#pragma once

extern int wild_regen;

void regenhp(player_type* creature_ptr, int percent);
void regenmana(player_type* creature_ptr, MANA_POINT upkeep_factor, MANA_POINT regen_amount);
void regenmagic(player_type* creature_ptr, int regen_amount);
void regenerate_monsters(player_type* player_ptr);
void regenerate_captured_monsters(player_type* creature_ptr);
