--
-- Table structure for table `merchant_areas_list`
--
DROP TABLE IF EXISTS `merchant_areas_list`;
CREATE TABLE `merchant_areas_list` (
  `merchant_area_id` int(10) unsigned NOT NULL default '0',
  `merchant_area_name` varchar(25) NOT NULL default '',
  `tax` double(3,2) unsigned NOT NULL default '0.00',
  `Chaotic` int(11) NOT NULL default '0',
  PRIMARY KEY (`merchant_area_id`)
);

--
-- Dumping data for table `merchant_areas_list`
--

INSERT INTO `merchant_areas_list` VALUES (1,'Starter Town',0.15,0);
INSERT INTO `merchant_areas_list` VALUES (2,'West of Alter of Rights',0.50,1);
INSERT INTO `merchant_areas_list` VALUES (3,'Gludin',0.20,0);
INSERT INTO `merchant_areas_list` VALUES (4,'Gludio',0.20,0);
INSERT INTO `merchant_areas_list` VALUES (5,'South Wastelands',0.50,1);
INSERT INTO `merchant_areas_list` VALUES (6,'Dion',0.20,0);
INSERT INTO `merchant_areas_list` VALUES (7,'Floran',0.50,1);
INSERT INTO `merchant_areas_list` VALUES (8,'Hunters Village',0.30,0);
INSERT INTO `merchant_areas_list` VALUES (9,'Giran',0.10,0);
INSERT INTO `merchant_areas_list` VALUES (10,'Oren',0.15,0);
INSERT INTO `merchant_areas_list` VALUES (11,'Ivory Tower',0.15,0);
INSERT INTO `merchant_areas_list` VALUES (12,'Harden\'s Ac.',0.20,0);
INSERT INTO `merchant_areas_list` VALUES (13,'Aden',0.20,0);
INSERT INTO `merchant_areas_list` VALUES (14,'Castle',0.0,0);