150,  95, A_CON,  "breath disintegrate"},
{ 18,  13,  55,  630,  80, A_INT,  "acid ball"},
{ 14,  10,  45,  316,  60, A_INT,  "lightning ball"},
{ 20,  14,  60,  720,  80, A_INT,  "fire ball"},
{ 15,  11,  50,  320,  60, A_INT,  "frost ball"},
{  5,   3,  40,   48,  20, A_INT,  "stinking cloud"},
{ 25,  18,  70,  350,  80, A_INT,  "nether ball"},
{ 30,  22,  75,  350,  80, A_INT,  "water ball"},
{ 44,  45,  85,  550,  95, A_INT,  "mana storm"},
{ 40,  42,  90,  550,  95, A_INT,  "darkness storm"},
{ 10,   5,  50,    0,  25, A_INT,  "drain mana"},
{ 25,  10,  60,    0,  30, A_INT,  "mind blast"},
{ 30,  14,  65,    0,  30, A_INT,  "brain smash"},
{  3,   1,  25,   24,  20, A_INT,  "cause light wounds"},
{ 12,   2,  35,   64,  25, A_INT,  "cause serious wounds"},
{ 22,   6,  50,  150,  30, A_INT,  "cause critical wounds"},
{ 32,  10,  70,  225,  35, A_INT,  "cause mortal wounds"},
{ 13,   7,  40,  178,  40, A_INT,  "acid bolt"},
{ 10,   5,  35,  130,  35, A_INT,  "lightning bolt"},
{ 15,   9,  50,  210,  45, A_INT,  "fire bolt"},
{ 12,   6,  35,  162,  40, A_INT,  "frost bolt"},
{ 40,  42,  90,  550,  95, A_INT,  "starburst"},
{ 25,  17,  60,  255,  60, A_INT,  "nether bolt"},
{ 25,  20,  65,  250,  60, A_INT,  "water bolt"},
{ 25,  24,  90,  400,  80, A_INT,  "mana bolt"},
{ 25,  20,  80,  216,  60, A_INT,  "plasma bolt"},
{ 25,  16,  60,  186,  60, A_INT,  "ice bolt"},
{  3,   1,  25,   12,  20, A_INT,  "magic missile"},
{  5,   3,  35,    0,  20, A_INT,  "scare"},
{ 10,   5,  40,    0,  20, A_INT,  "blind"},
{ 10,   5,  40,    0,  20, A_INT,  "confuse"},
{ 10,   5,  40,    0,  20, A_INT,  "slow"},
{ 10,   5,  40,    0,  20, A_INT,  "sleep"},
{ 20,  10,  70,    0,  40, A_INT,  "speed"},
{ 45, 120,  95,    0,  60, A_INT,  "the Hand of Doom"},
{ 20,  15,  70,    0,  20, A_WIS,  "heal-self"},
{ 45,  65,  80,    0,  60, A_INT,  "make invulnerable"},
{  5,   1,  30,    0,  20, A_INT,  "blink-self"},
{ 15,   8,  40,    0,  30, A_INT,  "teleport-self"},
{ 40, 999,  99,    0,  80, A_INT,  "The world"},
{  1,   0,   0,    0,  15, A_INT,  "something"},
{ 15,   8,  50,    0,  30, A_INT,  "teleport to"},
{ 20,  13,  80,    0,  30, A_INT,  "teleport away"},
{ 30,  40,  95,    0,  40, A_INT,  "teleport level"},
{ 35,  30,  80,  350,  70, A_INT,  "psycho-spear"},
{  5,   1,  20,    0,  15, A_INT,  "create darkness"},
{  5,   1,  20,    0,  15, A_DEX,  "create traps"},
{ 15,   3,  40,    0,  30, A_INT,  "cause amnesia"},
{ 30,  30,  70,    0,  40, A_INT,  "raise dead"},
{ 40,  70,  85,    0,  45, A_INT,  "summon aid"},
{ 45,  90,  90,    0,  50, A_INT,  "summon Cyberdemons"},
{ 25,  20,  65,    0,  30, A_INT,  "summon a monster"},
{ 35,  30,  75,    0,  40, A_INT,  "summon monsters"},
{ 25,  25,  65,    0,  25, A_INT,  "summon ants"},
{ 25,  20,  60,    0,  25, A_INT,  "summon spiders"},
{ 35,  26,  75,    0,  40, A_INT,  "summon hounds"},
{ 30,  23,  70,    0,  35, A_INT,  "summon hydras"},
{ 40,  50,  85,    0,  40, A_INT,  "summon an angel"},
{ 35,  50,  80,    0,  35, A_INT,  "summon a daemon"},
{ 30,  30,  75,    0,  35, A_INT,  "summon an undead"},
{ 39,  70,  80,    0,  40, A_INT,  "summon a dragon"},
{ 43,  85,  85,    0,  45, A_INT,  "summon Greater Undead"},
{ 46,  90,  85,    0,  45, A_INT,  "summon Ancient Dragon"},
{ 48, 120,  90,    0,  50, A_INT,  "summon Lords of Amber"},
{ 50, 150,  95,    0,  50, A_INT,  "summon Unique Monsters"},
#endif

};


cptr monster_powers_short[MAX_MONSPELLS] = {
#ifdef JP

	"叫ぶ", "何か", "魔力消去", "ロケット", "射撃", "何か", "何か", "何か",
	"酸", "電撃", "火炎", "冷気", "毒", "地獄", "閃光", "暗黒",
	"混乱", "轟音", "カオス", "劣化", "因果混乱", "時間逆転", "遅鈍", "重力",
	"破片", "プラズマ", "フォース", "魔力", "放射能球", "放射性廃棄物", "純ログルス", "分解",

	"酸", "電撃", "火炎", "冷気", "悪臭雲", "地獄球", "ウォーター", "魔力の嵐",
	"暗黒の嵐", "魔力吸収", "精神攻撃", "脳攻撃", "軽傷", "重傷", "致命傷", "秘孔を突く",
	"酸", "電撃", "火炎", "冷気", "スターバースト", "地獄の矢", "ウォーター", "魔力の矢",
	"プラズマ", "極寒", "マジックミサイル", "恐慌", "盲目", "混乱", "減速", "睡眠",

	"加速", "破滅の手", "体力回復", "無傷の球", "ショートテレポート", "テレポート", "時を止める", "何か",
	"引きよせる", "テレポートアウェイ", "テレポートレベル", "光の剣", "暗闇", "トラップ創造", "記憶喪失", "死者復活",
	"援軍", "サイバーデーモン", "モンスター", "複数のモンスター", "蟻", "蜘蛛", "ハウンド", "ヒドラ",
	"天使", "悪魔", "アンデッド", "ドラゴン", "上級アンデッド", "古代ドラゴン", "アンバーの王族", "ユニーク"

#else

	"Shriek", "Something", "Dispel-magic", "Rocket", "Arrow", "Arrows", "Missile", "Missiles",
	"Acid", "Lightning", "Fire", "Cold", "Poison", "Nether", "Light", "Dark",
	"Confusion", "Sound", "Chaos", "Disenchantment", "Nexus", "Time", "Inertia", "Gravity",
	"Shards", "Plasma", "Force", "Mana", "Nuke", "Nuke", "Logrus", "Disintergrate",

	"Acid", "Lightning", "Fire", "Frost", "Stinking Cloud", "Nether", "Water", "Mana storm",
	"Darkness storm", "Drain mana", "Mind blast", "Brain smash", "Cause Light Wound", "Cause Serious Wound", "Cause Critical Wound", "Cause Mortal Wound",
	"Acid", "Lightning", "Fire", "Frost", "Starburst", "Nether", "Water", "Mana",
	"Plasm", "Ice", "Magic missile", "Scare", "Blind", "Confuse", "Slow", "Sleep",

	"Speed", "Hand of doom", "Heal-self", "Invulnerable", "Blink", "Teleport", "The world", "Something",
	"Teleport to", "Teleport away", "Teleport level", "Psycho-spear", "Create darkness", "Create traps", "Amnesia", "Raise dead",
	"Aid", "Cyberdeamons", "A monster", "Monsters", "Ants", "Spiders", "Hounds", "Hydras",
	"Angel", "Daemon", "Undead", "Dragon", "Greater Undead", "Ancient Dragon", "Lords of Amber", "Unique monsters"

#endif
};


/*
 * Hack -- the "basic" color names (see "TERM_xxx")
 */
cptr color_names[16] =
{
#ifdef JP
	"黒",
	"白",
	"青灰色",
	"オレンジ",
	"赤",
	"緑",
	"青",
	"琥珀色",
	"灰色",
	"明青灰色",
	"紫",
	"黄",
	"明るい赤",
	"明るい緑",
	"明るい青",
	"明琥珀色",
#else
	"Dark",
	"White",
	"Slate",
	"Orange",
	"Red",
	"Green",
	"Blue",
	"Umber",
	"Light Dark",
	"Light Slate",
	"Violet",
	"Yellow",
	"Light Red",
	"Light Green",
	"Light Blue",
	"Light Umber",
#endif

};


/*
 * Abbreviations of healthy stats
 */
cptr stat_names[6] =
{
#ifdef JP
	"腕力 :", "知能 :", "賢さ :", "器用 :", "耐久 :", "魅力 :"
#else
	"STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : "
#endif

};

/*
 * Abbreviations of damaged stats
 */
cptr stat_names_reduced[6] =
{
#ifdef JP
	"腕力x:", "知能x:", "賢さx:", "器用x:", "耐久x:", "魅力x:"
#else
	"Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : "
#endif

};


/*
 * Certain "screens" always use the main screen, including News, Birth,
 * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
 *
 * Later, special flags may allow sub-windows to "steal" stuff from the
 * main window, including File dump (help), File dump (artifacts, uniques),
 * Character screen, Small scale map, Previous Messages, Store screen, etc.
 *
 * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display
 * equip/inven" flags for all windows.
 *
 * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
 * of the main screen into any interested windows.
 */
cptr window_flag_desc[32] =
{
#ifdef JP
	"持ち物/装備一覧",
#else
	"Display inven/equip",
#endif

