/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.loginserver.network.gameserverpackets;

import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.loginserver.LoginController;
import com.l2jserver.util.network.BaseRecievePacket;

/**
 * Thanks to mochitto.
 * @author mrTJO
 */
public class ReplyCharacters extends BaseRecievePacket
{
	/**
	 * @param decrypt
	 * @param server
	 */
	public ReplyCharacters(byte[] decrypt, GameServerThread server)
	{
		super(decrypt);
		String account = readS();
		int chars = readC();
		int charsToDel = readC();
		long[] charsList = new long[charsToDel];
		for (int i = 0; i < charsToDel; i++)
		{
			charsList[i] = readQ();
		}
		LoginController.getInstance().setCharactersOnServer(account, chars, charsList, server.getServerId());
	}
}
