/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.instancemanager;

import java.util.Collection;
import java.util.Map;
import java.util.logging.Logger;

import javolution.util.FastMap;
import net.sf.l2j.gameserver.model.L2Transformation;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
 *
 * @author  KenM
 */
public class TransformationManager
{
    private static final Logger _log = Logger.getLogger(TransformationManager.class.getName());
    
    private static final TransformationManager INSTANCE = new TransformationManager();
    
    public static TransformationManager getInstance()
    {
        return INSTANCE;
    }
    
    private Map<Integer, L2Transformation> _transformations;
    
    private TransformationManager()
    {
        _transformations = new FastMap<Integer, L2Transformation>();
    }
    
    public void report()
    {
        _log.info("Loaded: "+this.getAllTransformations().size()+" transformations.");
    }
    
    public boolean transformPlayer(int id, L2PcInstance player)
    {
        L2Transformation template = this.getTransformationById(id);
        if (template != null)
        {
            L2Transformation trans = template.createTransformationForPlayer(player);
            trans.start();
            return true;
        }
        else
        {
            return false;
        }
    }
    
    public boolean transformPlayer(int id, L2PcInstance player, long forceDuration)
    {
        L2Transformation template = this.getTransformationById(id);
        if (template != null)
        {
            L2Transformation trans = template.createTransformationForPlayer(player);
            trans.setDuration(forceDuration);
            trans.start();
            return true;
        }
        else
        {
            return false;
        }
    }
    
    public L2Transformation getTransformationById(int id)
    {
        return _transformations.get(id);
    }
    
    public L2Transformation registerTransformation(L2Transformation transformation)
    {
        return _transformations.put(transformation.getId() , transformation);
    }
    
    public Collection<L2Transformation> getAllTransformations()
    {
        return _transformations.values();
    }
}
