#pragma once

void do_cmd_checkquest(player_type *creature_ptr);
void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[]);
void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[]);
void do_cmd_knowledge_quests(player_type *creature_ptr);
