#pragma once

#include "system/angband.h"
#include "combat/monster-attack-util.h"

void process_blind_attack(player_type *target_ptr, monap_type *monap_ptr);
void process_terrify_attack(player_type *target_ptr, monap_type *monap_ptr);
void process_paralyze_attack(player_type *target_ptr, monap_type *monap_ptr);
void process_lose_all_attack(player_type *target_ptr, monap_type *monap_ptr);
void process_stun_attack(player_type *target_ptr, monap_type *monap_ptr);
void process_monster_attack_time(player_type *target_ptr, monap_type *monap_ptr);