#ifdef JP
	"装備/持ち物一覧",
#else
	"Display equip/inven",
#endif

#ifdef JP
	"呪文一覧",
#else
	"Display spell list",
#endif

#ifdef JP
	"キャラクタ情報",
#else
	"Display character",
#endif

	NULL,
	NULL,
#ifdef JP
	"メッセージ",
#else
	"Display messages",
#endif

#ifdef JP
	"ダンジョン全体図",
#else
	"Display overhead view",
#endif

#ifdef JP
	"モンスターの思い出",
#else
	"Display monster recall",
#endif

#ifdef JP
	"アイテムの詳細",
#else
	"Display object recall",
#endif

#ifdef JP
	"自分の周囲を表示", 
#else
	"Display dungeon view",
#endif

#ifdef JP
	"記念撮影",
#else
	"Display snap-shot",
#endif

	NULL,
	NULL,
#ifdef JP
	"ボーグ・メッセージ",
#else
	"Display borg messages",
#endif

#ifdef JP
	"ボーグ・ステータス",
#else
	"Display borg status",
#endif

	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL
};


/*
 * Available Options
 *
 */
option_type option_info[] =
{
	/*** Input Options ***/

#ifdef JP
	{ &rogue_like_commands,         FALSE, OPT_PAGE_INPUT, 0, 0,
	"rogue_like_commands",          "ローグ風キー配置を使用する" },
#else
	{ &rogue_like_commands,         FALSE, OPT_PAGE_INPUT, 0, 0,
	"rogue_like_commands",          "Rogue-like commands" },
#endif

#ifdef JP
	{ &always_pickup,               FALSE, OPT_PAGE_INPUT, 0, 5,
	"always_pickup",                "常にアイテムを拾う" },
#else
	{ &always_pickup,               FALSE, OPT_PAGE_INPUT, 0, 5,
	"always_pickup",                "Pick things up by default" },
#endif

#ifdef JP
	{ &carry_query_flag,            FALSE, OPT_PAGE_INPUT, 0, 3,
	"carry_query_flag",             "アイテムを拾う前に確認する" },
#else
	{ &carry_query_flag,            FALSE, OPT_PAGE_INPUT, 0, 3,
	"carry_query_flag",             "Prompt before picking things up" },
#endif

#ifdef JP
	{ &quick_messages,              TRUE,  OPT_PAGE_INPUT, 0, 1,
	"quick_messages",               "クイック・メッセージを使用する" },
#else
	{ &quick_messages,              TRUE,  OPT_PAGE_INPUT, 0, 1,
	"quick_messages",               "Activate quick messages" },
#endif

#ifdef JP
	{ &auto_more,                   FALSE, OPT_PAGE_INPUT, 2, 6,
	"auto_more",                    "キー待ちしないで連続でメッセージを表示する" },
#else
	{ &auto_more,                   FALSE, OPT_PAGE_INPUT, 2, 6,
	"auto_more",                    "Automatically clear '-more-' prompts" },
#endif

#ifdef JP
	{ &command_menu,                TRUE,  OPT_PAGE_INPUT, 2, 7,
	"command_menu",                 "メニューによりコマンド選択を有効にする" },
#else
	{ &command_menu,                TRUE,  OPT_PAGE_INPUT, 2, 7,
	"command_menu",                 "Enable command selection menu" },
#endif

#ifdef JP
	{ &other_query_flag,            FALSE, OPT_PAGE_INPUT, 0, 2,
	"other_query_flag",             "床上のアイテムを使用するときに確認する" },
#else
	{ &other_query_flag,            FALSE, OPT_PAGE_INPUT, 0, 2,
	"other_query_flag",             "Prompt for floor item selection" },
#endif

#ifdef JP
	{ &use_old_target,              FALSE, OPT_PAGE_INPUT, 0, 4,
	"use_old_target",               "常に以前のターゲットを指定する" },
#else
	{ &use_old_target,              FALSE, OPT_PAGE_INPUT, 0, 4,
	"use_old_target",               "Use old target by default" },
#endif

#ifdef JP
	{ &always_repeat,               TRUE,  OPT_PAGE_INPUT, 0, 6,
	"always_repeat",                "コマンド自動繰り返し" },
#else
	{ &always_repeat,               TRUE,  OPT_PAGE_INPUT, 0, 6,
	"always_repeat",                "Repeat obvious commands" },
#endif

#ifdef JP
	{ &confirm_destroy,             FALSE, OPT_PAGE_INPUT, 5, 3,
	"confirm_destroy",              "「無価値」なアイテムを破壊する時確認する" },
#else
	{ &confirm_destroy,             FALSE, OPT_PAGE_INPUT, 5, 3,
	"confirm_destroy",              "Prompt for destruction of known worthless items" },
#endif

#ifdef JP
	{ &confirm_wear,                TRUE,  OPT_PAGE_INPUT, 5, 4,
	"confirm_wear",                 "呪われた物を装備する時確認する" },
#else
	{ &confirm_wear,                TRUE,  OPT_PAGE_INPUT, 5, 4,
	"confirm_wear",                 "Confirm to wear/wield known cursed items" },
#endif

#ifdef JP
	{ &confirm_quest,               TRUE,  OPT_PAGE_INPUT, 1, 9,
	"confirm_quest",                "クエストを諦めて階段で逃げる前に確認する" },
#else
	{ &confirm_quest,               TRUE,  OPT_PAGE_INPUT, 1, 9,
	"confirm_quest",                "Prompt before exiting a quest level" },
#endif

#ifdef JP
	{ &target_pet,                  FALSE, OPT_PAGE_INPUT, 2, 5,
	"target_pet",                   "ペットをターゲットにする" },
#else
	{ &target_pet,                  FALSE, OPT_PAGE_INPUT, 2, 5,
	"target_pet",                   "Allow targetting pets" },
#endif

#ifdef ALLOW_EASY_OPEN
#ifdef JP
	{ &easy_open,                   TRUE,  OPT_PAGE_INPUT, 5, 7,
	"easy_open",                    "自動的にドアを開ける" },
#else
	{ &easy_open,                   TRUE,  OPT_PAGE_INPUT, 5, 7,
	"easy_open",                    "Automatically open doors" },
#endif
#endif /* ALLOW_EASY_OPEN */

#ifdef ALLOW_EASY_DISARM
#ifdef JP
	{ &easy_disarm,                 TRUE,  OPT_PAGE_INPUT, 5, 8,
	"easy_disarm",                  "自動的に罠を解除する" },
#else
	{ &easy_disarm,                 TRUE,  OPT_PAGE_INPUT, 5, 8,
	"easy_disarm",                  "Automatically disarm traps" },
#endif
#endif /* ALLOW_EASY_DISARM */

#ifdef ALLOW_EASY_FLOOR /* TNB */
#ifdef JP
	{ &easy_floor,                  FALSE, OPT_PAGE_INPUT, 5, 9,
	"easy_floor",                   "床上で重なったアイテムをリストする" },
#else
	{ &easy_floor,                  FALSE, OPT_PAGE_INPUT, 5, 9,
	"easy_floor",                   "Display floor stacks in a list" },
#endif
#endif /* ALLOW_EASY_FLOOR -- TNB */

#ifdef JP
	{ &use_command,                 FALSE, OPT_PAGE_INPUT, 5, 10,
	"use_command",                  "「使う(a)」コマンドでアイテムを何でも使える" },
#else
	{ &use_command,                 FALSE, OPT_PAGE_INPUT, 5, 10,
	"use_command",                  "Allow unified use command" },
#endif

#ifdef JP
	{ &over_exert,                  FALSE, OPT_PAGE_INPUT, 0, 29,
	"over_exert",                   "MPが足りなくても魔法に挑戦する" },
#else
	{ &over_exert,                  FALSE, OPT_PAGE_INPUT, 0, 29,
	"over_exert",                   "Allow casting spells when short of mana" },
#endif

#ifdef JP
	{ &numpad_as_cursorkey,         TRUE, OPT_PAGE_INPUT, 2, 31,
	"numpad_as_cursorkey",          "エディタ内でテンキーをカーソルキーとして使う" },
#else
	{ &numpad_as_cursorkey,         TRUE, OPT_PAGE_INPUT, 2, 31,
	"numpad_as_cursorkey",          "Use numpad keys as cursor keys in editor mode" },
#endif

	/*** Map Screen Options ***/

#ifdef JP
	{ &center_player,               FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
	"center_player",                "常にプレイヤーを中心に置く(*遅い*)" },
#else
	{ &center_player,               FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
	"center_player",                "Center map while walking (*slow*)" },
#endif

#ifdef JP
	{ &center_running,              TRUE,  OPT_PAGE_MAPSCREEN, 5, 12,
	"center_running",               "走っている時でも中心に置く" },
#else
	{ &center_running,              TRUE,  OPT_PAGE_MAPSCREEN, 5, 12,
	"center_running",               "Centering even while running" },
#endif

#ifdef JP
	{ &view_yellow_lite,            TRUE,  OPT_PAGE_MAPSCREEN, 1, 28,
	"view_yellow_lite",             "明かりの範囲を特別な色で表示する" },
#else
	{ &view_yellow_lite,            TRUE,  OPT_PAGE_MAPSCREEN, 1, 28,
	"view_yellow_lite",             "Use special colors for torch-lit grids" },
#endif

#ifdef JP
	{ &view_bright_lite,            TRUE,  OPT_PAGE_MAPSCREEN, 1, 29,
	"view_bright_lite",             "視界の範囲を特別な色で表示する" },
#else
	{ &view_bright_lite,            TRUE,  OPT_PAGE_MAPSCREEN, 1, 29,
	"view_bright_lite",             "Use special colors for 'viewable' grids" },
#endif

