/*
 * Copyright (C) 2004-2013 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.effecthandlers;

import com.l2jserver.gameserver.model.effects.EffectTemplate;
import com.l2jserver.gameserver.model.effects.L2Effect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;

public class CpHealOverTime extends L2Effect
{
	public CpHealOverTime(Env env, EffectTemplate template)
	{
		super(env, template);
	}
	
	// Special constructor to steal this effect
	public CpHealOverTime(Env env, L2Effect effect)
	{
		super(env, effect);
	}
	
	@Override
	protected boolean effectCanBeStolen()
	{
		return true;
	}
	
	@Override
	public L2EffectType getEffectType()
	{
		return L2EffectType.CPHEAL_OVER_TIME;
	}
	
	@Override
	public boolean onActionTime()
	{
		if (getEffected().isDead())
		{
			return false;
		}
		
		double cp = getEffected().getCurrentCp();
		double maxcp = getEffected().getMaxRecoverableCp();
		
		// Not needed to set the CP and send update packet if player is already at max CP
		if (cp >= maxcp)
		{
			return true;
		}
		
		cp += calc();
		if (cp > maxcp)
		{
			cp = maxcp;
		}
		
		getEffected().setCurrentCp(cp);
		StatusUpdate sump = new StatusUpdate(getEffected());
		sump.addAttribute(StatusUpdate.CUR_CP, (int) cp);
		getEffected().sendPacket(sump);
		return true;
	}
}
