/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.ClanTable;
import com.l2jserver.gameserver.instancemanager.TownManager;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.PcCondOverride;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2TamedBeastInstance;
import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.zone.ZoneId;

public abstract class AbstractNpcInfo extends L2GameServerPacket
{
	protected int _x, _y, _z, _heading;
	protected int _idTemplate;
	protected boolean _isAttackable, _isSummoned;
	protected int _mAtkSpd, _pAtkSpd;
	protected final int _runSpd, _walkSpd;
	protected final int _swimRunSpd;
	protected final int _swimWalkSpd;
	protected final int _flRunSpd = 0;
	protected final int _flWalkSpd = 0;
	protected final int _flyRunSpd;
	protected final int _flyWalkSpd;
	protected float _moveMultiplier;
	
	protected int _rhand, _lhand, _chest, _enchantEffect;
	protected double _collisionHeight, _collisionRadius;
	protected int _nameId = -1;	//[JOJO] npcstring
	protected String _name = "";
	protected String _title = "";
	
	public AbstractNpcInfo(L2Character cha)
	{
		_isSummoned = cha.isShowSummonAnimation();
		_x = cha.getX();
		_y = cha.getY();
		_z = cha.getZ();
		_heading = cha.getHeading();
		_mAtkSpd = cha.getMAtkSpd();
		_pAtkSpd = cha.getPAtkSpd();
		_moveMultiplier = cha.getMovementSpeedMultiplier();
		_runSpd = Math.round(cha.getRunSpeed() / _moveMultiplier);
		_walkSpd = Math.round(cha.getWalkSpeed() / _moveMultiplier);
		_swimRunSpd = cha.getSwimRunSpeed();
		_swimWalkSpd = cha.getSwimWalkSpeed();
		_flyRunSpd = cha.isFlying() ? _runSpd : 0;
		_flyWalkSpd = cha.isFlying() ? _walkSpd : 0;
	}
	
	/**
	 * Packet for Npcs
	 */
	public static class NpcInfo extends AbstractNpcInfo
	{
		private final L2Npc _npc;
		private int _clanCrest = 0;
		private int _allyCrest = 0;
		private int _allyId = 0;
		private int _clanId = 0;
		private int _displayEffect = 0;
		
		public NpcInfo(L2Npc cha, L2Character attacker)
		{
			super(cha);
			_npc = cha;
			_idTemplate = cha.getTemplate().getIdTemplate(); // On every subclass
			_rhand = cha.getRightHandItem(); // On every subclass
			_lhand = cha.getLeftHandItem(); // On every subclass
			_enchantEffect = cha.getEnchantEffect();
			_collisionHeight = cha.getCollisionHeight();// On every subclass
			_collisionRadius = cha.getCollisionRadius();// On every subclass
			_isAttackable = cha.isAutoAttackable(attacker);
			if (cha.getTemplate().isServerSideName())
			{
				_name = cha.getName();// On every subclass
			}
			//[JOJO]-------------------------------------------------
			L2TamedBeastInstance tamedBeast;
			if (cha instanceof L2TamedBeastInstance && (tamedBeast = (L2TamedBeastInstance) cha).nameId > 0)
			{
				_nameId = tamedBeast.nameId;
				_name = tamedBeast.nameParam;
			}
			//-------------------------------------------------------
			
			if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
			{
				_title = (Config.L2JMOD_CHAMP_TITLE); // On every subclass
			}
			else if ((_title = cha.getTitle()) == null && cha.getTemplate().isServerSideTitle())	//[JOJO] Title can change L2Character#setTitle()
			{
				_title = cha.getTemplate().getTitle(); // On every subclass
			}
			
			if (Config.SHOW_NPC_LVL && (_npc instanceof L2MonsterInstance))
			{
				StringBuilder t = new StringBuilder(32).append("Lv ").append(cha.getLevel());
				if (cha.getAggroRange() > 0)
					t.append('*');
				if (_title != null)
					t.append(' ').append(_title);
				_title = t.toString();
			}
			
			// npc crest of owning clan/ally of castle
			if ((cha instanceof L2NpcInstance) && cha.isInsideZone(ZoneId.TOWN) && (Config.SHOW_CREST_WITHOUT_QUEST || cha.getCastle().getShowNpcCrest()) && (cha.getCastle().getOwnerId() != 0))
			{
				int townId = TownManager.getTown(_x, _y, _z).getTownId();
				if ((townId != 33) && (townId != 22))
				{
					L2Clan clan = ClanTable.getInstance().getClan(cha.getCastle().getOwnerId());
					_clanCrest = clan.getCrestId();
					_clanId = clan.getId();
					_allyCrest = clan.getAllyCrestId();
					_allyId = clan.getAllyId();
				}
			}
			
