<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="..\packages\Microsoft.CodeAnalysis.FxCopAnalyzers.2.9.8\build\Microsoft.CodeAnalysis.FxCopAnalyzers.props" Condition="Exists('..\packages\Microsoft.CodeAnalysis.FxCopAnalyzers.2.9.8\build\Microsoft.CodeAnalysis.FxCopAnalyzers.props')" />
  <Import Project="..\packages\Microsoft.NetFramework.Analyzers.2.9.8\build\Microsoft.NetFramework.Analyzers.props" Condition="Exists('..\packages\Microsoft.NetFramework.Analyzers.2.9.8\build\Microsoft.NetFramework.Analyzers.props')" />
  <Import Project="..\packages\Microsoft.NetCore.Analyzers.2.9.8\build\Microsoft.NetCore.Analyzers.props" Condition="Exists('..\packages\Microsoft.NetCore.Analyzers.2.9.8\build\Microsoft.NetCore.Analyzers.props')" />
  <Import Project="..\packages\Microsoft.CodeQuality.Analyzers.2.9.8\build\Microsoft.CodeQuality.Analyzers.props" Condition="Exists('..\packages\Microsoft.CodeQuality.Analyzers.2.9.8\build\Microsoft.CodeQuality.Analyzers.props')" />
  <Import Project="..\packages\Microsoft.CodeAnalysis.VersionCheckAnalyzer.2.9.8\build\Microsoft.CodeAnalysis.VersionCheckAnalyzer.props" Condition="Exists('..\packages\Microsoft.CodeAnalysis.VersionCheckAnalyzer.2.9.8\build\Microsoft.CodeAnalysis.VersionCheckAnalyzer.props')" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="English-Debug|Win32">
      <Configuration>English-Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{C00503B6-18FF-42F1-BAC0-6C94EDE62CB2}</ProjectGuid>
    <RootNamespace>Hengband</RootNamespace>
    <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <UseOfMfc>false</UseOfMfc>
    <PlatformToolset>v141</PlatformToolset>
    <SpectreMitigation>false</SpectreMitigation>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='English-Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <UseOfMfc>false</UseOfMfc>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='English-Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='English-Debug|Win32'">..\..\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='English-Debug|Win32'">$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <IncludePath>..\..\src\cmd;..\..\src\combat;..\..\src;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='English-Debug|Win32'">
    <IncludePath>..\..\src\cmd;..\..\src\combat;..\..\src;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IncludePath>..\..\src\cmd;..\..\src\combat;..\..\src;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WINDOWS;JP;SJIS;_CRT_SECURE_NO_WARNINGS;WIN32;%(PreprocessorDefinitions);HAVE_STDINT_H;</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <WarningLevel>EnableAllWarnings</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <CompileAs>CompileAsC</CompileAs>
      <DisableSpecificWarnings>4127;4244;4255;4668;4710;4820;4996;4774;5045;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <ConformanceMode>true</ConformanceMode>
    </ClCompile>
    <Link>
      <AdditionalDependencies>winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <TargetMachine>MachineX86</TargetMachine>
      <ShowProgress>LinkVerbose</ShowProgress>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='English-Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WINDOWS;SJIS;_CRT_SECURE_NO_WARNINGS;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <WarningLevel>Level4</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <CompileAs>CompileAsC</CompileAs>
      <DisableSpecificWarnings>4127;4996;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <AdditionalDependencies>winmm.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <TargetMachine>MachineX86</TargetMachine>
