#pragma once

#include "system/angband.h"
#include "object/tval-types.h"

#define TR_FLAG_SIZE 5

typedef struct object_type {
    KIND_OBJECT_IDX k_idx; /* Kind index (zero if "dead") */

    POSITION iy; /* Y-position on map, or zero */
    POSITION ix; /* X-position on map, or zero */

    tval_type tval; /* Item type (from kind) */

    OBJECT_SUBTYPE_VALUE sval; /* Item sub-type (from kind) */

    PARAMETER_VALUE pval; /* Item extra-parameter */

    DISCOUNT_RATE discount; /* Discount (if any) */

    ITEM_NUMBER number; /* Number of items */

    WEIGHT weight; /* Item weight */

    ARTIFACT_IDX name1; /* Artifact type, if any */
    EGO_IDX name2; /* Ego-Item type, if any */
    XTRA8 xtra1; /* Extra info type (now unused) */

    XTRA8 xtra2; /* Extra info activation index */
    XTRA8 xtra3; /*!< 複数の使用用途 捕らえたモンスターの速度，付加した特殊なエッセンスID / Extra info for weaponsmith */
    XTRA16 xtra4; /*!< 複数の使用用途 光源の残り寿命、あるいは捕らえたモンスターの現HP / Extra info fuel or captured monster's current HP */
    XTRA16 xtra5; /*!< 複数の使用用途 捕らえたモンスターの最大HP / Extra info captured monster's max HP */

    HIT_PROB to_h; /* Plusses to hit */
    HIT_POINT to_d; /* Plusses to damage */
    ARMOUR_CLASS to_a; /* Plusses to AC */

    ARMOUR_CLASS ac; /* Normal AC */

    DICE_NUMBER dd;
    DICE_SID ds; /* Damage dice/sides */

    TIME_EFFECT timeout; /* Timeout Counter */

    byte ident; /* Special flags  */

    byte marked; /* Object is marked */

    u16b inscription; /* Inscription index */
    u16b art_name; /* Artifact name (random artifacts) */

    byte feeling; /* Game generated inscription number (eg, pseudo-id) */

    BIT_FLAGS art_flags[TR_FLAG_SIZE]; /* Extra Flags for ego and artifacts */
    BIT_FLAGS curse_flags; /* Flags for curse */

    OBJECT_IDX next_o_idx; /* Next object in stack (if any) */
    MONSTER_IDX held_m_idx; /*!< アイテムを所持しているモンスターID (いないなら 0) / Monster holding us (if any) */

    ARTIFACT_BIAS_IDX artifact_bias; /*!< ランダムアーティファクト生成時のバイアスID */
} object_type;