#ifdef JP
	{ &view_granite_lite,           TRUE,  OPT_PAGE_MAPSCREEN, 1, 30,
	"view_granite_lite",            "壁を特別な色で表示する(重い)" },
#else
	{ &view_granite_lite,           TRUE,  OPT_PAGE_MAPSCREEN, 1, 30,
	"view_granite_lite",            "Use special colors for wall grids (slow)" },
#endif

#ifdef JP
	{ &view_special_lite,           TRUE,  OPT_PAGE_MAPSCREEN, 1, 31,
	"view_special_lite",            "床を特別な色で表示する(重い)" },
#else
	{ &view_special_lite,           TRUE,  OPT_PAGE_MAPSCREEN, 1, 31,
	"view_special_lite",            "Use special colors for floor grids (slow)" },
#endif

#ifdef JP
	{ &view_perma_grids,            TRUE,  OPT_PAGE_MAPSCREEN, 1, 6,
	"view_perma_grids",             "明るい場所はそのままにする" },
#else
	{ &view_perma_grids,            TRUE,  OPT_PAGE_MAPSCREEN, 1, 6,
	"view_perma_grids",             "Map remembers all perma-lit grids" },
#endif

#ifdef JP
	{ &view_torch_grids,            FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
	"view_torch_grids",             "明かりで照らした場所はそのままにする" },
#else
	{ &view_torch_grids,            FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
	"view_torch_grids",             "Map remembers all torch-lit grids" },
#endif

#ifdef JP
	{ &view_unsafe_grids,           FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
	"view_unsafe_grids",            "トラップ感知済みでない場所を表示する" },
#else
	{ &view_unsafe_grids,           FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
	"view_unsafe_grids",            "Map marked by detect traps" },
#endif

#ifdef JP
	{ &view_reduce_view,            FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
	"view_reduce_view",             "街では視野を狭くする" },
#else
	{ &view_reduce_view,            FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
	"view_reduce_view",             "Reduce view-radius in town" },
#endif

#ifdef JP
	{ &fresh_before,                TRUE,  OPT_PAGE_MAPSCREEN, 1, 23,
	"fresh_before",                 "連続コマンド中に画面を再描画し続ける" },
#else
	{ &fresh_before,                TRUE,  OPT_PAGE_MAPSCREEN, 1, 23,
	"fresh_before",                 "Flush output while continuous command" },
#endif

#ifdef JP
	{ &fresh_after,                 FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
	"fresh_after",                  "コマンド後に画面を常に再描画し続ける" },
#else
	{ &fresh_after,                 FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
	"fresh_after",                  "Flush output after monster's move" },
#endif

#ifdef JP
	{ &fresh_message,               FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
	"fresh_message",                "メッセージの後に画面を再描画する" },
#else
	{ &fresh_message,               FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
	"fresh_message",                "Flush output after every message" },
#endif

#ifdef JP
	{ &hilite_player,               FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
	"hilite_player",                "プレイヤーにカーソルを合わせる" },
#else
	{ &hilite_player,               FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
	"hilite_player",                "Hilite the player with the cursor" },
#endif

#ifdef JP
	{ &display_path,                FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
	"display_path",                 "魔法や矢の軌跡を表示する" },
#else
	{ &display_path,                FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
	"display_path",                 "Display actual path before shooting" },
#endif

	/*** Text Display Options ***/

#ifdef JP
	{ &plain_descriptions,          TRUE,  OPT_PAGE_TEXT, 5, 1,
	"plain_descriptions",           "アイテムの記述を簡略にする" },
#else
	{ &plain_descriptions,          TRUE,  OPT_PAGE_TEXT, 5, 1,
	"plain_descriptions",           "Plain object descriptions" },
#endif

#ifdef JP
	{ &plain_pickup,                FALSE, OPT_PAGE_TEXT, 6, 6,
	"plain_pickup",                 "「拾った」メッセージを簡略化する" },
#else
	{ &plain_pickup,                FALSE, OPT_PAGE_JAPANESE_ONLY, 6, 6,
	"plain_pickup",                 "Plain pickup messages(japanese only)" },
#endif

#ifdef JP
	{ &always_show_list,            TRUE,  OPT_PAGE_TEXT, 4, 0,
	"always_show_list",             "選択時には常に一覧を表示する" },
#else
	{ &always_show_list,            TRUE,  OPT_PAGE_TEXT, 4, 0,
	"always_show_list",             "Always show list when choosing items" },
#endif

#ifdef JP
	{ &depth_in_feet,               FALSE, OPT_PAGE_TEXT, 0, 7,
	"depth_in_feet",                "ダンジョンの深さをフィートで表示する" },
#else
	{ &depth_in_feet,               FALSE, OPT_PAGE_TEXT, 0, 7,
	"depth_in_feet",                "Show dungeon level in feet" },
#endif

#ifdef JP
	{ &show_labels,                 TRUE,  OPT_PAGE_TEXT, 0, 10,
	"show_labels",                  "装備一覧で装備場所を表示する" },
#else
	{ &show_labels,                 TRUE,  OPT_PAGE_TEXT, 0, 10,
	"show_labels",                  "Show labels in object listings" },
#endif

#ifdef JP
	{ &show_weights,                TRUE,  OPT_PAGE_TEXT, 0, 11,
	"show_weights",                 "アイテム一覧で重量を表示する" },
#else
	{ &show_weights,                TRUE,  OPT_PAGE_TEXT, 0, 11,
	"show_weights",                 "Show weights in object listings" },
#endif

#ifdef JP
	{ &show_item_graph,             TRUE,  OPT_PAGE_TEXT, 2, 0,
	"show_item_graph",              "アイテムのシンボルを表示する" },
#else
	{ &show_item_graph,             TRUE,  OPT_PAGE_TEXT, 2, 0,
	"show_item_graph",              "Show items graphics" },
#endif

#ifdef JP
	{ &equippy_chars,               TRUE,  OPT_PAGE_TEXT, 1, 12,
	"equippy_chars",                "ステータスに文字で装備を表示する" },
#else
	{ &equippy_chars,               TRUE,  OPT_PAGE_TEXT, 1, 12,
	"equippy_chars",                "Display 'equippy' chars" },
#endif

#ifdef JP
	{ &display_mutations,           FALSE, OPT_PAGE_TEXT, 5, 0,
	"display_mutations",            "'C'コマンドで突然変異を表示する" },
#else
	{ &display_mutations,           FALSE, OPT_PAGE_TEXT, 5, 0,
	"display_mutations",            "Display mutations in 'C'haracter Display" },
#endif

#ifdef JP
	{ &compress_savefile,           FALSE, OPT_PAGE_TEXT, 1, 26,
	"compress_savefile",            "セーブ・ファイル中のメッセージを圧縮する" },
#else
	{ &compress_savefile,           FALSE, OPT_PAGE_TEXT, 1, 26,
	"compress_savefile",            "Compress messages in savefiles" },
#endif

#ifdef JP
	{ &abbrev_extra,                FALSE, OPT_PAGE_TEXT, 2, 10,
	"abbrev_extra",                 "アイテムに追加耐性/能力の略称を刻む" },
#else
	{ &abbrev_extra,                FALSE, OPT_PAGE_TEXT, 2, 10,
	"abbrev_extra",                 "Describe obj's extra resistances by abbreviation" },
#endif

#ifdef JP
	{ &abbrev_all,                  FALSE, OPT_PAGE_TEXT, 2, 11,
	"abbrev_all",                   "アイテムに全ての耐性/能力の略称を刻む" },
#else
	{ &abbrev_all,                  FALSE, OPT_PAGE_TEXT, 2, 11,
	"abbrev_all",                   "Describe obj's all resistances by abbreviation" },
#endif

#ifdef JP
	{ &exp_need,                    FALSE, OPT_PAGE_TEXT, 2, 12,
	"exp_need",                     "次のレベルに必要な経験値を表示する" },
#else
	{ &exp_need,                    FALSE, OPT_PAGE_TEXT, 2, 12,
	"exp_need",                     "Show the experience needed for next level" },
#endif

#ifdef JP
	{ &ignore_unview,               FALSE, OPT_PAGE_TEXT, 2, 13,
	"ignore_unview",                "視界外のモンスターの行動を表示しない" },
#else
	{ &ignore_unview,               FALSE, OPT_PAGE_TEXT, 2, 13,
	"ignore_unview",                "Ignore whenever any monster does" },
#endif

	/*** Game-Play ***/

#ifdef JP
	{ &stack_force_notes,           TRUE,  OPT_PAGE_GAMEPLAY, 0, 8,
	"stack_force_notes",            "異なる銘のアイテムをまとめる" },
#else
	{ &stack_force_notes,           TRUE,  OPT_PAGE_GAMEPLAY, 0, 8,
	"stack_force_notes",            "Merge inscriptions when stacking" },
#endif

#ifdef JP
	{ &stack_force_costs,           FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
	"stack_force_costs",            "異なる割引表示のアイテムをまとめる" },
#else
	{ &stack_force_costs,           FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
	"stack_force_costs",            "Merge discounts when stacking" },
#endif

#ifdef JP
	{ &expand_list,                 TRUE,  OPT_PAGE_GAMEPLAY, 1, 5,
	"expand_list",                  "「一覧」コマンドを拡張する" },
#else
	{ &expand_list,                 TRUE,  OPT_PAGE_GAMEPLAY, 1, 5,
	"expand_list",                  "Expand the power of the list commands" },
#endif

#ifdef JP
	{ &small_levels,                TRUE,  OPT_PAGE_GAMEPLAY, 0, 30,
	"small_levels",                 "非常に小さいフロアの生成を可能にする" },
#else
	{ &small_levels,                TRUE,  OPT_PAGE_GAMEPLAY, 0, 30,
	"small_levels",                 "Allow unusually small dungeon levels" },
#endif