      <ShowProgress>LinkVerbose</ShowProgress>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WINDOWS;JP;SJIS;_CRT_SECURE_NO_WARNINGS;WIN32;%(PreprocessorDefinitions);HAVE_STDINT_H;</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <AdditionalDependencies>winmm.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\artifact.c" />
    <ClCompile Include="..\..\src\autopick.c" />
    <ClCompile Include="..\..\src\avatar.c" />
    <ClCompile Include="..\..\src\birth.c" />
    <ClCompile Include="..\..\src\bldg.c" />
    <ClCompile Include="..\..\src\character-dump.c" />
    <ClCompile Include="..\..\src\chest.c" />
    <ClCompile Include="..\..\src\chuukei.c" />
    <ClCompile Include="..\..\src\cmd\cmd-activate.c" />
    <ClCompile Include="..\..\src\cmd\cmd-basic.c" />
    <ClCompile Include="..\..\src\cmd\cmd-dump.c" />
    <ClCompile Include="..\..\src\cmd\cmd-eat.c" />
    <ClCompile Include="..\..\src\cmd\cmd-gameoption.c" />
    <ClCompile Include="..\..\src\cmd\cmd-hissatsu.c" />
    <ClCompile Include="..\..\src\cmd\cmd-item.c" />
    <ClCompile Include="..\..\src\cmd\cmd-magiceat.c" />
    <ClCompile Include="..\..\src\cmd\cmd-mane.c" />
    <ClCompile Include="..\..\src\cmd\cmd-pet.c" />
    <ClCompile Include="..\..\src\cmd\cmd-quaff.c" />
    <ClCompile Include="..\..\src\cmd\cmd-read.c" />
    <ClCompile Include="..\..\src\cmd\cmd-smith.c" />
    <ClCompile Include="..\..\src\cmd\cmd-spell.c" />
    <ClCompile Include="..\..\src\cmd\cmd-usestaff.c" />
    <ClCompile Include="..\..\src\cmd\cmd-zaprod.c" />
    <ClCompile Include="..\..\src\cmd\cmd-zapwand.c" />
    <ClCompile Include="..\..\src\combat\melee1.c" />
    <ClCompile Include="..\..\src\combat\shoot.c" />
    <ClCompile Include="..\..\src\core.c" />
    <ClCompile Include="..\..\src\creature.c" />
    <ClCompile Include="..\..\src\dungeon-file.c" />
    <ClCompile Include="..\..\src\dungeon.c" />
    <ClCompile Include="..\..\src\english.c" />
    <ClCompile Include="..\..\src\feature.c" />
    <ClCompile Include="..\..\src\floor-events.c" />
    <ClCompile Include="..\..\src\floor-generate.c" />
    <ClCompile Include="..\..\src\floor-save.c" />
    <ClCompile Include="..\..\src\floor-town.c" />
    <ClCompile Include="..\..\src\floor.c" />
    <ClCompile Include="..\..\src\geometry.c" />
    <ClCompile Include="..\..\src\history.c" />
    <ClCompile Include="..\..\src\horror-descriptions.c" />
    <ClCompile Include="..\..\src\init.c" />
    <ClCompile Include="..\..\src\monster-dist-offsets.c" />
    <ClCompile Include="..\..\src\monster-process.c" />
    <ClCompile Include="..\..\src\monster-status.c" />
    <ClCompile Include="..\..\src\monsterrace-hook.c" />
    <ClCompile Include="..\..\src\monsterrace.c" />
    <ClCompile Include="..\..\src\object-boost.c" />
    <ClCompile Include="..\..\src\object-curse.c" />
    <ClCompile Include="..\..\src\object-ego.c" />
    <ClCompile Include="..\..\src\object-flavor.c" />
    <ClCompile Include="..\..\src\object-hook.c" />
    <ClCompile Include="..\..\src\objectkind.c" />
    <ClCompile Include="..\..\src\objectkind-hook.c" />
    <ClCompile Include="..\..\src\object-broken.c" />
    <ClCompile Include="..\..\src\patron.c" />
    <ClCompile Include="..\..\src\player-class.c" />
    <ClCompile Include="..\..\src\player-damage.c" />
    <ClCompile Include="..\..\src\player-effects.c" />
    <ClCompile Include="..\..\src\player-inventory.c" />
