#include "angband.h"
#include "gameoption.h"


/*
* Software options (set via the '=' command).  See "tables.c"
*/

/*** Input Options ***/

bool rogue_like_commands;	/* Rogue-like commands */
bool always_pickup;	/* Pick things up by default */
bool carry_query_flag;	/* Prompt before picking things up */
bool quick_messages;	/* Activate quick messages */
bool auto_more;	/* Automatically clear '-more-' prompts */
bool command_menu;	/* Enable command selection menu */
bool other_query_flag;	/* Prompt for floor item selection */
bool use_old_target;	/* Use old target by default */
bool always_repeat;	/* Repeat obvious commands */
bool confirm_destroy;	/* Prompt for destruction of known worthless items */
bool confirm_wear;	/* Confirm to wear/wield known cursed items */
bool confirm_quest;	/* Prompt before exiting a quest level */
bool target_pet;	/* Allow targetting pets */
bool easy_open;	/* Automatically open doors */
bool easy_disarm;	/* Automatically disarm traps */
bool easy_floor;	/* Display floor stacks in a list */
bool use_command;	/* Allow unified use command */
bool over_exert;	/* Allow casting spells when short of mana */
bool numpad_as_cursorkey;	/* Use numpad keys as cursor key in editor mode */

							/*** Map Screen Options ***/

bool center_player;	/* Center map while walking (*slow*) */
bool center_running;	/* Centering even while running */
bool view_yellow_lite;	/* Use special colors for torch-lit grids */
bool view_bright_lite;	/* Use special colors for 'viewable' grids */
bool view_granite_lite;	/* Use special colors for wall grids (slow) */
bool view_special_lite;	/* Use special colors for floor grids (slow) */
bool view_perma_grids;	/* Map remembers all perma-lit grids */
bool view_torch_grids;	/* Map remembers all torch-lit grids */
bool view_unsafe_grids;	/* Map marked by detect traps */
bool view_reduce_view;	/* Reduce view-radius in town */
bool fresh_before;	/* Flush output while continuous command */
bool fresh_after;	/* Flush output after monster's move */
bool fresh_message;	/* Flush output after every message */
bool hilite_player;	/* Hilite the player with the cursor */
bool display_path;	/* Display actual path before shooting */


					/*** Text Display Options ***/

bool plain_descriptions;	/* Plain object descriptions */
bool plain_pickup;	/* Plain pickup messages(japanese only) */
bool always_show_list;	/* Always show list when choosing items */
bool depth_in_feet;	/* Show dungeon level in feet */
bool show_labels;	/* Show labels in object listings */
bool show_weights;	/* Show weights in object listings */
bool show_item_graph;	/* Show items graphics */
bool equippy_chars;	/* Display 'equippy' chars */
bool display_mutations;	/* Display mutations in 'C'haracter Display */
bool compress_savefile;	/* Compress messages in savefiles */
bool abbrev_extra;	/* Describe obj's extra resistances by abbreviation */
bool abbrev_all;	/* Describe obj's all resistances by abbreviation */
bool exp_need;	/* Show the experience needed for next level */
bool ignore_unview;	/* Ignore whenever any monster does */
bool refresh_mon_list;	/* Refresh monster list before action */


					/*** Game-Play Options ***/

bool stack_force_notes;	/* Merge inscriptions when stacking */
bool stack_force_costs;	/* Merge discounts when stacking */
bool expand_list;	/* Expand the power of the list commands */
bool small_levels;	/* Allow unusually small dungeon levels */
bool always_small_levels;	/* Always create unusually small dungeon levels */
bool empty_levels;	/* Allow empty 'arena' levels */
bool bound_walls_perm;	/* Boundary walls become 'permanent wall' */
bool last_words;	/* Leave last words when your character dies */

#ifdef WORLD_SCORE
bool send_score;	/* Send score dump to the world score server */
#endif

bool allow_debug_opts;	/* Allow use of debug/cheat options */


						/*** Disturbance Options ***/

bool find_ignore_stairs;	/* Run past stairs */
bool find_ignore_doors;	/* Run through open doors */
bool find_cut;	/* Run past known corners */
bool check_abort;	/* Check for user abort while continuous command */
bool flush_failure;	/* Flush input on various failures */
bool flush_disturb;	/* Flush input whenever disturbed */
bool disturb_move;	/* Disturb whenever any monster moves */
bool disturb_high;	/* Disturb whenever high-level monster moves */
bool disturb_near;	/* Disturb whenever viewable monster moves */
bool disturb_pets;	/* Disturb when visible pets move */
bool disturb_panel;	/* Disturb whenever map panel changes */
bool disturb_state;	/* Disturb whenever player state changes */
bool disturb_minor;	/* Disturb whenever boring things happen */
bool ring_bell;	/* Audible bell (on errors, etc) */
bool disturb_trap_detect;	/* Disturb when leaving trap detected area */
bool alert_trap_detect;	/* Alert when leaving trap detected area */