#ifdef JP
	{ &always_small_levels,         FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
	"always_small_levels",          "常に非常に小さいフロアを生成する" },
#else
	{ &always_small_levels,         FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
	"always_small_levels",          "Always create unusually small dungeon levels" },
#endif

#ifdef JP
	{ &empty_levels,                TRUE,  OPT_PAGE_GAMEPLAY, 0, 31,
	"empty_levels",                 "空っぽの「アリーナ」レベルの生成を可能にする" },
#else
	{ &empty_levels,                TRUE,  OPT_PAGE_GAMEPLAY, 0, 31,
	"empty_levels",                 "Allow empty 'arena' levels" },
#endif

#ifdef JP
	{ &bound_walls_perm,            FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
	"bound_walls_perm",             "ダンジョンの外壁を永久岩にする" },
#else
	{ &bound_walls_perm,            FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
	"bound_walls_perm",             "Boundary walls become 'permanent wall'" },
#endif

#ifdef JP
	{ &last_words,                  TRUE,  OPT_PAGE_GAMEPLAY, 0, 28,
	"last_words",                   "キャラクターが死んだ時遺言をのこす" },
#else
	{ &last_words,                  TRUE,  OPT_PAGE_GAMEPLAY, 0, 28,
	"last_words",                   "Leave last words when your character dies" },
#endif

#ifdef WORLD_SCORE
#ifdef JP
	{ &send_score,                  TRUE,  OPT_PAGE_GAMEPLAY, 4, 6,
	"send_score",                   "スコアサーバにスコアを送る" },
#else
	{ &send_score,                  TRUE,  OPT_PAGE_GAMEPLAY, 4, 6,
	"send_score",                   "Send score dump to the world score server" },
#endif
#endif

#ifdef JP
	{ &allow_debug_opts,            FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
	"allow_debug_opts",             "デバッグ/詐欺オプションを許可する" },
#else
	{ &allow_debug_opts,            FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
	"allow_debug_opts",             "Allow use of debug/cheat options" },
#endif

	/*** Disturbance ***/

#ifdef JP
	{ &find_ignore_stairs,          FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
	"find_ignore_stairs",           "階段は通過する" },
#else
	{ &find_ignore_stairs,          FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
	"find_ignore_stairs",           "Run past stairs" },
#endif

#ifdef JP
	{ &find_ignore_doors,           TRUE,  OPT_PAGE_DISTURBANCE, 0, 17,
	"find_ignore_doors",            "ドアは通過する" },
#else
	{ &find_ignore_doors,           TRUE,  OPT_PAGE_DISTURBANCE, 0, 17,
	"find_ignore_doors",            "Run through open doors" },
#endif

#ifdef JP
	{ &find_cut,                    FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
	"find_cut",                     "曲り角を斜めに最短距離で通過する" },
#else
	{ &find_cut,                    FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
	"find_cut",                     "Run past known corners" },
#endif

#ifdef JP
	{ &check_abort,                 TRUE,  OPT_PAGE_DISTURBANCE, 1, 18,
	"check_abort",                  "連続コマンドはキー入力で中断する" },
#else
	{ &check_abort,                 TRUE,  OPT_PAGE_DISTURBANCE, 1, 18,
	"check_abort",                  "Check for user abort while continuous command" },
#endif

#ifdef JP
	{ &flush_failure,               TRUE,  OPT_PAGE_DISTURBANCE, 1, 20,
	"flush_failure",                "様々なミス発生時に入力をクリアする" },
#else
	{ &flush_failure,               TRUE,  OPT_PAGE_DISTURBANCE, 1, 20,
	"flush_failure",                "Flush input on various failures" },
#endif

#ifdef JP
	{ &flush_disturb,               FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
	"flush_disturb",                "障害発生時に入力をクリアする" },
#else
	{ &flush_disturb,               FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
	"flush_disturb",                "Flush input whenever disturbed" },
#endif

#ifdef JP
	{ &disturb_move,                FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
	"disturb_move",                 "どこのモンスターが動いても行動を中止する" },
#else
	{ &disturb_move,                FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
	"disturb_move",                 "Disturb whenever any monster moves" },
#endif

#ifdef JP
	{ &disturb_high,                FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
	"disturb_high",                 "レベルの高いモンスターが動いたら行動を中止する" },
#else
	{ &disturb_high,                FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
	"disturb_high",                 "Disturb whenever high-level monster moves" },
#endif

#ifdef JP
	{ &disturb_near,                TRUE,  OPT_PAGE_DISTURBANCE, 0, 21,
	"disturb_near",                 "視界内のモンスターが動いたら行動を中止する" },
#else
	{ &disturb_near,                TRUE,  OPT_PAGE_DISTURBANCE, 0, 21,
	"disturb_near",                 "Disturb whenever viewable monster moves" },
#endif

#ifdef JP
	{ &disturb_pets,                FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
	"disturb_pets",                 "視界内のペットが動いたら行動を中止する" },
#else
	{ &disturb_pets,                FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
	"disturb_pets",                 "Disturb when visible pets move" },
#endif

#ifdef JP
	{ &disturb_panel,               TRUE,  OPT_PAGE_DISTURBANCE, 0, 22,
	"disturb_panel",                "画面スクロール時に行動を中止する" },
#else
	{ &disturb_panel,               TRUE,  OPT_PAGE_DISTURBANCE, 0, 22,
	"disturb_panel",                "Disturb whenever map panel changes" },
#endif

#ifdef JP
	{ &disturb_state,               TRUE,  OPT_PAGE_DISTURBANCE, 0, 23,
	"disturb_state",                "自分のステータス変化時に行動を中止する" },
#else
	{ &disturb_state,               TRUE,  OPT_PAGE_DISTURBANCE, 0, 23,
	"disturb_state",                "Disturb whenever player state changes" },
#endif

#ifdef JP
	{ &disturb_minor,               TRUE,  OPT_PAGE_DISTURBANCE, 0, 24,
	"disturb_minor",                "些細なことが起きても行動を中止する" },
#else
	{ &disturb_minor,               TRUE,  OPT_PAGE_DISTURBANCE, 0, 24,
	"disturb_minor",                "Disturb whenever boring things happen" },
#endif

#ifdef JP
	{ &ring_bell,                   FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
	"ring_bell",                    "エラー時にビープ音を鳴らす" },
#else
	{ &ring_bell,                   FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
	"ring_bell",                    "Audible bell (on errors, etc)" },
#endif

#ifdef JP
	{ &disturb_trap_detect,         TRUE,  OPT_PAGE_DISTURBANCE, 0, 27,
	"disturb_trap_detect",          "トラップ感知範囲外に出る直前に行動を中止する" },
#else
	{ &disturb_trap_detect,         TRUE,  OPT_PAGE_DISTURBANCE, 0, 27,
	"disturb_trap_detect",          "Disturb when leaving trap detected area" },
#endif

#ifdef JP
	{ &alert_trap_detect,           FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
	"alert_trap_detect",            "トラップ感知範囲外に出る直前に警告する" },
#else
	{ &alert_trap_detect,           FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
	"alert_trap_detect",            "Alert when leaving trap detected area" },
#endif

	/*** Birth Options ***/

#ifdef JP
	{ &manual_haggle,               FALSE, OPT_PAGE_BIRTH, 1, 0,
	"manual_haggle",                "店で値切り交渉をする" },
#else
	{ &manual_haggle,               FALSE, OPT_PAGE_BIRTH, 1, 0,
	"manual_haggle",                "Manually haggle in stores" },
#endif

#ifdef JP
	{ &easy_band,                   FALSE, OPT_PAGE_BIRTH, 6, 31,
	"easy_band",                    "初心者用簡単モード(*)" },
#else
	{ &easy_band,                   FALSE, OPT_PAGE_BIRTH, 6, 31,
	"easy_band",                    "Easy Mode (*)" },
#endif

#ifdef JP
	{ &smart_learn,                 TRUE,  OPT_PAGE_BIRTH, 1, 14,
	"smart_learn",                  "モンスターは失敗を学習する(*)" },
#else
	{ &smart_learn,                 TRUE,  OPT_PAGE_BIRTH, 1, 14,
	"smart_learn",                  "Monsters learn from their mistakes (*)" },
#endif

#ifdef JP
	{ &smart_cheat,                 FALSE, OPT_PAGE_BIRTH, 1, 15,
	"smart_cheat",                  "モンスターはプレイヤーの弱みを突く(*)" },
#else
	{ &smart_cheat,                 FALSE, OPT_PAGE_BIRTH, 1, 15,
	"smart_cheat",                  "Monsters exploit players weaknesses (*)" },
#endif

#ifdef JP
	{ &vanilla_town,                FALSE, OPT_PAGE_BIRTH, 6, 0,
	"vanilla_town",                 "元祖の街/クエストと荒野なし" },
#else
	{ &vanilla_town,                FALSE, OPT_PAGE_BIRTH, 6, 0,
	"vanilla_town",                 "Use 'vanilla' town without quests and wilderness" },
#endif

#ifdef JP
	{ &lite_town,                   FALSE, OPT_PAGE_BIRTH, 6, 1,
	"lite_town",                    "小規模な街/荒野なし" },
#else
	{ &lite_town,                   FALSE, OPT_PAGE_BIRTH, 6, 1,
	"lite_town",                    "Use 'lite' town without a wilderness" },
#endif

#ifdef JP
	{ &ironman_shops,               FALSE, OPT_PAGE_BIRTH, 6, 2,
	"ironman_shops",                "(鉄人用)店を使用しない(*)" },
#else
	{ &ironman_shops,               FALSE, OPT_PAGE_BIRTH, 6, 2,
	"ironman_shops",                "Stores are permanently closed (*)" },
#endif

