/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.conditions;

import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.skills.Env;


/**
 * @author mkizub
 *
 * TODO To change the template for this generated type comment go to
 * Window - Preferences - Java - Code Style - Code Templates
 */
public class ConditionTargetAggro extends Condition {

	private final boolean _isAggro;

	public ConditionTargetAggro(boolean isAggro)
	{
		_isAggro = isAggro;
	}

	@Override
	public boolean testImpl(Env env) {
		L2Character target = env.target;
		if (target instanceof L2MonsterInstance)
		{
			return ((L2MonsterInstance)target).isAggressive() == _isAggro;
		}
		if (target instanceof L2PcInstance)
		{
			return ((L2PcInstance)target).getKarma() > 0;
		}
		return false;
	}
}
