#pragma once

#include "system/angband.h"

bool activate_teleport_away(player_type *user_ptr);
bool activate_escape(player_type *user_ptr);
bool activate_teleport_level(player_type *user_ptr);
bool activate_dimension_door(player_type *user_ptr);
bool activate_teleport(player_type *user_ptr);
bool activate_phase_door(player_type *user_ptr);
