#include "wizard/artifact-bias-table.h"

/*!
 * @brief ランダムアーティファクトのバイアス名称テーブル
 */
const concptr artifact_bias_name[MAX_BIAS] = {
    _("なし", "None"),
    _("電撃", "Elec"),
    _("毒", "Poison"),
    _("火炎", "Fire"),
    _("冷気", "Cold"),
    _("酸", "Acid"),
    _("腕力", "STR"),
    _("知力", "INT"),
    _("賢さ", "WIS"),
    _("器用さ", "DEX"),
    _("耐久", "CON"),
    _("魅力", "CHA"),
    _("混沌", "Chaos"),
    _("プリースト", "Pristly"),
    _("死霊", "Necromantic"),
    _("法", "Law"),
    _("盗賊", "Rogue"),
    _("メイジ", "Mage"),
    _("戦士", "Warrior"),
    _("レンジャー", "Ranger"),
};
