/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.zone.type;

import com.l2jserver.gameserver.enums.MountType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.SystemMessageId;

/**
 * A no landing zone
 * @author durgus
 */
public class L2NoLandingZone extends L2ZoneType
{
	private int dismountDelay = 5;
	
	public L2NoLandingZone(int id)
	{
		super(id);
	}
	
	@Override
	public void setParameter(String name, String value)
	{
		if (name.equals("dismountDelay"))
		{
			dismountDelay = Integer.parseInt(value);
		}
		else
		{
			super.setParameter(name, value);
		}
	}
	
	@Override
	protected void onEnter(L2Character character)
	{
		if (character.isPlayer())
		{
			character.setInsideZone(ZoneId.NO_LANDING, true);
			if (character.getActingPlayer().getMountType() == MountType.WYVERN)
			{
				character.sendPacket(SystemMessageId.AREA_CANNOT_BE_ENTERED_WHILE_MOUNTED_WYVERN);
				character.getActingPlayer().enteredNoLanding(dismountDelay);
			}
		}
	}
	
	@Override
	protected void onExit(L2Character character)
	{
		if (character.isPlayer())
		{
			character.setInsideZone(ZoneId.NO_LANDING, false);
			if (character.getActingPlayer().getMountType() == MountType.WYVERN)
			{
				character.getActingPlayer().exitedNoLanding();
			}
		}
	}
	
	@Override
	public void onDieInside(L2Character character)
	{
	}
	
	@Override
	public void onReviveInside(L2Character character)
	{
	}
}
