/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.multisell;

import java.util.ArrayList;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Armor;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;

public class PreparedListContainer extends ListContainer
{
	private int _npcObjectId = 0;
	
	public PreparedListContainer(ListContainer template, boolean inventoryOnly, L2PcInstance player, L2Npc npc)
	{
		super(template.getListId());
		_maintainEnchantment = template.getMaintainEnchantment();
		
		_applyTaxes = false;
		double taxRate = 0;
		if (npc != null)
		{
			_npcObjectId = npc.getObjectId();
			if (template.getApplyTaxes() && npc.getIsInTown() && (npc.getCastle().getOwnerId() > 0))
			{
				_applyTaxes = true;
				taxRate = npc.getCastle().getTaxRate();
			}
		}
		
		if (inventoryOnly)
		{
			if (player == null)
			{
				return;
			}
			
			final L2ItemInstance[] items;
			if (_maintainEnchantment)
			{
				items = player.getInventory().getUniqueItemsByEnchantLevel(false, false, false);
			}
			else
			{
				items = player.getInventory().getUniqueItems(false, false, false);
			}
			
			// size is not known - using FastList
			_entries = new ArrayList<>();
			for (L2ItemInstance item : items)
			{
				// only do the match up on equippable items that are not currently equipped
				// so for each appropriate item, produce a set of entries for the multisell list.
				if (!item.isEquipped() && ((item.getItem() instanceof L2Armor) || (item.getItem() instanceof L2Weapon)))
				{
					// loop through the entries to see which ones we wish to include
					for (Entry ent : template.getEntries())
					{
						// check ingredients of this entry to see if it's an entry we'd like to include.
						for (Ingredient ing : ent.getIngredients())
						{
							if (item.getId() == ing.getItemId())
							{
								_entries.add(new PreparedEntry(ent, item, _applyTaxes, _maintainEnchantment, taxRate));
								break; // next entry
							}
						}
					}
				}
			}
		}
		else
		{
			_entries = new ArrayList<>(template.getEntries().size());
			for (Entry ent : template.getEntries())
			{
				_entries.add(new PreparedEntry(ent, null, _applyTaxes, false, taxRate));
			}
		}
	}
	
	public final boolean checkNpcObjectId(int npcObjectId)
	{
		return _npcObjectId != 0 ? _npcObjectId == npcObjectId : true;
	}
}