	motsize = 20;
	numsize = 20;
	partsize = 15;

	draw_num[00] = 08;
	draw_num[01] = 07;
	draw_num[02] = 06;
	draw_num[03] = 02;
	draw_num[04] = 00;
	draw_num[05] = 01;
	draw_num[06] = 14;
	draw_num[07] = 12;
	draw_num[08] = 13;
	draw_num[09] = 05;
	draw_num[10] = 03;
	draw_num[11] = 04;
	draw_num[12] = 11;
	draw_num[13] = 09;
	draw_num[14] = 10;

	process_num[00] = 02;
	process_num[01] = 01;
	process_num[02] = 00;
	process_num[03] = 03;
	process_num[04] = 04;
	process_num[05] = 05;
	process_num[06] = 06;
	process_num[07] = 07;
	process_num[08] = 08;
	process_num[09] = 09;
	process_num[10] = 10;
	process_num[11] = 11;
	process_num[12] = 12;
	process_num[13] = 13;
	process_num[14] = 14;

	sprite[00] = global.EnemyPart[index,0];/*   */
	sprite[01] = global.EnemyPart[index,1];/* 1 */
	sprite[02] = global.EnemyPart[index,2];/* 2 */
	sprite[03] = global.EnemyPart[index,3];/* r1 */
	sprite[04] = global.EnemyPart[index,4];/* r2 */
	sprite[05] = global.EnemyPart[index,5];/*   */
	sprite[06] = global.EnemyPart[index,3];/* Er1 */
	sprite[07] = global.EnemyPart[index,4];/* Er2 */
	sprite[08] = global.EnemyPart[index,5];/* E  */
	sprite[09] = global.EnemyPart[index,6];/* r1 */
	sprite[10] = global.EnemyPart[index,7];/* r2 */
	sprite[11] = global.EnemyPart[index,8];/*   */
	sprite[12] = global.EnemyPart[index,6];/* Er1 */
	sprite[13] = global.EnemyPart[index,7];/* Er2 */
	sprite[14] = global.EnemyPart[index,8];/* E  */

	parent[00] = 01;
	parent[01] = 02;
	parent[02] = -1;
	parent[03] = 01;
	parent[04] = 03;
	parent[05] = 04;
	parent[06] = 01;
	parent[07] = 06;
	parent[08] = 07;
	parent[09] = 02;
	parent[10] = 09;
	parent[11] = 10;
	parent[12] = 02;
	parent[13] = 12;
	parent[14] = 13;

	defpos[00] = 43;	defdir[00] = 93;
	defpos[01] = 0;	defdir[01] = 0;
	defpos[02] = 0;	defdir[02] = 0;
	defpos[03] = 35;	defdir[03] = 100;
	defpos[04] = 41;	defdir[04] = 235;
	defpos[05] = 48;	defdir[05] = 228;
	defpos[06] = 35;	defdir[06] = 80;
	defpos[07] = 41;	defdir[07] = 235;
	defpos[08] = 48;	defdir[08] = 228;
	defpos[09] = 20;	defdir[09] = 282;
	defpos[10] = 41;	defdir[10] = 224;
	defpos[11] = 49;	defdir[11] = 332;
	defpos[12] = 23;	defdir[12] = 302;
	defpos[13] = 41;	defdir[13] = 224;
	defpos[14] = 49;	defdir[14] = 332;

	DAMAGEMOT[0] = 3;
	DAMAGEMOT[1] = 4;
	DAMAGEMOT[2] = 5;
	DEATHMOT[0] = 3;
	DEATHMOT[1] = 4;
	DEATHMOT[2] = 5;
	HP = 500; HPMAX = 500;
	COL_X = 30; COL_Y = 50;
	COL_W = 60;COL_H = 140;
	BLOOD_COLOR = c_maroon;

	STR = 70;