						/*** Birth Options ***/

bool manual_haggle;	/* Manually haggle in stores */
bool easy_band;	/* Easy Mode (*) */
bool smart_learn;	/* Monsters learn from their mistakes (*) */
bool smart_cheat;	/* Monsters exploit players weaknesses (*) */
bool vanilla_town;	/* Use 'vanilla' town without quests and wilderness */
bool lite_town;	/* Use 'lite' town without a wilderness */
bool ironman_shops;	/* Stores are permanently closed (*) */
bool ironman_small_levels;	/* Always create unusually small dungeon levels (*) */
bool ironman_downward;	/* Disable recall and use of up stairs (*) */
bool ironman_empty_levels;	/* Always create empty 'arena' levels (*) */
bool ironman_rooms;	/* Always generate very unusual rooms (*) */
bool ironman_nightmare;	/* Nightmare mode(it isn't even remotely fair!)(*) */
bool left_hander;	/* Left-Hander */
bool preserve_mode;	/* Preserve artifacts (*) */
bool autoroller;	/* Allow use of autoroller for stats (*) */
bool autochara;	/* Autoroll for weight, height and social status */
bool powerup_home;	/* Increase capacity of your home (*) */
bool show_ammo_detail;	/* Show Description of ammo damage */
bool show_ammo_no_crit;	/* Show No-crit damage of ammo */
bool show_ammo_crit_ratio;	/* Show critical ratio of ammo */
bool show_actual_value;	/* Show actual value of skill */




						/*** Easy Object Auto-Destroyer ***/

bool destroy_items;	/* Use easy auto-destroyer */
bool destroy_feeling;	/* Apply auto-destroy as sense feeling */
bool destroy_identify;	/* Apply auto-destroy as identify an item */
bool leave_worth;	/* Auto-destroyer leaves known worthy items */
bool leave_equip;	/* Auto-destroyer leaves weapons and armour */
bool leave_chest;	/* Auto-destroyer leaves closed chests */
bool leave_wanted;	/* Auto-destroyer leaves wanted corpses */
bool leave_corpse;	/* Auto-destroyer leaves corpses and skeletons */
bool leave_junk;	/* Auto-destroyer leaves junk */
bool leave_special;	/* Auto-destroyer leaves items your race/class needs */


					/*** Play-record Options ***/

bool record_fix_art;	/* Record fixed artifacts */
bool record_rand_art;	/* Record random artifacts */
bool record_destroy_uniq;	/* Record when destroy unique monster */
bool record_fix_quest;	/* Record fixed quests */
bool record_rand_quest;	/* Record random quests */
bool record_maxdepth;	/* Record movements to deepest level */
bool record_stair;	/* Record recall and stair movements */
bool record_buy;	/* Record purchased items */
bool record_sell;	/* Record sold items */
bool record_danger;	/* Record hitpoint warning */
bool record_arena;	/* Record arena victories */
bool record_ident;	/* Record first identified items */
bool record_named_pet;	/* Record informations of named pets */
char record_o_name[MAX_NLEN];
GAME_TURN record_turn;


/* Cheating options */

bool cheat_peek;	/* Peek into object creation */
bool cheat_hear;	/* Peek into monster creation */
bool cheat_room;	/* Peek into dungeon creation */
bool cheat_xtra;	/* Peek into something else */
bool cheat_know;	/* Know complete monster info */
bool cheat_live;	/* Allow player to avoid death */
bool cheat_save;	/* Ask for saving death */
bool cheat_diary_output; /* Detailed info to diary */
bool cheat_turn;	/* Peek current_world_ptr->game_turn */
bool cheat_sight;


/* Special options */

byte hitpoint_warn;	/* Hitpoint warning (0 to 9) */
byte mana_warn;	/* Mana color (0 to 9) */

byte delay_factor;	/* Delay factor (0 to 9) */

bool autosave_l;	/* Autosave before entering new levels */
bool autosave_t;	/* Timed autosave */
s16b autosave_freq;     /* Autosave frequency */


