/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model;

/**
 *
 */
public class ItemRequest
{
	int _objectId;
	int _itemId;
	long _count;
	long _price;
	
	public ItemRequest(int objectId, long count, long price)
	{
		_objectId = objectId;
		_count = count;
		_price = price;
	}
	
	public ItemRequest(int objectId, int itemId, long count, long price)
	{
		_objectId = objectId;
		_itemId = itemId;
		_count = count;
		_price = price;
	}
	
	public int getObjectId()
	{
		return _objectId;
	}
	
	public int getItemId()
	{
		return _itemId;
	}
	
	public void setCount(long count)
	{
		_count = count;
	}
	
	public long getCount()
	{
		return _count;
	}
	
	public long getPrice()
	{
		return _price;
	}
	
	@Override
	public int hashCode()
	{
		return _objectId;
	}
	
	@Override
	public boolean equals(Object obj)
	{
		if (this == obj)
		{
			return true;
		}
		if (!(obj instanceof ItemRequest))
		{
			return false;
		}
		return (_objectId != ((ItemRequest) obj)._objectId);
	}
}
