/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.instance;

import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.skills.L2Skill;

public class L2SiegeSummonInstance extends L2ServitorInstance
{
	public static final int SIEGE_GOLEM_ID = 14737;
	public static final int HOG_CANNON_ID = 14768;
	public static final int SWOOP_CANNON_ID = 14839;
	
	public L2SiegeSummonInstance(int objectId, L2NpcTemplate template, L2PcInstance owner, L2Skill skill)
	{
		super(objectId, template, owner, skill);
		setInstanceType(InstanceType.L2SiegeSummonInstance);
	}
}