/*!
 * @brief オプションテーブル /
 * Available Options
 */
const option_type option_info[] =
{
	/*** Input Options ***/

	{ &rogue_like_commands,         FALSE, OPT_PAGE_INPUT, 0, 0,
	"rogue_like_commands",          _("ローグ風キー配置を使用する", "Rogue-like commands") },

	{ &always_pickup,               FALSE, OPT_PAGE_INPUT, 0, 5,
	"always_pickup",                _("常にアイテムを拾う" , "Pick things up by default") },

	{ &carry_query_flag,            FALSE, OPT_PAGE_INPUT, 0, 3,
	"carry_query_flag",             _("アイテムを拾う前に確認する", "Prompt before picking things up") },

	{ &quick_messages,              TRUE,  OPT_PAGE_INPUT, 0, 1,
	"quick_messages",               _("クイック・メッセージを使用する", "Activate quick messages") },

	{ &auto_more,                   FALSE, OPT_PAGE_INPUT, 2, 6,
	"auto_more",                    _("キー待ちしないで連続でメッセージを表示する", "Automatically clear '-more-' prompts") },

	{ &command_menu,                TRUE,  OPT_PAGE_INPUT, 2, 7,
	"command_menu",                 _("メニューによりコマンド選択を有効にする", "Enable command selection menu") },

	{ &other_query_flag,            FALSE, OPT_PAGE_INPUT, 0, 2,
	"other_query_flag",             _("床上のアイテムを使用するときに確認する", "Prompt for floor item selection") },

	{ &use_old_target,              FALSE, OPT_PAGE_INPUT, 0, 4,
	"use_old_target",               _("常に以前のターゲットを指定する", "Use old target by default") },

	{ &always_repeat,               TRUE,  OPT_PAGE_INPUT, 0, 6,
	"always_repeat",                _("コマンド自動繰り返し", "Repeat obvious commands") },

	{ &confirm_destroy,             FALSE, OPT_PAGE_INPUT, 5, 3,
	"confirm_destroy",              _("「無価値」なアイテムを破壊する時確認する", "Prompt for destruction of known worthless items") },

	{ &confirm_wear,                TRUE,  OPT_PAGE_INPUT, 5, 4,
	"confirm_wear",                 _("呪われた物を装備する時確認する", "Confirm to wear/wield known cursed items") },

	{ &confirm_quest,               TRUE,  OPT_PAGE_INPUT, 1, 9,
	"confirm_quest",                _("クエストを諦めて階段で逃げる前に確認する", "Prompt before exiting a quest level") },

	{ &target_pet,                  FALSE, OPT_PAGE_INPUT, 2, 5,
	"target_pet",                   _("ペットをターゲットにする", "Allow targetting pets") },

	{ &easy_open,                   TRUE,  OPT_PAGE_INPUT, 5, 7,
	"easy_open",                    _("自動的にドアを開ける", "Automatically open doors") },

	{ &easy_disarm,                 TRUE,  OPT_PAGE_INPUT, 5, 8,
	"easy_disarm",                  _("自動的に罠を解除する", "Automatically disarm traps") },

	{ &easy_floor,                  FALSE, OPT_PAGE_INPUT, 5, 9,
	"easy_floor",                   _("床上で重なったアイテムをリストする", "Display floor stacks in a list") },

	{ &use_command,                 FALSE, OPT_PAGE_INPUT, 5, 10,
	"use_command",                  _("「使う(a)」コマンドでアイテムを何でも使える", "Allow unified use command") },

	{ &over_exert,                  FALSE, OPT_PAGE_INPUT, 0, 29,
	"over_exert",                   _("MPが足りなくても魔法に挑戦する", "Allow casting spells when short of mana") },

	{ &numpad_as_cursorkey,         TRUE, OPT_PAGE_INPUT, 2, 31,
	"numpad_as_cursorkey",          _("エディタ内でテンキーをカーソルキーとして使う", "Use numpad keys as cursor keys in editor mode") },

/*** Map Screen Options ***/

	{ &center_player,               FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
	"center_player",                _("常にプレイヤーを中心に置く(*遅い*)", "Center map while walking (*slow*)") },

	{ &center_running,              TRUE,  OPT_PAGE_MAPSCREEN, 5, 12,
	"center_running",               _("走っている時でも中心に置く", "Centering even while running") },

