/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Fishing;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.item.L2Weapon;
import net.sf.l2j.gameserver.templates.skills.L2SkillType;

public class FishingSkill implements ISkillHandler
{
	private static final L2SkillType[] SKILL_IDS =
	{
		L2SkillType.PUMPING,
		L2SkillType.REELING
	};
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
	 */
	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
		if (!(activeChar instanceof L2PcInstance))
			return;
		
		L2PcInstance player = (L2PcInstance) activeChar;
		
		L2Fishing fish = player.getFishCombat();
		if (fish == null)
		{
			if (skill.getSkillType() == L2SkillType.PUMPING)
			{
				//Pumping skill is available only while fishing
				player.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING));
			}
			else if (skill.getSkillType() == L2SkillType.REELING)
			{
				//Reeling skill is available only while fishing
				player.sendPacket(new SystemMessage(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING));
			}
			player.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		L2Weapon weaponItem = player.getActiveWeaponItem();
		L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
		if (weaponInst == null || weaponItem == null)
			return;
		int SS = 1;
		int pen = 0;
		if (weaponInst != null && weaponInst.getChargedFishshot())
			SS = 2;
		double gradebonus = 1 + weaponItem.getCrystalType() * 0.1;
		int dmg = (int) (skill.getPower() * gradebonus * SS);
		if (player.getSkillLevel(1315) <= skill.getLevel() - 2) //1315 - Fish Expertise
		{//Penalty
			player.sendPacket(new SystemMessage(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY));
			pen = 50;
			int penatlydmg = dmg - pen;
			if (player.isGM())
				player.sendMessage("Dmg w/o penalty = " + dmg);
			dmg = penatlydmg;
		}
		if (SS > 1)
		{
			weaponInst.setChargedFishshot(false);
		}
		if (skill.getSkillType() == L2SkillType.REELING)//Realing
		{
			fish.useRealing(dmg, pen);
		}
		else
		//Pumping
		{
			fish.usePomping(dmg, pen);
		}
	}
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
	 */
	public L2SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}