    <ClCompile Include="..\..\src\player-personality.c" />
    <ClCompile Include="..\..\src\player-race.c" />
    <ClCompile Include="..\..\src\player-sex.c" />
    <ClCompile Include="..\..\src\player-skill.c" />
    <ClCompile Include="..\..\src\player-status.c" />
    <ClCompile Include="..\..\src\player\permanent-resistances.c" />
    <ClCompile Include="..\..\src\player\race-resistances.c" />
    <ClCompile Include="..\..\src\player\temporary-resistances.c" />
    <ClCompile Include="..\..\src\quest.c" />
    <ClCompile Include="..\..\src\realm-craft.c" />
    <ClCompile Include="..\..\src\realm-crusade.c" />
    <ClCompile Include="..\..\src\realm-daemon.c" />
    <ClCompile Include="..\..\src\realm-death.c" />
    <ClCompile Include="..\..\src\realm-hissatsu.c" />
    <ClCompile Include="..\..\src\realm-nature.c" />
    <ClCompile Include="..\..\src\realm-song.c" />
    <ClCompile Include="..\..\src\realm-sorcery.c" />
    <ClInclude Include="..\..\src\artifact.h" />
    <ClInclude Include="..\..\src\autopick.h" />
    <ClInclude Include="..\..\src\avatar.h" />
    <ClInclude Include="..\..\src\birth.h" />
    <ClInclude Include="..\..\src\bldg.h" />
    <ClInclude Include="..\..\src\character-dump.h" />
    <ClInclude Include="..\..\src\chest.h" />
    <ClInclude Include="..\..\src\chuukei.h" />
    <ClCompile Include="..\..\src\player-move.c" />
    <ClCompile Include="..\..\src\files.c" />
    <ClCompile Include="..\..\src\grid.c" />
    <ClCompile Include="..\..\src\inet.c" />
    <ClCompile Include="..\..\src\japanese.c" />
    <ClCompile Include="..\..\src\load.c" />
    <ClCompile Include="..\..\src\main-win.c" />
    <ClCompile Include="..\..\src\mind.c" />
    <ClCompile Include="..\..\src\monster1.c" />
    <ClCompile Include="..\..\src\monster2.c" />
    <ClCompile Include="..\..\src\mspells1.c" />
    <ClCompile Include="..\..\src\mspells2.c" />
    <ClCompile Include="..\..\src\mspells3.c" />
    <ClCompile Include="..\..\src\mspells4.c" />
    <ClCompile Include="..\..\src\mutation.c" />
    <ClCompile Include="..\..\src\object1.c" />
    <ClCompile Include="..\..\src\object2.c" />
    <ClCompile Include="..\..\src\racial.c" />
    <ClCompile Include="..\..\src\readdib.c" />
    <ClCompile Include="..\..\src\realm-arcane.c" />
    <ClCompile Include="..\..\src\realm-chaos.c" />
    <ClCompile Include="..\..\src\realm-hex.c" />
    <ClCompile Include="..\..\src\realm-life.c" />
    <ClCompile Include="..\..\src\realm-trump.c" />
    <ClCompile Include="..\..\src\realm.c" />
    <ClCompile Include="..\..\src\report.c" />
    <ClCompile Include="..\..\src\rooms-city.c" />
    <ClCompile Include="..\..\src\rooms-fractal.c" />
    <ClCompile Include="..\..\src\rooms-normal.c" />
    <ClCompile Include="..\..\src\rooms-pitnest.c" />
    <ClCompile Include="..\..\src\rooms-special.c" />
    <ClCompile Include="..\..\src\rooms-trap.c" />
    <ClCompile Include="..\..\src\rooms-vault.c" />
    <ClCompile Include="..\..\src\rooms.c" />
    <ClCompile Include="..\..\src\rumor.c" />
    <ClCompile Include="..\..\src\save.c" />
    <ClCompile Include="..\..\src\scores.c" />
    <ClCompile Include="..\..\src\selfinfo.c" />
    <ClCompile Include="..\..\src\signal-handlers.c" />
    <ClCompile Include="..\..\src\snipe.c" />
    <ClCompile Include="..\..\src\sort.c" />
    <ClCompile Include="..\..\src\spells-diceroll.c" />
    <ClCompile Include="..\..\src\spells-floor.c" />
    <ClCompile Include="..\..\src\spells-object.c" />