	{ &view_yellow_lite,            TRUE,  OPT_PAGE_MAPSCREEN, 1, 28,
	"view_yellow_lite",             _("明かりの範囲を特別な色で表示する", "Use special colors for torch-lit grids") },

	{ &view_bright_lite,            TRUE,  OPT_PAGE_MAPSCREEN, 1, 29,
	"view_bright_lite",             _("視界の範囲を特別な色で表示する", "Use special colors for 'viewable' grids") },

	{ &view_granite_lite,           TRUE,  OPT_PAGE_MAPSCREEN, 1, 30,
	"view_granite_lite",            _("壁を特別な色で表示する(重い)", "Use special colors for wall grids (slow)") },

	{ &view_special_lite,           TRUE,  OPT_PAGE_MAPSCREEN, 1, 31,
	"view_special_lite",            _("床を特別な色で表示する(重い)", "Use special colors for floor grids (slow)") },

	{ &view_perma_grids,            TRUE,  OPT_PAGE_MAPSCREEN, 1, 6,
	"view_perma_grids",             _("明るい場所はそのままにする", "Map remembers all perma-lit grids") },

	{ &view_torch_grids,            FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
	"view_torch_grids",             _("明かりで照らした場所はそのままにする", "Map remembers all torch-lit grids") },

	{ &view_unsafe_grids,           FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
	"view_unsafe_grids",            _("トラップ感知済みでない場所を表示する", "Map marked by detect traps") },

	{ &view_reduce_view,            FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
	"view_reduce_view",             _("街では視野を狭くする", "Reduce view-radius in town") },

	{ &fresh_before,                TRUE,  OPT_PAGE_MAPSCREEN, 1, 23,
	"fresh_before",                 _("連続コマンド中に画面を再描画し続ける", "Flush output while continuous command") },

	{ &fresh_after,                 FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
	"fresh_after",                  _("コマンド後に画面を常に再描画し続ける", "Flush output after monster's move") },

	{ &fresh_message,               FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
	"fresh_message",                _("メッセージの後に画面を再描画する", "Flush output after every message") },

	{ &hilite_player,               FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
	"hilite_player",                _("プレイヤーにカーソルを合わせる", "Hilite the player with the cursor") },

	{ &display_path,                FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
	"display_path",                 _("魔法や矢の軌跡を表示する", "Display actual path before shooting") },

/*** Text Display Options ***/

	{ &plain_descriptions,          TRUE,  OPT_PAGE_TEXT, 5, 1,
	"plain_descriptions",           _("アイテムの記述を簡略にする", "Plain object descriptions") },

	{ &plain_pickup,                FALSE, OPT_PAGE_TEXT, 6, 6,
	"plain_pickup",                 _("「拾った」メッセージを簡略化する", "Plain pickup messages(japanese only)") },

	{ &always_show_list,            TRUE,  OPT_PAGE_TEXT, 4, 0,
	"always_show_list",             _("選択時には常に一覧を表示する", "Always show list when choosing items") },

	{ &depth_in_feet,               FALSE, OPT_PAGE_TEXT, 0, 7,
	"depth_in_feet",                _("ダンジョンの深さをフィートで表示する", "Show dungeon level in feet") },

	{ &show_labels,                 TRUE,  OPT_PAGE_TEXT, 0, 10,
	"show_labels",                  _("装備一覧で装備場所を表示する", "Show labels in object listings") },

	{ &show_weights,                TRUE,  OPT_PAGE_TEXT, 0, 11,
	"show_weights",                 _("アイテム一覧で重量を表示する", "Show weights in object listings") },

	{ &show_item_graph,             TRUE,  OPT_PAGE_TEXT, 2, 0,
	"show_item_graph",              _("アイテムのシンボルを表示する", "Show items graphics") },

	{ &equippy_chars,               TRUE,  OPT_PAGE_TEXT, 1, 12,
	"equippy_chars",                _("ステータスに文字で装備を表示する", "Display 'equippy' chars") },

	{ &display_mutations,           FALSE, OPT_PAGE_TEXT, 5, 0,
	"display_mutations",            _("'C'コマンドで突然変異を表示する", "Display mutations in 'C'haracter Display") },

	{ &compress_savefile,           FALSE, OPT_PAGE_TEXT, 1, 26,
	"compress_savefile",            _("セーブ・ファイル中のメッセージを圧縮する", "Compress messages in savefiles") },

