#include "angband.h"
#include "main/music-definitions-table.h"

const concptr angband_music_basic_name[MUSIC_BASIC_MAX] =
{
	"default",
	"gameover",
	"exit",
	"town",
	"field1",
	"field2",
	"field3",
	"dun_low",
	"dun_med",
	"dun_high",
	"feel1",
	"feel2",
	"winner",
	"build",
	"wild",
	"quest",
	"arena",
	"battle",
	"quest_clear",
	"final_quest_clear",
	"ambush",
};