			_displayEffect = cha.getDisplayEffect();
		}
		
		@Override
		protected void writeImpl()
		{
			writeC(0x0c);
			writeD(_npc.getObjectId());
			writeD(_idTemplate + 1000000); // npctype id
			writeD(_isAttackable ? 1 : 0);
			writeD(_x);
			writeD(_y);
			writeD(_z);
			writeD(_heading);
			writeD(0x00);
			writeD(_mAtkSpd);
			writeD(_pAtkSpd);
			writeD(_runSpd);
			writeD(_walkSpd);
			writeD(_swimRunSpd);
			writeD(_swimWalkSpd);
			writeD(_flRunSpd);
			writeD(_flWalkSpd);
			writeD(_flyRunSpd);
			writeD(_flyWalkSpd);
			writeF(_moveMultiplier);
			writeF(_npc.getAttackSpeedMultiplier());
			writeF(_collisionRadius);
			writeF(_collisionHeight);
			writeD(_rhand); // right hand weapon
			writeD(_chest);
			writeD(_lhand); // left hand weapon
			writeC(1); // name above char 1=true ... ??
			writeC(_npc.isRunning() ? 1 : 0);
			writeC(_npc.isInCombat() ? 1 : 0);
			writeC(_npc.isAlikeDead() ? 1 : 0);
			writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
			writeD(_nameId); // High Five NPCString ID [JOJO]
			writeS(_name);
			writeD(-1); // High Five NPCString ID
			writeS(_title);
			writeD(0x00); // Title color 0=client default
			writeD(0x00); // pvp flag
			writeD(0x00); // karma
			
			writeD(_npc.getAbnormalVisualEffects()); // C2
			writeD(_clanId); // clan id
			writeD(_clanCrest); // crest id
			writeD(_allyId); // ally id
			writeD(_allyCrest); // all crest
			
			writeC(_npc.isFlying() ? 2 : 0); // C2
			writeC(_npc.getTeam()); // team color 0=none, 1 = blue, 2 = red
			
			writeF(_collisionRadius);
			writeF(_collisionHeight);
			writeD(_enchantEffect); // C4
			writeD(_npc.isFlying() ? 1 : 0); // C6
			writeD(0x00);
			writeD(_npc.getColorEffect()); // CT1.5 Pet form and skills, Color effect
			writeC(_npc.isTargetable() ? 0x01 : 0x00);
			writeC(_npc.isShowName() ? 0x01 : 0x00);
			writeD(_npc.getAbnormalVisualEffectSpecial());
			writeD(_displayEffect);
		}
	}
	
	public static class TrapInfo extends AbstractNpcInfo
	{
		private final L2TrapInstance _trap;
		
		public TrapInfo(L2TrapInstance cha, L2Character attacker)
		{
			super(cha);
			
			_trap = cha;
			_idTemplate = cha.getTemplate().getIdTemplate();
			_isAttackable = cha.isAutoAttackable(attacker);
			_rhand = 0;
			_lhand = 0;
			_collisionHeight = _trap.getTemplate().getfCollisionHeight();
			_collisionRadius = _trap.getTemplate().getfCollisionRadius();
			if (cha.getTemplate().isServerSideName())
			{
				_name = cha.getName();
			}
			_title = cha.getOwner() != null ? cha.getOwner().getName() : "";
		}
		
		@Override
		protected void writeImpl()
		{
			writeC(0x0c);
			writeD(_trap.getObjectId());
			writeD(_idTemplate + 1000000); // npctype id
			writeD(_isAttackable ? 1 : 0);
			writeD(_x);
			writeD(_y);
			writeD(_z);
			writeD(_heading);
			writeD(0x00);
			writeD(_mAtkSpd);
			writeD(_pAtkSpd);
			writeD(_runSpd);
			writeD(_walkSpd);
			writeD(_swimRunSpd);
			writeD(_swimWalkSpd);
			writeD(_flRunSpd);
			writeD(_flWalkSpd);
			writeD(_flyRunSpd);
			writeD(_flyWalkSpd);
			writeF(_moveMultiplier);
			writeF(_trap.getAttackSpeedMultiplier());
			writeF(_collisionRadius);
			writeF(_collisionHeight);
			writeD(_rhand); // right hand weapon
			writeD(_chest);
			writeD(_lhand); // left hand weapon
			writeC(1); // name above char 1=true ... ??
			writeC(1);
			writeC(_trap.isInCombat() ? 1 : 0);
			writeC(_trap.isAlikeDead() ? 1 : 0);
			writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
			writeD(-1); // High Five NPCString ID
			writeS(_name);
			writeD(-1); // High Five NPCString ID
			writeS(_title);
			writeD(0x00); // title color 0 = client default
			
			writeD(_trap.getPvpFlag());
			writeD(_trap.getKarma());
			
			writeD(_trap.getAbnormalVisualEffects()); // C2
			writeD(0x00); // clan id
			writeD(0x00); // crest id
			writeD(0000); // C2
			writeD(0000); // C2
			writeC(0000); // C2
			
			writeC(_trap.getTeam()); // team color 0=none, 1 = blue, 2 = red
			
			writeF(_collisionRadius);
			writeF(_collisionHeight);
			writeD(0x00); // C4
			writeD(0x00); // C6
			writeD(0x00);
			writeD(0);// CT1.5 Pet form and skills
			writeC(0x01);
			writeC(0x01);
			writeD(0x00);
		}
	}
	
