#pragma once

#include "system/angband.h"
#include "floor/floor.h"

void add_river(floor_type *floor_ptr);
void build_streamer(player_type *player_ptr, FEAT_IDX feat, int chance);
void place_trees(player_type *player_ptr, POSITION x, POSITION y);
void destroy_level(player_type *player_ptr);