    <ClCompile Include="..\..\src\spells-status.c" />
    <ClCompile Include="..\..\src\spells-summon.c" />
    <ClCompile Include="..\..\src\spells-world.c" />
    <ClCompile Include="..\..\src\spells1.c" />
    <ClCompile Include="..\..\src\spells2.c" />
    <ClCompile Include="..\..\src\spells3.c" />
    <ClCompile Include="..\..\src\uid-checker.c" />
    <ClCompile Include="..\..\src\view\display-characteristic.c" />
    <ClCompile Include="..\..\src\view\display-player.c" />
    <ClCompile Include="..\..\src\view\display-util.c" />
    <ClCompile Include="..\..\src\player\process-death.c" />
    <ClCompile Include="..\..\src\view\status-first-page.c" />
    <ClCompile Include="..\..\src\store.c" />
    <ClCompile Include="..\..\src\floor-streams.c" />
    <ClCompile Include="..\..\src\targeting.c" />
    <ClCompile Include="..\..\src\term.c" />
    <ClCompile Include="..\..\src\trap.c" />
    <ClCompile Include="..\..\src\util.c" />
    <ClCompile Include="..\..\src\view-mainwindow.c" />
    <ClCompile Include="..\..\src\warning.c" />
    <ClCompile Include="..\..\src\wild.c" />
    <ClCompile Include="..\..\src\wizard1.c" />
    <ClCompile Include="..\..\src\wizard2.c" />
    <ClCompile Include="..\..\src\world.c" />
    <ClCompile Include="..\..\src\z-form.c" />
    <ClCompile Include="..\..\src\z-rand.c" />
    <ClCompile Include="..\..\src\z-term.c" />
    <ClCompile Include="..\..\src\z-util.c" />
    <ClCompile Include="..\..\src\z-virt.c" />
    <ClInclude Include="..\..\src\cmd\cmd-activate.h" />
    <ClInclude Include="..\..\src\cmd\cmd-basic.h" />
    <ClInclude Include="..\..\src\cmd\cmd-dump.h" />
    <ClInclude Include="..\..\src\cmd\cmd-eat.h" />
    <ClInclude Include="..\..\src\cmd\cmd-gameoption.h" />
    <ClInclude Include="..\..\src\cmd\cmd-hissatsu.h" />
    <ClInclude Include="..\..\src\cmd\cmd-item.h" />
    <ClInclude Include="..\..\src\cmd\cmd-magiceat.h" />
    <ClInclude Include="..\..\src\cmd\cmd-mane.h" />
    <ClInclude Include="..\..\src\cmd\cmd-pet.h" />
    <ClInclude Include="..\..\src\cmd\cmd-quaff.h" />
    <ClInclude Include="..\..\src\cmd\cmd-read.h" />
    <ClInclude Include="..\..\src\cmd\cmd-smith.h" />
    <ClInclude Include="..\..\src\cmd\cmd-spell.h" />
    <ClInclude Include="..\..\src\cmd\cmd-usestaff.h" />
    <ClInclude Include="..\..\src\cmd\cmd-zaprod.h" />
    <ClInclude Include="..\..\src\cmd\cmd-zapwand.h" />
    <ClInclude Include="..\..\src\combat\melee.h" />
    <ClInclude Include="..\..\src\combat\shoot.h" />
    <ClInclude Include="..\..\src\english.h" />
    <ClInclude Include="..\..\src\horror-descriptions.h" />
    <ClInclude Include="..\..\src\monster-dist-offsets.h" />
    <ClInclude Include="..\..\src\object-flavor.h" />
    <ClInclude Include="..\..\src\player-inventory.h" />
    <ClInclude Include="..\..\src\player\permanent-resistances.h" />
    <ClInclude Include="..\..\src\player\race-resistances.h" />
    <ClInclude Include="..\..\src\player\temporary-resistances.h" />
    <ClInclude Include="..\..\src\signal-handlers.h" />
    <ClInclude Include="..\..\src\uid-checker.h" />
    <ClInclude Include="..\..\src\view\display-characteristic.h" />
    <ClInclude Include="..\..\src\view\display-player.h" />
    <ClInclude Include="..\..\src\view\display-util.h" />
    <ClInclude Include="..\..\src\player\process-death.h" />
    <ClInclude Include="..\..\src\view\status-first-page.h" />
    <ClInclude Include="japanese.h" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\src\angband.h" />
