# Made by mtrix
import sys
from com.l2jserver import Config 
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest import Quest as JQuest

qn = "354_ConquestOfAlligatorIsland"

ADENA = 57
ALLIGATOR_TOOTH = 5863
TORN_MAP_FRAGMENT = 5864
PIRATES_TREASURE_MAP = 5915
CHANCE = 45
CHANCE2 = 10
#These items are custom, since we don't have info about them. Feel free to change them as you see fit (DrLecter)
#Syntax: [itemid,max qty],
RANDOM_REWARDS=[[736,15], #SoE
                [1061,20],#Healing Potion
                [734,15], #Haste Potion
                [735,15], #Alacrity Potion
                [1878,35],#Braided Hemp
                [1875,15],#Stone of Purity
                [1879,15],#Cokes
                [1880,15],#Steel
                [956,1],  #Enchant Armor D
                [955,1],  #Enchant Weapon D
               ]

class Quest (JQuest) :

 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [ALLIGATOR_TOOTH, TORN_MAP_FRAGMENT]

 def onEvent (self,event,st) :
     htmltext = event
     amount = st.getQuestItemsCount(ALLIGATOR_TOOTH)
     if event == "30895-00a.htm" :
         st.exitQuest(1)
     elif event == "1" :
         st.setState(State.STARTED)
         st.set("cond","1")
         htmltext = "30895-02.htm"
         st.playSound("ItemSound.quest_accept")
     # [JOJO] ----------------------------------------
     elif event == "30895-03.htm" :
         if st.getQuestItemsCount(TORN_MAP_FRAGMENT) :
             htmltext = "30895-03x.htm"
     #------------------------------------------------
     elif event == "30895-05.htm" :
         if amount :
             st.giveItems(ADENA,amount*300)
             st.takeItems(ALLIGATOR_TOOTH,-1)
             st.playSound("ItemSound.quest_itemget")
             htmltext = "30895-05a.htm"
             if amount > 99 :
                htmltext = "30895-05b.htm"
                item=RANDOM_REWARDS[self.getRandom(len(RANDOM_REWARDS))]
                st.rewardItems(item[0],self.getRandom(item[1])+1)
     elif event == "30895-08.htm" :
         # [JOJO] ----------------------------------------
         if st.getQuestItemsCount(TORN_MAP_FRAGMENT) < 10 :
             htmltext = "30895-08x.htm"
         else :
             maps = st.getQuestItemsCount(TORN_MAP_FRAGMENT) // 10
             st.giveItems(PIRATES_TREASURE_MAP,maps)
             st.takeItems(TORN_MAP_FRAGMENT,maps*10)
         #------------------------------------------------
     elif event == "30895-09.htm" :
         st.exitQuest(1)
         st.playSound("ItemSound.quest_finish")
     return htmltext

 def onTalk (self,npc,player):
     htmltext = Quest.getNoQuestMsg(player)
     st = player.getQuestState(qn)
     if not st : return htmltext

     npcId = npc.getNpcId()
     id = st.getState()
     level = player.getLevel()
     cond = st.getInt("cond")
     if id == State.CREATED :
        if level>=38 :
           htmltext = "30895-01.htm"
        else :
           htmltext = "30895-00.htm"
     elif cond==1 :
        # [JOJO] ----------------------------------------
        if st.getQuestItemsCount(TORN_MAP_FRAGMENT) :
           htmltext = "30895-03x.htm"
        else :
        #------------------------------------------------
           htmltext = "30895-03.htm"
     return htmltext

 def onKill(self,npc,player,isPet):
     partyMember = self.getRandomPartyMemberState(player,State.STARTED)
     if not partyMember : return
     st = partyMember.getQuestState(qn)

     npcId = npc.getNpcId()
     cond = st.getInt("cond")
     random = self.getRandom(100)
     if random<=CHANCE :
         st.giveItems(ALLIGATOR_TOOTH,1)
         st.playSound("ItemSound.quest_itemget")
     if random<=CHANCE2 and st.getQuestItemsCount(TORN_MAP_FRAGMENT)<10 :
         st.giveItems(TORN_MAP_FRAGMENT,1)
     return

QUEST       = Quest(354,qn,"Conquest Of Alligator Island")

QUEST.addStartNpc(30895)

QUEST.addTalkId(30895)

for i in range(20804,20809)+[20991] :
    QUEST.addKillId(i)