/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.instancemanager;

import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.List;
import java.util.Properties;
import java.util.StringTokenizer;
import java.util.logging.Logger;

import javolution.util.FastList;
import javolution.util.FastMap;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Clan;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.Location;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.Siege;
public class SiegeManager
{
    private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());

    // =========================================================
    private static SiegeManager _instance;
    public static final SiegeManager getInstance()
    {
        if (_instance == null)
        {
    		_log.info("Initializing SiegeManager");
        	_instance = new SiegeManager();
        	_instance.load();
        }
        return _instance;
    }

    // =========================================================
    // Data Field
    private int _attackerMaxClans                              = 500; // Max number of clans
    private int _attackerRespawnDelay                          = 0; // Time in ms. Changeable in siege.config
    private int _defenderMaxClans                              = 500; // Max number of clans
    private int _defenderRespawnDelay                          = 30000; // Time in ms. Changeable in siege.config

    // Siege settings
    private FastMap<Integer,FastList<SiegeSpawn>>  _artefactSpawnList;
    private FastMap<Integer,FastList<SiegeSpawn>>  _controlTowerSpawnList;

    private int _controlTowerLosePenalty                         = 60000; // Time in ms. Changeable in siege.config
    private int _flagMaxCount                                   = 1; // Changeable in siege.config
    private int _siegeClanMinLevel                             = 5; // Changeable in siege.config
    private int _siegeLength                                    = 120; // Time in minute. Changeable in siege.config

    // =========================================================
    // Constructor
    private SiegeManager()
    {
    }

    // =========================================================
    // Method - Public
    public final void addSiegeSkills(L2PcInstance character)
    {
    	for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble()))
    	{
    		character.addSkill(sk, false);
    	}
    }

    /**
     * Return true if character summon<BR><BR>
     * @param activeChar The L2Character of the character can summon
     */
    public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
    {
        if (!(activeChar instanceof L2PcInstance)) return false;

        String text = "";
        L2PcInstance player = (L2PcInstance)activeChar;
        Castle castle = CastleManager.getInstance().getCastle(player);

        if (castle == null || castle.getCastleId() <= 0)
            text = "You must be on castle ground to summon this";
        else if (!castle.getSiege().getIsInProgress())
            text = "You can only summon this during a siege.";
        else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
            text = "You can only summon this as a registered attacker.";
        else
            return true;

        if (!isCheckOnly)
            player.sendMessage(text);
        return false;
    }

    /**
     * Return true if the clan is registered or owner of a castle<BR><BR>
     * @param clan The L2Clan of the player
     */
    public final boolean checkIsRegistered(L2Clan clan, int castleid)
    {
        if (clan == null) return false;

        if (clan.getHasCastle() > 0) return true;

        java.sql.Connection con = null;
        boolean register = false;
        try
        {
            con = L2DatabaseFactory.getInstance().getConnection();
            PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
            statement.setInt(1, clan.getClanId());
            statement.setInt(2, castleid);
            ResultSet rs = statement.executeQuery();

            while (rs.next())
            {
                register = true;
                break;
            }

            rs.close();
            statement.close();
        }
        catch (Exception e)
        {
            _log.warning("Exception: checkIsRegistered(): " + e.getMessage());
            e.printStackTrace();
        }
        finally
        {
            try { con.close(); } catch (Exception e) {}
        }
        return register;
    }

    public final void removeSiegeSkills(L2PcInstance character)
    {
    	for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble()))
    	{
    		character.removeSkill(sk);
    	}
    }

    // =========================================================
    // Method - Private
    private final void load()
    {
    	InputStream is = null;
        try {
            is = new FileInputStream(new File(Config.SIEGE_CONFIGURATION_FILE));
            Properties siegeSettings = new Properties();
            siegeSettings.load(is);

            // Siege setting
            _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
            _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
            _controlTowerLosePenalty = Integer.decode(siegeSettings.getProperty("CTLossPenalty", "60000"));
            _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
            _defenderRespawnDelay = Integer.decode(siegeSettings.getProperty("DefenderRespawn", "30000"));
            _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
            _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
            _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));

            // Siege spawns settings
            _controlTowerSpawnList = new FastMap<Integer,FastList<SiegeSpawn>>();
            _artefactSpawnList = new FastMap<Integer,FastList<SiegeSpawn>>();

            for (Castle castle: CastleManager.getInstance().getCastles())
            {
            	FastList<SiegeSpawn> _controlTowersSpawns = new FastList<SiegeSpawn>();

            	for (int i=1; i<0xFF; i++)
            	{
            		String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + Integer.toString(i), "");

            		if (_spawnParams.length() == 0) break;

