#pragma once

#include "system/h-basic.h"

/*
 * Note these are defined in autopick-menu-data-table.c.  See the comments
 * there for why the code is structured that way.
 */
extern concptr KEY_ALL;
extern concptr KEY_UNAWARE;
extern concptr KEY_UNIDENTIFIED;
extern concptr KEY_IDENTIFIED;
extern concptr KEY_STAR_IDENTIFIED;
extern concptr KEY_COLLECTING;
extern concptr KEY_ARTIFACT;
extern concptr KEY_EGO;
extern concptr KEY_GOOD;
extern concptr KEY_NAMELESS;
extern concptr KEY_AVERAGE;
extern concptr KEY_WORTHLESS;
extern concptr KEY_RARE;
extern concptr KEY_COMMON;
extern concptr KEY_BOOSTED;
extern concptr KEY_MORE_THAN;
extern concptr KEY_DICE;
extern concptr KEY_MORE_BONUS;
extern concptr KEY_MORE_BONUS2;
extern concptr KEY_WANTED;
extern concptr KEY_UNIQUE;
extern concptr KEY_HUMAN;
extern concptr KEY_UNREADABLE;
extern concptr KEY_REALM1;
extern concptr KEY_REALM2;
extern concptr KEY_FIRST;
extern concptr KEY_SECOND;
extern concptr KEY_THIRD;
extern concptr KEY_FOURTH;
extern concptr KEY_ITEMS;
extern concptr KEY_WEAPONS;
extern concptr KEY_FAVORITE_WEAPONS;
extern concptr KEY_ARMORS;
extern concptr KEY_MISSILES;
extern concptr KEY_DEVICES;
extern concptr KEY_LIGHTS;
extern concptr KEY_JUNKS;
extern concptr KEY_CORPSES;
extern concptr KEY_SPELLBOOKS;
extern concptr KEY_HAFTED;
extern concptr KEY_SHIELDS;
extern concptr KEY_BOWS;
extern concptr KEY_RINGS;
extern concptr KEY_AMULETS;
extern concptr KEY_SUITS;
extern concptr KEY_CLOAKS;
extern concptr KEY_HELMS;
extern concptr KEY_GLOVES;
extern concptr KEY_BOOTS;
