setMotion(STAND						,"BossFrog/Stand");
setMotion(JUMP						,"BossFrog/Jump");
setMotion(TAKEON					,"BossFrog/TakeOn");
setMotion(HARITE					,"BossFrog/Harite");
setMotion(MOUTHATTACK_GROUND		,"BossFrog/MouthAttack_Ground");
setMotion(MOUTHATTACK_GROUND_SUCCESS,"BossFrog/MouthAttack_Ground_Success");
setMotion(MOUTHATTACK_GROUND_RESIST	,"BossFrog/MouthAttack_Ground_Resist");
setMotion(MOUTHATTACK_AIR			,"BossFrog/MouthAttack_Air");
setMotion(MOUTHATTACK_AIR_SUCCESS	,"BossFrog/MouthAttack_Air_Success");
setMotion(VORE_HEAD					,"BossFrog/Vore_Head");
setMotion(VORE_FOOT					,"BossFrog/Vore_Foot");
setMotion(VORE_HEAD_TOINSIDE		,"BossFrog/Vore_Head_ToInSide");
setMotion(VORE_HEAD_INSIDE			,"BossFrog/Vore_Head_InSide");
setMotion(VORE_HEAD_INSIDE_FINISH	,"BossFrog/Vore_Head_InSide_Finish");
setMotion(VORE_FOOT_TOINSIDE		,"BossFrog/Vore_Foot_ToInSide");
setMotion(VORE_FOOT_INSIDE			,"BossFrog/Vore_Foot_InSide");
setMotion(VORE_FOOT_INSIDE_FINISH	,"BossFrog/Vore_Foot_InSide_Finish");
setMotion(HIJUMP					,"BossFrog/HiJump");
setMotion(BULLET_EMIT				,"BossFrog/BulletEmit");

setMotion(DEAD_MOTION				,"BossFrog/Dead");

setBind(BIND_ROOT					,"Root");