	motsize = 6;
	numsize = 8;
	partsize = 7;

	draw_num[0] = 6;
	draw_num[1] = 5;
	draw_num[2] = 4;
	draw_num[3] = 3;
	draw_num[4] = 2;
	draw_num[5] = 1;
	draw_num[6] = 0;

	process_num[0] = 2;
	process_num[1] = 1;
	process_num[2] = 0;
	process_num[3] = 3;
	process_num[4] = 4;
	process_num[5] = 5;
	process_num[6] = 6;

	sprite[0] = global.EnemyPart[index,0];
	sprite[1] = global.EnemyPart[index,2];
	sprite[2] = global.EnemyPart[index,1];
	sprite[3] = global.EnemyPart[index,1];
	sprite[4] = global.EnemyPart[index,1];
	sprite[5] = global.EnemyPart[index,1];
	sprite[6] = global.EnemyPart[index,3];

	parent[0] = 1;
	parent[1] = 2;
	parent[2] = -1;
	parent[3] = 2;
	parent[4] = 3;
	parent[5] = 4;
	parent[6] = 5;

	defpos[0] = 20;
	defdir[0] = 180;
	defpos[1] = 10;
	defdir[1] = 180;
	defpos[2] = 0;
	defdir[2] = 0;
	defpos[3] = 20;
	defdir[3] = 0;
	defpos[4] = 20;
	defdir[4] = 0;
	defpos[5] = 20;
	defdir[5] = 0;
	defpos[6] = 20;
	defdir[6] = 0;

	DAMAGEMOT[0] = 4;
	DAMAGEMOT[1] = 4;
	DAMAGEMOT[2] = 4;
	DEATHMOT[0] = 4;
	DEATHMOT[1] = 4;
	DEATHMOT[2] = 4;
	HP = 100; HPMAX = 100;

	COL_X = 16;COL_Y = 42;
	COL_W = 33; COL_H = 64;
	BLOOD_COLOR = c_olive;

	STR = 20;