#ifdef JP
	{ &ironman_small_levels,        FALSE, OPT_PAGE_BIRTH, 6, 3,
	"ironman_small_levels",         "(鉄人用)常に非常に小さいフロアを生成(*)" },
#else
	{ &ironman_small_levels,        FALSE, OPT_PAGE_BIRTH, 6, 3,
	"ironman_small_levels",         "Always create unusually small dungeon levels (*)" },
#endif

#ifdef JP
	{ &ironman_downward,            FALSE, OPT_PAGE_BIRTH, 6, 4,
	"ironman_downward",             "(鉄人用)帰還と上り階段なし(*)" },
#else
	{ &ironman_downward,            FALSE, OPT_PAGE_BIRTH, 6, 4,
	"ironman_downward",             "Disable recall and use of up stairs (*)" },
#endif

#ifdef JP
	{ &ironman_empty_levels,        FALSE, OPT_PAGE_BIRTH, 6, 8,
	"ironman_empty_levels",         "(鉄人用)常に空っぽのアリーナレベルを生成(*)" },
#else
	{ &ironman_empty_levels,        FALSE, OPT_PAGE_BIRTH, 6, 8,
	"ironman_empty_levels",         "Always create empty 'arena' levels (*)" },
#endif

#ifdef JP
	{ &ironman_rooms,               FALSE, OPT_PAGE_BIRTH, 6, 12,
	"ironman_rooms",                "(鉄人用)常に普通でない部屋を生成する(*)" },
#else
	{ &ironman_rooms,               FALSE, OPT_PAGE_BIRTH, 6, 12,
	"ironman_rooms",                "Always generate very unusual rooms (*)" },
#endif

#ifdef JP
	{ &ironman_nightmare,           FALSE, OPT_PAGE_BIRTH, 6, 18,
	"ironman_nightmare",            "(鉄人用)悪夢モード(これは全く不条理です！)(*)" },
#else
	{ &ironman_nightmare,           FALSE, OPT_PAGE_BIRTH, 6, 18,
	"ironman_nightmare",            "Nightmare mode(it isn't even remotely fair!)(*)" },
#endif

#ifdef JP
	{ &left_hander,                 FALSE, OPT_PAGE_BIRTH, 6, 13,
	"left_hander",                  "左利きである" },
#else
	{ &left_hander,                 FALSE, OPT_PAGE_BIRTH, 6, 13,
	"left_hander",                  "Left-Hander" },
#endif

#ifdef JP
	{ &preserve_mode,               TRUE,  OPT_PAGE_BIRTH, 6, 14,
	"preserve_mode",                "伝説のアイテムを取り逃しても再生成される(*)" },
#else
	{ &preserve_mode,               TRUE,  OPT_PAGE_BIRTH, 6, 14,
	"preserve_mode",                "Preserve artifacts (*)" },
#endif

#ifdef JP
	{ &autoroller,                  TRUE,  OPT_PAGE_BIRTH, 6, 15,
	"autoroller",                   "能力値にオートローラー使用(*)" },
#else
	{ &autoroller,                  TRUE,  OPT_PAGE_BIRTH, 6, 15,
	"autoroller",                   "Allow use of autoroller for stats (*)" },
#endif

#ifdef JP
	{ &autochara,                   FALSE, OPT_PAGE_BIRTH, 6, 16,
	"autochara",                   "体格/地位にオートローラー使用" },
#else
	{ &autochara,                   FALSE, OPT_PAGE_BIRTH, 6, 16,
	"autochara",                    "Autoroll for weight, height and social status" },
#endif

#ifdef JP
	{ &powerup_home,                TRUE,  OPT_PAGE_BIRTH, 4, 3,
	"powerup_home",                 "我が家を拡張する(*)" },
#else
	{ &powerup_home,                TRUE,  OPT_PAGE_BIRTH, 4, 3,
	"powerup_home",                 "Increase capacity of your home (*)" },
#endif

	/*** Easy Object Auto-Destroyer ***/

#ifdef JP
	{ &destroy_items,               FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
	"destroy_items",                "アイテムの簡易自動破壊を使用する" },
#else
	{ &destroy_items,               FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
	"destroy_items",                "Use easy auto-destroyer" },
#endif

#ifdef JP
	{ &destroy_feeling,             FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
	"destroy_feeling",              "簡易鑑定したとき自動破壊を適用する" },
#else
	{ &destroy_feeling,             FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
	"destroy_feeling",              "Apply auto-destroy as sense feeling" },
#endif

#ifdef JP
	{ &destroy_identify,            FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
	"destroy_identify",             "鑑定したとき自動破壊を適用する" },
#else
	{ &destroy_identify,            FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
	"destroy_identify",             "Apply auto-destroy as identify an item" },
#endif

#ifdef JP
	{ &leave_worth,                 TRUE,  OPT_PAGE_AUTODESTROY, 7, 2,
	"leave_worth",                  "価値があるアイテムは壊さない" },
#else
	{ &leave_worth,                 TRUE,  OPT_PAGE_AUTODESTROY, 7, 2,
	"leave_worth",                  "Auto-destroyer leaves known worthy items" },
#endif

#ifdef JP
	{ &leave_equip,                 FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
	"leave_equip",                  "武器/防具は壊さない" },
#else
	{ &leave_equip,                 FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
	"leave_equip",                  "Auto-destroyer leaves weapons and armour" },
#endif

#ifdef JP
	{ &leave_chest,                 TRUE,  OPT_PAGE_AUTODESTROY, 7, 7,
	"leave_chest",                  "開封されていない箱は壊さない" },
#else
	{ &leave_chest,                 TRUE,  OPT_PAGE_AUTODESTROY, 7, 7,
	"leave_chest",                  "Auto-destroyer leaves closed chests" },
#endif

#ifdef JP
	{ &leave_wanted,                TRUE,  OPT_PAGE_AUTODESTROY, 7, 4,
	"leave_wanted",                 "賞金首の死体/骨は壊さない" },
#else
	{ &leave_wanted,                TRUE,  OPT_PAGE_AUTODESTROY, 7, 4,
	"leave_wanted",                 "Auto-destroyer leaves wanted corpses" },
#endif

#ifdef JP
	{ &leave_corpse,                FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
	"leave_corpse",                 "死体/骨は壊さない" },
#else
	{ &leave_corpse,                FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
	"leave_corpse",                 "Auto-destroyer leaves corpses and skeletons" },
#endif

#ifdef JP
	{ &leave_junk,                  FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
	"leave_junk",                   "がらくたは壊さない" },
#else
	{ &leave_junk,                  FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
	"leave_junk",                   "Auto-destroyer leaves junk" },
#endif

#ifdef JP
	{ &leave_special,               TRUE,  OPT_PAGE_AUTODESTROY, 7, 1,
	"leave_special",                "種族/職業で特別に必要なアイテムは壊さない" },
#else
	{ &leave_special,               TRUE,  OPT_PAGE_AUTODESTROY, 7, 1,
	"leave_special",                "Auto-destroyer leaves items your race/class needs" },
#endif

	/*** Play-record Options ***/

#ifdef JP
	{ &record_fix_art,              TRUE,  OPT_PAGE_PLAYRECORD, 4, 11,
	"record_fix_art",               "固定アーティファクトの入手を記録する" },
#else
	{ &record_fix_art,              TRUE,  OPT_PAGE_PLAYRECORD, 4, 11,
	"record_fix_art",               "Record fixed artifacts" },
#endif

#ifdef JP
	{ &record_rand_art,             TRUE,  OPT_PAGE_PLAYRECORD, 4, 12,
	"record_rand_art",              "ランダムアーティファクトの入手を記録する" },
#else
	{ &record_rand_art,             TRUE,  OPT_PAGE_PLAYRECORD, 4, 12,
	"record_rand_art",              "Record random artifacts" },
#endif

#ifdef JP
	{ &record_destroy_uniq,         TRUE,  OPT_PAGE_PLAYRECORD, 4, 13,
	"record_destroy_uniq",          "ユニークモンスターを倒したときを記録する" },
#else
	{ &record_destroy_uniq,         TRUE,  OPT_PAGE_PLAYRECORD, 4, 13,
	"record_destroy_uniq",          "Record when destroy unique monster" },
#endif

#ifdef JP
	{ &record_fix_quest,            TRUE,  OPT_PAGE_PLAYRECORD, 4, 14,
	"record_fix_quest",             "固定クエストの達成を記録する" },
#else
	{ &record_fix_quest,            TRUE,  OPT_PAGE_PLAYRECORD, 4, 14,
	"record_fix_quest",             "Record fixed quests" },
#endif

#ifdef JP
	{ &record_rand_quest,           TRUE,  OPT_PAGE_PLAYRECORD, 4, 15,
	"record_rand_quest",            "ランダムクエストの達成を記録する" },
#else
	{ &record_rand_quest,           TRUE,  OPT_PAGE_PLAYRECORD, 4, 15,
	"record_rand_quest",            "Record random quests" },
#endif

#ifdef JP
	{ &record_maxdepth,             TRUE,  OPT_PAGE_PLAYRECORD, 4, 16,
	"record_maxdepth",              "最深階を更新したときに記録する" },
#else
	{ &record_maxdepth,             TRUE,  OPT_PAGE_PLAYRECORD, 4, 16,
	"record_maxdepth",              "Record movements to deepest level" },
#endif

#ifdef JP
	{ &record_stair,                TRUE,  OPT_PAGE_PLAYRECORD, 4, 17,
	"record_stair",                 "階の移動を記録する" },
#else
	{ &record_stair,                TRUE,  OPT_PAGE_PLAYRECORD, 4, 17,
	"record_stair",                 "Record recall and stair movements" },
#endif

#ifdef JP
	{ &record_buy,                  TRUE,  OPT_PAGE_PLAYRECORD, 4, 18,
	"record_buy",                   "アイテムの購入を記録する" },
#else
	{ &record_buy,                  TRUE,  OPT_PAGE_PLAYRECORD, 4, 18,
	"record_buy",                   "Record purchased items" },
#endif

