#pragma once

#include "system/angband.h"

bool cmd_limit_cast(player_type *creature_ptr);
bool cmd_limit_arena(player_type *creature_ptr);
bool cmd_limit_time_walk(player_type *creature_ptr);
bool cmd_limit_blind(player_type *creature_ptr);
bool cmd_limit_confused(player_type *creature_ptr);
bool cmd_limit_image(player_type *creature_ptr);
bool cmd_limit_stun(player_type *creature_ptr);
