	motsize = 10;
	numsize = 10;
	partsize = 3;

	draw_num[0] = 2;
	draw_num[1] = 0;
	draw_num[2] = 1;

	process_num[0] = 0;
	process_num[1] = 1;
	process_num[2] = 2;

	sprite[0] = global.EnemyPart[index,0];
	sprite[1] = global.EnemyPart[index,1];
	sprite[2] = global.EnemyPart[index,2];

	parent[0] = -1;
	parent[1] = 0;
	parent[2] = 1;

	defpos[0] = 0;
	defdir[0] = 0;
	defpos[1] = 10;
	defdir[1] = 90;
	defpos[2] = 0;
	defdir[2] = 0;

	DAMAGEMOT[0] = 0;
	DAMAGEMOT[1] = 0;
	DAMAGEMOT[2] = 0;
	DEATHMOT[0] = 2;
	DEATHMOT[1] = 2;
	DEATHMOT[2] = 2;
	HP = 80; HPMAX = 80;

	COL_X = 64;COL_Y = 35;
	COL_W = 100; COL_H = 68;
	BLOOD_COLOR = -1;

	PLUG_ANIMATION = 0;
	ELEC_ANIMATION = 0;
	SOUND_FLAG = 0;
	TARGET = 0;
	RUNAWAY = 1;
	MOVE_MODE = TARGET;
	MOVE_SPEED = 0.5+random(1);