/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.instance;

import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;

public final class L2FlyTerrainObjectInstance extends L2Npc
{
	public L2FlyTerrainObjectInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
		setInstanceType(InstanceType.L2FlyTerrainObjectInstance);
		setIsFlying(true);
	}
	
	@Override
	public void onAction(L2PcInstance player, boolean interact)
	{
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}
	
	@Override
	public void onActionShift(L2PcInstance player)
	{
		if (player.isGM())
		{
			super.onActionShift(player);
		}
		else
		{
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}
	}
}