/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.instance;

import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

/**
 * @author Vice
 */
public class L2FortSiegeNpcInstance extends L2Npc
{
	public L2FortSiegeNpcInstance(int objectID, L2NpcTemplate template)
	{
		super(objectID, template);
		setInstanceType(InstanceType.L2FortSiegeNpcInstance);
	}
	
	@Override
	public void showChatWindow(L2PcInstance player, int val)
	{
		player.sendPacket(ActionFailed.STATIC_PACKET);
		
		String filename;
		
		if (val == 0)
		{
			filename = "data/html/fortress/merchant.htm";
		}
		else
		{
			filename = "data/html/fortress/merchant-" + val + ".htm";
		}
		
		final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setFile(player.getHtmlPrefix(), filename);
		html.replace("%objectId%", getObjectId());
		html.replace("%npcId%", getId());
		if (getFort().getOwnerClan() != null)
		{
			html.replace("%clanname%", getFort().getOwnerClan().getName());
		}
		else
		{
			html.replace("%clanname%", "NPC");
		}
		player.sendPacket(html);
	}
	
	@Override
	public boolean hasRandomAnimation()
	{
		return false;
	}
}