/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.instance;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;

public class L2FortBallistaInstance extends L2Npc
{
	public L2FortBallistaInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		setInstanceType(InstanceType.L2FortBallistaInstance);
	}
	
	@Override
	public boolean isAutoAttackable(L2Character attacker)
	{
		return true;
	}
	
	@Override
	public boolean doDie(L2Character killer)
	{
		if (!super.doDie(killer))
		{
			return false;
		}
		
		if (getFort().getSiege().getIsInProgress())
		{
			if (killer instanceof L2PcInstance)
			{
				L2PcInstance player = ((L2PcInstance) killer);
				if ((player.getClan() != null) && (player.getClan().getLevel() >= 5))
				{
					player.getClan().addReputationScore(Config.BALLISTA_POINTS, true);
					player.sendPacket(SystemMessageId.BALLISTA_DESTROYED_CLAN_REPU_INCREASED);
				}
			}
		}
		
		return true;
	}
	
	@Override
	public void onAction(L2PcInstance player, boolean interact)
	{
		if (!canTarget(player))
		{
			return;
		}
		
		// Check if the L2PcInstance already target the L2NpcInstance
		if (this != player.getTarget())
		{
			// Set the target of the L2PcInstance player
			player.setTarget(this);
		}
		else if (interact)
		{
			if (isAutoAttackable(player) && !isAlikeDead())
			{
				if (Math.abs(player.getZ() - getZ()) < 600) // this max heigth difference might need some tweaking
				{
					player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
				}
			}
			// Calculate the distance between the L2PcInstance and the L2NpcInstance
			if (!canInteract(player))
			{
				// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
				player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
			}
		}
		// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	
	@Override
	public boolean hasRandomAnimation()
	{
		return false;
	}
}