#ifdef JP
	{ &record_sell,                 FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
	"record_sell",                  "アイテムの売却を記録する" },
#else
	{ &record_sell,                 FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
	"record_sell",                  "Record sold items" },
#endif

#ifdef JP
	{ &record_danger,               TRUE,  OPT_PAGE_PLAYRECORD, 4, 20,
	"record_danger",                "ピンチになったときを記録する" },
#else
	{ &record_danger,               TRUE,  OPT_PAGE_PLAYRECORD, 4, 20,
	"record_danger",                "Record hitpoint warning" },
#endif

#ifdef JP
	{ &record_arena,                TRUE,  OPT_PAGE_PLAYRECORD, 4, 21,
	"record_arena",                 "アリーナでの勝利を記録する" },
#else
	{ &record_arena,                TRUE,  OPT_PAGE_PLAYRECORD, 4, 21,
	"record_arena",                 "Record arena victories" },
#endif

#ifdef JP
	{ &record_ident,                TRUE,  OPT_PAGE_PLAYRECORD, 4, 22,
	"record_ident",                 "未判明のアイテムの識別を記録する" },
#else
	{ &record_ident,                TRUE,  OPT_PAGE_PLAYRECORD, 4, 22,
	"record_ident",                 "Record first identified items" },
#endif

#ifdef JP
	{ &record_named_pet,            FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
	"record_named_pet",             "名前つきペットの情報を記録する" },
#else
	{ &record_named_pet,            FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
	"record_named_pet",             "Record informations of named pets" },
#endif

	/*** End of Table ***/

	{ NULL,                         0, 0, 0, 0,
	NULL,                           NULL }
};


#ifdef JP
cptr chaos_patrons[MAX_PATRON] =
{
	"スローター",
	"マベロード",
	"チャードロス",
	"ハイオンハーン",
	"キシオムバーグ",

	"ピアレー",
	"バラン",
	"アリオッチ",
	"イーカー",
	"ナージャン",

	"バロ",
	"コーン",
	"スラーネッシュ",
	"ナーグル",
	"ティーンチ",

	"カイン"
};
#else
cptr chaos_patrons[MAX_PATRON] =
{
	"Slortar",
	"Mabelode",
	"Chardros",
	"Hionhurn",
	"Xiombarg",

	"Pyaray",
	"Balaan",
	"Arioch",
	"Eequor",
	"Narjhan",

	"Balo",
	"Khorne",
	"Slaanesh",
	"Nurgle",
	"Tzeentch",

	"Khaine"
};
#endif


int chaos_stats[MAX_PATRON] =
{
	A_CON,  /* Slortar */
	A_CON,  /* Mabelode */
	A_STR,  /* Chardros */
	A_STR,  /* Hionhurn */
	A_STR,  /* Xiombarg */

	A_INT,  /* Pyaray */
	A_STR,  /* Balaan */
	A_INT,  /* Arioch */
	A_CON,  /* Eequor */
	A_CHR,  /* Narjhan */

	-1,     /* Balo */
	A_STR,  /* Khorne */
	A_CHR,  /* Slaanesh */
	A_CON,  /* Nurgle */
	A_INT,  /* Tzeentch */

	A_STR,  /* Khaine */
};




int chaos_rewards[MAX_PATRON][20] =
{
	/* Slortar the Old: */
	{
		REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
		REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
		REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
		REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
	},

	/* Mabelode the Faceless: */
	{
		REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
		REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
		REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
		REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
	},

	/* Chardros the Reaper: */
	{
		REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
		REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
		REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
		REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
	},

	/* Hionhurn the Executioner: */
	{
		REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
		REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
		REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
		REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
	},

	/* Xiombarg the Sword-Queen: */
	{
		REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
		REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
		REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
		REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
	},


	/* Pyaray the Tentacled Whisperer of Impossible Secretes: */
	{
		REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
		REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
		REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
		REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
	},

	/* Balaan the Grim: */
	{
		REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
		REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
		REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
		REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
	},

	/* Arioch, Duke of Hell: */
	{
		REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
		REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
		REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
		REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
	},

	/* Eequor, Blue Lady of Dismay: */
	{
		REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
		REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
		REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
		REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
	},

	/* Narjhan, Lord of Beggars: */
	{
		REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
		REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
		REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
		REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
	},

	/* Balo the Jester: */
	{
		REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
		REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
		REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
		REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
	},

	/* Khorne the Bloodgod: */
	{
		REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
		REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
		REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
		REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
	},

	/* Slaanesh: */
	{
		REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
		REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
		REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
		REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
	},

	/* Nurgle: */
	{
		REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
		REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
		REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
		REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
	},

	/* Tzeentch: */
	{
		REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
		REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
		REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
		REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
	},

	/* Khaine: */
	{
		REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
		REW_IGNORE,   REW_IGNORE,   REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
		REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
		REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
	}
};

martial_arts ma_blows[MAX_MA] =
{
#ifdef JP
	{ "%sを殴った。",                          1, 0, 1, 5, 0 },
	{ "%sを蹴った。",                           2, 0, 1, 7, 0 },
	{ "%sに正拳突きをくらわした。",                         3, 0, 1, 9, 0 },
	{ "%sに膝蹴りをくらわした。",             5, 5, 2, 4, MA_KNEE },
	{ "%sに肘打ちをくらわした。",            7, 5, 1, 12, 0 },
	{ "%sに体当りした。",                           9, 10, 2, 6, 0 },
	{ "%sを蹴った。",                           11, 10, 3, 6, MA_SLOW },
	{ "%sにアッパーをくらわした。",                       13, 12, 5, 5, 6 },
	{ "%sに二段蹴りをくらわした。",                    16, 15, 5, 6, 8 },
	{ "%sに猫爪撃をくらわした。",          20, 20, 5, 8, 0 },
	{ "%sに跳空脚をくらわした。",           24, 25, 6, 8, 10 },
	{ "%sに鷲爪襲をくらわした。",       28, 25, 7, 9, 0 },
	{ "%sに回し蹴りをくらわした。",         32, 30, 8, 10, 10 },
	{ "%sに鉄拳撃をくらわした。",          35, 35, 8, 11, 10 },
	{ "%sに飛空脚をくらわした。",         39, 35, 8, 12, 12 },
	{ "%sに昇龍拳をくらわした。",         43, 35, 9, 12, 16 },
	{ "%sに石破天驚拳をくらわした。",       48, 40, 10, 13, 18 },
#else
	{ "You punch %s.",                          1, 0, 1, 4, 0 },
	{ "You kick %s.",                           2, 0, 1, 6, 0 },
	{ "You strike %s.",                         3, 0, 1, 7, 0 },
	{ "You hit %s with your knee.",             5, 5, 2, 3, MA_KNEE },
	{ "You hit %s with your elbow.",            7, 5, 1, 8, 0 },
	{ "You butt %s.",                           9, 10, 2, 5, 0 },
	{ "You kick %s.",                           11, 10, 3, 4, MA_SLOW },
	{ "You uppercut %s.",                       13, 12, 4, 4, 6 },
	{ "You double-kick %s.",                    16, 15, 5, 4, 8 },
	{ "You hit %s with a Cat's Claw.",          20, 20, 5, 5, 0 },
	{ "You hit %s with a jump kick.",           25, 25, 5, 6, 10 },
	{ "You hit %s with an Eagle's Claw.",       29, 25, 6, 6, 0 },
	{ "You hit %s with a circle kick.",         33, 30, 6, 8, 10 },
	{ "You hit %s with an Iron Fist.",          37, 35, 8, 8, 10 },
	{ "You hit %s with a flying kick.",         41, 35, 8, 10, 12 },
	{ "You hit %s with a Dragon Fist.",         45, 35, 10, 10, 16 },
	{ "You hit %s with a Crushing Blow.",       48, 35, 10, 12, 18 },
#endif

};

int monk_ave_damage[PY_MAX_LEVEL+1][3] =
{
  {0, 0, 0},
  {249, 249, 249},
  {324, 324, 324},
  {382, 438, 382},
  {382, 439, 382},
  {390, 446, 390},
  {394, 473, 394},
  {425, 528, 425},
  {430, 535, 430},
  {505, 560, 435},
  {517, 575, 444},
  {566, 655, 474},
  {585, 713, 486},
  {653, 843, 527},
  {678, 890, 544},
  {703, 973, 558},
  {765, 1096, 596},
  {914, 1146, 614},
  {943, 1240, 629},
  {971, 1276, 643},
  {1018, 1350, 667},
  {1063, 1464, 688},
  {1099, 1515, 705},
  {1128, 1559, 721},
  {1153, 1640, 735},
  {1336, 1720, 757},
  {1387, 1789, 778},
  {1430, 1893, 794},
  {1610, 2199, 863},
  {1666, 2280, 885},
  {1713, 2401, 908},
  {1755, 2465, 925},
  {1909, 2730, 984},
  {2156, 2891, 1009},
  {2218, 2970, 1031},
  {2319, 3107, 1063},
  {2404, 3290, 1098},
  {2477, 3389, 1125},
  {2544, 3483, 1150},
  {2771, 3899, 1228},
  {2844, 3982, 1259},
  {3129, 4064, 1287},
  {3200, 4190, 1313},
  {3554, 4674, 1432},
  {3614, 4738, 1463},
  {3679, 4853, 1485},
  {3741, 4905, 1512},
  {3785, 4943, 1538},
  {4141, 5532, 1652},
  {4442, 5581, 1679},
  {4486, 5636, 1702},
};