	{ &abbrev_extra,                FALSE, OPT_PAGE_TEXT, 2, 10,
	"abbrev_extra",                 _("アイテムに追加耐性/能力の略称を刻む", "Describe obj's extra resistances by abbreviation") },

	{ &abbrev_all,                  FALSE, OPT_PAGE_TEXT, 2, 11,
	"abbrev_all",                   _("アイテムに全ての耐性/能力の略称を刻む", "Describe obj's all resistances by abbreviation") },

	{ &exp_need,                    FALSE, OPT_PAGE_TEXT, 2, 12,
	"exp_need",                     _("次のレベルに必要な経験値を表示する", "Show the experience needed for next level") },

	{ &ignore_unview,               FALSE, OPT_PAGE_TEXT, 2, 13,
	"ignore_unview",                _("視界外のモンスターの行動を表示しない", "Ignore whenever any monster does") },

	{ &refresh_mon_list,            FALSE, OPT_PAGE_TEXT, 2, 18,
	"refresh_mon_list",             _("行動前に視界内モンスターリストを更新(重い)", "Refresh monster list before action") },

	{ &show_ammo_detail,            TRUE, OPT_PAGE_TEXT, 2, 14,
	"show_ammo_detail",             _("矢弾のダメージの説明を表示する", "Show description of ammo damage") },

	{ &show_ammo_no_crit,           FALSE, OPT_PAGE_TEXT, 2, 15,
	"show_ammo_no_crit",            _("会心を考慮しない場合の矢弾のダメージを表示する", "Show ammo damage with no critical") },

	{ &show_ammo_crit_ratio,        FALSE, OPT_PAGE_TEXT, 2, 16,
	"show_ammo_crit_ratio",         _("矢弾の会心発生率を表示する", "Show critical ratio of ammo") },

	{ &show_actual_value,           FALSE, OPT_PAGE_TEXT, 2, 17,
	"show_actual_vaule",            _("各技能値に実値を表示する", "Show actual value of skill") },


/*** Game-Play ***/

	{ &stack_force_notes,           TRUE,  OPT_PAGE_GAMEPLAY, 0, 8,
	"stack_force_notes",            _("異なる銘のアイテムをまとめる", "Merge inscriptions when stacking") },

	{ &stack_force_costs,           FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
	"stack_force_costs",            _("異なる割引表示のアイテムをまとめる", "Merge discounts when stacking") },

	{ &expand_list,                 TRUE,  OPT_PAGE_GAMEPLAY, 1, 5,
	"expand_list",                  _("「一覧」コマンドを拡張する", "Expand the power of the list commands") },

	{ &small_levels,                TRUE,  OPT_PAGE_GAMEPLAY, 0, 30,
	"small_levels",                 _("非常に小さいフロアの生成を可能にする", "Allow unusually small dungeon levels") },

	{ &always_small_levels,         FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
	"always_small_levels",          _("常に非常に小さいフロアを生成する", "Always create unusually small dungeon levels") },

	{ &empty_levels,                TRUE,  OPT_PAGE_GAMEPLAY, 0, 31,
	"empty_levels",                 _("空っぽの「アリーナ」レベルの生成を可能にする", "Allow empty 'arena' levels") },

	{ &bound_walls_perm,            FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
	"bound_walls_perm",             _("ダンジョンの外壁を永久岩にする", "Boundary walls become 'permanent wall'") },

	{ &last_words,                  TRUE,  OPT_PAGE_GAMEPLAY, 0, 28,
	"last_words",                   _("キャラクターが死んだ時遺言をのこす", "Leave last words when your character dies") },

#ifdef WORLD_SCORE
	{ &send_score,                  TRUE,  OPT_PAGE_GAMEPLAY, 4, 6,
	"send_score",                   _("スコアサーバにスコアを送る", "Send score dump to the world score server") },
#endif

	{ &allow_debug_opts,            FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
	"allow_debug_opts",             _("デバッグ/詐欺オプションを許可する", "Allow use of debug/cheat options") },

/*** Disturbance ***/

	{ &find_ignore_stairs,          FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
	"find_ignore_stairs",           _("階段は通過する", "Run past stairs") },

	{ &find_ignore_doors,           TRUE,  OPT_PAGE_DISTURBANCE, 0, 17,
	"find_ignore_doors",            _("ドアは通過する", "Run through open doors") },

