#include "system/angband.h"
#include "arena-info-table.h"
#include "sv-definition/sv-amulet-types.h"
#include "sv-definition/sv-food-types.h"
#include "sv-definition/sv-potion-types.h"
#include "sv-definition/sv-ring-types.h"
#include "sv-definition/sv-rod-types.h"
#include "sv-definition/sv-scroll-types.h"
#include "sv-definition/sv-staff-types.h"
#include "sv-definition/sv-wand-types.h"

/*!
 * @brief 闘技場のモンスターID及び報酬アイテムテーブル
 */
const arena_type arena_info[MAX_ARENA_MONS + 2] =
{
	{ MON_NOBORTA,       TV_AMULET, SV_AMULET_ADORNMENT           },
	{ MON_MORI_TROLL,    TV_FOOD,   SV_FOOD_PINT_OF_WINE          },
	{ MON_IMP,           TV_POTION, SV_POTION_SPEED               },
	{ MON_LION_HEART,    0,         0                             },
	{ MON_MASTER_YEEK,   TV_POTION, SV_POTION_CURING              },
	{ MON_SABRE_TIGER,   TV_WAND,   SV_WAND_STONE_TO_MUD          },
	{ MON_LIZARD_KING,   TV_WAND,   SV_WAND_TELEPORT_AWAY         },
	{ MON_WYVERN,        TV_POTION, SV_POTION_HEALING             },
	{ MON_ARCH_VILE,     TV_POTION, SV_POTION_RESISTANCE          },
	{ MON_ELF_LORD   ,   TV_POTION, SV_POTION_ENLIGHTENMENT       },
	{ MON_GHOUL_KING,    TV_FOOD,   SV_FOOD_RESTORING             },
	{ MON_COLBRAN,       TV_RING,   SV_RING_ELEC                  },
	{ MON_BICLOPS,       TV_WAND,   SV_WAND_ACID_BALL             },
	{ MON_M_MINDCRAFTER, TV_POTION, SV_POTION_SELF_KNOWLEDGE      },
	{ MON_GROO,          TV_SCROLL, SV_SCROLL_ACQUIREMENT         },
	{ MON_RAAL,          TV_SCROLL, SV_SCROLL_STAR_DESTRUCTION    },
	{ MON_DREADMASTER,   TV_WAND,   SV_WAND_HYPODYNAMIA            },
	{ MON_ULTRA_PALADIN, TV_STAFF,  SV_STAFF_DISPEL_EVIL          },
	{ MON_BARNEY,        TV_RING,   SV_RING_RES_CHAOS             },
	{ MON_TROLL_KING,    TV_SCROLL, SV_SCROLL_MASS_GENOCIDE       },
	{ MON_BARON_HELL,    TV_POTION, SV_POTION_AUGMENTATION        },
	{ MON_F_ANGEL,       TV_SCROLL, SV_SCROLL_RUNE_OF_PROTECTION  },
	{ MON_G_C_DRAKE,     TV_WAND,   SV_WAND_DRAGON_FIRE           },
	{ MON_IRON_LICH,     TV_STAFF,  SV_STAFF_DESTRUCTION          },
	{ MON_DROLEM,        TV_POTION, SV_POTION_STAR_HEALING        },
	{ MON_G_TITAN,       TV_WAND,   SV_WAND_GENOCIDE              },
	{ MON_G_BALROG,      TV_POTION, SV_POTION_EXPERIENCE          },
	{ MON_ELDER_VAMPIRE, TV_RING,   SV_RING_SUSTAIN               },
	{ MON_NIGHTWALKER,   TV_WAND,   SV_WAND_STRIKING              },
	{ MON_S_TYRANNO,     TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT    },
	{ MON_G_MASTER_MYS,  TV_ROD,    SV_ROD_IDENTIFY               },
	{ MON_LORD_CHAOS,    TV_POTION, SV_POTION_LIFE                },
	{ MON_SHADOWLORD,    TV_POTION, SV_POTION_STAR_ENLIGHTENMENT  },
	{ MON_ULT_BEHOLDER,  TV_AMULET, SV_AMULET_REFLECTION          },
	{ MON_JABBERWOCK,    TV_ROD,    SV_ROD_HEALING                },
	{ MON_LOCKE_CLONE,   TV_WAND,   SV_WAND_DISINTEGRATE          },
	{ MON_WYRM_SPACE,    TV_ROD,    SV_ROD_RESTORATION            },
	{ MON_SHAMBLER,      TV_SCROLL, SV_SCROLL_STAR_ACQUIREMENT    },
	{ MON_BLACK_REAVER,  TV_RING,   SV_RING_LORDLY                },
	{ MON_FENGHUANG,     TV_STAFF,  SV_STAFF_THE_MAGI             },
	{ MON_WYRM_POWER,    TV_SCROLL, SV_SCROLL_ARTIFACT            },
	{ 0,                 0,         0                             }, /* Victory prizing */
	{ MON_HAGURE,        TV_SCROLL, SV_SCROLL_ARTIFACT            },
};
