#pragma once

#include "system/angband.h"
#include "system/object-type-definition.h"

void torch_flags(object_type *o_ptr, BIT_FLAGS *flgs);
void torch_dice(object_type *o_ptr, DICE_NUMBER *dd, DICE_SID *ds);
void torch_lost_fuel(object_type *o_ptr);
void calc_lite_radius(player_type *creature_ptr);
void update_lite(player_type *subject_ptr);