/*
 * Table of game-generated inscriptions (indexed by the defines in
 * defines.h). -- RG
 */
cptr game_inscriptions[] =
{
	NULL,            /* FEEL_NONE */
#ifdef JP
	"壊れている",    /* FEEL_BROKEN */
	"恐ろしい",      /* FEEL_TERRIBLE */
	"無価値",        /* FEEL_WORTHLESS */
	"呪われている",  /* FEEL_CURSED */
	"上質以上",      /* FEEL_UNCURSED */
	"並",            /* FEEL_AVERAGE */
	"上質",          /* FEEL_GOOD */
	"高級品",        /* FEEL_EXCELLENT */
	"特別製",        /* FEEL_SPECIAL */
#else
	"broken",        /* FEEL_BROKEN */
	"terrible",      /* FEEL_TERRIBLE */
	"worthless",     /* FEEL_WORTHLESS */
	"cursed",        /* FEEL_CURSED */
	"uncursed",      /* FEEL_UNCURSED */
	"average",       /* FEEL_AVERAGE */
	"good",          /* FEEL_GOOD */
	"excellent",     /* FEEL_EXCELLENT */
	"special",       /* FEEL_SPECIAL */
#endif

};

kamae kamae_shurui[MAX_KAMAE] =
{
#ifdef JP
	{"玄武", 25, ""},
	{"白虎", 30, ""},
	{"青竜", 35, ""},
	{"朱雀", 40, ""},
#else
	{"Genbu", 25, "(Black Tortoise) "},
	{"Byakko", 30, "(White Tiger) "},
	{"Seiryuu", 35, "(Blue Dragon) "},
	{"Suzaku", 40, "(Red Phoenix) "},
#endif
};

kamae kata_shurui[MAX_KATA] =
{
#ifdef JP
	{"居合", 25, ""},
	{"風塵", 30, ""},
	{"降鬼", 35, ""},
	{"無想", 40, ""},
#else
	{"Iai", 25, ""},
	{"Huujin", 30, ""},
	{"Kouki", 35, ""},
	{"Musou", 40, ""},
#endif
};

cptr exp_level_str[5]=
#ifdef JP
{"[初心者]", "[入門者]", "[熟練者]", "[エキスパート]", "[達人]"};
#else
{"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"};
#endif

/* Weird melee attack types when hallucinating */
#ifdef JP
cptr silly_attacks[MAX_SILLY_ATTACK] =
{
	"に小便をかけられた。",
	"があなたの回りを3回回ってワンと言った。",
	"にしばきまわされた。",
	"に靴をなめさせられた。",
	"にハナクソを飛ばされた。",
	"にジャン拳で攻撃された。",
	"があなたの頬を札束でしばいた。",
	"があなたの前でポージングをした。",
	"にアカンベーされた。",
	"に「神の国」発言の撤回を求められた。",
	"にメッ○ールを飲まされた。",
	"につっこみを入れられた。",
	"はあなたと踊った。",
	"に顔にらく書きをされた。",
	"に借金の返済をせまられた。",
	"にスカートをめくられた。",
	"はあなたの手相を占った。",
	"から役満を上がられた。",
	"から愛の告白をされた。",
	"はあなたを時給500円で雇った。",
	"はあなたの100の秘密について熱く語った。",
	"がニャーと鳴いた。",
	"はあなたに気をつけた。",
	"はあなたをポリゴン化させた。",
	"に少しかじられた。",
	"はアルテマの呪文を唱えた！",
	"はあなたのスパイクをブロックした。",
	"はスライド移動した。",
	"は昇龍拳コマンドの入力に失敗した。",
	"は拡散波動砲を発射した。",
	"はデスラー戦法をしかけた。",
	"にライダーキックで攻撃された。",
	"に二週間以内でビデオを人に見せないと死ぬ呪いをかけられた。",
	"はパルプンテを唱えた。",
	"はスーパーウルトラギャラクティカマグナムを放った。",
	"にしゃがみ小キックでハメられた。",
	"にジェットストリームアタックをかけられた。",
	"はあなたに卍固めをかけて「1、2、3、ダーッ！」と叫んだ。",
	"は「いくじなし！ばかばかばか！」といって駆け出した。",
	"が「ごらん、ルーベンスの絵だよ」と言って静かに目を閉じた。",
	"は言った。「変愚蛮怒、絶賛公開中！」",
};

/* Note: %s for strfmt() */
cptr silly_attacks2[MAX_SILLY_ATTACK] =
{
	"%sに小便をかけた。",
	"%sの回りを3回回ってワンと言った。",
	"%sをしばきまわした。",
	"%sに靴をなめさせた。",
	"%sにハナクソを飛ばした。",
	"%sをジャン拳で攻撃した。",
	"%sの頬を札束でしばいた。",
	"%sの前でポージングをした。",
	"%sにアカンベーした。",
	"%sに「神の国」発言の撤回を求めた。",
	"%sにメッ○ールを飲ませた。",
	"%sにつっこみを入れた。",
	"%sと踊った。",
	"%sの顔にらく書きをした。",
	"%sに借金の返済をせまった。",
	"%sのスカートをめくった。",
	"%sの手相を占った。",
	"%sから役満を上がった。",
	"%sに愛の告白をした。",
	"%sを時給500円で雇った。",
	"%sの100の秘密について熱く語った。",
	"ニャーと鳴いた。",
	"%sに気をつけた。",
	"%sをポリゴン化させた。",
	"%sを少しかじった。",
	"アルテマの呪文を唱えた！",
	"%sのスパイクをブロックした。",
	"スライド移動した。",
	"昇龍拳コマンドの入力に失敗した。",
	"%sに拡散波動砲を発射した。",
	"%sにデスラー戦法をしかけた。",
	"%sをライダーキックで攻撃した。",
	"%sに二週間以内でビデオを人に見せないと死ぬ呪いをかけた。",
	"パルプンテを唱えた。",
	"%sにスーパーウルトラギャラクティカマグナムを放った。",
	"%sをしゃがみ小キックでハメた。",
	"%sにジェットストリームアタックをかけた。",
	"%sに卍固めをかけて「1、2、3、ダーッ！」と叫んだ。",
	"「いくじなし！ばかばかばか！」といって駆け出した。",
	"「ごらん、ルーベンスの絵だよ」と言って静かに目を閉じた。",
	"言った。「変愚蛮怒、絶賛公開中！」",
};
#else
cptr silly_attacks[MAX_SILLY_ATTACK] =
{
	"smothers",
	"hugs",
	"humiliates",
	"whips",
	"kisses",

	"disgusts",
	"pees all over",
	"passes the gas on",
	"makes obscene gestures at",
	"licks",

