/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.conditions;

import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.stats.Env;

/**
 * The Class ConditionTargetInvSize.
 * @author Zoey76
 */
public class ConditionTargetInvSize extends Condition
{
	private final int _size;
	
	/**
	 * Instantiates a new condition player inv size.
	 * @param size the size
	 */
	public ConditionTargetInvSize(int size)
	{
		_size = size;
	}
	
	@Override
	public boolean testImpl(Env env)
	{
		final L2Character targetObj = env.getTarget();
		if ((targetObj != null) && targetObj.isPlayer())
		{
			final L2PcInstance target = targetObj.getActingPlayer();
			return target.getInventory().getSize(false) <= (target.getInventoryLimit() - _size);
		}
		return false;
	}
}
