SPRITE_BODY		= 0;
SPRITE_CANON	= 1;
SPRITE_L_LEG1	= 2;
SPRITE_L_LEG2	= 3;
SPRITE_L_LEG3	= 4;
SPRITE_R_LEG1	= 5;
SPRITE_R_LEG2	= 6;
SPRITE_R_LEG3	= 7;
SPRITE_BULLET	= 8;

SOUND_STEP		= 0;
SOUND_DAMAGE	= 1;

PARTS_BODY		 = 0;
PARTS_CANON		 = 1;
PARTS_LEG1_LEFT	 = 2;
PARTS_LEG2_LEFT	 = 3;
PARTS_LEG3_LEFT	 = 4;
PARTS_LEG1_RIGHT = 5;
PARTS_LEG2_RIGHT = 6;
PARTS_LEG3_RIGHT = 7;

STAND		= 0;
WALK		= 1;
SHOT_NORMAL	= 2;
SHOT_HARD	= 3;
DEAD_MOTION	= 4;
/*----------------------------------------*/

/* K{Xe[^X */
HP = 120;

MotionNumber		= 10;
KeyFrameNumber		= 20;
PartsNumber			= 8;
BindNumber			= 0;
BindKeyFrameNumber	= 0;

ProcessNum[0] = 0; DrawNum[0] = 1; ParentParts[0] = -1; SpriteParts[0] = SPRITE_BODY;	/* {̕		*/
ProcessNum[1] = 1; DrawNum[1] = 0; ParentParts[1] =  0; SpriteParts[1] = SPRITE_CANON;	/* Cg		*/

ProcessNum[2] = 2; DrawNum[2] = 4; ParentParts[2] =  0; SpriteParts[2] = SPRITE_L_LEG1;	/* Or1	*/
ProcessNum[3] = 3; DrawNum[3] = 3; ParentParts[3] =  2; SpriteParts[3] = SPRITE_L_LEG2;	/* Or2	*/
ProcessNum[4] = 4; DrawNum[4] = 2; ParentParts[4] =  3; SpriteParts[4] = SPRITE_L_LEG3;	/* Or3	*/

ProcessNum[5] = 5; DrawNum[5] = 7; ParentParts[5] =  0; SpriteParts[5] = SPRITE_R_LEG1;	/* r1		*/
ProcessNum[6] = 6; DrawNum[6] = 6; ParentParts[6] =  5; SpriteParts[6] = SPRITE_R_LEG2;	/* r2		*/
ProcessNum[7] = 7; DrawNum[7] = 5; ParentParts[7] =  6; SpriteParts[7] = SPRITE_R_LEG3;	/* r3		*/

/* Cӂ̕ϐ */
Bullet = noone;

/*----------------------------------------*/