	motsize = 10;
	numsize = 10;
	partsize = 2;

	draw_num[0] = 0;
	draw_num[1] = 1;

	process_num[0] = 0;
	process_num[1] = 1;

	sprite[0] = global.EnemyPart[index,0];
	sprite[1] = global.EnemyPart[index,1];

	parent[0] = -1;
	parent[1] = 0;

	defpos[0] = 0;
	defdir[0] = 0;
	defpos[1] = 10;
	defdir[1] = 90;

	DAMAGEMOT[0] = 0;
	DAMAGEMOT[1] = 0;
	DAMAGEMOT[2] = 0;
	DEATHMOT[0] = 2;
	DEATHMOT[1] = 2;
	DEATHMOT[2] = 2;
	HP = 10; HPMAX = HP;

	COL_X = 16; COL_Y = 0;
	COL_W = 32; COL_H = 18;
	BLOOD_COLOR = c_red;

	STOPDIS = random(100);
	SPEED = 0.8+random(0.4);