/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.ai;

/**
 * Enumeration of generic intentions of an NPC/PC, an intention may require several steps to be completed.
 */
public enum CtrlIntention
{
	/** Do nothing, disconnect AI of NPC if no players around */
	AI_INTENTION_IDLE,
	/** Alerted state without goal : scan attackable targets, random walk, etc */
	AI_INTENTION_ACTIVE,
	/** Rest (sit until attacked) */
	AI_INTENTION_REST,
	/** Attack target (cast combat magic, go to target, combat), may be ignored, if target is locked on another character or a peaceful zone and so on. */
	AI_INTENTION_ATTACK,
	/** Cast a spell, depending on the spell - may start or stop attacking */
	AI_INTENTION_CAST,
	/** Just move to another location */
	AI_INTENTION_MOVE_TO,
	/** Like move, but check target's movement and follow it */
	AI_INTENTION_FOLLOW,
	/** PickUp and item, (got to item, pickup it, become idle */
	AI_INTENTION_PICK_UP,
	/** Move to target, then interact */
	AI_INTENTION_INTERACT;
}