	{ &find_cut,                    FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
	"find_cut",                     _("曲り角を斜めに最短距離で通過する", "Run past known corners") },

	{ &check_abort,                 TRUE,  OPT_PAGE_DISTURBANCE, 1, 18,
	"check_abort",                  _("連続コマンドはキー入力で中断する", "Check for user abort while continuous command") },

	{ &flush_failure,               TRUE,  OPT_PAGE_DISTURBANCE, 1, 20,
	"flush_failure",                _("様々なミス発生時に入力をクリアする", "Flush input on various failures") },

	{ &flush_disturb,               FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
	"flush_disturb",                _("障害発生時に入力をクリアする", "Flush input whenever disturbed") },

	{ &disturb_move,                FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
	"disturb_move",                 _("どこのモンスターが動いても行動を中止する", "Disturb whenever any monster moves") },

	{ &disturb_high,                FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
	"disturb_high",                 _("レベルの高いモンスターが動いたら行動を中止する", "Disturb whenever high-level monster moves") },

	{ &disturb_near,                TRUE,  OPT_PAGE_DISTURBANCE, 0, 21,
	"disturb_near",                 _("視界内のモンスターが動いたら行動を中止する", "Disturb whenever viewable monster moves") },

	{ &disturb_pets,                FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
	"disturb_pets",                 _("視界内のペットが動いたら行動を中止する", "Disturb when visible pets move") },

	{ &disturb_panel,               TRUE,  OPT_PAGE_DISTURBANCE, 0, 22,
	"disturb_panel",                _("画面スクロール時に行動を中止する", "Disturb whenever map panel changes") },

	{ &disturb_state,               TRUE,  OPT_PAGE_DISTURBANCE, 0, 23,
	"disturb_state",                _("自分のステータス変化時に行動を中止する", "Disturb whenever player state changes") },

	{ &disturb_minor,               TRUE,  OPT_PAGE_DISTURBANCE, 0, 24,
	"disturb_minor",                _("些細なことが起きても行動を中止する", "Disturb whenever boring things happen") },

	{ &ring_bell,                   FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
	"ring_bell",                    _("エラー時にビープ音を鳴らす", "Audible bell (on errors, etc)") },

	{ &disturb_trap_detect,         TRUE,  OPT_PAGE_DISTURBANCE, 0, 27,
	"disturb_trap_detect",          _("トラップ感知範囲外に出る直前に行動を中止する", "Disturb when leaving trap detected area") },

	{ &alert_trap_detect,           FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
	"alert_trap_detect",            _("トラップ感知範囲外に出る直前に警告する", "Alert when leaving trap detected area") },

/*** Birth Options ***/
	{ &manual_haggle,               FALSE, OPT_PAGE_BIRTH, 1, 0,
	"manual_haggle",                _("店で値切り交渉をする", "Manually haggle in stores") },

	{ &easy_band,                   FALSE, OPT_PAGE_BIRTH, 6, 31,
	"easy_band",                    _("初心者用簡単モード(*)", "Easy Mode (*)") },

	{ &smart_learn,                 TRUE,  OPT_PAGE_BIRTH, 1, 14,
	"smart_learn",                  _("モンスターは失敗を学習する(*)", "Monsters learn from their mistakes (*)") },

	{ &smart_cheat,                 FALSE, OPT_PAGE_BIRTH, 1, 15,
	"smart_cheat",                  _("モンスターはプレイヤーの弱みを突く(*)", "Monsters exploit players weaknesses (*)") },

	{ &vanilla_town,                FALSE, OPT_PAGE_BIRTH, 6, 0,
	"vanilla_town",                 _("元祖の街/クエストと荒野なし", "Use 'vanilla' town without quests and wilderness") },

	{ &lite_town,                   FALSE, OPT_PAGE_BIRTH, 6, 1,
	"lite_town",                    _("小規模な街/荒野なし", "Use 'lite' town without a wilderness") },

	{ &ironman_shops,               FALSE, OPT_PAGE_BIRTH, 6, 2,
	"ironman_shops",                _("(鉄人用)店を使用しない(*)", "Stores are permanently closed (*)") },

	{ &ironman_small_levels,        FALSE, OPT_PAGE_BIRTH, 6, 3,
	"ironman_small_levels",         _("(鉄人用)常に非常に小さいフロアを生成(*)", "Always create unusually small dungeon levels (*)") },

