/*
 * Copyright (C) 2004-2013 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.itemhandlers;

import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.SystemMessageId;

/**
 * @author BiggBoss
 */
public class QuestItems implements IItemHandler
{
	@Override
	public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceuse)
	{
		if (!playable.isPlayer())
		{
			playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
			return false;
		}
		
		L2PcInstance player = playable.getActingPlayer();
		if (!player.destroyItem("Item Handler - QuestItems", item, player, true))
		{
			return false;
		}
		
		final L2Item itm = item.getItem();
		if (itm.getQuestEvents() == null)
		{
			_log.warning(QuestItems.class.getSimpleName() + ": Null list for item handler QuestItems!");
			return false;
		}
		
		for (Quest quest : itm.getQuestEvents())
		{
			QuestState state = player.getQuestState(quest.getName());
			if ((state == null) || !state.isStarted())
			{
				continue;
			}
			
			quest.notifyItemUse(itm, player);
		}
		return true;
	}
}
