#pragma once

typedef enum player_class_type {
	CLASS_WARRIOR = 0,
    CLASS_MAGE = 1,
    CLASS_PRIEST = 2,
    CLASS_ROGUE = 3,
    CLASS_RANGER = 4,
    CLASS_PALADIN = 5,
    CLASS_WARRIOR_MAGE = 6,
    CLASS_CHAOS_WARRIOR = 7,
    CLASS_MONK = 8,
    CLASS_MINDCRAFTER = 9,
    CLASS_HIGH_MAGE = 10,
    CLASS_TOURIST = 11,
    CLASS_IMITATOR = 12,
    CLASS_BEASTMASTER = 13,
    CLASS_SORCERER = 14,
    CLASS_ARCHER = 15,
    CLASS_MAGIC_EATER = 16,
    CLASS_BARD = 17,
    CLASS_RED_MAGE = 18,
    CLASS_SAMURAI = 19,
    CLASS_FORCETRAINER = 20,
    CLASS_BLUE_MAGE = 21,
    CLASS_CAVALRY = 22,
    CLASS_BERSERKER = 23,
    CLASS_SMITH = 24,
    CLASS_MIRROR_MASTER = 25,
    CLASS_NINJA = 26,
    CLASS_SNIPER = 27,
    MAX_CLASS = 28, /*!< 職業の最大定義数 Maximum number of player "class" types (see "table.c", etc) */
} player_class_type;