	/**
	 * Packet for summons
	 */
	public static class SummonInfo extends AbstractNpcInfo
	{
		private final L2Summon _summon;
		private int _form = 0;
		private int _val = 0;
		
		public SummonInfo(L2Summon cha, L2Character attacker, int val)
		{
			super(cha);
			_summon = cha;
			_val = val;
			if (_summon.isShowSummonAnimation())
			{
				_val = 2; // override for spawn
			}
			
			int npcId = cha.getTemplate().getId();
			
			if ((npcId == 16041) || (npcId == 16042))
			{
				if (cha.getLevel() > 69)
				{
					_form = 3;
				}
				else if (cha.getLevel() > 64)
				{
					_form = 2;
				}
				else if (cha.getLevel() > 59)
				{
					_form = 1;
				}
			}
			else if ((npcId == 16025) || (npcId == 16037))
			{
				if (cha.getLevel() > 69)
				{
					_form = 3;
				}
				else if (cha.getLevel() > 64)
				{
					_form = 2;
				}
				else if (cha.getLevel() > 59)
				{
					_form = 1;
				}
			}
			
			// fields not set on AbstractNpcInfo
			_isAttackable = cha.isAutoAttackable(attacker);
			_rhand = cha.getWeapon();
			_lhand = 0;
			_chest = cha.getArmor();
			_enchantEffect = cha.getTemplate().getEnchantEffect();
			_name = cha.getName();
			_title = cha.getOwner() != null ? ((!cha.getOwner().isOnline()) ? "" : cha.getOwner().getName()) : ""; // when owner online, summon will show in title owner name
			_idTemplate = cha.getTemplate().getIdTemplate();
			_collisionHeight = cha.getTemplate().getfCollisionHeight();
			_collisionRadius = cha.getTemplate().getfCollisionRadius();
			_invisible = cha.getOwner() != null ? cha.getOwner().getAppearance().getInvisible() : false;
		}
		
		@Override
		protected void writeImpl()
		{
			boolean gmSeeInvis = false;
			if (_invisible)
			{
				L2PcInstance tmp = getClient().getActiveChar();
				if ((tmp != null) && tmp.canOverrideCond(PcCondOverride.SEE_ALL_PLAYERS))
				{
					gmSeeInvis = true;
				}
			}
			
			writeC(0x0c);
			writeD(_summon.getObjectId());
			writeD(_idTemplate + 1000000); // npctype id
			writeD(_isAttackable ? 1 : 0);
			writeD(_x);
			writeD(_y);
			writeD(_z);
			writeD(_heading);
			writeD(0x00);
			writeD(_mAtkSpd);
			writeD(_pAtkSpd);
			writeD(_runSpd);
			writeD(_walkSpd);
			writeD(_swimRunSpd);
			writeD(_swimWalkSpd);
			writeD(_flRunSpd);
			writeD(_flWalkSpd);
			writeD(_flyRunSpd);
			writeD(_flyWalkSpd);
			writeF(_moveMultiplier);
			writeF(_summon.getAttackSpeedMultiplier());
			writeF(_collisionRadius);
			writeF(_collisionHeight);
			writeD(_rhand); // right hand weapon
			writeD(_chest);
			writeD(_lhand); // left hand weapon
			writeC(0x01); // name above char 1=true ... ??
			writeC(0x01); // always running 1=running 0=walking
			writeC(_summon.isInCombat() ? 1 : 0);
			writeC(_summon.isAlikeDead() ? 1 : 0);
			writeC(_val); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
			writeD(-1); // High Five NPCString ID
			writeS(_name);
			writeD(-1); // High Five NPCString ID
			writeS(_title);
			writeD(0x01);// Title color 0=client default
			
			writeD(_summon.getPvpFlag());
			writeD(_summon.getKarma());
			
			writeD(gmSeeInvis ? _summon.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _summon.getAbnormalVisualEffects());
			
			writeD(0x00); // clan id
			writeD(0x00); // crest id
			writeD(0x00); // C2
			writeD(0x00); // C2
			writeC(0x00); // C2
			
			writeC(_summon.getTeam()); // team color 0=none, 1 = blue, 2 = red
			
			writeF(_collisionRadius);
			writeF(_collisionHeight);
			writeD(_enchantEffect); // C4
			writeD(0x00); // C6
			writeD(0x00);
			writeD(_form); // CT1.5 Pet form and skills
			writeC(0x01);
			writeC(0x01);
			writeD(_summon.getAbnormalVisualEffectSpecial());
		}
	}
}
