global.EnemyPart[index,00] = enemy_picture("pic/Head1.gif",32,24);
global.EnemyPart[index,01] = enemy_picture("pic/Head2.gif",31,8);

global.EnemyPart[index,02] = enemy_picture("pic/Body1.gif",38,44);
global.EnemyPart[index,03] = enemy_picture("pic/Body2.gif",19,41);

global.EnemyPart[index,04] = enemy_picture("pic/Neck.gif",41,11);

global.EnemyPart[index,05] = enemy_picture("pic/Knife2.gif",3,11);
global.EnemyPart[index,06] = enemy_picture("pic/Knife1.gif",40,5);
global.EnemyPart[index,07] = enemy_picture("pic/Arm2.gif",5,5);
global.EnemyPart[index,08] = enemy_picture("pic/Arm1.gif",9,9);

global.EnemyPart[index,09] = enemy_picture("pic/Foot_r.gif",7,4);
global.EnemyPart[index,10] = enemy_picture("pic/Leg2_r.gif",4,5);
global.EnemyPart[index,11] = enemy_picture("pic/Leg1_r.gif",9,29);

global.EnemyPart[index,12] = enemy_picture("pic/Foot_l.gif",20,4);
global.EnemyPart[index,13] = enemy_picture("pic/Leg2_l.gif",17,4);
global.EnemyPart[index,14] = enemy_picture("pic/Leg1_l.gif",58,30);