/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.scripting.scriptengine.events;

import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.scripting.scriptengine.events.impl.L2Event;

/**
 * @author TheOne
 */
public class PlayerLevelChangeEvent implements L2Event
{
	private L2PcInstance player;
	private int oldLevel;
	private int newLevel;
	
	/**
	 * @return the player
	 */
	public L2PcInstance getPlayer()
	{
		return player;
	}
	
	/**
	 * @param player the player to set
	 */
	public void setPlayer(L2PcInstance player)
	{
		this.player = player;
	}
	
	/**
	 * @return the oldLevel
	 */
	public int getOldLevel()
	{
		return oldLevel;
	}
	
	/**
	 * @param oldLevel the oldLevel to set
	 */
	public void setOldLevel(int oldLevel)
	{
		this.oldLevel = oldLevel;
	}
	
	/**
	 * @return the newLevel
	 */
	public int getNewLevel()
	{
		return newLevel;
	}
	
	/**
	 * @param newLevel the newLevel to set
	 */
	public void setNewLevel(int newLevel)
	{
		this.newLevel = newLevel;
	}
}