    <ClInclude Include="..\..\src\core.h" />
    <ClInclude Include="..\..\src\creature.h" />
    <ClInclude Include="..\..\src\dungeon-file.h" />
    <ClInclude Include="..\..\src\dungeon.h" />
    <ClInclude Include="..\..\src\feature.h" />
    <ClInclude Include="..\..\src\files.h" />
    <ClInclude Include="..\..\src\floor-events.h" />
    <ClInclude Include="..\..\src\floor-generate.h" />
    <ClInclude Include="..\..\src\floor-save.h" />
    <ClInclude Include="..\..\src\floor-town.h" />
    <ClInclude Include="..\..\src\floor.h" />
    <ClInclude Include="..\..\src\gamevalue.h" />
    <ClInclude Include="..\..\src\geometry.h" />
    <ClInclude Include="..\..\src\grid.h" />
    <ClInclude Include="..\..\src\h-basic.h" />
    <ClInclude Include="..\..\src\h-config.h" />
    <ClInclude Include="..\..\src\h-define.h" />
    <ClInclude Include="..\..\src\h-system.h" />
    <ClInclude Include="..\..\src\h-type.h" />
    <ClInclude Include="..\..\src\history.h" />
    <ClInclude Include="..\..\src\inet.h" />
    <ClInclude Include="..\..\src\init.h" />
    <ClInclude Include="..\..\src\load.h" />
    <ClInclude Include="..\..\src\mind.h" />
    <ClInclude Include="..\..\src\monster-process.h" />
    <ClInclude Include="..\..\src\monster-spell.h" />
    <ClInclude Include="..\..\src\monster-status.h" />
    <ClInclude Include="..\..\src\monster.h" />
    <ClInclude Include="..\..\src\monsterrace-hook.h" />
    <ClInclude Include="..\..\src\monsterrace.h" />
    <ClInclude Include="..\..\src\mutation.h" />
    <ClInclude Include="..\..\src\object-boost.h" />
    <ClInclude Include="..\..\src\object-curse.h" />
    <ClInclude Include="..\..\src\object-ego.h" />
    <ClInclude Include="..\..\src\object-hook.h" />
    <ClInclude Include="..\..\src\object-broken.h" />
    <ClInclude Include="..\..\src\object.h" />
    <ClInclude Include="..\..\src\objectkind-hook.h" />
    <ClInclude Include="..\..\src\objectkind.h" />
    <ClInclude Include="..\..\src\patron.h" />
    <ClInclude Include="..\..\src\player-class.h" />
    <ClInclude Include="..\..\src\player-damage.h" />
    <ClInclude Include="..\..\src\player-effects.h" />
    <ClInclude Include="..\..\src\player-move.h" />
    <ClInclude Include="..\..\src\player-personality.h" />
    <ClInclude Include="..\..\src\player-race.h" />
    <ClInclude Include="..\..\src\player-sex.h" />
    <ClInclude Include="..\..\src\player-skill.h" />
    <ClInclude Include="..\..\src\player-status.h" />
    <ClInclude Include="..\..\src\quest.h" />
    <ClInclude Include="..\..\src\racial.h" />
    <ClInclude Include="..\..\src\readdib.h" />
    <ClInclude Include="..\..\src\realm-arcane.h" />
    <ClInclude Include="..\..\src\realm-chaos.h" />
    <ClInclude Include="..\..\src\realm-craft.h" />
    <ClInclude Include="..\..\src\realm-crusade.h" />
    <ClInclude Include="..\..\src\realm-daemon.h" />
    <ClInclude Include="..\..\src\realm-death.h" />
    <ClInclude Include="..\..\src\realm-hex.h" />
    <ClInclude Include="..\..\src\realm-hissatsu.h" />
    <ClInclude Include="..\..\src\realm-life.h" />
    <ClInclude Include="..\..\src\realm-nature.h" />
    <ClInclude Include="..\..\src\realm-song.h" />
    <ClInclude Include="..\..\src\realm-sorcery.h" />
    <ClInclude Include="..\..\src\realm-trump.h" />
    <ClInclude Include="..\..\src\realm.h" />
    <ClInclude Include="..\..\src\report.h" />
    <ClInclude Include="..\..\src\rooms-city.h" />
    <ClInclude Include="..\..\src\rooms-fractal.h" />
    <ClInclude Include="..\..\src\rooms-normal.h" />
