SPRITE_BODY		= 0;
SPRITE_CANON	= 1;
SPRITE_L_LEG1	= 2;
SPRITE_L_LEG2	= 3;
SPRITE_L_LEG3	= 4;
SPRITE_R_LEG1	= 5;
SPRITE_R_LEG2	= 6;
SPRITE_R_LEG3	= 7;
SPRITE_BULLET	= 8;

setEnemySprite(SPRITE_BODY,		"Picture/Body.gif"		,33,22);
setEnemySprite(SPRITE_CANON,	"Picture/Canon.gif"		,24,28);
setEnemySprite(SPRITE_L_LEG1,	"Picture/LegL01.gif"	,32,31);
setEnemySprite(SPRITE_L_LEG2,	"Picture/LegL02.gif"	,31,10);
setEnemySprite(SPRITE_L_LEG3,	"Picture/LegL03.gif"	,19,16);
setEnemySprite(SPRITE_R_LEG1,	"Picture/LegR01.gif"	,15,31);
setEnemySprite(SPRITE_R_LEG2,	"Picture/LegR02.gif"	,16,10);
setEnemySprite(SPRITE_R_LEG3,	"Picture/LegR03.gif"	,12,16);
setEnemySprite(SPRITE_BULLET,	"Picture/Bullet.gif"	,77,47);

SOUND_STEP		= 0;
SOUND_DAMAGE	= 1;
setEnemySound(SOUND_STEP,	"Sound/Step.wav");
setEnemySound(SOUND_DAMAGE,	"Sound/Damage.wav");

COLLISION_X = 32;
COLLISION_Y = 16;
COLLISION_W = 65;
COLLISION_H = 64;
