#pragma once

#define ENTRY_BARE_HAND 0
#define ENTRY_TWO_HANDS 1
#define ENTRY_RIGHT_HAND1 2
#define ENTRY_LEFT_HAND1 3
#define ENTRY_LEFT_HAND2 4
#define ENTRY_RIGHT_HAND2 5
#define ENTRY_POSTURE 6
#define ENTRY_SHOOT_HIT_DAM 7
#define ENTRY_SHOOT_POWER 8
#define ENTRY_SPEED 9
#define ENTRY_BASE_AC 10
#define ENTRY_LEVEL 11
#define ENTRY_CUR_EXP 12
#define ENTRY_MAX_EXP 13
#define ENTRY_EXP_TO_ADV 14
#define ENTRY_GOLD 15
#define ENTRY_DAY 16
#define ENTRY_HP 17
#define ENTRY_SP 18
#define ENTRY_PLAY_TIME 19
#define ENTRY_SKILL_FIGHT 20
#define ENTRY_SKILL_SHOOT 21
#define ENTRY_SKILL_SAVING 22
#define ENTRY_SKILL_STEALTH 23
#define ENTRY_SKILL_PERCEP 24
#define ENTRY_SKILL_SEARCH 25
#define ENTRY_SKILL_DISARM 26
#define ENTRY_SKILL_DEVICE 27
#define ENTRY_SKILL_DIG 45

#define ENTRY_BLOWS 28
#define ENTRY_SHOTS 29
#define ENTRY_AVG_DMG 30
#define ENTRY_INFRA 31

#define ENTRY_NAME 32
#define ENTRY_SEX 33
#define ENTRY_RACE 34
#define ENTRY_CLASS 35
#define ENTRY_REALM 36
#define ENTRY_PATRON 37
#define ENTRY_AGE 38
#define ENTRY_HEIGHT 39
#define ENTRY_WEIGHT 40
#define ENTRY_SOCIAL 41
#define ENTRY_ALIGN 42

#define ENTRY_EXP_ANDR 43
#define ENTRY_EXP_TO_ADV_ANDR 44

void display_player_various(player_type *creature_ptr);