            		StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");

            		try
            		{
            			int x = Integer.parseInt(st.nextToken());
            			int y = Integer.parseInt(st.nextToken());
            			int z = Integer.parseInt(st.nextToken());
            			int npc_id = Integer.parseInt(st.nextToken());
            			int hp = Integer.parseInt(st.nextToken());

            			_controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(),x,y,z,0,npc_id,hp));
            		}
            		catch (Exception e)
            		{
            			_log.warning("Error while loading control tower(s) for "+castle.getName()+" castle.");
            		}
            	}

            	FastList<SiegeSpawn> _artefactSpawns = new FastList<SiegeSpawn>();

            	for (int i=1; i<0xFF; i++)
            	{
            		String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + Integer.toString(i), "");

            		if (_spawnParams.length() == 0) break;

            		StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");

            		try
            		{
            			int x = Integer.parseInt(st.nextToken());
            			int y = Integer.parseInt(st.nextToken());
            			int z = Integer.parseInt(st.nextToken());
            			int heading = Integer.parseInt(st.nextToken());
            			int npc_id = Integer.parseInt(st.nextToken());

            			_artefactSpawns.add(new SiegeSpawn(castle.getCastleId(),x,y,z,heading,npc_id));
            		}
            		catch (Exception e)
            		{
            			_log.warning("Error while loading artefact(s) for "+castle.getName()+" castle.");
            		}
            	}

            	_controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
            	_artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
            }

        }
        catch (Exception e)
        {
            //_initialized = false;
            System.err.println("Error while loading siege data.");
            e.printStackTrace();
        }
        finally
        {
        	try
        	{
                is.close();
        	}
        	catch (Exception e)
        	{	
        	}
        }
    }

    // =========================================================
    // Property - Public
    public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId)
    {
    	if (_artefactSpawnList.containsKey(_castleId))
    		return _artefactSpawnList.get(_castleId);
    	else
    		return null;
    }

    public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId)
    {
    	if (_controlTowerSpawnList.containsKey(_castleId))
    		return _controlTowerSpawnList.get(_castleId);
    	else
    		return null;
    }

    public final int getAttackerMaxClans() { return _attackerMaxClans; }

    public final int getAttackerRespawnDelay() { return _attackerRespawnDelay; }

    public final int getControlTowerLosePenalty() { return _controlTowerLosePenalty; }

    public final int getDefenderMaxClans() { return _defenderMaxClans; }

    public final int getDefenderRespawnDelay() { return (_defenderRespawnDelay); }

    public final int getFlagMaxCount() { return _flagMaxCount; }

    public final Siege getSiege(L2Object activeObject) { return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ()); }

    public final Siege getSiege(int x, int y, int z)
    {
        for (Castle castle: CastleManager.getInstance().getCastles())
            if (castle.getSiege().checkIfInZone(x, y, z)) return castle.getSiege();
        return null;
    }

    public final int getSiegeClanMinLevel() { return _siegeClanMinLevel; }

    public final int getSiegeLength() { return _siegeLength; }

    public final List<Siege> getSieges()
    {
        FastList<Siege> sieges = new FastList<Siege>();
        for (Castle castle: CastleManager.getInstance().getCastles())
        	sieges.add(castle.getSiege());
        return sieges;
    }

    public class  SiegeSpawn
    {
    	Location _location;
    	private int _npcId;
    	private int _heading;
    	private int _castleId;
    	private int _hp;

    	public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
    	{
    		_castleId = castle_id;
    		_location = new Location(x,y,z,heading);
    		_heading = heading;
    		_npcId = npc_id;
    	}

    	public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
    	{
    		_castleId = castle_id;
    		_location = new Location(x,y,z,heading);
    		_heading = heading;
    		_npcId = npc_id;
    		_hp = hp;
    	}

    	public int getCastleId()
    	{
    		return _castleId;
    	}

    	public int getNpcId()
    	{
    		return _npcId;
    	}

    	public int getHeading()
    	{
    		return _heading;
    	}

    	public int getHp()
    	{
    		return _hp;
    	}

    	public Location getLocation()
    	{
    		return _location;
    	}
    }
}