	{ &ironman_downward,            FALSE, OPT_PAGE_BIRTH, 6, 4,
	"ironman_downward",             _("(鉄人用)帰還と上り階段なし(*)", "Disable recall and use of up stairs (*)") },

	{ &ironman_empty_levels,        FALSE, OPT_PAGE_BIRTH, 6, 8,
	"ironman_empty_levels",         _("(鉄人用)常に空っぽのアリーナレベルを生成(*)", "Always create empty 'arena' levels (*)") },

	{ &ironman_rooms,               FALSE, OPT_PAGE_BIRTH, 6, 12,
	"ironman_rooms",                _("(鉄人用)常に普通でない部屋を生成する(*)", "Always generate very unusual rooms (*)") },

	{ &ironman_nightmare,           FALSE, OPT_PAGE_BIRTH, 6, 18,
	"ironman_nightmare",            _("(鉄人用)悪夢モード(これは全く不条理です！)(*)", "Nightmare mode(it isn't even remotely fair!)(*)") },

	{ &left_hander,                 FALSE, OPT_PAGE_BIRTH, 6, 13,
	"left_hander",                  _("左利きである", "Left-Hander") },

	{ &preserve_mode,               TRUE,  OPT_PAGE_BIRTH, 6, 14,
	"preserve_mode",                _("伝説のアイテムを取り逃しても再生成される(*)", "Preserve artifacts (*)") },

	{ &autoroller,                  TRUE,  OPT_PAGE_BIRTH, 6, 15,
	"autoroller",                   _("能力値にオートローラー使用(*)", "Allow use of autoroller for stats (*)") },

	{ &autochara,                   FALSE, OPT_PAGE_BIRTH, 6, 16,
	"autochara",                   _("体格/地位にオートローラー使用", "Autoroll for weight, height and social status") },

	{ &powerup_home,                TRUE,  OPT_PAGE_BIRTH, 4, 3,
	"powerup_home",                 _("我が家を拡張する(*)", "Increase capacity of your home (*)") },

/*** Easy Object Auto-Destroyer ***/

	{ &destroy_items,               FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
	"destroy_items",                _("アイテムの簡易自動破壊を使用する", "Use easy auto-destroyer") },

	{ &destroy_feeling,             FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
	"destroy_feeling",              _("簡易鑑定したとき自動破壊を適用する", "Apply auto-destroy as sense feeling") },

	{ &destroy_identify,            FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
	"destroy_identify",             _("鑑定したとき自動破壊を適用する", "Apply auto-destroy as identify an item") },

	{ &leave_worth,                 TRUE,  OPT_PAGE_AUTODESTROY, 7, 2,
	"leave_worth",                  _("価値があるアイテムは壊さない", "Auto-destroyer leaves known worthy items") },

	{ &leave_equip,                 FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
	"leave_equip",                  _("武器/防具は壊さない", "Auto-destroyer leaves weapons and armour") },

	{ &leave_chest,                 TRUE,  OPT_PAGE_AUTODESTROY, 7, 7,
	"leave_chest",                  _("開封されていない箱は壊さない", "Auto-destroyer leaves closed chests") },

	{ &leave_wanted,                TRUE,  OPT_PAGE_AUTODESTROY, 7, 4,
	"leave_wanted",                 _("賞金首の死体/骨は壊さない", "Auto-destroyer leaves wanted corpses") },

	{ &leave_corpse,                FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
	"leave_corpse",                 _("死体/骨は壊さない", "Auto-destroyer leaves corpses and skeletons") },

	{ &leave_junk,                  FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
	"leave_junk",                   _("がらくたは壊さない", "Auto-destroyer leaves junk") },

	{ &leave_special,               TRUE,  OPT_PAGE_AUTODESTROY, 7, 1,
	"leave_special",                _("種族/職業で特別に必要なアイテムは壊さない", "Auto-destroyer leaves items your race/class needs") },

/*** Play-record Options ***/

	{ &record_fix_art,              TRUE,  OPT_PAGE_PLAYRECORD, 4, 11,
	"record_fix_art",               _("固定アーティファクトの入手を記録する", "Record fixed artifacts") },

	{ &record_rand_art,             TRUE,  OPT_PAGE_PLAYRECORD, 4, 12,
	"record_rand_art",              _("ランダムアーティファクトの入手を記録する", "Record random artifacts") },

	{ &record_destroy_uniq,         TRUE,  OPT_PAGE_PLAYRECORD, 4, 13,
	"record_destroy_uniq",          _("ユニークモンスターを倒したときを記録する", "Record when destroy unique monster") },

