/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.gameserver.model.actor.L2Character;

public final class StopMove extends L2GameServerPacket
{
	private final int _objectId;
	private final int _x;
	private final int _y;
	private final int _z;
	private final int _heading;
	
	public StopMove(L2Character cha)
	{
		this(cha.getObjectId(), cha.getX(), cha.getY(), cha.getZ(), cha.getHeading());
	}
	
	/**
	 * @param objectId
	 * @param x
	 * @param y
	 * @param z
	 * @param heading
	 */
	public StopMove(int objectId, int x, int y, int z, int heading)
	{
		_objectId = objectId;
		_x = x;
		_y = y;
		_z = z;
		_heading = heading;
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x47);
		writeD(_objectId);
		writeD(_x);
		writeD(_y);
		writeD(_z);
		writeD(_heading);
	}
}
