#include "info-reader/feature-info-tokens-table.h"

/*!
 * 地形属性トークンの定義 /
 * Feature info flags
 */
concptr f_info_flags[NUM_F_FLAGS] = {
    "LOS",
    "PROJECT",
    "MOVE",
    "PLACE",
    "DROP",
    "SECRET",
    "NOTICE",
    "REMEMBER",
    "OPEN",
    "CLOSE",
    "BASH",
    "SPIKE",
    "DISARM",
    "STORE",
    "TUNNEL",
    "MAY_HAVE_GOLD",
    "HAS_GOLD",
    "HAS_ITEM",
    "DOOR",
    "TRAP",
    "STAIRS",
    "GLYPH",
    "LESS",
    "MORE",
    "AVOID_RUN",
    "FLOOR",
    "WALL",
    "PERMANENT",
    "XXX00",
    "XXX01",
    "XXX02",
    "HIT_TRAP",

    "BRIDGE",
    "RIVER",
    "LAKE",
    "BRIDGED",
    "COVERED",
    "GLOW",
    "ENSECRET",
    "WATER",
    "LAVA",
    "SHALLOW",
    "DEEP",
    "POISON_PUDDLE",
    "HURT_ROCK",
    "HURT_FIRE",
    "HURT_COLD",
    "HURT_ACID",
    "COLD_PUDDLE",
    "ACID_PUDDLE",
    "OIL",
    "ELEC_PUDDLE",
    "CAN_CLIMB",
    "CAN_FLY",
    "CAN_SWIM",
    "CAN_PASS",
    "CAN_OOZE",
    "CAN_DIG",
    "HIDE_ITEM",
    "HIDE_SNEAK",
    "HIDE_SWIM",
    "HIDE_DIG",
    "KILL_HUGE",
    "KILL_MOVE",

    "PICK_TRAP",
    "PICK_DOOR",
    "ALLOC",
    "CHEST",
    "DROP_1D2",
    "DROP_2D2",
    "DROP_GOOD",
    "DROP_GREAT",
    "HURT_POIS",
    "HURT_ELEC",
    "HURT_WATER",
    "HURT_BWATER",
    "USE_FEAT",
    "GET_FEAT",
    "GROUND",
    "OUTSIDE",
    "EASY_HIDE",
    "EASY_CLIMB",
    "MUST_CLIMB",
    "TREE",
    "NEED_TREE",
    "BLOOD",
    "DUST",
    "SLIME",
    "PLANT",
    "XXX2",
    "INSTANT",
    "EXPLODE",
    "TIMED",
    "ERUPT",
    "STRIKE",
    "SPREAD",

    "SPECIAL",
    "HURT_DISI",
    "QUEST_ENTER",
    "QUEST_EXIT",
    "QUEST",
    "SHAFT",
    "MOUNTAIN",
    "BLDG",
    "MINOR_GLYPH",
    "PATTERN",
    "TOWN",
    "ENTRANCE",
    "MIRROR",
    "UNPERM",
    "TELEPORTABLE",
    "CONVERT",
    "GLASS",
};
