/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.skillhandlers;

import com.l2jserver.gameserver.datatables.FishingRodsData;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.ShotType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.fishing.L2Fishing;
import com.l2jserver.gameserver.model.fishing.L2FishingRod;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.L2SkillType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;

public class FishingSkill implements ISkillHandler
{
	private static final L2SkillType[] SKILL_IDS =
	{
		L2SkillType.PUMPING,
		L2SkillType.REELING
	};
	
	@Override
	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
		if (!activeChar.isPlayer())
		{
			return;
		}
		
		L2PcInstance player = activeChar.getActingPlayer();
		
		L2Fishing fish = player.getFishCombat();
		if (fish == null)
		{
			if (skill.getSkillType() == L2SkillType.PUMPING)
			{
				// Pumping skill is available only while fishing
				player.sendPacket(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING);
			}
			else if (skill.getSkillType() == L2SkillType.REELING)
			{
				// Reeling skill is available only while fishing
				player.sendPacket(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING);
			}
			player.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		L2Weapon weaponItem = player.getActiveWeaponItem();
		L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
		if ((weaponInst == null) || (weaponItem == null))
		{
			return;
		}
		int SS = 1;
		int pen = 0;
		if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
		{
			SS = 2;
		}
		L2FishingRod fishingRod = FishingRodsData.getInstance().getFishingRod(weaponItem.getItemId());
		double gradeBonus = fishingRod.getFishingRodLevel() * 0.1; // TODO: Check this formula (is guessed)
		final L2Skill expertiseSkill = SkillTable.getInstance().getInfo(1315, player.getSkillLevel(1315));
		int dmg = (int) ((fishingRod.getFishingRodDamage() + expertiseSkill.getPower() + skill.getPower()) * gradeBonus * SS);
		// Penalty 5% less damage dealt
		if (player.getSkillLevel(1315) <= (skill.getLevel() - 2)) // 1315 - Fish Expertise
		{
			player.sendPacket(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY);
			pen = (int) (dmg * 0.05);
			dmg = dmg - pen;
		}
		if (SS > 1)
		{
			weaponInst.setChargedShot(ShotType.FISH_SOULSHOTS, false);
		}
		if (skill.getSkillType() == L2SkillType.REELING)
		{
			fish.useReeling(dmg, pen);
		}
		else
		{
			fish.usePumping(dmg, pen);
		}
	}
	
	@Override
	public L2SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}
