/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.zone.type;

import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.instancemanager.CastleManager;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.model.zone.AbstractZoneSettings;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.model.zone.TaskZoneSettings;

/**
 * A damage zone
 * @author durgus
 */
public class L2DamageZone extends L2ZoneType
{
	private int _damageHPPerSec;
	private int _damageMPPerSec;
	
	private int _castleId;
	private Castle _castle;
	
	private int _startTask;
	private int _reuseTask;
	
	public L2DamageZone(int id)
	{
		super(id);
		
		// Setup default damage
		_damageHPPerSec = 200;
		_damageMPPerSec = 0;
		
		// Setup default start / reuse time
		_startTask = 10;
		_reuseTask = 5000;
		
		// no castle by default
		_castleId = 0;
		_castle = null;
		
		setTargetType(InstanceType.L2Playable); // default only playabale
		AbstractZoneSettings settings = ZoneManager.getSettings(getName());
		if (settings == null)
		{
			settings = new TaskZoneSettings();
		}
		setSettings(settings);
	}
	
	@Override
	public TaskZoneSettings getSettings()
	{
		return (TaskZoneSettings) super.getSettings();
	}
	
	@Override
	public void setParameter(String name, String value)
	{
		if (name.equals("dmgHPSec"))
		{
			_damageHPPerSec = Integer.parseInt(value);
		}
		else if (name.equals("dmgMPSec"))
		{
			_damageMPPerSec = Integer.parseInt(value);
		}
		else if (name.equals("castleId"))
		{
			_castleId = Integer.parseInt(value);
		}
		else if (name.equalsIgnoreCase("initialDelay"))
		{
			_startTask = Integer.parseInt(value);
		}
		else if (name.equalsIgnoreCase("reuse"))
		{
			_reuseTask = Integer.parseInt(value);
		}
		else
		{
			super.setParameter(name, value);
		}
	}
	
	@Override
	protected void onEnter(L2Character character)
	{
		if ((getSettings().getTask() == null) && ((_damageHPPerSec != 0) || (_damageMPPerSec != 0)))
		{
			L2PcInstance player = character.getActingPlayer();
			if (getCastle() != null) // Castle zone
			{
				if (!(getCastle().getSiege().getIsInProgress() && (player != null) && (player.getSiegeState() != 2))) // Siege and no defender
				{
					return;
				}
			}
			
			synchronized (this)
			{
				if (getSettings().getTask() == null)
				{
					getSettings().setTask(ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplyDamage(this), _startTask, _reuseTask));
				}
			}
		}
	}
	
	@Override
	protected void onExit(L2Character character)
	{
		if (_characterList.isEmpty() && (getSettings().getTask() != null))
		{
			getSettings().clear();
		}
	}
	
	protected int getHPDamagePerSecond()
	{
		return _damageHPPerSec;
	}
	
	protected int getMPDamagePerSecond()
	{
		return _damageMPPerSec;
	}
	
	protected Castle getCastle()
	{
		if ((_castleId > 0) && (_castle == null))
		{
			_castle = CastleManager.getInstance().getCastleById(_castleId);
		}
		
		return _castle;
	}
	
	private final class ApplyDamage implements Runnable
	{
		private final L2DamageZone _dmgZone;
		private final Castle _castle;
		
		protected ApplyDamage(L2DamageZone zone)
		{
			_dmgZone = zone;
			_castle = zone.getCastle();
		}
		
		@Override
		public void run()
		{
			if (!isEnabled())
			{
				return;
			}
			
			boolean siege = false;
			
			if (_castle != null)
			{
				siege = _castle.getSiege().getIsInProgress();
				// castle zones active only during siege
				if (!siege)
				{
					_dmgZone.getSettings().clear();
					return;
				}
			}
			
			for (L2Character temp : _dmgZone.getCharactersInside())
			{
				if ((temp != null) && !temp.isDead())
				{
					if (siege)
					{
						// during siege defenders not affected
						final L2PcInstance player = temp.getActingPlayer();
						if ((player != null) && player.isInSiege() && (player.getSiegeState() == 2))
						{
							continue;
						}
					}
					
					double multiplier = 1 + (temp.calcStat(Stats.DAMAGE_ZONE_VULN, 0, null, null) / 100);
					
					if (getHPDamagePerSecond() != 0)
					{
						temp.reduceCurrentHp(_dmgZone.getHPDamagePerSecond() * multiplier, null, null);
					}
					if (getMPDamagePerSecond() != 0)
					{
						temp.reduceCurrentMp(_dmgZone.getMPDamagePerSecond() * multiplier);
					}
				}
			}
		}
	}
	
	@Override
	public void onDieInside(L2Character character)
	{
	}
	
	@Override
	public void onReviveInside(L2Character character)
	{
	}
}
