#pragma once

gf_switch_result effect_monster_psi(player_type *caster_ptr, effect_monster_type *em_ptr);
gf_switch_result effect_monster_psi_drain(player_type *caster_ptr, effect_monster_type *em_ptr);
gf_switch_result effect_monster_telekinesis(player_type *caster_ptr, effect_monster_type *em_ptr);
