# q0000004.txt

# Name
Q:$4:N:The Vault
Q:4:N:ʪ

# Definition
Q:$4:Q:3:0:0:0:30:0:0:0:6
Q:4:Q:3:0:0:0:30:0:0:0:6

# Random Reward (can set less than 30 items)
Q:$4:R:88:76:90:93:98:101:102:103:105:106:110:113:114:116:118:119:128:136:145:155:167:202:208:213:227:228
Q:4:R:88:76:90:93:98:101:102:103:105:106:110:113:114:116:118:119:128:136:145:155:167:202:208:213:227:228

# Description for quest
?:[AND [LEQ $QUEST4 2] [EQU $QUEST_TYPE4 3]]
Q:$4:T:The vault was used outside the town as a minor fortress and
Q:$4:T:stored many valuable items.  It has since been overrun.  Please
Q:$4:T:find the short sword known as Sting and return it to us!
Q:$4:T:The moment you find the sword, your quest will be complete.
Q:$4:T:While the sword could be in any of the chambers, only look
Q:$4:T:through one at a time. The monsters here are strong and there are
Q:$4:T:traps to be concerned with as well.
Q:4:T:γ¢ϾϤ׺ɤȤƻȤƤơ¿εŤʪ
Q:4:T:ߤƤޤǤϥ󥹥ɤ򤵤ƤޤäƤޤ
Q:4:T:ޤˤϤ򸫤ĤФ桹θ˻äƲ
Q:4:T:򽦤äǥãȤʤǤ礦ɤˤ뤫
Q:4:T:ʬʤΤǡĤĸƤޤäƲΥ󥹥
Q:4:T:궯ޤ櫤⤷Ƥޤ줰դƲ
?:[AND [LEQ $QUEST4 2] [EQU $QUEST_TYPE4 6]]
Q:$4:T:The vault was used outside the town as a minor fortress and
Q:$4:T:stored many valuable items.  It is now occupied by many monsters,
Q:$4:T:and many items are lost. However, we want to get back at least
Q:$4:T:the vault. Please kill all monsters in the vault.
Q:4:T:Įγ¢ϾϤ׺ɤȤƻȤƤơ¿εŤʪ
Q:4:T:ߤƤޤǤϥ󥹥ɤ򤵤ƤޤäƤޤ
Q:4:T:¿ʪޤ¢Ǥ֤ΤǤ
Q:4:T:¢򤹤󥹥ǤݤƤ
?:1

# Description for quest rewarding
?:[AND [EQU $QUEST4 3] [EQU $QUEST_TYPE4 3]]
Q:$4:T:Please keep the weapon, it will aid you in your future quests.
Q:4:T:Ϥ줫νˤʤǤ礦
?:[AND [EQU $QUEST4 3] [EQU $QUEST_TYPE4 6]]
Q:$4:T:Please keep the items, it will aid you in your future quests.
Q:4:T:¢ʪʤϤˤ¢ϱˤ褦Ȼפޤ
?:1

# Description for quest failed
?:[AND [EQU $QUEST4 5] [EQU $QUEST_TYPE4 3]]
Q:$4:T:You didn't find the weapon? Well, the monsters have probably
Q:$4:T:carried it away.  Too bad, it would have been quiet helpful
Q:$4:T:in driving the evil out of our town.
Q:4:T:򸫤ĤʤäΤǤ餯󥹥ɤ⤬äƤä
Q:4:T:ޤäǤ礦ʡȤƤǰǤϤγ鰭ݤ
Q:4:T:ΤˤȤƤΩäǤ礦ˡ
?:[AND [EQU $QUEST4 5] [EQU $QUEST_TYPE4 6]]
Q:$4:T:Too bad, we can not get back the vault forever......?
Q:$4:T:ʤƤȤĤ⤦¢᤹ѤϤʤΤġ
?:1

# No-teleport Floor with rewarding artifact e.g."Sting" and Death sword 
F:a:FLOOR:12:107:0:0:!

# No-teleport with base object of artifact e.g."Small sword" and Death sword
F:b:FLOOR:12:107:!

# Random monster 7 levels out of depth and on no Teleportation grid
F:*:FLOOR:12:*8

# Creeping adamantite coins
F:$:FLOOR:8:423
# Creeping mithril coins
F:m:FLOOR:8:239

# Creeping adamantite coins on Alarm Trap
F:1:TRAP_ALARM:8:423

# Mithril golems
F:2:FLOOR:8:464


# Chest mimic
F:&:FLOOR:8:353
# Ring mimic
F:=:FLOOR:8:457
# Scroll mimic
F:?:FLOOR:12:352
# Floor with Raal's!
F:!:FLOOR:12:557

