#pragma once

#include "system/angband.h"

typedef struct bmc_type bmc_type;
bool cast_blue_summon_kin(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_cyber(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_monster(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_monsters(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_ant(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_spider(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_hound(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_hydra(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_angel(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_demon(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_undead(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_dragon(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_high_undead(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_high_dragon(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_amberite(player_type *caster_ptr, bmc_type *bmc_ptr);
bool cast_blue_summon_unique(player_type *caster_ptr, bmc_type *bmc_ptr);