    <ClInclude Include="..\..\src\rooms-pitnest.h" />
    <ClInclude Include="..\..\src\rooms-special.h" />
    <ClInclude Include="..\..\src\rooms-trap.h" />
    <ClInclude Include="..\..\src\rooms-vault.h" />
    <ClInclude Include="..\..\src\rooms.h" />
    <ClInclude Include="..\..\src\rumor.h" />
    <ClInclude Include="..\..\src\save.h" />
    <ClInclude Include="..\..\src\scores.h" />
    <ClInclude Include="..\..\src\selfinfo.h" />
    <ClInclude Include="..\..\src\snipe.h" />
    <ClInclude Include="..\..\src\sort.h" />
    <ClInclude Include="..\..\src\spells-diceroll.h" />
    <ClInclude Include="..\..\src\spells-floor.h" />
    <ClInclude Include="..\..\src\spells-object.h" />
    <ClInclude Include="..\..\src\spells-status.h" />
    <ClInclude Include="..\..\src\spells-summon.h" />
    <ClInclude Include="..\..\src\floor-streams.h" />
    <ClInclude Include="..\..\src\spells-world.h" />
    <ClInclude Include="..\..\src\spells.h" />
    <ClInclude Include="..\..\src\store.h" />
    <ClInclude Include="..\..\src\targeting.h" />
    <ClInclude Include="..\..\src\term.h" />
    <ClInclude Include="..\..\src\trap.h" />
    <ClInclude Include="..\..\src\util.h" />
    <ClInclude Include="..\..\src\view-mainwindow.h" />
    <ClInclude Include="..\..\src\warning.h" />
    <ClInclude Include="..\..\src\wild.h" />
    <ClInclude Include="..\..\src\world.h" />
    <ClInclude Include="..\..\src\z-form.h" />
    <ClInclude Include="..\..\src\z-rand.h" />
    <ClInclude Include="..\..\src\z-term.h" />
    <ClInclude Include="..\..\src\z-util.h" />
    <ClInclude Include="..\..\src\z-virt.h" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\..\src\angband.rc" />
  </ItemGroup>
  <ItemGroup>
    <None Include="..\..\src\wall.bmp" />
    <None Include="packages.config" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets" />
  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
    <PropertyGroup>
      <ErrorText>このプロジェクトは、このコンピューター上にない NuGet パッケージを参照しています。それらのパッケージをダウンロードするには、[NuGet パッケージの復元] を使用します。詳細については、http://go.microsoft.com/fwlink/?LinkID=322105 を参照してください。見つからないファイルは {0} です。</ErrorText>
    </PropertyGroup>
    <Error Condition="!Exists('..\packages\Microsoft.CodeAnalysis.VersionCheckAnalyzer.2.9.8\build\Microsoft.CodeAnalysis.VersionCheckAnalyzer.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.CodeAnalysis.VersionCheckAnalyzer.2.9.8\build\Microsoft.CodeAnalysis.VersionCheckAnalyzer.props'))" />
    <Error Condition="!Exists('..\packages\Microsoft.CodeQuality.Analyzers.2.9.8\build\Microsoft.CodeQuality.Analyzers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.CodeQuality.Analyzers.2.9.8\build\Microsoft.CodeQuality.Analyzers.props'))" />
    <Error Condition="!Exists('..\packages\Microsoft.NetCore.Analyzers.2.9.8\build\Microsoft.NetCore.Analyzers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.NetCore.Analyzers.2.9.8\build\Microsoft.NetCore.Analyzers.props'))" />
    <Error Condition="!Exists('..\packages\Microsoft.NetFramework.Analyzers.2.9.8\build\Microsoft.NetFramework.Analyzers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.NetFramework.Analyzers.2.9.8\build\Microsoft.NetFramework.Analyzers.props'))" />
    <Error Condition="!Exists('..\packages\Microsoft.CodeAnalysis.FxCopAnalyzers.2.9.8\build\Microsoft.CodeAnalysis.FxCopAnalyzers.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.CodeAnalysis.FxCopAnalyzers.2.9.8\build\Microsoft.CodeAnalysis.FxCopAnalyzers.props'))" />
  </Target>
</Project>