#pragma once

#include "system/angband.h"

bool set_protevil(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_invuln(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_tim_regen(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_tim_reflect(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_pass_wall(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
