/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;

/**
 * @author KenM
 */
public class StaticObject extends L2GameServerPacket
{
	private final int _staticObjectId;
	private final int _objectId;
	private final int _type;
	private final boolean _isTargetable;
	private final int _meshIndex;
	private final boolean _isClosed;
	private final boolean _isEnemy;
	private final int _maxHp;
	private final int _currentHp;
	private final boolean _showHp;
	private final int _damageGrade;
	
	public StaticObject(L2StaticObjectInstance staticObject)
	{
		_staticObjectId = staticObject.getId();
		_objectId = staticObject.getObjectId();
		_type = 0;
		_isTargetable = true;
		_meshIndex = staticObject.getMeshIndex();
		_isClosed = false;
		_isEnemy = false;
		_maxHp = 0;
		_currentHp = 0;
		_showHp = false;
		_damageGrade = 0;
	}
	
	public StaticObject(L2DoorInstance door, boolean targetable)
	{
		_staticObjectId = door.getId();
		_objectId = door.getObjectId();
		_type = 1;
		_isTargetable = door.isTargetable() || targetable;
		_meshIndex = door.getMeshIndex();
		_isClosed = !door.getOpen();
		_isEnemy = door.isEnemy();
		_maxHp = door.getMaxHp();
		_currentHp = (int) door.getCurrentHp();
		_showHp = door.getIsShowHp();
		_damageGrade = door.getDamage();
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0x9f);
		writeD(_staticObjectId);
		writeD(_objectId);
		writeD(_type);
		writeD(_isTargetable ? 1 : 0);
		writeD(_meshIndex);
		writeD(_isClosed ? 1 : 0);
		writeD(_isEnemy ? 1 : 0);
		writeD(_currentHp);
		writeD(_maxHp);
		writeD(_showHp ? 1 : 0);
		writeD(_damageGrade);
	}
}
