/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import java.util.logging.Level;

import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * This class ...
 *
 * @version $Revision: 1.1.6.4 $ $Date: 2005/04/06 18:25:18 $
 */

public class MysteryPotion implements IItemHandler
{
	private static final int[] ITEM_IDS =
	{
		5234
	};
	
	private static final int BIGHEAD_EFFECT = 0x2000;
	private static final int MYSTERY_POTION_SKILL = 2103;
	private static final int EFFECT_DURATION = 1200000; // 20 mins
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
	 */
	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
	{
		if (!(playable instanceof L2PcInstance))
			return;
		L2PcInstance activeChar = (L2PcInstance) playable;
		
		// Use a summon skill effect for fun ;)
		MagicSkillUse MSU = new MagicSkillUse(playable, playable, 2103, 1, 0, 0);
		activeChar.sendPacket(MSU);
		activeChar.broadcastPacket(MSU);
		
		activeChar.startAbnormalEffect(BIGHEAD_EFFECT);
		activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
		
		SystemMessage sm = new SystemMessage(SystemMessageId.USE_S1);
		sm.addSkillName(MYSTERY_POTION_SKILL);
		activeChar.sendPacket(sm);
		
		MysteryPotionStop mp = new MysteryPotionStop(playable);
		ThreadPoolManager.getInstance().scheduleEffect(mp, EFFECT_DURATION);
	}
	
	public class MysteryPotionStop implements Runnable
	{
		private L2PlayableInstance _playable;
		
		public MysteryPotionStop(L2PlayableInstance playable)
		{
			_playable = playable;
		}
		
		public void run()
		{
			try
			{
				if (!(_playable instanceof L2PcInstance))
					return;
				
				((L2PcInstance) _playable).stopAbnormalEffect(BIGHEAD_EFFECT);
			}
			catch (Exception e)
			{
				_log.log(Level.SEVERE, "", e);
			}
		}
	}
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
	 */
	public int[] getItemIds()
	{
		return ITEM_IDS;
	}
}