	{ &record_fix_quest,            TRUE,  OPT_PAGE_PLAYRECORD, 4, 14,
	"record_fix_quest",             _("固定クエストの達成を記録する", "Record fixed quests") },

	{ &record_rand_quest,           TRUE,  OPT_PAGE_PLAYRECORD, 4, 15,
	"record_rand_quest",            _("ランダムクエストの達成を記録する", "Record random quests") },

	{ &record_maxdepth,             TRUE,  OPT_PAGE_PLAYRECORD, 4, 16,
	"record_maxdepth",              _("最深階を更新したときに記録する", "Record movements to deepest level") },

	{ &record_stair,                TRUE,  OPT_PAGE_PLAYRECORD, 4, 17,
	"record_stair",                 _("階の移動を記録する", "Record recall and stair movements") },

	{ &record_buy,                  TRUE,  OPT_PAGE_PLAYRECORD, 4, 18,
	"record_buy",                   _("アイテムの購入を記録する", "Record purchased items") },

	{ &record_sell,                 FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
	"record_sell",                  _("アイテムの売却を記録する", "Record sold items") },

	{ &record_danger,               TRUE,  OPT_PAGE_PLAYRECORD, 4, 20,
	"record_danger",                _("ピンチになったときを記録する", "Record hitpoint warning") },

	{ &record_arena,                TRUE,  OPT_PAGE_PLAYRECORD, 4, 21,
	"record_arena",                 _("アリーナでの勝利を記録する", "Record arena victories") },

	{ &record_ident,                TRUE,  OPT_PAGE_PLAYRECORD, 4, 22,
	"record_ident",                 _("未判明のアイテムの識別を記録する", "Record first identified items") },

	{ &record_named_pet,            FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
	"record_named_pet",             _("名前つきペットの情報を記録する", "Record informations of named pets") },

/*** End of Table ***/

	{ NULL,                         0, 0, 0, 0,
	NULL,                           NULL }
};

/*!
 * チートオプションの定義テーブル / Cheating options
 */
const option_type cheat_info[CHEAT_MAX] =
{
	{ &cheat_peek,		FALSE,	255,	0x01, 0x00,
	"cheat_peek",		_("アイテムの生成をのぞき見る", "Peek into object creation")
	},

	{ &cheat_hear,		FALSE,	255,	0x02, 0x00,
	"cheat_hear",		_("モンスターの生成をのぞき見る", "Peek into monster creation")
	},

	{ &cheat_room,		FALSE,	255,	0x04, 0x00,
	"cheat_room",		_("ダンジョンの生成をのぞき見る", "Peek into dungeon creation")
	},

	{ &cheat_xtra,		FALSE,	255,	0x08, 0x00,
	"cheat_xtra",		_("その他の事をのぞき見る", "Peek into something else")
	},

	{ &cheat_know,		FALSE,	255,	0x10, 0x00,
	"cheat_know",		_("完全なモンスターの思い出を知る", "Know complete monster info")
	},

	{ &cheat_live,		FALSE,	255,	0x20, 0x00,
	"cheat_live",		_("死を回避することを可能にする", "Allow player to avoid death")
	},

	{ &cheat_save,		FALSE,	255,	0x40, 0x00,
	"cheat_save",		_("死んだ時セーブするか確認する", "Ask for saving death")
	},

	{ &cheat_diary_output,	FALSE,	255,	0x80, 0x00,
	"cheat_diary_output",	_("ウィザードログを日記に出力する", "Output wizard log to diary.")
	},

	{ &cheat_turn,	FALSE,	255,	0x81, 0x00,
	"cheat_turn",	_("ゲームメッセージにターン表示を行う", "Put current_world_ptr->game_turn to game message.")
	},

	{ &cheat_sight,	FALSE,	255,	0x82, 0x00,
	"cheat_sight",	_("「見る」コマンドを拡張する。", "Expand \"L\"ook command.")
	}
};


/*!
* 自動セーブオプションテーブル
*/
const option_type autosave_info[2] =
{
	{ &autosave_l,      FALSE, 255, 0x01, 0x00,
	"autosave_l",    _("新しい階に入る度に自動セーブする", "Autosave when entering new levels") },

	{ &autosave_t,      FALSE, 255, 0x02, 0x00,
	"autosave_t",   _("一定ターン毎に自動セーブする", "Timed autosave") },
};
