/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.gameserver.model.actor.L2Character;

/**
 * @author -Wooden-
 */
public class ExFishingHpRegen extends L2GameServerPacket
{
	private final L2Character _activeChar;
	private final int _time, _fishHP, _hpMode, _anim, _goodUse, _penalty, _hpBarColor;
	
	public ExFishingHpRegen(L2Character character, int time, int fishHP, int HPmode, int GoodUse, int anim, int penalty, int hpBarColor)
	{
		_activeChar = character;
		_time = time;
		_fishHP = fishHP;
		_hpMode = HPmode;
		_goodUse = GoodUse;
		_anim = anim;
		_penalty = penalty;
		_hpBarColor = hpBarColor;
	}
	
	@Override
	protected void writeImpl()
	{
		writeC(0xFE);
		writeH(0x28);
		
		writeD(_activeChar.getObjectId());
		writeD(_time);
		writeD(_fishHP);
		writeC(_hpMode); // 0 = HP stop, 1 = HP raise
		writeC(_goodUse); // 0 = none, 1 = success, 2 = failed
		writeC(_anim); // Anim: 0 = none, 1 = reeling, 2 = pumping
		writeD(_penalty); // Penalty
		writeC(_hpBarColor); // 0 = normal hp bar, 1 = purple hp bar
		
	}
}