/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.gameserver.model.itemauction.ItemAuction;
import com.l2jserver.gameserver.model.itemauction.ItemAuctionBid;
import com.l2jserver.gameserver.model.itemauction.ItemAuctionState;

/**
 * @author Forsaiken
 */
public final class ExItemAuctionInfoPacket extends AbstractItemPacket
{
	private final boolean _refresh;
	private final int _timeRemaining;
	private final ItemAuction _currentAuction;
	private final ItemAuction _nextAuction;
	
	public ExItemAuctionInfoPacket(final boolean refresh, final ItemAuction currentAuction, final ItemAuction nextAuction)
	{
		if (currentAuction == null)
		{
			throw new NullPointerException();
		}
		
		if (currentAuction.getAuctionState() != ItemAuctionState.STARTED)
		{
			_timeRemaining = 0;
		}
		else
		{
			_timeRemaining = (int) (currentAuction.getFinishingTimeRemaining() / 1000); // in seconds
		}
		
		_refresh = refresh;
		_currentAuction = currentAuction;
		_nextAuction = nextAuction;
	}
	
	@Override
	protected void writeImpl()
	{
		writeC(0xFE);
		writeH(0x68);
		writeC(_refresh ? 0x00 : 0x01);
		writeD(_currentAuction.getInstanceId());
		
		final ItemAuctionBid highestBid = _currentAuction.getHighestBid();
		writeQ(highestBid != null ? highestBid.getLastBid() : _currentAuction.getAuctionInitBid());
		
		writeD(_timeRemaining);
		writeItem(_currentAuction.getItemInfo());
		
		if (_nextAuction != null)
		{
			writeQ(_nextAuction.getAuctionInitBid());
			writeD((int) (_nextAuction.getStartingTime() / 1000)); // unix time in seconds
			writeItem(_nextAuction.getItemInfo());
		}
	}
}