/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.loginserver.network.gameserverpackets;

import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.loginserver.GameServerTable;
import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.util.network.BaseRecievePacket;

/**
 * @author -Wooden-
 */
public class PlayerInGame extends BaseRecievePacket
{
	private static Logger _log = Logger.getLogger(PlayerInGame.class.getName());
	
	/**
	 * @param decrypt
	 * @param server
	 */
	public PlayerInGame(byte[] decrypt, GameServerThread server)
	{
		super(decrypt);
		int size = readH();
		for (int i = 0; i < size; i++)
		{
			String account = readS();
			server.addAccountOnGameServer(account);
			if (Config.DEBUG)
			{
				_log.info("Account " + account + " logged in GameServer: [" + server.getServerId() + "] " + GameServerTable.getInstance().getServerNameById(server.getServerId()));
			}
			server.broadcastToTelnet("Account " + account + " logged in GameServer " + server.getServerId());
		}
	}
}