# Red dragon with Object 5 levels out of depth
F:3:FLOOR:8:589:*5
# fire vortex
F:f:FLOOR:8:354
# Fire trolls
F:F:FLOOR:8:899
# Fire Elemental
F:7:FLOOR:8:510



# White dragon with Object 5 levels out of depth
F:4:FLOOR:8:549:*5
# Ice trolls
F:I:FLOOR:8:454
# cold vortex
F:c:FLOOR:8:358
# White wraith
F:W:FLOOR:8:416
# Ice Elemental
F:8:FLOOR:8:570


# Black dragon with Object 5 levels out of depth
F:5:FLOOR:8:592:*5
# water vortex
F:w:FLOOR:8:355
# Pukelman
F:P:FLOOR:8:398
# Black Orc
F:o:FLOOR:8:244
# Stone Troll
F:S:FLOOR:8:401
# Earth Elemental
F:9:FLOOR:8:525


# Blue dragon with Object 5 levels out of depth
F:6:FLOOR:8:560:*5
# young blUe dragon
F:d:FLOOR:8:459
# energy vortex
F:e:FLOOR:8:359
# Colbran
F:C:FLOOR:8:435
# Grave wight 
F:G:FLOOR:8:470
# sTorm giant
F:T:FLOOR:8:487
# Air Elemental
F:0:FLOOR:8:526

# Alarm Traps
F:^:TRAP_ALARM:12
# Teleport Traps
F:+:TRAP_TELEPORT:8

# Dungeon
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
?:[EQU $RANDOM4 0]
D:XXXXXXXXXXXXXXXXXXXXX.+b+a+b+..XXXXXXXXXXXXXXXXXXXXX
?:[NOT [EQU $RANDOM4 0]]
D:XXXXXXXXXXXXXXXXXXXXX.+b+b+b+..XXXXXXXXXXXXXXXXXXXXX
?:1
D:XXXXXXXXXXXXXXXXXX$.*....5..S...S.XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX..w.9...S....m..XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX........=....S....XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX.o%.%.%^%^%.%.%.%.XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX...o.m^...^.......XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX.....^o...P^...w..XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX.o.^.......^....XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX..^o.2....2.^9..XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXXXXX...++++...XXXXXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXXXX
D:XXXXX....8m..^.XXXXXXXXXX..XXXXXXXXXX^.T.......XXXXX
D:XX...%.I...I^%....XXXXXXX..XXXXXXX.e..^..d...%..m.XX
D:XX.8.W%....^%...2.XXXXXXX..XXXXXXX.2...^....%...d.XX
D:X+.....%.I^%...W..+XXXXX++++XXXXX+..G...^..%......+X
?:[EQU $RANDOM4 1]
D:Xb.W....%^%.W..c..+D....+<.+....D+.......^%..0...6aX
?:[NOT [EQU $RANDOM4 1]]
D:Xb.W....%^%.W..c..+D....+<.+....D+.......^%..0...6bX
?:[EQU $RANDOM4 2]
D:Xa4.....?%........+D....+..+....D+..0....%=.......bX
?:[NOT [EQU $RANDOM4 2]]
D:Xb4.....?%........+D....+..+....D+..0....%=.......bX
?:1
D:X+....W.%^%.......+XXXXX++++XXXXX+...G..%^.G..d.e.+X
D:XX.c...%.I^%.W..2.XXXXXXX..XXXXXXX.2.m.%^........$XX
D:XX....%....^%.m...XXXXXXX..XXXXXXX....%^.d....C...XX
D:XXXXX$.I..I.^..XXXXXXXXXX..XXXXXXXXXX.^........XXXXX
D:XXXXXXXXXXXXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXXXXXXXXXDDXXXXXXXXXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXXXXX^..++++...XXXXXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX^1^^......f^^.m.XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX^^%^.2...^^2....XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX^^!%.F..^^....%...XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX^%%%%%^^...F..%...XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX^^.%?^F.....%%%%%.XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXX...%.....F....%...XXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX7.*..F.......%7.XXXXXXXXXXXXXXXXXX
D:XXXXXXXXXXXXXXXXXX...f...3...m....XXXXXXXXXXXXXXXXXX
?:[EQU $RANDOM4 3]
D:XXXXXXXXXXXXXXXXXXXXX.+b+b+a+..XXXXXXXXXXXXXXXXXXXXX
?:[NOT [EQU $RANDOM4 3]]
D:XXXXXXXXXXXXXXXXXXXXX.+b+b+b+..XXXXXXXXXXXXXXXXXXXXX
?:1
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

# Starting position
P:17:25
