/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.funcs;

import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.gameserver.skills.Stats;
import net.sf.l2j.gameserver.templates.item.L2Item;
import net.sf.l2j.gameserver.templates.item.L2WeaponType;

public class FuncEnchant extends Func
{

    public FuncEnchant(Stats pStat, int pOrder, Object owner, Lambda lambda)
    {
        super(pStat, pOrder, owner);
    }

    @Override
	public void calc(Env env)
    {
        if (cond != null && !cond.test(env)) 
            return;
        L2ItemInstance item = (L2ItemInstance) funcOwner;
  
        int enchant = item.getEnchantLevel();
        
        if (enchant <= 0)
        	return;
        
        int overenchant = 0;
        
        if (enchant > 3)
        {
            overenchant = enchant - 3;
            enchant = 3;
        }

        if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE)
        {
            env.value += enchant + 3 * overenchant;
            return;
        }

        if (stat == Stats.MAGIC_ATTACK)
        {
            switch (item.getItem().getCrystalType())
            {
                case L2Item.CRYSTAL_S:
                case L2Item.CRYSTAL_S80:
                    env.value += 4 * enchant + 8 * overenchant;
                    break;
                case L2Item.CRYSTAL_A:
                    env.value += 3 * enchant + 6 * overenchant;
                    break;
                case L2Item.CRYSTAL_B:
                    env.value += 3 * enchant + 6 * overenchant;
                    break;
                case L2Item.CRYSTAL_C:
                    env.value += 3 * enchant + 6 * overenchant;
                    break;
                case L2Item.CRYSTAL_D:
                    env.value += 2 * enchant + 4 * overenchant;
                    break;
            }
            return;
        }

        
        if (item.isWeapon())
        {
            L2WeaponType type = (L2WeaponType) item.getItemType();
            
            switch (item.getItem().getCrystalType())
            {
            	case L2Item.CRYSTAL_S:
                case L2Item.CRYSTAL_S80:
                    switch(type)
                    {
                        case BOW:
                        case CROSSBOW:
                            env.value += 10 * enchant + 20 * overenchant;
                            break;
                        default:
                            env.value += 5 * enchant + 10 * overenchant;
                            break;
                    }
                    break;
                case L2Item.CRYSTAL_A:
                    switch(type)
                    {
                        case BOW:
                        case CROSSBOW:
                            env.value += 8 * enchant + 16 * overenchant; 
                            break;
                        default:
                            env.value += 4 * enchant + 8 * overenchant;
                            break;
                    }
                    break;
                case L2Item.CRYSTAL_B:
                    switch(type)
                    {
                        case BOW:
                        case CROSSBOW:
                            env.value += 6 * enchant + 12 * overenchant;
                            break;
                        default:
                            env.value += 3 * enchant + 6 * overenchant;
                            break;
                    }
                    break;
                case L2Item.CRYSTAL_C:
                    switch(type)
                    {
                        case BOW:
                        case CROSSBOW:
                            env.value += 6 * enchant + 12 * overenchant;
                            break;
                        default:
                            env.value += 3 * enchant + 6 * overenchant;
                            break;
                    }
                    break;
                case L2Item.CRYSTAL_D:
                case L2Item.CRYSTAL_NONE:
                    switch(type)
                    {
                        case BOW:
                        case CROSSBOW:
                        {
                            env.value += 4 * enchant + 8 * overenchant;
                            break;
                        }
                        default:
                            env.value += 2 * enchant + 4 * overenchant;
                            break;
                    }
                    break;
                }
            }
        return;
    }
}
