/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.quest;

/**
 * This class merely enumerates the three necessary states for all quests:<br>
 * <ul>
 * <li>CREATED: a quest state is created but the quest is not yet accepted.</li>
 * <li>STARTED: the player has accepted the quest. Quest is currently in progress</li>
 * <li>COMPLETED: the quest has been completed.</li>
 * </ul>
 * In addition, this class defines two functions for lookup and inverse lookup of the state given a name.<br>
 * This is useful only for saving the state values into the database with a more readable form and then being able to read the string back and remap them to their correct states.<br>
 * All quests have these and only these states.
 * @author Luis Arias; version 2 by Fulminus
 */
public class State
{
	public static final byte CREATED = 0;
	public static final byte STARTED = 1;
	public static final byte COMPLETED = 2;
	
	/**
	 * Get the quest state's string representation from its byte value.
	 * @param state the byte value of the state
	 * @return the String representation of the quest state (default: Start)
	 */
	public static String getStateName(byte state)
	{
		switch (state)
		{
			case 1:
				return "Started";
			case 2:
				return "Completed";
			default:
				return "Start";
		}
	}
	
	/**
	 * Get the quest state's byte value from its string representation.
	 * @param statename the String representation of the state
	 * @return the byte value of the quest state (default: 0)
	 */
	public static byte getStateId(String statename)
	{
		switch (statename)
		{
			case "Started":
				return 1;
			case "Completed":
				return 2;
			default:
				return 0;
		}
	}
}
