/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler;

import java.util.logging.Logger;

import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;

/**
 * Mother class of all itemHandlers.<BR><BR>
 * an IItemHandler implementation has to be stateless
 *
 * @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
 */

public interface IItemHandler
{
	public static Logger _log = Logger.getLogger(IItemHandler.class.getName());
	
	/**
	 * Launch task associated to the item.
	 * @param activeChar : L2PlayableInstance designating the player
	 * @param item : L2ItemInstance designating the item to use
	 */
	public void useItem(L2PlayableInstance playable, L2ItemInstance item);
	
	/**
	 * Returns the list of item IDs corresponding to the type of item.<BR><BR>
	 * <B><I>Use :</I></U><BR>
	 * This method is called at initialization to register all the item IDs automatically
	 * @return int[] designating all itemIds for a type of item.
	 */
	public int[] getItemIds();
}
