SPRITE_BODY			= 0;
SPRITE_TENTACLE1	= 1;
SPRITE_TENTACLE2	= 2;

SOUND_DAMAGE		= 0;
SOUND_ELEC00		= 1;
SOUND_ELEC01		= 2;

PARTS_BODY			= 0;
PARTS_ARM_A1		= 1;
PARTS_ARM_A2		= 2;
PARTS_ARM_A3		= 3;
PARTS_ARM_B1		= 4;
PARTS_ARM_B2		= 5;
PARTS_ARM_B3		= 6;
PARTS_ARM_C1		= 7;
PARTS_ARM_C2		= 8;
PARTS_ARM_C3		= 9;
PARTS_ARM_D1		=10;
PARTS_ARM_D2		=11;
PARTS_ARM_D3		=12;

MOVE			= 0;
CATCH			= 1;
ELECTROSHOCK	= 2;
FINISH			= 3;
DEAD_MOTION		= 4;

BIND_CATCH	= 0;
/*----------------------------------------*/

ElecCharge = 1;
FluidDir   = 270;

/* K{Xe[^X */
HP = 200;

MotionNumber		= 10;
KeyFrameNumber		= 20;
PartsNumber			= 13;
BindNumber			= 0;
BindKeyFrameNumber	= 5;

ProcessNum[PARTS_BODY  ] = 0; DrawNum[PARTS_BODY  ] =12; ParentParts[PARTS_BODY  ] =		   -1; SpriteParts[PARTS_BODY  ] = SPRITE_BODY;
ProcessNum[PARTS_ARM_A1] = 1; DrawNum[PARTS_ARM_A1] = 0; ParentParts[PARTS_ARM_A1] =   PARTS_BODY; SpriteParts[PARTS_ARM_A1] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM_A2] = 2; DrawNum[PARTS_ARM_A2] = 1; ParentParts[PARTS_ARM_A2] = PARTS_ARM_A1; SpriteParts[PARTS_ARM_A2] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM_A3] = 3; DrawNum[PARTS_ARM_A3] = 2; ParentParts[PARTS_ARM_A3] = PARTS_ARM_A2; SpriteParts[PARTS_ARM_A3] = SPRITE_TENTACLE2;
ProcessNum[PARTS_ARM_B1] = 4; DrawNum[PARTS_ARM_B1] = 3; ParentParts[PARTS_ARM_B1] =   PARTS_BODY; SpriteParts[PARTS_ARM_B1] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM_B2] = 5; DrawNum[PARTS_ARM_B2] = 4; ParentParts[PARTS_ARM_B2] = PARTS_ARM_B1; SpriteParts[PARTS_ARM_B2] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM_B3] = 6; DrawNum[PARTS_ARM_B3] = 5; ParentParts[PARTS_ARM_B3] = PARTS_ARM_B2; SpriteParts[PARTS_ARM_B3] = SPRITE_TENTACLE2;
ProcessNum[PARTS_ARM_C1] = 7; DrawNum[PARTS_ARM_C1] = 6; ParentParts[PARTS_ARM_C1] =   PARTS_BODY; SpriteParts[PARTS_ARM_C1] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM_C2] = 8; DrawNum[PARTS_ARM_C2] = 7; ParentParts[PARTS_ARM_C2] = PARTS_ARM_C1; SpriteParts[PARTS_ARM_C2] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM_C3] = 9; DrawNum[PARTS_ARM_C3] = 8; ParentParts[PARTS_ARM_C3] = PARTS_ARM_C2; SpriteParts[PARTS_ARM_C3] = SPRITE_TENTACLE2;
ProcessNum[PARTS_ARM_D1] =10; DrawNum[PARTS_ARM_D1] = 9; ParentParts[PARTS_ARM_D1] =   PARTS_BODY; SpriteParts[PARTS_ARM_D1] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM_D2] =11; DrawNum[PARTS_ARM_D2] =10; ParentParts[PARTS_ARM_D2] = PARTS_ARM_D1; SpriteParts[PARTS_ARM_D2] = SPRITE_TENTACLE1;
ProcessNum[PARTS_ARM_D3] =12; DrawNum[PARTS_ARM_D3] =11; ParentParts[PARTS_ARM_D3] = PARTS_ARM_D2; SpriteParts[PARTS_ARM_D3] = SPRITE_TENTACLE2;
/*----------------------------------------*/