SPRITE_GUN		= 0;	/* egXvCg */
SPRITE_GUN2		= 1;	/* XvCg */
SPRITE_FIRE		= 2;	/* }YtbVXvCg */

setEnemySprite(SPRITE_GUN	,"Picture/gun.gif"		,105,22);
setEnemySprite(SPRITE_GUN2	,"Picture/gun2.gif"		,  8,16);
setEnemySprite(SPRITE_FIRE	,"Picture/Fire.gif"		,137,22);

SOUND_ATTACK	= 0;	/* e */
SOUND_MOTOR		= 1;	/* [^[ */
setEnemySound(SOUND_ATTACK,	"Sound/Attack.wav");
setEnemySound(SOUND_MOTOR,	"Sound/Motor.wav");

COLLISION_X = 0;
COLLISION_Y = 0;
COLLISION_W = 1;
COLLISION_H = 1;