/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.skills.L2EffectType;
import net.sf.l2j.gameserver.templates.skills.L2SkillType;

/**
 * This class ...
 *
 * @version $Revision: 1.1.2.4 $ $Date: 2005/04/06 16:13:51 $
 */

public class Remedy implements IItemHandler
{
	private static int[] ITEM_IDS =
	{
		1831, 1832, 1833, 1834, 3889
	};
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
	 */
	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
	{
		L2PcInstance activeChar;
		if (playable instanceof L2PcInstance)
			activeChar = (L2PcInstance) playable;
		else if (playable instanceof L2PetInstance)
			activeChar = ((L2PetInstance) playable).getOwner();
		else
			return;
		
		if (activeChar.isInOlympiadMode())
		{
			activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
			return;
		}
		
		int itemId = item.getItemId();
		switch (itemId)
		{
			case 1831: // antidote
			{
				L2Effect[] effects = activeChar.getAllEffects();
				for (L2Effect e : effects)
				{
					if (e.getSkill().getSkillType() == L2SkillType.POISON && e.getSkill().getLevel() <= 3)
					{
						e.exit();
						break;
					}
				}
				MagicSkillUse MSU = new MagicSkillUse(playable, playable, 2042, 1, 0, 0);
				activeChar.sendPacket(MSU);
				activeChar.broadcastPacket(MSU);
				playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
				break;
			}
			case 1832: // advanced antidote
			{
				L2Effect[] effects = activeChar.getAllEffects();
				for (L2Effect e : effects)
				{
					if (e.getSkill().getSkillType() == L2SkillType.POISON && e.getSkill().getLevel() <= 7)
					{
						e.exit();
						break;
					}
				}
				MagicSkillUse MSU = new MagicSkillUse(playable, playable, 2043, 1, 0, 0);
				activeChar.sendPacket(MSU);
				activeChar.broadcastPacket(MSU);
				playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
				break;
			}
			case 1833: // bandage
			{
				L2Effect[] effects = activeChar.getAllEffects();
				for (L2Effect e : effects)
				{
					if (e.getSkill().getSkillType() == L2SkillType.BLEED && e.getSkill().getLevel() <= 3)
					{
						e.exit();
						break;
					}
				}
				MagicSkillUse MSU = new MagicSkillUse(playable, playable, 34, 1, 0, 0);
				activeChar.sendPacket(MSU);
				activeChar.broadcastPacket(MSU);
				playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
				break;
			}
			case 1834: // emergency dressing
			{
				L2Effect[] effects = activeChar.getAllEffects();
				for (L2Effect e : effects)
				{
					if (e.getSkill().getSkillType() == L2SkillType.BLEED && e.getSkill().getLevel() <= 7)
					{
						e.exit();
						break;
					}
				}
				MagicSkillUse MSU = new MagicSkillUse(playable, playable, 2045, 1, 0, 0);
				activeChar.sendPacket(MSU);
				activeChar.broadcastPacket(MSU);
				playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
				break;
			}
			case 3889: // potion of recovery
			{
				L2Effect[] effects = activeChar.getAllEffects();
				for (L2Effect e : effects)
				{
					if (e.getSkill().getId() == 4082)
						e.exit();
				}
				activeChar.setIsImmobilized(false);
				if (activeChar.getFirstEffect(L2EffectType.ROOT) == null)
					activeChar.stopRooting(null);
				MagicSkillUse MSU = new MagicSkillUse(playable, playable, 2042, 1, 0, 0);
				activeChar.sendPacket(MSU);
				activeChar.broadcastPacket(MSU);
				playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
				break;
			}
		}
	}
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
	 */
	public int[] getItemIds()
	{
		return ITEM_IDS;
	}
}
