#pragma once

#include "system/angband.h"

typedef struct bmc_type bmc_type;
bool cast_blue_drain_mana(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_mind_blast(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_brain_smash(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_curse_1(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_curse_2(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_curse_3(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_curse_4(player_type *caster_ptr, bmc_type *bmc_ptr);