	"stomps on",
	"swallows",
	"drools on",
	"misses",
	"shrinks",

	"emasculates",
	"evaporates",
	"solidifies",
	"digitizes",
	"insta-kills",

	"massacres",
	"slaughters",
	"drugs",
	"psychoanalyzes",
	"deconstructs",

	"falsifies",
	"disbelieves",
	"molests",
	"pusupusu",
};
#endif


/*
 * The table of "symbol info" -- each entry is a string of the form
 * "X:desc" where "X" is the trigger, and "desc" is the "info".
 */
cptr ident_info[] =
{
#ifdef JP
	" :暗闇",
	"!:薬, オイル",
	"\":アミュレット, 頸飾り",
	"#:壁(隠しドア)/植物/気体",
	"$:財宝(金か宝石)",
	"%:鉱脈(溶岩か石英)",
	"&:箱",
	"':開いたドア",
	"(:軟らかい防具",
	"):盾",
	"*:財宝を含んだ鉱脈または球形の怪物",
	"+:閉じたドア",
	",:食べ物, おばけキノコ",
	"-:魔法棒, ロッド",
	".:床",
	"/:竿状武器(アックス/パイク/等)",
	"0:博物館の入口",
	"1:雑貨屋の入口",
	"2:防具屋の入口",
	"3:武器専門店の入口",
	"4:寺院の入口",
	"5:錬金術の店の入口",
	"6:魔法の店の入口",
	"7:ブラックマーケットの入口",
	"8:我が家の入口",
	"9:書店の入口",
	"::岩石",
	";:回避の彫像/爆発のルーン",
	"<:上り階段",
	"=:指輪",
	">:下り階段",
	"?:巻物",
	"@:プレイヤー",
	"A:天使",
	"B:鳥",
	"C:犬",
	"D:古代ドラゴン/ワイアーム",
	"E:エレメンタル",
	"F:トンボ",
	"G:ゴースト",
	"H:雑種",
	"I:昆虫",
	"J:ヘビ",
	"K:キラー・ビートル",
	"L:リッチ",
	"M:多首の爬虫類",
	"N:謎の生物",
	"O:オーガ",
	"P:巨大人間型生物",
	"Q:クイルスルグ(脈打つ肉塊)",
	"R:爬虫類/両生類",
	"S:蜘蛛/サソリ/ダニ",
	"T:トロル",
	"U:上級デーモン",
	"V:バンパイア",
	"W:ワイト/レイス/等",
	"X:ゾーン/ザレン/等",
	"Y:イエティ",
	"Z:ハウンド",
	"[:堅いアーマー",
	"\\:鈍器(メイス/ムチ/等)",
	"]:種々の防具",
	"^:トラップ",
	"_:杖",
	"`:人形，彫像",
	"a:アリ",
	"b:コウモリ",
	"c:ムカデ",
	"d:ドラゴン",
	"e:目玉",
	"f:ネコ",
	"g:ゴーレム",
	"h:ホビット/エルフ/ドワーフ",
	"i:ベトベト",
	"j:ゼリー",
	"k:コボルド",
	"l:水棲生物",
	"m:モルド",
	"n:ナーガ",
	"o:オーク",
	"p:人間",
	"q:四足獣",
	"r:ネズミ",
	"s:スケルトン",
	"t:町の人",
	"u:下級デーモン",
	"v:ボルテックス",
	"w:イモムシ/大群",
	/* "x:unused", */
	"y:イーク",
	"z:ゾンビ/ミイラ",
	"{:飛び道具の弾(矢/弾)",
	"|:刀剣類(ソード/ダガー/等)",
	"}:飛び道具(弓/クロスボウ/スリング)",
	"~:水/溶岩流(種々のアイテム)",
#else
	" :A dark grid",
	"!:A potion (or oil)",
	"\":An amulet (or necklace)",
	"#:A wall (or secret door) / a plant / a gas",
	"$:Treasure (gold or gems)",
	"%:A vein (magma or quartz)",
	"&:A chest",
	"':An open door",
	"(:Soft armor",
	"):A shield",
	"*:A vein with treasure or a ball monster",
	"+:A closed door",
	",:Food (or mushroom patch)",
	"-:A wand (or rod)",
	".:Floor",
	"/:A polearm (Axe/Pike/etc)",
	"0:Entrance to Museum",
	"1:Entrance to General Store",
	"2:Entrance to Armory",
	"3:Entrance to Weaponsmith",
	"4:Entrance to Temple",
	"5:Entrance to Alchemy shop",
	"6:Entrance to Magic store",
	"7:Entrance to Black Market",
	"8:Entrance to your home",
	"9:Entrance to the bookstore",
	"::Rubble",
	";:A glyph of warding / an explosive rune",
	"<:An up staircase",
	"=:A ring",
	">:A down staircase",
	"?:A scroll",
	"@:You",
	"A:Angel",
	"B:Bird",
	"C:Canine",
	"D:Ancient Dragon/Wyrm",
	"E:Elemental",
	"F:Dragon Fly",
	"G:Ghost",
	"H:Hybrid",
	"I:Insect",
	"J:Snake",
	"K:Killer Beetle",
	"L:Lich",
	"M:Multi-Headed Reptile",
	"N:Mystery Living",
	"O:Ogre",
	"P:Giant Humanoid",
	"Q:Quylthulg (Pulsing Flesh Mound)",
	"R:Reptile/Amphibian",
	"S:Spider/Scorpion/Tick",
	"T:Troll",
	"U:Major Demon",
	"V:Vampire",
	"W:Wight/Wraith/etc",
	"X:Xorn/Xaren/etc",
	"Y:Yeti",
	"Z:Zephyr Hound",
	"[:Hard armor",
	"\\:A hafted weapon (mace/whip/etc)",
	"]:Misc. armor",
	"^:A trap",
	"_:A staff",
	"`:A figurine or statue",
	"a:Ant",
	"b:Bat",
	"c:Centipede",
	"d:Dragon",
	"e:Floating Eye",
	"f:Feline",
	"g:Golem",
	"h:Hobbit/Elf/Dwarf",
	"i:Icky Thing",
	"j:Jelly",
	"k:Kobold",
	"l:Aquatic monster",
	"m:Mold",
	"n:Naga",
	"o:Orc",
	"p:Person/Human",
	"q:Quadruped",
	"r:Rodent",
	"s:Skeleton",
	"t:Townsperson",
	"u:Minor Demon",
	"v:Vortex",
	"w:Worm/Worm-Mass",
	/* "x:unused", */
	"y:Yeek",
	"z:Zombie/Mummy",
	"{:A missile (arrow/bolt/shot)",
	"|:An edged weapon (sword/dagger/etc)",
	"}:A launcher (bow/crossbow/sling)",
	"~:Fluid terrain (or miscellaneous item)",
#endif

	NULL
};


/*
 * The table of monsters' blow effects
 */
mbe_info_type mbe_info[] =
{
	{  0, 0,             }, /* None      */
	{ 60, GF_MISSILE,    }, /* HURT      */
	{  5, GF_POIS,       }, /* POISON    */
	{ 20, GF_DISENCHANT, }, /* UN_BONUS  */
	{ 15, GF_MISSILE,    }, /* UN_POWER  */ /* ToDo: Apply the correct effects */
	{  5, GF_MISSILE,    }, /* EAT_GOLD  */
	{  5, GF_MISSILE,    }, /* EAT_ITEM  */
	{  5, GF_MISSILE,    }, /* EAT_FOOD  */
	{  5, GF_MISSILE,    }, /* EAT_LITE  */
	{  0, GF_ACID,       }, /* ACID      */
	{ 10, GF_ELEC,       }, /* ELEC      */
	{ 10, GF_FIRE,       }, /* FIRE      */
	{ 10, GF_COLD,       }, /* COLD      */
	{  2, GF_MISSILE,    }, /* BLIND     */
	{ 10, GF_CONFUSION,  }, /* CONFUSE   */
	{ 10, GF_MISSILE,    }, /* TERRIFY   */
	{  2, GF_MISSILE,    }, /* PARALYZE  */
	{  0, GF_MISSILE,    }, /* LOSE_STR  */
	{  0, GF_MISSILE,    }, /* LOSE_INT  */
	{  0, GF_MISSILE,    }, /* LOSE_WIS  */
	{  0, GF_MISSILE,    }, /* LOSE_DEX  */
	{  0, GF_MISSILE,    }, /* LOSE_CON  */
	{  0, GF_MISSILE,    }, /* LOSE_CHR  */
	{  2, GF_MISSILE,    }, /* LOSE_ALL  */
	{ 60, GF_ROCKET,     }, /* SHATTER   */
	{  5, GF_MISSILE,    }, /* EXP_10    */
	{  5, GF_MISSILE,    }, /* EXP_20    */
	{  5, GF_MISSILE,    }, /* EXP_40    */
	{  5, GF_MISSILE,    }, /* EXP_80    */
	{  5, GF_POIS,       }, /* DISEASE   */
	{  5, GF_TIME,       }, /* TIME      */
	{  5, GF_MISSILE,    }, /* EXP_VAMP  */
	{  5, GF_MANA,       }, /* DR_MANA   */
	{ 60, GF_MISSILE,    }, /* SUPERHURT */
};


/*
 * The table of features' actions
 */
byte feature_action_flags[FF_FLAG_MAX] =
{
	0, /* LOS */
	0, /* PROJECT */
	0, /* MOVE */
	0, /* PLACE */
	0, /* DROP */
	0, /* SECRET */
	0, /* NOTICE */
	0, /* REMEMBER */
	0, /* OPEN */
	0, /* CLOSE */
	FAF_CRASH_GLASS, /* BASH */
	0, /* SPIKE */
	FAF_DESTROY, /* DISARM */
	0, /* STORE */
	FAF_DESTROY | FAF_CRASH_GLASS, /* TUNNEL */
	0, /* MAY_HAVE_GOLD */
	0, /* HAS_GOLD */
	0, /* HAS_ITEM */
	0, /* DOOR */
	0, /* TRAP */
	0, /* STAIRS */
	0, /* GLYPH */
	0, /* LESS */
	0, /* MORE */
	0, /* RUN */
	0, /* FLOOR */
	0, /* WALL */
	0, /* PERMANENT */
	0, /* INNER */
	0, /* OUTER */
	0, /* SOLID */
	0, /* HIT_TRAP */

	0, /* BRIDGE */
	0, /* RIVER */
	0, /* LAKE */
	0, /* BRIDGED */
	0, /* COVERED */
	0, /* GLOW */
	0, /* ENSECRET */
	0, /* WATER */
	0, /* LAVA */
	0, /* SHALLOW */
	0, /* DEEP */
	0, /* FILLED */
	FAF_DESTROY | FAF_CRASH_GLASS, /* HURT_ROCK */
	0, /* HURT_FIRE */
	0, /* HURT_COLD */
	0, /* HURT_ACID */
	0, /* ICE */
	0, /* ACID */
	0, /* OIL */
	0, /* XXX04 */
	0, /* CAN_CLIMB */
	0, /* CAN_FLY */
	0, /* CAN_SWIM */
	0, /* CAN_PASS */
	0, /* CAN_OOZE */
	0, /* CAN_DIG */
	0, /* HIDE_ITEM */
	0, /* HIDE_SNEAK */
	0, /* HIDE_SWIM */
	0, /* HIDE_DIG */
	0, /* KILL_HUGE */
	0, /* KILL_MOVE */

	0, /* PICK_TRAP */
	0, /* PICK_DOOR */
	0, /* ALLOC */
	0, /* CHEST */
	0, /* DROP_1D2 */
	0, /* DROP_2D2 */
	0, /* DROP_GOOD */
	0, /* DROP_GREAT */
	0, /* HURT_POIS */
	0, /* HURT_ELEC */
	0, /* HURT_WATER */
	0, /* HURT_BWATER */
	0, /* USE_FEAT */
	0, /* GET_FEAT */
	0, /* GROUND */
	0, /* OUTSIDE */
	0, /* EASY_HIDE */
	0, /* EASY_CLIMB */
	0, /* MUST_CLIMB */
	0, /* TREE */
	0, /* NEED_TREE */
	0, /* BLOOD */
	0, /* DUST */
	0, /* SLIME */
	0, /* PLANT */
	0, /* XXX2 */
	0, /* INSTANT */
	0, /* EXPLODE */
	0, /* TIMED */
	0, /* ERUPT */
	0, /* STRIKE */
	0, /* SPREAD */

	0, /* SPECIAL */
	FAF_DESTROY | FAF_NO_DROP | FAF_CRASH_GLASS, /* HURT_DISI */
	0, /* QUEST_ENTER */
	0, /* QUEST_EXIT */
	0, /* QUEST */
	0, /* SHAFT */
	0, /* MOUNTAIN */
	0, /* BLDG */
	0, /* MINOR_GLYPH */
	0, /* PATTERN */
	0, /* TOWN */
	0, /* ENTRANCE */
	0, /* MIRROR */
	0, /* UNPERM */
	0, /* TELEPORTABLE */
	0, /* CONVERT */
	0, /* GLASS */
};
