#pragma once

gf_switch_result effect_monster_lite_weak(player_type *caster_ptr, effect_monster_type *em_ptr);
gf_switch_result effect_monster_lite(player_type *caster_ptr, effect_monster_type *em_ptr);
gf_switch_result effect_monster_dark(player_type *caster_ptr, effect_monster_type *em_ptr);
