#pragma once

#include "effect/effect-player-util.h"
#include "system/angband.h"

void effect_player_drain_mana(player_type *target_ptr, effect_player_type *ep_ptr);
void effect_player_mind_blast(player_type *target_ptr, effect_player_type *ep_ptr);
void effect_player_brain_smash(player_type *target_ptr, effect_player_type *ep_ptr);
