#pragma once

#include "system/angband.h"

typedef struct self_info_type self_info_type;
void set_mutation_info_1(player_type *creature_ptr, self_info_type *self_ptr);
void set_mutation_info_2(player_type *creature_ptr, self_info_type *self_ptr);
void set_mutation_info_3(player_type *creature_ptr, self_info_type *self_ptr);
