/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.ai;

import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Vehicle;
import com.l2jserver.gameserver.model.skills.L2Skill;

/**
 * @author DS
 */
public abstract class L2VehicleAI extends L2CharacterAI
{
	/**
	 * Simple AI for vehicles
	 * @param accessor
	 */
	public L2VehicleAI(L2Vehicle.AIAccessor accessor)
	{
		super(accessor);
	}
	
	@Override
	protected void onIntentionAttack(L2Character target)
	{
	}
	
	@Override
	protected void onIntentionCast(L2Skill skill, L2Object target)
	{
	}
	
	@Override
	protected void onIntentionFollow(L2Character target)
	{
	}
	
	@Override
	protected void onIntentionPickUp(L2Object item)
	{
	}
	
	@Override
	protected void onIntentionInteract(L2Object object)
	{
	}
	
	@Override
	protected void onEvtAttacked(L2Character attacker)
	{
	}
	
	@Override
	protected void onEvtAggression(L2Character target, int aggro)
	{
	}
	
	@Override
	protected void onEvtStunned(L2Character attacker)
	{
	}
	
	@Override
	protected void onEvtSleeping(L2Character attacker)
	{
	}
	
	@Override
	protected void onEvtRooted(L2Character attacker)
	{
	}
	
	@Override
	protected void onEvtForgetObject(L2Object object)
	{
	}
	
	@Override
	protected void onEvtCancel()
	{
	}
	
	@Override
	protected void onEvtDead()
	{
	}
	
	@Override
	protected void onEvtFakeDeath()
	{
	}
	
	@Override
	protected void onEvtFinishCasting()
	{
	}
	
	@Override
	protected void clientActionFailed()
	{
	}
	
	@Override
	protected void moveToPawn(L2Object pawn, int offset)
	{
	}
	
	@Override
	protected void clientStoppedMoving()
	{
	}
}