	motsize = 5;
	numsize = 10;
	partsize = 5;

	draw_num[0] = 4;
	draw_num[1] = 0;
	draw_num[2] = 1;
	draw_num[3] = 2;
	draw_num[4] = 3;

	process_num[0] = 0;
	process_num[1] = 1;
	process_num[2] = 2;
	process_num[3] = 3;
	process_num[4] = 4;

	sprite[0] = global.EnemyPart[index,0];
	sprite[1] = global.EnemyPart[index,1];
	sprite[2] = global.EnemyPart[index,1];
	sprite[3] = global.EnemyPart[index,1];
	sprite[4] = global.EnemyPart[index,1];

	parent[0] = -1;
	parent[1] = 0;
	parent[2] = 1;
	parent[3] = 0;
	parent[4] = 3;

	defpos[0] = 32;
	defdir[0] = 90;
	defpos[1] = 35;
	defdir[1] = -45;
	defpos[2] = 25;
	defdir[2] = 0;
	defpos[3] = 35;
	defdir[3] = 225;
	defpos[4] = 25;
	defdir[4] = 0;

	DAMAGEMOT[0] = 4;
	DAMAGEMOT[1] = 4;
	DAMAGEMOT[2] = 4;
	DEATHMOT[0] = 2;
	DEATHMOT[1] = 2;
	DEATHMOT[2] = 2;
	HP = 50; HPMAX = 50;

	COL_X = 16;COL_Y = 42;
	COL_W = 33; COL_H = 64;
	BLOOD_COLOR = -1;