/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Trap;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2TrapInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.skills.L2SkillType;

public class Trap implements ISkillHandler
{
	private static final L2SkillType[] SKILL_IDS =
	{
		L2SkillType.DETECT_TRAP,
		L2SkillType.REMOVE_TRAP
	};
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
	 */
	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
		if (activeChar == null || skill == null)
			return;
		
		switch (skill.getSkillType())
		{
			case DETECT_TRAP:
			{
				for (L2Character target: (L2Character[]) targets)
				{
					if (!(target instanceof L2TrapInstance))
						continue;
					
					if (target.isAlikeDead())
						continue;
					
					if (((L2Trap) target).getLevel() <= skill.getPower())
					{
						(((L2Trap) target)).setDetected();
						if (activeChar instanceof L2PcInstance)
							activeChar.sendMessage("A Trap has been detected!");
					}
				}
				break;
			}
			case REMOVE_TRAP:
			{
				for (L2Character target: (L2Character[]) targets)
				{
					if (!(target instanceof L2Trap))
						continue;
					
					if (!((L2Trap) target).isDetected())
						continue;
					
					if (((L2Trap) target).getLevel() > skill.getPower())
						continue;
					
					L2PcInstance trapOwner = null;
					L2Trap trap = null;
					trapOwner = ((L2Trap) target).getOwner();
					trap = trapOwner.getTrap();
					
					trap.unSummon(trapOwner);
					if (activeChar instanceof L2PcInstance)
						((L2PcInstance) activeChar).sendPacket(new SystemMessage(SystemMessageId.A_TRAP_DEVICE_HAS_BEEN_STOPPED));
				}
			}
		}
	}
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
	 */
	public L2SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}
